It's like Zeihen. Translated through a basic software it becomes Monaka Hen.
Just read this old thing orzcrystalsuicune wrote:
http://taikoblog.namco-ch.net/blog/2010/08/post_187.html#more
OK,so it's confirmed that TaikomaniaIIDX14 KABUKI will be released
on September 8.
And there's a collab between AC14 and McDonald's.
Wow,old news is so exciting!
This applies to every game version that Soroban is in, Zekira. Make sure you have 0 points when the song arrives at the note change part, otherwise it won't go to Kurouto.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
You're gonna find this very fascinating.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
aquabluu wrote:
You're gonna find this very fascinating.Zekira wrote:
aqua
I accidentally left Soroban playing while I went to the bathroom
and I somehow got to Kuruoto
Know anything about this? The notes seem like morse code or something...
http://taikotime.blogspot.com/2010/08/soroban-2000-morse-codes.html#more
Taiko no Tatsujin 13: Again, all difficulties have Morse Codes, but none of them are related to one another.So, that's why 'Kidaruma2000' existed...
Kantan: 今回のモールス2000はややカオスな感じでお届けしてみます 皆さんが気になっている世阿弥の正体ですが実はし
'This time the Morse Code 2000 feels a bit chaotic. About the question of Zeami's identity which everyone is talking about,it's actually 'Shi'.
Futsuu: 好きなことが仕事になるのは幸せなことなんだけど不幸せなことも含めて全部好きになる覚悟が必要なので難しい
If you like your job, all the good and bad things, you'll grow to love. It's hard to realize this.
Muzukashii: 今度のエイプリルフールには何をしようかな なんてことを7月から考えてます 嘘まみれの一年と言えよう 仕事しろタカハシ
'I have no idea what to do for this year's April Fools, I've been thinking about it for 7 months. It's the one day of the year where lies are everywhere -Takahashi'
Oni: モールス信号に変わる新しい暗号のアイデアを考えて みたもののどうせ速攻で解読されてしまうだろうから諦めた
'I'm thinking of new ideas to switch up these Morse Code messages, everyone out there seems to decode it so fast.'
Hataraku's lyrics is hard to translateZekira wrote:
Well that's actually interesting, they change it in every console and they're running out of ideas lol...
aqua when you have time can you translate Hataraku's lyrics too :3 ?
I myself need to find some time to actually get the Wii and Wii2 songlist up ._.
Also, I really, really, REALLY want a TnT arcade to show up here in PH @_@ I'm really tempted to get multiple e-mails and keep e-mailing Timezone.ph (using different manner of speech each time, of course in our local language) just to convince them that there are actually people who want to play it (when in fact it's only me haha), because PH arcade people LOVE rhythm games.
Well, that's how Technika got here in PH anyway: numerous requests.
If anyone wants to help me out, http://www.timezone.com.ph/feedback.asp is the page where one can contact them. First acknowledge how the arcade's been awesome (very awesome actually, Timezone is the god of PH Arcades) before requesting for TnT lololol. (if you're serious about this, which I actually somehow am, just indicate in the fields that you want to be an anonymous sender, lol)
Hopefully after 20 lolrequests they'll listen? XD I'm not going to be a jerk and do that (atm) though, but watching the 235268347 TnTAC videos... and wishing I could actually play on the actual arcade drum... aaaaaaaaaaaaaaaaaaaaaaaaaa
EDIT: OK I am offically disturbed now; I have seen over a dozen pictures of TnT R34. ALL FROM PIXIV. WHAT THE HELL.
That song is good orz...samiljul wrote:
Nightmare - The World (TV Size)
http://osu.ppy.sh/b/68230
WTF 443...crystalsuicune wrote:
Remember what I said about the last staff blog entry having an extra image unshown?
Well,here it is.
Hmm,now I wonder what song is shown here...
Also,WTF 443(or even a larger number) balloon note?!!And it's not even the end of the song!
Hoo boy another impossible note,just like Rotter and Hataraku.*facepalm*
- Ability to select songs first before difficulty.aquabluu wrote:
What about the Wii's song selections?
Yay!Lokamp wrote:
Hey, it looks like we will have a newer Taiko Dojo around here...
http://taikoblog.namco-ch.net/blog/2010 ... .html#more
According to the article, score evalutation is improved and motivated with the adding of trophies!
