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shitoo - Hitotsume Ripper Satsujin Jiken

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Topic Starter
Noffy
This beatmap was submitted using in-game submission on Thursday, November 22, 2018 at 12:20:27 AM

Artist: shitoo
Title: Hitotsume Ripper Satsujin Jiken
Tags: Jonawaga vocaloid One Eyed Ripper Murder Case One-Eyed v_flower 初音ミク flower hatsune miku vflower story duet yandere red mystery series murder love death school
BPM: 140
Filesize: 19252kb
Play Time: 04:18
Difficulties Available:
  1. Easy (1.46 stars, 219 notes)
  2. Hard (3.47 stars, 551 notes)
  3. Insane (3.99 stars, 723 notes)
  4. Jonaffy's Advanced (2.39 stars, 397 notes)
  5. Normal (1.92 stars, 379 notes)
Download: shitoo - Hitotsume Ripper Satsujin Jiken
Download: shitoo - Hitotsume Ripper Satsujin Jiken (no video)
Information: Scores/Beatmap Listing
---------------

Hitotsume Ripper Satsujin Jiken
Hitotsume no Dokuhaku


Easy, Normal, Hard, Insane by Noffy
Jonaffy's Advanced by Jonawaga and Noffy

YouTube | nicovideo | shitoo's pixiv

The One Eyed Ripper project also includes manga chapters and an upcoming visual novel by shitoo. Pixelrpgs on twitter has translated most media related to this project, you can check out their tumblr masterpost here and the twitter moment here!



Parts for Collab Advanced
00:01:104 - 01:37:747 - Jonawaga
01:54:247 - 02:49:747 - Noffy
03:06:890 - 04:18:890 - Jonawaga

