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Tony Igy - Astronomia (Laeko Cover)

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elena2705
Hi~
From my queue)

Easy

Wow, it's very well. Especially sounds, and song ;)

Normal

00:57:676 (1) - maybe this slider highlight, i mean in one combo, because song is so
Also good)

Hard

00:57:676 (1,1,2) - don't understandable place, maybe use stack, or 00:58:076 (1,2) - Ctrl g

Very hard

Here 00:39:276 (3,4,5,6,7,8) - a little confused, maybe here 00:39:676 - in one repeat slider?

Insane

00:57:476 (6) - very suddenly, maybe a bit closer to previous one?

Very ideal blanket, sounds, song and etc. Really very beautiful. I can't say smth more, because of it's ideal^^^^
So Good luck :)
Topic Starter
Marianna

Loreley wrote:

hi i mod
[I See Stars]
  1. 00:19:276 (1) - make more visible like this 00:15:676 (7,1) - fixed
  2. 00:39:076 (7,8,9,10,11,12,13) - rly? too hard imo maybe nc 121212
    [Insane]
  3. 00:38:776 (4,5) - make consistent spacing with 00:39:176 (8,9) fixed
  4. 00:40:476 (2) - a little higher to avoid an overlap fixed
  5. 00:43:976 (3,4) - bad idea imo for me its good
  6. 01:01:476 (2,3,4) - too low sounds to do them clickable ^
    [Very Hard]
  7. bad overlaps 00:48:076 (1,3) - 00:38:476 (1,2,3) - fixed just this one 01:00:876 (1,3) -
  8. 00:49:676 (1) - can u improve waveslider? http://puu.sh/tPDSO/9df95c3a38.png for me its good :/
gl Thanks!

elena2705 wrote:

Hi~
From my queue)

Easy

Wow, it's very well. Especially sounds, and song ;) Thanks!

Normal

00:57:676 (1) - maybe this slider highlight, i mean in one combo, because song is so Fixed
Also good) <3

Hard

00:57:676 (1,1,2) - don't understandable place, maybe use stack, or 00:58:076 (1,2) - Ctrl g Sorry, for me its good :/

Very hard

Here 00:39:276 (3,4,5,6,7,8) - a little confused, maybe here 00:39:676 - in one repeat slider? I like this part :/

Insane

00:57:476 (6) - very suddenly, maybe a bit closer to previous one? this is one insane :/

Very ideal blanket, sounds, song and etc. Really very beautiful. I can't say smth more, because of it's ideal^^^^
So Good luck :) Thankss!!!!
JapanYoshiTheGamer
Hey from my mod queue!

Personally, since we already have this song ranked, I fail to see the point in this. You're welcome to try to pitch the remix to me though.

Easy
General: Set the approach rate to 2. This may be a matter of preference, but players who play Easy need to learn how to look ahead and play, and your clean object placement goes along well with lower approach rates.

Normal: No complaints.

Hard
00:18:876 (5,1) - These notes are too far apart to be 1/4 beat apart.
00:57:676 (1) - This may be a matter of preference, but I think this should be a hit circle to further accentuate the break in intensity (and kiai time) on this beat.

V. Hard
00:06:476 (1,2,3) - It's unclear that this pattern has the rhythm it does. Place 2 between the end of 1 and start of 3 so your map flows better. This also may be too hard for the Hard difficulty, especially right at the start. Same with 00:09:676 (1,2,3) - 00:10:476 (5,6,7) - 00:12:076 (4,5,6) - etc.
00:38:476 (1,2) - If you're going to place these apart, you should reduce the number of reverses so that the player has enough time to move on to the next object, or put them close together. Also, streams this long may not fit in a Hard map.
00:40:076 (1,2,3,4) - The ends of the sliders are facing inconveniently away from the cursor, making it hard to see that all the player has to do, really, is to hold.
00:41:676 (1,2,3,4,5,6,7,8) - The guidelines discourage streams longer than 5 notes (for Hard diffs, so you can insist it doesn't apply if you wanted to). You may want to insert some short sliders in between. (I recommend a H H H H S-- S-- H H H H S-- S-- pattern.)

Insane
00:06:476 (1,2,3) - It's unclear that this pattern has the rhythm it does. Place 2 between the end of 1 and start of 3 so your map flows better.
00:07:276 (4,5,6) - Same. Put 5 between the end of 4 and the start of 6 so your map flows better.
^ These above patterns go on for quite some time...
00:19:276 (1,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,1,2,1,2,3,4,5,6,1,2,3,4,5) - Not a fan of this section at all. It goes back and forth between a super non-intense style of mapping focusing on the piano, and a high-intensity style of mapping focusing on the pluck synth melody, even though it's not like one of those instruments starts and stops playing in this section.
00:23:076 (2,3,4,5,6) - It is unclear what effect this spacing is trying to achieve. Make this more equidistant.
00:36:876 (1,2) - This jump honestly disturbs the flow of the map. Try splitting 1 into two hit circles, and put the end right next to 2.
00:38:776 (4,5) - ABSOLUTELY not. There is no reason whatsoever to make the stream jump here. Put these two together in the same distance as the rest of the notes in the stream, and if you want, make the stream curve at 5 like this.
00:43:976 (3,4,5,6,7,8,9,10,11) - Clearly overmapped, and judging from the hitsounding, you realize that as well. Delete every odd numbered hit circle, and optionally make them jumps.
00:50:476 (3,4) - Since the start of 3 overlaps the head of 4, it implies that 3 repeats only once instead of twice, the way it does. Rearrange it like this so that it is clear that 3 repeats twice. Same with 00:53:676 (3,4) and 01:06:476 (3,4).

I See Stars
Since I'm a filthy 4 star pleb, I'll just list the parts that seemed to not follow the song when I watched the map with hitsounds turned off:
00:10:776 (4,5) - 00:11:576 (2) - 00:43:976 (3) -
Topic Starter
Marianna

JapanYoshiTheGamer wrote:

Hey from my mod queue!

Personally, since we already have this song ranked, I fail to see the point in this. You're welcome to try to pitch the remix to me though.

Easy
General: Set the approach rate to 2. This may be a matter of preference, but players who play Easy need to learn how to look ahead and play, and your clean object placement goes along well with lower approach rates. In all my maps I use this setting, no problem at my view

Normal: No complaints.

Hard
00:18:876 (5,1) - These notes are too far apart to be 1/4 beat apart. fixed
00:57:676 (1) - This may be a matter of preference, but I think this should be a hit circle to further accentuate the break in intensity (and kiai time) on this beat. fixed

V. Hard
00:06:476 (1,2,3) - It's unclear that this pattern has the rhythm it does. Place 2 between the end of 1 and start of 3 so your map flows better. This also may be too hard for the Hard difficulty, especially right at the start. Same with 00:09:676 (1,2,3) - 00:10:476 (5,6,7) - 00:12:076 (4,5,6) - etc. This difficulty is not a Hard, it's a Very Hard (Light Insane, Hyper), there's no problem in my view and it's flowing very well for a calm part
00:38:476 (1,2) - If you're going to place these apart, you should reduce the number of reverses so that the player has enough time to move on to the next object, or put them close together. Also, streams this long may not fit in a Hard map. In another mod I was notified that this was very close and to speak the truth I also thought, as a light insane it also needs its difficulties
00:40:076 (1,2,3,4) - The ends of the sliders are facing inconveniently away from the cursor, making it hard to see that all the player has to do, really, is to hold. In my view this is very common on some maps, but it's something that I'm going to change
00:41:676 (1,2,3,4,5,6,7,8) - The guidelines discourage streams longer than 5 notes (for Hard diffs, so you can insist it doesn't apply if you wanted to). You may want to insert some short sliders in between. (I recommend a H H H H S-- S-- H H H H S-- S-- pattern.)

