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Chata - Dango Daikazoku (TV Size)

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Topic Starter
Ashton
This map has been deleted on the request of its creator. It is no longer available.
Hollow Delta
Requested I mod this.

General
00:19:508 - I think this is too much kiai. Keep the second section of kiai, but I suggest removing this one.
Bitrate on the mp3 is too high. You'll have to lower it to 192kbs.
You'll need to set a preview point.
You have the volume in each diff way to low. I can't hear the hitsounds.

Dango 2x
00:12:308 (1) - The note seems un-strucutured, plus I don't see the reason for a the cornered shape. It'd be more consistent if it was round.
00:24:308 (1,2) - I think this would look better if they were lined up.
00:27:908 (2) - You could exaggerate this note more by giving it a more abstract shape. A straight slider like this is anti climactic.

Dango
The shift to .75sv to 1.5 sv is way too big for an easy.
Topic Starter
Ashton

Bubblun wrote:

Requested I mod this.

General
00:19:508 - I think this is too much kiai. Keep the second section of kiai, but I suggest removing this one. kiai because more beats + instruments
Bitrate on the mp3 is too high. You'll have to lower it to 192kbs. I'll ask someone to do it because i'm stupid and can't use audacity
You'll need to set a preview point. ok
You have the volume in each diff way to low. I can't hear the hitsounds. you can't? LOL I hear them perfectly fine tbh.

Dango 2x
00:12:308 (1) - The note seems un-strucutured, plus I don't see the reason for a the cornered shape. It'd be more consistent if it was round. I didn't make it round, I made it a curve
00:24:308 (1,2) - I think this would look better if they were lined up. ok
00:27:908 (2) - You could exaggerate this note more by giving it a more abstract shape. A straight slider like this is anti climactic. agree

Dango
The shift to .75sv to 1.5 sv is way too big for an easy.
thanks for the mod!
_Inumaki
dango dango~
00:15:908 (4,5) - can u change to this https://osu.ppy.sh/ss/7171980
dango~
00:07:508 (1) - chang combo 1 to 3 (im not sure but i think it is better )

The map is short so that there isnt any big mistake :c :c
PLS GIVE ME KUDOSU
PLS GIVE ME KUDOSU
_Meep_
do u only know how to map short songs D:
Topic Starter
Ashton

_Meep_ wrote:

do u only know how to map short songs D:

the longest song I have is https://osu.ppy.sh/s/561575 that




I hate when people say: "OH this map is short so it MUST be bad!!" or stuff like that, can we please stop judging maps based on length?
'
I will admit I didn't put as much effort into this as my other maps, but that could also be because i have to map a 2 minute diff in 48 hours for a competition.
Mismagius
[General]
  • No custom combo colors? You could make them pastel or something so they match the bg
    also lol, that's a pretty huge CS difference between the 2 diffs
    someone already mentioned the 320kbps rule so yeah
[Dango]
  1. 00:01:508 (2,1) - maybe blanket them perfectly?
  2. 00:12:308 (1) - maybe move the redpoint to 87;180 so it's exactly on the red tick/middle of the slider?
  3. 00:14:708 (1,2) - would look nicer if this was the same slider, looks a bit weird now
  4. 00:15:908 (2,1) - i know the song changes and all, but the inconsistent spacing does make it a bit confusing for newer players
  5. 00:24:908 (2) - move to 124;304 so it's straight with the previous sliderend?
  6. 00:26:108 (3,1) - not sure about this spacing since it's inconsistent with previous spacing and it is a pretty large "jump" from the 1.2x you were using earlier, but well you use it for the rest of the map so lol
[Dango²]
  1. 00:09:908 (1) - move the sliderend to 180;152 so the slider is straight? it looks nicer at least lol (if you apply this don't forget to apply to 00:11:108 (2) - )
  2. 00:24:308 (1,2) - you could make it look somewhat like this so it looks more structured and nicer
  3. 00:27:908 (2) - silence sliderend? there's no sound there
  4. 00:35:708 (3,1) - i know you want to center (1), but the inconsistent spacing does look a bit weird
  5. 00:36:458 (1) - idk about this spinner because it ends on complete silence after the song ends, and also makes the endpoint between difficulties different, so honestly i'd just change this for placing a slider on 00:36:308 (1) - to avoid bigger inconsistencies and issues
Topic Starter
Ashton

Blue Dragon wrote:

[General]
  • No custom combo colors? You could make them pastel or something so they match the bg
    also lol, that's a pretty huge CS difference between the 2 diffs Okay I changed bg colours... also yes CS was intentional.
    someone already mentioned the 320kbps rule so yeah I'll fix it soon
[Dango]
  1. 00:01:508 (2,1) - maybe blanket them perfectly? okay
  2. 00:12:308 (1) - maybe move the redpoint to 87;180 so it's exactly on the red tick/middle of the slider? I just made it a curve slider, I didn't like how the triangle looked
  3. 00:14:708 (1,2) - would look nicer if this was the same slider, looks a bit weird now fixed
  4. 00:15:908 (2,1) - i know the song changes and all, but the inconsistent spacing does make it a bit confusing for newer players alright fixed
  5. 00:24:908 (2) - move to 124;304 so it's straight with the previous sliderend? sure
  6. 00:26:108 (3,1) - not sure about this spacing since it's inconsistent with previous spacing and it is a pretty large "jump" from the 1.2x you were using earlier, but well you use it for the rest of the map so lol I made the rest of the map 1.2x
[Dango²]
  1. 00:09:908 (1) - move the sliderend to 180;152 so the slider is straight? it looks nicer at least lol (if you apply this don't forget to apply to 00:11:108 (2) - ) I prefer curves
  2. 00:24:308 (1,2) - you could make it look somewhat like this so it looks more structured and nicer Sorry, I didn't quite see what you did in the picture, they look exactly the same to me tbh...
  3. 00:27:908 (2) - silence sliderend? there's no sound there ok
  4. 00:35:708 (3,1) - i know you want to center (1), but the inconsistent spacing does look a bit weird fixed
  5. 00:36:458 (1) - idk about this spinner because it ends on complete silence after the song ends, and also makes the endpoint between difficulties different, so honestly i'd just change this for placing a slider on 00:36:308 (1) - to avoid bigger inconsistencies and issues okay changed to slider
thansk for mod!
Lully
m4m

general



I dont really think the piano sound you took for a special hitsound is fitting. You could try using a short triangle sound or other short cute stuff. ~


dango~

00:01:508 (2) - same shape as 00:00:308 (1) - ? even if its a small thing, it would be nice~
00:12:308 (1) - curve this a bit? for the looks ~
00:15:908 (2) - why not like this? https://nyu.s-ul.eu/kax5WsBy fits more to the music
00:19:508 (1) - why such a hard curve ;;; this doesnt need to be one in such a cute soft song
00:26:108 (3,1) - same ds as 00:24:308 (1,2) -
00:31:508 (1) - https://nyu.s-ul.eu/6hD7PJpb

dango dango~
first time modding such low cs uwu

00:12:308 (1,2) - hmm looks.. a bit weird?
00:20:108 (2) - https://nyu.s-ul.eu/fhgLXMZ1 fits better to the song imo.. i dont really like hard curves in such soft calm songs uwu


nice map
c:
gl!
Topic Starter
Ashton

nyu - wrote:

m4m

general

fix

I dont really think the piano sound you took for a special hitsound is fitting. You could try using a short triangle sound or other short cute stuff. ~ No thanks, I prefer the piano


dango~

00:01:508 (2) - same shape as 00:00:308 (1) - ? even if its a small thing, it would be nice~ I don't think it's necessary, I like how it is now
00:12:308 (1) - curve this a bit? for the looks ~ done
00:15:908 (2) - why not like this? https://nyu.s-ul.eu/kax5WsBy fits more to the music sure
00:19:508 (1) - why such a hard curve ;;; this doesnt need to be one in such a cute soft song I like the hard curve to give emphasis to the start of the kiai and new instruments
00:26:108 (3,1) - same ds as 00:24:308 (1,2) - fixed
00:31:508 (1) - https://nyu.s-ul.eu/6hD7PJpb fixed

dango dango~
first time modding such low cs uwu Yea, I like CS 7 for slow maps like these

00:12:308 (1,2) - hmm looks.. a bit weird? ? I think it's fine
00:20:108 (2) - https://nyu.s-ul.eu/fhgLXMZ1 fits better to the song imo.. i dont really like hard curves in such soft calm songs uwu same idea as easy


