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How come I hardly ever see 16th notes?

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Topic Starter
Aquamarine
I don't think I've seen a beatmap with 4 sixteenth notes to fill a quarter beat. Instead it's always a triplet. Why?
OzzyOzrock
Usually that ends up being too fast. In osu! you mean 1/6 (or is it 1/3) right?

http://osu.ppy.sh/s/22472 has some (I think, well, assuming I know what you're saying)
Mismagius
1/16th notes are usually too fast to be clicked by only two fingers, so they're useless on this game.
Lybydose
uhh what? A sixteenth note is a note played for 1/16th of a bar (in 4/4 time anyway, which is most of osu! music). Hint: set to 1/4 beat snap and count how many ticks are between two large white ticks (including the starting large white). I'm pretty sure people can hit "1/4" streams.

Anyway, discussing note length is pointless in osu!, because there is no length on a circle. You just hit it.
Topic Starter
Aquamarine
Hmm, I'm not talking about 32nd notes. Maybe I'm mistaken about something. A lot of songs are 4/4 time signature, meaning 4 beats per measure and each beat is a quarter note. The quarter note can be subdivided into 4 beats called 16th notes. If every one of those beats were subdivided there would be 16 notes, hence its name. What I usually see in beatmaps is the quarter note is subdivided into 3 notes, called a triplet.

The map Ozzy posted has a lot of them, the simple ones starting at 1/4th through the song. 16th notes are only a little faster than triplets. I think they're playable.

Btw I'm not talking about streams. Just simple songs that would have its quarter note subdivided every now and then.
mathexpert

Lybydose wrote:

Anyway, discussing note length is pointless in osu!, because there is no length on a circle. You just hit it.
imagine 16th staccato notes.
Shiirn

Saph1 wrote:

Hmm, I'm not talking about 32nd notes. Maybe I'm mistaken about something. A lot of songs are 4/4 time signature, meaning 4 beats per measure and each beat is a quarter note. The quarter note can be subdivided into 4 beats called 16th notes. If every one of those beats were subdivided there would be 16 notes, hence its name. What I usually see in beatmaps is the quarter note is subdivided into 3 notes, called a triplet.

The map Ozzy posted has a lot of them, the simple ones starting at 1/4th through the song. 16th notes are only a little faster than triplets. I think they're playable.

Btw I'm not talking about streams. Just simple songs that would have its quarter note subdivided every now and then.
07th songs - specifically dreamenddischarger, lastendconductor, andlliberatedliberater - all composed by zts (and once or twice in some other songs such as discolor and a few others i'm sure i'm forgetting)

Anyway, what I think you're saying is this (in regards to the in-game editor's functioning) ->

| | | | | | | | |

In which there would be 4 notes between the red and black ticks (2 on the red and black and 2 between) these would be referred to as 1/6th timing.

If what you're saying is this ->

| | | | | | | | | | | | |

In which there are three notes inbetween a blue tick and its neighbor, one on blue, one on its neighbor, and one in the center (what would be called 1/8th in the editor) in which Chipscape uses well despite high-bpm (and is absurdly hard because of it) and a handful of other maps.

These are really only feasible for lower-bpm songs even with the usage of sliders since any faster is useless to note; they just don't occur alot in the music that people tend to map, and when they do, the beat that you're mapping tends not to be those 16th notes. On top of that, it is a rather advanced mapping technique to pin down and more often than not feels awkward.


tl;dr don't happen much in music that we map and when it does we don't do it because it's not feasible/too hard/we're not experienced enough
Lybydose
Triplets in osu!

...this is very rare in maps here.

However, a great deal of maps do , which is basically the same timing as 16th notes.

Note that the white tick marks represent beats (quarter notes in 4/4 time for example).
Derekku
Are you asking why you usually only see three sixteenth notes together? That's because odd-numbered sixteen notes land on white and red ticks, while even-numbered sixteenth notes end on blue ticks, which usually sounds weird.

Example:

Three sixteenth notes; starting on a white tick and ending on a red tick.


Four sixteenth notes; starting on a white tick and ending on a blue tick.
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