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EXID - HOT PINK

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Saturnalize
Good grief, Mephisto. Ya ne znayu russkiy.

Anyway rank this map already lmao
Firetruck
kpop is a drug
Aurele
holy shit

that was quick lel
Monstrata
HOT

00:07:638 - Are you sure you want to skip that bassdrum? You could probably do a 1/4 slider here instead of just a circle.
00:11:703 (1,3) - Blanket that sliderend, it'll look nicer with slider 2.
00:17:872 (5,6) - Try an arrangement like this: Integrates the sliders better imo.
00:30:769 (3,4,5) - You could emphasize the vocal on 5 a bit better if you arranged it like this:
00:40:862 (1,2,3,4,5,6,1) - Generally not a big fan of arrangements like this. If you want to do spacing changes, i recommend using a few circles, not just 3, otherwise it looks inconsistent and a bit random, rather than looking like a deceleration. Basically, theres not enough objects to show the deceleration imo.
00:42:545 (1,2,3,4) - Like, this is good. I can recognize its an acceleration.
00:59:367 (3,4) - You could probably move 4 down a bit more, it looks a bit too close visually compared to your regular structure.
01:30:208 (1,2) - Fix this blanket by moving 1? It's slightly off compared to 01:31:330 (4) - .
01:58:246 (3,4,1) - Could be a bit more even in structure.
02:09:320 (3,4,5) - Imo, better to simplify rhythm to 1/4 sliders and stuff here. either circle > 1/4 slider or vice versa. right now each individual circle really follows a different layer 02:09:320 (3) - kick 02:09:460 (4) - vocal 02:09:601 (5) - piano thing. you can use 02:11:703 (1,2) - as reference for a good rhythm
03:03:573 (7,8) - How about using a 1/4 slider here instead? the click on 8 feels a bit unnecessary since its not following vocal like the other clicks.

Challenging

00:21:376 (2) - You could try removing a repeat and adding a circle on 00:21:376 - for the vocal. It would be nice to get a click onto 00:21:517 -
01:38:059 (5,6) - I think using two 1/4 sliders is better here. the vocal rhythm here is different from 01:37:358 (2,3,4) - since there are only 3 vocal notes here. Clicking on 01:38:339 - feels more satisfying.
02:28:526 (1,2,3) - Kinda nazi but the spacing here is a bit inconsistent visually.
02:46:470 (1,2,3) - The blankets are kinda uneven in spacing if you care.
03:06:096 (4,5) - Positioning like this looks cleaner with respect to ur structure

Standard

00:31:890 (1,2) - Idk about this rhythm. imo, 00:32:872 - is a stronger blue tick. I guess yours is okay too, but i might as well mention another alternative
01:25:722 (1,2,3) - Move them up slightly
02:41:984 (1,2,3) - Same idea except right i guess xD.

Simple

Looks good. What do you think of AR 2.5? Cuz it's a pretty low bpm.
TheMefisto

Monstrata wrote:

Looks good. What do you think of AR 2.5? Cuz it's a pretty low bpm. Ye, why not
@Bakari Just reduce AR to 2.5 (´・◡・`)
Topic Starter
riffy

Monstrata wrote:

HOT

00:30:769 (3,4,5) - You could emphasize the vocal on 5 a bit better if you arranged it like this: I'd prefer to keep this one, I sort of like the way this stack works with the background instruments. changing this would break the intended way of following them

00:40:862 (1,2,3,4,5,6,1) - Generally not a big fan of arrangements like this. If you want to do spacing changes, i recommend using a few circles, not just 3, otherwise it looks inconsistent and a bit random, rather than looking like a deceleration. Basically, theres not enough objects to show the deceleration imo.
00:42:545 (1,2,3,4) - Like, this is good. I can recognize its an acceleration. point is, the previous triplets introduce the spacing deceleration and stress the vocals, while this thing here works in contrast with the previous pattern. So, changing the previous one would require changing tghis one as well. I think it works just fine in the context of this kind of style
01:30:208 (1,2) - Fix this blanket by moving 1? It's slightly off compared to 01:31:330 (4) - .I moved (2), instead

The rest was applied, thanks a lot!
Monstrata
Hottest qualify for a while.

Also grats on 2000~
pw384
HOT 2000kds
Namki
поздравляю owo
zigizigiefe
Gratz Bakari ^^
Lilyanna
grats owo
_DT3
That was fast, I like it xd
Gratz!
Izzywing
Gratz man, sorry for not being able to mod it in time ;(
Topic Starter
riffy
It's all cool, dude, don't worry o/

Thanks a lot, everyone!
Saturnalize
HOT PINK PANTHER
grats bby
bluti
PINK RANKED PINK RANKED
Voli
Hey, I saw this in the qualified section and the highest difficulty caught my attention. I think this map's structure and aesthetics could be improved quite a bit before pushing it to ranked. Besides, it's quite confusing how you constantly switch the instruments you follow from one to another pattern. I can't quite see the reason for that, since the song is pretty much clear-cut and leaves little room for confusion between instrumental lines.

[HOT]

  1. 00:01:049 (2,3,4) - spacing makes little sense. 00:01:049 (2,3) - should be spaced closer and 00:01:470 (3,4) - further. There' a huge emphasis on 00:01:610 (4) - and very little on 00:01:470 (3) - , the way you spaced the objects doesn't very much correlate to this.
  2. 00:07:778 (3,5) - almost-blankets like this just look off, unclean and lower the overall quality of the map. They appear all over your difficulty (00:03:292 (2,4) - , 00:24:040 (5,7) - 00:26:283 (4,5,6) -, 00:25:161 (1,3) - 00:32:451 (3,6) -, 00:50:395 (3,4) - etc.). To me, these patterns could be far cleaner while keeping the same idea. It looks rather lazy and unstructured the way it is now.
  3. 00:20:115 (6,7,1) - spacing again makes little sense considering 00:20:675 (1) - should have way more emphasis with the finish here, yet 00:20:115 (6,7) - have way bigger spacing.
  4. 00:36:236 (7,1) - vs 00:36:797 (2,3) - . What explains this huge difference in spacing? The sounds are roughly the same, thus should the time-distance equality be.
  5. 00:36:937 (3,4,5,6) - beat pairing is wrong here compared to how you did it before. 00:36:937 (3,4) - should be closer to each other/form a pattern instead of 00:37:358 (4,5,6) - , as 00:37:498 (5) - is the start of a new section in the music.
  6. 00:40:582 (7,8,1,2,3) - just... why this unstructured and random spacing? It makes very little sense and doesn't very well correlate to the music. The spacing changes feel very forced as 00:40:722 (8,1) - this forces the player to perform a sudden jerking movement and then you suddenly stop all momentum 00:40:862 (1,2) - here. I don't see how a very slight pitch change in the voice justifies such a forceful movement.
  7. 00:41:283 - why is this beat entirely skipped while you based everything in the rest of this pattern on vocals?
  8. 00:41:984 (2,3) - do they really have to overlap in this way? Sometimes these sliderpairs are separated and sometimes they are overlapped like this. Why not just structure them neatly?
  9. 00:47:031 (1,1) - same here. The overlap barely makes any sense and pattern would look much better if you just made the straight slider parallel to 00:47:031 (1) -
  10. 00:47:591 (1,2,3) - beat pairing is wrong again, jump should be to 00:48:152 (3) - instead of 00:48:012 (2) - as the drum emphasis is clearly on 00:48:152 (3) -
  11. 00:52:077 (1,2) - could you find a way to center this pattern? Symmetrical patterns tend to look and play far better when centered properly.
  12. 00:54:320 (1,2) - I don’t know.. you space your 1/4s everywhere so differently and I can just make little sense out of it. 00:55:442 (1,2,3) - is spaced so much more than 00:54:320 (1,2) - for example. Using at least a bit of consistency throughout patterns gives makes your map more intuitive to play and gives it structure.
  13. 00:58:806 (1,2,3) - wrong emphasis again, pattern feels forced as the same spacing is used even though the objects have different emphasis in the music. 00:59:367 (3) - should be the highest spaced object here. I’ve already described plenty of these cases and i think it’d be a good idea to go through the map and fix the major offenders of this.
  14. 00:59:788 (4,5,6,7,1) - I can’t really grasp what you’re mapping to sometimes, the slider seems to be mapped to the vocals as it sacrifices an important downbeat on a slider end, while 01:00:068 (5,6,7) - ignores the vocals again. Is there any reason for constant switching of instruments?
  15. 01:02:731 (6,2,3) - these overlaps, just why? Almost looks like you’re tryin to make it messy intentionally :p
  16. 01:07:778 (1) - this has an extended slider to portray the long vocals, but 01:11:703 (1,2,3) - this is heavily mapped to the drums again, why not make them consistent?
  17. 01:12:825 (1,2,3) - spacing is incorrect, 01:13:386 (3) - should be the most spaced in this pattern. having this kind of spacing on 01:13:105 (2) - makes little sense
  18. 01:14:507 (1,2,3) - same issue with beat pairing as i described before
  19. 01:15:068 (3) - why does this have a repeat? 01:15:208 - seems overmapped as there’s nothing on this tick
  20. 01:18:993 (1,2,3) - given that you’ve used so many 1/4 beforehand, this appears really unreadable because the spacing is way too low for being 1/2.
  21. 01:19:554 (3,4) - just make them perfectly symmetrical pls :p
  22. 01:35:816 (4,5,6,7,1) - yeah this just plays completely counterintuitive looking at the SV and spacing used throughout this part.
Looking further through the map it seems the issues consistently repeat themselves, I suggest you go through the entire map and see what you can improve.
Topic Starter
riffy
Hey, thanks a lot for your feedback! I'll be sure to check it thoroughly as soon as I get a chance to do so.

Speaking of feedback, I'd love some comments on OD choice it has. As now I'm assuming it is fine since it hasn't been mentioned.
Irreversible
Hi there! I’ve checked the issues mentioned, and I agree with them. I've also seen that Voli mentioned the rhythm, but didn't go in-depth there. Since I agree with that too, I've decided to give you some further input concerning this, so we can eventually get to a state which is more suitable for ranking.

Let’s talk about it. It just doesn’t come through what you’ve tried to follow, at all. I assume you tried to follow the background, rather than the vocals. This, per se, is okay. But the way you’ve executed it was a bit questionable - let me give you some examples.

