I know this may duplicate but previous post is locked and past 6 years still nothing changed so I decided to write a new topic. (t/52873?hilit=free+ar)
Currently osu!standard's ar system is not good. As I know, on every other rhythm game, it does not matter what approach speed of note is. And every rhythm game provides a feature to change approach rates as I know. They provide that feature because someone can prefer slow notes while others prefer fast ones and a note's speed have nothing to do with real map. All users are playing same map whether notes are fast or not. It is totally different from changing OD, CS because it indicates different map. And, if you think adjusting ar is breaking balance or ruins a map, then you should ban all players using gamma adjust because it changes approach rate recognized by your eyes.
Even ctb and taiko's original game (each EZ2Catch, Taiko no tatsujin) provides approach rate adjusting. Only standard's original (Ouendan) don't have one because it doesn't have many maps and it's difficulty distribution is not wide.
Games that should not provide adjustable approach rate are shooting game, not a rhythm game..
To short : make ar user customizable.
Currently osu!standard's ar system is not good. As I know, on every other rhythm game, it does not matter what approach speed of note is. And every rhythm game provides a feature to change approach rates as I know. They provide that feature because someone can prefer slow notes while others prefer fast ones and a note's speed have nothing to do with real map. All users are playing same map whether notes are fast or not. It is totally different from changing OD, CS because it indicates different map. And, if you think adjusting ar is breaking balance or ruins a map, then you should ban all players using gamma adjust because it changes approach rate recognized by your eyes.
Even ctb and taiko's original game (each EZ2Catch, Taiko no tatsujin) provides approach rate adjusting. Only standard's original (Ouendan) don't have one because it doesn't have many maps and it's difficulty distribution is not wide.
Games that should not provide adjustable approach rate are shooting game, not a rhythm game..
To short : make ar user customizable.