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Sayuri - Heikousen

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zev
lilyanna hard

01:22:113 (1,2,3) - felt a bit underwhelming

01:24:626 (1) - reverse sliders shouldn't really point in such a counterintuitive direction at hard difficulties.

thats it





hb

00:33:108 (1,2,3,4,5,6) - I don't know what shape/ pattern you are trying to make but this arrangement looks cluttered


00:37:035 (2) - not talking about this pattern but the whole map as a whole try making the map more quality by arranging stuff centering between objects if possible so

00:38:448 (2) - too sharp

00:48:030 (4) - with the amount of speed you got from these 1/4 i would place it further (also some visual difference is nice)

00:54:469 (1,2,3,4,5,6) - this coud be rearranged better

00:57:611 (4,5,6) - compared to the rest of the map this is a distinct warning, very sharp and counterintuitive and doesn't really emphasize anything, really.

01:03:893 (4) - theres a drum there, overdone
Topic Starter
Lilyanna

DeRandom Otaku wrote:

[Easy]
  1. 00:25:651 (1) - Even tho this section is 148 bpm , the recovery time being lower than 4 beats should still be avoided , so go for a long slider art instead of the slider eh, i think it should be fine recovery if more complain ill fix
  2. 00:57:925 (3) - nope , 3/1 slider just doesnt go well here at all . The vocals are getting even more intense here , the song is catching more intensity and having this ,very easy to play, rhythm doesnt emphasize the vocals and intensity of melody and drums at all so try a bit complexer rhythm. same for 01:18:030 (3) - like i said before new players doesnt have sense of rythm and i simplifying it as much also the long slider is fine it holds on to the music and vocals
[Normal]
  1. I recommend you to change your NC consistency here to 2 measures . Since you current NC patterning has an nc after 2 notes in most cases , rarely more than 2 , but still having nc spam each 2 notes is not normal for a normal difficulty. like there are a lot of combos that have literally single note in them for instance : 00:05:380 (1) - 00:24:840 (1) - etc yes true but starting from the second offset the combo will get much longer for normal difficulty is it ok if i use nc on like u said only in the intro?
  2. 00:31:066 (2,3) - Rhythm choice is kinda bad here . Ctrl+g rhythm would work like a charm. It will basically make the circle appear before slider and thats because you should make 00:31:380 - clickable because the slider 00:31:066 (2) - has lower sound at head than the tail so you're losing emphasis here. so yea ctrl+g 'rhythm' works better fixed
  3. 00:31:066 (2,1) - Stack fail i dont see
  4. 01:23:370 (1,2) - Move it to left . You dont want newbies to read slider-arrow as slider start, do you? fixed
[Hard]
  1. 00:11:664 (3,1) - Dont stack these. Obvious reason, the sound at 00:11:867 - is much stronger so stacking doesnt emphasize it in term of spacing. so yea leave it DS'd fixed
  2. 00:14:299 (2) - Nice trigger. Its curved toooooo much .it feels cringed tbh but i love it :c
  3. 00:24:029 (1,2) - You are just reducing SV by 0.2x which is not that drastic.NC for 00:24:029 (1) - is not necessary as well because the players will be able to predict about the sv getting lowered. Dont underestimate the reading skills of players fixed
  4. 00:30:438 (5,1) - Same thing about stack as 00:11:664 (3,1) - because the kick and vocal both are stronger on downbeat im going keep it here it playes fine the downbeat is not that strong beat the clap/ which is drum sound is much more strong
  5. 00:59:181 (4,1) - Could space (1) more to emphasize the start of stanza properly just like you did at 01:09:234 (4,1) - fixed
  6. 01:18:815 (2) - Wait is this a mistake? 01:18:815 (2) - is supposed to be stacked with 01:18:029 (4) - Lol that way the spacing would be consistent as well . because having a jump for 01:18:815 (2) - makes no sense as theres no need to have a jump for it okay true fixed
  7. 01:19:286 (4,1) - Same , space more for emphasis fixed
  8. 01:22:113 (1,2) - DS. Could be intentional but u didnt break DS at 01:02:009 (1,2) - so breaking it at 01:22:742 - doesnt make much sense that was mistake fixed
  9. 01:26:354 (3,4) - Keep these two spaced by 1.2x because 1.5x is unnecessary for them however this 01:27:140 (1) - having 1.5 spacing is pretty nice so keep this one k fixed
gl
thank u alot ♥

zev wrote:

lilyanna hard

01:22:113 (1,2,3) - felt a bit underwhelming its first time i make such pattern tbh but i like it :c

01:24:626 (1) - reverse sliders shouldn't really point in such a counterintuitive direction at hard difficulties. eh, its rankable at least i think xD i like them too

thats it
thank you for mod!
Xinying
from my modding queue~ (don't kds I have nothing much to say)

General

  1. 01:08:920 - if you end mid-kiai here, it fits with the storyboard.

Normal

  1. Because of your choice of rhythm, I would suggest to NC every 2 downbeats like Easy. Everything seems to be 1-2-3/1-2

Hard

  1. You sure you are starting the song with 1x slider velocity? Even insane started with x0.75.

it's already a solid mapset in my opinion, so have a star and good luck!
Topic Starter
Lilyanna

Xinying wrote:

from my modding queue~ (don't kds I have nothing much to say)

General

  1. 01:08:920 - if you end mid-kiai here, it fits with the storyboard. okay fixed

Normal

  1. Because of your choice of rhythm, I would suggest to NC every 2 downbeats like Easy. Everything seems to be 1-2-3/1-2 but in kiai for example if i do that ill even end up with combo with 7 and it wont be 1/2/3 it will be 1/2/3/4/5 each combo if u only looked at the intro because i used less objects there ;w; ill ask more about this ! Okay fixed xddd

Hard

  1. You sure you are starting the song with 1x slider velocity? Even insane started with x0.75. dont think is a problem its okay to be different its accaptable and fine o w o

it's already a solid mapset in my opinion, so have a star and good luck!
thank u alot !!! u sure u dont want kds? xd
Starset

DeRandom Otaku wrote:

[HB]
  1. 00:12:678 (6) - Why not end it on 00:13:083 - so you could make the vocal at red tick clickable //idk, someone else would say it is intense lul
  2. 01:03:108 (1) - Are you sure about having slider here? i mean the vocals are going pretty intense here so having two circles would be cooler. Also the vocal on downbeat is more intenser than the one at slider start so yea //no i want to keep my pattern since i like it :)
  3. 01:16:459 (4,1) - Stack //lul
gl

zev wrote:

hb

00:33:108 (1,2,3,4,5,6) - I don't know what shape/ pattern you are trying to make but this arrangement looks cluttered //looks fine


00:37:035 (2) - not talking about this pattern but the whole map as a whole try making the map more quality by arranging stuff centering between objects if possible so //no lol its fine as it is

00:38:448 (2) - too sharp //not a problem

00:48:030 (4) - with the amount of speed you got from these 1/4 i would place it further (also some visual difference is nice) //ok

00:54:469 (1,2,3,4,5,6) - this coud be rearranged better //tryed

00:57:611 (4,5,6) - compared to the rest of the map this is a distinct warning, very sharp and counterintuitive and doesn't really emphasize anything, really. //fixed

01:03:893 (4) - theres a drum there, overdone //following vocals there ye
¯\_(ツ)_/¯
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49439
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.6

[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Parellel Line Scum's Wish scums tv size ending HB24
BeatmapID:1205138
BeatmapSetID:567148