00:29:647 (1,2,3,4,5) - This rhythm is pretty bland and the song offers way more. It’s not like the song is very boring here, but you’ve pretty much labeled it as such. 00:30:769 (3) - Especially here I expected an increase of density, in your logic.
00:31:890 (1,2) - What were you following here? Vocals, background?
00:32:451 (3,4,5,6,7) - This, again, is a weird mashup of everything. 00:32:872 - There’s vocals here, there’s background 00:33:152 (6,7) - , and if you just map to everything, the effect is just weird because you can’t really distinguish which dominant sound you tried to follow. You should decide for one, and stick with it - if you want to follow different things that’s fine - but you should keep some logic “within the pattern itself”.
00:33:853 (9) - This has some high emphasis, but you labeled it as some ordinary sound here. Why?
00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - I feel like this whole rhythm composition just overwrites the song.. Just one mash of objects - a concept is missing here or it’s really difficult to figure out what it could be. I’m saying this, because as stated above, you seem to mix too many things up to emphasize the song as good as possible.
00:39:180 (2,3) - Sounds like 00:35:255 (4,5) - are pretty dominant, but then again, I don’t see what justifies those two here. If you followed the vocals here, well, then it’s suboptimal because the symmetry of the sliders suggests a similarity which is not given.
00:40:862 (1,2,3,4,5,6) - This was one of the things that I was baffled by the most. You spammed a lot of objects in your map, and when there’s ¼ given, you decide to ignore it?
00:42:545 (1,2,3,4) - This stress is very unjustified. I can understand 00:42:825 (3,4) - , but her moaning-like voice 00:42:545 (1,2) - really doesn’t sound “ok let’s speed up here”.
00:45:348 (1,2,3,4,5,6,7,8) - I do hear different types of sound again, but the effect is just once again lost here. No hitsounds to emphasize, the spacing appears random, and I do not see a lot of connection to the song.
00:47:591 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - I listened to the song twice. First I listened to the vocals - didn’t quite follow them. Then I listened to the bell sound and the background in general - mapped, when there isn’t any of such. Bakari, you should try and go over your map and see what you want to follow because this is a huge mess which just overwrites the whole song, as stated above.
00:53:059 (3,4,5) - Again, I can’t see what you tried here. You could follow the background or the vocals, but you’re not even following something this time.
00:56:563 (1,2) - ?? Nothing remotely sounds like a three-times-repeater here.
01:11:703 (1,2) - Well.. same as above.
01:22:358 (6,7) - The combo you’ve tried to follow here starts 01:22:358 - , and not 1 beat later. You could’ve used one of your three-times-repeater here.
01:35:816 (4,5,6,7,1) - Well, rather a spacing issue than a rhythm one.. but the sounds don’t descend here, do they
02:03:853 (1,1,2,3,4) - This rhythm once again just doesn’t make any sense, you follow basically just some bits and in total there’s like no concept at all
02:06:096 (1) - What’s the extended slider for?
02:12:825 (1,2,3) - Again.
02:15:348 (2,3,4,5,6) - I suggest that you actually use a slider first for “hot”, and hottie hottie are resembles by vocals.
02:17:872 (2,3,4,5,6,7,8) - Why’s that sudden increase of difficulty? It’s never been that spaced before.
02:20:675 (4,5,6,7,8) - It’s a subtle “dududu..”, so I’d say this is another really unfitting type of rhythm you’ve chosen here, it seems slightly overmapped too.
02:27:404 (3,4,5,6) - Totally overmapped.
02:42:825 (3) - Hitsound issue.
03:06:937 (2,3,4,5,6,7,8,9,10,11) - The rhythm fits, but I’d say it’s too much of a spike for that it actually would fit the song. How about a repeater here?

The kiai’s were pretty much okay, I think the rhythm was in a good state there. However, I feel like overhauling the rhythm especially in the verses will improve the quality of this beatmap a lot, since I assume you want a lot of people to be able to fully enjoy your maps! When I didn’t suggest anything, that was basically because it’s all the same - re-listen to the rhythm and place accordingly. Try to follow something explicitely for a pattern, as the emphasis will be way better. If you don’t really know how you should approach it, please feel free to PM me in-game and I’ll drop some suggestions there.

See you Bakari~
Lasse
the od seemed alright to me, especially with how rhythmically simple and slider heavy the map is
what bothered me a bit was the spacing of 1/8 triples like 01:20:956 (6,7,8) - as that felt too much in comparison to your other spacing choices in these parts
so in case this gets dq'd maybe you could consider something like http://lasse.s-ul.eu/i9XpuWy5.jpg or stacking them?
same for other times you do this in similar parts


seems like this got dq'd while I was looking at it, so some more things:

I also couldn't really understand this decreasing spacing pattern 01:35:816 (4,5,6,7) - as the sounds seems pretty similar in intensity and it was mapped way differently in chorus 1 and 3 (spacing and rhythm).

spacing on 03:07:498 (7,8,9,10,11) - was suprisingly big, as you mapped something similar as stack right before, I think having more spacing on this is alright, but way less than current

00:42:545 (1,2,3,4) - could also be a bit less linear as it's incredibly painful to snap to with how much spacing changes, which makes it a kinda random spike in difficulty, doing something more similar to 00:41:423 (4,5,6) - but reversed in spacing would be nice I think
Aka
так вот как тут теперь все работает, мммммммм :?
Topic Starter
riffy
Thanks again for taking your time to go through the map, let's see ho we can improve it!

Voli wrote:

Hey, I saw this in the qualified section and the highest difficulty caught my attention. I think this map's structure and aesthetics could be improved quite a bit before pushing it to ranked. Besides, it's quite confusing how you constantly switch the instruments you follow from one to another pattern. I can't quite see the reason for that, since the song is pretty much clear-cut and leaves little room for confusion between instrumental lines.

[HOT]

  1. 00:01:049 (2,3,4) - spacing makes little sense. 00:01:049 (2,3) - should be spaced closer and 00:01:470 (3,4) - further. There' a huge emphasis on 00:01:610 (4) - and very little on 00:01:470 (3) - , the way you spaced the objects doesn't very much correlate to this. Yet, I don't think I can space it this way in the intro. I want to give the general idea of the rhythm/spacings before I jump any further.
  2. 00:07:778 (3,5) - almost-blankets like this just look off, unclean and lower the overall quality of the map. They appear all over your difficulty (00:03:292 (2,4) - , 00:24:040 (5,7) - 00:26:283 (4,5,6) -, 00:25:161 (1,3) - 00:32:451 (3,6) -, 00:50:395 (3,4) - etc.). To me, these patterns could be far cleaner while keeping the same idea. It looks rather lazy and unstructured the way it is now. I don't really see blanketing in this case as something that has to be perfect. I did move some of those around so that they look better, but a lot of those appeared to be just fine to me.
  3. 00:20:115 (6,7,1) - spacing again makes little sense considering 00:20:675 (1) - should have way more emphasis with the finish here, yet 00:20:115 (6,7) - have way bigger spacing. I agree, yet I'd need some example of how to make it better. You see, the reason why it is the way it is is because I want to make 00:20:956 (2,3,4,5) - feel very different from the previous stuff, so I intenrionally lower the spacing before it.
  4. 00:36:236 (7,1) - vs 00:36:797 (2,3) - . What explains this huge difference in spacing? The sounds are roughly the same, thus should the time-distance equality be. The beat on 00:36:376 - feels stronger to me. hence the spacing. Besides, if we look at the hitsounding pattern, it also follows the same idea.
  5. 00:36:937 (3,4,5,6) - beat pairing is wrong here compared to how you did it before. 00:36:937 (3,4) - should be closer to each other/form a pattern instead of 00:37:358 (4,5,6) - , as 00:37:498 (5) - is the start of a new section in the music. I don't really precieve the part this way, to me it's more of a 1-7 being based on rapping, while 8-9 use larger spacing as a way to stress the symnth/bass whatever. I don't stressthe same sound on 4,5 as vocals are stronger there
  6. 00:40:582 (7,8,1,2,3) - just... why this unstructured and random spacing? It makes very little sense and doesn't very well correlate to the music. The spacing changes feel very forced as 00:40:722 (8,1) - this forces the player to perform a sudden jerking movement and then you suddenly stop all momentum 00:40:862 (1,2) - here. I don't see how a very slight pitch change in the voice justifies such a forceful movement. I am pretty sure I have already explained that before, it's surprises me that you haven't noticed this being addressed. First of all, there is nothing random about it. It is intended to give that gimmicky feel as to match the pitch of Hani's voice. It's build up around the spacing increase on 00:42:545 (1,2,3,4) - and in order to make it feel more emphasized I use a pattern which is exactly the opposite of it right on 00:40:862 (1,2,3,4,5,6) - where vocals support this. On top of that, I'm also surprised no one has mentioned how nicely it works with the "Don’t you think I am a bit different?" line of the lyrics
  7. 00:41:283 - why is this beat entirely skipped while you based everything in the rest of this pattern on vocals? The context of the pattern explained above requires breaking the whole vocal-based pattern for the sake of giving 00:41:423 (4) - extra emphasis. In this case it's more of a choice between a pattern that follows the lyrics and gives an interesting feel of the song and mapping just one of the syllabi on 00:41:283.
  8. 00:41:984 (2,3) - do they really have to overlap in this way? Sometimes these sliderpairs are separated and sometimes they are overlapped like this. Why not just structure them neatly? I'm not sure of that, the spacing and flow of the pattern feels a lot better when they are like this and not spaced. The whole style is built around overlaps, sliders that are generally considered ugly and sharp angle based flow. So, I don't see why not add a few overlaps to keep the picture complete.
  9. 00:47:031 (1,1) - same here. The overlap barely makes any sense and pattern would look much better if you just made the straight slider parallel to 00:47:031 (1) I don't see how making them parallel would make any sense, though. - it's not the overlap per se, it's the flow/angle that separates this part from the previous one.
  10. 00:47:591 (1,2,3) - beat pairing is wrong again, jump should be to 00:48:152 (3) - instead of 00:48:012 (2) - as the drum emphasis is clearly on 00:48:152 (3) - and that's exactly what I show by starting the movement on (3). Let me explain how I see that, 00:47:591 (1,2) - is a drop-off slider, so it's pretty simple. Than there's a stack and it's on (3) that players start the actual movement, which makes perfect sense with both my logic and the way you understood this part.
  11. 00:52:077 (1,2) - could you find a way to center this pattern? Symmetrical patterns tend to look and play far better when centered properly. it's a pattern based on repetition, in no way it was ever meant to be symmetrical and I don't really see a reason to make it this way.
  12. 00:54:320 (1,2) - I don’t know.. you space your 1/4s everywhere so differently and I can just make little sense out of it. It's literally a stack based on the "stop" heard in the lyrics. 00:55:442 (1,2,3) - is spaced so much more than 00:54:320 (1,2) - for example. Using at least a bit of consistency throughout patterns gives makes your map more intuitive to play and gives it structure. As for 00:55:442 (1,2,3) - it is spaced in a way to give the spacing increase and introduce the synth/bass on 00:55:722 (3) - I guess it is very similar to the one on 00:37:638 (6,7,8) -
  13. 00:58:806 (1,2,3) - wrong emphasis again, pattern feels forced as the same spacing is used even though the objects have different emphasis in the music. 00:59:367 (3) - should be the highest spaced object here. I’ve already described plenty of these cases and i think it’d be a good idea to go through the map and fix the major offenders of this. I agree with this one, I stacked 2-3 to make that kinda stop/movement contrast here. Though I'd really appreciate if we could go through each and every of the patterns you believe to be wrong as this way I would be able to get the ideas better. As of now it seems to me that our understanding of the song differs drastically, and most of the stuff in this case works fine to me.
  14. 00:59:788 (4,5,6,7,1) - I can’t really grasp what you’re mapping to sometimes, the slider seems to be mapped to the vocals as it sacrifices an important downbeat on a slider end, while 01:00:068 (5,6,7) - ignores the vocals again. Is there any reason for constant switching of instruments? I try to build stuff around vocals and shift to the instruments every time there is either no vocals or the instruments get intense/loud enough to override vocals. I see that this concept appears to be the main issue, but I still feel like it still does work with the song.
  15. 01:02:731 (6,2,3) - these overlaps, just why? Almost looks like you’re tryin to make it messy intentionally :p exactly!
  16. 01:07:778 (1) - this has an extended slider to portray the long vocals, but 01:11:703 (1,2,3) - this is heavily mapped to the drums again, why not make them consistent? Both are actually mapped to the same vocals, if we consider the fact that 01:11:703 (1,2,3) only the sliderheads actually require a click it makes more sense. Besides, there is some kind of progression going through the whole part.
  17. 01:12:825 (1,2,3) - spacing is incorrect, 01:13:386 (3) - should be the most spaced in this pattern. having this kind of spacing on 01:13:105 (2) - makes little sense absolutely definitely surely completely agree on that I am so so sorry this slipped through
  18. 01:14:507 (1,2,3) - same issue with beat pairing as i described before same response
  19. 01:15:068 (3) - why does this have a repeat? 01:15:208 - seems overmapped as there’s nothing on this tick this was meant to follow the pitch changes of the vocals, but I agree with you, it does feel a lot better as a 1/2 slider.
  20. 01:18:993 (1,2,3) - given that you’ve used so many 1/4 beforehand, this appears really unreadable because the spacing is way too low for being 1/2. My bad, I've rearranged things a bit to make it more readable. Let me know if (5) is too aggressive in terms of spacing!
  21. 01:19:554 (3,4) - just make them perfectly symmetrical pls :p I guess I did, I'm not sure what had been here before as I just copypasted (3) while applying the previous suggestion
  22. 01:35:816 (4,5,6,7,1) - yeah this just plays completely counterintuitive looking at the SV and spacing used throughout this part. Shouldn't it be fairly easy to get it right, though? Spacing reduction matchin the background piano/synth/whatever and then the slider which resets spacing back to normal values and is perfectly readable thanks to the slidertick.
Looking further through the map it seems the issues consistently repeat themselves, I suggest you go through the entire map and see what you can improve.


