Glad to see Avanna singing back again
Fixed all, thanks.Lily Bread wrote:
M4M
hmm.. maybe for a ticket?
[Timing]
HP0?
01:27:526 (2) - 01:28:464 (2) - 01:29:401 (2) - nazi, stack can be improve. try ctrl+g, stack, ctrl+g back.
03:26:589 (2) - 03:25:964 (3) - ^
03:55:339 (1) - 03:55:652 (2) - 03:55:964 (3) - ^
and many more... you don't need to fix them because it's so nazi.
01:47:839 (2) - NC? their gap is so big.
01:55:339 (2) - ^
well, nothing to say. the only thing is that 1/4 gap and 1/2 gap are not very clear in this diff. i can't read it's a 1/4 gap or a 1/2 gap when a slider appear.
gl
Log Off Now wrote:
m4m from your q
hp:0 wew
tag suggestions: worlds, avanna, vocaloid
[Earths Tragic Death]
00:38:152 (2) - I think the first each of these sounds in this slider are worth clicking, as you have made each of the same sound (idk what to call it) clickable previously Makes the rhythm too dense imo.
01:00:027 - There is a lot of 1/2 slider spam, which does work but I think it needs breaking up a little bit even if only in places so it doesn't get too monotonous, will leave some examples of where a 1/1 slider could possibly be used Using simpler rhythm isn't a good way to variate imo. Well, I tried to variate spacing/patterning and increase SV's as a countermeasure to the redundant rhythm.
01:15:027 (1) -
01:16:902 (1) -
01:18:777 (1) - (basically whenever that almost operatic voice comes in for a note)
02:05:652 (1) - remove nc? it breaks your previous consistency Okay!
03:15:027 - Again lots of 1/2 slider spam that I think goes on a bit too long, even though it works for the consistent background music, I think giving a little bit of emphasis on the vocals using circles or 1/1 sliders would break up this section nicely Can't agree xP. Same reasoning as other section.
03:33:464 (4) - The spacing here feels a bit big considering what the music is doing, and the notes before and after this note are much more intense (snare/vocal switch), so i would consider repositioning this Remapped this.
03:43:464 - it would be cool if you mapped this white noise buildup with a low sv slider Prefer the break.
04:22:527 (1,2,3) - Any reason why this group of 3 has more spacing than the others? Star pattern. I want to build spacing a bit. The next group has varied spacing,
04:31:589 (4) - I feel like this is an unintentional clap, its the only one in this section when this exact sound in the synth appears often
04:44:558 (3) - I feel this snare should have more spacing than 04:44:714 (4) - does, maybe try changing the pattern a little bit for better emphasis? Agreed. Made it bigger.suggestion?
05:18:717 (1) - This flatline slider idea is really cool ty!
i hope this helped :p
DeRandom Otaku wrote:
From ur q
[General][Timing]
- are you 100% sure that the bpm is 192? .. it should be 128 instead . This song consists of 1/3-1/6 rhythm at 128 bpm ... you should really confirm it with someone because to me , its supposed to be 128 and i have a lot of experience with timing of songs like these as i have mapped a lot of electro/house music like these in the past and they all come with 128 bpm aswell so yea Forgot to change it back. It should be 96 bpm. 128 idk, cuz this is Waltz style. It's not 1/3 and 1/6, its 1/2 and 1/4, but the time signature is 3/4 not 4/4. My Inferno mapset is another example of a song that is 3/4 time signature.
Edit : and yes . if you do change to 128 u will notice most of the kicks and snares that were on those red ticks will be all on white ticks so just give it a trythats pretty much it lol . rest is already pointed out in above mods so it would be useless if i point those things again
- 01:00:027 - how about increase volume on each green timing point gradually with all those sv changing as the music is powering up ,having 40% till 01:44:558 - does'nt really provide a proper feedback especially from 01:15:027 - and ahead pkk did it for me
- 03:45:027 - kiai from here to 04:15:027 - would be pretty cool as its a 5 minute song , having no kiai feels kinda weird even if you have a strong chorus like this Good idea. Added kiai.
- 04:30:808 - 04:31:745 - no idea why these are skipped while 04:32:683 - 04:33:620 - and the rest like those are mapped , And the sound for the skipped beats are exactly same as the sounds for the ones u mapped , so there isnt really a need to skip thos I don't think theyre that prominent, and I want to still use some 1/1 rhythm at first, at least to introduce the denser rhythm before going full 1/2.
- 04:33:933 - same .just do a 1/2 slider like rest so u wont be breaking ur consistency and momentum anymore Here I want the pause.
