yo uh
this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.
hysteria00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like
this maybe.
00:05:274 (1,2,3,4,5,6,7,8) - this stream is the only one in the map that doesn't emphasize the change in sound at 00:05:634 (5). maybe pattern like
this flows similarly but also has that small jerk at 00:05:634 (5)
00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like
this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 00:21:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it).
00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern.
00:45:514 (4,5,6) - ^ etc etc for the other instances of this pattern like 00:51:262 (4,5,6) im not gonna spam u with them
01:05:633 (1) - same as 00:04:556 (1)
01:17:130 (1) - ^
01:30:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern makes me cream a lil. it would make me cream a lot if u stacked 01:30:603 (4) and 01:32:399 (2)
panic but not at the discojust in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns.
00:04:556 (1,2,3) - this plays like shit. 00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.
00:10:574 (2) - maybe have this overlap the
start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider
00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.
all these ^ also apply to the corresponding sections in the other instance of this musical stuff
frightnot much here but uh
00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR.
01:24:316 (1,2,3,4,1,2,3,4,1,2,3,4) - seriously bro this is literally 250+ singletaps in a row.
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rest of diffs look good. sweet song fun maps. mostly polish suggestions with the exception of that one pattern switch thing.