Irreversible wrote:

Hi there! I’ve checked the issues mentioned, and I agree with them. I've also seen that Voli mentioned the rhythm, but didn't go in-depth there. Since I agree with that too, I've decided to give you some further input concerning this, so we can eventually get to a state which is more suitable for ranking.

Let’s talk about it. It just doesn’t come through what you’ve tried to follow, at all. I assume you tried to follow the background, rather than the vocals. This, per se, is okay. But the way you’ve executed it was a bit questionable - let me give you some examples. Let's see if we can sort that out, judging from the previous mod I could feel that this very idea didn't appear very clear, perhaps we could re-structure things while keeping the core idea?

00:29:647 (1,2,3,4,5) - This rhythm is pretty bland and the song offers way more. It’s not like the song is very boring here, but you’ve pretty much labeled it as such. 00:30:769 (3) - Especially here I expected an increase of density, in your logic. 00:29:647 (1,2) - being low density pattern to contrast with the kiai, then 00:30:769 (3,4,5) - goes as the transition from 1/2 rhythm to something more dense. I do feel like those transitions and contrasts are important, so I try to implement that whereever the song allows it.
00:31:890 (1,2) - What were you following here? Vocals, background? Vocals, why?
00:32:451 (3,4,5,6,7) - This, again, is a weird mashup of everything. 00:32:872 - There’s vocals here, there’s background 00:33:152 (6,7) - , and if you just map to everything, the effect is just weird because you can’t really distinguish which dominant sound you tried to follow. You should decide for one, and stick with it - if you want to follow different things that’s fine - but you should keep some logic “within the pattern itself”. I do agree with the fact that 00:33:292 (7) - doesn't really belong to the vocals, but I mapped it anyway to keep the polarity and to prevent the awkward feel of a drum beat being ignored.
00:33:853 (9) - This has some high emphasis, but you labeled it as some ordinary sound here. Why? But I didn't really mean to label it this way, I believe that the way it uses 1/4 sliders gives it some extra emphasis. Though I'm pretty much clueless now, as I can't think of any better way to represent the same idea.
00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - I feel like this whole rhythm composition just overwrites the song.. Just one mash of objects - a concept is missing here or it’s really difficult to figure out what it could be. I’m saying this, because as stated above, you seem to mix too many things up to emphasize the song as good as possible. One thing I'd want to hear is an explanation on how many things count as too many. While I see where your concerns are coming from, I feel like this actually manages to follow both vocals and drums while still being pretty clear and accurate to the song.
00:39:180 (2,3) - Sounds like 00:35:255 (4,5) - are pretty dominant, but then again, I don’t see what justifies those two here. If you followed the vocals here, well, then it’s suboptimal because the symmetry of the sliders suggests a similarity which is not given. I do intend to follow vocals here, but I don't think I can give up the symmetrical puttern here just because I can't think of any other way of placing these sliders. Besides, the symmetrical patterning is pretty much consistent through the whole map, so I guess this one could stay as a style-based thing. Besides, it gives a cool linear movement to 00:39:180 (2,3,5) -
00:40:862 (1,2,3,4,5,6) - This was one of the things that I was baffled by the most. You spammed a lot of objects in your map, and when there’s ¼ given, you decide to ignore it? Yes, it is explained in Voli's post. The whole thing is very contextual, so it's better if you check the explanations for the whole part there.
00:42:545 (1,2,3,4) - This stress is very unjustified. I can understand 00:42:825 (3,4) - , but her moaning-like voice 00:42:545 (1,2) - really doesn’t sound “ok let’s speed up here”. It does sound exactly this way to me, on top of that the 00:40:862 (1,2,3,4,5,6) - thing is also kind of related to the 1-2-3-4 spacing. Perhaps it has something to do with the way I precieve it as just some kind of playful outro of the verse.
00:45:348 (1,2,3,4,5,6,7,8) - I do hear different types of sound again, but the effect is just once again lost here. No hitsounds to emphasize, the spacing appears random, and I do not see a lot of connection to the song. Alright, let me explain the way I feel it and then I will most likely need you to explain how to make it better. 00:45:348 (1,2,3) - vocals, no spacing emphasis at all. 00:45:769 (3,4) - jum, stressing the dtum clap. 00:45:909 (4,5,6) - vocals.
00:47:591 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - I listened to the song twice. First I listened to the vocals - didn’t quite follow them. Then I listened to the bell sound and the background in general - mapped, when there isn’t any of such. Bakari, you should try and go over your map and see what you want to follow because this is a huge mess which just overwrites the whole song, as stated above. Thing is, I don't feel like this is a mess, I can justify most of the patterns you have mentioned and I m more than happy to improve those things we agree on. I'll definitely need more feedback from you on this difficulty specifically.
00:53:059 (3,4,5) - Again, I can’t see what you tried here. You could follow the background or the vocals, but you’re not even following something this time. (3) is a filler object, the main thing is still built around vocals. I don't precieve having an extra circle here as something that goes against my rhythm as the whole map is built around mixing stuff.
00:56:563 (1,2) - ?? Nothing remotely sounds like a three-times-repeater here. My bad, this is a horribly implemented way of following LE's rap indeed.
01:11:703 (1,2) - Well.. same as above. This seems fine to me both in terms of the appearance and the rhythm they are following. Moreover, the rhythm I follow is explained in my response to Voli's mod. Just mentioning it here in order not to repeat myself.
01:22:358 (6,7) - The combo you’ve tried to follow here starts 01:22:358 - , and not 1 beat later. You could’ve used one of your three-times-repeater here. Good point!
01:35:816 (4,5,6,7,1) - Well, rather a spacing issue than a rhythm one.. but the sounds don’t descend here, do they Indeed, they repeat themselves, yet the overall structure is sesigned in a way that non-variative synth here would be represented better with a decreasing spacing pattern, so, when it changes 01:36:376 (1) - the slider here wouldn't require spacing go too high.
02:03:853 (1,1,2,3,4) - This rhythm once again just doesn’t make any sense, you follow basically just some bits and in total there’s like no concept at all it's yet another transitional pattern as I feel like starting intense 1/4 rhythm right after the spinner would be an overkill. 02:03:853 (1,1,2,3,4) - these follow drums as they are more simplistic and it just feels better to me as a player to follow them. 02:05:395 (1,2,3) - than this is a transition which mixes both drums and the rapping and than the whole thing completely shifts to the rapping.
02:06:096 (1) - What’s the extended slider for? For no reason at all, therefore it is no longer found in the map
02:12:825 (1,2,3) - Again. In this case I thought that mapping the whole rapping part with circles and 1/4 sliders exclusively is an overkill, therefore I generalized " cheomiji hwanyeonghae" as sliders. I believe that as long as lyrics justify that it works.
02:15:348 (2,3,4,5,6) - I suggest that you actually use a slider first for “hot”, and hottie hottie are resembles by vocals. Awesome idea, implemented along with restructuring the pattern to match it better!
02:17:872 (2,3,4,5,6,7,8) - Why’s that sudden increase of difficulty? It’s never been that spaced before. Weird, I tried to re-arrange properly.
02:20:675 (4,5,6,7,8) - It’s a subtle “dududu..”, so I’d say this is another really unfitting type of rhythm you’ve chosen here, it seems slightly overmapped too. Considering that I use a lot of these transitions from one kind of rhythm to another I would say that 02:20:956 (6,7,8) - fits in that sense and therefore works both with the map and the song.
02:27:404 (3,4,5,6) - Totally overmapped. Are they? Heads match the vocals, tail follow background drumming. Similar concept was implemented on 01:11:703 (1,2,3) -
02:42:825 (3) - Hitsound issue. Jesus Christ, how did it happen
03:06:937 (2,3,4,5,6,7,8,9,10,11) - The rhythm fits, but I’d say it’s too much of a spike for that it actually would fit the song. How about a repeater here? I'd still prefer to keep it just the way it is as the final kiai allows certain variations and difficulty spikes. I did, however brough OD down to 8 as to prevent this part from being an accuracy killer.