Great map tho! gl!
Thank you for the mods everyone!!wcx19911123 wrote:
I might miss some general stuffs cuz not use aimod
00:12:214 - this one can be more smooth in the middle imo Fixed
00:56:355 - start the spinner earlier is better, the gap between the 2 objects make the playing break imo Good point.
01:34:714 (1,2,3) - this part's spacing is suddenly reduced, that feels not good imo. the music didn't change anything here, it goes on smoothly It doesn't feel too small compared to others. It's about the same spacing as a lot of the sliders here so i think its fine.
01:44:558 - how about using the style like 02:20:027 - , for better fit the voice I want a smooth slider. It's not a broken electronic voice here yet.
03:47:995 - better to try to move it up a bit.. an easy way is just move objects from 03:45:964 - to 03:49:558 - together Fixed.
nothing else
nice map :3
Sonnyc wrote:
01:17:839 (1,2,3) - While most 3 slider patterns had some mapping techniques applied, I'm not really sure what this pattern was.. Mind giving more meaning on this? I made the pattern more consistent in visual spacing. Kinda wanted to transition using different triangular patterns so theres an in-between grouping where 01:17:527 (3,1,2) - are a triangle and 01:18:152 (2,3,1) - are another set lol.
02:23:464 (1) - I consider this slider to be in the category of speed manipulation by slider anchors. Fixed.
01:00:027 - vs 03:15:027 - There is a clear difference in the song in each section, but both were just equally expressed in mapping concepts,, Even the difference was reflected in the hitsounds, I don't think I'd be approving the current design. I just don't think I can map this another way without losing the emphasis on the vocals. I tried using the 1/2 rhythm found in places like 03:14:089 (1,2) - but it just ends up messing up vocal emphasis and rhythm because vocals and synth are both following that 1/4 rhythm. If this were a 4/4 time signature, the rhythm would be more workable but because its 3/4, you can really hear a lack of emphasis on two beats: 03:15:339 03:15:652 - and others just by following the drum pattern. I think hitsound difference should be sufficient for this pattern, but if you aren't convinced, then I could maybe look at simplifying the rhythm of the section earlier on. Would prefer to keep both though.
04:06:902 (2) - Since the end has a strong beat unlike other sliders, do you mind expressing it as a different rhythm? or do you think just keeping as now along a blank would be enough? Added a circle at the end.
Thanks for the bpm check. Since bpm was changed i'll need to get this rebubbled.HootOwlStar wrote:
[general][goodbye.]
- bpm is 64, and 03:15:027 (1) - goes double bpm, and 04:45:027 (1) - back to 64 again. multiple bpm part later would be as set
but as long as the beats are synced to beat it doesn't really affect much whatsoever except tick rate Discussed with some more people including BN's and we agreed that 128 is the best bpm. I don't think it should be 64 though because the downbeat occurs more frequently even on slow sections, if you listen to the piano and background synths.- opinions on combo colours. would change orange and pink to violet and white to improve the color scheme. I prefer my current colors. Also i don't like using white colors xP.
- add Indie Pop // Synthpop // EDM // Vocaloid into tags Sure.
.
- assuming 02:00:027 (1) - to 02:05:652 (3) - as two bars, every 1st and 3rd are relatively major beats, not giving click emphasis to 02:03:777 - doesnt seem to be a great move. the notes seem to be assorted by lyric phrases, but the current rhythm is like clicking on off-beat notes They are not as major. I don't want to give them clicking emphasis because they aren't that strong honestly.
- 02:23:464 (1) - seems more rational if slider ends on the piano note instead since it's much more audible Sure.
- 02:35:652 (1,2) - would be neater if curve slider blanket is implemented instead No, that wouldn't fit my slider aesthetics.
- 05:18:717 (1) - would be cool if 05:26:373 - is implemented another turning point That would ruin the whole flatline slider art ;c.
Fixed both, thanks!DeRandom Otaku wrote:
03:58:152 (1,2,3,4,5,6) - 04:13:152 (1,2,3,1,2,3) - make nc consistent? maybe intentional . just caught my eyes when playing
and 04:24:402 (1) - forgot whistle?
Wikipedia wrote:
Avanna is a Celtic themed female Vocal released for the Vocaloid 3 software by Zero-G Ltd. Her most notable use was by Porter Robinson in the Worlds album, where she was used for several songs including "Sad Machine".
