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kChamp Games - Clouds

posted
Total Posts
54
Topic Starter
tomadoi
This map has been deleted on the request of its creator. It is no longer available.
Vivyanne
modded this before uploading
2016-12-11 19:04 HighTec: heRE
2016-12-11 19:04 HighTec: wE gO
2016-12-11 19:04 Tomadoi: oK
2016-12-11 19:05 HighTec: oKK as firST
2016-12-11 19:05 HighTec: the ez
2016-12-11 19:05 Tomadoi: o k k k
2016-12-11 19:05 HighTec: fix ur aimod stuff lol
2016-12-11 19:06 HighTec: also 00:10:120 (3,4) - are appearantly not the same spacing as the rest so fix that ye
2016-12-11 19:06 Tomadoi: just saw that
2016-12-11 19:06 Tomadoi: got it
2016-12-11 19:07 HighTec: 00:08:301 (1) - wew u rly did this the hard way, try to make it a bit [https://gabepower.s-ul.eu/TIoHZmbn like this] for easier symmetry
2016-12-11 19:08 Tomadoi: ah so do you do it
2016-12-11 19:08 HighTec: yea for the rest i think the diff's fine since it is rly simple
2016-12-11 19:08 Tomadoi: oops
2016-12-11 19:08 Tomadoi: XD
2016-12-11 19:08 HighTec: so nothing to complain xd
2016-12-11 19:08 Tomadoi: heh
2016-12-11 19:09 HighTec: on 2 tEH NEXT
2016-12-11 19:09 HighTec: 00:09:210 (3,4) - same spacing problem as before xd
2016-12-11 19:10 Tomadoi: yup
2016-12-11 19:10 HighTec: 00:05:574 (3) - perhaps ctrl+j this slider? it cathes the flow better from the section and the stack from 00:06:029 (4,5) - should be fine to reset the flow
2016-12-11 19:11 Tomadoi: ctrl+j?
2016-12-11 19:11 Tomadoi: doesnt that look weird
2016-12-11 19:12 HighTec: https://gabepower.s-ul.eu/696rogKC no?
2016-12-11 19:12 Tomadoi: ahh im dumb
2016-12-11 19:12 Tomadoi: wrong button
2016-12-11 19:12 Tomadoi: lol
2016-12-11 19:12 HighTec: :')
2016-12-11 19:12 HighTec: 00:11:938 (1) - that face when ur slider isnt symmetrical
2016-12-11 19:15 HighTec: 00:12:847 (3) - ok so for this slider, rotate 180 degrees and ctrl+g so u get it like https://gabepower.s-ul.eu/Ue3j7IuB
2016-12-11 19:16 Tomadoi: yush
2016-12-11 19:16 HighTec: nothing else, again rly simple and fine
2016-12-11 19:16 Tomadoi: btw
2016-12-11 19:17 HighTec: wtb
2016-12-11 19:17 Tomadoi: why does it say that? http://puu.sh/sLVJw/f48dc7ff20.png
2016-12-11 19:17 HighTec: dont worry about that
2016-12-11 19:17 HighTec: thats just retarted aimod lol
2016-12-11 19:17 Tomadoi: ah ok
2016-12-11 19:17 Tomadoi: lol
2016-12-11 19:17 HighTec: just remember that minimum rank length is 30000ms
2016-12-11 19:17 HighTec: or just 30sec :')
2016-12-11 19:18 Tomadoi: yeah :D
2016-12-11 19:18 HighTec: 00:03:075 (2) - ctrl+g this slider NOW
2016-12-11 19:19 Tomadoi: OK CHIL
2016-12-11 19:19 Tomadoi: L
2016-12-11 19:19 HighTec: the flow rn is broken by the slider's way of going and a simple ctrl+g will fix it xd
2016-12-11 19:19 Tomadoi: so, every slider ctrl+g?
2016-12-11 19:20 HighTec: no only that one
2016-12-11 19:20 HighTec: that i pointed out
2016-12-11 19:20 HighTec: yea
2016-12-11 19:20 Tomadoi: ah okk
2016-12-11 19:20 HighTec: 00:04:893 (2,3) - rip alignment, maybe you can improve it?
2016-12-11 19:20 Tomadoi: wait a sec, i dont know what alignment is
2016-12-11 19:20 HighTec: putting everything in a line
2016-12-11 19:20 HighTec: lol
2016-12-11 19:21 Tomadoi: got it
2016-12-11 19:21 Tomadoi: im confused now
2016-12-11 19:21 Tomadoi: fuck
2016-12-11 19:21 HighTec: https://gabepower.s-ul.eu/zdBlyzFK something to this effect
2016-12-11 19:22 HighTec: so everything follows the curve of the slider yea
2016-12-11 19:22 HighTec: 00:07:620 (1) - oK make this circles maybe, having a slider breaking rythm here sounds p odd
2016-12-11 19:24 HighTec: 00:11:939 (1) - maybe space this note out? the finish on this note makes the note stand out and i think that should be emphasised with the spacing
2016-12-11 19:25 HighTec: 00:29:211 (4,5,6,7,1) - just make this a pentagon ok xd
2016-12-11 19:26 HighTec: meh i dont see much wrong
2016-12-11 19:26 HighTec: again its so simple that there just doesnt get much wrong xd
2016-12-11 19:26 Tomadoi: yeah
2016-12-11 19:27 Tomadoi: its repetetive
2016-12-11 19:33 Tomadoi: alright, thanks for the mod :D
2016-12-11 19:33 HighTec: np