The kiai’s were pretty much okay, I think the rhythm was in a good state there. However, I feel like overhauling the rhythm especially in the verses will improve the quality of this beatmap a lot, since I assume you want a lot of people to be able to fully enjoy your maps! When I didn’t suggest anything, that was basically because it’s all the same - re-listen to the rhythm and place accordingly. Try to follow something explicitely for a pattern, as the emphasis will be way better. If you don’t really know how you should approach it, please feel free to PM me in-game and I’ll drop some suggestions there.

Again, while I see the reason why you suggest a lot of things I also see the reason why I would rather keep it the way it is as I dion't feel like the concept and mixed patterning are something that actually lowers the quality of this map.

See you Bakari~ Thanks again, bro!

Lasse wrote:

the od seemed alright to me, especially with how rhythmically simple and slider heavy the map is
what bothered me a bit was the spacing of 1/8 triples like 01:20:956 (6,7,8) - as that felt too much in comparison to your other spacing choices in these parts got that, x0,7 DS'd , kept it spaced during the kiai @03:07:498 (7,8,9,10,11) - though
so in case this gets dq'd maybe you could consider something like http://lasse.s-ul.eu/i9XpuWy5.jpg or stacking them?
same for other times you do this in similar parts


seems like this got dq'd while I was looking at it, so some more things:

I also couldn't really understand this decreasing spacing pattern 01:35:816 (4,5,6,7) - as the sounds seems pretty similar in intensity and it was mapped way differently in chorus 1 and 3 (spacing and rhythm). Each chorus intoduces something different to the same parts as to bring some extra variety. I still tried to implement more or less the same level of difficulty, though.

spacing on 03:07:498 (7,8,9,10,11) - was suprisingly big, as you mapped something similar as stack right before, I think having more spacing on this is alright, but way less than current I'll think of that once again, but I feel like it is spaced just right to match the sudden 1/8 outburst of drums. I did lower OD, so it will be less of a spike at least in terms of accuracy required.

00:42:545 (1,2,3,4) - could also be a bit less linear as it's incredibly painful to snap to with how much spacing changes, which makes it a kinda random spike in difficulty, doing something more similar to 00:41:423 (4,5,6) - but reversed in spacing would be nice I think yeah, definitely making some ind og a zigzag thing here.
Thank you very, very much for taking your time and explaining things in a very understandable manner. I certainly do value that! I'll probably need you guys back to continue the discussion as a number of things still remain a mystery to me.
cosmic
I'll be ready for this to get qualified again and then get 1st place score 8-) , but probably only keep it for like 2 seconds lol :(
Nyukai
Good luck with requalify o/
Topic Starter
riffy
it's kinda late, but I did change the pattern on 00:42:545 (1,2,3,4) - http://bakarisu.s-ul.eu/GXn53T1i.jpg to this. It's not in the update but it will be there soon.

update: changed the thing above, as well as applied things from the IRC chat below. I'll be looking into combos more
update2: combos stay they way they are for now
nhlx
SPOILER
2017-03-26 13:29 Raikozen: hey buddy
2017-03-26 13:29 Bakari: hey
2017-03-26 13:29 Raikozen: i can give you some suggestions concerning this map
2017-03-26 13:30 Raikozen: if you wanna
2017-03-26 13:30 Raikozen: ACTION is editing [https://osu.ppy.sh/b/1172069 EXID - HOT PINK [HOT]]
2017-03-26 13:30 Bakari: yes, please, I'd love that!
2017-03-26 13:30 Bakari: Can you post them on the forums, though
2017-03-26 13:30 Raikozen: sure
2017-03-26 13:30 Raikozen: i'll post a chatlog
2017-03-26 13:30 Raikozen: cuz i hate bbcode formatting
2017-03-26 13:30 Bakari: anything is fine as long as you're comfortable with it!
2017-03-26 13:31 Raikozen: unless you'd be troubled with a conversation right now
2017-03-26 13:31 Raikozen: i'll just post on forums
2017-03-26 13:31 Raikozen: okay so first off
2017-03-26 13:31 Raikozen: the map itself presents a pretty gimmicky style
2017-03-26 13:32 Raikozen: for the sake of aesthetics, i would recommend using new combos more
2017-03-26 13:32 Raikozen: wait lemme give you some
2017-03-26 13:32 Raikozen: good examples
2017-03-26 13:32 Raikozen: where thsi could work
2017-03-26 13:33 Raikozen: 00:51:517 (7) -
2017-03-26 13:33 Raikozen: things like this
2017-03-26 13:33 Raikozen: stand out
2017-03-26 13:33 Raikozen: i would just new combo them to put some emphasis on it
2017-03-26 13:33 Raikozen: sth like you did with 00:47:031 (1) -
2017-03-26 13:34 Bakari: but in this case the slider had a velocity change
2017-03-26 13:34 Bakari: I kinda try to stress these things with new combos
2017-03-26 13:34 Raikozen: i see
2017-03-26 13:34 Raikozen: thats reasonable
2017-03-26 13:34 Raikozen: also the music bar
2017-03-26 13:34 Raikozen: actually ends in
2017-03-26 13:34 Raikozen: 1/2 of the editor bar
2017-03-26 13:35 Raikozen: so where the third white line is
2017-03-26 13:35 Raikozen: between every two big white lines
2017-03-26 13:35 Raikozen: thus i would actually try to put new combos
2017-03-26 13:35 Raikozen: on the half of every bar
2017-03-26 13:36 Bakari: can you link something, so I could get a better idea of it?
2017-03-26 13:36 Raikozen: uhhhhhhhhh this is hard to explain but i'll try
2017-03-26 13:36 Raikozen: at least if you never were into like music theory
2017-03-26 13:37 Bakari: I've mostly been trying to build stuff around the way I feel it, rather than actually learning theory
2017-03-26 13:37 Bakari: it's probbly not the smartest decision, but hey, that's the way most players see this kinda stuff
2017-03-26 13:37 Raikozen: i respect that
2017-03-26 13:39 Raikozen: (trying to explain.exe stopped responding)
2017-03-26 13:40 Bakari: i don't know, if it would make it any easier
2017-03-26 13:40 Bakari: but if there's like a large paragraph of text, you can just send it via pastebin or sometihng of that kind
2017-03-26 13:40 Raikozen: https://en.wikipedia.org/wiki/Bar_(music)
2017-03-26 13:40 Raikozen: you can try that tho
2017-03-26 13:40 Raikozen: this is really complicated
2017-03-26 13:41 Raikozen: and is not obvious in a first read
2017-03-26 13:41 Raikozen: noticed one thing
2017-03-26 13:41 Raikozen: 00:30:208 (2) -
2017-03-26 13:41 Raikozen: theres like
2017-03-26 13:41 Raikozen: a white tick-blue tick rhythm
2017-03-26 13:41 Raikozen: in vocals
2017-03-26 13:42 Raikozen: like, i dont feel this really follows anything
2017-03-26 13:42 Raikozen: also about new combos
2017-03-26 13:42 Raikozen: you dont always have to use them on like faster or slower sliders
2017-03-26 13:42 Raikozen: its a good way to emphasize things but
2017-03-26 13:42 Raikozen: you can also use them to just make a map aesthetically pleasing
2017-03-26 13:42 Raikozen: almost every new map does that
2017-03-26 13:43 Bakari: I guess I will be changing 00:30:208 (2) - into something more reasonable
2017-03-26 13:43 Raikozen: 00:38:619 (1) -
2017-03-26 13:43 Raikozen: you also skip the red tick
2017-03-26 13:43 Bakari: I just have to find something simplistic
2017-03-26 13:43 Raikozen: in vocals
2017-03-26 13:43 Raikozen: were you planning to follow vocals or instrumentals rather
2017-03-26 13:44 Raikozen: 00:41:283 - theres a beat in music unmapped
2017-03-26 13:44 Raikozen: 00:42:825 (1) -
2017-03-26 13:44 00:42:825 (3) - *
2017-03-26 13:44 Raikozen: i would new combo that cuz vocals end
2017-03-26 13:44 Raikozen: and theres like a trumpet thing
2017-03-26 13:44 Raikozen: thats a good emphasis
2017-03-26 13:45 Raikozen: 00:43:666 (1,2,3) -
2017-03-26 13:45 Raikozen: again theres a white tick-blue tick thing
2017-03-26 13:46 Bakari: I've already tried explaining that in the forums, the point I was trying to make is to keep switching between both instruments and vocals trying to stress the one that I felt was stronger
2017-03-26 13:46 Raikozen: acceptabel
2017-03-26 13:46 Raikozen: ble
2017-03-26 13:47 Raikozen: tho srsly 00:41:143 (3) - put sth in here xddddddddd
2017-03-26 13:47 Raikozen: like change it to 1/4 slider or sth
2017-03-26 13:47 Bakari: Have you read the thing I was explaining about this pattern on the forums?
2017-03-26 13:47 Raikozen: not yet
2017-03-26 13:49 Raikozen: 01:47:872 (4,5) -
2017-03-26 13:49 Raikozen: this spacing feels weird
2017-03-26 13:49 Raikozen: also it should definitely be new combod
2017-03-26 13:49 Raikozen: since like
2017-03-26 13:49 Raikozen: you can hear the finishing sound
2017-03-26 13:49 Raikozen: in the music even
2017-03-26 13:49 Bakari: it's a stack, though
2017-03-26 13:49 Raikozen: also its a slow part
2017-03-26 13:49 Raikozen: i mean
2017-03-26 13:49 Raikozen: (5) only
2017-03-26 13:49 Raikozen: not 4
2017-03-26 13:49 Raikozen: like you did there
2017-03-26 13:49 Raikozen: 01:52:638 (1) -
2017-03-26 13:50 Raikozen: you placed an nc
2017-03-26 13:50 Bakari: yeah, I did add new combo
2017-03-26 13:50 Raikozen: you should also do that on 01:48:152 (5) -
2017-03-26 13:50 Raikozen: okay good
2017-03-26 13:50 Bakari: apparently I intended to use ncs twice less often
2017-03-26 13:50 Raikozen: 02:05:395 (1,2,3,1) -
2017-03-26 13:50 Bakari: and than changed my mind
2017-03-26 13:50 Raikozen: you kinda break a scheme of your rare ncing
2017-03-26 13:50 Raikozen: there
2017-03-26 13:51 Raikozen: without much reason
2017-03-26 13:51 Raikozen: also nc on blue tick looks kinda weird
2017-03-26 13:52 Bakari: yeah, I think I'll just remove one on 02:05:395 (1) -
2017-03-26 13:52 Raikozen: ya
2017-03-26 13:53 Raikozen: rest of things i wanna say
2017-03-26 13:53 Raikozen: is already explained in these big ass mod walls
2017-03-26 13:53 Raikozen: so
2017-03-26 13:53 Raikozen: thats it i guess
2017-03-26 13:53 Raikozen: reconsider the new combo thing i mentioned before tho
2017-03-26 13:53 Raikozen: i wont post it on forums since i dont really care about kudosu
2017-03-26 13:53 Raikozen: unless you insist
2017-03-26 13:54 Bakari: Post it anyway, just for the record that the changes were made
2017-03-26 13:54 Bakari: I'd prefer to keep a nice and neat log of everything
2017-03-26 13:54 Raikozen: ok
2017-03-26 13:54 Bakari: Meanwhile, I'll try to mess with the combos and see if I end up liking different comboing
2017-03-26 13:55 Raikozen: okayokay
Irreversible
Hi, let me try to give some examples, too. I've saved the old version for you, if there's a need - I've seen some changes which seemed slightly half-arsed and not very optimal either.