Insane
00:06:476 (1,2,3) - It's unclear that this pattern has the rhythm it does. Place 2 between the end of 1 and start of 3 so your map flows better.
00:07:276 (4,5,6) - Same. Put 5 between the end of 4 and the start of 6 so your map flows better.
^ These above patterns go on for quite some time...
00:19:276 (1,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,1,2,1,2,3,4,5,6,1,2,3,4,5) - Not a fan of this section at all. It goes back and forth between a super non-intense style of mapping focusing on the piano, and a high-intensity style of mapping focusing on the pluck synth melody, even though it's not like one of those instruments starts and stops playing in this section. In this session I wanted to use the piano in my favor, leaving the intense map style while it is smooth, I see no problem in a different style map a different session.
00:23:076 (2,3,4,5,6) - It is unclear what effect this spacing is trying to achieve. Make this more equidistant.
00:36:876 (1,2) - This jump honestly disturbs the flow of the map. Try splitting 1 into two hit circles, and put the end right next to 2. fixed
00:38:776 (4,5) - ABSOLUTELY not. There is no reason whatsoever to make the stream jump here. Put these two together in the same distance as the rest of the notes in the stream, and if you want, make the stream curve at 5 like this. fixed
00:43:976 (3,4,5,6,7,8,9,10,11) - Clearly overmapped, and judging from the hitsounding, you realize that as well. Delete every odd numbered hit circle, and optionally make them jumps. Listen to this part in 25%
00:50:476 (3,4) - Since the start of 3 overlaps the head of 4, it implies that 3 repeats only once instead of twice, the way it does. Rearrange it like this so that it is clear that 3 repeats twice. Same with 00:53:676 (3,4) and 01:06:476 (3,4).

I See Stars
Since I'm a filthy 4 star pleb, I'll just list the parts that seemed to not follow the song when I watched the map with hitsounds turned off:
00:10:776 (4,5) - 00:11:576 (2) - 00:43:976 (3) -
Thanks !!
Ataraxia
quanto tempo n faço mod
easy
remap tis

ta

primeiramente deleta esses inherit point


00:17:676 (1) - nao é simetrico comparado ao 00:16:076 (1) - , copie o slider e o inverte novamente par acorrigir isso

Normal

00:58:076 (1,2) - tipo, e bem normal alguem ver isso e entender como um double, e spammar, se bem que ai o ar e o bpm baixo contribui, mas pra quem é iniciante nao, e geralmente é uma foda fazer leitura disso

01:00:676 (4) - quase parecido acima, seguir a lei basica de DS traz um mapa limpineo

01:03:276 (2,3) - CARALHO Q PATTEN DELICIOSA DA PORRA MANO ME BEIJA
mas na real, tem uma distancia maior aqui comparado aqui 01:04:076 (4) - que é uma batida mais forte, eu deixaria assim ainda, mas é so um alerta mesmo

01:05:276 (6) - stack...

very hard

ta bom dms pra eu fala algo parabens

ta a outra diff n achei nada tb nem vo perde tempo

I See Stars

O começo, comparado a outras diffs, esta facil ao meu ver, nao tem aquela pegada toda criativa de doubles que vc fez na insane very hard, falei brincando, mas eu recomendo remap na perspectiva de double, ou ate triples que vc fez em outras diff mais faceis, essa é a mais dificil, deve ser o apice.

00:06:476 (1) - até 00:18:876 (8) - remap

00:41:876 (2) - flow melhor se control G, é um movimento instintivo nessa parte, tem que fazer o player notar a diferenca das posicoes, faz ele nao errar ou diminuir essa taxa

00:42:276 (1,2) - acho arriscado, mas aqui tb

boa sorte com mapa ele ta mto bom rolf
Topic Starter
Marianna

Ataraxia wrote:

quanto tempo n faço mod
easy
remap tis

ta

primeiramente deleta esses inherit point fix


00:17:676 (1) - nao é simetrico comparado ao 00:16:076 (1) - , copie o slider e o inverte novamente par acorrigir isso é o mesmo slider

Normal

00:58:076 (1,2) - tipo, e bem normal alguem ver isso e entender como um double, e spammar, se bem que ai o ar e o bpm baixo contribui, mas pra quem é iniciante nao, e geralmente é uma foda fazer leitura disso Isso é do hard, fix

01:00:676 (4) - quase parecido acima, seguir a lei basica de DS traz um mapa limpineo fix

01:03:276 (2,3) - CARALHO Q PATTEN DELICIOSA DA PORRA MANO ME BEIJA
mas na real, tem uma distancia maior aqui comparado aqui 01:04:076 (4) - que é uma batida mais forte, eu deixaria assim ainda, mas é so um alerta mesmo fix

01:05:276 (6) - stack... fix

very hard

ta bom dms pra eu fala algo parabens

ta a outra diff n achei nada tb nem vo perde tempo

I See Stars

O começo, comparado a outras diffs, esta facil ao meu ver, nao tem aquela pegada toda criativa de doubles que vc fez na insane very hard, falei brincando, mas eu recomendo remap na perspectiva de double, ou ate triples que vc fez em outras diff mais faceis, essa é a mais dificil, deve ser o apice. Eu mappeei essa dificuldade para aumentar a dificuldade ao longo do gameplay, consequentemente uma parte teria que ser fácil, ao meu ver essa parte tem a suavidade que precisa sem ser comparada as outras diffs e não precisa de remap por eu ter um conceito para isso, ao meu ver ele segue o flow e o ritmo perfeito do instrumental.

00:06:476 (1) - até 00:18:876 (8) - remap

00:41:876 (2) - flow melhor se control G, é um movimento instintivo nessa parte, tem que fazer o player notar a diferenca das posicoes, faz ele nao errar ou diminuir essa taxa

00:42:276 (1,2) - acho arriscado, mas aqui tb

boa sorte com mapa ele ta mto bom rolf
Valeu <3
CucumberCuc
Hi :3

[General]

  • Add in the description of anything, except the letter "a"
[Easy]
00:09:676 (1,2) blanket
00:12:876 (1,2) slightly far
00:46:476 (1) - 00:49:676 (1) - 00:51:276 (1) add on end slider Whistle sound
00:48:076 (1,2) blanket
00:53:676 (2,1) slightly far
00:55:676 (2) remove Clap sound
01:08:476 (2,1) ^

[Normal]
00:16:076 (1,2) maybe normal curve, not triangle curve?
00:50:476 (2) i think slider end on next white tick or make like 01:03:276 (2,3)
00:55:676 (3) remove Clap sound

[Hard]
00:10:076 (2,3,4) different range
00:14:876 (2,3,4) ^
00:16:476 (2,3,4) ^
00:18:876 (5,1) slightly far
01:00:676 (4,1) are close

[Very Hard]
00:11:576 put circle?
00:32:276 (2,3) do far
00:54:476 (1,2) bad overlap

[Insane]
00:19:276 (1,1,2) do far
00:43:676 (2,3) blanket

[I see stars]
00:08:376 here you can put a circle for greater complexity
00:13:176 ^
00:17:576 ^
00:41:976 (4,5) it's far
00:43:676 (2,3,4) - 3,4 do far or 2,3,4 do are close
Rizen
here is your blanket-free, stack-free and nazi-free mod