changed a few general things and some inconsistencies
iHatePeople
This Hard is Insane.
- myRumble -
Yeah~
Im new at modding so its not that much but a little bit ^^

[Easy]

00:15:574 (1) - The DS is 1.2 but you need it on 1.0 DS
You need to check AiMod (STRG+SHIFT+ALT+A)


[Normal]

You need to check AiMod (STRG+SHIFT+ALT+A)



[Maz' Hard]

00:03:758 (3,4,5) - When you do it like this -> http://puu.sh/t6nJQ/6446027b20.jpg its plays better imo
00:12:167 (2,3) - Overlap
Topic Starter
tomadoi

- myRumble - wrote:

Yeah~
Im new at modding so its not that much but a little bit ^^

[Easy]

00:15:574 (1) - The DS is 1.2 but you need it on 1.0 DS fixed
You need to check AiMod (STRG+SHIFT+ALT+A)
fixed

[Normal]

You need to check AiMod (STRG+SHIFT+ALT+A)
fixed


[Maz' Hard]

00:03:758 (3,4,5) - When you do it like this -> http://puu.sh/t6nJQ/6446027b20.jpg its plays better imo
00:12:167 (2,3) - Overlap
thanks for the mod :D
Mazziv

- myRumble - wrote:

Yeah~
Im new at modding so its not that much but a little bit ^^


[Maz' Hard]

00:03:758 (3,4,5) - When you do it like this -> http://puu.sh/t6nJQ/6446027b20.jpg its plays better imo well this is personal preference how you do it since the flow doesnt change its just aesthetics
00:12:167 (2,3) - Overlap uhhhhm
thanks for the mod!
A r M i N




