Hello, I offered a mod last week but I only had the time to do it now
Sorry I'm late I guess
GeneralTo make it consistent with the recently ranked map, I suggest you to change the Artist and Romanized Artist with the one on
my this map
https://osu.ppy.sh/s/454725. This also give Jun Maeda the credits that he totally deserved
Hitsound- 00:01:507 - I really really suggest you to remove this drum-hitnormal sound on the slider head. It's sounds really loud and feels disconnecting flow of the piano. Not to mention that they also overwhelm the keysound that you put there.
- Same thing at 00:03:298 -, 00:05:089 -, etc until 00:13:820 -.
- 00:23:766 (4) - remove clap and put drum-hitnormal
- 00:24:171 - tail, add drum-hitnormal
- From 00:39:982 - until 00:40:793 - you will need more hitsound here to make the keysounding perfect. It really feels odd that this is the only one that's not being keysounded
- 01:03:901 - till 01:07:144 - maybe increase the hitsound volume by 60% just like the rest? The background music's piano and cymbal is just as pronounced (or maybe even louder because there're no other instrument that covers it), yet you reduce the keysound volume. I found thats pretty contradictive
- 01:07:955 - HS volume on this is OK because this patricular section is noticeably quieter
- OK, here's the thing. You didn't put any hitsound on 01:14:442 - head, and I think that is perfect. But, on any other similar places like 01:16:063 -, 01:17:685 -, 01:20:928 -, 01:22:550 -, etc find more of them by yourself. You put a drum-hitnormal there. So for the sake of consiestency and ... uhm perfectness, I would suggest you to remove the drum-hitnormal on the places I mentioned before because it sounds wayy better without those lol. Also, please recheck the whole map to keep it uniform all around
- 01:18:901 - probably reduce the HS on this to make the higher picth piano sound more subtle? It stands out way too much atm imo
- 01:42:212 (4,5,6,7) - They actually sounds batter if you put drum-hitclap instead
- 01:48:090 - put drum-hitnormal instead?
- 02:09:475 (4) - add clap?
- 02:12:719 (4) - add clap?
- 02:16:469 -, 02:16:874 - remove drum-hitnormal
- 02:16:671 -, 02:17:482 - add drum-hitnormal here
- 02:20:928 - add drum-hitnormal, left it out not hitsounded feels strange
- 03:12:009 - Increase the piano keysound on this one, I can barely hear it
- 03:12:009 (1,2,3,4,1,2,3,4) - Drum-hitnormal doesn't fit here, it makes the clap sounds damped
- 03:16:671 -, 03:23:158 - lol I don't get why you put this hitsound out of nowhere lol
- 03:20:928 - drum-hitnormal
- 03:21:131 - remove drum-hitnormal
- 03:28:225 - remove drum-hitnormal
- 03:52:347 - I'm pretty sure that you're missing a piano keysound here
- 04:07:144 (1,1) - Add clap here too so it doesn't feel disconected from the rest of the stream
- After the last kiai, I think you put too much finishes. I know that you're trying to follow the background intrument, but I think several of those finishes like 04:35:523 -, 04:36:739 - (or basically the ones that not on the downbeat) doesn't really complement your hitsounding well. They just feels out of place and probably will hurt player's experience. I would suggest you to just stick to add finishes on the downbeat and remove the rest
- 04:43:225 - change to drum-hitnormal
- 04:43:631 - remove drum-hitnormal
- Same thing like on the intro 04:50:615 -, 04:54:197 -, 04:55:988 -, etc. I suggest you to remove the drum-hitnormal
Also, Keysounding piano is fine as long you didn't mute the hitnormal
Reminiscence- 00:20:928 (5,6,7,8,9,10,11,12) - Curve this stream a little bit so that it have better flow from the previous note
http://puu.sh/ubyHg/b104d2d5bb.jpg- 00:35:928 (6,7) - I don't find stacking them fits that well with the vocal change, probably arrange them so that (6) are blanketed?
http://puu.sh/ubyTi/daa5b60259.jpg That way you'll have downard movement to the slider instead.
- 00:47:280 (4) - How about putting it on 00:46:469 (2) - tail or at 00:47:888 (1) - head? Either of those will complement the vocal change better imo
- 00:50:523 (5,6,1) - You never make this kind of pattern before, and I don't think it is suitable on this lefvel of difficulty. Move them closer to each other
http://puu.sh/ubzfy/b2fa38f8c4.jpg- 00:58:428 - This slider start on the weak beats. How about changing it into something like this
http://puu.sh/ubzoe/fadbeb727b.jpg- 01:00:455 (6) - This is not strong enough to justify such spacing. Try putting it on 132|310 instead
- 01:13:225 (1,2) - Ctrl+G them so that the movement doesn't break the flow
- 01:32:077 (2,3,4) - Yes, they play weirdly, mostly because the stong beat are actually on the each slidertail. You can change them into the likes of stream instead
http://puu.sh/ubzPn/5043e57195.jpg- 02:01:671 (6,7,8,9) - How about arranging them like this instead? they will give actual emphasis on each notes
http://puu.sh/ubzPn/5043e57195.jpg- 02:12:820 (5) - This looks ugly to be honest lol. Just curve them upright is fine imo
- 02:18:901 (2) - I don't think there're a significant sound that justify a placement of a note here. Better remove it
- 02:22:550 (2) - This feels way to close from the previous note while the music calls for bigger spacing. Probably mirror 02:21:739 (1) - instead?
http://puu.sh/ubAbt/14fb842892.jpg- 02:43:428 (2,3,4,5) - same thing here
- 03:03:293 (7,8) -
http://puu.sh/ubAtX/dcaddd0947.jpg ?
- 03:15:252 (1,2,3,4,5) - & 03:21:739 (3,4,5,6,7) - They're similar, but they have different spacing. Probably adjust the first one a little bit to make the spacing more consistent
- 03:37:955 (1,1,1,1) - This are actually pretty cool, I love it!
- 03:46:063 (1) - It will cover the atmosphere on the music better if you add a reverse on this slider
- 04:07:144 (1,2,3,4,5,6,1,2,3,4,5,6) - They probably doesn't look as clean as you want them to be lol
Keep in mind that I mostly skipped similar things that I already mentioned (either in hitsound or gameplay mod). It will be better if you recheck you map throughoutly after my mod.
Sorry if my mod seems to nitpick, nazi or exaggerating things. That's just the way I mods lol
If you need some help, feel free to contact me by any methods you want
I hope this helps a bit, Good Luck!