This track has been mapped for osu! with permission of shitoo.
Arphimigon
IRC
IRC
18:58 Noffy: are your bowels alright!?
18:59 Arphimigon: I'm fine, first afk was a call from downstairs
19:01 Arphimigon: I kinda find it HARD
19:01 Arphimigon: To COMPLAIN
19:01 Arphimigon: About maps I LIKE
19:02 Noffy: my map is a special child and people will either love it or hate it
19:02 Arphimigon: 00:01:747 - to 00:14:390 - and 00:15:461 - 00:24:461 -
19:02 Arphimigon: Are exactly
19:02 Arphimigon: THE SAME
19:03 Arphimigon: Thou must make SOME DIFFERENCE
19:03 Noffy: I MUST SPICE IT UP?
19:03 Arphimigon: You can do what I do and increase the DS by 1.1
19:03 Arphimigon: 0.1*
19:03 Arphimigon: OR USE SPICES
19:04 Arphimigon: I just use 0.1 if the song is essentially the same but it needs a *little* difficulty nudge
19:04 Noffy: inCREASE THE DS. THIS SOUNDS PRETTY SPICEY
19:05 Arphimigon: EXCUSE ME BUT
19:05 Arphimigon: 00:27:461 (1,2,3,4) - THIS NEEDS TO BE CREEPIER
19:05 Arphimigon: OR MORE
19:05 Arphimigon: HNGGG
19:05 Noffy: HNNNGGG?
19:05 Arphimigon: INSTRUMENTS DO A BARREL ROLL HERE AND CRASHLAND
19:05 Arphimigon: INTO THE LAND OF SILENCE
19:06 Arphimigon: MUST BE CREEPIER
19:06 Noffy: YES INDEED THEY DO..
19:06 Arphimigon: https://osu.ppy.sh/ss/7982406 RANDOM IDEA
19:06 Arphimigon: JUST 5 TAPS WITH TINY DISTANCE
19:06 Noffy: OHNO
19:06 Arphimigon: I THINK IT WORKS A GEM IN THIS ONE CASE
19:07 Arphimigon: (ITS MEANT TO BE 1/2)
19:07 Noffy: I'LL CONSIDER IT :O
19:07 Arphimigon: k savelogged will post this to secure the space
19:07 *Arphimigon is editing [https://osu.ppy.sh/b/1220333 shitoo - Hitotsume Ripper Satsujin Jiken [Murder]]
19:08 Noffy: beauty
19:09 Arphimigon: posted now time to
19:09 Arphimigon: Add more STUFF
19:09 Arphimigon: (but dont expect much)
19:09 Arphimigon: I CAN GET UH
19:09 Arphimigon: A LITTLE PISSY
19:09 Noffy: OK
19:09 *Noffy THUMBS UP
19:09 Arphimigon: ABOUT IRRELEVANT STUFF
19:09 Arphimigon: OR RELEVANT
19:09 Noffy: me too
19:09 Arphimigon: It depends what you think is relev- meh I'll just continue in irc
19:09 Arphimigon: It's more fun
19:10 Noffy: aaaa
19:10 Arphimigon: FINE I WONT
19:10 Noffy: aaaaa
19:10 Noffy: i need to return my textboooks
19:10 Noffy: but i agree irc is fun
19:10 *Noffy thinking
19:10 Noffy: I'LL BE BACK
19:10 Noffy: IN LIKE
19:10 Arphimigon: OK
19:10 Noffy: AN HOUR
19:10 Arphimigon: I'LL GATHER DATA
19:10 Arphimigon: RUN!
19:10 Noffy: will u b HERE
19:10 Noffy: OK!
19:10 *Noffy FLIES
19:10 Arphimigon: RUN RNU
19:10 Arphimigon: RUNRUNRUN
19:10 Noffy: and also arigatogozaimuch
20:04 Noffy: BOOM
20:04 Arphimigon: *IS BLOWN*
20:04 Noffy: RETURNED ACCORDING TO SCHDEUEUFLLF
20:04 Arphimigon: Did you rush1/
20:04 Arphimigon: !??!
20:04 Arphimigon: >messing up original !??!?!
20:05 Noffy: no
20:05 Noffy: i drove safely! walked in, handed the books back, and returned
20:05 Noffy: I was expecting there to be a line as today is the last day to return books but then there wasn't
20:05 Arphimigon: Nice, easy trip
20:06 Arphimigon: NO ONE IS RETURNING BOOKS
20:06 Noffy: MAYBE THEY ALL DID IT EARLY.. UNLIKE.. ME
20:06 Noffy: WHO WAITED UNTIL THE /FINAL DAY/
20:06 Arphimigon: It was worth it though
20:06 Noffy: even though my english class ended nearly a week ago
20:06 Arphimigon: EMPTY LINE
20:06 Noffy: YES TRU
20:06 Arphimigon: ALWAYS WAIT UNTIL THE LAST DAY
20:07 Arphimigon: I will hereby call this, the "Noffy Strategy"
20:07 Noffy: i am honored to have a strategy named after me
20:08 Arphimigon: [https://puu.sh/vDqJU/0ed575f69e.png this was one of the NOTES I made]
20:08 Noffy: O M G
20:08 Arphimigon: ITS THE ONLY RELEVANT NOTE
20:08 Noffy: they're all high no one actually died PLOT TWIST
20:09 Arphimigon: DEATH IS A METAPHOR FOR PASSING OUT
20:09 Arphimigon: FROM BEING SO HIGH
20:09 Arphimigon: !?
20:09 Noffy: YES!!
20:09 Noffy: IT ALL MAKES SENSE, because the boy that kills them all was held back 2 years for being stupID SO MAYBE
20:09 Noffy: HE'S STUPID BECAUSE HE'S A DRUG ADDICT AND GOT THEM ALL ON DRUGS!?!?
20:10 Arphimigon: Maybe!
20:10 Arphimigon: Likely D:
20:10 Noffy: DD':
20:10 Arphimigon: Oki now you relaxu from the epic journey you have taken and we will return to business shortly after
20:10 Noffy: okii
20:11 Arphimigon: Sadly I cant mod normals since yknow
20:11 Arphimigon: NORMALS BACK IN THE DAY
20:11 Arphimigon: REMEMBER THOSE
20:11 Arphimigon: All normals now are like
20:11 Arphimigon: so
20:11 Arphimigon: spoonfeeding :CC
20:11 Noffy: :'C
20:11 Arphimigon: So if i see smth on a normal
20:12 Arphimigon: Thats
20:12 Arphimigon: not ez
20:12 Arphimigon: I'll just say GOOD ONE
20:12 Noffy: I didn't intend to be spoonfeedy but I made normal really ez
20:12 Noffy: cuz I WANTED TO ALSO HAVE ADVANCED
20:12 Arphimigon: ADVANCED WAS TOO GOOD
20:12 Arphimigon: I SAID NOTHING
20:12 Arphimigon: HNG
20:12 Noffy: HNNNG
20:13 Arphimigon: I have one thing about normal and that's almost useless
20:13 *Arphimigon is cri
20:13 *Noffy pattu
20:13 *Arphimigon cri more
20:13 *Noffy pattu more
20:13 *Arphimigon dies of dehydration
20:14 *Noffy pours water over you
20:14 Arphimigon: :c now I'm all wet :c
20:14 Arphimigon: :CCCCCC
20:15 Arphimigon: And still dead :CCCCCCCCCCCCCCC
20:15 Noffy: :'CCC
20:15 *Noffy revives using the water power
20:15 Arphimigon: C:
20:15 *Arphimigon is alive!
20:15 Noffy: C:!!
20:15 Arphimigon: ARE YOU RELAXED?
20:16 Noffy: yesssu
20:16 Arphimigon: k lets do business =w=
20:16 *Arphimigon is editing [https://osu.ppy.sh/b/1220333 shitoo - Hitotsume Ripper Satsujin Jiken [Murder]]
20:16 Arphimigon: this map is very
20:16 Arphimigon: NYA
20:16 Noffy: nyaN
20:16 Arphimigon: But for NEXT TIME you map an insane
20:17 Arphimigon: Make ALL THE FINISH HITSOUNDS SUPER JUMPS
20:17 Arphimigon: ANYWAYS onto MAP
20:17 Arphimigon: *repeats stuff said earlier in irc*
20:17 *Noffy rereads stuff said earlier in irc
20:18 Arphimigon: Do tell when ready to move on =w=
20:18 Noffy: am ready uwu
20:18 Arphimigon: OK
20:18 Arphimigon: WELL
20:18 Arphimigon: 00:34:318 (1,2,3,4,5) -
20:18 Arphimigon: THESE
20:19 Noffy: YES?
20:19 Arphimigon: These are all too low spaced for EPIC SOUND BUILDUP THING
20:19 Arphimigon: They have the special PATTERNING to them
20:19 Arphimigon: But are too CLOSE
20:19 Arphimigon: Most other jumps are FURTHER
20:19 Arphimigon: FARTHER?
20:19 Noffy: further
20:19 *Noffy RAISES 2 AND 4 LIKE A PRO
20:19 Arphimigon: Ye but
20:20 Arphimigon: theres a LOT OF THOSE
20:20 Noffy: yes
20:20 Arphimigon: So just keep the note with ya for later ye
20:20 Noffy: okii
20:20 Arphimigon: 00:56:389 (6,1) - Too MUCH
20:20 Arphimigon: SPACING
20:20 Arphimigon: It comes so
20:21 Arphimigon: SUDDENLY
20:21 Noffy: BUT IT'S
20:21 Arphimigon: I think thats the only note I said I thought had too much spacin
20:21 Arphimigon: IDK
20:21 Noffy: oh i see i'll fix
20:21 Arphimigon: I rely on my senses and intuition for modding
20:21 Arphimigon: Not LOGIC
20:22 Noffy: YOUR INTUITION HELPS GUIDE LOGIC SO LIKE
20:24 Arphimigon: That's my entire chess strategy in a nutshell
20:24 Arphimigon: I was actually talking to a few ppl about that
20:25 Arphimigon: "I see some area, I think "I must put some randdom thing here" and *poof* there's a thing there"
20:26 Noffy: "poof"
20:26 Arphimigon: "Looks like a tasty space *poof* something is there"
20:26 *Arphimigon poofs from the game after win
20:26 Arphimigon: EXCEPT WHEN LOSE
20:27 Arphimigon: THEN IT GETS COMPETITIVE
20:28 Noffy: BUT IF YOU LOSE THE GAME IS O V E R
20:28 Arphimigon: I never playtest my maps until I finish them
20:28 Arphimigon: hg
20:29 Arphimigon: YA BUT THEN WE BECOME LONG TERM RIVALS
20:29 Arphimigon: AND WE PLAY
20:29 Arphimigon: SRS GAMES
20:29 Noffy: OOO IC
20:29 Arphimigon: WE PLAY
20:29 Arphimigon: DURING CLASSES
20:29 Arphimigon: WHILST DOING
20:29 Arphimigon: OTHER WORK
20:29 Arphimigon: WE PLAY
20:29 Arphimigon: WHILE WALKING AROUND
20:29 Arphimigon: BY SAYING THE FUKIN
20:29 Arphimigon: PIECE
20:29 Arphimigon: COORDINATES
20:29 Arphimigon: HNGGG
20:30 Noffy: see i'm an impatient nerd and if i want to play my map then i'll do so endlessly whether it's done or not
20:30 Noffy: AND OH MY
20:30 Arphimigon: Impatient nerd?
20:30 Arphimigon: Is it time to have a nerd-off?
20:30 Noffy: yes
20:30 Arphimigon: oops I've lost
20:30 Noffy: alas!
20:30 *Arphimigon bows
20:31 Arphimigon: I dont playtest since my arm cant really
20:31 Arphimigon: *feel* movement
20:31 Arphimigon: It's too steel
20:31 Noffy: oh my!
20:31 Arphimigon: So I just map to...
20:31 Arphimigon: "psychological" things
20:31 Noffy: I find that playtests help me really evaluate
20:32 Noffy: is this pattern GOOD or is it BORING
20:32 Noffy: because even if something looks good when you play it it could just be.. repetitive and dull, well, for me at least
20:32 Noffy: and then if it's BORING i change it
20:32 Arphimigon: That only happens if it has no
20:32 Arphimigon: METAPHORICAL MEANING
20:32 Arphimigon: TO THE NOTES!?!?
20:33 Noffy: noT NECCESSARILY!
20:33 Arphimigon: I've been ever-growing my list of subtle mind tricks I can do in my mapping to get people to ENJOY more
20:33 Arphimigon: And it seems to be working MORE AS TIME GOES ON
20:34 Noffy: I try to make patterns that have VISUAL IMPACT because like..
20:34 Noffy: a.) i can't keep a list in my head like you do my memory is too poor for that
20:34 Noffy: b.) a player is more likely to remember it?? like "OMG THIS ONE PATTERN I LOVE IT <333"
20:34 Arphimigon: my memory is poor as well, it's more just... stuffs
20:34 Arphimigon: Yknow when you have a song
20:35 Arphimigon: And it has a theme
20:35 Arphimigon: Or some feel
20:35 Noffy: yis
20:35 Arphimigon: I do quite a bunch of stuff to change everything up based on all the subtleties I can find
20:35 Arphimigon: EXTENDED VOCALS?
20:35 Arphimigon: CURVED SLIDERS.
20:35 Arphimigon: HNG
20:35 Arphimigon: (usually)
20:36 Noffy: VERY GENIUS
20:36 Noffy: i more like
20:36 Arphimigon: IT SOMEHOW WORKS
20:36 Noffy: try to develop a different style for each map but if i'm not careful the map itself gets borign
20:36 Noffy: so I TRY TO MIX IT UP
20:36 Noffy: AND THAT SOUNDS. MAGICAL OAO
20:37 Arphimigon: A different style for every map should always happen!
20:37 Arphimigon: No two musiques are the SAME
20:37 Arphimigon: SIMILAR BUTT NOT THE SAME
20:37 Noffy: tru but i see soME MAPPERS LIKE.. THE SAME.. EVERYTIEM
20:37 Noffy: AND IM LIKE WHY DO U MAP DIFFERENT SON G G GS
20:38 *Arphimigon pats
20:38 Arphimigon: But the subtleties I attempt to put in my maps are based on RANDOM INTUITION AND STUFF
20:38 Arphimigon: SO
20:39 Arphimigon: SOMETIMES ITS ONLY FUN FOR ME
20:39 Arphimigon: But I dont really care too much if that happens
20:39 Noffy: [http://puu.sh/vDsJ4/622395465c.jpg at least my maps smile back at me]
20:39 Arphimigon: t'was still fun to map
20:39 Noffy: and you still made yourself a map YOU can play of your fave song
20:39 Arphimigon: LOL
20:40 Arphimigon: Groundhog still needs a curvy difficulty spread
20:40 Arphimigon: Thing is
20:40 Arphimigon: The lines were there for DJ SOUNDS
20:41 Noffy: INDEED
20:41 Arphimigon: So the curves would need to have SPECIFIC SHAPES
20:41 Arphimigon: FOR DJNESS
20:41 Noffy: wait what were we talking about how did the irc get here OH NO
20:41 Noffy: and OOoOOo I SEE
20:41 Arphimigon: I've been waiting for you to finish the last thing I've said xD
20:41 Noffy: OH
20:41 Noffy: I DID IT
20:41 Arphimigon: Whilst shouting various OTHER THINGS
20:41 Arphimigon: OK COOL
20:41 Arphimigon: HOW LONG AGO?
20:42 Noffy: LIKE 10 MINUTES AGO
20:42 Noffy: i FORGOT TO SAY SHOOT
20:42 Arphimigon: IM NOT MAD I ENJOY SHOUTING
20:43 Arphimigon: 01:14:604 (4,5,1) - Are you following the held vocals here or was the offbeat slider stuff just random?
20:43 Arphimigon: tfw came up with a justification then asked if you were doing it
20:43 Arphimigon: ARE YOU DOING THIS PERFECTLY VALID THING?
20:43 Noffy: that's excatly WHAT I WAS DOING YUS
20:43 Arphimigon: COOL THEN IM NOT MAD
20:43 Noffy: COOL
20:44 Arphimigon: altho
20:44 Arphimigon: Lots of ppl
20:44 Arphimigon: Will get triggrd
20:44 Arphimigon: I can forsee this
20:44 Arphimigon: o YE
20:44 Arphimigon: OK SO
20:44 Arphimigon: NEXT POINT
20:45 Arphimigon: 02:21:890 (5,6,7,8,1) - stream jumpz n stuf
20:45 Noffy: yis?
20:45 Arphimigon: Might be just me but I think they are NOTCOOL for this song
20:45 Arphimigon: MIGHT BE
20:45 Arphimigon: I just thought they were kinda outta place n stuff
20:46 Arphimigon: hnnn
20:46 Noffy: OH MY
20:46 Noffy: IC
20:47 Noffy: i thought it was good to emhpasize the whole
20:47 Noffy: neWPATTERN
20:47 Arphimigon: Well it's just my opinionz yes
20:47 Noffy: i'll have to sit on that one
20:47 Arphimigon: I keep stream jumps to COOLSOUNDS
20:47 Arphimigon: But it's up to YE
20:48 Arphimigon: Next point yus?
20:48 Noffy: and dEBATE IT AS I LAY AWAKE IN BED FOR WEEKS TO COME
20:48 Noffy: yus
20:48 Arphimigon: so
20:48 Arphimigon: 02:28:104 - vocal here
20:48 Arphimigon: I know what you are trying to DO
20:48 Arphimigon: I THINK
20:49 Arphimigon: Or maybe it was an ACCIDENT
20:49 Noffy: itwasn't an ACCIDENT BUT
20:49 Arphimigon: I brought it up incase it was an accident the vocal was missed
20:49 Arphimigon: No accident?
20:49 Noffy: cuz that vocal is really sort of weak-ish
20:49 Arphimigon: NO ACCIDENT NO PROBLEM
20:49 Noffy: and the last time 01:15:247 (1,2,3) - had no vocal :C
20:49 Arphimigon: MOVING ON
20:49 Noffy: HUZZAH
20:50 Arphimigon: Taken directly from NOTES
20:50 Arphimigon: 04:00:675 (4,5) - TRY TO SHOVE IN A REPEAT + NOTE OR SLIDER + DOUBLE NOTE
20:50 Arphimigon: bUT THE THING IS
20:50 Arphimigon: THOSE SLIDERS
20:50 Arphimigon: ARE ON HELD VOCALS
20:50 Arphimigon: AAAAAAA
20:50 Noffy: THING IS
20:51 *Noffy cosniders repeating 5
20:51 Noffy: THIS WORKS SURPRISINGLY WELL
20:51 Arphimigon: COOL
20:51 Arphimigon: INDIRECT HELP
20:52 Noffy: INDEED YES
20:52 Arphimigon: WELL
20:52 Arphimigon: 04:01:747 -
20:52 Arphimigon: HERE ONWARDs
20:52 Arphimigon: TAKEN FROM NOTES
20:52 Arphimigon: 04:01:747 - INCREASE SV BY 0.1 OR SomETHING NEGLIGIBLE BUT WHATEVER FOR LAST KIAI EPIC MOMENT
20:52 Arphimigon: aka BUFF THE END JUST A TAD TO MAKE IT SPECIAL CUZ MUSIC IS LIKE "IM COOLER NOW"
20:53 Noffy: so increased 1/4s wasn't cooler enough?!? I'LL TRY
20:53 Arphimigon: MORE 1/4
20:53 Arphimigon: MORE DS
20:53 Arphimigon: MORE SV
20:53 Arphimigon: MORE FULLSCREEN 1/16
20:53 Noffy: I DONT THINK THIS SONG HAS 1/17
20:54 Noffy: 1/16*
20:54 Arphimigon: MORE CTRL-A CTRL-SHIFT-S 99999xDS
20:54 Noffy: 5000X SIZE
20:54 Arphimigon: YES
20:54 Arphimigon: YES!
20:54 Noffy: but yeah sure i'll try to increase spacing for the 1/4s at least
20:54 Arphimigon: OFFSCREEN IS MY FAVOURITE PLACE TO PLAY
20:54 Noffy: so that they can be ULTRA SPEED
20:54 Arphimigon: But not spaced 1/4
20:55 Arphimigon: those suck right at the end of a map
20:55 Arphimigon: hnggggggggggg
20:55 Arphimigon: tbh maybe the extra 1/4s is enough
20:55 Noffy: ds 1.1 > 1.2
20:55 Noffy: ye
20:55 Arphimigon: And I just ddont notice it
20:55 Arphimigon: cuz I'm too
20:55 Arphimigon: SPEEDY
20:55 Noffy: especially the pink combos that are double triples
20:55 Noffy: those are a CHALLENGE
20:56 Arphimigon: I wanna FC this later/tomorrow
20:56 Arphimigon: no more CURSOR DANCE FAILS
20:56 Noffy: hoboy
20:56 Noffy: ONLY FCCC
20:56 Arphimigon: LAST NOTE ON THIS DIFF
20:56 Arphimigon: FROM
20:56 Arphimigon: NOTES
20:56 Arphimigon: 04:17:175 - LALALAHAPPY
20:56 Noffy: lalalalA
21:00 Noffy: will that be all or will we shOUT ABOUT OTHER DIFFS :'O
21:00 Arphimigon: I have some stuff for the OH SO HARD DIF
21:00 Noffy: OHBOY
21:01 Arphimigon: YOU SEE THESE
21:01 Arphimigon: 00:01:104 (1,2,3) - THREE
21:01 Arphimigon: nOTES
21:01 Arphimigon: THINK ABOUT THE INSANE
21:01 Arphimigon: THINK
21:01 Noffy: YES
21:01 Arphimigon: ABOUT IT
21:01 Noffy: TH-INKKK
21:01 Arphimigon: ITS NON EXISTANT
21:02 Arphimigon: SO THERES
21:02 Noffy: the insane totally follows the littel dudud guitar which doesn't have the intro while all the other diffs follow the vocals there
21:02 Arphimigon: SOMETHING WRONG
21:02 Arphimigon: IT FEELS
21:02 Arphimigon: WRONG
21:02 Arphimigon: but oki i accept
21:02 Arphimigon: MOVING ON
21:02 Arphimigon: 00:41:175 (1,2,3,4,5,1,2) - I kinda dont like the spacing increase at the end here
21:03 Noffy: OKI
21:03 Noffy: let's see
21:03 Noffy: F
21:03 Arphimigon: yeee
21:03 Noffy: I did that by eye because of the sv change i dun messed up
21:03 Arphimigon: I kinda would just want
21:03 Arphimigon: No spacin
21:03 Arphimigon: change
21:03 Arphimigon: :c
21:04 Arphimigon: OR if so
21:04 Arphimigon: Since the spacing increase is because vocals yus?
21:04 Arphimigon: vocals + DDUDUDUDU
21:04 Noffy: partly yus
21:04 Arphimigon: Well then if you wanna keep the slider spaced
21:04 Noffy: + DUDUDUDUD?
21:04 Arphimigon: Make 00:42:247 (1) - a bit more
21:04 Arphimigon: Spacey
21:05 Arphimigon: [https://osu.ppy.sh/ss/7983403 nya]
21:05 Noffy: http://puu.sh/vDupc/1396133016.jpg ?
21:05 Arphimigon: YA
21:05 Noffy: SPOOKY
21:05 Noffy: OKI
21:05 Arphimigon: HIVE MIND
21:05 Noffy: INDEEDS
21:06 Arphimigon: I WILL QUOTE
21:06 Arphimigon: FROM MY NOTES
21:06 Arphimigon: "01:00:033 (1,2,3) - Yknow I faded out but then I snapped back into existance when I saw SUDDEN HIGH ONE NOTE SPACING then I realised it's a Noffy map"
21:06 Arphimigon: Then it proceeded to happen
21:06 Arphimigon: A LOT
21:06 Arphimigon: SO I WAS VERY AWAKE
21:06 Arphimigon: But ya that's not a mod point dw
21:07 Arphimigon: ACTUALLY THATS IT
21:07 Noffy: A NOFFY MAP and that's a very elegant description ty
21:07 Arphimigon: EXCEPT
21:07 Arphimigon: ONE
21:07 Noffy: THATS IT !
21:07 Arphimigon: MORE
21:07 Noffy: ONE
21:07 Arphimigon: QUOTE FROM THE NOTES
21:07 Arphimigon: "02:08:604 (1) - MORE OF THESE KINDA EDGY SLIDERS. THAT'S A COMMAND NOT A REQUEST."
21:07 Arphimigon: THEN SOME LINES WANTING MORE EVEN THOUGH THERE WERE MORE
21:08 Arphimigon: MORE
21:08 Noffy: GASP I'LL CONSIDER IT
21:08 Arphimigon: Otherwise all guud
21:08 Noffy: 03:06:890 - is this your favorite section then
21:08 Noffy: EDGY SLIDER SECTION HNNG
21:08 Arphimigon: HNG YE
21:08 Noffy: HNNNG HECKYE
21:09 Arphimigon: 03:17:175 (1) - butttttttttttttttt
21:09 Arphimigon: MAKE THIS ONE
21:09 Arphimigon: EDGY
21:09 Noffy: mfw jonawaga did so well in the collab advanced the murder diff directly stole ideas from it
21:09 Noffy: BUT IT'S LIKE. STRAIGHT AND BEATUIFUSFLSFLS
21:09 Arphimigon: The Advanced is
21:09 Arphimigon: A M A z I N G
21:09 Noffy: RIGHT
Topic Starter
Noffy
Thank you very much Arphimigon!!
I'm still on the fence about 00:27:461 (1,2,3,4,5) - which was mentioned earlier on in the looog, and your suggestion to make it have hardly any spacing/1/2 circles, but i will KEEP IT IN CONSIDERATION.