nice map
c:
gl!
thnks for the mod!
1319
SPOILER
2017-01-28 14:49 CanadianBaka: I will suc
2017-01-28 14:49 CanadianBaka: if you
2017-01-28 14:49 CanadianBaka: shoot star
2017-01-28 14:49 CanadianBaka: s
2017-01-28 14:49 CanadianBaka: ****
2017-01-28 14:52 Faces: i dont have any stars rip
2017-01-28 14:53 CanadianBaka: UHG
2017-01-28 14:53 CanadianBaka: still mod it
2017-01-28 14:53 CanadianBaka: MOD IT
2017-01-28 14:54 Faces: kk
2017-01-28 14:54 CanadianBaka: k
2017-01-28 14:54 CanadianBaka: is short map
2017-01-28 14:58 Faces: 00:14:708 (1,2) - weird spacing imo, isn't consistent with how you mapped before. could just be a 1/1 repeat slider
2017-01-28 14:58 Faces: 00:26:708 (1,2) - spacing here is too high
2017-01-28 14:58 Faces: on the easy diff btw xd
2017-01-28 14:59 Faces: 00:26:108 (3,1) - no need for the 1/2 slider if it doesn't fit with the music. just make it a note on the white tick
2017-01-28 15:01 CanadianBaka: fixed the first one
2017-01-28 15:02 Faces: on the normal diff the slider on 00:26:708 (2) - is ugly. could just be a curved slider like the slider before it imo
2017-01-28 15:02 CanadianBaka: and second, not the third cause I continously hear the 1é2
2017-01-28 15:02 CanadianBaka: 1/2
2017-01-28 15:03 CanadianBaka: you highlighted the wrong slider
2017-01-28 15:03 CanadianBaka: agree tho, I changed to curve
2017-01-28 15:03 Faces: did i
2017-01-28 15:03 Faces: oh yeah i did xd
2017-01-28 15:04 Faces: k couldn't find anything else. the rest seems solid
2017-01-28 15:05 CanadianBaka: yay thamsk
2017-01-28 15:05 CanadianBaka: post on thread for your kudosu and my sp
2017-01-28 15:05 Faces: ok
Topic Starter
Ashton

Faces wrote:

SPOILER
2017-01-28 14:49 CanadianBaka: I will suc
2017-01-28 14:49 CanadianBaka: if you
2017-01-28 14:49 CanadianBaka: shoot star
2017-01-28 14:49 CanadianBaka: s
2017-01-28 14:49 CanadianBaka: ****
2017-01-28 14:52 Faces: i dont have any stars rip
2017-01-28 14:53 CanadianBaka: UHG
2017-01-28 14:53 CanadianBaka: still mod it
2017-01-28 14:53 CanadianBaka: MOD IT
2017-01-28 14:54 Faces: kk
2017-01-28 14:54 CanadianBaka: k
2017-01-28 14:54 CanadianBaka: is short map
2017-01-28 14:58 Faces: 00:14:708 (1,2) - weird spacing imo, isn't consistent with how you mapped before. could just be a 1/1 repeat slider
2017-01-28 14:58 Faces: 00:26:708 (1,2) - spacing here is too high
2017-01-28 14:58 Faces: on the easy diff btw xd
2017-01-28 14:59 Faces: 00:26:108 (3,1) - no need for the 1/2 slider if it doesn't fit with the music. just make it a note on the white tick
2017-01-28 15:01 CanadianBaka: fixed the first one
2017-01-28 15:02 Faces: on the normal diff the slider on 00:26:708 (2) - is ugly. could just be a curved slider like the slider before it imo
2017-01-28 15:02 CanadianBaka: and second, not the third cause I continously hear the 1é2
2017-01-28 15:02 CanadianBaka: 1/2
2017-01-28 15:03 CanadianBaka: you highlighted the wrong slider
2017-01-28 15:03 CanadianBaka: agree tho, I changed to curve
2017-01-28 15:03 Faces: did i
2017-01-28 15:03 Faces: oh yeah i did xd
2017-01-28 15:04 Faces: k couldn't find anything else. the rest seems solid
2017-01-28 15:05 CanadianBaka: yay thamsk
2017-01-28 15:05 CanadianBaka: post on thread for your kudosu and my sp
2017-01-28 15:05 Faces: ok

thnks for the star and mod!
Metaku
Quick mod

Dango~

00:26:108 (3) - I think this should just be a circle, there's no sound that'd support a 1/2 slider like here 00:24:308 (1) -
00:29:108 (1) - and 00:33:908 (1) - 00:24:308 (1,2) - are basically the same but mapped completely differently

Dango Dango~

CS 7? :/
00:24:908 (2,3) - Would work better imo if the circle was first and then the slider as the sound on 00:24:908 (2) - is sharper than on 00:25:508 - which is more continuous
00:34:508 (2,3) - ^
00:27:908 (2) - no need for a slider here imo just use a circle. No sound on the slider end makes it kinda meh

Edit: I'd also suggest lowering both ar od and hp in both by 1 as this is a really low diff set. Also you should rethink that cs jump of 2->7
-NeBu-
fast mod:

Dango~:

00:14:708 (1,2) - blanket
00:19:508 (1,2) - keep same slider shape
00:26:108 (3) - there's no background sound at end of this slider, so only circle I think?