Easy
  1. consider using the 'NC per two measures' pattern since imo combos with just 2 objects are kinda short. if not:
  2. 00:18:876 (1) - excessive NC
  3. following your NC pattern, 00:40:476 (2) - should be NC'd too
  4. 00:12:876 (1,1) - make these parallel? kinda noticable
Normal
  1. 00:08:076 (1) - is whistle on slider end intentional? doesn't happen again at next occurance at 00:14:476 (1) -
  2. 00:16:076 (1,2) - it's like the only time you make elbow sliders in this diff. doesn't fit with the general design theme of the diff
  3. 00:47:076 (2) - perhaps two circles will be better? sound on white tick should be clickable imo
  4. kinda nitpicky but perhaps you can make 00:56:076 (1,1) - parallel?
Hard
  1. food for thought. in combo 00:06:476 (1,2,3,4,5) - , have a look at the shape of 00:06:476 (1) - and 00:07:276 (4) - compared to other similar combos like 00:08:076 (1,2,3,4,5) - . Sometimes you make it curved like at 00:06:476 (1) - but then you use straight ones then back to curved at 00:11:276 (1) - . imo it would be best to make these slider shapes consistent i.e. following a pattern since the curving atm looks kinda random
  2. 00:18:876 (5,1) - wouldn't space this out so much, spacing is a bit too similar to 00:18:476 (4,5) - which is 1/2 spaced. perhaps you can overlap them like you have done at 00:17:676 (1,2) -
  3. 00:33:676 (5) - missed NC
  4. 00:41:676 (1,2,3,4,5) - a bit too dense imo, making it hard to read. imo replace 00:41:676 (1,2,3,4) - with a repeat slider like 00:42:476 (5) - .
  5. 00:48:876 (3,4) - any chance to space out circle 4 out a bit more? like moving it to where 00:48:676 (2) - is seems to be a better idea. same problem at 01:00:076 (3,4,1) -
Very Hard
  1. the way you add spacing to places between measures like at 00:07:876 (7,1) - is inconsistent (00:09:276 (8,1) - , 00:12:676 (7,1) - , 00:14:076 (7,1) - )
  2. 00:11:276 (1,2) - only one not using 1/4 patterns compared to 00:12:876 (1,2,3) - , 00:14:676 (2) - , etc.
  3. 00:40:076 (1,2,3,4) - space these out like how you have done so in your Hard diff? bunched up like this isn't very pleasant and doesn't really make much sense imo to not space it when you have on a lower diff
Insane
  1. 00:14:476 (1) - 'only one not using 1/4 patterns'
  2. 00:28:876 (1,2) - you kinda established at 00:22:476 (1,2) - that you're spacing out the 'high-note' plucking sound so reversing it here kinda contradicts that
I See Stars
  1. 00:06:476 (1,2) - , 00:11:276 (1,2,3) - kinda weird that this is the only time you map the blue tick in this section when you've been mapping it in previous diffs i.e. Insane, Very Hard, and even the Hard.
  2. 00:11:276 (1,2,3) - uneven spacing, looks kinda weird atm
  3. 00:37:076 (2,3,4,5,6,7) - spacing a bit too much for such a calmish section of the song
  4. 00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - i'll be honest, i'm not a fan of this pattern. may just be a personal thing but I find it just adds unneccessary difficulty >.>
good luck!
Topic Starter
Marianna

CucumberCuc wrote:

Hi :3

[General]

  • Add in the description of anything, except the letter "a" i'll add later ;)
[Easy]
00:09:676 (1,2) blanket
00:12:876 (1,2) slightly far
00:46:476 (1) - 00:49:676 (1) - 00:51:276 (1) add on end slider Whistle sound
00:48:076 (1,2) blanket
00:53:676 (2,1) slightly far
00:55:676 (2) remove Clap sound fixed
01:08:476 (2,1) ^

[Normal]
00:16:076 (1,2) maybe normal curve, not triangle curve?
00:50:476 (2) i think slider end on next white tick or make like 01:03:276 (2,3)
00:55:676 (3) remove Clap sound

[Hard]
00:10:076 (2,3,4) different range
00:14:876 (2,3,4) ^
00:16:476 (2,3,4) ^
00:18:876 (5,1) slightly far
01:00:676 (4,1) are close

[Very Hard]
00:11:576 put circle? oki
00:32:276 (2,3) do far
00:54:476 (1,2) bad overlap

[Insane]
00:19:276 (1,1,2) do far
00:43:676 (2,3) blanket

[I see stars]
00:08:376 here you can put a circle for greater complexity
00:13:176 ^
00:17:576 ^
00:41:976 (4,5) it's far
00:43:676 (2,3,4) - 3,4 do far or 2,3,4 do are close

Rizen wrote:

here is your blanket-free, stack-free and nazi-free mod

Easy
  1. consider using the 'NC per two measures' pattern since imo combos with just 2 objects are kinda short. if not:
  2. 00:18:876 (1) - excessive NC fixed
  3. following your NC pattern, 00:40:476 (2) - should be NC'd too fixed
  4. 00:12:876 (1,1) - make these parallel? kinda noticable fixed
Normal
  1. 00:08:076 (1) - is whistle on slider end intentional? doesn't happen again at next occurance at 00:14:476 (1) - fixed
  2. 00:16:076 (1,2) - it's like the only time you make elbow sliders in this diff. doesn't fit with the general design theme of the diff fixed
  3. 00:47:076 (2) - perhaps two circles will be better? sound on white tick should be clickable imo fixed
  4. kinda nitpicky but perhaps you can make 00:56:076 (1,1) - parallel? fixed
Hard
  1. food for thought. in combo 00:06:476 (1,2,3,4,5) - , have a look at the shape of 00:06:476 (1) - and 00:07:276 (4) - compared to other similar combos like 00:08:076 (1,2,3,4,5) - . Sometimes you make it curved like at 00:06:476 (1) - but then you use straight ones then back to curved at 00:11:276 (1) - . imo it would be best to make these slider shapes consistent i.e. following a pattern since the curving atm looks kinda random I do not like to keep a pattern in the sessions
  2. 00:18:876 (5,1) - wouldn't space this out so much, spacing is a bit too similar to 00:18:476 (4,5) - which is 1/2 spaced. perhaps you can overlap them like you have done at 00:17:676 (1,2) - i want to highlight this note
  3. 00:33:676 (5) - missed NC fixed
  4. 00:41:676 (1,2,3,4,5) - a bit too dense imo, making it hard to read. imo replace 00:41:676 (1,2,3,4) - with a repeat slider like 00:42:476 (5) - . fixed
  5. 00:48:876 (3,4) - any chance to space out circle 4 out a bit more? like moving it to where 00:48:676 (2) - is seems to be a better idea. same problem at 01:00:076 (3,4,1) -fixed the secound, but i like the first one
Very Hard
  1. the way you add spacing to places between measures like at 00:07:876 (7,1) - is inconsistent (00:09:276 (8,1) - , 00:12:676 (7,1) - , 00:14:076 (7,1) - ) I think one needs more highlight than the other
  2. 00:11:276 (1,2) - only one not using 1/4 patterns compared to 00:12:876 (1,2,3) - , 00:14:676 (2) - , etc. I do not want to leave a pattern here
  3. 00:40:076 (1,2,3,4) - space these out like how you have done so in your Hard diff? bunched up like this isn't very pleasant and doesn't really make much sense imo to not space it when you have on a lower diff I think this diff is not so low as to have to do this


    • Insane
    1. 00:14:476 (1) - 'only one not using 1/4 patterns' fixed
    2. 00:28:876 (1,2) - you kinda established at 00:22:476 (1,2) - that you're spacing out the 'high-note' plucking sound so reversing it here kinda contradicts that fixed
    I See Stars
    1. 00:06:476 (1,2) - , 00:11:276 (1,2,3) - kinda weird that this is the only time you map the blue tick in this section when you've been mapping it in previous diffs i.e. Insane, Very Hard, and even the Hard.
    2. 00:11:276 (1,2,3) - uneven spacing, looks kinda weird atm
    3. 00:37:076 (2,3,4,5,6,7) - spacing a bit too much for such a calmish section of the song fixed
    4. 00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - i'll be honest, i'm not a fan of this pattern. may just be a personal thing but I find it just adds unneccessary difficulty >.>
good luck!

Thanks!!! The only ones I did not answer were because I like my way
Pennek
hi from modqueue, you sneaky 4th NM-slot in my 3 NM-slot queue ;)

[Easy, Normal & Hard]
Fine

[Very Hard]
I really think you should map the break here.