Nya~
Affirmation
Q

[Murder]
00:57:461 (3,4,5,6) - too big DS, so can be hard to read
00:58:104 (6,1,2) - same distance, but different rhythm? looks hard to read.
02:21:890 (5,6,7,8,1) - make same DS, looks weird
03:34:318 - start break here
04:18:890 (5) - NC

really weird map, GL
Topic Starter
Noffy

Neoskylove wrote:

Q

[Murder]
00:57:461 (3,4,5,6) - too big DS, so can be hard to read ulllltra finisher emphasis.
00:58:104 (6,1,2) - same distance, but different rhythm? looks hard to read. Adjusted a small bit
02:21:890 (5,6,7,8,1) - make same DS, looks weird It's currently this way to distinguish 02:22:318 (1) - as the start of the next pattern, though I'll keep it in consideration.
03:34:318 - start break here Fixed, as well as in normal and advanced.
04:18:890 (5) - NC added on all of my difficulties

really weird map, GL Thank yoou
Shishou
Hi
from my mod queue

[Murder]
00:05:175 (1) - point the slider tail in to the next note
00:12:889 (2,3,4,1,2) - follow the vocals? (suggestion)
00:48:461 (2) - too near from the previous note
00:59:604 (5,1) - blanket can be improved
01:19:747 (3,4) - ^
02:20:175 (5,1) - ^
02:36:462 (3,5) - ^
03:24:676 (3,4) - ^
01:56:390 (8,2) - stack it properly
02:26:604 (4) - make it a reverse slider then ctrl +G? (suggestion)
03:07:318 (2) - just copy paste the previous note
03:09:032 (2) - ^
03:19:104 - 03:19:961 map this part?
03:54:461 (6) - ctrl + >then use ds? (suggestion)
That's all
Topic Starter
Noffy

Shishou wrote:

Hi
from my mod queue hello!

[Murder]
00:05:175 (1) - point the slider tail in to the next note i'd prefer to keep the current angle
00:12:889 (2,3,4,1,2) - follow the vocals? (suggestion) No change, I wanna follow just the guitar until 00:24:890 (4) - because actively switching between the two could be confusing
00:48:461 (2) - too near from the previous note ? It uses the standard spacing for this section of 1.0
00:59:604 (5,1) - blanket can be improved made the slider end and head even distance from (5)
01:19:747 (3,4) - ^ improved as well as 01:12:890 (3,4) -
02:20:175 (5,1) - ^ fix
02:36:462 (3,5) - ^ the end/start are already even distance but i want the curve to be a bit flatter which is why it's not a 1:1 blanket
03:24:676 (3,4) - ^ adjusted
01:56:390 (8,2) - stack it properly Fixed I think
02:26:604 (4) - make it a reverse slider then ctrl +G? (suggestion) I think that'd mess up the current intended flow, especially leading into 02:27:247 (1) -
03:07:318 (2) - just copy paste the previous note The second note is at a different angle to emphasize the slightly more edgy guitar grinding noise.
03:09:032 (2) - ^ ^
03:19:104 - 03:19:961 map this part? I'd like there to be a pause before 03:20:175 (1) -
03:54:461 (6) - ctrl + >then use ds? (suggestion) I'll keep it in consideration but no change for now because the current awkward play is there to emphasize the screechy vocals
That's all okay~
Jonarwhal
hello /w\
i was asked to mod this newb map
jk it's actually as delightful as ever
you know why it's not getting icons though
[General]
  1. you forgot "meme" (the girl's name) in your tags
  2. SB\Ayyri.png is unused, so please remove it
  3. epilepsy warning in our collab if you want
  4. every difficulty, remove the sliderslide hitsound from the beginning section
[Easy]
  1. 00:09:890 (2,3,4) - if you play with this you can easily make 00:11:604 (4,1,2) - this symmetrical if you want
  2. 00:45:890 (4,1,2) - fix symmetry.... yknow ill stop spamming that in each diff... and run out of stuff to mention....
[Normal]
  1. 00:08:604 (1,2,3) - triangle?
  2. 00:26:389 (2,3,1) - triangle? ono more spam... better stop and hope you fix it in each diff...
[Hard]
  1. 00:01:104 (1,2,3,4) - what shape is this... you can make it a stright line... a triangle... a square... be creative
  2. 00:26:390 (2,3,4,1,2) - please don't overlap these, you have so much space and it looks kinda bad
  3. 00:36:033 (1,2,3) - consider making a straight line if you want extra kawaiiness
  4. 00:39:461 (1,2,3) - ^ .... im gonna find out this is all intentional and cry
  5. 02:27:247 (4,5,6) - spacing could be confusing here
  6. 02:48:033 (1,2,3,4,5,6,7,8) - same as before ;-;
  7. 03:11:175 (2,3,4) - spacing might be a little confusing here... better check for this stuff
  8. 03:12:890 (2,3,4,5,1) - ^ yeah...
  9. 03:18:247 (3,4,1) - ^ noffy you just want to see the world burn dont you...
  10. 04:15:461 (1,2,3) - ^ .....i'll stop spamming dw
and best of luck~
our collab has few erros, and murder has the same problems as hard.
Topic Starter
Noffy

Jonawaga wrote:

hello /w\
i was asked to mod this newb map
jk it's actually as delightful as ever
you know why it's not getting icons though ofc /w/
[General]
  1. you forgot "meme" (the girl's name) in your tags *spits drink* but in all seriousness only really big fans of the series would know and they'd search for the song name instead so I'm going to refrain from adding character names to the tags
  2. SB\Ayyri.png is unused, so please remove it WHEN DID IT GET THERE it's not in my current folder actually so I think you have it as an old artifact
  3. epilepsy warning in our collab if you want there's no strobing or fast lights of any kind so i think not
  4. every difficulty, remove the sliderslide hitsound from the beginning section 6/15/17 edit: i added a quieter sliderslide but i think it sounds empty to totally not have it so not completely silenced
[Easy]
  1. 00:09:890 (2,3,4) - if you play with this you can easily make 00:11:604 (4,1,2) - this symmetrical if you want No change actually since 00:12:033 (1,2,3) - this angle is tighter to subtly emphasize highpitch
  2. 00:45:890 (4,1,2) - fix symmetry.... yknow ill stop spamming that in each diff... and run out of stuff to mention.... fixeds
[Normal]
  1. 00:08:604 (1,2,3) - triangle? okay
  2. 00:26:389 (2,3,1) - triangle? ono more spam... better stop and hope you fix it in each diff... it's not really meant to be a triangle so uh. nochange
[Hard]
  1. 00:01:104 (1,2,3,4) - what shape is this... you can make it a stright line... a triangle... a square... be creative a curve for the calm introduction. Curves, circularity, calm and inviting.
  2. 00:26:390 (2,3,4,1,2) - please don't overlap these, you have so much space and it looks kinda bad I'll try to figure out something but idk what to do that won't totally ruin one or both patterns here ;-; no change for now
  3. 00:36:033 (1,2,3) - consider making a straight line if you want extra kawaiiness kawaii'd
  4. 00:39:461 (1,2,3) - ^ .... im gonna find out this is all intentional and cry it curve
  5. 02:27:247 (4,5,6) - spacing could be confusing here I'll try to check throughout the map as well, changed here some to make the spacing difference more obvious
  6. 02:48:033 (1,2,3,4,5,6,7,8) - same as before ;-; Changed :)
  7. 03:11:175 (2,3,4) - spacing might be a little confusing here... better check for this stuff see below
  8. 03:12:890 (2,3,4,5,1) - ^ yeah... I see what you mean but i'm not sure what to do either as I wanted these patterns a bit similar to the likes of 00:48:890 (3,4,5) - (not the same) etc. but then comes the set of 4 circles in a row where that same pattern doesn't really word so aaaafjdslkfs
  9. 03:18:247 (3,4,1) - ^ noffy you just want to see the world burn dont you... If you didn't figure it out by 00:46:961 (2,3,4) - yes, yes I do wish to see the world burn in the fire that is the same spacing for half the time.
  10. 04:15:461 (1,2,3) - ^ .....i'll stop spamming dw small changes here thens
and best of luck~ thank you jon qwq
our collab has few erros !?? oh no where are they must fix, and murder has the same problems as hard. oh joy i'll try to fix along with some other things
Thank you Jonawagawaga for responding to my request during your busy days I am honored

+Will update again after I try to fix some more things in the Murder difficulty
Saika0k1
hi mod from my queue

murder

00:04:747 (5,1) - i would allign this up pararell
00:12:032 (1,2,3) - if you turn on the follow point in view option, the follow point doesnt allign up well and make it look pretty ugly tbh
00:15:461 - from here on the song got a bit more intense(hi-hat) so i would suggest make this part a bit more dense
00:41:175 (1,2) - i would have the spacing same as 00:42:033 (5,1) -
01:00:890 (3,4,5) - i would allign this up perfectly rather than having the (3) a bit off to the left
01:13:747 (1,2,3,4) - good use of copy paste
01:20:604 (1,2,3,4) - since this is used already you can just like ctrl+j and ctrl+g it, idk
01:23:175 (3) - this should be at the center instead of a little bit off to the left and make it a straight slider
01:53:175 - end break here instead to synchronise the sound
04:18:033 (3) - NC?

