This map has been deleted on the request of its creator. It is no longer available.
thanks for the mod- myRumble - wrote:
Yeah~
Im new at modding so its not that much but a little bit ^^
[Easy]
00:15:574 (1) - The DS is 1.2 but you need it on 1.0 DS fixed
You need to check AiMod (STRG+SHIFT+ALT+A)
fixed
[Normal]
You need to check AiMod (STRG+SHIFT+ALT+A)
fixed
[Maz' Hard]
00:03:758 (3,4,5) - When you do it like this -> http://puu.sh/t6nJQ/6446027b20.jpg its plays better imo
00:12:167 (2,3) - Overlap
thanks for the mod!- myRumble - wrote:
Yeah~
Im new at modding so its not that much but a little bit ^^
[Maz' Hard]
00:03:758 (3,4,5) - When you do it like this -> http://puu.sh/t6nJQ/6446027b20.jpg its plays better imo well this is personal preference how you do it since the flow doesnt change its just aesthetics
00:12:167 (2,3) - Overlap uhhhhm
2016-12-31 01:29 A r M i N: ja also wenn du wirklich ranken willst, solltest du versuchen Normal auf 2* zu bekommen
2016-12-31 01:29 Tomadoi: zu schwer?
2016-12-31 01:29 A r M i N: ja
2016-12-31 01:29 A r M i N: spread is schlecht
2016-12-31 01:29 A r M i N: wie gesagt
2016-12-31 01:29 A r M i N: wenn du Normal auf 2 bringst is es perfekt
2016-12-31 01:30 Tomadoi: aber wie ;_;
2016-12-31 01:30 A r M i N: von Easy zu Normal 0,7* und von normal auf Hard 0,79*
2016-12-31 01:30 A r M i N: kein plan
2016-12-31 01:32 Tomadoi: ich lass es einmal
2016-12-31 01:32 Tomadoi: mal schauen was die anderen mods sagen
2016-12-31 01:33 Tomadoi: aber ich weiß auch nicht was die map so schwer macht
2016-12-31 01:39 A r M i N: okay
2016-12-31 01:39 A r M i N: des spacing ist zu groß
2016-12-31 01:39 Tomadoi: wot
2016-12-31 01:41 Tomadoi: 1.2 ist zu groß?
2016-12-31 01:41 A r M i N: normal schaut so aus: http://puu.sh/t6ho7/86362f02ab.jpg
2016-12-31 01:41 Tomadoi: woooot
2016-12-31 01:42 Tomadoi: als ob
2016-12-31 01:43 A r M i N: ja xD
2016-12-31 01:44 Tomadoi: stimmt nicht
2016-12-31 01:44 Tomadoi: ACTION is editing [https://osu.ppy.sh/b/719283 Kyary Pamyu Pamyu - Tsukematsukeru [Normal]]
2016-12-31 01:45 Tomadoi: ok nvm
2016-12-31 01:46 Tomadoi: aaaaaa
2016-12-31 01:46 Tomadoi: ok
2016-12-31 01:46 A r M i N: des is ne ausnahme
2016-12-31 01:46 Tomadoi: ich muss normal remapping
2016-12-31 01:46 Tomadoi: remappen*
2016-12-31 01:46 A r M i N: nimm als Slider velocity 1,20 oder 1,30
2016-12-31 01:47 A r M i N: und als Distancesnap 1x
2016-12-31 01:47 A r M i N: 1,50 war zu hoch
2016-12-31 01:53 Tomadoi: internet rip jetzt
2016-12-31 01:53 Tomadoi: ich mappe offline
2016-12-31 01:53 A r M i N: lol
2016-12-31 01:53 A r M i N: bye
2016-12-31 01:54 A r M i N: warum xD
2016-12-31 14:47 A r M i N: hast du schon normal remapped?
2016-12-31 15:45 Tomadoi: ye
2016-12-31 16:06 A r M i N: noie
2016-12-31 16:06 A r M i N: noice
A r M i N wrote:
0,9 ist für easy
SR zu low >.>2016-12-31 01:29 A r M i N: ja also wenn du wirklich ranken willst, solltest du versuchen Normal auf 2* zu bekommen
2016-12-31 01:29 Tomadoi: zu schwer?