Unsnapped Objects:
00:38:126 - Slider repeat
00:38:226 - Slider repeat
00:38:326 - Slider repeat
00:38:426 - Slider end

00:31:576 (1) - Map vocal? Can do slider into 00:32:076 (1) - for emphasis

[Insane]
Fine

[I See Stars]
wew, that was easy


Wow, nice mapset! Not a lot I could find, good luck with your map!
Shmiklak
[general]
  1. name like very hard looks really ugly. Some moments look like an Insane diff so naming the diff Hyper or Light Insane would be much better
  2. The background picture looks really awkward. I hope that you can find a background with better resolution.
  3. the audio file ends too fast. you might make fadeout effect longer, you could keep some more beats of the end and fade them, but now your fading efect starts while kiai what is very very bad.
[I see stars]
  1. 00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - maybe im too bad in playing but tbh this is really impossible for insane diff. I suggest to replace these pairs of notes with 1/4 slideers
gl
Topic Starter
Marianna

Shmiklak wrote:

[general]
  1. name like very hard looks really ugly. Some moments look like an Insane diff so naming the diff Hyper or Light Insane would be much better Fixed :3
  2. The background picture looks really awkward. I hope that you can find a background with better resolution. I'll try to find something better :3
  3. the audio file ends too fast. you might make fadeout effect longer, you could keep some more beats of the end and fade them, but now your fading efect starts while kiai what is very very bad. Picked this mp3 from another mapser ;-;
[I see stars]
  1. 00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - maybe im too bad in playing but tbh this is really impossible for insane diff. I suggest to replace these pairs of notes with 1/4 slideers I have already changed this jump several times, it is my only view that will make the player try several times, so I would like to leave this jump, but if it is really bad I remove
gl

Pennek wrote:

hi from modqueue, you sneaky 4th NM-slot in my 3 NM-slot queue ;)

[Easy, Normal & Hard]
Fine

[Very Hard]
I really think you should map the break here.

Unsnapped Objects:
00:38:126 - Slider repeat its 1/6 haha
00:38:226 - Slider repeat
00:38:326 - Slider repeat
00:38:426 - Slider end

00:31:576 (1) - Map vocal? Can do slider into 00:32:076 (1) - for emphasis i feel better mapping the instrumental to keep the pattern and consistency

[Insane]
Fine

[I See Stars]
wew, that was easy


Wow, nice mapset! Not a lot I could find, good luck with your map!
Thanks!!!
beaw
[Easy]
lol you don't have to but 00:08:076 (1) - You can make this another 1/4 longer because there's not a drum to map. You can do the same with the rest of this part
00:51:276 (1,2) - Adjust this blanket a little? ;;
So in general, there's a lot of sounds you could skip. I think it's fine how it is though

[Hard]
00:18:876 (5,1) - Even though it's the last note in the phrase, I think it's spaced a little too much. You can leave it emphasized though, just move it a little closer.

[Hyper]
00:18:876 (6,1) - Same here as above in the Hard diff.
omg these rhythms are so complicated ;;
00:42:476 (9) - NC?
00:57:876 (2,1) - This is almost impossible to read. My suggestion is to stack it onto 00:56:876 (3) - this sliderhead.
01:02:076 (4,1) - Stack?

[I See Stars]
00:06:476 (1,2,3,4) - (2,3) and (3,4) have the same spacing even though the rhythm is totally different. (2,3)'s spacing should be smaller than (3,4)'s.
00:10:076 (2,3,4,5) - Same here with (4.5). I'm sure there's other instances of this so I won't point them all out.
00:39:276 (1,2,1,2) - I understand this is an Extra, but space these closer together. They can be spaced farther than most other streams, but just make them closer.
00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - ;;;;; Please. Marianna.. space these closer....
01:03:276 (3,4,5,6) - ;; you can leave them farther apart than most, but...
Topic Starter
Marianna

Stingy wrote:

[Easy]
lol you don't have to but 00:08:076 (1) - You can make this another 1/4 longer because there's not a drum to map. You can do the same with the rest of this part The map is all 1/1 so I do not think it's good to modify this part
00:51:276 (1,2) - Adjust this blanket a little? ;; Fixed
So in general, there's a lot of sounds you could skip. I think it's fine how it is though

[Hard]
00:18:876 (5,1) - Even though it's the last note in the phrase, I think it's spaced a little too much. You can leave it emphasized though, just move it a little closer. fixed

[Hyper]
00:18:876 (6,1) - Same here as above in the Hard diff. Fixed
omg these rhythms are so complicated ;;
00:42:476 (9) - NC? okay
00:57:876 (2,1) - This is almost impossible to read. My suggestion is to stack it onto 00:56:876 (3) - this sliderhead. For me it looks great, I did it to hinder and to have emphasis on 00:57:876 (2) -
01:02:076 (4,1) - Stack? sure

[I See Stars]
00:06:476 (1,2,3,4) - (2,3) and (3,4) have the same spacing even though the rhythm is totally different. (2,3)'s spacing should be smaller than (3,4)'s. fixed
00:10:076 (2,3,4,5) - Same here with (4.5). I'm sure there's other instances of this so I won't point them all out. fixed
00:39:276 (1,2,1,2) - I understand this is an Extra, but space these closer together. They can be spaced farther than most other streams, but just make them closer. I do not think so, bpm is low
00:41:676 (1,2,3,4,5,6,1,2,3,4,5,6) - ;;;;; Please. Marianna.. space these closer.... Fixed as some people had asked me
01:03:276 (3,4,5,6) - ;; you can leave them farther apart than most, but... xD You know
Aaaaa Really Thanks !!!!
Rizen
you haven't fully answered my mod yet t_t
Topic Starter
Marianna

Rizen wrote:

you haven't fully answered my mod yet t_t
ah ya, i'll do it :3
Ringer
Hi, NM from my queue

General


Mapsets lacks a bit of variety imo
Timings points at 00:38:076 should be on all diffs, it's not on the easy
01:10:476 - Add clap ?

Easy


00:10:876(2) - Move a bit the note to the left to make the blanket with (3) better?
00:17:676(1,2) - Could blanket better
00:19:276 - You could map this with some slider tho nuh? Suggestion bc not much combos even tho I know it's just an easy
00:54:476(1,2,3) - Blanket between 1 and 2 can be improved

Normal


00:14:876(2,3) - Don't make it overlap tho ?
00:19:276 - Same remark than on easy
00:36:876(1,2) - Remove this pattern, and copy the pattern from 00:35:276(1,2) and arrange it to make it works with (3) which is good?

Hard


00:06:476 - 'til the break this is the same pattern repeating over and over again in the same way, don't you need to make it a bit more original in some way? I know it's a hard but it can already be boring tho
00:19:276 - Same remark than on easy
00:56:076(1,2) - Make the blanket better


Hyper


00:19:276 - Same remark than on easy

Insane


00:25:676(1) - Make the slider tail prettier ?
00:27:276(1) - Same but on the middle of the slider, sharp angles don't compliment your sliders tho
01:03:276(3) - Don't seems perfectly aligned like the 3 others, a bit upper ?
01:03:876(6) - Same
01:06:276(2) - Make it overlap with 01:03:876(6) somehow ?

I see stars

01:10:476(1) - Make it jump?

Short mod overall, bc good map overall even if some variety would be great :3
Topic Starter
Marianna

Ringer wrote:

Hi, NM from my queue

General


Mapsets lacks a bit of variety imo
Timings points at 00:38:076 should be on all diffs, it's not on the easy The easy difficulty is the one that does not need these points
01:10:476 - Add clap ? i dont think so

Easy


00:10:876(2) - Move a bit the note to the left to make the blanket with (3) better? I do not like blankets we barely see
00:17:676(1,2) - Could blanket better
00:19:276 - You could map this with some slider tho nuh? Suggestion bc not much combos even tho I know it's just an easy This part has very strange and irregular rhythms to be mapped in easy difficulties
00:54:476(1,2,3) - Blanket between 1 and 2 can be improved

Normal


00:14:876(2,3) - Don't make it overlap tho ?
00:19:276 - Same remark than on easy
00:36:876(1,2) - Remove this pattern, and copy the pattern from 00:35:276(1,2) and arrange it to make it works with (3) which is good?