Similar to osu! achievements, trophies will be unlocked after reaching some particular requests, and then an image of the trophy won will be sent to the phone after the score immission on Taiko Dojo! A good idea for new, cute wallpapers. ;3
Plus, if you attach a twitter account to the score (I don't understand how, anyway) trophies will be published on the twitter account!
Zekira wrote:
I just watched episode 8-13 of the TnT Clay Animation today
And apparently when Don and Katsu laugh they go "カカカカッ" instead of "ハハハハ". My reaction to that cannot be explained in words lol
Also, THE NEW osu!BUILD IS UP GUYS
TIME TO USE HS
[attachment=0:83e40]0point65w.png[/attachment:83e40]
Anyone want Hataraku approved?
Okay. I'll add this thing on my Kita :3peppy wrote:
(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
I wonder about this thing... Hataraku and Kita has at least 4 changes ;_;peppy wrote:
(+) Custom slider speeds between 2x and 1/2x may be used. Slider tick rate behaviour has been made more intuitive to accommodate this. (A maximum of three slider speeds for ranked maps still applies)
It would be good if I make 'Kero to march' orzpeppy wrote:
(*) On new maps with triple compound timing, Taiko drumrolls will be triple.
Then, It doesn't matter imo :3Zekira wrote:
@arken: In osu!standard play do the slider speed changes even come to play for those TaikOsu maps? Plus, when used in moderation, that guideline could pretty much be broken. It's been a guideline of only 3 slider speeds to avoid abuse, but if it's pretty readable that should be OK.
I mean, you're not seriously going to make an 8x spaced note at the end of Kita Saitama2000, right? Well in my K.Sai I stacked all the last notes with the HS just because that HS would be too chaotic. Then those slowdowns don't really matter much since they're just one note per signature, which pretty much means spacing is pretty insignificant.
It's usually a concern of slider abuses, but since we're rarely going to be using sliders for TaikOsu maps, this should do.
Also remember that it's a guideline (supposedly, as far as I know).
... just do that. If you can FC that crazy thing on Ds, to approve that will be a piece of cake. Also,Zekira wrote:
Anyone want Hataraku approved?
I'll take care of this, if you want.aquabluu wrote:
Also, can someone help me write the Mika series blog post? I know all the songs but have no experience playing anything before Crane CityWhich means I have not played Eringi no Ekubo, Neko Kujira, Scroll Mika and Diet Padarise.
...Zekira wrote:
arken
Sorry but please fix Kita Saitama to be 222 BPM please...
Start by doing the first red line around -10ms...
Then delete all red lines and start working from there...
...remember that all red lines after the slow part must be 15ms more. (the part after kdkdkdddkdkdkdddkdkdkdd K)
Thanks. In the meanwhile I'll finish up whatever new buttons I have planned for the site, and Taiko 8's song list.Lokamp wrote:
I'll take care of this, if you want.aquabluu wrote:
Also, can someone help me write the Mika series blog post? I know all the songs but have no experience playing anything before Crane CityWhich means I have not played Eringi no Ekubo, Neko Kujira, Scroll Mika and Diet Padarise.
Plus, medley series article is soon-to-be-published! Maybe adding some lines about Super Mario Bros won't be a bad idea.
[offtopic] Your sexy avatars are back <3 [/offtopic]Zekira wrote:
What arken
That's insanely weird @_@
I'll try and time it myself, but at the current timing that it is it's definitely going too fast... I know since I actually played it at its current timing.
Gonna post an FC of hataraku soon, i'm working on it ;w;So I'm assuming you finally got the correct handstrokes
*facepaw* I totally took that the wrong way, but yes I did.Zekira wrote:
Gonna post an FC of hataraku soon, i'm working on it ;w;So I'm assuming you finally got the correct handstrokes
Okay then, I'll wait for your reply :3Zekira wrote:
What arken
That's insanely weird @_@
I'll try and time it myself, but at the current timing that it is it's definitely going too fast... I know since I actually played it at its current timing.
:3 Looks good.Rokodo wrote:
Roko-Don v0.1 (no accessories) add-on for taiko skin.
Credits to crystal for the legs.
Download: http://puu.sh/anTScreenshots of Roko-DonScreenshots:
crystalsuicune wrote:
And now we have some videos!!!