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (2).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Lilyanna
Updatu. :3
Pachiru
[Normal]
  1. 00:15:110 (3,4,1) - I don't really like the position of those 3 notes. Why not trying to move it elsewhere because I will not say that's anti-flow, but the cursor movement will not be fluid if you keep it like this. The movement is a chain left → right → left → right with sharp turns, to me it can be polished to make it better, since a pattern that swap sides could be challenging, but the angles you chose are not really nice in my opinion.
  2. 00:29:967 (2,3,4) - Be careful of it, because as you can see, this note: 00:31:066 (4) - is in front of this slider: 00:29:967 (2) - and the rhythm following can be disturbed because of this... I mean, since those notes: 00:29:967 (2,4) - are more close from each other than those two: 00:29:967 (2,3) - I would suggest you to move a bit higher this note: 00:31:066 (4) - to make the player understand the flow. Here is a screenshot to explain myself easier: https://puu.sh/tVXRS/ce7650ccca.png
  3. 00:55:726 (4,5,1) - The flow on this pattern can be arranged I guess, because the flow between those notes: 00:55:726 (4,5) - don't lead well to the next slider: 00:56:982 (1) - so if it was me, I would change this slider to make it better: 00:56:354 (5) -
    Here is the screenshot: https://puu.sh/tVY7e/9855c3c3f2.png - don't you think that the pattern is easier to read/play?
  4. 01:18:344 (4,1) - Those patterns looks very close to them, even if they are kind of spaced by timing... Why not moving the reverse slider a bit on the left, to create an high spacing between them here: 01:18:344 (4,1) - ?
    Here is the screenshot: https://puu.sh/tVYo5/d4c5c74631.png
  5. In my opinion, this diff is very nice, even if there is few things that I don't really like, I see the point you want to do on your map, and if it's your choice, then keep it like that :)
[Easy]
  1. 00:36:878 (1,2,3) - I don't know why, but this beat feels quite strange... It's like there is a missing clickable beat, why not splitting the reverse into two slider, so it fit better and have a very nice emphasis with the next pattern (3 circles) - https://puu.sh/tVYRL/0cf1db3277.png
  2. 01:05:778 (2,3,1) - Once again here, since the end of the slider 01:05:778 (2) - is ending really near of the 01:07:035 (1) - begining, the player will maybe fail here, since it's Easy, and normally the Easy diffs is made for beginner so why not moving one of those note to clarify the pattern?
That's all for me !
Good luck for rank :)
sahuang
bg size of 1662x1199 is really weird tbh, i think you could resize it to regular ones like 1600x1200

[Easy]
  1. use od2 hp2
    The ds between objects is so small that sometimes object almost overlapped.. i suggest cs3.5 tbh, but that will make N icon so yeah,up to you. Visually speaking cs3.5 is 100% better than cs3

[Normal]
  1. 00:15:110 (3,4) - blanket
  2. 00:16:326 (4,1,2) - can have equal sides to keep aesthetics.
  3. 00:36:721 - add a circle here, there's vocal that i think shouldn't be ignored.
  4. 00:38:763 (5) - down a bit for better flow.
  5. 01:04:993 - add a circle?
    I suggest cs3.5 as well...as you can see 00:30:595 (3,4) - 00:34:679 (2,3,4) - etc they have such small overlaps, it's kinda uncomfortable. Next time you can try better ds that suits the map.

[Hard]
  1. 00:24:029 (2,3) - i see no reason of reducing sv here.
  2. 00:46:616 (4,5,6) - use a reverse slider as before..inconsistency here is weird cuz you know it's actually 1/4 spam here but you simplified it to some reverse sliders
  3. 01:24:626 (1) - weird slider shape..
  4. 00:04:570 (2) - whistle on slider head
  5. 00:09:840 (1) - 00:11:056 (2) - 00:22:407 (4) - 00:24:029 (2,3) - same on slider head
  6. 00:09:434 (2) - can add whistle if you want
  7. 00:56:982 (1,2,3) - aesthetics is really off
    Remember to copy hitsound to every diff if hitsounds of lower diffs were copied.
    btw the hitsounding also applies to Insane so make sure you apply them in insane as well.

[Insane]
  1. 00:23:218 (5) - NC?
  2. 00:24:840 (1,1) - rip blanket
    nice diff, make sure you check my hitsounding suggestion for hard diff.

reply to mods above as well, call me back when done.
Firetruck
holy
Topic Starter
Lilyanna

Pachiru wrote:

[Normal]
  1. 00:15:110 (3,4,1) - I don't really like the position of those 3 notes. Why not trying to move it elsewhere because I will not say that's anti-flow, but the cursor movement will not be fluid if you keep it like this. The movement is a chain left → right → left → right with sharp turns, to me it can be polished to make it better, since a pattern that swap sides could be challenging, but the angles you chose are not really nice in my opinion. kinda agree i always felt less quality but wasnt sure lol fixed i created triangle movement
  2. 00:29:967 (2,3,4) - Be careful of it, because as you can see, this note: 00:31:066 (4) - is in front of this slider: 00:29:967 (2) - and the rhythm following can be disturbed because of this... I mean, since those notes: 00:29:967 (2,4) - are more close from each other than those two: 00:29:967 (2,3) - I would suggest you to move a bit higher this note: 00:31:066 (4) - to make the player understand the flow. Here is a screenshot to explain myself easier: https://puu.sh/tVXRS/ce7650ccca.png ok make sense fixed
  3. 00:55:726 (4,5,1) - The flow on this pattern can be arranged I guess, because the flow between those notes: 00:55:726 (4,5) - don't lead well to the next slider: 00:56:982 (1) - so if it was me, I would change this slider to make it better: 00:56:354 (5) -
    Here is the screenshot: https://puu.sh/tVY7e/9855c3c3f2.png - don't you think that the pattern is easier to read/play? tbh both can work but okay fixed
  4. 01:18:344 (4,1) - Those patterns looks very close to them, even if they are kind of spaced by timing... Why not moving the reverse slider a bit on the left, to create an high spacing between them here: 01:18:344 (4,1) - ?
    Here is the screenshot: https://puu.sh/tVYo5/d4c5c74631.png fixed
  5. In my opinion, this diff is very nice, even if there is few things that I don't really like, I see the point you want to do on your map, and if it's your choice, then keep it like that :)
[Easy]
  1. 00:36:878 (1,2,3) - I don't know why, but this beat feels quite strange... It's like there is a missing clickable beat, why not splitting the reverse into two slider, so it fit better and have a very nice emphasis with the next pattern (3 circles) - https://puu.sh/tVYRL/0cf1db3277.png fixed
  2. 01:05:778 (2,3,1) - Once again here, since the end of the slider 01:05:778 (2) - is ending really near of the 01:07:035 (1) - begining, the player will maybe fail here, since it's Easy, and normally the Easy diffs is made for beginner so why not moving one of those note to clarify the pattern? there is a new combo there it pretty clear i think it should be fine
That's all for me !
Good luck for rank :)
thank you alot was helpful

My Angel Azusa wrote:

bg size of 1662x1199 is really weird tbh, i think you could resize it to regular ones like 1600x1200 sure owo
edit i remembered i took the bg from this https://osu.ppy.sh/s/557651 and it has same size as long as its qualified i dont think its problem also when i resized it to 1900x1200 it came up wierd cut so i prefer keep as it i hope its okay x)

[Easy]
  1. use od2 hp2 yep
    The ds between objects is so small that sometimes object almost overlapped.. i suggest cs3.5 tbh, but that will make N icon so yeah,up to you. Visually speaking cs3.5 is 100% better than cs3 i did 3.2cs and still easy icon and visually improved if u disagree ill change to 3.5cs i dont think the icon really matter at that point since its still playes like easy x)

[Normal]
  1. 00:15:110 (3,4) - blanket fixed
  2. 00:16:326 (4,1,2) - can have equal sides to keep aesthetics. yes fixed
  3. 00:36:721 - add a circle here, there's vocal that i think shouldn't be ignored. okay
  4. 00:38:763 (5) - down a bit for better flow. ye fixed
  5. 01:04:993 - add a circle? added
    I suggest cs3.5 as well...as you can see 00:30:595 (3,4) - 00:34:679 (2,3,4) - etc they have such small overlaps, it's kinda uncomfortable. Next time you can try better ds that suits the map. yes i dont have problem changing cs so changed