Hard


00:06:476 - 'til the break this is the same pattern repeating over and over again in the same way, don't you need to make it a bit more original in some way? I know it's a hard but it can already be boring tho
00:19:276 - Same remark than on easy
00:56:076(1,2) - Make the blanket better


Hyper


00:19:276 - Same remark than on easy

Insane


00:25:676(1) - Make the slider tail prettier ? fixed
00:27:276(1) - Same but on the middle of the slider, sharp angles don't compliment your sliders tho
01:03:276(3) - Don't seems perfectly aligned like the 3 others, a bit upper ?
01:03:876(6) - Same
01:06:276(2) - Make it overlap with 01:03:876(6) somehow ?

I see stars

01:10:476(1) - Make it jump?

Short mod overall, bc good map overall even if some variety would be great :3
Thanks!! The ones that did not respond I did not accept
Jonarwhal
irc log
16:00 Jonawaga: Mari~
16:00 Marianna: Hey :3
16:01 Jonawaga: can I give you your mod in game?
16:01 Marianna: Ya!
16:01 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:03 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:03 Jonawaga: HP 2?
16:05 Marianna: Well, I always use this pattern, I do not think I need adjustments, but ill put
16:05 Jonawaga: ok
16:05 Jonawaga: is there a higher quality .mp3 file?
16:05 Jonawaga: 128kbps is quite low
16:06 Marianna: aa i picked this mp3 from other map ;-;
16:06 Jonawaga: ah
16:06 Jonawaga: it was a bad other map then
16:06 Marianna: I'll ask to a friend to ajust the mp3 with the original song
16:07 Jonawaga: I can do that if you want
16:07 Jonawaga: ...
16:07 Marianna: Really? :D
16:08 Jonawaga: i can try
16:08 Marianna: It will be good :3
16:09 Marianna: But I would download from youtube to send it to him and would have to leave what is equal, or at least similar :<
16:10 Jonawaga: holdon
16:10 Jonawaga: i almost got it
16:10 Jonawaga: I got 320 kbps!!!
16:10 Marianna: Yay!!!
16:17 Jonawaga: i'll keep modding while i wait for that
16:18 Marianna: okay
16:19 Jonawaga: 00:51:276 (1,2,1) - blanket between 1 and 1?
16:20 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:20 Jonawaga: 00:55:676 (2,1) - fix blanket...
16:21 Marianna: 00:55:676 (2,1) - fixed
16:22 Jonawaga: thanks
16:22 Jonawaga: ok, I think you used to many NC
16:22 Jonawaga: can you remove half of them?
16:23 Marianna: sure
16:23 Jonawaga: ok thank you
16:24 Marianna: fixed
16:24 Jonawaga: 00:43:276 - timing point is unneccesary, it changes nothing
16:25 Jonawaga: you can remove it if you want
16:25 Marianna: removed
16:25 Jonawaga: every difficulty
16:29 Jonawaga: done?
16:30 Marianna: some diffs have 0.75x 00:43:276 - here
16:30 Jonawaga: ahkay
16:30 Jonawaga: makes sense
16:31 *Jonawaga is editing [https://osu.ppy.sh/b/1185673 Tony Igy - Astronomia (Laeko Cover) [Normal]]
16:31 Jonawaga: and in normal
16:31 Marianna: removed
16:31 Jonawaga: the mass of green lines you have 00:38:176 - here is unneccesary
16:32 Jonawaga: because they don't touch any objects
16:33 Marianna: removed
16:33 Jonawaga: ok
16:33 Jonawaga: hard too?
16:33 Marianna: okay fixed
16:34 Jonawaga: good
16:37 Jonawaga: 00:38:476 (1,2,3,4,1,2,3,4,1) -
16:37 Jonawaga: .np
16:37 *Jonawaga is editing [https://osu.ppy.sh/b/1185673 Tony Igy - Astronomia (Laeko Cover) [Normal]]
16:37 Jonawaga: lol
16:37 Jonawaga: 00:38:476 (1,2,3,4,1,2,3,4,1) - difficulty spike?
16:38 Jonawaga: in normal
16:38 Marianna: for me this is normal k, its slow
16:38 Jonawaga: 7150 bpm isn't that slow
16:38 Jonawaga: 150*
16:39 Jonawaga: 00:40:076 (3) - can you change this to just a circle?
16:41 Marianna: it will break the pattern :/
16:41 Jonawaga: ok keep it then
16:42 Jonawaga: 00:50:476 (2,1,2) - fix the stack
16:42 Marianna: fixed
16:45 Jonawaga: 00:52:076 (2,3,1) - i wish you made that symmetrical ;w;
16:46 Jonawaga: ok...
16:46 Marianna: fixed
16:47 Jonawaga: what
16:47 Jonawaga: how
16:49 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
16:50 Jonawaga: 00:49:476 (4) - fix stack
16:51 Marianna: http://osu.ppy.sh/ss/8147087
16:52 Jonawaga: plz
16:52 Jonawaga: https://puu.sh/vXkDr/0e2b9b635d.jpg
16:52 Jonawaga: https://puu.sh/vXkDp/e218728d85.jpg
16:53 Jonawaga: you could have kept the structure very simply
16:55 Marianna: xD
16:55 Jonawaga: anyway
16:55 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
16:55 Jonawaga: 00:40:076 (1,2,3,4,1) - this placement is confusing
16:55 Marianna: lol why?
16:55 Jonawaga: the overlap could make players think they're too close
16:56 Jonawaga: but they're the same lenghth as before
16:56 Jonawaga: and
16:56 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
16:56 Jonawaga: 00:49:476 (4) - did you fix this stack?
16:57 Marianna: fixed
17:05 Jonawaga: ah sorry
17:06 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
17:06 Jonawaga: 00:50:476 (3,4) - how is the player supposed to know that these are 1/2 apart?
17:06 Jonawaga: ah sorry that wording was pretty rude owo
17:06 Jonawaga: 00:50:476 (3,4) -
17:06 Jonawaga: the spacing here could be confusing since they overlap and it looks like they are 1/4 apart
17:07 Jonawaga: I think they should have more spacing so that they look more 1/2 apart
17:07 Marianna: its okay xD, fixed
17:07 Jonawaga: ty
17:07 Jonawaga: 00:54:476 (1,2) - same thing
17:08 Jonawaga: we''re in hyper
17:08 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
17:08 Marianna: fix
17:08 Jonawaga: thanks
17:09 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
17:09 Jonawaga: in hard
17:09 Jonawaga: 01:00:876 (1,1) - stack these
17:10 Jonawaga: 01:00:876 (1,2,3) - then make these symmetrical and it'll be great
17:10 Marianna: symmetrical?
17:11 Jonawaga: https://puu.sh/vXlQc/12b002f639.jpg
17:11 Jonawaga: like that
17:11 Jonawaga: of course with better stacking lol
17:14 Jonawaga: what happened?
17:14 Marianna: rip my bancho ;-;
17:14 Jonawaga: aw ;w;
17:14 Marianna: but, i like my way :/
17:14 Jonawaga: ok then keep it
17:16 Jonawaga: and
17:16 Jonawaga: upload~
17:16 Marianna: Oh, this ia all? Thanks :3
17:17 Jonawaga: nah...
17:17 Marianna: xD
17:17 Jonawaga: I'm still waiting on my friend to finish the mp3
17:18 Marianna: Oh okay :3
17:23 Jonawaga: ok
17:33 Jonawaga: ok
17:33 Marianna: done? :3
17:33 Jonawaga: do you know how to apply a new mp3 file?
17:35 Marianna: Replace the files?
17:35 Jonawaga: yesh
17:35 Jonawaga: but also you have to fix the offset
17:35 Marianna: oh
17:36 Jonawaga: https://puu.sh/vXnge/c56ab35906.png
17:36 Jonawaga: select all the timing points
17:36 Jonawaga: and write "-76"
17:36 Marianna: okay
17:36 Jonawaga: does that make sense?
17:36 Marianna: ya ya
17:37 Jonawaga: then you select all notes (ctrl+a) and drag into place
17:37 Jonawaga: https://puu.sh/vXn97/3ea2894355.mp3
17:37 Jonawaga: there's the .mp3 file, good luck~
17:37 Marianna: Thanks <3 <3
17:38 Jonawaga: no problem
17:42 Marianna: This mp3 is too long :/
17:42 Jonawaga: oh
17:44 Jonawaga: https://puu.sh/vXnHS/0aa0e4e91b.mp3
17:44 Jonawaga: try this version
17:45 Jonawaga: is that any better?
17:45 Marianna: let me see
17:46 Marianna: Ia its better
17:46 Marianna: Thanks :3
17:46 Jonawaga: ok
17:47 Jonawaga: upload it?
17:49 Marianna: one sec
17:53 Jonawaga: thank you~
17:54 Marianna: Done!
17:54 Marianna: Really thanks :3
Topic Starter
Marianna