2016-12-31 01:29 A r M i N: ja
2016-12-31 01:29 A r M i N: spread is schlecht
2016-12-31 01:29 A r M i N: wie gesagt
2016-12-31 01:29 A r M i N: wenn du Normal auf 2 bringst is es perfekt
2016-12-31 01:30 Tomadoi: aber wie ;_;
2016-12-31 01:30 A r M i N: von Easy zu Normal 0,7* und von normal auf Hard 0,79*
2016-12-31 01:30 A r M i N: kein plan
2016-12-31 01:32 Tomadoi: ich lass es einmal
2016-12-31 01:32 Tomadoi: mal schauen was die anderen mods sagen
2016-12-31 01:33 Tomadoi: aber ich weiß auch nicht was die map so schwer macht
2016-12-31 01:39 A r M i N: okay
2016-12-31 01:39 A r M i N: des spacing ist zu groß
2016-12-31 01:39 Tomadoi: wot
2016-12-31 01:41 Tomadoi: 1.2 ist zu groß?
2016-12-31 01:41 A r M i N: normal schaut so aus: http://puu.sh/t6ho7/86362f02ab.jpg
2016-12-31 01:41 Tomadoi: woooot
2016-12-31 01:42 Tomadoi: als ob
2016-12-31 01:43 A r M i N: ja xD
2016-12-31 01:44 Tomadoi: stimmt nicht
2016-12-31 01:44 Tomadoi: ACTION is editing [https://osu.ppy.sh/b/719283 Kyary Pamyu Pamyu - Tsukematsukeru [Normal]]
2016-12-31 01:45 Tomadoi: ok nvm
2016-12-31 01:46 Tomadoi: aaaaaa
2016-12-31 01:46 Tomadoi: ok
2016-12-31 01:46 A r M i N: des is ne ausnahme
2016-12-31 01:46 Tomadoi: ich muss normal remapping
2016-12-31 01:46 Tomadoi: remappen*
2016-12-31 01:46 A r M i N: nimm als Slider velocity 1,20 oder 1,30
2016-12-31 01:47 A r M i N: und als Distancesnap 1x
2016-12-31 01:47 A r M i N: 1,50 war zu hoch
2016-12-31 01:53 Tomadoi: internet rip jetzt
2016-12-31 01:53 Tomadoi: ich mappe offline
2016-12-31 01:53 A r M i N: lol
2016-12-31 01:53 A r M i N: bye
2016-12-31 01:54 A r M i N: warum xD
2016-12-31 14:47 A r M i N: hast du schon normal remapped?
2016-12-31 15:45 Tomadoi: ye
2016-12-31 16:06 A r M i N: noie
2016-12-31 16:06 A r M i N: noice
thanksf o r mo dzev wrote:
General
- consider this your todo list
- get combo colors
- fix mazziv's shitty hitsounds they need a complete redo(maybe copy from normal to hard)
- tell mazziv he can't map hard's
- remove that normal-hitclap.wav its not used or maybe you meant to use it as a soft-hitclap?
- add a spinner on the end cause your drain time is 29 second, the minimum draining (play) time for a map is 30 seconds
mazziv
those stacks look pretty ugly tbh, can lower stack leniecy d n on
00:01:030 (1,5) - these are too close, would appreciate if you made the distance the same as spacing distance, spacing asthetics.. when u click 5 one isnt there anymore so gya
00:02:849 (1) - touches hp bar not for me lol wtf are you playing on
00:03:985 (4) - I don't see a reason for this sharp angle, seems inconsistent i chose a sharp angle so the player doesnt fall asleep and actually pays attention while playing
00:04:667 (1,2,3,4,5) - this rhythm/placement is pretty poor imo, this 00:04:667 (1,2) - shouldn't have the same emphasize as 00:05:576 (4,5) -
wtf i use the same rhythm for 30seconds
differentiate,your 1/2 stacks seems inconsistent? i dont know what you mean lo
00:08:757 (3) - ew, why lineair flow? gotta think bout those mouseplayers fam
00:09:439 (5,6) - 5--6 is a pretty weird angle into this pattern i think its okay since u have the ✓ motion so its okay u nugget
00:11:939 (1) - no, its too close in the timeline delaying the noobs reading, its a fucking hard diff noobs dont play hards u
00:15:576 (1) - i disagree^ ^
00:25:576 (4,5,6) - this is really bad aesthetics redo this whole part cant really see why lol explain
00:28:758 (3) - i think you meant to make this more lineair fixd
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zev wrote:
General
- consider this your todo list
- get combo colors
- fix mazziv's shitty hitsounds they need a complete redo(maybe copy from normal to hard)
- tell mazziv he can't map hard's
- remove that normal-hitclap.wav its not used or maybe you meant to use it as a soft-hitclap?