Let me first give an explanation as of why it's not optimal to follow both the vocals and background simultanously. The goal of a map is to give the player the feeling of playing the song - this seems pretty simple. It however isn't that simple to execute this. If you map vocals, it's clear that you've followed them. Same with background. It makes sense to switch to the other tone, as soon as one isn't dominant anymore, or missing out (I mean she's not singing all the time). If you however follow both simultanously, it will feel spammed and the player won't figure out what exactly he's following now. There are occasions where it works, but in this case, you play through the map without any real guidance what you've actually been trying to follow.

00:29:647 (1,2,3) - This is one of the fixes which made it worse. You follow the vocals clearly here now, but the vocals start again 00:30:629 - , and not 00:30:769 - . So I don't see any possible reasoning as of why this would make sense. You said that you'd like to create a transition. Well, okay, fair enough. What's not making sense here though is that you're not following your own logic. There are spots which are dense and some spots which aren't. I just don't see why you'd overwrite the song with this ideal, because here, there clearly is more to follow. At spots, when there isn't anything to follow you decide to, however. An example would be this 01:02:031 (3) - filler circle here. More density for no reason vs. No density for no reason either.

00:32:031 - To answer your question: Because there is no vocal spike on the end of this slider. Her vocal spikes 00:31:890 - , and doesn't lead into the blue tick.

00:32:451 (3,4,5,6,7) - Well, you keep saying mixing up things makes sense but it actually doesn't, because if you wanted to properly emphasize stuff 00:32:872 (4,6,7) - these needed to have more spacing due to heavy impact on the background. I don't advise you to do so, because that would ruin the flow, but it shows up why it's not good to mix things up. Players won't realize what you tried and will spam through it. Polarity isn't really kept either.

00:33:853 (9) - with 2 circles? You've been spamming circles at points where it made 0 sense (i.e. 02:20:675 (4,5,6,7,8) - (which I just saw is inconsistent to 01:04:414 (4,5,6) - btw), so why do you hold back when there's actually a reason to map more density?

00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - There is no rule to how many objects feel spammed. It feels spammed as soon as you overwrite the song with so many objects, that you can't really explain what you've been following anymore. According to your logic you could easily put an object on every tick while generating a good map because of "mixed rhythm makes a good feel".

00:40:862 (1,2,3,4,5,6) - I've read it, and it doesn't answer my question. Yeah, maybe the descending pattern is an option but leaving out 00:41:283 - makes no sense. What irks me a lot in your map is that you leave out necessary beats and map not-existant ones, and to this there is no reason..

00:42:545 (1,2,3,4) - Again, this actually got worse now because why would you emphasize it even more....00:42:825 (3,4) - shouldn't even belong to the pattern and should be distinguishable, but well, it's not happening

00:45:348 (1,2,3,4,5,6,7,8) - The vocals are stronger than the drums, hence why the pattern just gets confusing. . 00:45:348 (1,2,3) - labeling this as small spacing is pretty odd too, btw. You say you'd want to keep contrast and i dunno what, but this really spikes heavily for an outro of the part.

00:48:713 (5,6,7,8) - In this part. Listen to the things speerately, and you will see what feels spammy and messy about it. You label the part as something, that there is like one block of objects with no rhythm variation - but it cleraly is not. This is visible at parts like 00:48:713 (5,6,7,8) - , when her vocals break for example.

00:56:563 (1,2,3,4,5,6,7) - What I liked before is that the spacing felt acceptable, now it's just a huge spike with a really questionable flow or type of direction 00:57:545 (4,5,6,7) - .

02:03:853 (1,1,2,3,4) - Listen to the song and you'll figure this is not only 1/4. It's not overkill anyways, because the song suggests otherwise.

02:13:105 - Sliders work like this: it shouldn't end on something that is stronger than the begin. This happens a lot here though. I like the idea of you following the vocals here, but 02:13:105 - is a strong impact, so is 02:13:666 - , so is 02:13:946 - . And you ignored all of those. So you didnt follow the vocals, you just placed something.

02:20:675 (4,5,6,7,8) - Well, explained above. This is clearly overmapped and doesn't fit this in anyway, again, you say you want nice contrast and all but you don't follow your own logic by placing something so highly spaced like this.

02:27:404 (3,4,5,6) - There are no drums on the tails

03:06:937 (2,3,4,5,6,7,8,9,10,11) - OD8 doesn't reaaally make the player be able to handle such a spike, but well, that one at least follows the song.

I hope that gives you some insight as of why I think this map doesn't work at all in its current state, I tried answering all your points.
Voli
First off on a general note, I don't entirely understand your reasoning for denying aesthetical things like these almost-blankets I mentioned, I don't see how it hurts the map by making patterns like 00:26:283 (4,6) - blanket correctly. It's not that I want to nazi-mod, but having lots of these patterns be off like this does affect the overall quality. I don't know why you'd make it intentionally ugly though. Do you think the girls in the background are ugly?! :p

  1. 00:01:049 (2,3,4) - Alright, as you said you don't want to emphasize particular things in the intro here because you'd like to give a general feel of spacing/rhythm before jumping too deep immediately. I understand that, but the way 00:01:049 (2,3,4,5,6) - is spaced doesn't really give a good feel of spacing at all, since it's all over the place. They're all 1/4s and they are spaced way differently and also not according to the proper emphasis D:
  2. 00:20:115 (6,7,1) - as for this pattern, a ctrl+g on 00:20:395 (7) - will do alongside spacing 00:20:675 (1) - further away from the other two sliders: https://osu.ppy.sh/ss/7661660
  3. 00:22:077 (6,7,8) - I think this spacing feels way too overdone for a ''transitioning'' part like this, if you reduce it you'll give 00:20:956 (2,3,4,5) - more power and make it stand out better, rather than giving the pattern afterwards a spacing that feels even more aggressive (also because 1/4 note jumps are usually harder than sliders). Wouldn't something like this do? https://osu.ppy.sh/ss/7661774
  4. 00:36:236 (7,1) - vs 00:36:797 (2,3) - , you denied this because you said the emphasis is on 00:36:376 (1) - , but if you follow your logic of emphasizing important instruments whenever they are prominent, spacing 00:36:797 (2,3) - so little doesn't make any sense as 00:36:937 (3) - has a loud drum sound. The difference in 1/4 spacing is so huge and that's why it feels counter-intuitive to play. As a player, I can't guess which instrument you're going to follow next for every object, so try to keep your spacing at least a bit consistent, even if you're following different things. In your kiai's your objects are quite logically spaced and feel intuitive (00:14:788 (4,5,6,7) - increases with pitch/vocal addition) but I can't say the same thing for parts like the ones I mentioned.
  5. 00:41:283 - I still don't comprehend why skipping this vocal is a better option than replacing it with, say, a 1/4 slider. Even if you want to emphasize 00:41:423 (4) -'s drums, you did map to the vocals here and they are as follows: "nega bwado jogeum dareuji anhni?". By that logic, 00:41:143 (3) - and 00:41:283 - belong to the same vocal, which is why it would make sense to not skip it entirely.
  6. 01:35:816 (4,5,6,7,1) - I pointed this out and you denied the suggestion saying it's simple to understand because the background synth/piano lowers in pitch. Fair enough, but how come you didn't apply it this way anywhere else then? 00:22:077 (6,7,8) - 02:51:797 (4,5,6,7,8) - are all the same parts, but instead of decreasing spacing, the jumps there are huge.
  7. 02:37:918 (3,4) - seeing as you gave 02:37:498 (1) - emphasis by spacing it further away, i'd assume it would be logical to to follow the same patterning here 02:37:918 (3,4) - , yet 02:37:918 (3) - is the emphasized note here even though there is nothing special going on in the music here
The thing with this map is, I could point out every single instance of spacing being incorrect/inconsistent with the line of instruments you're following such as 03:03:292 (5,6,7) - (you're following the vocals with all these sliders and then suddenly a HUGE note 1/4 note jump when you'd expect to continue following this vocal rhythm until the end), but it seems we disagree in our understanding of that aspect. Therefore, I can't really say much more on that subject and it's up to you and the nominating parties to come to a conclusion.

Either way, good luck with this and I hope this explanation gave you a somewhat better insight in my reasoning.
Topic Starter
riffy

Irreversible wrote:

Hi, let me try to give some examples, too. I've saved the old version for you, if there's a need - I've seen some changes which seemed slightly half-arsed and not very optimal either. Don't worry, I can get the older version as well, Though I do give you a credit for that, that's very nice of you to offer this

Let me first give an explanation as of why it's not optimal to follow both the vocals and background simultanously. The goal of a map is to give the player the feeling of playing the song - this seems pretty simple. It however isn't that simple to execute this. If you map vocals, it's clear that you've followed them. Same with background. It makes sense to switch to the other tone, as soon as one isn't dominant anymore, or missing out (I mean she's not singing all the time). If you however follow both simultanously, it will feel spammed and the player won't figure out what exactly he's following now. Well, that is something I cannot actually agree with. There are different kinds of players and I don't think that for those who are skilled enough it would be difficult to combine the two lines tgether and figure out the overall feel of the song rather than just sticking to a certain line of it. There are occasions where it works, but in this case, you play through the map without any real guidance what you've actually been trying to follow. And this is exactly what I am determined to improve by working our way and discussing things. Holpefully, you will be generous enough to devote some more of your spare time to help me make this map better.

00:29:647 (1,2,3) - This is one of the fixes which made it worse. You follow the vocals clearly here now, but the vocals start again 00:30:629 - , and not 00:30:769 - . So I don't see any possible reasoning as of why this would make sense. You said that you'd like to create a transition. Well, okay, fair enough. What's not making sense here though is that you're not following your own logic. There are spots which are dense and some spots which aren't. I just don't see why you'd overwrite the song with this ideal, because here, there clearly is more to follow. At spots, when there isn't anything to follow you decide to, however. An example would be this 01:02:031 (3) - filler circle here. More density for no reason vs. No density for no reason either. My bad, indeed. I replayed the whole thing a couple times and restructuring it. Now there is a placeholder with the rhythm I intend to use, both hitsounding and placement will be applied later when I figure out a way to do so, while still preserving the symmetrical pattern and relatively simple intro of this part.