Jonawaga wrote:

irc log
16:00 Jonawaga: Mari~
16:00 Marianna: Hey :3
16:01 Jonawaga: can I give you your mod in game?
16:01 Marianna: Ya!
16:01 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:03 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:03 Jonawaga: HP 2?
16:05 Marianna: Well, I always use this pattern, I do not think I need adjustments, but ill put
16:05 Jonawaga: ok
16:05 Jonawaga: is there a higher quality .mp3 file?
16:05 Jonawaga: 128kbps is quite low
16:06 Marianna: aa i picked this mp3 from other map ;-;
16:06 Jonawaga: ah
16:06 Jonawaga: it was a bad other map then
16:06 Marianna: I'll ask to a friend to ajust the mp3 with the original song
16:07 Jonawaga: I can do that if you want
16:07 Jonawaga: ...
16:07 Marianna: Really? :D
16:08 Jonawaga: i can try
16:08 Marianna: It will be good :3
16:09 Marianna: But I would download from youtube to send it to him and would have to leave what is equal, or at least similar :<
16:10 Jonawaga: holdon
16:10 Jonawaga: i almost got it
16:10 Jonawaga: I got 320 kbps!!!
16:10 Marianna: Yay!!!
16:17 Jonawaga: i'll keep modding while i wait for that
16:18 Marianna: okay
16:19 Jonawaga: 00:51:276 (1,2,1) - blanket between 1 and 1?
16:20 *Jonawaga is editing [https://osu.ppy.sh/b/1185669 Tony Igy - Astronomia (Laeko Cover) [Easy]]
16:20 Jonawaga: 00:55:676 (2,1) - fix blanket...
16:21 Marianna: 00:55:676 (2,1) - fixed
16:22 Jonawaga: thanks
16:22 Jonawaga: ok, I think you used to many NC
16:22 Jonawaga: can you remove half of them?
16:23 Marianna: sure
16:23 Jonawaga: ok thank you
16:24 Marianna: fixed
16:24 Jonawaga: 00:43:276 - timing point is unneccesary, it changes nothing
16:25 Jonawaga: you can remove it if you want
16:25 Marianna: removed
16:25 Jonawaga: every difficulty
16:29 Jonawaga: done?
16:30 Marianna: some diffs have 0.75x 00:43:276 - here
16:30 Jonawaga: ahkay
16:30 Jonawaga: makes sense
16:31 *Jonawaga is editing [https://osu.ppy.sh/b/1185673 Tony Igy - Astronomia (Laeko Cover) [Normal]]
16:31 Jonawaga: and in normal
16:31 Marianna: removed
16:31 Jonawaga: the mass of green lines you have 00:38:176 - here is unneccesary
16:32 Jonawaga: because they don't touch any objects
16:33 Marianna: removed
16:33 Jonawaga: ok
16:33 Jonawaga: hard too?
16:33 Marianna: okay fixed
16:34 Jonawaga: good
16:37 Jonawaga: 00:38:476 (1,2,3,4,1,2,3,4,1) -
16:37 Jonawaga: .np
16:37 *Jonawaga is editing [https://osu.ppy.sh/b/1185673 Tony Igy - Astronomia (Laeko Cover) [Normal]]
16:37 Jonawaga: lol
16:37 Jonawaga: 00:38:476 (1,2,3,4,1,2,3,4,1) - difficulty spike?
16:38 Jonawaga: in normal
16:38 Marianna: for me this is normal k, its slow
16:38 Jonawaga: 7150 bpm isn't that slow
16:38 Jonawaga: 150*
16:39 Jonawaga: 00:40:076 (3) - can you change this to just a circle?
16:41 Marianna: it will break the pattern :/
16:41 Jonawaga: ok keep it then
16:42 Jonawaga: 00:50:476 (2,1,2) - fix the stack
16:42 Marianna: fixed
16:45 Jonawaga: 00:52:076 (2,3,1) - i wish you made that symmetrical ;w;
16:46 Jonawaga: ok...
16:46 Marianna: fixed
16:47 Jonawaga: what
16:47 Jonawaga: how
16:49 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
16:50 Jonawaga: 00:49:476 (4) - fix stack
16:51 Marianna: http://osu.ppy.sh/ss/8147087
16:52 Jonawaga: plz
16:52 Jonawaga: https://puu.sh/vXkDr/0e2b9b635d.jpg
16:52 Jonawaga: https://puu.sh/vXkDp/e218728d85.jpg
16:53 Jonawaga: you could have kept the structure very simply
16:55 Marianna: xD
16:55 Jonawaga: anyway
16:55 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
16:55 Jonawaga: 00:40:076 (1,2,3,4,1) - this placement is confusing
16:55 Marianna: lol why?
16:55 Jonawaga: the overlap could make players think they're too close
16:56 Jonawaga: but they're the same lenghth as before
16:56 Jonawaga: and
16:56 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
16:56 Jonawaga: 00:49:476 (4) - did you fix this stack?
16:57 Marianna: fixed
17:05 Jonawaga: ah sorry
17:06 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
17:06 Jonawaga: 00:50:476 (3,4) - how is the player supposed to know that these are 1/2 apart?
17:06 Jonawaga: ah sorry that wording was pretty rude owo
17:06 Jonawaga: 00:50:476 (3,4) -
17:06 Jonawaga: the spacing here could be confusing since they overlap and it looks like they are 1/4 apart
17:07 Jonawaga: I think they should have more spacing so that they look more 1/2 apart
17:07 Marianna: its okay xD, fixed
17:07 Jonawaga: ty
17:07 Jonawaga: 00:54:476 (1,2) - same thing
17:08 Jonawaga: we''re in hyper
17:08 *Jonawaga is editing [https://osu.ppy.sh/b/1185674 Tony Igy - Astronomia (Laeko Cover) [Hyper]]
17:08 Marianna: fix
17:08 Jonawaga: thanks
17:09 *Jonawaga is editing [https://osu.ppy.sh/b/1185670 Tony Igy - Astronomia (Laeko Cover) [Hard]]
17:09 Jonawaga: in hard
17:09 Jonawaga: 01:00:876 (1,1) - stack these
17:10 Jonawaga: 01:00:876 (1,2,3) - then make these symmetrical and it'll be great
17:10 Marianna: symmetrical?
17:11 Jonawaga: https://puu.sh/vXlQc/12b002f639.jpg
17:11 Jonawaga: like that
17:11 Jonawaga: of course with better stacking lol
17:14 Jonawaga: what happened?
17:14 Marianna: rip my bancho ;-;
17:14 Jonawaga: aw ;w;
17:14 Marianna: but, i like my way :/
17:14 Jonawaga: ok then keep it
17:16 Jonawaga: and
17:16 Jonawaga: upload~
17:16 Marianna: Oh, this ia all? Thanks :3
17:17 Jonawaga: nah...
17:17 Marianna: xD
17:17 Jonawaga: I'm still waiting on my friend to finish the mp3
17:18 Marianna: Oh okay :3
17:23 Jonawaga: ok
17:33 Jonawaga: ok
17:33 Marianna: done? :3
17:33 Jonawaga: do you know how to apply a new mp3 file?
17:35 Marianna: Replace the files?
17:35 Jonawaga: yesh
17:35 Jonawaga: but also you have to fix the offset
17:35 Marianna: oh
17:36 Jonawaga: https://puu.sh/vXnge/c56ab35906.png
17:36 Jonawaga: select all the timing points
17:36 Jonawaga: and write "-76"
17:36 Marianna: okay
17:36 Jonawaga: does that make sense?
17:36 Marianna: ya ya
17:37 Jonawaga: then you select all notes (ctrl+a) and drag into place
17:37 Jonawaga: https://puu.sh/vXn97/3ea2894355.mp3
17:37 Jonawaga: there's the .mp3 file, good luck~
17:37 Marianna: Thanks <3 <3
17:38 Jonawaga: no problem
17:42 Marianna: This mp3 is too long :/
17:42 Jonawaga: oh
17:44 Jonawaga: https://puu.sh/vXnHS/0aa0e4e91b.mp3
17:44 Jonawaga: try this version
17:45 Jonawaga: is that any better?
17:45 Marianna: let me see
17:46 Marianna: Ia its better
17:46 Marianna: Thanks :3
17:46 Jonawaga: ok
17:47 Jonawaga: upload it?
17:49 Marianna: one sec
17:53 Jonawaga: thank you~
17:54 Marianna: Done!
17:54 Marianna: Really thanks :3
Really Thanks <3
snyviper
You seem to have messed up on the Beatmap offset, it's set to zero. Try to change it to 5.668 and rescale whatever inherited points are necessary.
Topic Starter
Marianna