- add a spinner on the end cause your drain time is 29 second, the minimum draining (play) time for a map is 30 seconds
normal diff00:10:802 (2) - fix this bad spacing done
00:14:439 (2) - fix this bad spacing ^
00:14:439 (2,3) - this overlap should be avoided, its not anywhere else so its inconsistent.okay~
NewtonsCradle wrote:
modreqs
easynormal
your blankets are a little off, check them again
00:01:029 (1,2,3,4) - make this more structurally pleasing, like this or something okay, done
00:08:301 (1,2) - dunno about you but these seem a bit too close for comfort yeah, fixed
00:10:120 - remove clap I don't know why, but okay Ill take it
00:11:938 (1,2) - since this is an easy, flow should be predictable and comfortable. it isnt in this case. consider placing 00:13:301 (2) in the path of 00:11:938 (1) instead and changing the rest of the objects to accomodate this. (other examples later on in the map are fine since the curve of those sliders isnt as extreme as to make flow uncomfortable. this one is though.) fixed (i think)
00:15:574 (1,2,3) - line these objects up neater sure
00:17:393 - remove clap ya
00:21:939 (4) - ctrl+g for more cofortable flow, as discussed in 00:11:938 (1,2) yoyo
00:22:847 (1) - ^ ^
00:24:666 - remove clap ya
- not really anything specific, but make slider shapes less pronounced. right now the curved sliders are curved a bit too much for them to look appealing imo, since the head and tail overlap each other
sry if mod is shit xp
good luck! Thanks!
yezplz wrote:
hey HINormalgeneral:
not sure if it's intentional but a lot objects are not distance snapped, i dont think it matters that much though I think it's fine
00:10:120 (5) - waayy too much outside of playfield I don't know, when you play it, it's inside
00:13:757 (1) - ^ ^
00:24:211 (4) - maybe copy paste 00:23:757 (3) - in its place, so they are aligned done
00:30:234 (1) - same as easy fixed
hope this helps you with map o/ Thanks for the Mod
thx za podejście do zadania, ale nic nie zostało zmienioneyezplz wrote:
heyEasygeneral:
właściwie to w porządku,
jedyne co mogę powiedzieć żeby unikać ostrych kątów podczas kombo, muzyka jest spokojna więc wydaję mi się że bardziej by pasowało gdyby nie było ostrych zmian w kierunkach ruchu.
00:01:939 (2) - można trochę obrócić by ruch był płynniejszy testowałem płynność osobiście, na standardy easy jest dostatecznie
00:06:939 (4) - obróć o jakieś ~21° ^ zwyczajnie nie widze do tego potrzeby
00:09:211 (2,3,4) - kąt pomiędzy tymi obiektami mógłby być łagodniejszy
00:13:757 (3,4,5) - ^
00:16:484 (2,3,4) - ^
00:20:120 (2,3,4) - ^
00:28:302 (3,4,5,1) - ^
te pięć wyżej skomentuje tutaj - na bank tylko oglądałeś w edytorze, ale jak zagrasz w rzeczywistości, to jest zupełnie inny efekt
jedynie chodzi o wygładzenie trochę mapy
other things: not sure if it matters but
00:30:234 (1) - maybe start spinner at 00:30:575: and end it here 00:34:211:, you can still hear some echoes untill that point kulturalnie jest kończyć zwykle na downbeacie
NewtonsCradle wrote:
modreqs
maz' hardsry if mod is shit xp
00:03:985 (4) - poor rhythm choice here, since 00:04:211 is a more important sound than 00:03:984, so it should be the clickable one. a better rhythm choice imo would be this fxd00:07:394 (3,4,5) - ^
00:11:030 (3,4,5) - ^, ill stop mentioning this
00:11:711 (5) - triangle with 00:11:030 (3,4) maybe? n
00:11:257 (4,5,1,2) - i find the flow between these uncomfortable imo its ok
good luck!
