^ Neither Wii U nor PS Vita are viable enough for Taiko yet; both are doing terrible in the Japanese market (with the Wii U even worse off than Vita).
Though, there's always a chance.
Though, there's always a chance.
or Taiko in xbox LOL (Neh, thats impossible)aquabluu wrote:
^ Neither Wii U nor PS Vita are viable enough for Taiko yet; both are doing terrible in the Japanese market (with the Wii U even worse off than Vita).
Though, there's always a chance.
XBox has iM@SMimineko wrote:
or Taiko in xbox LOL (Neh, thats impossible)aquabluu wrote:
^ Neither Wii U nor PS Vita are viable enough for Taiko yet; both are doing terrible in the Japanese market (with the Wii U even worse off than Vita).
Though, there's always a chance.
Are you saying Taiko should have game like iM@S? XDaquabluu wrote:
XBox has iM@S
well I hope they continue on WiiZekira wrote:
No I think he meant that there's no need for Taiko to be on the Xbox.
Or it's possible with its existence there.
Eitherway I don't want Taiko to get there.
3DS or PS3 (PS4 isn't out yet) are the only viable options right now.
This. I don't think people with that Xbox would want Taiko anyway lol. Asymmetrical control setup is also another no-no.Zekira wrote:
No I think he meant that there's no need for Taiko to be on the Xbox.
no revival drumroll?tetsutaro wrote:
PS. Stupid arm chose Star Soldier Medley on 1st song by accident - credit wasted
The revival drumroll on Oni is freaking impossible.AxelHino wrote:
no revival drumroll?tetsutaro wrote:
PS. Stupid arm chose Star Soldier Medley on 1st song by accident - credit wasted
*remembers noob tiem @ ac11a*aquabluu wrote:
[The revival drumroll on Oni is freaking impossible.
well, i didn't know thattetsutaro wrote:
The WTC cabinets has revival drumroll removed since they changed to 4 songs/credit.
It's not adjustable; it's only available after the first song. If you failed the 3rd song before the 4th begins, you get booted out instantly.tetsutaro wrote:
The WTC cabinets has revival drumroll removed since they changed to 4 songs/credit.
Also I used to be able to semi-easily complete revival drumrolls even on Oni too
Perhaps the revival drumroll difficulty is also adjustable by the operator?
(Even when you are only halfway through the final meat at count zero it still counts successful lol)
reminds me of playing 2p ddr with different speeds for each player on a soflan songcrystalsuicune wrote:
Ehh other players might dismiss that as cheating
Oooh looks like another motivation for me to keep throwing credits on the Taiko machines *runs*aquabluu wrote:
The revival drumroll on Oni is freaking impossible.
In the end memorization is a minor skill needed in Taiko; if you can execute the stream properly, regardless if you can read it or not, then you know how to play itcrystalsuicune wrote:
Ehh other players might dismiss that as cheating
I know,but here what tetsu's suggesting is to have a vid of the softlan-less version playing beside the cab while you play.Zekira wrote:
In the end memorization is a minor skill needed in Taiko; if you can execute the stream properly, regardless if you can read it or not, then you know how to play itcrystalsuicune wrote:
Ehh other players might dismiss that as cheating
well, pnm's banners are always simple and easy to do.crystalsuicune wrote:
Damn you're good with this
Now that you made me think about it, why Yokuderu 2000 hasn't any old-school Goofy yelling at the end? xDAxelHino wrote:
hey making these things are fun! :3