0,9 ist für easy

SR zu low >.>

2016-12-31 01:29 A r M i N: ja also wenn du wirklich ranken willst, solltest du versuchen Normal auf 2* zu bekommen
2016-12-31 01:29 Tomadoi: zu schwer?
2016-12-31 01:29 A r M i N: ja
2016-12-31 01:29 A r M i N: spread is schlecht
2016-12-31 01:29 A r M i N: wie gesagt
2016-12-31 01:29 A r M i N: wenn du Normal auf 2 bringst is es perfekt
2016-12-31 01:30 Tomadoi: aber wie ;_;
2016-12-31 01:30 A r M i N: von Easy zu Normal 0,7* und von normal auf Hard 0,79*
2016-12-31 01:30 A r M i N: kein plan
2016-12-31 01:32 Tomadoi: ich lass es einmal
2016-12-31 01:32 Tomadoi: mal schauen was die anderen mods sagen
2016-12-31 01:33 Tomadoi: aber ich weiß auch nicht was die map so schwer macht
2016-12-31 01:39 A r M i N: okay
2016-12-31 01:39 A r M i N: des spacing ist zu groß
2016-12-31 01:39 Tomadoi: wot
2016-12-31 01:41 Tomadoi: 1.2 ist zu groß?
2016-12-31 01:41 A r M i N: normal schaut so aus: http://puu.sh/t6ho7/86362f02ab.jpg
2016-12-31 01:41 Tomadoi: woooot
2016-12-31 01:42 Tomadoi: als ob
2016-12-31 01:43 A r M i N: ja xD
2016-12-31 01:44 Tomadoi: stimmt nicht
2016-12-31 01:44 Tomadoi: ACTION is editing [https://osu.ppy.sh/b/719283 Kyary Pamyu Pamyu - Tsukematsukeru [Normal]]
2016-12-31 01:45 Tomadoi: ok nvm
2016-12-31 01:46 Tomadoi: aaaaaa
2016-12-31 01:46 Tomadoi: ok
2016-12-31 01:46 A r M i N: des is ne ausnahme
2016-12-31 01:46 Tomadoi: ich muss normal remapping
2016-12-31 01:46 Tomadoi: remappen*
2016-12-31 01:46 A r M i N: nimm als Slider velocity 1,20 oder 1,30
2016-12-31 01:47 A r M i N: und als Distancesnap 1x
2016-12-31 01:47 A r M i N: 1,50 war zu hoch
2016-12-31 01:53 Tomadoi: internet rip jetzt
2016-12-31 01:53 Tomadoi: ich mappe offline
2016-12-31 01:53 A r M i N: lol
2016-12-31 01:53 A r M i N: bye
2016-12-31 01:54 A r M i N: warum xD
2016-12-31 14:47 A r M i N: hast du schon normal remapped?
2016-12-31 15:45 Tomadoi: ye
2016-12-31 16:06 A r M i N: noie
2016-12-31 16:06 A r M i N: noice
Mazziv

A r M i N wrote:





0,9 ist für easy

SR zu low >.>

2016-12-31 01:29 A r M i N: ja also wenn du wirklich ranken willst, solltest du versuchen Normal auf 2* zu bekommen
2016-12-31 01:29 Tomadoi: zu schwer?
2016-12-31 01:29 A r M i N: ja
2016-12-31 01:29 A r M i N: spread is schlecht
2016-12-31 01:29 A r M i N: wie gesagt
2016-12-31 01:29 A r M i N: wenn du Normal auf 2 bringst is es perfekt
2016-12-31 01:30 Tomadoi: aber wie ;_;
2016-12-31 01:30 A r M i N: von Easy zu Normal 0,7* und von normal auf Hard 0,79*
2016-12-31 01:30 A r M i N: kein plan
2016-12-31 01:32 Tomadoi: ich lass es einmal
2016-12-31 01:32 Tomadoi: mal schauen was die anderen mods sagen
2016-12-31 01:33 Tomadoi: aber ich weiß auch nicht was die map so schwer macht
2016-12-31 01:39 A r M i N: okay
2016-12-31 01:39 A r M i N: des spacing ist zu groß
2016-12-31 01:39 Tomadoi: wot
2016-12-31 01:41 Tomadoi: 1.2 ist zu groß?
2016-12-31 01:41 A r M i N: normal schaut so aus: http://puu.sh/t6ho7/86362f02ab.jpg
2016-12-31 01:41 Tomadoi: woooot
2016-12-31 01:42 Tomadoi: als ob
2016-12-31 01:43 A r M i N: ja xD
2016-12-31 01:44 Tomadoi: stimmt nicht
2016-12-31 01:44 Tomadoi: ACTION is editing [https://osu.ppy.sh/b/719283 Kyary Pamyu Pamyu - Tsukematsukeru [Normal]]
2016-12-31 01:45 Tomadoi: ok nvm
2016-12-31 01:46 Tomadoi: aaaaaa
2016-12-31 01:46 Tomadoi: ok
2016-12-31 01:46 A r M i N: des is ne ausnahme
2016-12-31 01:46 Tomadoi: ich muss normal remapping
2016-12-31 01:46 Tomadoi: remappen*
2016-12-31 01:46 A r M i N: nimm als Slider velocity 1,20 oder 1,30
2016-12-31 01:47 A r M i N: und als Distancesnap 1x
2016-12-31 01:47 A r M i N: 1,50 war zu hoch
2016-12-31 01:53 Tomadoi: internet rip jetzt
2016-12-31 01:53 Tomadoi: ich mappe offline
2016-12-31 01:53 A r M i N: lol
2016-12-31 01:53 A r M i N: bye
2016-12-31 01:54 A r M i N: warum xD
2016-12-31 14:47 A r M i N: hast du schon normal remapped?
2016-12-31 15:45 Tomadoi: ye
2016-12-31 16:06 A r M i N: noie
2016-12-31 16:06 A r M i N: noice