00:32:031 - To answer your question: Because there is no vocal spike on the end of this slider. Her vocal spikes 00:31:890 - , and doesn't lead into the blue tick. It, however, fades on the blue tick, so, the slider tail is meant to represent exactly that.

00:32:451 (3,4,5,6,7) - Well, you keep saying mixing up things makes sense but it actually doesn't, because if you wanted to properly emphasize stuff 00:32:872 (4,6,7) - these needed to have more spacing due to heavy impact on the background. I don't advise you to do so, because that would ruin the flow, but it shows up why it's not good to mix things up. It's not that much about the flow, it would result in jumps being spammed, though. There is no issue to just remap the part while still keeping the rhythm intended, after all. Players won't realize what you tried and will spam through it. That depends on the kind of player we are talking about. I believe that it is pretty easy to take the vocals and take the instruments and combine these two tracks into a complete picture. Which would result in giving this very pattern. As a player I usually expect a map to be based around the overall feel of the song, rather than a certain line of instruments. Polarity isn't really kept either. Can you define polarity, please. According to my logic in terms of rhythm and contrasting parts there is nothing wrong polarity-wise, so I need some additional explanations on that.

00:33:853 (9) - with 2 circles? Good point! You've been spamming circles at points where it made 0 sense (This is something I would really argue with, however) (i.e. 02:20:675 (4,5,6,7,8) - (which I just saw is inconsistent to 01:04:414 (4,5,6) - the pattern you considered to be circle-spam has already been explained, as far as the inconsistency goes, it is caused with the different way of implementing the transitional pattern I keep referring to.), so why do you hold back when there's actually a reason to map more density?

00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - There is no rule to how many objects feel spammed. It feels spammed as soon as you overwrite the song with so many objects, that you can't really explain what you've been following anymore. According to your logic you could easily put an object on every tick while generating a good map because of "mixed rhythm makes a good feel". So, perhaps this is the reason why you think the rhythm I choose does not work at all. You see, I don't intend to map every single 1/2 or 1/4 beat the song has to offer, it is more about compiling both lines into a single difficulty that feels sensible and logical, while representing the overall feeling of the song rather than clearly focusing on a part of it.

00:40:862 (1,2,3,4,5,6) - I've read it, and it doesn't answer my question. Yeah, maybe the descending pattern is an option but leaving out 00:41:283 - makes no sense. Oh, I did mess this one up. Sorry, my bad. Now it has a slidertail snapped there, so it still works with the idea I tried to implement, yet, the rhythm is more consistent and reasonable. What irks me a lot in your map is that you leave out necessary beats and map not-existant ones, and to this there is no reason.. And that is something I am eager to fix!

00:42:545 (1,2,3,4) - Again, this actually got worse now because why would you emphasize it even more....00:42:825 (3,4) - shouldn't even belong to the pattern and should be distinguishable, but well, it's not happening why shouldn't it belong to the pattern? The whole part in one way or another does utilize each and every of these four beats, and as for the spacing,I was sure I kept the values pretty close to what they were

00:45:348 (1,2,3,4,5,6,7,8) - The vocals are stronger than the drums, hence why the pattern just gets confusing. . 00:45:348 (1,2,3) - labeling this as small spacing is pretty odd too, btw. You say you'd want to keep contrast and i dunno what, but this really spikes heavily for an outro of the part. Looking at the stuff around it, I gotta agree that it is pretty density/spacing-heavy. Nerfed the thing while still trying to follow the track.

00:48:713 (5,6,7,8) - In this part. Listen to the things speerately, and you will see what feels spammy and messy about it. You label the part as something, that there is like one block of objects with no rhythm variation - but it cleraly is not. This is visible at parts like 00:48:713 (5,6,7,8) - , when her vocals break for example. Well, 00:48:713 (5) - is a 1/2 slider now, the rest remain structured in pretty much the same way, though. With the only exception being 00:49:554 (8,1) - this jump to separate the patterns.

00:56:563 (1,2,3,4,5,6,7) - What I liked before is that the spacing felt acceptable, now it's just a huge spike with a really questionable flow or type of direction 00:57:545 (4,5,6,7) - . I'm sorry, there isn't really any spike at least not in terms of difficulty. So, you did like it before!

02:03:853 (1,1,2,3,4) - Listen to the song and you'll figure this is not only 1/4. It's not overkill anyways, because the song suggests otherwise. Let's see if you can agree that the new rhythm makes it better. I am personally pretty happy with the outcome. To be honest, I feel like 02:05:816 (6,1,2) - is fantastic.

02:13:105 - Sliders work like this: it shouldn't end on something that is stronger than the begin. This happens a lot here though. I like the idea of you following the vocals here, but 02:13:105 - is a strong impact, so is 02:13:666 - , so is 02:13:946 - . And you ignored all of those. I'd rather say that I focused on the actual lyrics in this part, this kinda contrasted with 02:14:087 (4,5,6,7,8) - think it gets my idea of the song quite accurately. So you didnt follow the vocals, you just placed something macthing the actual lyrics of the song.

02:20:675 (4,5,6,7,8) - Well, explained above. This is clearly overmapped and doesn't fit this in anyway, again, you say you want nice contrast and all but you don't follow your own logic by placing something so highly spaced like this. I don't really feel like spacing here is high, though. I will try to find a way to place a better way of shifting patterning, leaving a placeholder pattern there for now.

02:27:404 (3,4,5,6) - There are no drums on the tails hit me with the drumsticks, this is getting reworked.

03:06:937 (2,3,4,5,6,7,8,9,10,11) - OD8 doesn't reaaally make the player be able to handle such a spike, I still think it's a better idea than nerfing the whole thing with sliders, I want this kiai to have that spike as this is how I feel about this part but well, that one at least follows the song. And so does the rest of the map. Well, ideally this is what I intend to reach, at least. as of now I still intend to rework a numer of things.

I hope that gives you some insight as of why I think this map doesn't work at all in its current state, I tried answering all your points.
Thanks again! I still have a number of things to consider, but I feel a lot more comfortable about the whole mapping structure and my rhythm. I just feel like this discussion helps me filter things that are out of the concept and present it as something that in the end would hopefully be a neat difficulty we both end up agreeing on.

I am well aware of the fact that I left Voli's post completely ignored and I will be sure to fix that as soon as I get a chance to. As of now, I can't really do much, but I am very grateful for the time and effort you put into this set, it means the world to me.

Stay tuned, this is gonna get even hotter!

Irrelevant note: Jesus, Irre, can you link me the place where do you get these doggos?

Edit: it's high time we continue discussing this

Voli wrote:

First off on a general note, I don't entirely understand your reasoning for denying aesthetical things like these almost-blankets I mentioned, I don't see how it hurts the map by making patterns like 00:26:283 (4,6) - blanket correctly. It's not that I want to nazi-mod, but having lots of these patterns be off like this does affect the overall quality. It's more of a "I don't feel like they have to be done that way", perfec blanketing is something I've been trying to show in pretty much every map since 2013 or so, at this point I just gave up on them to the point when a slider showing the concept of a blanket is good enough. And since there's a bunch of patterns that are either overlapping or doing things I wouldn't normally do, I just leave the blankets this way. Neatness is something this map is deprived of. I don't know why you'd make it intentionally ugly though. Do you think the girls in the background are ugly?! :p Nah, of course not. I'd marry Hyerin, wer eI given a chance to do so. It's more of an attempt to match the feel of the instruments constantly doing stuff that is quite cool/gimmicky/whatever and to match the vibes I get from the video. I just can't imagine the same map made without all the 'ugly' stuff like 00:40:862 (1,2,3,1,2,3) - or 01:03:573 (2,3).

  1. 00:01:049 (2,3,4) - Alright, as you said you don't want to emphasize particular things in the intro here because you'd like to give a general feel of spacing/rhythm before jumping too deep immediately. I understand that, but the way 00:01:049 (2,3,4,5,6) - is spaced doesn't really give a good feel of spacing at all, since it's all over the place. They're all 1/4s and they are spaced way differently and also not according to the proper emphasis D: Christ, I just realized that 00:01:049 (2) - has more than just one repeat, of course it's gonna mess up the whole intro, moved around (1) and Ctrl+G'd (2), so it shows the concept I've described in a better way.
  2. 00:20:115 (6,7,1) - as for this pattern, a ctrl+g on 00:20:395 (7) - will do alongside spacing 00:20:675 (1) - further away from the other two sliders: https://osu.ppy.sh/ss/7661660 that is a great idea, definitely taking this one ♥
  3. 00:22:077 (6,7,8) - I think this spacing feels way too overdone for a ''transitioning'' part like this, if you reduce it you'll give 00:20:956 (2,3,4,5) - more power and make it stand out better, rather than giving the pattern afterwards a spacing that feels even more aggressive (also because 1/4 note jumps are usually harder than sliders). Wouldn't something like this do? Makes sense, I've arranged a very similar pattern with just a bit larger spacing values.
  4. 00:36:236 (7,1) - vs 00:36:797 (2,3) - , you denied this because you said the emphasis is on 00:36:376 (1) - , but if you follow your logic of emphasizing important instruments whenever they are prominent, spacing 00:36:797 (2,3) - so little doesn't make any sense as 00:36:937 (3) - has a loud drum sound. The difference in 1/4 spacing is so huge and that's why it feels counter-intuitive to play. As a player, I can't guess which instrument you're going to follow next for every object, so try to keep your spacing at least a bit consistent, even if you're following different things. In your kiai's your objects are quite logically spaced and feel intuitive (00:14:788 (4,5,6,7) - increases with pitch/vocal addition) but I can't say the same thing for parts like the ones I mentioned. the concept with the 2-3 stack is the same one that works on 00:48:012 (2,3,4) - when the start of the movement after the stack is meant to give that kind of emphasis. Since 00:36:797 (2,3) - doesn't have a new combo unlike the previous one, I believe that this very simplistic way of mapping the drum sound works.
  5. 00:41:283 - I still don't comprehend why skipping this vocal is a better option than replacing it with, say, a 1/4 slider. I did end up with a slider here, I had to re-arrange the whole thing slightly, but yeah, it works! Even if you want to emphasize 00:41:423 (4) -'s drums, you did map to the vocals here and they are as follows: "nega bwado jogeum dareuji anhni?". By that logic, 00:41:143 (3) - and 00:41:283 - belong to the same vocal, which is why it would make sense to not skip it entirely.
  6. 01:35:816 (4,5,6,7,1) - I pointed this out and you denied the suggestion saying it's simple to understand because the background synth/piano lowers in pitch. Fair enough, but how come you didn't apply it this way anywhere else then? 00:22:077 (6,7,8) - My bad, indeed. I did decrease it just a few minutes ago, though, just as I was applying changes suggested by you. 02:51:797 (4,5,6,7,8) - I also respaced this one to match the concept better. Basically, 02:51:236 (2,3,4,5) - this ended up being spaced, while the end of the combo got more compressed. I guess you could say that I just inverted the spacing in this combo. are all the same parts, but instead of decreasing spacing, the jumps there are huge.
  7. 02:37:918 (3,4) - seeing as you gave 02:37:498 (1) - emphasis by spacing it further away, i'd assume it would be logical to to follow the same patterning here 02:37:918 (3,4) - , yet 02:37:918 (3) - is the emphasized note here even though there is nothing special going on in the music here 3-4 has a transition from drums (3) itself to (4) vocals. Hence, the stack thing that gives (4) movement, emphasizing it. I also spaced (5) closer to make it feel less forced and moved (1) further away to make the whole thing a bit neater.

