how soon can you have it done?Kaifin wrote:
Can I Make An Extra Diff My Man
edit: He's Gonna Do It The Absolute Madman!
how soon can you have it done?Kaifin wrote:
Can I Make An Extra Diff My Man
thanks my manSu1fu7 wrote:
short mod[Comfort][Panic]
- 00:34:736 (1,2) - I'd suggest replace these with two 1/2 slider, since 00:35:454 - is strong beat (and at the same time 00:35:813 doesnt have anything that stands out to make here note). Same goes to 00:51:981 (1,2) - 00:46:233 (1,2) - i prefer to keep how it is since the snare playts on the end of the slider and its a good way to start the measure, it also lines up with vocals
- 01:35:094 (4,5) - 01:35:453 (5,1) - Could make distance between those same. they are the same, its just coordinate rounding making it seem wrong
last note of the pattern doesn't have much energy, its nearly identical to 2, i think the spacing is fine, it emphasizes when the snare hits more than anything
- Check AiMod, theres one unsnapped object at the end fixed
- 00:29:706 (1,2,3,4) - From here to 00:33:298 (1,2,3,4) - idk did you did this on purpose or not but these things is not "perfectly linear" like same patterns before and at the end fixed
- 00:33:298 (1,2,3,4) - Maybe space these a bit more since drum getting more intense here want to keep it consistent
- 00:34:736 (1,2) - In my opinion something like this would work better here will consider though i think it emphasizes the wrong things, not sure :thinking:
- 00:45:873 (5) - I'd move this one to the right a bit for better flow looks visually worse but might change, i think both are acceptable
- 00:51:622 (5) - And this one to the bottom not sure what you mean?
- 01:02:040 (1,2,3,4) - Maybe try something like this or something with similar spacing between those to too cluttered, i want obtuse and 'jieusieu'-esque flow for this map.
01:23:597 (1,2,3,4) - ? (i think spacing between 01:02:040 (1,2) - and 01:02:399 (3,4) - shouldnt be the same since (4) is last note of this pattern and with your current pattern its not really emphasized)
celerih wrote:
Holy shit this is hard to mod. You did an incredible job on this map. You have created the ultimate un-moddable map. There's very little wrong with it and the song makes everyone run away. Good luck ranking this ecks dee
Here's metadata source if anyone wants to get it (always handy to have nearby) https://terriblerecords.bandcamp.com/album/end-tomorrow
One thing I'll say is fix your banner fix your browser!!!!![Comfort ]
- Didn't find anything here
[Restlessness ]
- Didn't find anything here either
[Anxiety ]
- 00:01:322 (3,4) - These should also be stacks, or maybe not... i think its better for diffspread to introduce jumps but will keep in mind as idea
- 00:11:023 (1,4) - Avoid overlaps like this grid snap just fuck my life up
- 00:18:209 (4,5,6) - Also this is very picky but it's not properly lined up here stacks just fuck my life up
- 00:08:149 (1,2,4) - The overlap returns... how spooky changing CS just fuck my life up
[Fright ]
- 00:33:298 (1,2,3,4) - This is the only one with a slight curve. osu rounding system just fuck my life up
- 00:45:873 (5) - Line up so the second part of the slider from a straight line to the circle a
- 02:10:304 (1) - Having this note more to the felt feels more natural to me i prefer the inward flow
[Panic ]
- 00:34:736 (1,3) - This kind of perfect overlap is unrankable, since the slider body from before isn't completely gone. Just move it slightly so it overlaps like with the overlaps that came before. This comes back a few times later in the map suck my dick RC
- 00:39:765 (4,5,6) - I think the biggest jump should be on the 00:40:125 (6) - , not 00:39:945 (5) - this would be better i disagree, for some reason this doesnt feel as good to me, though it seems more intuitive. i had this originally but playtesting made me change
- 00:45:514 (4,5,6) - the same applies here and in a couple other places. Ur a big boi you can find them :^) I Am A Child, Call 911, Help Me.