the sr doesnt matter as long as the map itself plays as the wanted difficulty
zev
General
  1. consider this your todo list
  2. get combo colors
  3. fix mazziv's shitty hitsounds they need a complete redo(maybe copy from normal to hard)
  4. tell mazziv he can't map hard's
  5. remove that normal-hitclap.wav its not used or maybe you meant to use it as a soft-hitclap?
  6. add a spinner on the end cause your drain time is 29 second, the minimum draining (play) time for a map is 30 seconds
mazziv
those stacks look pretty ugly tbh, can lower stack leniecy

00:01:030 (1,5) - these are too close, would appreciate if you made the distance the same as spacing distance, spacing asthetics..
00:02:849 (1) - touches hp bar
00:03:985 (4) - I don't see a reason for this sharp angle, seems inconsistent
00:04:667 (1,2,3,4,5) - this rhythm/placement is pretty poor imo, this 00:04:667 (1,2) - shouldn't have the same emphasize as 00:05:576 (4,5) - differentiate,your 1/2 stacks seems inconsistent?
00:08:757 (3) - ew, why lineair flow?
00:09:439 (5,6) - 5--6 is a pretty weird angle into this pattern
00:11:939 (1) - no, its too close in the timeline delaying the noobs reading,
00:15:576 (1) - i disagree^
00:25:576 (4,5,6) - this is really bad aesthetics redo this whole part
00:28:758 (3) - i think you meant to make this more lineair

normal diff
00:10:802 (2) - fix this bad spacing
00:14:439 (2) - fix this bad spacing
00:14:439 (2,3) - this overlap should be avoided, its not anywhere else so its inconsistent.
Mazziv

zev wrote:

General
  1. consider this your todo list
  2. get combo colors
  3. fix mazziv's shitty hitsounds they need a complete redo(maybe copy from normal to hard)
  4. tell mazziv he can't map hard's
  5. remove that normal-hitclap.wav its not used or maybe you meant to use it as a soft-hitclap?
  6. add a spinner on the end cause your drain time is 29 second, the minimum draining (play) time for a map is 30 seconds
mazziv
those stacks look pretty ugly tbh, can lower stack leniecy d n on

00:01:030 (1,5) - these are too close, would appreciate if you made the distance the same as spacing distance, spacing asthetics.. when u click 5 one isnt there anymore so gya
00:02:849 (1) - touches hp bar not for me lol wtf are you playing on
00:03:985 (4) - I don't see a reason for this sharp angle, seems inconsistent i chose a sharp angle so the player doesnt fall asleep and actually pays attention while playing
00:04:667 (1,2,3,4,5) - this rhythm/placement is pretty poor imo, this 00:04:667 (1,2) - shouldn't have the same emphasize as 00:05:576 (4,5) -
wtf i use the same rhythm for 30seconds
differentiate,your 1/2 stacks seems inconsistent? i dont know what you mean lo
00:08:757 (3) - ew, why lineair flow? gotta think bout those mouseplayers fam
00:09:439 (5,6) - 5--6 is a pretty weird angle into this pattern i think its okay since u have the ✓ motion so its okay u nugget
00:11:939 (1) - no, its too close in the timeline delaying the noobs reading, its a fucking hard diff noobs dont play hards u
00:15:576 (1) - i disagree^ ^
00:25:576 (4,5,6) - this is really bad aesthetics redo this whole part cant really see why lol explain
00:28:758 (3) - i think you meant to make this more lineair fixd
thanksf o r mo d