Good Luck!
Topic Starter
Noffy

Saika- wrote:

hi mod from my queue hello!

murder

00:04:747 (5,1) - i would allign this up pararell o.o it's impossible to have a curve and a straight line be parallel. Uhm.
00:12:032 (1,2,3) - if you turn on the follow point in view option, the follow point doesnt allign up well and make it look pretty ugly tbh Oh, I never really noticed since I map with default skin in the editor which makes this less obvious. Fixed ^^
00:15:461 - from here on the song got a bit more intense(hi-hat) so i would suggest make this part a bit more dense hmm, I'm not sure making it more dense fits too well. I currently have the spacing a bit higher, hopefully it's ok.
00:41:175 (1,2) - i would have the spacing same as 00:42:033 (5,1) - changed
01:00:890 (3,4,5) - i would allign this up perfectly rather than having the (3) a bit off to the left Fixeds~
01:13:747 (1,2,3,4) - good use of copy paste Why thank you ~w~
01:20:604 (1,2,3,4) - since this is used already you can just like ctrl+j and ctrl+g it, idk changed some! Tried to make it reflect the ultra straight pattern right after it
01:23:175 (3) - this should be at the center instead of a little bit off to the left and make it a straight slider No change, it's to blanket 01:23:818 (5) - as well as to feel a bit offbalance when leading into the kiai.
01:53:175 - end break here instead to synchronise the sound Neat idea! I'll do that o:
04:18:033 (3) - NC? sure, that goes pretty well with the changing spacing here!

Good Luck! thank you very much :) !
Saika0k1

Noffy wrote:

Saika- wrote:

00:04:747 (5,1) - i would allign this up pararell o.o it's impossible to have a curve and a straight line be parallel. Uhm.
by this i was meant to say that id rather have it like this than this.

sorry but i cant explain well when it come to other language than my own (explaining in my own language is also hard for me but not as hard as english)
Topic Starter
Noffy

Saika- wrote:

by this i was meant to say that id rather have it like this than this.

sorry but i cant explain well when it come to other language than my own (explaining in my own language is also hard for me but not as hard as english)
Ohhhhh, I see!! Thank you very much for clarifying, I've changed it now. ヽ(*・ω・)ノ
polka
[General:]
  • soft-sliderslide2.wav is unused
    04:01:747 - Deserves a kiai flash.
[Easy:]

  • 00:30:461 (2,3) - Spacing is too far.
    01:22:318 (3) - Circles do MUUUUCH better
    [list:1337]01:29:175 (3,4) - ^
03:20:604 - default soft-hitnormal would be amazing here.[Normal:]
  • 00:01:533 (2,3) - Spacing is too far
    [list:1337]00:01:747 (3,4) - ^
    00:02:604 (4,5) - ^
    00:51:890 (2,3) - ^
00:59:175 (3,4) - Shouldn't this be scooted to 00:59:604 - so similar patterns match similar sounds? There's no reason not to.
  • 01:06:032 (3,4) - ^
    01:57:461 (3,4) - ^
    02:04:318 (3,4) - ^
    02:11:175 (3,4) - ^
    02:18:032 (3,4) - ^
01:16:318 (5,1) - Spacing is too close.
01:59:604 - Why did you skip the drums there? There's no reason to.
  • 02:01:533 - ^
    02:04:318 (3,4) - ^
    02:04:318 (3,4) - ^
    02:13:533 - ^
    02:15:247 - ^
    02:20:390 - ^
    02:22:104 - ^
[Hard:]
  • 00:46:961 (2,3,4) - Poor spacing. (3) really doesnt need a jump.
    [list:1337]00:53:818 (2,3) - ^
    01:00:675 (2,3,4) - ^ THis is one of those things players cant get used to, especially when you do stuff like 01:18:890 (3,4,5) - . You really should avoid this. I'll stop pointing it out, but you should highly consider changing this, or making sure that these are the only triangles in the map to give players a more readable chance.
03:18:890 (1,1,1) - No need for 3 ncs.03:18:890 - Just map this part as it's not special enough to have a mini break and remove the nc on 03:20:175 (1) - .
03:31:961 (4,5) - Remove jump. This red tick has nothing super important on it.
04:14:604 (5,6) - Change to circles like you did on the last part of this verse in other choruses. You should also do it here: 04:00:890 (5,6) - to make it every second one so hard players can expect it, but that's a tad more optional.[Afteword:]
  • Good luck door! My mom would like me to tell you you have a weird music taste.
Topic Starter
Noffy

PolkaMocha wrote:

[General:]
  • soft-sliderslide2.wav is unused it's used in the intro
    04:01:747 - Deserves a kiai flash. heck yeah, added!
[Easy:]

  • 00:30:461 (2,3) - Spacing is too far. o.o fixed
    01:22:318 (3) - Circles do MUUUUCH better I think adding circles in these places would make the rhythm more intense in clicking than I intended for this difficulty, no change.
    [list:1337]01:29:175 (3,4) - ^^
03:20:604 - default soft-hitnormal would be amazing here. i'm confused if you mean literally just this note or what[Normal:]
  • 00:01:533 (2,3) - Spacing is too far look down
    [list:1337]00:01:747 (3,4) - ^ look down
    00:02:604 (4,5) - ^ Actually for these 3 are fine just 00:01:104 (1,2) - was too little, so I fixed that instead.
    00:51:890 (2,3) - ^ similarly, fixed spacing in the area.
00:59:175 (3,4) - Shouldn't this be scooted to 00:59:604 - so similar patterns match similar sounds? There's no reason not to. I'm a bit confused as to what exactly you mean here and for below points, aaaaa.
  • 01:06:032 (3,4) - ^
    01:57:461 (3,4) - ^
    02:04:318 (3,4) - ^
    02:11:175 (3,4) - ^
    02:18:032 (3,4) - ^
01:16:318 (5,1) - Spacing is too close. oh wow what the heckie fixed
01:59:604 - Why did you skip the drums there? There's no reason to. I was trying to focus on vocals more, and I felt mapping the finishes took away from that. I'll definitely keep it in consideerations though.
  • 02:01:533 - ^
    02:04:318 (3,4) - ^
    02:04:318 (3,4) - ^
    02:13:533 - ^
    02:15:247 - ^
    02:20:390 - ^
    02:22:104 - ^
[Hard:]
  • 00:46:961 (2,3,4) - Poor spacing. (3) really doesnt need a jump. for this and below, I've adjusted them and similar patterns to decrease the spacing on the "(3)" notes to reduce confusion, but I didn't get rid of the jump entirely.
    [list:1337]00:53:818 (2,3) - ^ ^
    01:00:675 (2,3,4) - ^ THis is one of those things players cant get used to, especially when you do stuff like 01:18:890 (3,4,5) - . You really should avoid this. I'll stop pointing it out, but you should highly consider changing this, or making sure that these are the only triangles in the map to give players a more readable chance. Okay ><
03:18:890 (1,1,1) - No need for 3 ncs.03:18:890 - Just map this part as it's not special enough to have a mini break and remove the nc on 03:20:175 (1) - . It's currently like this as I wanted to emphasize the vocal at 03:20:175 (1) - , but having the previous rhythm follow straight into it felt awkward, therefore I had a slight pause instead. Red for dramatics/to be the same as the "aa" right before every chorus.
03:31:961 (4,5) - Remove jump. This red tick has nothing super important on it. the vocal hits pretty strongly here? In my opinion?
04:14:604 (5,6) - Change to circles like you did on the last part of this verse in other choruses. You should also do it here: 04:00:890 (5,6) - to make it every second one so hard players can expect it, but that's a tad more optional. Changed the one at the end of the map, but not the one that's in the end of the third kiai. The one there is far less intense than any other due to the lack of miku's harmony to crish crash with flower's main vocal and fjasl[Afteword:]
  • Good luck door! My mom would like me to tell you you have a weird music taste. Thank you mochapolka! and, well. she ain't heard nothin' yet!
Kotori-Chan
late m4m
such a creepy song~

Easy

looks all good to me >.<

Normal

00:06:461 (3,1) - i will never understand why people make the last note a NC, thats so unnecessary imo ;w;
00:45:461 (3) - not really sure but i think it suits kinda better to the vocals with just a circle
01:17:175 (1,2) - i think you invented a new blanket, eye blanket =w= https://osu.ppy.sh/ss/8549019
03:56:605 (1) - idk but how about making this slider vertical instead ? it kinda felt weird to me personal ;w; but up to you~

Advanced

I like Jonawagas parts~ noffy ofc too =w= <3
Kinda felt like an early Andrea :>

Hard

00:35:175 (5,6) - how about changing these into this https://osu.ppy.sh/ss/8549119 it looks better than what you did >< but still keeps the same playability~
00:36:033 (1,2,3) - uhhhh is there a reason these have drum sampleset D: ?
01:17:175 (1,2) - eye blanket best blanket =w= https://osu.ppy.sh/ss/8549137
02:35:175 (7,1) - hmmmmm here you made the last one more spaced 01:23:175 (6,1) - here you didnt, wonder why :3 ?
02:43:747 (4) - x -2 for the best possible stack =w=
02:48:033 (1,2,3,4,5,6,7,8) - just btw~ all these patterns remind me pretty much of Saten, luv them >w< <3

Murder~ noffy so brutal !!


00:02:604 (2,3,4,1,2,3) - pls explain me what these and on the following patterns are mapped to, because i really dont get it ;w;
well thats actually all of that diff :3.... *hides* or my focus is just dead


Very nicu mapset noffy desu BUT is it really necessary making hard od7 and insane od8 ? I mean if you look at the BPM and * rating i dont really think thats necessary,6 and 7 would be better >.< but yeah~
Good luck with this and sry for small mod but this already got so many mods~ all i found are just minor things,nothing really big ;w;
And tbh we should collab something one day~ i kinda want to =w= <3
Topic Starter
Noffy

Kotori-Chan wrote:

late m4m :3 hello
such a creepy song~ sppooookkky murder mysteries

Easy

looks all good to me >.< >w<

Normal

00:06:461 (3,1) - i will never understand why people make the last note a NC, thats so unnecessary imo ;w; mmm, I'd rather keep it so that when 00:27:461 (1) - happens it's not ultra out there.
00:45:461 (3) - not really sure but i think it suits kinda better to the vocals with just a circle Hmmm.. I'm not sure about this one. I have to think about it some more o:
01:17:175 (1,2) - i think you invented a new blanket, eye blanket =w= https://osu.ppy.sh/ss/8549019 omg hahaha, that's beautiful I didn't even notice xD
03:56:605 (1) - idk but how about making this slider vertical instead ? it kinda felt weird to me personal ;w; but up to you~ sure~ changed :3

Advanced

I like Jonawagas parts~ noffy ofc too =w= <3 thank you >:3c
Kinda felt like an early Andrea :> !!!