[Hard]
  1. 00:24:029 (2,3) - i see no reason of reducing sv here. the reason is it express the music going slow and fading thats why the slow sv flow with the fade calming of the music also the vocals the slowing up of the two words i like it :c
  2. 00:46:616 (4,5,6) - use a reverse slider as before..inconsistency here is weird cuz you know it's actually 1/4 spam here but you simplified it to some reverse sliders i agree with u but other mods insisted to varity but i go with the revers again
  3. 01:24:626 (1) - weird slider shape.. eh, fixed xd
  4. 00:04:570 (2) - whistle on slider head
  5. 00:09:840 (1) - 00:11:056 (2) - 00:22:407 (4) - 00:24:029 (2,3) - same on slider head fixed whistles i didnt want abuse the sound but sounds good :3
  6. 00:09:434 (2) - can add whistle if you want i added since i added every third upbeat
  7. 00:56:982 (1,2,3) - aesthetics is really off fixed to symmetrycal pattern
    Remember to copy hitsound to every diff if hitsounds of lower diffs were copied.
    btw the hitsounding also applies to Insane so make sure you apply them in insane as well. yep



reply to mods above as well, call me back when done.
fixed the whistles on all difficulties thank u!
Starset
rip blanket tho

¯\_(ツ)_/¯
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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BeatDivisor: 4
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Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Parellel Line Scum's Wish scums tv size ending HB24
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405,217,85098,1,0,0:0:0:0:
277,277,85255,1,0,0:0:0:0:
391,343,85412,1,0,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80,8|0,0:0|0:0,0:0:0:0:
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,86511,1,0,0:0:0:0:
294,86,86668,1,0,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80,8|0,0:0|0:0,0:0:0:0:
422,166,87140,5,4,0:0:0:0:
Topic Starter
Lilyanna
Thank you HB, Updated.
Kin
Hi ~
good job guys, my heart is really racing with the music & SB. You don't know how I'm feeling weird right now ;w;

[HB's Insane]

  1. 00:11:056 (3,4) - according to how you used your sliders to follow vocal on your previous pattern, I think the timeline should be something like this.
  2. 00:12:678 (7,1) - same thing goes here. (those are the only one which are like this on the whole slow part)
  3. 01:03:108 (1,3) - I know this copy paste is intentional. But I really feel like this slider 01:03:108 (1) - should be 2 circles. Your combo is following the vocal, and by doing so, you can really emphasize this really strong vocal double note. As example something like this flow well and follow the vocal & drum with spacing & flow.
[Hard]

  1. 00:22:407 (4,1) - I don't really mind, but pretty sure pple will point out this blanket
  2. 00:25:651 (1) - maybe it'll be better to move the spinner 1/4 or 1/2 later to click this vocal ?
  3. 00:51:956 (1,2) - maybe just me, but it feel a bit weird playing it with this shape.
[Normal]

  1. 00:25:651 - same thing as Hard ? 1/2 later to click this vocal ?
[Easy]

  1. 00:25:651 (1) - if you fixed other spinners, I guess this one should also be changed
  2. 00:51:956 (1,2,3) - the transition between the sliders & the circle, feel a bit weird with the current shape. http://puu.sh/tXqdK/a205a467ca.jpg
  3. also, the same thing goes here 01:12:061 (1,2,3) -
nice mapset & cool sb!
good luck!
Ora
Speed rank hype
Topic Starter
Lilyanna

Kin wrote:

Hi ~
good job guys, my heart is really racing with the music & SB. You don't know how I'm feeling weird right now ;w; >//< ♥



[Hard]

  1. 00:22:407 (4,1) - I don't really mind, but pretty sure pple will point out this blanket ah fixed
  2. 00:25:651 (1) - maybe it'll be better to move the spinner 1/4 or 1/2 later to click this vocal ? i think its fine like that it be wierd to start on blue also she pronounce the word exactly on that upbeat
  3. 00:51:956 (1,2) - maybe just me, but it feel a bit weird playing it with this shape. its just you xD
[Normal]

  1. 00:25:651 - same thing as Hard ? 1/2 later to click this vocal ? same reply above


[Easy]

  1. 00:25:651 (1) - if you fixed other spinners, I guess this one should also be changed same
  2. 00:51:956 (1,2,3) - the transition between the sliders & the circle, feel a bit weird with the current shape. http://puu.sh/tXqdK/a205a467ca.jpg fixed i made the pattern more easy readable by just spacing the sliders ad give better transition
  3. also, the same thing goes here 01:12:061 (1,2,3) - same fixed
nice mapset & cool sb!
good luck!
thank you alot glad you liked it x)
Starset

Kin wrote:

Hi ~
good job guys, my heart is really racing with the music & SB. You don't know how I'm feeling weird right now ;w;

[HB's Insane]

  1. 00:11:056 (3,4) - according to how you used your sliders to follow vocal on your previous pattern, I think the timeline should be something like this. //there are no sound on white tick unlike my previous pattern
  2. 00:12:678 (7,1) - same thing goes here. (those are the only one which are like this on the whole slow part) //same here too
  3. 01:03:108 (1,3) - I know this copy paste is intentional. But I really feel like this slider 01:03:108 (1) - should be 2 circles. Your combo is following the vocal, and by doing so, you can really emphasize this really strong vocal double note. As example something like this flow well and follow the vocal & drum with spacing & flow. //my combo is not following vocal lol and neither my rythm since im following bg music and drums to be precise
Topic Starter
Lilyanna
okay updated my changes.
sahuang
ok
Lumario
Hey it's me Lumario, from my modding queue (^.^)/

General:
I don't know if you care but your map has the same bg as this ranked one https://osu.ppy.sh/b/1179870

HB's Insane:
00:12:678 (6) - I think the Rhythm choice is weird here. You mapped sounds like this 00:05:380 (4,5) - 00:08:624 (3,4) - but you ignored the ones in this slider, so here's a better example http://puu.sh/u2RUE/e8994dddfc.jpg

Hard:
You mapped this sound here once 00:02:745 (2) - at the starting part why not mapping it here 00:05:988 (2) - or here 00:09:232 (2) - etc. too?
00:18:353 (1,2) - and 00:15:110 (1,2) - are basically the same, why did you map them differently?

I guess I've come to late to the party to pull out a significant mod ¯\_(ツ)_/¯

Hope it helps anyway,
GL Luma
Topic Starter
Lilyanna

My Angel Azusa wrote:

ok
Thank you thank you Hyped! >w<

Lumario wrote:

Hey it's me Lumario, from my modding queue (^.^)/

General:
I don't know if you care but your map has the same bg as this ranked one https://osu.ppy.sh/b/1179870 yes i know its fine i like the bg choice its from same source


Hard:
You mapped this sound here once 00:02:745 (2) - at the starting part why not mapping it here 00:05:988 (2) - or here 00:09:232 (2) - etc. too?
00:18:353 (1,2) - and 00:15:110 (1,2) - are basically the same, why did you map them differently? i idont get what u mean they are mapped, u highlighted them lol and for the sliders i think u mean differnly as the shape i dont see problem its just a style they both flow fine

I guess I've come to late to the party to pull out a significant mod ¯\_(ツ)_/¯

Hope it helps anyway,
GL Luma
thank u
ps if HB make change from this mod ill updated with second bn.
Starset

Lumario wrote:

Hey it's me Lumario, from my modding queue (^.^)/

General:
I don't know if you care but your map has the same bg as this ranked one https://osu.ppy.sh/b/1179870

HB's Insane:
00:12:678 (6) - I think the Rhythm choice is weird here. You mapped sounds like this 00:05:380 (4,5) - 00:08:624 (3,4) - but you ignored the ones in this slider, so here's a better example http://puu.sh/u2RUE/e8994dddfc.jpg
its same section as this 00:06:191 (6,1) -and 00:01:326 (2,3) -
Arusamour
holy moly already bubbled gl
Topic Starter
Lilyanna
Thank uuu
Zero__wind
Sayuri so good
Topic Starter
Lilyanna

Zero__wind wrote:

Sayuri so good
Yessss <3
Doyak
Let's improve some hitsounds on easier diffs before we go again. Right now the hitsounds are nothing but a copy&paste from Insane diff, which caused a huge lack of hitsounds on some parts.