Dango Dango~:

00:02:708 (1,2) - blanket
00:12:308 (1) - I dont think this NC is necessary

I think that's it, short map, just one or two blankets and some shit I found maybe could be better, but overall good one. gl!
Topic Starter
Ashton

NeBuSC2 wrote:

fast mod:

Dango~:

00:14:708 (1,2) - blanket It's already blanket
00:19:508 (1,2) - keep same slider shape ok
00:26:108 (3) - there's no background sound at end of this slider, so only circle I think? fixed in previous mod

Dango Dango~:

00:02:708 (1,2) - blanket
00:12:308 (1) - I dont think this NC is necessary

fixed both~


I think that's it, short map, just one or two blankets and some shit I found maybe could be better, but overall good one. gl!
thnks for mod!

Metaku wrote:

Quick mod

Dango~

00:26:108 (3) - I think this should just be a circle, there's no sound that'd support a 1/2 slider like here 00:24:308 (1) -
00:29:108 (1) - and 00:33:908 (1) - 00:24:308 (1,2) - are basically the same but mapped completely differently Fixed~

Dango Dango~

CS 7? :/
00:24:908 (2,3) - Would work better imo if the circle was first and then the slider as the sound on 00:24:908 (2) - is sharper than on 00:25:508 - which is more continuous I don't like the rhythm your going for, I prefer the way I have it now
00:34:508 (2,3) - ^ ^^
00:27:908 (2) - no need for a slider here imo just use a circle. No sound on the slider end makes it kinda meh again, mapping the vocals.

Edit: I'd also suggest lowering both ar od and hp in both by 1 as this is a really low diff set. Also you should rethink that cs jump of 2->7 I"m not changing cs jump, ar and od are fine imo.

thnks for mod!
Asaiga
no kds thx Going to say a few things in place of people who will come later

[Dango x2]
00:19:508 - Up until this point maybe it's not necessary to have hitsound, or have those you added hitsound on as default hitwhistle. And I think it's better to have the custom hitsound -hitwhistle instead of -hitfinish because players use different skins with different hitsounds hearing finish would sound weird even you added another suitable sound to replace it. And hitsound volume is way too low
00:17:108 (1) - are these lines needed? One silent sliderslide file would do a better job imo, suit the song as well.
sv at kiai is a bit too high for the difficulty and it does not match the song that much

maybe just make this cs4 or 5 and focus more on aesthetics will grant you higher chances ranking this. Easy is already in ready state
Also, the combo colors aren't really pretty
Topic Starter
Ashton

Asaiga wrote:

no kds thx Going to say a few things in place of people who will come later

[Dango x2]
00:19:508 - Up until this point maybe it's not necessary to have hitsound, or have those you added hitsound on as default hitwhistle. And I think it's better to have the custom hitsound -hitwhistle instead of -hitfinish because players use different skins with different hitsounds hearing finish would sound weird even you added another suitable sound to replace it. And hitsound volume is way too low I changed it to hit whistle, I raised the volume so the hitsounds are easier to hear...
00:17:108 (1) - are these lines needed? One silent sliderslide file would do a better job imo, suit the song as well.
sv at kiai is a bit too high for the difficulty and it does not match the song that much I changed the lines, about the higher SV in kiai, if you hear there's another instrument I think (Idk exactly what it is) anyways, the instruments are obviously louder and more intense in kiai, which means I raised SV. I don't see how the SV is too high for the difficulty, it's 100bpm, yes I know it's a normal but instead of looking at the SR look at the map itself; it's the hardest diff, out of 2 diffs, so I guess you can say it's a hard.

maybe just make this cs4 or 5 and focus more on aesthetics will grant you higher chances ranking this. I like cs 7, cs4 or cs5 seem too small for this song IMO. I'm not going to make it cs4 or 5 because I think it's fine as is. The CS gap between dango and dango dango is huge, but thats what I want it to be like. About the aesthetics, unless you can give me a proper reason other than just saying they are bad I might look into increasing the quality, but as it is now I think the aesthetics are just fine. I mapped this song the way I think it should be mapped. Easy is already in ready state
Also, the combo colors aren't really pretty Thats subjective, I just tried to match the background.
thanks for your time~
Knose1

Knose1



NB: I can only finish between 0 and 3.5 stars

Dango~ :
-Great tutorial for newbies
-Well timed
Dango Dango~ :
-Why keys are so small ?
Ranking: 3stars
Topic Starter
Ashton
xd thnks?
headphonewearer
WHY WOULD ANYONE MAP THIS LOOOOL
Topic Starter
Ashton

Mapper wrote:

WHY WOULD ANYONE MAP THIS LOOOOL

whats wrong with it?
Venix
kk
[General]