First of all,SORA-III~The song audio's rather soft (the drum sounds kinda covers it)
but it still sounds promising.Mmmmmm SORA-I styled techno/trance...
And both KAGEKIYO and Ridge Racer's Inner Oni notes.Good god,765's DEFINITELY trolling us with those two.
Especially with KAGEKIYO.SRSLY,it's got 997,998 and 999 notes in its three Inner Oni notecharts...
BTW,I think there's notechart entries for Inner!KAGEKIYO and the new Kikyoku series song on wikihouse.
[youtube]http://www.youtube.com/watch?v=wG2eFMl8-wo[/youtube]orz :3
[youtube]wG2eFMl8-wo[/youtube]Yay :3
Hello Timezone Philippines, maligayang bati galing dito sa Korea~Translated:
Actually 'di pa ako marunong mag Korean, wag po ninyo ako tanungin XD
Kapag andyan po ako sa Pilipinas, madalas talaga ako pumupunta sa Timezone sa Glorietta 4. I must say, sobrang updated niyo sa mga arcade games, at talagang looking forward ako sa mga bagong games na lumalabas eh makikita ko sa Timezone G4.
Mahal na mahal ko Timezone kaya pag may nakita akong branch kahit saan, magandang reputation agad tumatakbo sa likod ng utak ko, pero syempre wala pa ring tatalo sa G4 branch~
Ngunit, mayroon nga lang po akong inaaasahan kong makita na 'di po nakita na arcade game. Bumalik po ako ng Pilipinas around a few days ago, and obviously napadaan ako sa Timezone G4 (kanina lang po ako nakabalik ng Korea). Yung nasa utak ko po kasi was "regardless of the language, kung sikat yung game, probably mayroon yung Timezone niyan", pero surprisingly itong Japanese game na sikat dito sa Korea (and some other Asia countries as well) eh surprisingly 'di ko po nakita sa Timezone G4. Pansin ko rin po na ang daming gustong maglaro ng mga rhythm games dyan, at nakita ko yung DDRX2, Technika2, at tiyaka yung new rhythm game dun sa may likod nung counter na hindi ko maalala yung name eh dinudumog. Napaisip ako, pwede rin kaya isuggest game dito sa staff ng Timezone PH?
Yung name po nung game eh "Taiko no Tatsujin" , popular na basic drumming game na Japanese-only. To be fair nga lang lahat ng nakikita kong arcade lately dyan eh puro mga naka English, kaya siguro naiintindihan, pero itong Taiko no Tatsujin po eh kahit ba Japanese-only, simple lang yung gameplay niya.
Pero, tinawag din na isa sa mga pinakamahirap na rhythm games ang Taiko no Tatsujin po, may reputation po ito and marami rin pong mga pro ang tumutubo sa larong ito. Napaisip naman ako na madami rin pong mga naglalaro ng rhythm game dito, tapos baka may mga tumubo na pro rin dito sa Pilipinas. Yun lang po, pinapaalam ko lang yung isa sa mga favorite rhythm games na linalaro ko po dito, baka sakaling maisipan niyo din ipatry sa mga gamers dyan
Kung nagkataon na gusto niyo pong makaalam ng few details, sa September 8 po yung release nung Taiko no Tatsujin 14 na arcade. Wala pa pong homesite yung specific na Taiko no Tatsujin 14, pero ang site nung Taiko no Tatsujin po e http://taiko.namco-ch.net/ . Pwede na rin po siguro na at least yung lumang version (Taiko 13) na lang po kunin, pero sayang naman po kasi lalabas na rin po soon yung Taiko 14.
Promise, pati Singapore po may mga Taiko arcades din, eh hindi naman po native ang Japanese language sa kanila unlike sa Korea and Japan. Pati rin po Malaysia mayroon ring Taiko.
Just a suggestion. Sorry po kung medyo nangungulit, pero excited lang talaga ako para sa mga arcade gamers dyan sa Pilipinas~
~Anonymous
Hello Timezone Philippines, greetings here from Korea
Actually I don't know how to speak Korean yet, please don't ask me XD
When I'm there in the Philippines, I often go to Timezone Glorietta 4. I must say, you're very updated in arcade games, and I'm really looking forward in that if there's a new arcade game coming out, it's going to be in Timezone G4.
I really love Timezone, so everytime I see a branch anywhere, I know that there's a good reputation about that place, but of course nothing still beats the Glorietta 4 branch.