In case of the kiai on Easy diff, you can only rarely hear loud claps on very few spots, while the most of the clickable objects hold no additional hitsounds at all. It would be much better if you altered the hitsound pattern to fit the actual notes in this diff.

I won't point out every single places that need improvement, but I'll give some brief opinions from other BNs (thanks Bonsai and Wafu)







So take a deep look on the easier diffs and try to create a proper hitsound indication for that specific difficulty, then call me back and I'll write a proper mod. I'll need to mod hitsound later anyway, so would be better to mod this once you're done with fixing overall hitsounds.
Bonsai
whoa that's me

posting bc I provided an example of how to hitsound the Easy-Kiais :D/
Topic Starter
Lilyanna
well did my best fixed hitsound of each difficulty lot of change and added more hitsounds on lower difficulties also added drum samplesets on whistles and claps so they become more audible! updated. thank u guys!
Doyak
Alright, now Easy and Normal seems good!

I heard from Sonnyc that 1x1 sb image causes some error on fallback version, so you can check p/5815836 this post to fix it. He also said changing it to 2x2 would be another solution.

[Hard]
* 00:02:745 (2) - This seemed like a bit of random 1/2. I mean you stick to the vocals pretty much on the whole intro but this one is out of place. You didn't put it on 00:01:124 - 00:04:367 - etc.
* 00:17:137 (2,3) - These are the only extended-vocal-1/2 sliders in the whole part. Imo it would be more consistent to use a 1/1 slider or a 1/1 reverse slider instead.
* 00:18:353 (1,2) - They look really unbalanced, because you see, those sliders are not exact vertical; (1) is facing a little downward. So move (2) a bit down, or re-balance both sliders to be exactly horizontal.
* From 00:29:339 - to 00:39:391 - . This part is the hardest of the whole map, even though the song is mush less intense than the kiai. Just delete the notes between these and the SR is 2.89. When you delete the whole kiai, it's only 3.21. This is quite opposite than how the song's intensity is.
So I think you need to remove some unimportant notes and use more sliders instead of circles. Like you can consider to remove 00:32:323 (2) - 00:33:579 (2) - , change 00:34:993 (3,4,5) - into a 1/2 reverse slider, bind 00:36:564 (5,6) - 00:37:663 (4,5) - into a 1/2 slider. Wow, only that already decreases SR to 3.04.
Then you would want to make the kiai a bit harder, as it's too easy as the highlight part.
* I feel the kiai can have better rhythm than it has now. It's not bad, but it can be a little more detailed.

For example, 00:49:443 (1,2,3,4) - is generally a vocal-following rhythm, however it ignores 00:50:229 - this drumbeat and instead has a note on 00:49:914 (2) - this weak beat. On the other hand 00:50:700 (1,2,3,4) - is full of 1/2s, and I kinda feel it a bit random instead of following a certain sound layer correctly.
So instead of that you can try https://puu.sh/udgaK/b1bc4cef23.jpg to represent all important sounds more efficiently.

This almost repeats for the entire kiai and I made a rhythm sample for you to understand better. https://puu.sh/udhlS/f37fb3f5dc.osu This should provide enough difficulty on the kiai as well.

[HB's Insane]
Yo, it's been a while since p/5269537
* 00:02:745 (4) - 00:09:232 (4) - 00:14:097 (2) - 00:15:718 (5) - 00:23:826 (2) - They look really random for me to be honest. Like could you explain why 00:01:124 - 00:04:367 - 00:07:610 - 00:10:853 - 00:20:583 - don't have a note while they're basically the same sounds?
* 00:39:234 - has really a clear drum beat as much as 00:38:448 (2,3,4,5,6) - , so pass through it?

Your rhythm on the kiai is weird because you're changing your focus so randomly. This is clearly seen on how you handled 00:50:543 - this kind of drumbeats. Your focus is not on that beat but instead 00:50:700 - this vocal, but on 01:10:647 - , which is 95% similar, you almost neglected the vocal and focused on the drumbeat. Things like 01:03:108 (1) - should rather be good to use circle + 1/2 slider because both sounds have vocal, still you used a 1/2 slider to weaken 01:03:265 - this beat.

So here is a list of the parts that have this problem (strong drum on red tick but strong vocal on white tick)
red tick: 00:53:056 - 00:58:082 - 01:00:595 - 01:03:108 - 01:10:647 - 01:15:674 - 01:18:187 -
white tick: 00:50:700 - 00:55:726 - 01:05:778 - 01:20:857 - 01:23:370 -

They make me wonder if you really want to follow that drum sound, because the map mostly is focused on the vocals but you switch between them so randomly. For another example, 01:03:893 (4,5) - look how these are focused on the vocals while you just neglected (I consider sliderend as neglecting when the map is full of jumps) 01:03:265 - this loud vocal sound.

Also some other things I don't agree:
* 01:22:428 (1,2,1,2,1,2) - I totally disagree with representing 1/1-strong sounds like this. Each beat of notes are supposed to represent sound(s) on that specific beat, not something around it. Therefore putting jumps on every 1/2s while the sound is only strong at 1/1s is inappropriate imo. Also, why 01:22:113 (6) - is being alone while it is a part of the vocal 'group' with 01:22:428 (1,2,1,2,1,2) - ?
* 00:50:386 (5) - 00:55:412 (5) - 01:02:951 (5) - 01:15:517 (5) - etc. They are just being a part of the massive jumps. However, the song isn't constructed with monotone drums. The drum on 00:50:386 - is a lot different than others and that is what creates the unique drum patterns in this song. I'm sad to see them being represented like a simple common drum patterns.
* 00:56:354 (3,4,5) - They're quite intense but the scale is too little?

And to be honest, the structure of the kiai is a bit messy. It's not too bad, but I decided to be more strict to myself.



So sorry Lilyanna, I think you have to find someone else. You can call Azusa too.
Topic Starter
Lilyanna

Doyak wrote:

Alright, now Easy and Normal seems good!

I heard from Sonnyc that 1x1 sb image causes some error on fallback version, so you can check p/5815836 this post to fix it. He also said changing it to 2x2 would be another solution.