Hard

00:35:175 (5,6) - how about changing these into this https://osu.ppy.sh/ss/8549119 it looks better than what you did >< but still keeps the same playability~ !!! hey neat idea, changed as suggested
00:36:033 (1,2,3) - uhhhh is there a reason these have drum sampleset D: ? I accidentally change the sampleset (shift+r) and/or addition set (ctrl+r) to drum all the time when trying to use the rotate tool (ctrl+shfit+r). I really wish osu would let me change the keyboard bindings for some commands so I could avoid this but D:. fixed~
01:17:175 (1,2) - eye blanket best blanket =w= https://osu.ppy.sh/ss/8549137 aaaa omg again I can't believe this was an accident!
02:35:175 (7,1) - hmmmmm here you made the last one more spaced 01:23:175 (6,1) - here you didnt, wonder why :3 ? aaa I'm a baka, fixed spacing on both.
02:43:747 (4) - x -2 for the best possible stack =w= :0!!! Changed~ thank you
02:48:033 (1,2,3,4,5,6,7,8) - just btw~ all these patterns remind me pretty much of Saten, luv them >w< <3 =v=b excellent

Murder~ noffy so brutal !! the song name in english is the "One Eyed Ripper Murder Case" after all !!


00:02:604 (2,3,4,1,2,3) - pls explain me what these and on the following patterns are mapped to, because i really dont get it ;w; the ultra gentle guitar~ o:
well thats actually all of that diff :3.... *hides* or my focus is just dead Hooray! >w<


Very nicu mapset noffy desu BUT is it really necessary making hard od7 and insane od8 ? I mean if you look at the BPM and * rating i dont really think thats necessary,6 and 7 would be better >.< but yeah~ ohhh uhh.. no reason that I had it that way in particular o: I'll change them~
Good luck with this and sry for small mod but this already got so many mods~ all i found are just minor things,nothing really big ;w; Even if you think it's small, I'm greatful for the help and critique >w<!
And tbh we should collab something one day~ i kinda want to =w= <3 heck yeah C:< we gotta do that sometime!!
MaridiuS
ugh how do i delete posts
MaridiuS
okay here's the mod

[Murder]
Spacing emphasis. Think that the map doesn't follow the intensity of vocals perfectly. I've seen some things that I find as mistakes and will proceed to point them out and share my thoughts.
00:30:461 (6,7) - I think that this jumps are too big, even in the kiai sections there are not as big jumps as this one
00:43:961 (6,7) - this is essentially the same sound as 00:45:890 (5) - this, therefore both should have same spacing. 00:47:603 (5,5) - same for these two etc.
01:25:747 (1,2,3,4,5,6) - the thing i don't understand is why do this have bigger spacing than 01:29:175 (1,2,3,4,5) - , when my ears are bleeding on the latter sounds i pointed out.
01:37:104 (6,7) - I wouldn't really say that the vocals are going down in intensity, there are at least more intense than 01:36:033 (1,2,3) -
02:26:604 (4) - this sound is kinda the same as 02:27:461 (1) - just the vocals a tad bit less intense, therefore i recommend keeping similar spacing on both.
02:37:747 (1,2,3,4,5) - hmm i don't find this tasty, you never actually use such linear patterns in the map, so i don't recommend doing it here too.
03:09:889 (5,6) - first time you give low spacing to (5) 03:16:747 (5) - unlike this for example or 03:13:318 (5) -

Aesthetics and structure seems to be of an old style, so I won't comment on that, i'm not sure how acceptable it is in 2017. Rhythm is consistent and planned, but i have the issue against some spacing emphasis choices. The problem with this style is usually not being able to fully utilize spacing emphasis in order to create symmetry and similar things in the map. Note, I just touched one kiai and few things, map is strongly consistent, so I'm also shooting shots at other kiais. Maybe i'll mod other diffs but I dislike doing mods on diffs below 4*.
Topic Starter
Noffy

MaridiuS wrote:

okay here's the mod hello~ sorry for the delayed reply ><

[Murder]
Spacing emphasis. Think that the map doesn't follow the intensity of vocals perfectly. I've seen some things that I find as mistakes and will proceed to point them out and share my thoughts. okay C:
00:30:461 (6,7) - I think that this jumps are too big, even in the kiai sections there are not as big jumps as this one will do my best to try to adjust this section in general to balance it more ><, since I feel the jumps themselves aren't too much bigger but rather how it plays may be a bit weird....
00:43:961 (6,7) - this is essentially the same sound as 00:45:890 (5) - this, therefore both should have same spacing. 00:47:603 (5,5) - same for these two etc. my intent here was to emphasize the latter ones in these patterns being a bit louder in the song, but I see what you mean. I'll further consider ways to revise this.
01:25:747 (1,2,3,4,5,6) - the thing i don't understand is why do this have bigger spacing than 01:29:175 (1,2,3,4,5) - , when my ears are bleeding on the latter sounds i pointed out. hmm.. gonna try to adjust all of these offending pink combos in the kiais for this issue.
01:37:104 (6,7) - I wouldn't really say that the vocals are going down in intensity, there are at least more intense than 01:36:033 (1,2,3) - I did this with the intent of forcing the player to focus a bit on what they're doing, the sudden smaller movement before a sharp turn making it a bit harder
02:26:604 (4) - this sound is kinda the same as 02:27:461 (1) - just the vocals a tad bit less intense, therefore i recommend keeping similar spacing on both. Really? I don't really hear these as being all too similar.
02:37:747 (1,2,3,4,5) - hmm i don't find this tasty, you never actually use such linear patterns in the map, so i don't recommend doing it here too. will figure out an alternative pattern to do instead, especially since it has the same spacing problem mentioned a bit above.
03:09:889 (5,6) - first time you give low spacing to (5) 03:16:747 (5) - unlike this for example or 03:13:318 (5) - fixed the first few patterns

Aesthetics and structure seems to be of an old style, so I won't comment on that, i'm not sure how acceptable it is in 2017. Rhythm is consistent and planned, but i have the issue against some spacing emphasis choices. The problem with this style is usually not being able to fully utilize spacing emphasis in order to create symmetry and similar things in the map. Note, I just touched one kiai and few things, map is strongly consistent, so I'm also shooting shots at other kiais. Maybe i'll mod other diffs but I dislike doing mods on diffs below 4*.
Thank you for the mod! I'll be doing my best to adjust offending sections and similar places accordingly :!: Though personally I don't really understand as to how it comes off as the spacing being restricted by the symmetrical patterns, since it was the other way around and the patterns largely constructed to follow a fairly specific spacing pattern I had made. Alas! Will update the map once I've managed to change some parts to where I'm satisfied with it again.
MaridiuS
no kds for this but things I forgot to point out:
01:30:033 (5,6) - this should be sliders imo, they're the climax of the vocals, but the intensity in the map is severely reduced, just by making them sliders. Being circles and biggest spacing for these sounds should be the way to go. (ofc i'm also referring to all similar sounds (5) to (6) sliders ..

Also on start you might think of structuring the notes wtih a little bit logic involved, not randomly. For exmaple you start with a rotation 00:02:604 (2,3,4,1) - then we have 00:03:890 (2,3) - which is totally disconnected from the previous pattern. 00:04:533 (4,5) - and then we have different flow.
00:09:461 (2,3,4,1,2,3,4,5) - here its like one inverse, and then two copy pastes, I recommend having some system of rotation / symmetry here, feels chaotic, probably even more problematic on DT when people don't understand where will next notes be.
Topic Starter
Noffy

MaridiuS wrote:

no kds for this but things I forgot to point out: okay
01:30:033 (5,6) - this should be sliders imo, they're the climax of the vocals, but the intensity in the map is severely reduced, just by making them sliders. Being circles and biggest spacing for these sounds should be the way to go. (ofc i'm also referring to all similar sounds (5) to (6) sliders .. aa.. someone else mentioned this to me as well.. but it doesn't really feel appropriate to me to have it as so many circles when it's the middle of the chorus and not the end.
I'll think about it some more /m\


Also on start you might think of structuring the notes wtih a little bit logic involved, not randomly. For exmaple you start with a rotation 00:02:604 (2,3,4,1) - then we have 00:03:890 (2,3) - which is totally disconnected from the previous pattern. 00:04:533 (4,5) - and then we have different flow.
00:09:461 (2,3,4,1,2,3,4,5) - here its like one inverse, and then two copy pastes, I recommend having some system of rotation / symmetry here, feels chaotic, probably even more problematic on DT when people don't understand where will next notes be.it's not really.. random at all. It starts out using solely variations of this trapezoid shape with increasing numbers of patterns where the two circle pairs are instead forming parallel lines as it gets more intense. So.. like, uh. I'll try to keep it in mind for the map overall though. Also I think that someone choosing to play with a mod should be choosing intentionally to challenge themselves further, so doing something to intentionally make said mod easier is a bit >_>. I'll go through and try to change it a bit so that there's a clearer evvooolutioon though.
thanks again /o/!


edit: updoot, gonna seek more help on the intro section, and stuff, cause i feel like it's bad but can't figure out a good way to fix it. attempted remap did not go well >_>
timemon
im here for the 2 kudosu

[Murder]
00:00:033 - volume too loud

01:01:104 (4,5,6,1) - spacing here is a bit too much with the context on how you map earlier

01:03:461 (1) - is whistle really needed here? it sounds weird and it makes it stand out way too much

01:30:033 (5,6) - why are you undermapping these? it should be more intense than the 01:29:175 (1,2,3,4) -
02:42:033 (5,6) - ^
03:54:033 (5,6) -

02:05:818 (2,6) - visual

03:13:747 (1) - the random whistle sound again lol

[Jonaffy's Advanced]
04:00:675 (6,7,8,9) - this pattern is too much for Advanced, it's a huge difficulty spike

good luck!
Topic Starter
Noffy

timemon wrote:

im here for the 2 kudosu ok 🎄

[Murder]
00:00:033 - volume too loud changed in all diffs

01:01:104 (4,5,6,1) - spacing here is a bit too much with the context on how you map earlier a fixed ><

01:03:461 (1) - is whistle really needed here? it sounds weird and it makes it stand out way too much yes it's cute and it goes with a sound in the bgm I promise

01:30:033 (5,6) - why are you undermapping these? it should be more intense than the 01:29:175 (1,2,3,4) - so that 01:36:033 (1,2,3,4,5,6,7,8) - stands out as REALLY intense as the final pattern in the kiais. :oops:
02:42:033 (5,6) - ^ ^
03:54:033 (5,6) - ^ ^

02:05:818 (2,6) - visual okay will make a change or nine

03:13:747 (1) - the random whistle sound again lol yes

good luck! thank!
will updoot once i'm satisfied with the spacing again
Lafayla
nm from my queue
I have nothing to say about the Normal and Easy, they seem okay, I would pretty them up with more blankets and stuff but everything else is good in them imo
Hard

01:37:747 - to 01:40:318 - because the previous section is mapped to the vocals, mapping this section would make a nice entrance into the break imo
this also applies in other sections like 02:49:747 - but I mean> its not necessary but I think it would make the breaks feel better especially since you are prioritizing vocals, you could argue that leaving them silent makes the last kiai feel more dynamic, if thats the case use a more simple rhythm that the last kiai