Though there was one arcade game I was hoping to see but wasn't able to find. I returned to the Philippines a few days ago, and obviously I went to Timezone G4 (I just returned to Korea a few hours ago). What's in my mind about your selection is "regardless of the language, if the game is popular, Timezone probably has it", but surprisingly this Japanese game that's popular here in Korea (and some other Asia countries as well) is surprisingly not present there in G4. I also notice that there are a lot of players of rhythm games, and I saw the games DDRX2, Technika2, and that new rhythm game at the back of the counter, all were being crowded. So I was wondering if I could suggest a game to Timezone PH?
The name of the game is "Taiko no Tatsujin" , a popular basic drumming game that is Japanese-only. To be fair all the games mentioned above are in English, and thus people can understand, but even if Taiko is Japanese-only, it's gameplay is actually simple.
But, Taiko no Tatsujin is also a candidate for one of the hardest rhythm games that exists, it has that reputation and there are a lot of pros along with it. So I imagined that many would play this game, and maybe, just maybe, pros will also sprout from the Philippines. That's basically it, I'm just suggesting one of my favorite games that I play here, maybe you'd also like the gamers around there to try it out
(too tired to translate this one,but it's basically stating some details) Kung nagkataon na gusto niyo pong makaalam ng few details, sa September 8 po yung release nung Taiko no Tatsujin 14 na arcade. Wala pa pong homesite yung specific na Taiko no Tatsujin 14, pero ang site nung Taiko no Tatsujin po e http://taiko.namco-ch.net/ . Pwede na rin po siguro na at least yung lumang version (Taiko 13) na lang po kunin, pero sayang naman po kasi lalabas na rin po soon yung Taiko 14.
Promise, even Singapore has Taiko arcades too, but Japanese is not part of their major languages unlike Japan and Korea. Even in Malaysia, there are Taiko arcades too.
Just a suggestion. Sorry if I'm being disturbing, but I'm just really excited for the gamers there in the Philippines~
~Anonymous
Wait... Are you in Korea now...?Zekira wrote:
Hello Timezone Philippines, maligayang bati galing dito sa Korea~Translated:Hello Timezone Philippines, greetings here from Korea
arien666 wrote:
Wait... Are you in Korea now...?
Err...
Err...
AHH!!!
derpZekira wrote:
(I'm actually pretending to be a Filipino that migrated to Korea lol)
Nazi-checking failed<aquabluu wrote:
arien666 wrote:
Wait... Are you in Korea now...?
Err...
Err...
AHH!!!derpZekira wrote:
(I'm actually pretending to be a Filipino that migrated to Korea lol)
aru wrote:
1. Does '3 changes limit' also affect Taiko-only or CtB-only ;_;?
[Since some maps have various speed changes with inherited timing]
2. If someone made the map(not Taiko-only or CtB-only) which has more than 3 changes but on that part only circles exist(without any sliders), does that matter about ranking-critia ;_;?
[Since some TaikOsu maps orz(Kita,Hataraku,etc songs that has HS changes)]
MetalMario201 wrote:
The 3-speed rule is a ranking guideline. There is nothing inside the program to prevent more (besides AiMod bitching at you).
Taiko-exclusive maps seems like a fair exemption.
guidelineIT'S JUST A GUIDELINE. IT'S NOT ADVISABLE TO BREAK IT, BUT YOU CAN AND MAY BREAK IT
Zekira wrote:
guidelineIT'S JUST A GUIDELINE. IT'S NOT ADVISABLE TO BREAK IT, BUT YOU CAN AND MAY BREAK IT
Stop giving up on K.Sai, please. IT WAS BUBBLED EVEN WITH THOSE NUMEROUS SLIDER CHANGES BEFORE, RIGHT?! The reason why it was popped because it was illegal; BUT NOW THAT IT'S LEGAL, you can push it! Go for it arken! D:
What ever happened to your goal of ranking every 2000 song? Has it died out lol?
If you really can't just take Oni being an osu!standard map then you can just make Oni as Taiko only, and go for ranked instead of approved.
Just please don't give up on those maps for Taiko songs @_@
There's no new 2000 song for Taiko 14, at least in the initial lineup in the rumor posting.Propeller_Cap wrote:
Just played the two new Uras... here are my thoughts on both.