Prefer not to. It doesn't look good xP. I only added the anchors for that one blip on Asphyxia's recommendation (which was the only change I made),RevengeZ wrote:
why does this appear as popped? i am missing a message somewhere? LOL
also, 05:26:920 - seems like here is a sound similar than 05:26:373 - , what aboud addiing 3 red anchors there
Thanks Cryptic!Cryptic wrote:
02:50:652 (1) - Extra node hiding behind one of the red nodes here? Good eye. Fixed.
02:58:152 (1) - Maybe CTRL+G so 02:57:839 (2) - flows into the star rather than against the star? Yea sure.
03:41:277 (1,2) - 1 doesn't flow into 2 which is a theme among this buildup, maybe change it's positioning? Rearranged.
04:00:964 (1,2) - Increase the spacing between 2 and the slider to show a higher pitch on the vocal compared to 04:01:902 (1,2) - 04:00:027 (1,2) - ? I'd prefer a symmetrical pattern here. I think changing spacing for emphasis isn't really necessary here and kinda messes up the aesthetic.
Big fan of the concepts in this map, call me back.
Thanks for the mod Yuii!!Yuii- wrote:
hello!
[anime]
what i'm listing below is mostly minor, but it'd be a very nice addition for hitsounding effect:
00:22:527 (1) - there is a whistle on the tail here, but not on 00:07:527 (1) - that's sad Fixed
00:41:120 - +5% green line volumek
00:48:620 - +5% green line volumek
00:54:402 (1,1) - i believe these two could have whistles too Sounds a bit too dense here imo
01:02:839 - +3% green line volume ok
01:28:777 (3,1) - these two having whistles sound quite loud compared to everything else on this section. the sound you should be hitsounded is the one on (3), definitely agree, but for the sake of consistency, i'd stick with (1)... your choice here! Agreed. removed on 3.
01:47:683 - would decrease volume on head, and then increasing it abck on 01:48:777 - tail. same applies for the rest, like 01:51:589 (1) - 01:55:339 (1) - etc. main reason i'm suggesting this it's because there's literally nothing landing on their heads but vocals, so using the same volume for both when it really is noticeable doesn't make any sense to me, unfortunately. the section over 02:02:839 (1,2,3) - here is different because both tails and heads are holding a hitsoundable sound I think the volume is fine since the vocal is still important and if its too soft the hitnormal might not be noticed since its a softer hitnormal sound.
02:38:464 - +20% green line volume good idea
02:52:214 - end could've been silenced! don't forget to bump the volume again for 02:52:527 - This follows the synth tho, thats why i didnt want to silence it.
05:20:592 - -10% green line volume. the sliderslide is way too audible here and it is kind of annoying, unfortunately very true
other stuff:
02:27:214 (1) - do you really need the three anchor points in the end? i can see the reason for its usage on 02:23:464 (1) - ... but this one is just way different, i feel like something more linear could've been more benefited from it, as the held sound goes from 02:27:527 - to 02:27:995 - This was mainly just for aesthetics xD.
03:12:839 (2) - this slider stands out from the rest of the map, i believe a more "seen" shape could've been better This is kinda like a square or octagon pattern, and it has some symmetry to it so I thought the aesthetic fit well with the other sliders.
03:42:527 (2,3,4) - let me suggest a slight nerf so it doesn't look so exaggerated what about moving (3) to x220 y348? distance would still be larger than the previous pattern but it would not look like a cross-screen jump made it slightly smaller, but I think the jump here is warranted xD.
03:59:558 (1,2,3) - consistent spacing between these would look much better, to be fair I made it more even, but I want the square kind of pattern here since the previous sliders were also square-based.
04:25:339 (1,2,3) - why is the spacing so inconsistent compared to everything else? wouldn't it make more sense if you'd have a similar pattern to 04:24:402 (1,2,3) - for example... this one is too noticeable I wanted to go for a star pattern here in order to transition out of 1.00x DS spacings and into bigger jumps in preparation for the next section.
04:44:402 (2,3,4,5,1) - i am really not sure if this pattern truly achieves what you're aiming for. i think you tried to go for aesthetics, but you ended up having a larger jump from 5>1 than 4>5, when it shouldn't be like that? to me, you could have stacked (5,1) for the sake of stressing the vocals in a more calm way, what about http://i.imgur.com/cbpOCeD.jpg ? Mmm... I don't really agree with this. I think 3>4 should be the biggest jump and 4>5 isn't really that emphasized especially since 5 is an offbeat. And 5>1 has a jump but not as big because its leading into a quieter section.
05:08:471 (2) - what are you exactly trying to follow here? if anything i'd just merge (1,2) into one single object and add a repeat on 05:08:315 - .
Ah, fixed this. Ended up just using one slider instead. The vocal is too muffled here.
[]
call me back, please!