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Nao Toyama - Heart Pattern

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Topic Starter
Epicsteve2
This beatmap was submitted using in-game submission on Friday, February 10, 2017 at 11:21:50 PM

Artist: Nao Toyama
Title: Heart Pattern
Source: ニセコイ
BPM: 135
Filesize: 4819kb
Play Time: 03:46
Difficulties Available:
  1. Easy (1.61 stars, 276 notes)
  2. Hard (3.5 stars, 460 notes)
  3. Insane (4.49 stars, 568 notes)
  4. Normal (2.17 stars, 364 notes)
Download: Nao Toyama - Heart Pattern
Information: Scores/Beatmap Listing
---------------
First and bad map
Big Lau
It is my first time modding a map here. I will try my best.

First off, there is already a ranked mapset of this song (TV Size though) that contradicts your current metadata choices. https://osu.ppy.sh/s/153352
I would suggest changing the metadata to match this mapset's metadata, as ranked mapsets tend to be more accurate metadata-wise. What I mean by this is to change the artist's name from ''Nao Toyama'' to ''Touyama Nao'' and change the source from ''Nisekoi'' to ''ニセコイ''. You can then put ''nisekoi'' in the mapset's tags.

On another note, I know that this song is sung by Chitoge, but your mapset has an Onodera background. I think it would make more sense if the mapset had a Chitoge background, as the song is performed by her voice actress (Touyama Nao). I guess this point is not very important, but those are my thoughts.

Normal
I will be refering to this document : https://osu.ppy.sh/wiki/Normal

I would recommend changing the Approach Rate, Overall Difficulty and Circle Size values to respect those presented in the document. Personally, I would suggest tuning down the Approach Rate from 6.5 to 5, as the song is particularly slow (135 BPM).

Here are more things to look out for :
00:59:861 - This inherited point should be removed, because there is already a 1.00x inherited point at 00:57:528
Also, put this inherited point on this slider head 00:57:639 (2)
03:10:639 - This inherited point should be removed, because there is already a 1.00x inherited point at 03:03:417
Also, put this inherited point on this slider head 03:10:750 (2)
03:37:083 - This inherited point should be removed, because there is already a 0.75x inherited point at 03:31:972
Also, put this inherited point on this slider head 03:32:750 (4)

Hard
00:15:972 - There are two timing points set at the same time here. Deleting one of them to keep only one would be the way to go. Also, put the corresponding one on this slider head 00:16:083 (4)

Insane
I will be refering to this document https://osu.ppy.sh/wiki/Insane

I would recommend increasing the Overall Difficulty to 7 and the HP Drain to 6. I would personally suggest tuning down the Approach Rate to 8, as the song is relatively slow (130 BPM), but 8.5 works too.

00:46:972 - This inherited point should be removed, because there is already a 1.20x inherited point at 00:43:012
Also, put the remaining timing point on this slider head 00:42:972 (1)
00:49:083 - This inherited point should be removed, because there is already a 1.00x inherited point at 00:47:861
02:55:194 - This inherited point should be removed, because there is already a 0.75x inherited point at 02:51:861
03:15:194 - This inherited point should be removed, because there is already a 1.00x inherited point at 03:11:194
03:39:861 and 03:40:417 - They should be removed because there is already a 0.50x inherited timing point at 03:36:972

This is all I have to say for now. I hope your mapping goes well! :)

I will probably edit this because of the bad formatting...
Topic Starter
Epicsteve2
Thank you for the mod. Added changes. The inherited points stuff was confusing me lol
WRXJoey
First time boyo here
Normal
CS 3.3 is super strange, I'd change it to 3.5 just because the overlap might be difficult for newer players but 3.0 is fine too
I'm not an offset master or anything but I'd recommend changing your offset to around 328. It felt a lot better when i switched it to that.

00:33:439 (1) - The sound this is mapped to is so subtle I'd personally just not have a note here.
00:33:883 (8) - Then start a new combo here.

00:44:550 (5) - Extend this slider to the next white tick (is that where they're called?)
00:53:661 (1,2,3) - Space these out a bit more since they're so slow.

01:11:439 (10) - Start new combo

01:38:327 (1) - Increase slider velocity on this one and make it longer, so its lasts the same amount of time. It fits the instrumental better imo.
02:45:439 (1,1) - Same here


Hard
328 here too.

01:45:469 (5) - Sliderend is snapped to a 1/3 timing, you should move it back to fit the 1/4 timing.
01:49:913 (4) - Same thing

01:38:920 (7,8,9,10,4) - I'd move the triple right under the slider, it's a pretty tricky jump for a hard.

00:57:216 (1,2,3,1,2,3,4) - These should be the same combo imo
02:39:883 (7,8,1,2,3,4,5,6,7,8) - Same here
03:31:883 (10) - Start new combo here
I'll do the easy later
Topic Starter
Epicsteve2
added all changes because idk how to argue
Thanks for mod!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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