- Kagekiyo: CRAAAAAZY. Not crazy enough that I would fail the whole song, but it's still batshit insane for a 10-star. Like Metal Hawk, very tough to FC.
- Ridge Racer: Not so bad. It's another one of those "rhythm gimmick" songs requiring lots of stamina. Passed with full bar.
Hopefully the new 2000 and Ura maps are even more crazier... haven't failed anything on first try since Kita and Ryougen. (Not counting newb days lol)
Hm....Let's see. We have:Zekira wrote:
Probably needs to be unlocked...
Also, are we gonna wait for everything in Taiko 14 to be unlocked before we make new Taiko Trials?
Umm... BPM 222.50~222.52 feels right but...Zekira wrote:
But for me I feel that 222.58 is going a bit too fast @_@
Oh whatever, put what you feel is appropriate lol
Oodain is not that easy. With all big notes, it's not easy to get a high enough score. (Especially in Osu!)aquabluu wrote:
Ordyne is way easy lol.
As I know, yes, but it will take some time to get videos of that, and none of us live near AC14 orzZekira wrote:
Wait a minute, isn't Taiko AC14 released today?
@ Pokedigi: Actually, Osu! is no good for anything Taiko in my experience, which is why I quit.Nothing is good for Taiko except an actual arcade, IMO. Lol.
@ Zekira: Perhaps RR Ura can be an early trial?Still think it's a bit too easy IMO?
The Namcot bit was put in by me. I searched all over Google and found nothing of the sort- it was just a marketing brand for Namco to put games in Japanese stores.Propeller_Cap wrote:
I just read over Lokamp's "Medley Series" post. A slight correction, but not quite.
The main reason why the Namco medley is called "Namcot medley" is because "Namcot" is referred as to "Namco mascots", which, according to the songs, are basically outlined there with the many 8-bit games. Again this is what I'm assuming, and I can't really explain it well, so I don't think I'm really THAT correct.
Mojipittan medley was also 8-star on the first DS. Might want to add that in too.
Just don't worry for that. I've heard that 10* tune and...aquabluu wrote:
Remember, SORA-III and Taiko Time are mien
Lokamp2000Lol what.
Oodain shows its difficulty in Consoles because you need two fingers for each note, isn't it? It also happend to Happy! Helloween in Wii2. To get the highest score, you need a speed of 260 per finger to beat the big notes and a speed about 400 to finish the last 7 notes.aquabluu wrote:
I've FCed it dozens of times at my local Taiko 8. It's only harder on Osu because the big notes still tend to stick sometimes, especially on laggy PCs
Okay thenaquabluu wrote:
Remember, SORA-III and Taiko Time are mien
aru's claiming list wrote:
Toumei Datta Sekai (Naruto Shippuden OP7) (As Guest diff of http://osu.ppy.sh/s/17033)
Rain (FMA Brotherhood OP3) (SID X3)
My Soul,Your Beats! (Angel Beats! OP) (sorry for osuplayer111 ;_;)
aru's NOT SURE claiming list wrote:
Black Rock Shooter
バクチ・ダンサー(Yorinuki Gintamasan OP1) (Gintama Movie theme?)
Sorry but... Do you mean the Authentic Diff? I think I've finished it 3 days ago with a .osu file...arien666 wrote:
Okay thenaquabluu wrote:
Remember, SORA-III and Taiko Time are mienBlahblah ;_;aru's claiming list wrote:
My Soul,Your Beats! (Angel Beats! OP) (sorry for osuplayer111 ;_;)
Why not?Zekira wrote:
Also for the new 2000 I'm hoping they do something like Taberuna, Yokuderu, or X-DAY again; something that will NOT put it in WTFINSANE status.
Lokamp wrote:
Just don't worry for that. I've heard that 10* tune and...aquabluu wrote:
Remember, SORA-III and Taiko Time are mien
... an image can express better of 1000 words. http://giantenemyblog.com/wp-content/up ... vomit1.jpg
Still having problems with downloading mp3 of the songs, however. Anyone has a good idea for finding them?
@Zekira: I hope in a 3rd Wii release, too. With SORA-III, the ultimate obliteration of Miku and IDOLM@STER songs (see the upper link for further details.) and - maybe - a brand new Lokamp2000. Think about it, Linda-AiCUE, please...