WOW Gens, it's awesome. (meido pippi awgosh *o*)
And happy bday, Larto ~
And happy bday, Larto ~
Well, I don't mind the compression, so I guess I will use it. I'll keep a backup of the other one in case someone complains. Thanks!DarkDunskin wrote:
I converted most of the .png files into .jpg, wich reduces the SB folder by about 2MB, and fixed the .osb so that everything stays as it is.
I hope this will help you out a bit.
Sprite,Background,Centre,"bg.jpg",320,240Note that when you do this, you need to put something in the storyboard at 03:17:244 - or else there will be a black screen.
_F,0,0,,0
...well... I'm willing to redo some of the patterns because I do agree some of the jumps may look out of place now (map is very old), but I don't think redoing the whole difficulty is the solution. After all, I feel there's a certain charisma to the map right now, and I'd never remove some of the most notorious jumps (like the ones at the chorus). In any case, it'd be specially helpful if you could point out places where you specially consider the spacing to be unintuitive, but I don't think it's that bad.Charles445 wrote:
The irregular spacing of the insane makes it extremely hard to read. It should be redone to be more intuitive (i.e. proper spacing)
lolwhat.Gens wrote:
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