    The thing with this map is, I could point out every single instance of spacing being incorrect/inconsistent with the line of instruments you're following such as 03:03:292 (5,6,7) - (you're following the vocals with all these sliders and then suddenly a HUGE note 1/4 note jump when you'd expect to continue following this vocal rhythm until the end, I understand that this is just an example, but I feel like I could explain that. The jump is justified by the drums when 03:03:012 (4,5 kind of hint on the switch of emphasis, and then (6) is the only jump that actually requires platers to move faster.), but it seems we disagree in our understanding of that aspect. Therefore, I can't really say much more on that subject and it's up to you and the nominating parties to come to a conclusion.
Either way, good luck with this and I hope this explanation gave you a somewhat better insight in my reasoning. They certainly did, thank you
edit3: I think I somehow messed up your formating on the post. I tried to fix it afterwards, hopefully my response is readable

And once again, I'd really wanna thank you guys for taking the time and being generous enough to go through the map multiple times as well as explaining the concepts.

I guess I will wait for Irreversible to reply to this, so that we can continue the discussion.

edit: I am not applying any changes to the hitsounds yet, I feel like it doesn't make much sense at this point and we should do it later.
Irreversible
Looool, you got snapchat? If you check out the channels, you'll find "Buzzfeed", and sometimes they have pictures of animals which inspire me LOL, that's where I got the donut doggo from

I'll reply later to your things
Irreversible
I can see some improvement actually! I'm glad.

00:30:208 (2,3,4,5) - That rhythm is pretty cool now. Can I ask why you went for such linear patterns here? It breaks what you are using later on, thus it doesn't really seem like it's really complimented by the rest.
00:31:890 - I see what you mean, but then I suggest that you silence the slider end. You will get a way cooler effect from it, because her vocal spike on the start, not on the end. I think this would really emphasize her voice, give it a try!

00:32:451 (3,4,5,6,7) - I suppose you can leave this.
00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - ^

00:40:862 (1,2,3,1,2,3,1) - I am okay with the general idea of this, however, it looks sloppily made (which also adresses a lot of Voli's post, which I actually don't disagree with. I just think the style you went for really gets thrown over board because you sometimes just seem like u couldn't give less fucks about aesthetics, which, imo, is sad). For example, 00:41:423 (1,2,3,1) - I feel like these should create a nice flowing - curve, and not something edgy like it is now.

00:41:844 (1,2,3) - Hmm, I feel like the spacing for this and actually the whole part is just way too big. You should try and make a new diff and map this part only, keeping lower spacing in mind. I think you will see that it also works this way - if you listen to her voice, obviously, it's more stressed but it's not like lalalaLALAKDJFKALSJDFLASKJDFLAK (and your patterns really resemble this). I'm speaking for the whole 00:41:844 (1,2,3,1,2,3,4) - part here. Please, give it a go.

00:56:563 (1,2,3,4,5,6,7) - Please check the map itself, and don't rely on some weird graph you get thrown at from a program. I think this really doesn't resemble the reality. It's not difficult to tell that this is a clear spike in the map! If you listen to 00:57:545 (4,5,6,7) - this, she says "malo" and you put like 4 spaced circles, something just feels terribly off.

02:03:853 (1,1) - NC is off
02:04:834 (2,3,4) - I do feel this is better, but try following her vocals excessively here, like this: Maybe you will like it, I think it compliments her rap really good. http://puu.sh/v0m8X/3c30ea516f.jpg (start: 02:04:414 - )

02:12:825 - Maybe I should just start giving examples xD http://puu.sh/v0mbh/2845c847e8.jpg Put this rhythm once, I feel like with rap it's a thing that you need to keep the flow of the rapper, and the flow is bestly recreated with the rhythm like in the picture imo. With some neat placement, this can be bomb. (start: 02:12:825 - )
cosmic
imo I think it's a little misleading when circles that are all the same apart in time (for example: 1 tick apart), but are clearly placed at with varied distance spacing from each other, I don't know how much that matters in this scenario, but it's definitely a little confusing and can break streaks of unsuspecting players.
Topic Starter
riffy

Irreversible wrote:

I can see some improvement actually! I'm glad. You don't know how glad I am, man

00:30:208 (2,3,4,5) - That rhythm is pretty cool now. Can I ask why you went for such linear patterns here? It breaks what you are using later on, thus it doesn't really seem like it's really complimented by the rest. The idea was to follow the simplistic style that was used here before, this is the closest I could get to it.
00:31:890 - I see what you mean, but then I suggest that you silence the slider end. You will get a way cooler effect from it, because her vocal spike on the start, not on the end. I think this would really emphasize her voice, give it a try! I'm up for it, gotta love the outcome

00:32:451 (3,4,5,6,7) - I suppose you can leave this. Leave as in "leave the way it is now"?
00:34:694 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - ^

00:40:862 (1,2,3,1,2,3,1) - I am okay with the general idea of this, however, it looks sloppily made (which also adresses a lot of Voli's post, which I actually don't disagree with. I just think the style you went for really gets thrown over board because you sometimes just seem like u couldn't give less fucks about aesthetics, that was kinda the point, but I get the idea. I did try to polish it, so that it would look less unpleasant, yet still kinda represent the idea of the untidiness which, imo, is sad). For example, 00:41:423 (1,2,3,1) - I feel like these should create a nice flowing - curve, and not something edgy like it is now. Yeah, that was the first thing I tried to make smooth, then I also moved the whole thing and added a stack or two to give it a more structured feel.


00:41:844 (1,2,3) - Hmm, I feel like the spacing for this and actually the whole part is just way too big. You should try and make a new diff and map this part only, keeping lower spacing in mind. I think you will see that it also works this way - if you listen to her voice, obviously, it's more stressed but it's not like lalalaLALAKDJFKALSJDFLASKJDFLAK (and your patterns really resemble this). I'm speaking for the whole 00:41:844 (1,2,3,1,2,3,4) - part here. Please, give it a go. I ended up with a completely different pattern and rhythm, so I tried to figure out a way to take what I've got and apply it on the difficulty I already had. Ended up with a pattern that gives a pretty cool feel to it while keeping the spacing relatively simple.

00:56:563 (1,2,3,4,5,6,7) - Please check the map itself, I did, the graph is pretty close to the reality, in my opinion and don't rely on some weird graph you get thrown at from a program. I think this really doesn't resemble the reality. It's not difficult to tell that this is a clear spike in the map! If you listen to 00:57:545 (4,5,6,7) - this, she says "malo" and you put like 4 spaced circles, something just feels terribly off. I still am fine with this one, though. Sort of similar to 00:32:872 (4,5,6,7) -

02:03:853 (1,1) - NC is off I don't really get it, if you refer to new combos, than it's all placed exactly as it was before.
02:04:834 (2,3,4) - I do feel this is better, but try following her vocals excessively here, like this: Maybe you will like it, I think it compliments her rap really good. http://puu.sh/v0m8X/3c30ea516f.jpg (start: 02:04:414 - ) I did try this and something about 02:05:255 - being unmapped felt really wrong to me.

02:12:825 - Maybe I should just start giving examples xD I'd love that http://puu.sh/v0mbh/2845c847e8.jpg Put this rhythm once, I feel like with rap it's a thing that you need to keep the flow of the rapper, and the flow is bestly recreated with the rhythm like in the picture imo. With some neat placement, this can be bomb. (start: 02:12:825 - ) again, there's something oddly unsatisfying about 02:13:386 - being left out. So, I ended up with re-doing the whole thing and trying something different. It's pretty different from what it was, but I feel like it makes sense. Let me hear your thoughts on it!


Thank you for your time, effort and care, appreciate it! And thank you for the doggos as well, man \o/

cosmiccc wrote:

imo I think it's a little misleading when circles that are all the same apart in time (for example: 1 tick apart), but are clearly placed at with varied distance spacing from each other, I don't know how much that matters in this scenario, but it's definitely a little confusing and can break streaks of unsuspecting players.
Pretty sure that the target range of players is capable of reading the spacing changes, though.
Topic Starter
riffy
Update, I'll restore the hitsounding and wait for a week or so as to make sure that we are all good to go and Irreversible agrees with the changes.

I feel like asking him for yet another look is too much, yet not giving him an opportunity to look at it is just wrong. It'll be on hold for a week or so before I get a mod or two and call the BNs back.
Voli
good luck \ o /
Topic Starter
riffy
Thanks again <3
Irreversible

Bakari wrote:

Update, I'll restore the hitsounding and wait for a week or so as to make sure that we are all good to go and Irreversible agrees with the changes.

I feel like asking him for yet another look is too much, yet not giving him an opportunity to look at it is just wrong. It'll be on hold for a week or so before I get a mod or two and call the BNs back.

  • Good attitude :)

    [Hot]

    I'll go through the diff a last time, to bring in some suggestions towards the whole map. I will mark stuff which I think really needs adjustment with a *, but please don't just skip everything without it!

