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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
Hey man, responding to your queue request!

- Kantan -
00:01:921 (2,2) - These are unrankable. Pulled directly from the Ranking Criteria, Use drum-rolls (slider) sparingly within a map and keep a 1/2 beat space between them and any other object. So, delete.
00:31:575 (1,2,3,4,1) - These 5 in succession at that speed may be too hard for a Kantan, consider deleting 00:32:055 (2) -
00:38:949 (1,2,3,4,1) - Same thing here, these speed ups and slow downs will be very hard for a beginning player to read, so map sparingly during them.
01:03:530 (1,2,3,4,1) - These definitely need to be sparse, it's a pretty fast speedup, making it even harder to read. Maybe delete 01:05:314 (4) -
Maybe delete 01:18:197 (3,4) - because those 1/2 K's will be hard and unexpected at the end of a Kantan.
Please choose one of these section to be the Kiai. I would recommend from 01:05:836 - to the end being Kiai because it's enough time to make AiMod stop yelling about the 15 second rule, but you'll have a bunch of errors whining about the Kiai timing changing a bunch. Up to you.
Check all difficulties' .osu's in the notepad to see if you need to fix the SV. While I was modding this it jumped to 1.96. They really need to fix that.

- Futsuu -
00:01:921 (2,2) - Again, unrankable, delete.
The only real problem here is that patterns like at 00:30:504 - will confuse Futsuu players (who are just a step above Kantan, which is bare beginner. Especially when it is slowing down and speeding up.
You may want to split each section up into three triples, like at 00:30:504 - kkd, 00:31:575 - kdk and 00:32:535 - kdd, instead of a long pattern.
Same Kiai problems.

- Muzukashii -
00:01:615 (2,3,4,2,3,4) - These break the rules even more. Make the slider heads d's.
00:05:135 (8) - delete, muzus should mostly be monochrome triples. Since this map is so short you can use other triples, but please no longer streams. I'm not gonna point out each and every one, you can disassemble them.
I'll give you an example of what to do. In the 5-let at 00:09:574 - just delete 00:10:033 (6) - . Although you won't be covering that specific beat, you'll be covering every important one.
The most prominent example of these 5-lets being a problem is at 01:15:009 - . That's not muzu difficulty, and definitely not 2.5*.
Same Kiai problems.

- Oni -
Having a K at the end of these 00:01:921 - is not rankable because of overlapping. I don't know what to think about the d's there. Maybe you can keep the K's and only map 5 d'sfor the stream, leaving a 1/2 before the K.
Nice job keeping the consistency of the patterns up
Same Kiai problems.

Pretty nice for having no mods, hope i could help ^^
posted

Nifty wrote:

Hey man, responding to your queue request! Hello!

- Kantan -
00:01:921 (2,2) - These are unrankable. Pulled directly from the Ranking Criteria, Use drum-rolls (slider) sparingly within a map and keep a 1/2 beat space between them and any other object. So, delete. Fixed
00:31:575 (1,2,3,4,1) - These 5 in succession at that speed may be too hard for a Kantan, consider deleting 00:32:055 (2) -
00:38:949 (1,2,3,4,1) - Same thing here, these speed ups and slow downs will be very hard for a beginning player to read, so map sparingly during them.
01:03:530 (1,2,3,4,1) - These definitely need to be sparse, it's a pretty fast speedup, making it even harder to read. Maybe delete 01:05:314 (4) - Delete every 4th notes, Delete Inherited Points
Maybe delete 01:18:197 (3,4) - because those 1/2 K's will be hard and unexpected at the end of a Kantan. Fixed
Please choose one of these section to be the Kiai. I would recommend from 01:05:836 - to the end being Kiai because it's enough time to make AiMod stop yelling about the 15 second rule, but you'll have a bunch of errors whining about the Kiai timing changing a bunch. Up to you. Kiais are only used in the highlights or for emphasis. I don't think that part is the highlight
Check all difficulties' .osu's in the notepad to see if you need to fix the SV. While I was modding this it jumped to 1.96. They really need to fix that. Nothing wrong with .osu files

- Futsuu -
00:01:921 (2,2) - Again, unrankable, delete. Changed to d
The only real problem here is that patterns like at 00:30:504 - will confuse Futsuu players (who are just a step above Kantan, which is bare beginner. Especially when it is slowing down and speeding up.
You may want to split each section up into three triples, like at 00:30:504 - kkd, 00:31:575 - kdk and 00:32:535 - kdd, instead of a long pattern. Split every kkd
Same Kiai problems. Comments in Kantan

- Muzukashii -
00:01:615 (2,3,4,2,3,4) - These break the rules even more. Make the slider heads d's. Fixed
00:05:135 (8) - delete, muzus should mostly be monochrome triples. Since this map is so short you can use other triples, but please no longer streams. I'm not gonna point out each and every one, you can disassemble them. Fixed
I'll give you an example of what to do. In the 5-let at 00:09:574 - just delete 00:10:033 (6) - . Although you won't be covering that specific beat, you'll be covering every important one.
The most prominent example of these 5-lets being a problem is at 01:15:009 - . That's not muzu difficulty, and definitely not 2.5*. Fixed
Same Kiai problems. Comments in Kantan

- Oni -
Having a K at the end of these 00:01:921 - is not rankable because of overlapping. I don't know what to think about the d's there. Maybe you can keep the K's and only map 5 d'sfor the stream, leaving a 1/2 before the K. Changed to k
Nice job keeping the consistency of the patterns up Thx
Same Kiai problems. Comments in Kantan

Pretty nice for having no mods, hope i could help ^^
Relly helpful mods for me. Thanks!
posted
칸탄, 후츠우는 문제가 없어 보입니다.