- 01:06:620 (4,5) - I find it weird that the spacing here is the same as 01:06:620 (4,5) - I think some kind of distinction should be made while the sound is more emphasized i think its best to keep consistent spacing for stream jumps
- 01:23:238 - Seems like you're mapping to nothing here, or at least to nothing you were previously following. Might just be me going deaf because of the song fixed
- A spinner from 02:10:393 - to 02:14:615 - you fit in nicely here. This applies to all diffs fk it why not
[Hysteria ]
- This diff is amazing changed everything
transcendental wrote:
yo uh
this song is sweet but im not quite as impressed with the set as celerih. each individual diff is pretty solid but i feel like the mapset could use more cohesiveness as a whole.
hysteria
00:04:556 (1) - i think the sound at 00:04:825 is strong enough to warrant a clickable object; pretty much all your other sliderends aren't mapped to anything but instead signify an extended sound and this is the only one that doesn't. you could do something cool with a 1/4 jump to help emphasize that snare more, like this maybe. it emphasizes the rhythm poorly
00:05:274 (1,2,3,4,5,6,7,8) - this stream is the only one in the map that doesn't emphasize the change in sound at 00:05:634 (5). maybe pattern like this flows similarly but also has that small jerk at 00:05:634 (5) stylistic choice. there is another stream where i do this, plus visually there is a difference between each half of the stream, and especially in how angled the flow is.
00:20:364 (1,2,3,4,1,2,3,4,1,2,3,4) - this increasing curvature pattern is sweet but ending it in a square is awkward, since it's the only time in the map you use a solo square. doing a pentagon without the fifth vertex like this would still fit the pattern of increasing curvature without uhh...being a square. also for extra edge you could make the fifth vertex at 00:20:903 (4) and then make 00:20:724 (3,4) 00:21:622 (4) 00:22:340 (4) a square (this square is okay because player can't see it). starts at 15 degrees and increments 35 degrees each time, the middle curve is perfectly in between the square and the first curve's curvature
00:39:765 (4,5,6) - these didn't read as 1/2 to me on the first playthrough. nc'ing at 00:39:765 (4) would help that but i understand if you don't want to break your pretty nc pattern. AR + SR make this pretty easily readable
00:45:514 (4,5,6) - ^ etc etc for the other instances of this pattern like 00:51:262 (4,5,6) im not gonna spam u with them i gotchu fam
01:05:633 (1) - same as 00:04:556 (1) a
01:17:130 (1) - ^ a
01:30:064 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this pattern makes me cream a lil. it would make me cream a lot if u stacked 01:30:603 (4) and 01:32:399 (2) prefer to edge to the left slowly so that it feels like an expansion of 4, the double overlap would make the jumps read in sets of 2
panic but not at the disco
just in general i don't really like the low ar gimmick on this one, it feels like overkill when combined with all the other stuff the map is trying to do like the small cs and fun overlap patterns. i think it fits very well, the map isn't hard to read, there are no 1/1 overlaps, they are all 3/2 or more
00:04:556 (1,2,3) - this plays like shit. it doesn't. all sliders are shaped so that the curved flow can imply towards the start circle, and the spacing is very small making it extremely easy to SS 00:08:867 (1,2,3) - is the same except it plays even worse because the slidershape of 1 usually suggests a movement that begins rightward and then moves leftwards but the actual movement is the complete opposite only the start of the slider does, the reason this slider is shaped like this is to imply the circular flow of a curved slider which makes the pattern function. especially for the cursor movement a player would make, it just influences an upward direction. this might be intentional; even if it is though i'd at least make these all a similar shape to 00:03:119 (1) with the hook back towards the beginning so the movement is at least slightly suggested.
00:10:574 (2) - maybe have this overlap the start of the slider instead of the end as a callback to the patterns i discussed right above that have cursor movement back to the head of the slider too punishing
00:11:742 (1,2,3,4,1,2,3,4) - this whole set of patterns is super cool. however they're also significantly less intense to play than the corresponding patterns in the fright diff, which is weird. consider switching the two.it's two different map styles
all these ^ also apply to the corresponding sections in the other instance of this musical stuff
fright
not much here but uh
00:11:023 (1,2,3,4,1,2,3,4,1,2,3,4) - the thing i discussed above about switching this with the corresponding sectino in panic. also this is a LOT of singletaps in a row for a 4.5 star diff, even if it is only 167 bpm. i was having trouble accing them when i played and this is much lower than my usual SR. ye, reduced single taps. honestly this stamina should be quite easy for more players but added sliders
01:24:316 (1,2,3,4,1,2,3,4,1,2,3,4) - seriously bro this is literally 250+ singletaps in a row. a
--
rest of diffs look good. sweet song fun maps. mostly polish suggestions with the exception of that one pattern switch thing.