  1. I know, CS7 is style, but spread between CS2 > CS7 is a bit harsh and I think it will be hard to be rankable. To increase Normal SR you should use harder rythms, not higher CS.
[Dango~]

  1. I think 00:00:308 (1,2) - these sliders should have the same shapes, because music is very similar. Inconsisent shapes looks bad here, because it looks like rythms are diffrent, which is not true, then I prefer fix it by making these sliders the same.
  2. Flow between 00:04:508 (2,1) - these objects is very uncomfortable, because 00:05:108 (1) - this slider change direction maked by previous notes by 90° and it plays bad. To fix it by easy way I prefer rotate 00:05:108 (1) - this slider to left by ~-70° to obtain natural and smooth movement between 00:04:508 (2,1) - these objects.
  3. Spacing is inconsisent 00:12:308 (1,2,1) - here, which make playability of this diff a bit weird. You should make it consisent to obtain more beginner friendly diff.
[Dango Dango~]

  1. I think 00:09:908 (1,2,3,4) - this shape spam can't look very well. You should change two of them for different shape. 00:09:908 (1,2) - Here keep the currently shape, but 00:12:308 (3,4) - Here you can change. Mby try similar shape to 00:06:308 (4) - this.
  2. 00:31:508 (1,2) - This flow is harsh, because 00:32:708 (2) - this slider don't continue movement maked by 00:31:508 (1) - this slider and it plays weird and uncomforable. You should try fix it. My proposition is rotate 00:32:708 (2) - this slider a bit to left side, like this
[]
That's all. Good luck!
Topic Starter
Ashton

Venix wrote:

kk
[General]

  1. I know, CS7 is style, but spread between CS2 > CS7 is a bit harsh and I think it will be hard to be rankable. To increase Normal SR you should use harder rythms, not higher CS.
fixed, I changed easy to cs 3 and dango dango to cs 6, i'm not going any lower than that.

[Dango~]

  1. I think 00:00:308 (1,2) - these sliders should have the same shapes, because music is very similar. Inconsisent shapes looks bad here, because it looks like rythms are diffrent, which is not true, then I prefer fix it by making these sliders the same.
  2. Flow between 00:04:508 (2,1) - these objects is very uncomfortable, because 00:05:108 (1) - this slider change direction maked by previous notes by 90° and it plays bad. To fix it by easy way I prefer rotate 00:05:108 (1) - this slider to left by ~-70° to obtain natural and smooth movement between 00:04:508 (2,1) - these objects.
  3. Spacing is inconsisent 00:12:308 (1,2,1) - here, which make playability of this diff a bit weird. You should make it consisent to obtain more beginner friendly diff.

[Dango Dango~]

  1. I think 00:09:908 (1,2,3,4) - this shape spam can't look very well. You should change two of them for different shape. 00:09:908 (1,2) - Here keep the currently shape, but 00:12:308 (3,4) - Here you can change. Mby try similar shape to 00:06:308 (4) - this.
  2. 00:31:508 (1,2) - This flow is harsh, because 00:32:708 (2) - this slider don't continue movement maked by 00:31:508 (1) - this slider and it plays weird and uncomforable. You should try fix it. My proposition is rotate 00:32:708 (2) - this slider a bit to left side, like this
I like what i have rn because itès a 3 - way blanket also I don't think the flow is that bad

[]
That's all. Good luck!
thnka! no reply = fix

I also added more note density to the hardest diff, because I realize if I made the easy cs 6 also it would be the same SR!!
Topic Starter
Ashton
Sorry for double post



RE-DOWNLOAD IF DOWNLOADED BEFORE FEBRUARY 3RD!! BG CHANGE!!
Sotarks
wtf is that cut?
Metaku

Sotarks wrote:

wtf is that cut?
Obviously because mapping a tv size would take too much effort so have to cut it more.
Topic Starter
Ashton
Metaku right, sorry for my laziness. I'm leaving to Florida in a few days and wanted to try to push this towards rank asap, to make up for that I am mapping a 4 minute song


I will probably map the tv size for this if nothing happens until tomorrow
Metaku

CanadianBaka wrote:

Metaku right, sorry for my laziness. I'm leaving to Florida in a few days and wanted to try to push this towards rank asap, to make up for that I am mapping a 4 minute song


I will probably map the tv size for this if nothing happens until tomorrow
To be honest I think you'd probably have this ranked faster if you mapped this to the tv size to begin with. Cutting a short version just comes off kinda lazy. And well wanting to rank a song fast isn't really a good excuse for worse map quality imo.
Topic Starter
Ashton
i'll start on the TV size tomorrow
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