tomadoi nudes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15575
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Clouds
TitleUnicode:Clouds
Artist:Kyle Champ
ArtistUnicode:Kyle Champ
Creator:Tomadoi
Version:Maz' Hard
Source:ShellShock Live
Tags:
BeatmapID:1169935
BeatmapSetID:552418

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"58761114_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1030,454.545454545455,4,2,1,40,1,0


[HitObjects]
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144,216,1258,1,0,0:0:0:0:
208,304,1485,2,0,P|256:320|320:296,1,105
392,240,1939,1,0,0:0:0:0:
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376,136,2394,2,0,P|392:88|368:24,1,105,0|4,0:0|0:0,0:0:0:0:
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180,68,5576,1,0,0:0:0:0:
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Topic Starter
tomadoi

zev wrote:

General
  1. consider this your todo list
  2. get combo colors
  3. fix mazziv's shitty hitsounds they need a complete redo(maybe copy from normal to hard)
  4. tell mazziv he can't map hard's
  5. remove that normal-hitclap.wav its not used or maybe you meant to use it as a soft-hitclap?
  6. add a spinner on the end cause your drain time is 29 second, the minimum draining (play) time for a map is 30 seconds


normal diff
00:10:802 (2) - fix this bad spacing done
00:14:439 (2) - fix this bad spacing ^
00:14:439 (2,3) - this overlap should be avoided, its not anywhere else so its inconsistent.okay~
newton-
modreqs
easy

  • your blankets are a little off, check them again
    00:01:029 (1,2,3,4) - make this more structurally pleasing, like this or something
    00:08:301 (1,2) - dunno about you but these seem a bit too close for comfort
    00:10:120 - remove clap
    00:11:938 (1,2) - since this is an easy, flow should be predictable and comfortable. it isnt in this case. consider placing 00:13:301 (2) in the path of 00:11:938 (1) instead and changing the rest of the objects to accomodate this. (other examples later on in the map are fine since the curve of those sliders isnt as extreme as to make flow uncomfortable. this one is though.)
    00:15:574 (1,2,3) - line these objects up neater
    00:17:393 - remove clap
    00:21:939 (4) - ctrl+g for more cofortable flow, as discussed in 00:11:938 (1,2)
    00:22:847 (1) - ^
    00:24:666 - remove clap
normal
  • not really anything specific, but make slider shapes less pronounced. right now the curved sliders are curved a bit too much for them to look appealing imo, since the head and tail overlap each other
maz' hard

  • 00:03:985 (4) - poor rhythm choice here, since 00:04:211 is a more important sound than 00:03:984, so it should be the clickable one. a better rhythm choice imo would be this
    00:07:394 (3,4,5) - ^
    00:11:030 (3,4,5) - ^, ill stop mentioning this
    00:11:711 (5) - triangle with 00:11:030 (3,4) maybe?
    00:11:257 (4,5,1,2) - i find the flow between these uncomfortable imo
sry if mod is shit xp

good luck!
Topic Starter
tomadoi

NewtonsCradle wrote:

modreqs
easy

  • your blankets are a little off, check them again
    00:01:029 (1,2,3,4) - make this more structurally pleasing, like this or something okay, done
    00:08:301 (1,2) - dunno about you but these seem a bit too close for comfort yeah, fixed
    00:10:120 - remove clap I don't know why, but okay Ill take it
    00:11:938 (1,2) - since this is an easy, flow should be predictable and comfortable. it isnt in this case. consider placing 00:13:301 (2) in the path of 00:11:938 (1) instead and changing the rest of the objects to accomodate this. (other examples later on in the map are fine since the curve of those sliders isnt as extreme as to make flow uncomfortable. this one is though.) fixed (i think)
    00:15:574 (1,2,3) - line these objects up neater sure
    00:17:393 - remove clap ya
    00:21:939 (4) - ctrl+g for more cofortable flow, as discussed in 00:11:938 (1,2) yoyo
    00:22:847 (1) - ^ ^
    00:24:666 - remove clap ya
normal
  • not really anything specific, but make slider shapes less pronounced. right now the curved sliders are curved a bit too much for them to look appealing imo, since the head and tail overlap each other

sry if mod is shit xp

good luck! Thanks! :D
yezplz
hey

Easy
general:
właściwie to w porządku,
jedyne co mogę powiedzieć żeby unikać ostrych kątów podczas kombo, muzyka jest spokojna więc wydaję mi się że bardziej by pasowało gdyby nie było ostrych zmian w kierunkach ruchu.

00:01:939 (2) - można trochę obrócić by ruch był płynniejszy
00:06:939 (4) - obróć o jakieś ~21° ^
00:09:211 (2,3,4) - kąt pomiędzy tymi obiektami mógłby być łagodniejszy
00:13:757 (3,4,5) - ^
00:16:484 (2,3,4) - ^
00:20:120 (2,3,4) - ^
00:28:302 (3,4,5,1) - ^

jedynie chodzi o wygładzenie trochę mapy :D

other things: not sure if it matters but
00:30:234 (1) - maybe start spinner at 00:30:575: and end it here 00:34:211:, you can still hear some echoes untill that point

Normal
general:
not sure if it's intentional but a lot objects are not distance snapped, i dont think it matters that much though

00:10:120 (5) - waayy too much outside of playfield
00:13:757 (1) - ^
00:24:211 (4) - maybe copy paste 00:23:757 (3) - in its place, so they are aligned
00:30:234 (1) - same as easy

Hard
general:
im very sorry but this one is really rough. might be just me, but it looks a bit like it was mapped in real rush. a lot of things are done not thoroughly,
which is not very pleasant to look at. distance between objects changes a lot, i suggest keeping same snapping at least for some patterns instead of changing it every note (it might be because grid snapping was turned on?).

some main things that bothered me:

00:02:394 (6,1,2) - it doesnt look too nice, you could try making it rounder (map it around aproach circle) or make it look less like circle instead
00:12:394 (3) - distance snap
00:13:302 (6,1,2) - could adjust those sliders a bit to blanket each other
00:14:666 (3) - distance snap
00:16:485 (4) - ^
00:19:666 (3) - ^
00:19:666 (3,4) - also blanket
00:30:234 (1) - same as easy and normal

those are most noticeable but that goes pretty much for whole map, its ?just? aesthetics (blankes/snapping/patterns) though.

not aesthetics:

i see for most of map you decided to put sliders on same 'kick'? sounds, its feels to nice play but you dropped some (idk why) while it wouldnt be bad if you kept up with it (or at least maybe dont put slider ends on them)
00:18:530 -
00:25:803 -
00:29:439 -

also some objects seem to be not snapped to timing (maybe its just some bug, but when i copy them i noticed that time stamp was different than what it says in game)

that said, its just my opinion and beside some parts not looking too good it plays nice.

hope this helps you with map o/
Topic Starter
tomadoi

yezplz wrote:

hey HI


Normal
general:
not sure if it's intentional but a lot objects are not distance snapped, i dont think it matters that much though I think it's fine

00:10:120 (5) - waayy too much outside of playfield I don't know, when you play it, it's inside
00:13:757 (1) - ^ ^
00:24:211 (4) - maybe copy paste 00:23:757 (3) - in its place, so they are aligned done
00:30:234 (1) - same as easy fixed

hope this helps you with map o/ Thanks for the Mod :D
ReFaller

yezplz wrote:

hey

Easy
general:
właściwie to w porządku,
jedyne co mogę powiedzieć żeby unikać ostrych kątów podczas kombo, muzyka jest spokojna więc wydaję mi się że bardziej by pasowało gdyby nie było ostrych zmian w kierunkach ruchu.