yezplz wrote:
heyHardgeneral:
im very sorry but this one is really rough. might be just me, but it looks a bit like it was mapped in real rush. a lot of things are done not thoroughly,
which is not very pleasant to look at. distance between objects changes a lot, i suggest keeping same snapping at least for some patterns instead of changing it every note (it might be because grid snapping was turned on?). wtf i used same ds on every note,,,
some main things that bothered me:
00:02:394 (6,1,2) - it doesnt look too nice, you could try making it rounder (map it around aproach circle) or make it look less like circle instead flow
00:12:394 (3) - distance snap
00:13:302 (6,1,2) - could adjust those sliders a bit to blanket each other
00:14:666 (3) - distance snap
00:16:485 (4) - ^
00:19:666 (3) - ^
00:19:666 (3,4) - also blanket
00:30:234 (1) - same as easy and normal fidxd
the spacing is all teh same and its a hard diff so a bigger spacing is okay,,,,
those are most noticeable but that goes pretty much for whole map, its ?just? aesthetics (blankes/snapping/patterns) though.
not aesthetics:
i see for most of map you decided to put sliders on same 'kick'? sounds, its feels to nice play but you dropped some (idk why) while it wouldnt be bad if you kept up with it (or at least maybe dont put slider ends on them) tomadoi will fix
00:18:530 -
00:25:803 -
00:29:439 -
also some objects seem to be not snapped to timing (maybe its just some bug, but when i copy them i noticed that time stamp was different than what it says in game)
that said, its just my opinion and beside some parts not looking too good it plays nice.
hope this helps you with map o/
ty f modvick wrote:
blablablaHard
00:03:758 (3,4) - for this diff this flow is really awkward imo, but idk was kinda fixed in previous mod
00:05:576 (4,5,6) - the 6 is breaking the flow of the pattern a lot, it feels like you are hitting it from behind literally hits it from behind and no i think its okay lol breaking the flow a lot would look different since u still have a circular motion but ok
00:06:485 (1) - i would say the same here but since the 6 is going down a lot it doesnt feel that bad, but if you change the 6 remember to move this
00:12:167 (2,3) - i dont get this, why didnt you do the same as 00:03:758 (3,4) - ? patterns cahgned
00:15:349 (5) - is better to brake the blanket and move that 5 lower to have a better flow with 1 did something else
00:24:894 (2,3) - uhh, i dont like this, maybe a straight slider would have worked better ? hbn
gl guys !
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272,216,4894,1,0,0:0:0:0:
176,248,5121,2,0,P|152:128|176:112,1,105
180,68,5576,1,0,0:0:0:0:
180,68,5803,1,0,0:0:0:0:
264,120,6030,2,0,P|315:114|364:132,1,105
432,216,6485,6,0,P|424:272|448:352,1,105,4|0,0:0|0:0,0:0:0:0:
336,368,6939,2,0,P|344:312|320:232,1,105
236,273,7394,2,0,P|286:283|334:264,1,105
288,188,7848,1,0,0:0:0:0:
220,116,8076,1,0,0:0:0:0:
128,132,8302,5,8,0:0:0:0:
128,132,8530,1,0,0:0:0:0:
117,240,8757,2,0,L|104:344,1,105