00:55:747 (3,4,5) - I don't quite understand this spacing, judging from the intensities of the 3 sounds Id say 5 is the most intense because of what sounds like a crash on the highhat, 4 slightly less and 3 pretty weak but you gave more to 4.. am I missing a sound here?
01:02:604 (3,4,5) - same thing here.... just slightly confused
02:00:890 (3,4,5) - and here
02:07:747 (3,4,5) - and here
02:14:604 (3,4,5) -
03:20:175 (1,1) - in earlier measures you added pickups to the next ncs but here you seperated them...?
03:25:318 (4,5) - may be better to just use a rhythm similar to the begginning by changing these into a slider
03:31:747 (3,4,5) - and then you flip the rhythm? interesting, seems like you tried making variation because the rhythm gets boring after 4 minutes, interesting
Murder

01:08:390 (6) - this overlap goes against how I think you would map patterns, but maybe this is on purpose to visually show how the next section changes
01:58:318 (1) - I think this movement is really harsh, the spacing seems ok for the emphasis but the completely vertical movement makes it a bit painful, you could say its a slider so you don't need to exactly hit it accurately, choice is yours.
03:57:032 (3,4) - I would also apply this spacing > here 03:55:319 (3,4) -
04:14:604 (5,7) - I would make the spacing 7 gets similar to 5, judging solely from the way you emphasized the vocal on 5
Best wishes on the mapset Noffy c:
Topic Starter
Noffy

Lafayla wrote:

nm from my queue hello~ :3
I have nothing to say about the Normal and Easy, they seem okay, I would pretty them up with more blankets and stuff but everything else is good in them imo I'm not that big on blanketing in this mapset but I'll keep it in mind, thank you for checking them c:
Hard

01:37:747 - to 01:40:318 - because the previous section is mapped to the vocals, mapping this section would make a nice entrance into the break imo
this also applies in other sections like 02:49:747 - but I mean> its not necessary but I think it would make the breaks feel better especially since you are prioritizing vocals, you could argue that leaving them silent makes the last kiai feel more dynamic, if thats the case use a more simple rhythm that the last kiai i'll have to consider this some more. it's a very cool idea, but i also like how it currently drops to nothing.. hmmmMMmm..

00:55:747 (3,4,5) - I don't quite understand this spacing, judging from the intensities of the 3 sounds Id say 5 is the most intense because of what sounds like a crash on the highhat, 4 slightly less and 3 pretty weak but you gave more to 4.. am I missing a sound here? these are this waay becausse they're following the..guitar? bass? thrum here in this difficulty, in which the (5)s are the weakest. if this turns out to be too vague that others dont notice this, i'll consider changing it to follow the cymbals instead.
01:02:604 (3,4,5) - same thing here.... just slightly confused
02:00:890 (3,4,5) - and here
02:07:747 (3,4,5) - and here
02:14:604 (3,4,5) -
03:20:175 (1,1) - in earlier measures you added pickups to the next ncs but here you seperated them...? oh snap, you're right, I messed up there. Fixed in all affected difficulties.
03:25:318 (4,5) - may be better to just use a rhythm similar to the begginning by changing these into a slider changed to slider because of the stuff i mentioned below also applying at this time
03:31:747 (3,4,5) - and then you flip the rhythm? interesting, seems like you tried making variation because the rhythm gets boring after 4 minutes, interesting 03:31:747 (3,4,5) - this pattern in particular is flipped so that 03:32:604 (1,2,3,4,5,6,7) - as all circles has more impact and stands out more. If it there were two circles right before it, it would take away from that a bit because the two parts would blend together a bit. Plus yeah, small doses of variation in a long song help keep things fresh c:
Murder

01:08:390 (6) - this overlap goes against how I think you would map patterns, but maybe this is on purpose to visually show how the next section changes yup, you're exactly right :> Plus, it's in line with the large amounts of similar overlaps used during this section 00:29:175 -
01:58:318 (1) - I think this movement is really harsh, the spacing seems ok for the emphasis but the completely vertical movement makes it a bit painful, you could say its a slider so you don't need to exactly hit it accurately, choice is yours. mm, yeah I agree it's pretty harsh but not more or less so than other patterns used during these verses, so I'll keep it.
03:57:032 (3,4) - I would also apply this spacing > here 03:55:319 (3,4) - I've increased the spacing some but not to the same amount, as 03:54:890 (1,2,3,4) - is a bit more difficult to hit already due to how it's not-rotated
04:14:604 (5,7) - I would make the spacing 7 gets similar to 5, judging solely from the way you emphasized the vocal on 5 hmm, I think doing that exactly would mess up the current pattern that I think plays pretty well owo,. fixed 04:13:747 (1,2,3) - to have the same spacings to and from 2, same for 04:14:604 (5,6,7) - but with 6.
Best wishes on the mapset Noffy c: thank you Lafayla /'v'/!!
Pulse
hey, m4m from your queue, sorry for the delay

[General]
  1. 00:27:461 (1) - There's a clap on slider end on Easy diff that doesn't exists on any other diffs, make them equally hitsounded
[Easy]
  1. 03:27:461 (1) - Yo isn't this spacing wrong? Everything else seems great
[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N
[Jonaffy's Advanced]
  1. 01:20:604 (1,2,3) - (2) and (3) are touching while (1) and (2) aren't
  2. 02:27:461 (4,5,6) - I think it should be straight as 02:15:461 (1,2,3) - is
  3. 03:06:890 (1,2,3) - Touching x not touching
  4. 03:10:318 (1,2,3) - Work on (2) and (3) positions in order to make overlaps equal like 03:12:033 (4,5,6)
  5. 03:13:747 (1,2) - Same as above
  6. 03:29:175 (4,5,6) - Overlap thing, not going to mention the same thing again but there's a couple more cases
  7. 04:03:461 (5) - This overlap is a bit off
[Murder]
  1. 01:54:890 (3) - Could be NC'd and a little more spaced since it's like a new phrase is beign introduced right after the word spelled on 01:54:247 (1,2). You did it on 01:58:318 (1) and 02:03:461 (1)
  2. 03:18:890 (1,1) - Uh doesn't seems to be a great idea leave this gap without any notes on such place. Why?
  3. 03:48:033 (2) - NC
Good luck!
Topic Starter
Noffy

Pulse wrote:

hey, m4m from your queue, sorry for the delay heyo~ it's cool, and thank you C:

[General]
  1. 00:27:461 (1) - There's a clap on slider end on Easy diff that doesn't exists on any other diffs, make them equally hitsounded snap where did that come from. removed on easy.
[Easy]
  1. 03:27:461 (1) - Yo isn't this spacing wrong? Everything else seems great how even did this happen ouo;;; fixed
[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N went through and checked the whole map, but besides two instances where the ds was randomly 1.2 I didn't find anything that was significantly off. hopefully those are what you were referring to. Didn't see where to remove NCs.
[Jonaffy's Advanced]
  1. 01:20:604 (1,2,3) - (2) and (3) are touching while (1) and (2) aren't
  2. 02:27:461 (4,5,6) - I think it should be straight as 02:15:461 (1,2,3) - is fixeds
  3. 03:06:890 (1,2,3) - Touching x not touching
  4. 03:10:318 (1,2,3) - Work on (2) and (3) positions in order to make overlaps equal like 03:12:033 (4,5,6)
  5. 03:13:747 (1,2) - Same as above
  6. 03:29:175 (4,5,6) - Overlap thing, not going to mention the same thing again but there's a couple more cases
  7. 04:03:461 (5) - This overlap is a bit off
[Murder]
  1. 01:54:890 (3) - Could be NC'd and a little more spaced since it's like a new phrase is beign introduced right after the word spelled on 01:54:247 (1,2). You did it on 01:58:318 (1) and 02:03:461 (1) here 00:42:890 - and here 01:54:890 - are not nc'd due to how the vocals lead into them after an instrumental section, and I felt it'd be awkward to seperate them. This isn't the case during the rest of the verses
  2. 03:18:890 (1,1) - Uh doesn't seems to be a great idea leave this gap without any notes on such place. Why? I feel the pause helps the start of the next section feel more natural ~o.o~
  3. 03:48:033 (2) - NC I dont want to seperate 03:47:604 (1,2) - - this is different from previous chorus leadins for this difficulty where i continuously followed the drums, hence the nc was at the start of the kiai to differentiate the switch to vocals.
Good luck! Thanks! I'm definitely gonna need it >.<
Pulse

Noffy wrote:

Pulse wrote:

[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N went through and checked the whole map, but besides two instances where the ds was randomly 1.2 I didn't find anything that was significantly off. hopefully those are what you were referring to. Didn't see where to remove NCs.
Sorry for not explaining it right. You can use Ctrl+A and press "Q" twice in order to remove every new combo on map. If you do this, you will see that AiMod points out 01:05:604 (109,110) - and 03:18:460 (21,22) - with a wrong DS
Topic Starter
Noffy

Pulse wrote:

Sorry for not explaining it right. You can use Ctrl+A and press "Q" twice in order to remove every new combo on map. If you do this, you will see that AiMod points out 01:05:604 (109,110) - and 03:18:460 (21,22) - with a wrong DS
Ohh I see o: ! Did that and fixed~ Thanks for the followup explanation :)
neonat
Murder

00:35:390 (6,7,8) - same pitches but different spacing
00:42:890 (4) - NC
00:42:033 (1,2,3,4) - spacing underwhelming here
01:00:890 (3,4,5) - a more acute angle of movement would be nice here
01:12:890 (3,4) - could at least blanket better, though I disagree with the slider with the end on the white line

This difficulty prioritises a lot of the background music more than the main melody I feel
Topic Starter
Noffy
Hey! Thanks for modding ^^

neonat wrote:

Murder

00:35:390 (6,7,8) - same pitches but different spacing how i hear it is 00:34:318 (1,2,3,4,5,6,7,8) - 1->4 pitch increases, 5->8 it gets less irritating/decreases some, so the spacing goes up then down accordingly
00:42:890 (4) - NC switched to 00:42:247 (1) - because that's where vocal starts
00:42:033 (1,2,3,4) - spacing underwhelming here how so?
01:00:890 (3,4,5) - a more acute angle of movement would be nice here why? well i mean i had meant it to be like 00:48:890 (3,4,5,6) - and other various similar patterns, just with the more varied spacing for the finishes
01:12:890 (3,4) - could at least blanket better, though I disagree with the slider with the end on the white line will fix the blanket, but wont change the slider's rhythm since it starts/ends on the do-doot

This difficulty prioritises a lot of the background music more than the main melody I feel how so? i followed the background music a lot but am not aware of where it would take precedence over the melody

changed normal-hitclap.wav and soft-hitclap.wav because i didnt know how horrifically unitting these hitsounds were with my old speakers that didnt do bass frequences very well.
Cote
Hi M4M owo

Remember this map
https://osu.ppy.sh/s/708568

General

  1. Disable Enable countdown and Widescreen support are not necessary

Easy

  1. 00:27:461 (3) - This slider does not convince me at all, maybe you can try this, it emphasizes better than the current one
  2. 03:32:604 (3) - Same as above, try to make slider more appealing

Normal

  1. 00:01:533 (2,3) - Do this diagonally, keep in mind that it is played by beginners, making a curve like this is not a very good option
  2. 00:32:175 (3,1) - Same, you can put the slider 3 half straight
  3. 01:18:890 (3,1) - Fix this stack
  4. 01:34:961 (2,3) - Diagonal, it looks better
  5. 01:54:247 (1,2) - Maybe stack this? Considering that 2 is a strong blow, it would not be bad
  6. 03:50:605 (3) - Locate it below, I do not suggest leaving it up

Jonaffy's Advanced

  1. 00:30:033 (3) - Ctrl+h so as not to bother giving that 00:30:890 (4) - it is uncomfortable
  2. 01:06:033 (7) - Ctrl+h and and stack with the queue of 01:07:747 (3) - it is better imo

Hard

  1. 00:03:461 (1,3) - Maybe stack the these two in the 00:01:747 (1) - (1 in the head and 3 in the queue)
  2. 00:49:747 (1) - Mmm, This slider is not very appealing, same for 01:03:461 (1) - 02:01:747 (1) - try to make slider more good! ><

Murder

  1. 00:01:104 - Why not map this part? all diffs with the exception of this and easy are mapped, consider mapping this part as it is the top diff
  2. 01:31:747 (5) - Ctrl+h looks better
  3. 01:41:283 - You can map this part, considering that it's the top diff is not bad, but that's your decision, same for 02:49:747 -
  4. 02:40:746 (5) - Ctrl+h looks better
  5. 03:18:890 (1) - ;-; why skip this part, the song is still being very fluid here so this gap is kind of awkward
And that would be! I liked your map, very fun! gl owo
Topic Starter
Noffy

wolf3211 wrote:

Hi M4M owo ovo haii

Remember this map
https://osu.ppy.sh/s/708568 done diddly~ :3

General

  1. Disable Enable countdown and Widescreen support are not necessary neither of these settings will make a difference in the map. there is no storyboard, and the intro time isn't long enough for countdown to work.