[Hard]
* 00:02:745 (2) - This seemed like a bit of random 1/2. I mean you stick to the vocals pretty much on the whole intro but this one is out of place. You didn't put it on 00:01:124 - 00:04:367 - etc. how can that be randome lol i make every syllable of her vocals clickable and when her vocal aka any syllable is missiing i mapped the piano which i did same here 00:19:975 (1,2,3) - the reason why i didnt put it on ther is because i was focusing on the vocals to highlight it if i map the piano there the vocals wont be expressed as it should
* 00:17:137 (2,3) - These are the only extended-vocal-1/2 sliders in the whole part. Imo it would be more consistent to use a 1/1 slider or a 1/1 reverse slider instead. variation is okay alot of consistency is kinda dull on such small intro spicying things is fine as long as it make sense and still playes fine i dont see reason to spam 1/1 sliders all way this is a hard difficulty after all i like how it is :)
* 00:18:353 (1,2) - They look really unbalanced, because you see, those sliders are not exact vertical; (1) is facing a little downward. So move (2) a bit down, or re-balance both sliders to be exactly horizontal. moved 2 little down its not rly big thing
* From 00:29:339 - to 00:39:391 - . This part is the hardest of the whole map, even though the song is mush less intense than the kiai. Just delete the notes between these and the SR is 2.89. When you delete the whole kiai, it's only 3.21. This is quite opposite than how the song's intensity is.
So I think you need to remove some unimportant notes and use more sliders instead of circles. Like you can consider to remove 00:32:323 (2) - 00:33:579 (2) - , change 00:34:993 (3,4,5) - into a 1/2 reverse slider, bind 00:36:564 (5,6) - 00:37:663 (4,5) - into a 1/2 slider. Wow, only that already decreases SR to 3.04.
Then you would want to make the kiai a bit harder, as it's too easy as the highlight part. fixed that part like u said only one i didnt bind into 1/2 i felt it can keep it to circles just before the slow section of the song edit: nvm fixed lol
* I feel the kiai can have better rhythm than it has now. It's not bad, but it can be a little more detailed.

For example, 00:49:443 (1,2,3,4) - is generally a vocal-following rhythm, however it ignores 00:50:229 - this drumbeat and instead has a note on 00:49:914 (2) - this weak beat. On the other hand 00:50:700 (1,2,3,4) - is full of 1/2s, and I kinda feel it a bit random instead of following a certain sound layer correctly.
So instead of that you can try https://puu.sh/udgaK/b1bc4cef23.jpg to represent all important sounds more efficiently. each one has a different way of mapping it and i believe both work but here i did mappeed the strong sound u pointed out and in fact did it in 1/1 stack which even emphasize it more i think its fine the way i did it and the reasong why i did those 1/2 repeats because if u listen there is drums so i am following a certain rythm also the vocals match up very nicely i hope i made it clear

This almost repeats for the entire kiai and I made a rhythm sample for you to understand better. https://puu.sh/udhlS/f37fb3f5dc.osu This should provide enough difficulty on the kiai as well.


So sorry Lilyanna, I think you have to find someone else. You can call Azusa too.
thx for ur time
Starset

Doyak wrote:

Alright, now Easy and Normal seems good!

I heard from Sonnyc that 1x1 sb image causes some error on fallback version, so you can check p/5815836 this post to fix it. He also said changing it to 2x2 would be another solution.

[HB's Insane]
Yo, it's been a while since p/5269537
* 00:02:745 (4) - 00:09:232 (4) - 00:14:097 (2) - 00:15:718 (5) - 00:23:826 (2) - They look really random for me to be honest. Like could you explain why 00:01:124 - 00:04:367 - 00:07:610 - 00:10:853 - 00:20:583 - don't have a note while they're basically the same sounds?
* 00:39:234 - has really a clear drum beat as much as 00:38:448 (2,3,4,5,6) - , so pass through it? //in a previous mod it was told that 00:01:124 - kind of sound is unoticable for the player so i removed and ofc i agreed with it

Your rhythm on the kiai is weird because you're changing your focus so randomly. This is clearly seen on how you handled 00:50:543 - this kind of drumbeats. Your focus is not on that beat but instead 00:50:700 - this vocal, but on 01:10:647 - , which is 95% similar, you almost neglected the vocal and focused on the drumbeat. Things like 01:03:108 (1) - should rather be good to use circle + 1/2 slider because both sounds have vocal, still you used a 1/2 slider to weaken 01:03:265 - this beat.

So here is a list of the parts that have this problem (strong drum on red tick but strong vocal on white tick)
red tick: 00:53:056 - 00:58:082 - 01:00:595 - 01:03:108 - 01:10:647 - 01:15:674 - 01:18:187 -
white tick: 00:50:700 - 00:55:726 - 01:05:778 - 01:20:857 - 01:23:370 -

They make me wonder if you really want to follow that drum sound, because the map mostly is focused on the vocals but you switch between them so randomly. For another example, 01:03:893 (4,5) - look how these are focused on the vocals while you just neglected (I consider sliderend as neglecting when the map is full of jumps) 01:03:265 - this loud vocal sound. //for the kiai i followed only drums and bg music not vocals exept for this part 01:03:893 - i decided to focus on vocals since they are getting pretty important then i got back to my old rythm here 01:09:548 - wich follows drums
Also some other things I don't agree:
* 01:22:428 (1,2,1,2,1,2) - I totally disagree with representing 1/1-strong sounds like this. Each beat of notes are supposed to represent sound(s) on that specific beat, not something around it. Therefore putting jumps on every 1/2s while the sound is only strong at 1/1s is inappropriate imo. Also, why 01:22:113 (6) - is being alone while it is a part of the vocal 'group' with 01:22:428 (1,2,1,2,1,2) - ? //6 is not the part where vocals start getting intense imo and sry that u dont like it but jumps are the only intense way to represent an intense part of the song i dont want to put slider since it will be easy
* 00:50:386 (5) - 00:55:412 (5) - 01:02:951 (5) - 01:15:517 (5) - etc. They are just being a part of the massive jumps. However, the song isn't constructed with monotone drums. The drum on 00:50:386 - is a lot different than others and that is what creates the unique drum patterns in this song. I'm sad to see them being represented like a simple common drum patterns. //sry im not pro mapper to represent every single sound in a specefic way i give emphasis to the most important note which is 00:50:543 (6) -
* 00:56:354 (3,4,5) - They're quite intense but the scale is too little? //i think its not a huge deal

And to be honest, the structure of the kiai is a bit messy. It's not too bad, but I decided to be more strict to myself.



So sorry Lilyanna, I think you have to find someone else. You can call Azusa too.
Topic Starter
Lilyanna
fixed the sb its updated
Zero__wind
General
preview polint unsnapped, reset to 00:49:443 - in all diffs

Easy
00:37:506 (2) - whistle on head
00:44:417 (1) - consider raising the volume to 55% from this point as the music becomes stronger, same for other diffs

Normal
00:31:380 (5) - whistle on head
00:34:993 (3) - ^
00:37:506 (2) - ^
00:38:134 (4) - clap at end
00:50:071 (2) - whistle on head
00:51:328 (5) - ^ and all other similar ones like 00:52:585 (2,5) - in kiai. Also, plz try this for your Hard diff as well, the kiai needs many more drumbeats

Hard
00:05:988 - recommend to add a circle here to tfollow the keyboard melody, the current 1/1 feels too empty and can be easily misread
00:31:380 (3) - whistle on head
00:33:736 (2) - whistle at end
00:34:993 (3) - what's that drum clap? plz try soft whistle both on its head and at the reversing point
00:37:506 (3) - ^
00:36:406 (4) - whistle
00:58:239 (1) - this doesn't look good as it overlaps with the HP bar heavily, try pointing it to the right, parallel with 00:58:867 (3) - ?