snyviper wrote:

You seem to have messed up on the Beatmap offset, it's set to zero. Try to change it to 5.668 and rescale whatever inherited points are necessary.
Acho que você se confundiu com o MP3 antigo xD
riffy
Hey, as requested.

[General]
  1. I am fairly sure that you can convert the background to jpeg and save some disk space without losing any image quality.
  2. Also, you could add a tag Short Cut Version to the tags, just in case somebody uses this tag to find maps.
[Easy]
  1. 00:08:000 (3,4) - I would rather use two 1/1 sliders to match the bass lines better. Besides, the beat on 00:09:200 - is too weak for a circle.
    Note: 00:11:200 (3,4) - 00:17:600 (3,4) - 00:46:400 (3,4) - 00:49:600 (3,4) - same here. // Alternatively, you can try replacing 1/1 sliders with indicudual circles.

    I generally feel like you oversimplified the rhythm and left a few strong beats unclickable. It is very basic, but it can follow the song more accurately and still stay basic.
[Normal]
  1. HP Drain could be set to 4 to match the balancing of the spread better. Additionally, it would make more sense with the more or less simple rhythm.
  2. 00:17:600 (1) - and 00:18:400 (3) - let us try two 1/2 slider instead? There are two bass sounds supported with drums, probably something like this to match the bass beats.
  3. 00:37:600 (3) - the slider feels off due to the cut-off 00:37:800 - here. Perhaps, one more 1/2 slider? here
    Note: two circle could do just as fine, too! The idea is to separate the beats on white ticks.
  4. 00:54:200 (4) - the circle feels overdone as the actual peak sound is on 00:54:000. Bascially, you really shouldn't map a weaker beat with a circle when a stronger one before is mapped with a slidertail.
  5. 00:56:000 (1,1,3) - minor -pretty sure all three of these were meant to be parallel. This would give the pattern a more structured look.
    Note: 01:05:600 (1,1) - same here, I'd say.

    It's a shame you didn't add any spinners to make scores vary. But apart from that and a few visual things it's an okay difficulty. I like it.
[Hard]
  1. 00:06:800 (2,3,4) - let's try to Ctrl+G these three. We'll ease players into 1/4 patterns and make the thing easier. And we'll also stress 00:07:400 as it feels like it could use something to click on.
    Note: the first pattern is somewhat different from the foloowing ones, so it'd fit with the rhythm as well.
  2. 00:42:400 (3) - split this one into two sliders for more consistent and easier readable rhythm?
  3. 00:45:600 (2,3,1) - thejump here stresses (3) as players speed up to hit it, but the stronger beats are (2) and (1). Perhaps a pattern like this?
    Note: 00:52:000 (2,3,1) - 00:55:200 (2,3,1) - 01:02:400 (1,2,3) - same.
  4. 00:57:400 (4,1,2) - new combos aside, they feel and flow the same way. Why not replace (3,4) with two 1/2 sliders? This would make circles contrast more. example

    I feel like jumps should be more intuitively understandable as players are meant to be relatively new to spacing changes.
[Hyper]
  1. 00:06:700 (2,3) - try a slider here? It feels better and it helps to be more consistent with the snare line 00:08:300 (2) - and patterns like this one.
    Note: or you might use a slider for the first pattern and then start using doubles as some kind of a rhythm introduction.
  2. 00:40:400 (2,3,4) - these sliders are placed in a misleading way. I would place them in a way that'd suggest the number of repeats in a more obvious way. rough example
  3. 00:41:600 (1,2,3,4,5,6,7,8,1) - I feel like a part of these in the beginning of the stream should be replaced with sliders to keep things more reasonable. This is not an Insane difficulty yet.
  4. 00:52:000 (3,4,1) - the same kind of spacing issue as on Hard. You emphasise (4) as it is the object that has a jump, but the stronger beats are on (3) and (1). Applies to similar patterns.
    Note: 00:55:000 (2,3) - in this case the two sliders are equally strong and should probably be spaced identically.

    A few things could be done better, but it's still an okay difficulty.
[Insane]
  1. 00:24:800 (4,5) - proably could use a small jump to highligh (5).
  2. 00:26:400 - both vocals and the instruments have a very audible peak here. I'd split the slider and finish it here, plus add a circle to 00:26:800 -
    Note: 00:27:200 (1) - same.
  3. 00:35:000 (7,1) - I think it'd be better to space it the same way most of the previous 1/4s were spaced. A sudden spacing change can be a bit misleading.
    Note: 00:36:800 (1,2) - same.
  4. 00:39:600 (13,14) - suddenly adding sliders here feels pretty confusing.I'd probably mix a few sliders in the whole 00:38:400 (1,2,3,4,5,6,7,8,9,10,11,12) - stream.
    Note: you might as well add some extra new combos to keep things more playable and readable.
  5. 00:43:200 (1,2) - circles would represent the drums better and make the rhythm more challenging. Which would fit with the concept of the difficulty.
  6. 00:57:200 (5,6,1) - (1) breaks the dynamic of the pattern and doesn't work well. Try to space it further as to keep the intensity of the jumps and make the 6-1 transition more natural.

    I am kind of in doubt about the long streams, but I feel like the rest was really well-done.
[I See Stars]
  1. 00:42:300 (2,3,4,5,6,1) - I really don't feel like the 1/4 jumps are playable. I'd probably space them closer as they are still meant to be played as a stream, I believe. Something similar to 01:06:400 (3,4,5,6,7) - perhaps.
  2. 00:51:200 (1,2) - probably should be a jump to stress the bass line. You seemed to follow that line in other patterns.

    Woohoo!
I feel like the easier difficulties could use some more work. Overall it is definetely not bad.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Marianna

Bakari wrote:

Hey, as requested.