Easy

  1. 00:27:461 (3) - This slider does not convince me at all, maybe you can try this, it emphasizes better than the current one I kept my basic shape but adjusted it a bit to be less weirdly tight instead
  2. 03:32:604 (3) - Same as above, try to make slider more appealing I think it is currently fine/appealing as is.

Normal

  1. 00:01:533 (2,3) - Do this diagonally, keep in mind that it is played by beginners, making a curve like this is not a very good option
  2. 00:32:175 (3,1) - Same, you can put the slider 3 half straight
  3. 01:34:961 (2,3) - Diagonal, it looks better for these three, I disagree/don't really see how. Just because they're straight/balanced doesn't make them harder, and they fit in with the map's aesthetic just fine :s
  4. 01:18:890 (3,1) - Fix this stack fixed
  5. 01:54:247 (1,2) - Maybe stack this? Considering that 2 is a strong blow, it would not be bad sure, it works for how weak 1 is c: changed 00:42:247 (1,2) - as well.
  6. 03:50:605 (3) - Locate it below, I do not suggest leaving it up Okay c: done

Hard

  1. 00:03:461 (1,3) - Maybe stack the these two in the 00:01:747 (1) - (1 in the head and 3 in the queue) oh sure, that's a good idea! done~
  2. 00:49:747 (1) - Mmm, This slider is not very appealing, same for 01:03:461 (1) - 02:01:747 (1) - try to make slider more good! >< I think they look cool >~<

Murder

  1. 00:01:104 - Why not map this part? all diffs with the exception of this and easy are mapped, consider mapping this part as it is the top diff I didnt map it as it's vocal only and the top diff here follows just the guitar in the intro, but added it in since I guess it's ok~
  2. 01:31:747 (5) - Ctrl+h looks better
  3. 02:40:746 (5) - Ctrl+h looks better for these two, I disagree. I think it is already very cute as it is. nice blanket-ish aesthetics.
  4. 01:41:283 - You can map this part, considering that it's the top diff is not bad, but that's your decision, same for 02:49:747 - I'd prefer my breaks to be consistent across difficulties
  5. 03:18:890 (1) - ;-; why skip this part, the song is still being very fluid here so this gap is kind of awkward hmm.. ok, sure, i'll map it for this diff. will be keeping the break for normal/hard though
And that would be! I liked your map, very fun! gl owo Thank you very much! good luck to your set as well >v<!
Yales
Hello,

[General]
The hitsounds in the first section is a bit too high compared to the music. Also I'd suggest to reduce it around -40%~

[Easy]
  1. 00:27:461 (3) - You could add a NC here to highlight the sudden change in the music.
  2. 01:11:604 - and 01:18:461 - etc. There's vocal here that are being ignored, and it feels kind of empty.
  3. 00:48:890 - and 01:02:604 - etc. This is a pretty huge gap and pretty strong beats are being ignored, you could add a note at those emplacement (or add a reverse to the previous slider if the DS isn't too annoying).
[Normal]
  1. 00:42:033 (3,1,2) - I think you really should avoid this kind of overlap in easy/normals, it's pretty hard to read.
[Jonaffy's Advanced]
Diff is neat

[Hard]
My main concern here is the DS.

This pattern 00:48:890 (3,4,5) - You used it a few times through the whole map. The problem is that the DS is quite messy here (which doesn't look very neat), but more importantly, is quite confusing. Because you also have this pattern just before 00:46:961 (2,3,4) - that is quite similar, although the rhythm is really different. Also, it's a bit confusing whether after 00:48:890 (3) - there's a 1/1 gap or 1/2. Sometimes you even use a higher spacing like this one 01:02:604 (3,4,5) - which make it even more unclear.

Same could be said here actually 01:15:247 (4,5,6,7) - The spacing between 01:15:247 (4,5) - and 01:15:461 (5,6,7) - is almost the same but one is 1/2 the other 1/1. I don't think it's intuitive enough to place all those different DS in a single pattern.

Same here 01:23:604 (1,2) - and 01:24:675 (4,5) -

[Murder]
  1. AR is too high, there's nothing sudden in your diff and BPM is low. AR 8 looks more appropriate.
  2. It's an Insane so it's too much of a deal, but once more there's some irregularity with the spacing (00:44:175 (7,1) - and 00:45:675 (4,5) - ) It's not really intuitive because the music doesn't change that much in those 2 patterns.
  3. 02:00:890 (3,4,5) - Spacing isn't uniform which doesn't look that neat. If you want to put different spacing for 02:00:890 (3,4) - and 02:01:319 (5,6) - try to change the flow between those 2 pair as you did here 01:57:461 (3,4,5,6) -
  4. 03:47:604 (1) - remove NC and add one here 03:48:033 (2) - ? Sounds more accurate.
Overall, this diff is nicely structured, and same goes for all the other diffs by the way. I'd say that my main concern here is some rhythm choice that I find a bit poor for an Insane. Especially on some calm parts. For example: 03:44:175 - I get you want to focus on vocal, but the beat here is really strong and a 1/1 gap won't break the calm pace.

But ye, other than that it's pretty cool, it feels kind of old school which I don't dislike.
paydayzcool
HERE IT COMES M9 :O

Easy
01:37:747 - A little petty, but just add a note here to amp the pause feeling.
01:41:175 - Here as well.

Normal
00:42:033 (3,1,2) - Try https://puu.sh/z2GTw/f3d089c7bd.png instead so that newer players don't become confused.
02:39:461 (1,2) - A little nazi, but 1's curve doesn't follow through to 2.
03:42:033 (3,1) - Same thing here as well.
03:49:748 (1,2,3) - Why didn't you configure these objects the same as 02:37:748 (1,2,3)? They are at the exact same spot in the choruses...
03:58:318 (1,3) - Are you sure you don't want to give these notes the same curve?
04:18:033 (3,4,1) - Nazi, but watch your spacing here, I can see a slight difference here.


Advanced
00:09:890 (3) - This sliderend lands on an important downbeat where there is a stronger vocal. I suggest changing this to 2 circles.
01:55:318 (2,3,4) - Watch your spacing, I can see a small difference here. - Please Note: If I can't pick out spacing inconsistencies without further inspection, it's acceptable.

Hard
03:11:175 (2,3,4) - This pattern like 03:09:461 (2,3,4) in terms of spacing, are you sure you want to keep this?

Murder
00:02:604 (2,3,4,1,2,3,4) - I reckon https://puu.sh/z2Hsy/4c9d4fa9ee.png would feel better.
00:56:604 (1,2,3,4,5,6) - The patterns like these are pretty confusing, given that the 1/2 jumps have nearly the same spacing. Maybe stack 1,2 and 3?
02:34:104 (1,2,3) - Although these notes have larger spacing than the notes before them, people can still confuse them for 1/2 jumps. Maybe stack them instead?

Nice map! I like the symmetrical concept! Best of luck in ranking it! :)
Topic Starter
Noffy
Thank you both for modding ^^/ I've read through both mods, but Yales' may take me a while to fully apply, so my reply will be delayed until then!
Topic Starter
Noffy

Yales wrote:

Hello, Hihi~

[General]
The hitsounds in the first section is a bit too high compared to the music. Also I'd suggest to reduce it around -40%~ nice idea, made some changes ^^

[Easy]
  1. 00:27:461 (3) - You could add a NC here to highlight the sudden change in the music. okidoki sure
  2. 01:11:604 - and 01:18:461 - etc. There's vocal here that are being ignored, and it feels kind of empty. I found 01:11:604 - 02:30:461 - to be rather nasally and not a very distinct syllable as a vocal, and chose not to map them. the other two are the same for consistencies
  3. 00:48:890 - and 01:02:604 - etc. This is a pretty huge gap and pretty strong beats are being ignored, you could add a note at those emplacement (or add a reverse to the previous slider if the DS isn't too annoying). added stuff to these spots
[Normal]
  1. 00:42:033 (3,1,2) - I think you really should avoid this kind of overlap in easy/normals, it's pretty hard to read. wasn't too sure about this anyways, yeah, changed back.
[Jonaffy's Advanced]
Diff is neat \o/

[Hard]
My main concern here is the DS.

This pattern 00:48:890 (3,4,5) - You used it a few times through the whole map. The problem is that the DS is quite messy here (which doesn't look very neat), but more importantly, is quite confusing. Because you also have this pattern just before 00:46:961 (2,3,4) - that is quite similar, although the rhythm is really different. Also, it's a bit confusing whether after 00:48:890 (3) - there's a 1/1 gap or 1/2. Sometimes you even use a higher spacing like this one 01:02:604 (3,4,5) - which make it even more unclear. for this mentioned pattern - I ended up changing them all to just 1.2 spacing so it'd be a bit higher throughout/consistencies. I want there to be some irregularities in the DS though as insane is built on this, and advanced exists largely so that people who can't handle this in hard could.. play that instead. yeea~

Same could be said here actually 01:15:247 (4,5,6,7) - The spacing between 01:15:247 (4,5) - and 01:15:461 (5,6,7) - is almost the same but one is 1/2 the other 1/1. I don't think it's intuitive enough to place all those different DS in a single pattern. fixed this one

Same here 01:23:604 (1,2) - and 01:24:675 (4,5) - For the reasons I mentioned above, I'll be keeping these as they are though.

[Murder]
  1. AR is too high, there's nothing sudden in your diff and BPM is low. AR 8 looks more appropriate. sure, will lower
  2. It's an Insane so it's too much of a deal, but once more there's some irregularity with the spacing (00:44:175 (7,1) - and 00:45:675 (4,5) - ) It's not really intuitive because the music doesn't change that much in those 2 patterns. 00:45:890 - and similar are like,there's the snare, there's the strong bass hit, I think it's fairly fitting to have it be the 12, 12
  3. 02:00:890 (3,4,5) - Spacing isn't uniform which doesn't look that neat. If you want to put different spacing for 02:00:890 (3,4) - and 02:01:319 (5,6) - try to change the flow between those 2 pair as you did here 01:57:461 (3,4,5,6) - changed this around some
  4. 03:47:604 (1) - remove NC and add one here 03:48:033 (2) - ? Sounds more accurate. added an nc, but also kept the first. It's a separate note from 03:44:604 (1,2,3,4,5) - and deserves to be indicated as such.
Overall, this diff is nicely structured, and same goes for all the other diffs by the way. I'd say that my main concern here is some rhythm choice that I find a bit poor for an Insane. Especially on some calm parts. For example: 03:44:175 - I get you want to focus on vocal, but the beat here is really strong and a 1/1 gap won't break the calm pace. hmm.. really? I'd think filling in the drums there would take away from how that section is like, basically empty, and mapping 03:44:175 - without 03:43:961 - would also feel odd.. I'll keep these comments in general in mind ><

But ye, other than that it's pretty cool, it feels kind of old school which I don't dislike. Thanks! yeah that's part of the intent ^^.

paydayzcool wrote:

HERE IT COMES M9 :O O:

Easy
01:37:747 - A little petty, but just add a note here to amp the pause feeling.
01:41:175 - Here as well. it's been brought up before, but I'd really rather not, I want the break to be an anti-amp since it just suddenly cuts out so much after the intense kiai.