HB's Insane
00:29:967 (5) - whistle at end
00:32:480 (4) - ^
00:31:380 (6) - whistle on head
00:33:893 (6) - whistle
00:35:778 (2) - ^
00:36:407 (5) - ^
00:44:417 (1) - consider raising the volume to 55% from this point as the music becomes stronger
00:46:930 (1,2,3,4,5,6,7,8,1,2,3,4) - try soft clap for all these beats, the current hitsounding aren't even noticeable when the music is so strong
00:50:071 (3,4) - try adding soft whistles for them, and other similar ones in the rest of the kiai like 00:51:328 (3,4) - 00:52:585 (3,4) - 00:53:841 (4) - and more
01:08:291 (1,4) - maybe you can blanket them
01:22:742 (1,1) - don't really think these additional NCs being necessary, you didn't have this kind of usage at other jumping patterns in this map, better remove these NCs
01:26:668 (5) - try a bigger jump here to correspond to the strong vocal? move it to more to the left

call me back after Doyak's rebubble
was expecting to see more parallel sliders
Doyak

Zero__wind wrote:

call me back after Doyak's rebubble
I'm not going to rebubble this, so go for it if you want.
Topic Starter
Lilyanna

Zero__wind wrote:

General
preview polint unsnapped, reset to 00:49:443 - in all diffs

Easy
00:37:506 (2) - whistle on head
00:44:417 (1) - consider raising the volume to 55% from this point as the music becomes stronger, same for other diffs

Normal
00:31:380 (5) - whistle on head
00:34:993 (3) - ^
00:37:506 (2) - ^
00:38:134 (4) - clap at end
00:50:071 (2) - whistle on head
00:51:328 (5) - ^ and all other similar ones like 00:52:585 (2,5) - in kiai. Also, plz try this for your Hard diff as well, the kiai needs many more drumbeats i already did drum samplesets and they pretty good even adding the whistle its almost same as drum samplesets tbh the whistle im using is not that strong or strongly audible thats why i used it in downbeats with drum samplesets and soft additions so to distinguishe the whistle thats is used in strong downbeat from the other thats why i just used drum samplesets there but if u insist i will change

Hard
00:05:988 - recommend to add a circle here to tfollow the keyboard melody, the current 1/1 feels too empty and can be easily misread tbh they dont feel too empty its just less object for a calm part and in every object there piano sound so adding a note there will ruin the follow of the piano i prefer to keep it like that >w<
00:31:380 (3) - whistle on head
00:33:736 (2) - whistle at end
00:34:993 (3) - what's that drum clap? plz try soft whistle both on its head and at the reversing point
00:37:506 (3) - ^
00:36:406 (4) - whistle
00:58:239 (1) - this doesn't look good as it overlaps with the HP bar heavily, try pointing it to the right, parallel with 00:58:867 (3) - ?

HB's Insane
00:29:967 (5) - whistle at end
00:32:480 (4) - ^
00:31:380 (6) - whistle on head
00:33:893 (6) - whistle
00:35:778 (2) - ^
00:36:407 (5) - ^
00:44:417 (1) - consider raising the volume to 55% from this point as the music becomes stronger
00:46:930 (1,2,3,4,5,6,7,8,1,2,3,4) - try soft clap for all these beats, the current hitsounding aren't even noticeable when the music is so strong
00:50:071 (3,4) - try adding soft whistles for them, and other similar ones in the rest of the kiai like 00:51:328 (3,4) - 00:52:585 (3,4) - 00:53:841 (4) - and more



call me back after Doyak's rebubble
was expecting to see more parallel sliders
no reply = fixed everything above
for the hard i didnt add whistles like u said i explained why but i added more drum samplesets and i added whsitles here on every repeat 00:50:857 -
and for insaned since its mapped differntly i did added the whistles there
i poked My Angel Azusa for rebubble i hope but waiting for second update so HB apply mod

thank you Zero__wind.
Starset

Zero__wind wrote:

General
preview polint unsnapped, reset to 00:49:443 - in all diffs
01:08:291 (1,4) - maybe you can blanket them //its not necessary no one would ever notice it anyway
01:22:742 (1,1) - don't really think these additional NCs being necessary, you didn't have this kind of usage at other jumping patterns in this map, better remove these NCs //i think it represents the spacing getting bigger and vocals getting more intense also flow direction is sharp so imo nc is necessary
01:26:668 (5) - try a bigger jump here to correspond to the strong vocal? move it to more to the left //focusing on drums thats why 01:26:825 (6) - should have the most important spacing

call me back after Doyak's rebubble
was expecting to see more parallel sliders
hitsounds fixed by lily and thx for mod
Topic Starter
Lilyanna
okay back after long period of being tilted >w<
Fixed the gap between hard and insane
ready ;w;
Seijiro
well, I did say I was going to check the whole mapset last time I checked this (1 month ago)
so here we go

no kd

HB's Insane


  1. 00:20:786 (2) - just for better rhythm, circle? It doesn't seem like there's any important beat on 00:21:191 - , not that requires a click at least
  2. 00:12:678 (6) - in the whole intro (the slow BPM) this is the only strange slider shape, and by strange I mean sort of ugly.
    Isn't there a better option?
  3. 00:23:826 (2) - the whole pattern would benefit without this circle. You're following vocals, yet this circle is just a pain for vocals
  4. 00:30:595 (1,2) - well, I have a natural hate towards this pattern, and I mean the concept of this pattern.
    It flows in a really forced way and distorts emphasis imo. Anyway, reason aside, why don't you try moving 1 at x30 y231? It looks cleaner too and your original flow is sort of kept, just made a little easier
  5. 00:39:077 (1,1,2) - please enable stacking into editor already, zzz. That 2 is a bit ugly overlapped like that
  6. 00:44:731 (2,3,4,1,2) - I can understand the giant curve these form, but then... 00:46:302 (3,4) - what does this mean or form?
    Maybe apply the same concept you applied for that giant curve too, like this?
  7. 01:22:428 (1,2,1,2,1,2) - I can't really hear any instrument enforcing a strong beat every 1/1 tho. If you followed vocal I have to tell you that they aren't strong enough to warrant such technique.
    Unless the drum or the guitar or the whole song kicks in every 1/1, those are NCs are just pointless imo
  8. I'd be prone to point out how the kiai is particularly lacking meaning (as Doyak pointed out already), but I guess you don't need to be told twice (and I don't plan to anyway)

________________



Hard


  1. 00:20:786 (3) - seeing the whole map, I know this is not our style, but using a Ctrl G on this would really help improve flow
  2. 00:30:595 (1) - rhythm is a bit... umh... idk, not so good. What about something like this to add more focus on vocals (since you started this section on vocals)
  3. 00:35:935 (2) - I'd suggest to place just a circle here too, for the same reason ^.
    You tend to use too much of a constant 1/2 rhythm. Put some breaks in that and you'll notice how the map gains more color and depth.
    It's called "contrast" and it is a technique used to direct the player's focus on the main instrument instead of diluting his attention on the constant 1/2 rhythm.
  4. 00:54:155 (4) - same ^
  5. 00:56:197 - maybe delete to add that contrast I mentioned above ^
  6. 01:05:150 (3) - A Ctrl G would fit, but in that case the flow between 01:05:150 (3,4,1) - becomes a bit poor so idk..
    Maybe you can find a solution
  7. 01:16:302 (3) - delete to keep consistency with the other one I suggested to delete already (either keep both or remove both)
  8. 01:18:815 (3) - same ^

________________



Normal


  1. 00:08:624 (3) - if you use just one circle here you'll create an illusion of following vocals. You hear the long vocal on this, right?
    By using just one circle you actually cover the whole sound instead of adding a misleading beat at 00:09:029 -
  2. 00:12:678 (4) - you can make a choice here: either make the slider a 3/2 slider to catch the vocal at 00:13:286 -
    OR make it a circle to follow vocals in a similar manner of what I suggested above
  3. 00:23:218 (1,2,3) - well, let's say that maybe I'm missing your rhythm here, but if you use just a circle for 00:23:218 (1) - and instead you start a 2/1 repeat slider from 00:24:029 (2) - you create a better rhythm that once again puts emphasis on vocals
  4. 00:40:647 (2,3) - you didn't map this many beats on the Hard, so why are you doing so on the Normal? .-.

________________



Easy


  1. 00:12:678 (4) - a circle fits better. I explained why a couple of times on the Hard and Normal already
  2. 00:24:029 (2,3) - as for Normal, a 2/1 repeat slider would fit way better
  3. 00:35:621 (3,4,1,2,3) - with all respects, this is boring to play. It's just a continuous 1/1 rhythm.
    Starting from 00:34:365 (1) - , I suggest
  4. 01:11:747 (3) - I'd remove this one to create contrast on vocals at 01:12:061 -

________________




While I consider this as a good result I still believe that the Insane could be better, in terms of structure.
Sorry, but no bubble.