다만 무즈카시이에서 쓰이는 1/4 패턴들은 160bpm 구간에서 무즈카시이 치고는 복잡하네요.

01:13:697 (4,5,6) - 를 ddd로,
01:15:197 (4,5,6,7,8) - 를 kkk d d로 바꿔 주면 괜찮을 것 같습니다

곡의 길이가 짧기 때문에 오니 난이도에서도 HP를 6으로 올리는 걸 추천합니다.
posted

Nyan wrote:

칸탄, 후츠우는 문제가 없어 보입니다.

다만 무즈카시이에서 쓰이는 1/4 패턴들은 160bpm 구간에서 무즈카시이 치고는 복잡하네요.

01:13:697 (4,5,6) - 를 ddd로,
01:15:197 (4,5,6,7,8) - 를 kkk d d로 바꿔 주면 괜찮을 것 같습니다 갭도 벌어지지 않고 좋은 것 같네요

곡의 길이가 짧기 때문에 오니 난이도에서도 HP를 6으로 올리는 걸 추천합니다. Fixed
모딩 감사합니다!
posted
01:18:384 (4) - K
00:05:288 (4) - delete
00:30:504 (3) - d
00:47:213 (3) - ^
01:01:530 (3) - ^
01:10:381 (3) - ^

자잘한 SV가 이 난이도에서는 아무래도 좀 어려운거같아요.
00:05:441 (9) - k
00:32:895 (8) - delete
01:05:184 (8) - ^
01:14:072 (7) - k?

OD 4로 낮춰도 될거같아요.
00:01:921 (4,5,6,7,8,9,10,11) - k
00:02:533 (1) - d
00:03:145 (4,5,6,7,8,9,10,11) - k
00:03:757 (1) - d
00:05:441 (10) - k
00:08:349 (13) - delete
00:11:104 (1) - d
00:11:257 (2) - k or delete
00:11:870 (5) - delete
00:15:390 (9) - k
00:18:021 (13) - delete
00:20:617 (1) - d
00:20:761 (2) - k or delete
00:21:338 (5) - delete

이후 마찬가지로 같은 부분은 모두해당되요.

00:33:015 (13) - k 가 플레이 할 때 치기 쉬울것 같아요.
01:05:314 (13) - ^

OD 5로 낮춰도 될거같아요.
posted

404 AccNotFound wrote:

01:18:384 (4) - K 간단 난이도에서는 1/1과 2/1만 사용해야합니다. bpm이 지나치게 낮은 경우가 아니라서 그대로 두겠습니다
00:05:288 (4) - delete 무시하기엔 너무 큰 소리라고 생각합니다. 다른 지적이 들어오면 그때 바꾸도록 하겠습니다
00:30:504 (3) - d 앞부분이랑 멜로디가 다릅니다. 내려가는음 2개 올라가는음 2개
00:47:213 (3) - ^ ^
01:01:530 (3) - ^ ^
01:10:381 (3) - ^ ^

자잘한 SV가 이 난이도에서는 아무래도 좀 어려운거같아요. 노트 겹침이 일어나서 어쩔 수 없는 사항입니다
00:05:441 (9) - k Fixed
00:32:895 (8) - delete 내려가는 음이 있어서 애매한 것 같네요. 다른 지적이 들어오면 그때 고치겠습니다
01:05:184 (8) - ^ ^
01:14:072 (7) - k? 앞부분과 일관성을 유지하겠습니다

OD 4로 낮춰도 될거같아요. 랭킹 크리테리아에 기준했습니다
00:01:921 (4,5,6,7,8,9,10,11) - k Fixed
00:02:533 (1) - d ^
00:03:145 (4,5,6,7,8,9,10,11) - k ^
00:03:757 (1) - d ^
00:05:441 (10) - k ^ 다른 난이도도 일관성 있게 수정했습니다
00:08:349 (13) - delete Fixed
00:11:104 (1) - d Fixed
00:11:257 (2) - k or delete 잘 들어보시면 소리 있어요
00:11:870 (5) - delete ^
00:15:390 (9) - k 그렇게 높은 음이 아닌것 같습니다
00:18:021 (13) - delete Fixed
00:20:617 (1) - d Fixed
00:20:761 (2) - k or delete 소리 있어요
00:21:338 (5) - delete ^

이후 마찬가지로 같은 부분은 모두해당되요.

00:33:015 (13) - k 가 플레이 할 때 치기 쉬울것 같아요. 쭉 내려가는 음이라 그대로 두겠습니다
01:05:314 (13) - ^ ^

OD 5로 낮춰도 될거같아요. 역시 랭킹 크리테리아에 기준했습니다
모딩 감사합니다!
posted
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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