Normal
00:42:033 (3,1,2) - Try https://puu.sh/z2GTw/f3d089c7bd.png instead so that newer players don't become confused. changed stuff
02:39:461 (1,2) - A little nazi, but 1's curve doesn't follow through to 2. fixed this
03:42:033 (3,1) - Same thing here as well. No change, I think the line of movement is pretty clear already.
03:49:748 (1,2,3) - Why didn't you configure these objects the same as 02:37:748 (1,2,3)? They are at the exact same spot in the choruses... If I made everything identical down to the placement that'd be boring in such a long song. minor variations are fine.
03:58:318 (1,3) - Are you sure you don't want to give these notes the same curve? fixed
04:18:033 (3,4,1) - Nazi, but watch your spacing here, I can see a slight difference here. fixed (3,4)'s spacing


Advanced
00:09:890 (3) - This sliderend lands on an important downbeat where there is a stronger vocal. I suggest changing this to 2 circles. am of the opinion that this is fine, cute symmetryyyaaa
01:55:318 (2,3,4) - Watch your spacing, I can see a small difference here. - Please Note: If I can't pick out spacing inconsistencies without further inspection, it's acceptable. fixed (2,3)

Hard
03:11:175 (2,3,4) - This pattern like 03:09:461 (2,3,4) in terms of spacing, are you sure you want to keep this? yes

Murder
00:02:604 (2,3,4,1,2,3,4) - I reckon https://puu.sh/z2Hsy/4c9d4fa9ee.png would feel better. ?? then it wouldn't be following the guitar anymore.. or .. idk what that'd be following D:
00:56:604 (1,2,3,4,5,6) - The patterns like these are pretty confusing, given that the 1/2 jumps have nearly the same spacing. Maybe stack 1,2 and 3? yes, somewhat confusing is the intent! if an insane player playing such a slow song can't read something so simple, i don't think they should be playing insanes >.>
02:34:104 (1,2,3) - Although these notes have larger spacing than the notes before them, people can still confuse them for 1/2 jumps. Maybe stack them instead? mm, I really like the cute diamond, and I don't think this is particularly harder to read than the rest of the map. no change, sorry >.<

Nice map! I like the symmetrical concept! Best of luck in ranking it! :) thank you a bunch paydayz!! C:

changed the diffname of Murder to Insane instead as over the past year I've developed a distaste for custom topdiff diffnames and think they are dumb and overused
YukiZura-
hi , req from q ^^

[top diff]
03:19:961 (6,4) - stack them?
04:16:533 - why at this part the volume is so loud , i would suggest to turn down the volume a bit because you of know, the volume of the song is already calm and quiet , it make sense to turn down the volume imo
01:21:890 (5,3) - stack the end slider properly~ xD
01:15:247 (1) - hmm i like it better if ctrl + g this slider because before that there were two slider with the same position would make sense if this slider 01:15:247 (1) - facing down

[hard+]
01:29:175 (1,2,3,4) - should be equally spaced owo
02:00:890 (3,4,5) - urmmm xd , is this spacing error or you purposely did like that , i dont see why you did like because the song intensity is just the same , my suggestion should be space equally
02:17:604 (2,1) - how about blanket this ?
03:19:533 - urm why there is a gap here? you map it here tho 03:12:890 (2,3,4,5) - owo
04:16:961 - same as top diff , lower the volume pls

yeah end of my mod haha , sorry i only mod 2 :?
cool map, feels like playing old map haha , old map are cool :3
goodluck with ranking :)
Lilyanna
normal

00:06:890 (1,1) - the distance is not equal i think it still can be trippy maybe try this spacing http://puu.sh/ztfs4/34a59841f9.jpg
same for this 00:20:604 (1,1) -

01:32:605 (1) - ctrl j and replace it for better flow since its a new pattern
maybe to make rhythm less dense for new player and more variety i suggest you change some of these 01:57:461 (3,4) - 02:04:318 (3,4) - 02:11:175 (3,4) - and so on to 1/2 repeat instead

03:13:747 (1,1) - i personally think these kind of slider shapes ruin the structure a bit, they seem random you could change to something smoother

really suggest some more variaty in rythym

hard

01:05:604 (6,7) - this flow doesnt fit well since it feels forced also it doesnt look appealing maybe try smth like this http://puu.sh/ztfOO/4299ad906c.jpg
01:09:890 - since its hard difficulty its sad that you ignored strong drums here maybe try 1/4 repeat twice from here 01:09:890 - would hold those drums perfectly
02:07:104 - 02:07:533 - u can add hitcrlces here for the vocals and stack each one w/ 02:06:890 (4,6) - it would feel better, or do smth like this 02:20:604 (5,6,7) - because its doesnt make sense that u mapped them here but u ignored them there

02:21:890 - same about the drums

hard+

00:28:318 (3,1) - this spacing is so weird like this 00:27:890 (2,3) - is a 1/2 and is more spaced than 00:28:318 (3,1) - it just doesnt make sense and can be missleading
01:36:033 (1,2,3,4,5,6,7,8) - tbh id avoid this, its so dense and harder than it looks for a hard difficulty

01:54:890 (3) - sliders art can be better

02:00:890 (3,4) - i dont see a reason you space these when actually 02:01:318 (5) - this needs more spacing then the other to be emphasized since its a stronger sound but still that unequal spacing is unessacary and unconsistent w/ 02:07:747 (3,4,5) -

02:01:747 (1) - same about sliders arts they dont look appealing imo
02:34:318 (5) - shound nc this and nc 02:36:033 (2) -
02:48:033 (1,2,3,4,5,6,7,8) - same as before, give a rest to hand by a slider or something

top diff

04:01:318 - its better if u dont ignore the 1/4 drums and maybe remap something like this http://puu.sh/zthAd/d15578f2b2.jpg
04:18:890 - to emphasize more the last note and give it a different expression maybe map a fast sv 1/4 or 1/2 slider

good luck.
Topic Starter
Noffy

YukiZura- wrote:

hi , req from q ^^ hello o//

[top diff]
03:19:961 (6,4) - stack them? I'd rather not since they're part of different patterns and aren't visible at the same time
04:16:533 - why at this part the volume is so loud , i would suggest to turn down the volume a bit because you of know, the volume of the song is already calm and quiet , it make sense to turn down the volume imo good idea! added on all diffs
01:21:890 (5,3) - stack the end slider properly~ xD fixed this
01:15:247 (1) - hmm i like it better if ctrl + g this slider because before that there were two slider with the same position would make sense if this slider 01:15:247 (1) - facing down you actually managed to describe why I have it as it currently is, it's like this to stand out/be different from the other two, as it is the start of a new combo and word. having to change also helps the slowdown following it feel a bit more natural.

[hard+]
01:29:175 (1,2,3,4) - should be equally spaced owo fixed!
02:00:890 (3,4,5) - urmmm xd , is this spacing error or you purposely did like that , i dont see why you did like because the song intensity is just the same , my suggestion should be space equally my bad, fixed!
02:17:604 (2,1) - how about blanket this ? sure
03:19:533 - urm why there is a gap here? you map it here tho 03:12:890 (2,3,4,5) - owo added some :0
04:16:961 - same as top diff , lower the volume pls done diddled

yeah end of my mod haha , sorry i only mod 2 :? hey that's cool! thanks a bunch for modding c:
cool map, feels like playing old map haha , old map are cool :3 >w< yay!
goodluck with ranking :) thank you very much c:

Lilyanna wrote:

hihi!

normal

00:06:890 (1,1) - the distance is not equal i think it still can be trippy maybe try this spacing http://puu.sh/ztfs4/34a59841f9.jpg
same for this 00:20:604 (1,1) - The objects are far enough apart in time that the player would no longer use spacing to read, but instead wait and anticipate the next object/approach circle. The spacing is reduced so that they do not have to wait for the object to appear and then actually move faster to the object than they normally would.

01:32:605 (1) - ctrl j and replace it for better flow since its a new pattern I think it flows fine as it is? o.o rather, ctrl+j would make 01:32:605 (1,2,3) - play weirdly, and and 01:31:747 (3,1,2,3) - atm is very cute pattern overall that like, locks together.
maybe to make rhythm less dense for new player and more variety i suggest you change some of these 01:57:461 (3,4) - 02:04:318 (3,4) - 02:11:175 (3,4) - and so on to 1/2 repeat instead These are really simple, and I already have an easy...

03:13:747 (1,1) - i personally think these kind of slider shapes ruin the structure a bit, they seem random you could change to something smoother Made some changes here~

really suggest some more variaty in rythym

hard I'll be waiting until Jonawaga is alive again before the rest of the reply to this difficulty appears

01:05:604 (6,7) - this flow doesnt fit well since it feels forced also it doesnt look appealing maybe try smth like this http://puu.sh/ztfOO/4299ad906c.jpg
01:09:890 - since its hard difficulty its sad that you ignored strong drums here maybe try 1/4 repeat twice from here 01:09:890 - would hold those drums perfectly
02:07:104 - 02:07:533 - u can add hitcrlces here for the vocals and stack each one w/ 02:06:890 (4,6) - it would feel better, or do smth like this 02:20:604 (5,6,7) - because its doesnt make sense that u mapped them here but u ignored them there made some changes to both time stamps to address this issue and inconsistency~

02:21:890 - same about the drums

hard+

00:28:318 (3,1) - this spacing is so weird like this 00:27:890 (2,3) - is a 1/2 and is more spaced than 00:28:318 (3,1) - it just doesnt make sense and can be missleading changed this around some, hopefully better
01:36:033 (1,2,3,4,5,6,7,8) - tbh id avoid this, its so dense and harder than it looks for a hard difficulty I think it's pretty fitting for the most intense part of a difficulty second to insane for a 140 bpm song

01:54:890 (3) - sliders art can be better I think it looks fine

02:00:890 (3,4) - i dont see a reason you space these when actually 02:01:318 (5) - this needs more spacing then the other to be emphasized since its a stronger sound but still that unequal spacing is unessacary and unconsistent w/ 02:07:747 (3,4,5) - whoops! fixed

02:01:747 (1) - same about sliders arts they dont look appealing imo If there was elaboration on why I may change my mind, but they look fine to me.
02:34:318 (5) - shound nc this and nc 02:36:033 (2) - I want 02:35:604 - and other similar objects to be the ones that are NC'd due to how the vocal holds and leads into the chorus. It feels wrong to me to seperate it from the following notes like that.
02:48:033 (1,2,3,4,5,6,7,8) - same as before, give a rest to hand by a slider or something same response, no change.

top diff

04:01:318 - its better if u dont ignore the 1/4 drums and maybe remap something like this http://puu.sh/zthAd/d15578f2b2.jpg I'll go through the map and change some 1/4 related rhythms where/if I see fit now that my speakers are less shit so I can actually hear those drums properly.
04:18:890 - to emphasize more the last note and give it a different expression maybe map a fast sv 1/4 or 1/2 slider I think that would take away from the finality the note carries, no change :s

good luck. thank you for modding \o/
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