Dw, I won't come popping it later since there are no things that disturb me that much anyway, I just don't feel like bubbling it.
Topic Starter
Lilyanna

MrSergio wrote:

well, I did say I was going to check the whole mapset last time I checked this (1 month ago)
so here we go

no kd



Hard


  1. 00:20:786 (3) - seeing the whole map, I know this is not our style, but using a Ctrl G on this would really help improve flow
  2. 00:30:595 (1) - rhythm is a bit... umh... idk, not so good. What about something like this to add more focus on vocals (since you started this section on vocals)
  3. 00:35:935 (2) - I'd suggest to place just a circle here too, for the same reason ^.
    You tend to use too much of a constant 1/2 rhythm. Put some breaks in that and you'll notice how the map gains more color and depth.
    It's called "contrast" and it is a technique used to direct the player's focus on the main instrument instead of diluting his attention on the constant 1/2 rhythm.
  4. 00:54:155 (4) - same ^
  5. 00:56:197 - maybe delete to add that contrast I mentioned above ^
  6. 01:05:150 (3) - A Ctrl G would fit, but in that case the flow between 01:05:150 (3,4,1) - becomes a bit poor so idk..
    Maybe you can find a solution
  7. 01:16:302 (3) - delete to keep consistency with the other one I suggested to delete already (either keep both or remove both)
  8. 01:18:815 (3) - same ^

fixed almost everything and remaped so fml xd

________________



Normal


  1. 00:08:624 (3) - if you use just one circle here you'll create an illusion of following vocals. You hear the long vocal on this, right?
    By using just one circle you actually cover the whole sound instead of adding a misleading beat at 00:09:029 - i think the vocals are held up by that slider so its fine
  2. 00:12:678 (4) - you can make a choice here: either make the slider a 3/2 slider to catch the vocal at 00:13:286 -
    OR make it a circle to follow vocals in a similar manner of what I suggested above
  3. 00:23:218 (1,2,3) - well, let's say that maybe I'm missing your rhythm here, but if you use just a circle for 00:23:218 (1) - and instead you start a 2/1 repeat slider from 00:24:029 (2) - you create a better rhythm that once again puts emphasis on vocals this rythm also puts emphasize on vocals pretty much same
  4. 00:40:647 (2,3) - you didn't map this many beats on the Hard, so why are you doing so on the Normal? .-. i dont see problem with that

________________



Easy


  1. 00:12:678 (4) - a circle fits better. I explained why a couple of times on the Hard and Normal already its held to piano
  2. 00:24:029 (2,3) - as for Normal, a 2/1 repeat slider would fit way better i like this way
  3. 00:35:621 (3,4,1,2,3) - with all respects, this is boring to play. It's just a continuous 1/1 rhythm.
    Starting from 00:34:365 (1) - , I suggest
  4. 01:11:747 (3) - I'd remove this one to create contrast on vocals at 01:12:061 - there is vocals on that note

________________




While I consider this as a good result I still believe that the Insane could be better, in terms of structure.
Sorry, but no bubble.

Dw, I won't come popping it later since there are no things that disturb me that much anyway, I just don't feel like bubbling it.
no reply = fixed
3 bns no one rebubbles strange as it is im rly bad lol anyways
thank u for ur help i made good changes :)
Starset

MrSergio wrote:

well, I did say I was going to check the whole mapset last time I checked this (1 month ago)
so here we go