    00:01:049 (2) - What about a blanket here, meaning that you'd curve this slider slightly? I think it would compliment 00:00:489 (1,2) - so much better. http://puu.sh/v4OUP/bec2cd0fb8.jpg
    00:13:946 (1,2,3,4) - Please make sure all the ends are properly stacked. I've got the name "Stackversible" from not being able to properly doing it, but yeah, don't become Stackari LOL
    00:20:675 (1,2) - I know, it would be a bit against the NC logic you've followed, but I'd consider swapping those NC.00:20:115 (6,7,1) - These are "oh oh eh oh", but here 00:20:956 (2) - ,you've used a new pattern which totally fits the song "ah ah ah ah". So maybe it fits better swapped.
    00:30:208 (2) - I would peeersonally still use some slight curves or whatever, just because it will fit the rest of this part better. I know you wanted it simplistic here (you argued with that the rest of the part is simplistic too), but then again, why is this so merely different?
    00:31:890 (1,2) - I'm in love with this, how about you?
    00:33:853 (9,10) - How about some stronger hitsounds here? I think it would emphasize the stress good.
    00:34:694 - A rhythm suggestion which could suit the background as well as the vocals a bit better from my point of view: http://puu.sh/v4Paw/fc806a6adf.jpg Starting 00:34:694 -
    00:35:816 - Same as above: http://puu.sh/v4PcR/36c70d8f4d.jpg Starting 00:35:816 - . The way her vocals go with the background too just slides into each other, I think like this you'd really let the player feel this map.
  1. 00:38:619 (1) - Why is this slider extended? It doesn't really fit the circumstances, does it? I'd shorten it by 1/4 and add either a 1/1 slider after, or a circle if you want.
    00:40:862 (1,2,3,1,2,3,1,2,3,1,2,3,4) - I approve :D
  2. 00:44:227 (3,4,5,6,7) - I felt like this in particular was a bit weird to read.. considering there weren't such stacks before, I'd find it a bit sad to let a player frustraitngly fail here, if he's not able to read it like me.
    00:46:470 - I'm not sure whether you'd like this or not, but I feel like the circle here puts unnecessary stress 00:46:890 - . There's not really anything that justifies this imo - so how about repeating the slider 1 more time?
  3. 00:47:591 (1) - Sorry that I star this, but isn't it possible to unstack this. I mean this is a COMPLETELY new part rapped by L.E., so why connecting it with the part sung by Hani?
    00:57:545 (4,5,6,7) - I accept that you want to stress this a bit, but is it possible to make it a bit cleaner? idk, right now it looks like a sad candy cane. I've got a rhythm suggestion anyway, if I think about it, please think about it well:
  4. Starting 00:57:545 - http://puu.sh/v4PzD/166bc6630e.jpg . Reason why I've put it like this was that her lyrics "malo" descend in a way only a slider can really fit it. Like this you could connect it better. "MA" 00:57:825 - (slider start) and then until 00:57:965 - "lo", which would be the weak end. 00:58:105 - Is covered by a circle, because there's a really prominent beat here.
  5. 00:59:928 - Similar to Hanis part: How about silencing this slider?
  6. 01:00:348 (7,1) - I felt like this flow in particular and jump was a bit offputting to play. You might want to ctrl + g the slider, and the next one as well, to keep the flow better. It's still stressed enough by having a slight break in the flow.
  7. 01:07:778 (1) - Is this 100% symmetrical?
  8. 01:32:451 (1,2,3,4) - Stackarii
    01:59:367 (1,2,3) - Can this maybe be a blanket.. for no particular reason..
  9. 02:01:610 - I'd really add a circle here for having it complete-sake. Only clicking twice doesn't reaally make sense considering there's such a heavy beat .. and a spinner start doesn't really count a s a click
  10. 02:03:853 (1,1) - Can you elaborate on that NCing? It's heavily inconsistent.
    02:15:629 (3,4,5,6,8) - What about adjusting this pattern like http://puu.sh/v4Q3V/b90fe2c03f.jpg ? I think we could keep the graphical distance similar to imply the way this pattern should connect to the song.
  11. 02:20:675 (4,5,6,7) - Add some drum hitsound here? Would fit. Finish drum
  12. 02:21:797 (1,2,3,4) - Hitsounding inconsistent with Hyerins first part
    02:24:040 (1) - I don't know.. this is really personal but... the first slider was symmetrical in this part, it fit the mood, and this is just kinda .. a thunder.. for her really subtle and fragile voice? :///
  13. 03:02:731 - Hitsound mistake
  14. 03:16:189 (4,5,6,7,8,9,10,1) - Hmm, it's admittedly difficult for a reason but I felt like it just didn't feel like part of this map anymore, it spiked a bit too much imo.

    Glad you've taken so many things into consideration! I am really happy that the map is being continuously improved, opposed to many other maps which were dq'd.
Topic Starter
riffy

Irreversible wrote:

[Hot]

I'll go through the diff a last time, to bring in some suggestions towards the whole map. I will mark stuff which I think really needs adjustment with a *, but please don't just skip everything without it! You have no idea how long it took me to realize that you meant [*] and not just *. Anyway, I'll just treat everything as important points.




  • 00:01:049 (2) - What about a blanket here, meaning that you'd curve this slider slightly? I think it would compliment 00:00:489 (1,2) - so much better. Not a huge fan of these curves, I feel like they lower readability/make the sliders look pretty untidy. Besides, I don't remember curving any sliders of this kind in the whole difficulty
    00:13:946 (1,2,3,4) - Please make sure all the ends are properly stacked. I've got the name "Stackversible" from not being able to properly doing it, but yeah, don't become Stackari LOL they told me I could be anything I wanted, so I became a person who went on and tried to improve the stacks
    00:20:675 (1,2) - I know, it would be a bit against the NC logic you've followed, but I'd consider swapping those NC.00:20:115 (6,7,1) - These are "oh oh eh oh", but here 00:20:956 (2) - ,you've used a new pattern which totally fits the song "ah ah ah ah". So maybe it fits better swapped. It's all about the song, so I changed the combos to match it better.
    00:30:208 (2) - I would peeersonally still use some slight curves or whatever, just because it will fit the rest of this part better. I know you wanted it simplistic here (you argued with that the rest of the part is simplistic too), but then again, why is this so merely different? I don't really feel like it's needed here, though. That'd require a different patterning, and I doubt that it would actually improve anything (at least to me)
    00:31:890 (1,2) - I'm in love with this, how about you? It's all good stuff, indeed!
    00:33:853 (9,10) - How about some stronger hitsounds here? I think it would emphasize the stress good.
    00:34:694 - A rhythm suggestion which could suit the background as well as the vocals a bit better from my point of view: I did consider it, but there is something uneasy about 00:35:115 - being left unclickable. Probably I'm just too used to the current pattern, but I felt more comfortable with the current rhythm.
    00:35:816 - Same as above: http://puu.sh/v4PcR/36c70d8f4d.jpg Starting 00:35:816 - . The way her vocals go with the background too just slides into each other, I think like this you'd really let the player feel this map. I guess sort of the same thing goes with the strong drum stuff happening on the downbeat.
  1. 00:38:619 (1) - Why is this slider extended? ¯\_(ツ)_/¯ It doesn't really fit the circumstances, does it? I'd shorten it by 1/4 and add either a 1/1 slider after, or a circle if you want. Shortened it, no circle needed.
    00:40:862 (1,2,3,1,2,3,1,2,3,1,2,3,4) - I approve :D Good!
  2. 00:44:227 (3,4,5,6,7) - I felt like this in particular was a bit weird to read.. considering there weren't such stacks before, I'd find it a bit sad to let a player frustraitngly fail here, if he's not able to read it like me. Hey, it took 5 seconds to stack it under (1) instead, yet, it gave just enough time to make it more readable
    00:46:470 - I'm not sure whether you'd like this or not, but I feel like the circle here puts unnecessary stress 00:46:890 - . There's not really anything that justifies this imo - so how about repeating the slider 1 more time? welcome to our workshop, here we make maps suck less one patternt at a time! sorry if that sounds weird or anything of that kind, I'm just in the mood to do something fun and silly for the 1st of April
  3. 00:47:591 (1) - Sorry that I star this, but isn't it possible to unstack this. True, applied that! I mean this is a COMPLETELY new part rapped by L.E., so why connecting it with the part sung by Hani? ¯\_(ツ)_/¯
    00:57:545 (4,5,6,7) - I accept that you want to stress this a bit, but is it possible to make it a bit cleaner? idk, right now it looks like a sad candy cane. I had to actually google that, I just couldn't help my curiousity. I've got a rhythm suggestion anyway, if I think about it, please think about it well:
  4. Starting 00:57:545 - http://puu.sh/v4PzD/166bc6630e.jpg . Reason why I've put it like this was that her lyrics "malo" descend in a way only a slider can really fit it. Like this you could connect it better. "MA" 00:57:825 - (slider start) and then until 00:57:965 - "lo", which would be the weak end. 00:58:105 - Is covered by a circle, because there's a really prominent beat here. Restructured the whole thing, changed rhythm and while we are at it, spaced (8) and then made the cool thingy with drop-off sliders out of 8-9-1.
  5. 00:59:928 - Similar to Hanis part: How about silencing this slider? there are some drum sounds, though. Ignoring them completely would feel sort of strange to me.
  6. 01:00:348 (7,1) - I felt like this flow in particular and jump was a bit offputting to play. You might want to ctrl + g the slider, and the next one as well, to keep the flow better. It's still stressed enough by having a slight break in the flow. Sure, why not
  7. 01:07:778 (1) - Is this 100% symmetrical? It should be now.
  8. 01:32:451 (1,2,3,4) - Stackarii for just 8 dollars I will actually make the namechange happen should be better now :V
    01:59:367 (1,2,3) - Can this maybe be a blanket.. for no particular reason.. they were meant to be this way
  9. 02:01:610 - I'd really add a circle here for having it complete-sake. Only clicking twice doesn't reaally make sense considering there's such a heavy beat .. and a spinner start doesn't really count a s a click oh, sure, my bad
  10. 02:03:853 (1,1) - Can you elaborate on that NCing? It's heavily inconsistent. Removed the second one, kept them on downbeats. Used to be there for readability, doesn't make sense anymore as we've changed things
    02:15:629 (3,4,5,6,8) - What about adjusting this pattern like http://puu.sh/v4Q3V/b90fe2c03f.jpg ? I think we could keep the graphical distance similar to imply the way this pattern should connect to the song. yesyesyesyesyes ♥
  11. 02:20:675 (4,5,6,7) - Add some drum hitsound here? Would fit. Finish drum
  12. 02:21:797 (1,2,3,4) - Hitsounding inconsistent with Hyerins first part
    02:24:040 (1) - I don't know.. this is really personal but... the first slider was symmetrical in this part, it fit the mood, and this is just kinda .. a thunder.. for her really subtle and fragile voice? :/// God knows what I was up to, I don't. ¯\_(ツ)_/¯ Changed the shape
  13. 03:02:731 - Hitsound mistake
  14. 03:16:189 (4,5,6,7,8,9,10,1) - Hmm, it's admittedly difficult for a reason but I felt like it just didn't feel like part of this map anymore, it spiked a bit too much imo. Toned it down to the same values as the ones that were used in the previous part.

    Glad you've taken so many things into consideration! I am really happy that the map is being continuously improved, opposed to many other maps which were dq'd.

That belongs to a separate section and will be applied later on.

Irreversible wrote:

00:33:853 (9,10) - How about some stronger hitsounds here? I think it would emphasize the stress good.
*02:20:675 (4,5,6,7) - Add some drum hitsound here? Would fit. Finish drum
*02:21:797 (1,2,3,4) - Hitsounding inconsistent with Hyerins first part
I am very, very grateful for all the effort you've put into explaining things and carfuly proceeding through the whole thing!

Apparentlly I screwed all your formatting, sorry!

Thanks again, appreciated very much! Hitsound stuff coming later \o/
Irreversible
Once you've fixed the hitsounds, this is good to go for me (so you can find BNs, and not wait 2 weeks or whatever). I am really delighted on how you really worked on improving this map, good job.
Topic Starter
riffy
It's not my work, it's our work. This wouldn't be possible without all the help from you.

I'm happy we're making it a better map!
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