[General]
  1. I am fairly sure that you can convert the background to jpeg and save some disk space without losing any image quality.
  2. Also, you could add a tag Short Cut Version to the tags, just in case somebody uses this tag to find maps.
[Easy]
  1. 00:08:000 (3,4) - I would rather use two 1/1 sliders to match the bass lines better. Besides, the beat on 00:09:200 - is too weak for a circle.
    Note: 00:11:200 (3,4) - 00:17:600 (3,4) - 00:46:400 (3,4) - 00:49:600 (3,4) - same here. // Alternatively, you can try replacing 1/1 sliders with indicudual circles. fixed

    I generally feel like you oversimplified the rhythm and left a few strong beats unclickable. It is very basic, but it can follow the song more accurately and still stay basic.
[Normal]
  1. HP Drain could be set to 4 to match the balancing of the spread better. Additionally, it would make more sense with the more or less simple rhythm.
    okay
  2. 00:17:600 (1) - and 00:18:400 (3) - let us try two 1/2 slider instead? There are two bass sounds supported with drums, probably something like this to match the bass beats. fixed
  3. 00:37:600 (3) - the slider feels off due to the cut-off 00:37:800 - here. Perhaps, one more 1/2 slider? here
    Note: two circle could do just as fine, too! The idea is to separate the beats on white ticks. fixed
  4. 00:54:200 (4) - the circle feels overdone as the actual peak sound is on 00:54:000. Bascially, you really shouldn't map a weaker beat with a circle when a stronger one before is mapped with a slidertail. i just want to keep the consistency 01:05:600 (1,2,3,4,1) -
  5. 00:56:000 (1,1,3) - minor -pretty sure all three of these were meant to be parallel. This would give the pattern a more structured look.
    Note: 01:05:600 (1,1) - same here, I'd say. I think it would be better to continue with this, it would be a lot of work for something not seen much

    It's a shame you didn't add any spinners to make scores vary. But apart from that and a few visual things it's an okay difficulty. I like it.
[Hard]
  1. 00:06:800 (2,3,4) - let's try to Ctrl+G these three. We'll ease players into 1/4 patterns and make the thing easier. And we'll also stress 00:07:400 as it feels like it could use something to click on. fixed
    Note: the first pattern is somewhat different from the foloowing ones, so it'd fit with the rhythm as well.
  2. 00:42:400 (3) - split this one into two sliders for more consistent and easier readable rhythm? fixed
  3. 00:45:600 (2,3,1) - thejump here stresses (3) as players speed up to hit it, but the stronger beats are (2) and (1). Perhaps a pattern like this? I would like to keep this
    Note: 00:52:000 (2,3,1) - 00:55:200 (2,3,1) - 01:02:400 (1,2,3) - same.
  4. 00:57:400 (4,1,2) - new combos aside, they feel and flow the same way. Why not replace (3,4) with two 1/2 sliders? This would make circles contrast more. example This way, it's better, to emphasize here 00:57:800 -

    I feel like jumps should be more intuitively understandable as players are meant to be relatively new to spacing changes.
[Hyper]
  1. 00:06:700 (2,3) - try a slider here? It feels better and it helps to be more consistent with the snare line 00:08:300 (2) - and patterns like this one.
    Note: or you might use a slider for the first pattern and then start using doubles as some kind of a rhythm introduction. fixed
  2. 00:40:400 (2,3,4) - these sliders are placed in a misleading way. I would place them in a way that'd suggest the number of repeats in a more obvious way. rough example fixed
  3. 00:41:600 (1,2,3,4,5,6,7,8,1) - I feel like a part of these in the beginning of the stream should be replaced with sliders to keep things more reasonable. This is not an Insane difficulty yet. I would like to leave it this way, so it does not miss the excuse and it continues with a moderate difficulty and with an easy stream
  4. 00:52:000 (3,4,1) - the same kind of spacing issue as on Hard. You emphasise (4) as it is the object that has a jump, but the stronger beats are on (3) and (1). Applies to similar patterns.
    Note: 00:55:000 (2,3) - in this case the two sliders are equally strong and should probably be spaced identically.

    A few things could be done better, but it's still an okay difficulty.
[Insane]
  1. 00:24:800 (4,5) - proably could use a small jump to highligh (5). fix
  2. 00:26:400 - both vocals and the instruments have a very audible peak here. I'd split the slider and finish it here, plus add a circle to 00:26:800 - I would like to leave a "calm" part here
    Note: 00:27:200 (1) - same.
  3. 00:35:000 (7,1) - I think it'd be better to space it the same way most of the previous 1/4s were spaced. A sudden spacing change can be a bit misleading. fixed i think
    Note: 00:36:800 (1,2) - same.
  4. 00:39:600 (13,14) - suddenly adding sliders here feels pretty confusing.I'd probably mix a few sliders in the whole 00:38:400 (1,2,3,4,5,6,7,8,9,10,11,12) - stream. im following the vocal :/
    Note: you might as well add some extra new combos to keep things more playable and readable.
  5. 00:43:200 (1,2) - circles would represent the drums better and make the rhythm more challenging. Which would fit with the concept of the difficulty. okay
  6. 00:57:200 (5,6,1) - (1) breaks the dynamic of the pattern and doesn't work well. Try to space it further as to keep the intensity of the jumps and make the 6-1 transition more natural. okay

    I am kind of in doubt about the long streams, but I feel like the rest was really well-done.
[I See Stars]
  1. 00:42:300 (2,3,4,5,6,1) - I really don't feel like the 1/4 jumps are playable. I'd probably space them closer as they are still meant to be played as a stream, I believe. Something similar to 01:06:400 (3,4,5,6,7) - perhaps. fixed
  2. 00:51:200 (1,2) - probably should be a jump to stress the bass line. You seemed to follow that line in other patterns. fixed

    Woohoo!
I feel like the easier difficulties could use some more work. Overall it is definetely not bad.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks a lot Bakari!
Net0
Eu demoro pra moddar x.x

[Easy]
  1. Não entendi muito bem esse new combo 00:06:400 (1,2,3,4,1,2,1,1) - ; começou pegando duas medidas inteiras 00:06:400 (1,2,3,4) – e logo na sequencia começou a separar pra cada tick brando grande 00:09:600 (1,2,1) – e depois mudou de novo 00:11:200 (1,1) – dentro da mesma medida. Sugiro modificar isso.
[Normal]
  1. 00:14:400 (1,2,3) – foi o único pattern de toda a intro 00:06:400 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7,1) – que teve overlap. Todos os patterns similares de dois sliders 1/2 seguidos 00:06:400 (1,2,3) -/00:11:200 (1,2,3) -/00:12:800 (1,2,3) -/00:16:000 (1,2,3) - . Acho que poderia manter essa consistência.

[Hard]
  1. Eu achei esse pattern bem dificil e exagerado para a intro do mapa 00:06:800 (2,3,4,5) - , além de ter uma dificuldade que beira a do kiai, é o início do mapa e esse ritmo não foi usado em nenhuma outra parte da intro 00:06:400 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) -
  2. A falta de objeto ali ficou muito off na minha opinião. É uma seção intensa e colocar o 1/1 ali ficou muito sem nexo com a natureza de build up da seção.
  3. NC aqui foi para o que exatamente? 00:57:600 (1,2) -
[Hyper]
  1. O hitsound usando o clap aqui 00:41:600 (1,2,3,4,5,6,7,8,9) – ficou muito alto e não tá realmente condizente com a música na minha opinião. Melhor usar um custom no lugar ou alterar o volume, tá se sobrepondo demais e não está realmente combinando com a música.

[Insane]
  1. Famoso mod de blanket 00:19:200 (1,1) - ; ajusta o final do 00:20:800 (1) -
  2. O hitsounding dá a entender que essa stream 00:42:400 (5,6,7,8,9,10,11,12,13) – é mais intensa do que essa 00:43:800 (16,17,18,19,20,21,22,23,24,25) – ao passo que a segunda está mais enfaticamente mapeada dado o spacing e o formato dela se comparado com a primeira.
  3. Na diff anterior essa mesma seção de jumps 01:07:800 (2,3,4,5) – estava mais intensa se comparada como foi mapeada na insane. Sugiro aumentar o spacing ou usar pattern similar ou mais difícil.
[I see stars]
  1. É bem subjetivo, mas acho que a stream da diff anterior no lugar dessa seção 00:41:600 (1,2,3,1,1,1) – foi muito mais impactante, especialmente porque possibilita o contraste com uma possível seção de kicksliders posterior 00:43:200 (1,2,3,4,5,6,7) -. Resumindo usar uma stream primeiro e na sequência que a música diminui de intensidade usar kick sliders espaçados parece mais adequado para fazer uma build-up.

O set me parece bom o suficiente pra tentar rank, pena que tenha sido graved.
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