no kd

HB's Insane


  1. 00:20:786 (2) - just for better rhythm, circle? It doesn't seem like there's any important beat on 00:21:191 - , not that requires a click at least //k
  2. 00:12:678 (6) - in the whole intro (the slow BPM) this is the only strange slider shape, and by strange I mean sort of ugly.
    Isn't there a better option? //no
  3. 00:23:826 (2) - the whole pattern would benefit without this circle. You're following vocals, yet this circle is just a pain for vocals //im not following only vocals, i try to balance but mainly emphasizing vocals
  4. 00:30:595 (1,2) - well, I have a natural hate towards this pattern, and I mean the concept of this pattern.
    It flows in a really forced way and distorts emphasis imo. Anyway, reason aside, why don't you try moving 1 at x30 y231? It looks cleaner too and your original flow is sort of kept, just made a little easier //its nowhere near hard when playing it and 1 got the emphasis that it needs so tbh its just your natural hate
  5. 00:39:077 (1,1,2) - please enable stacking into editor already, zzz. That 2 is a bit ugly overlapped like that //changed place
  6. 00:44:731 (2,3,4,1,2) - I can understand the giant curve these form, but then... 00:46:302 (3,4) - what does this mean or form?
    Maybe apply the same concept you applied for that giant curve too, like this? //idk why i should continue the same shape and idk why what ive done looks bad its typical symmetric copy pasta
  7. 01:22:428 (1,2,1,2,1,2) - I can't really hear any instrument enforcing a strong beat every 1/1 tho. If you followed vocal I have to tell you that they aren't strong enough to warrant such technique. //thats my way of emphasizing strong parts of the song which is vocals here, ive been mapping like this since a year and i had never been complained about it before you
    Unless the drum or the guitar or the whole song kicks in every 1/1, those are NCs are just pointless imo
  8. I'd be prone to point out how the kiai is particularly lacking meaning (as Doyak pointed out already), but I guess you don't need to be told twice (and I don't plan to anyway)
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118,154,55255,1,2,2:0:0:0:
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199,294,55569,1,8,0:0:0:0:
118,154,55726,6,0,P|108:192|109:232,1,80,2|0,3:2|0:0,0:0:0:0:
310,222,56040,2,0,P|310:183|301:144,1,80,8|0,3:2|0:0,0:0:0:0:
266,50,56354,1,2,2:0:0:0:
210,140,56511,1,2,2:0:0:0:
368,78,56668,2,0,L|450:84,1,80,8|0,3:2|0:0,0:0:0:0:
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216,188,57768,1,2,2:0:0:0:
109,309,57925,1,0,0:0:0:0:
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473,356,58396,1,0,0:0:0:0:
389,228,58553,2,0,L|309:222,1,80,8|0,3:2|0:0,0:0:0:0:
206,162,58867,1,2,2:0:0:0:
266,55,59024,1,2,2:0:0:0:
128,8,59181,2,0,P|123:55|124:98,1,80,8|0,3:2|0:0,0:0:0:0:
157,245,59496,6,0,P|123:204|17:218,1,160,6|8,3:2|3:2,0:0:0:0:
113,338,59967,1,0,0:0:0:0:
113,338,60124,2,0,P|160:330|207:328,1,80,2|2,0:0|0:0,0:0:0:0:
294,335,60438,1,0,0:0:0:0:
418,219,60595,6,0,P|371:211|324:209,1,80,8|2,0:0|3:2,0:0:0:0:
237,216,60909,1,0,0:0:0:0:
316,102,61066,2,0,L|322:17,1,80,8|0,3:2|0:0,0:0:0:0:
155,66,61380,2,0,L|149:145,1,80,2|2,0:0|0:0,0:0:0:0:
231,295,61695,2,0,L|236:215,1,80,8|0,3:2|0:0,0:0:0:0:
40,290,62009,6,0,B|79:301|79:301|125:280,1,80,2|0,3:2|0:0,0:0:0:0:
224,140,62323,2,0,B|185:129|185:129|139:150,1,80,8|0,3:2|0:0,0:0:0:0:
231,295,62637,1,2,2:0:0:0:
337,206,62794,1,2,0:0:0:0:
384,318,62951,1,0,0:0:0:0:
303,129,63108,6,0,L|220:140,1,80,8|2,0:0|3:2,0:0:0:0:
337,206,63422,1,0,0:0:0:0:
274,51,63579,2,0,L|194:61,1,80,8|0,3:2|0:0,0:0:0:0:
41,82,63893,2,0,B|31:123|31:123|48:172|48:172|37:226,1,120,2|0,0:0|0:0,0:0:0:0:
36,237,64208,2,0,P|94:243|162:270,1,120,8|0,3:2|0:0,0:0:0:0:
183,288,64522,6,0,L|262:277,1,80,2|0,3:2|0:0,0:0:0:0:
363,262,64836,1,8,3:2:0:0:
291,137,64993,2,0,L|212:126,1,80,0|2,0:0|0:0,0:0:0:0:
111,111,65307,1,2,0:0:0:0:
36,237,65464,1,0,0:0:0:0:
17,78,65621,1,8,0:0:0:0:
125,205,65778,6,0,B|135:243|135:243|123:294,1,80,2|0,3:2|0:0,0:0:0:0:
103,374,66092,1,8,3:2:0:0:
255,348,66249,2,0,L|334:337,1,80,0|2,0:0|0:0,0:0:0:0:
442,205,66564,1,2,0:0:0:0:
290,179,66721,2,0,L|211:168,1,80,8|0,3:2|0:0,0:0:0:0:
426,17,67035,6,0,L|434:100,1,80,2|0,3:2|0:0,0:0:0:0:
442,205,67349,1,8,3:2:0:0:
423,382,67506,2,0,L|430:302,1,80,0|2,0:0|0:0,0:0:0:0:
442,205,67820,1,2,0:0:0:0:
290,179,67977,2,0,L|211:168,1,80,0|8,0:0|0:0,0:0:0:0:
45,246,68291,6,0,B|31:205|31:205|50:166|50:166|19:131|32:77,1,160,2|8,3:2|3:2,0:0:0:0:
54,14,68763,1,0,0:0:0:0:
231,87,68920,2,0,L|270:92,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
161,186,69234,2,0,L|121:191,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
247,278,69548,6,0,L|427:303,1,160,6|8,3:2|3:2,0:0:0:0:
497,315,70019,1,0,0:0:0:0:
453,212,70176,2,0,P|443:172|435:124,1,80,0|2,0:0|0:0,0:0:0:0:
433,36,70490,1,0,0:0:0:0:
295,128,70647,6,0,P|288:167|278:206,1,80,8|2,0:0|3:2,0:0:0:0:
236,295,70962,1,0,0:0:0:0:
108,218,71119,2,0,L|10:224,1,80,8|0,3:2|0:0,0:0:0:0:
97,82,71433,2,0,L|176:77,1,80,2|2,0:0|0:0,0:0:0:0:
295,128,71747,1,8,3:2:0:0:
421,54,71904,1,0,0:0:0:0:
281,141,72061,5,2,3:2:0:0:
416,180,72218,1,0,0:0:0:0:
344,314,72375,2,0,P|329:259|326:222,1,80,8|0,3:2|0:0,0:0:0:0:
512,156,72689,2,0,P|506:195|494:233,1,80,2|2,0:0|0:0,0:0:0:0:
442,313,73003,1,0,0:0:0:0:
246,231,73160,6,0,L|325:236,1,80,8|2,0:0|3:2,0:0:0:0:
199,315,73475,1,0,0:0:0:0:
141,162,73632,2,0,L|62:157,1,80,8|0,3:2|0:0,0:0:0:0:
262,57,73946,2,0,B|278:95|278:95|269:151,1,80,2|2,0:0|0:0,0:0:0:0:
246,231,74260,1,8,3:2:0:0:
141,162,74417,1,0,0:0:0:0:
119,320,74574,6,0,L|198:315,1,80,2|0,3:2|0:0,0:0:0:0:
384,375,74888,2,0,L|305:370,1,80,8|0,3:2|0:0,0:0:0:0:
246,231,75202,1,2,0:0:0:0:
362,288,75359,1,2,0:0:0:0:
198,314,75517,1,0,0:0:0:0:
293,157,75674,6,0,L|281:68,1,80,8|2,0:0|3:2,0:0:0:0:
188,29,75988,1,0,0:0:0:0:
371,123,76145,2,0,L|359:34,1,80,8|0,3:2|0:0,0:0:0:0:
202,120,76459,2,0,L|212:199,1,80,2|2,0:0|0:0,0:0:0:0:
119,320,76773,2,0,P|72:303|35:300,1,80,8|0,3:2|0:0,0:0:0:0:
125,141,77087,6,0,P|164:135|201:120,1,80,2|0,3:2|0:0,0:0:0:0:
274,43,77401,1,8,3:2:0:0:
365,108,77558,1,0,0:0:0:0:
183,37,77715,1,2,0:0:0:0:
348,12,77873,1,2,0:0:0:0:
289,152,78030,1,0,0:0:0:0:
446,57,78187,6,0,B|457:105|457:105|444:165,1,80,8|2,0:0|3:2,0:0:0:0:
423,226,78501,1,0,0:0:0:0:
289,152,78658,2,0,B|278:200|278:200|291:260,1,80,8|0,3:2|0:0,0:0:0:0:
326,366,78972,1,8,3:2:0:0:
310,367,79050,1,8,3:2:0:0:
294,369,79129,1,8,3:2:0:0:
278,371,79207,1,8,3:2:0:0:
262,373,79286,2,0,L|210:365,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
142,281,79600,6,0,B|107:269|62:286|62:286|82:236|59:184,1,160,6|8,3:2|3:2,0:0:0:0:
34,119,80071,1,0,0:0:0:0:
183,31,80229,2,0,P|175:80|174:118,1,80,2|2,0:0|0:0,0:0:0:0:
189,202,80543,1,0,0:0:0:0:
325,116,80700,1,8,0:0:0:0:
362,279,80857,6,0,L|277:270,1,80,2|0,3:2|0:0,0:0:0:0:
325,116,81171,2,0,L|404:124,1,80,8|0,3:2|0:0,0:0:0:0:
488,208,81485,1,2,0:0:0:0:
473,59,81642,1,2,0:0:0:0:
357,200,81799,2,0,B|351:240|351:240|364:286,1,80,8|0,3:2|0:0,0:0:0:0:
203,368,82113,2,0,B|209:328|209:328|198:289,1,80,2|0,3:2|0:0,0:0:0:0:
157,157,82428,5,8,3:2:0:0:
82,257,82585,1,0,0:0:0:0:
237,196,82742,5,2,0:0:0:0:
81,122,82899,1,2,0:0:0:0:
198,289,83056,5,0,0:0:0:0:
150,65,83213,1,8,0:0:0:0:
4,274,83370,6,0,P|47:270|83:256,1,80,2|0,3:2|0:0,0:0:0:0:
227,82,83684,2,0,P|189:68|149:64,1,80,8|0,3:2|0:0,0:0:0:0:
237,196,83998,2,0,L|330:190,1,80,2|2,0:0|0:0,0:0:0:0:
391,343,84312,2,0,L|311:348,1,80,8|0,3:2|0:0,0:0:0:0:
480,175,84626,6,0,B|495:218|495:218|472:283|472:283|488:325,1,160,2|8,3:2|3:2,0:0:0:0:
405,217,85098,1,0,0:0:0:0:
277,277,85255,1,2,0:0:0:0:
391,343,85412,1,2,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80,8|2,0:0|3:2,0:0:0:0:
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80,8|0,3:2|0:0,0:0:0:0:
422,166,86511,1,2,0:0:0:0:
294,86,86668,1,2,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80,8|0,3:2|0:0,0:0:0:0:
422,166,87140,5,6,3:2:0:0:
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