00:01:939 (2) - można trochę obrócić by ruch był płynniejszy testowałem płynność osobiście, na standardy easy jest dostatecznie
00:06:939 (4) - obróć o jakieś ~21° ^ zwyczajnie nie widze do tego potrzeby
00:09:211 (2,3,4) - kąt pomiędzy tymi obiektami mógłby być łagodniejszy
00:13:757 (3,4,5) - ^
00:16:484 (2,3,4) - ^
00:20:120 (2,3,4) - ^
00:28:302 (3,4,5,1) - ^
te pięć wyżej skomentuje tutaj - na bank tylko oglądałeś w edytorze, ale jak zagrasz w rzeczywistości, to jest zupełnie inny efekt

jedynie chodzi o wygładzenie trochę mapy :D

other things: not sure if it matters but
00:30:234 (1) - maybe start spinner at 00:30:575: and end it here 00:34:211:, you can still hear some echoes untill that point kulturalnie jest kończyć zwykle na downbeacie
thx za podejście do zadania, ale nic nie zostało zmienione

No changes from this mod
vick
blablabla


Normal


in general, since the bpm is so low, you could have used more DS, imo it would have been better

00:01:030 (1,2) - since the 1 is pointing down why you continue the flow to the right ? feels awkward imo
00:02:393 (4,5) - this 2 notes feels weird, idk, they look out of place to me
00:04:439 (4) - the 3 is pointing to the right, make this 4 flow with that !
00:04:666 (1,2) - same here, the flow is weird
00:08:302 (1,2,3,4) - i dont like how this 4 notes overlaps each other, maybe you can work something else here
00:10:120 (5) - emm, this is out of screen lo
00:12:848 (3) - dont bend the 3 that much so its a linear flow with 2 (just the head)
00:13:757 (1) - out of screen
00:18:302 (3) - ctrl g, ctrl h and ctrl j and thats how this sliders is suppoused to be to have a perfect flow !
00:23:757 (3) - straight diagonal sliders are not so cool these days, idk. your choice to change them or keep them
00:27:393 (3) - why is 3 bended that way ?


Hard


00:03:758 (3,4) - for this diff this flow is really awkward imo, but idk
00:05:576 (4,5,6) - the 6 is breaking the flow of the pattern a lot, it feels like you are hitting it from behind
00:06:485 (1) - i would say the same here but since the 6 is going down a lot it doesnt feel that bad, but if you change the 6 remember to move this
00:12:167 (2,3) - i dont get this, why didnt you do the same as 00:03:758 (3,4) - ?
00:15:349 (5) - is better to brake the blanket and move that 5 lower to have a better flow with 1
00:24:894 (2,3) - uhh, i dont like this, maybe a straight slider would have worked better ?

gl guys !
Mazziv

NewtonsCradle wrote:

modreqs


maz' hard

  • 00:03:985 (4) - poor rhythm choice here, since 00:04:211 is a more important sound than 00:03:984, so it should be the clickable one. a better rhythm choice imo would be this fxd00:07:394 (3,4,5) - ^
    00:11:030 (3,4,5) - ^, ill stop mentioning this
    00:11:711 (5) - triangle with 00:11:030 (3,4) maybe? n
    00:11:257 (4,5,1,2) - i find the flow between these uncomfortable imo its ok
sry if mod is shit xp

good luck!

yezplz wrote:

hey

Hard
general:
im very sorry but this one is really rough. might be just me, but it looks a bit like it was mapped in real rush. a lot of things are done not thoroughly,
which is not very pleasant to look at. distance between objects changes a lot, i suggest keeping same snapping at least for some patterns instead of changing it every note (it might be because grid snapping was turned on?). wtf i used same ds on every note,,,

some main things that bothered me:

00:02:394 (6,1,2) - it doesnt look too nice, you could try making it rounder (map it around aproach circle) or make it look less like circle instead flow
00:12:394 (3) - distance snap
00:13:302 (6,1,2) - could adjust those sliders a bit to blanket each other
00:14:666 (3) - distance snap
00:16:485 (4) - ^
00:19:666 (3) - ^
00:19:666 (3,4) - also blanket
00:30:234 (1) - same as easy and normal fidxd

the spacing is all teh same and its a hard diff so a bigger spacing is okay,,,,
those are most noticeable but that goes pretty much for whole map, its ?just? aesthetics (blankes/snapping/patterns) though.

not aesthetics:

i see for most of map you decided to put sliders on same 'kick'? sounds, its feels to nice play but you dropped some (idk why) while it wouldnt be bad if you kept up with it (or at least maybe dont put slider ends on them) tomadoi will fix
00:18:530 -
00:25:803 -
00:29:439 -

also some objects seem to be not snapped to timing (maybe its just some bug, but when i copy them i noticed that time stamp was different than what it says in game)

that said, its just my opinion and beside some parts not looking too good it plays nice.

hope this helps you with map o/

vick wrote:

blablabla


Hard


00:03:758 (3,4) - for this diff this flow is really awkward imo, but idk was kinda fixed in previous mod
00:05:576 (4,5,6) - the 6 is breaking the flow of the pattern a lot, it feels like you are hitting it from behind literally hits it from behind and no i think its okay lol breaking the flow a lot would look different since u still have a circular motion but ok
00:06:485 (1) - i would say the same here but since the 6 is going down a lot it doesnt feel that bad, but if you change the 6 remember to move this
00:12:167 (2,3) - i dont get this, why didnt you do the same as 00:03:758 (3,4) - ? patterns cahgned
00:15:349 (5) - is better to brake the blanket and move that 5 lower to have a better flow with 1 did something else
00:24:894 (2,3) - uhh, i dont like this, maybe a straight slider would have worked better ? hbn


gl guys !
ty f mod

tomadoi fix hs ty
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15575
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Clouds
TitleUnicode:Clouds
Artist:Kyle Champ
ArtistUnicode:Kyle Champ
Creator:Tomadoi
Version:Maz' Hard
Source:ShellShock Live
Tags:mazziv refaller
BeatmapID:1169935
BeatmapSetID:552418

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"58761114_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1030,454.545454545455,4,2,1,40,1,0


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miyukiko
Hey~ a little mod for you...

Easy
00:13:757 (3,4,5) and 00:28:302 (3,4,5,1) - so many circles in a row as for Easy... Maybe that will be not so easy, in general as for 00:14:893 (5) and 00:29:439 (5)

Normal
00:26:484 (1) - a little weird slider...
00:30:120 (1) - why so far from the center? That isn't really so comfortable :c
In general, you can move circles in way to make map seems as round lines everywhere :3

Hard
00:12:167 (2,3) - weird overlap T_T
And, I think, that will be better to change: AR7, CS3.2 - why not? Tiny calm map, so that can me more relaxing...

Btw, very great mapset ^_^
I'm waiting for ranked status yea~
Good luck, that's perfect!
Topic Starter
tomadoi

Morroni wrote:

Hey~ a little mod for you...


Normal
00:26:484 (1) - a little weird slider... fixed
00:30:120 (1) - why so far from the center? That isn't really so comfortable :c I feel like it plays better. Its pretty hard to read when I'd do it like this.
In general, you can move circles in way to make map seems as round lines everywhere :3 That would cause many overlaps tho :C

Btw, very great mapset ^_^
I'm waiting for ranked status yea~
Good luck, that's perfect! Thanks :3


Thanks for the mod :3
ReFaller
@Morroni no fixes - my rhythm is repetetive whole time, so i used different pattern set to create some kind of impression rhytms are not repetetive :)
Mazziv

Morroni wrote:

Hey~ a little mod for you...

Hard
00:12:167 (2,3) - weird overlap T_T
And, I think, that will be better to change: AR7, CS3.2 - why not? Tiny calm map, so that can me more relaxing...

Btw, very great mapset ^_^
I'm waiting for ranked status yea~
Good luck, that's perfect!
¨
no changes,still ty for mod!
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