edited stuffSinnoh wrote:
nice set
on fright, the stuff at 00:11:742 (1) - gets really difficult bc repetitive, could you add some sliders here and there to break up the section a bit. like, not as much as the previous diff, but maybe once every 4 bars should be enough
apishifat wrote:
would go with tick rate 1, since the only sliders that have ticks don't cover any sounds with those ticks (which kinda defeats their purpose)
good call
fright
01:21:441 (1,2,3) - should have the 1/6 thingies 01:10:184 (2,3) - surprised this wasnt mentioned, fixed
anxiety
since you're so organized, these things apply everywhere throughout the diff (sorrylol)
00:00:245 (1,2) - all these would be better ctrl+g'd. song doesn't really support clicking on the white tick nearly as much as the blue tick, so like yeah. agree
00:07:789 (2) - this one is okay tho cuz of that new noise
00:03:119 (1) - and when these have the red tick bass noise (as opposed to the blue tick bass noise on 00:04:556 (1) - ) would really be better to do like 1/2slider+circle or 1/2slider+two1/4circles. same idea as the previous thing agree. thanks for help on hard diff rhythms, i struggle
00:13:897 (1,2,3,4) - 00:16:771 (1,2,3,4) - can you differentiate these with spacing somehow (the second group is the special one) not sure how i mapped this entire diff contradicting this set and didn't notice. fixed.
restlessness
same idea as the last point on the last diff done
take ur name out of the tags whoops, was from when i was haha woah man
i'm ok with the two 1/6 things simplified as 1/4 (mentioning just in case someone points it out later on)
also mod this pls
also call me back
ok should actually be fixed nowpishifat wrote:
anxiety
check aimod a
01:42:280 (4,5,6,7,8,9) - u messed up something with spacing compared to 123 fixed what
there's 00:10:304 (1,2) - 3 of these with the old rhythm and im not sure why how do i miss this
19:38 dsco: i can irc
19:38 Naotoshi: k
19:39 Naotoshi: 00:04:197 (5) - how come the stream angle change is so sharp here
19:40 dsco: signify change of drum being hit, and the synth changes pitch (or rather one note from the chord is released)
19:40 Naotoshi: 00:05:634 (5) - this one sounds same
19:40 Naotoshi: but the angle is much less drastic
19:41 Naotoshi: i have to say this map is really cool
19:41 dsco: i guess mostly its purpose of variation, it could be lessened i suppose but i think it does establish the stream concept well
19:41 dsco: thanks <3
19:42 Naotoshi: hmm
19:42 dsco: btw if i randomly offline my power went out
19:42 Naotoshi: imo if you flip the 5678 part to the other side it's better
19:42 Naotoshi: since the contrast is huge
19:43 Naotoshi: idk
19:43 Naotoshi: cuz to me the 2nd time it doesnt change at all
19:43 Naotoshi: the angle
19:44 dsco: as in less sharp 1234 and sharper 5678?
19:44 Naotoshi: yeah
19:44 Naotoshi: well more of the 456 angle
19:45 dsco: yeah, gotcha
19:45 dsco: let me mockup something real quick, if you wanna look elsewhere
19:45 Naotoshi: actually
19:45 Naotoshi: dont change the 1st one
19:45 Naotoshi: change the 2nd one lol
19:45 Naotoshi: that one stands out in the context of all the other ones
19:45 Naotoshi: cuz it doens't have that sharp angle change
19:46 dsco: i guess true, i tihnk originally i established it so that there were more options later
19:46 dsco: but didn't really use as broad of angles
19:47 dsco: do you think a double crescent shape would be okay?