200,312,9212,1,0,0:0:0:0:
200,312,9439,1,0,0:0:0:0:
296,272,9666,2,0,P|344:256|400:280,1,105
439,192,10120,6,0,P|401:157|392:106,1,105,4|0,0:0|0:0,0:0:0:0:
296,112,10575,2,0,P|285:162|245:195,1,105
147,195,11030,2,0,P|107:162|95:111,1,105
40,36,11484,1,0,0:0:0:0:
96,112,11712,1,0,0:0:0:0:
56,200,11939,5,8,0:0:0:0:
104,280,12167,1,0,0:0:0:0:
40,344,12394,2,0,P|88:336|164:346,1,105
232,368,12848,1,0,0:0:0:0:
272,280,13076,1,0,0:0:0:0:
184,248,13302,2,0,P|168:192|200:128,1,105
176,56,13757,6,0,P|232:70|271:129,1,105,4|0,0:0|0:0,0:0:0:0:
352,144,14211,2,0,P|311:185|240:190,1,105
184,248,14666,2,0,P|168:192|200:128,1,105
266,194,15120,1,0,0:0:0:0:
184,248,15349,1,0,0:0:0:0:
216,336,15576,6,0,P|264:348|352:300,1,105,10|0,0:0|0:0,0:0:0:0:
356,248,16030,1,0,0:0:0:0:
266,194,16258,1,0,0:0:0:0:
348,148,16485,2,0,L|316:28,1,105
412,76,16939,1,0,0:0:0:0:
412,76,17166,1,0,0:0:0:0:
348,148,17393,6,0,P|292:164|212:124,1,105,4|0,0:0|0:0,0:0:0:0:
156,132,17849,2,0,L|132:260,1,105
60,180,18303,2,0,L|40:76,1,105
132,44,18758,1,0,0:0:0:0:
132,44,18985,1,0,0:0:0:0:
156,132,19212,5,8,0:0:0:0:
240,72,19439,1,0,0:0:0:0:
288,152,19666,2,0,P|338:162|396:148,1,105
336,64,20121,1,0,0:0:0:0:
240,72,20349,1,0,0:0:0:0:
204,160,20575,2,0,L|196:296,1,105
108,276,21030,6,0,P|60:212|84:148,1,105,4|0,0:0|0:0,0:0:0:0:
52,100,21485,2,0,P|102:91|136:52,1,105
232,52,21939,2,0,P|265:91|316:100,1,105
312,4,22394,1,0,0:0:0:0:
232,52,22621,1,0,0:0:0:0:
188,136,22849,5,0,0:0:0:0:
136,51,23076,1,8,0:0:0:0:
232,52,23302,2,0,P|265:91|316:100,1,105
412,88,23758,1,0,0:0:0:0:
352,16,23985,1,0,0:0:0:0:
316,100,24211,2,0,L|308:236,1,105
296,300,24667,5,4,0:0:0:0:
224,236,24894,1,0,0:0:0:0:
309,204,25121,2,0,P|429:212|453:244,1,105
364,280,25576,1,0,0:0:0:0:
364,280,25803,1,0,0:0:0:0:
408,198,26030,2,0,P|416:118|392:86,1,105
328,52,26485,5,8,0:0:0:0:
272,132,26712,1,0,0:0:0:0:
200,68,26939,2,0,L|56:92,1,105
88,180,27394,1,0,0:0:0:0:
88,180,27621,1,0,0:0:0:0:
128,268,27849,2,0,L|256:260,1,105
328,248,28303,5,4,0:0:0:0:
272,172,28530,1,0,0:0:0:0:
232,261,28758,2,0,L|192:413,1,105
120,316,29212,1,4,0:0:0:0:
120,316,29439,1,0,0:0:0:0:
64,236,29667,2,0,L|88:84,1,105
176,124,30121,5,8,0:0:0:0:
256,192,30575,12,0,34211,0:0:0:0:
276,255,34552,5,0,0:0:0:0:
Morroni wrote:
Hey~ a little mod for you...
Normal
00:26:484 (1) - a little weird slider... fixed
00:30:120 (1) - why so far from the center? That isn't really so comfortable :c I feel like it plays better. Its pretty hard to read when I'd do it like this.
In general, you can move circles in way to make map seems as round lines everywhere :3 That would cause many overlaps tho :C
Btw, very great mapset ^_^
I'm waiting for ranked status yea~
Good luck, that's perfect! Thanks :3
¨Morroni wrote:
Hey~ a little mod for you...
Hard
00:12:167 (2,3) - weird overlap T_T
And, I think, that will be better to change: AR7, CS3.2 - why not? Tiny calm map, so that can me more relaxing...
Btw, very great mapset ^_^
I'm waiting for ranked status yea~
Good luck, that's perfect!