19:48 dsco: like uu
19:48 Naotoshi: hmm
19:49 Naotoshi: i was thinking something along https://osu.ppy.sh/ss/7748657 these lines
19:49 Naotoshi: but better looking
19:49 Naotoshi: cuz most of them fold in on themselves
19:50 dsco: yeah no double crescent actually
19:50 dsco: no stream has a bounce / snap movement
19:50 dsco: most of them keep rotation orientation
19:53 Naotoshi: that's about it here
19:53 Naotoshi: 01:11:022 - maybe this one too
19:54 dsco: i think that one is fine since the separation between each segment is really clear
19:55 dsco: https://osu.ppy.sh/ss/7748684 also god damn it i made the sexiest pattern but doesnt fit in map
19:55 dsco: i think it fits better
19:55 Naotoshi: mmmm
19:55 dsco: do you think still too out of place?
19:55 Naotoshi: that has no angle change xd
19:56 dsco: i'll fix it better
19:56 dsco: getting ahead of myself lol
19:56 Naotoshi: tbh
19:56 Naotoshi: a bouncy u shape is fine to me
19:56 Naotoshi: cuz the idea is to segment the 2 parts
19:56 dsco: yeah
20:00 Naotoshi: hmm
20:00 Naotoshi: for this panic diff
20:00 Naotoshi: only thing i have to say is that the autostack looks ugly as shit
20:01 dsco: on the slider 2 circle?
20:01 Naotoshi: yea
20:02 dsco: i actually like it lol
20:02 dsco: hm
20:02 Naotoshi: m
20:02 Naotoshi: thats fine
20:02 dsco: i think it unifies that bit, minimizes the motion
20:02 Naotoshi: 00:10:574 (2) - imo you should make these not overlap
20:02 Naotoshi: cuz the reading difficulty blah bah
20:03 dsco: that was me trying to make a reference to the hysteria diff but yeah, i'll change it, awkward flow anyways
20:04 dsco: changed in second section too
20:05 Naotoshi: yea
20:07 Naotoshi: just making sure
20:07 Naotoshi: 01:23:148 (2) -
20:07 Naotoshi: this one right
20:07 dsco: ye
20:10 Naotoshi: 01:14:525 (2,3) - hmm
20:10 dsco: https://osu.ppy.sh/ss/7748758 ok now?
20:10 Naotoshi: maybe move this a bit out
20:10 *Naotoshi is editing [https://osu.ppy.sh/b/1186952 Kraus - Pitch Fucker [Fright]]
20:10 Naotoshi: oh jesus
20:10 Naotoshi: yeah that's fine
20:12 Naotoshi: my logic behind 01:14:646 - is that
20:12 Naotoshi: the curve makes your pause a bit longer
20:12 Naotoshi: and it might be a bit hard to read but the player probably expects it by now
20:13 Naotoshi: not the curve, the little bendy thing
20:13 Naotoshi: this is pretty minor lol
20:14 dsco: as in make the bendy part longer, right?
20:14 Naotoshi: yeah something like that
20:14 Naotoshi: or angle it out a little
20:14 Naotoshi: and ctrl h on the small slider
20:15 Naotoshi: like what i mean is that the part after the red point part is a bit small
20:18 dsco: https://osu.ppy.sh/ss/7748788 better?
20:18 Naotoshi: fine
20:18 dsco: cool
20:20 Naotoshi: /np
20:20 *Naotoshi is editing [https://osu.ppy.sh/b/1186953 Kraus - Pitch Fucker [Restlessness]]
20:20 Naotoshi: 01:43:717 (4,1) - this is so close together
20:20 Naotoshi: see if you can spread it out somehow
20:21 dsco: ye
20:23 Naotoshi: uh
20:23 Naotoshi: yeah looks like that's it for me
20:23 Naotoshi: update when you finish
20:24 Naotoshi: wait
20:24 Naotoshi: this advanced has ar 7.1 o.o
20:24 Naotoshi: i guess its the .1 thing
20:24 Naotoshi: meh
20:24 Naotoshi: not much to do there
20:27 dsco: updated
20:27 Naotoshi: ur banners fukd up
20:27 Naotoshi: lo
20:27 dsco: wtf why does this happen to some people
20:27 dsco: its fine for me
20:27 Naotoshi: h
20:27 Naotoshi: probably reso
[img]http://puu.sh/vgqaR/b9558045d0.jpg[/img]