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Sayuri - BLOOD ON BLOOD

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alacat
Hi:3 from My queue.

[General]
●青線を消しちゃいましょう!

[Easy]
●circle size +1?Normal diff と同じだったので
●00:16:794 (2,1) - sliderの形が異なっていますが、コピーして少し対照的にするとより綺麗だと思います
●00:37:794 - ここも無音にしてみてはどうでしょう?前後のパターンをみてここにはclapの音はあわないと思います
●00:39:294 (1,2,3) - (2)がすこし隠れていて、なおかつ流れが悪いと感じました
http://osu.ppy.sh/ss/478842
このようにしてみてはどうでしょうか?少しここ(00:54:294 (1,2,3) - )に似た感じに置いた方がいいと思います。
●00:51:294 (1,2) - 後の(3)のfinishを強調するために始点の音量を少し下げてみてはどうでしょう?
●00:52:794 (3) - もっと曲げた方が前の(2)とのつながりがよくなると思います
●00:52:794 (3) - 終点のfinishをclapに変更?後の同じパート00:52:794 (3) - でclapを使用していたので
●01:28:794 (2) - finishではなくclapを追加?同じ間隔でhitsoundを追加することでリズムがとりやすくなると思います
●01:52:044 (1,2) - finishを追加。00:51:294 (1,2) - の理由と同じで音量は小さめで。
●02:29:544 (2) - 01:28:794 (2) - と同じです
Normalと差があるのでもう少し難しくしてもいいかなと思いました:3

[Normal]
●00:51:294 (1,2) - easy diffと同じです
●01:07:044 (1,2,3) - ここの3つのsliderは赤線の上で終わっています。後の01:10:044 (1,2,3) - ここのように赤線はfollowしなくてもいいと思いました
●01:52:044 (1) - 01:52:794 - 前のパートではここにfinishがあったので音が欲しいです。

[banvi's Hard]
●00:26:169 (6,7) - (5)と(7)の距離を考えて、もう少し右に移動してみてはどうでしょう?
●00:28:794 - 40%に変更?30%だと少し小さい気がします。
●00:29:637 - ここの緑線を00:29:169 - ここに移動?00:29:169 (1) - ここのsliderの音が小さいです
●00:51:294 (1,2,3) - 1 grid dwon?前の00:49:606 (6) - と重ねるように
●00:55:794 (1) - 始点にwhistleを追加
●01:01:794 (1) - whistleを追加
●01:43:044 (2) - new comboを追加。00:30:294 - ここと同じように、ですが数字が小さくなってしまうので無視してもらってかまいません

[Lunatic]
●00:11:544 (6,7,1,2,3) - 好みですがjumpが始まっている(6)からNew comboを追加した方がまとまりがあると思います
●00:23:356 (5,6,7,8,9) - ここも同じです
●00:36:481 (2) - stackはわかりにくいかもしれません。00:36:856 (4) - の上にかさねたり、別のところに配置した方がいいです。
●00:53:825 - noteを追加?00:52:794 (1) - からfollowしている音がここにも聞こえたので少し寂しく感じました
●01:05:731 (6,7) - 1grid 左
●01:09:294 (5,6,7,8,9) - 対照的で綺麗ですが、円を描くように配置した方がより良いと思います
http://osu.ppy.sh/ss/478864
●01:54:575 - 00:53:825 - と同じです
●02:23:544 (3) - 逆側に曲げた方が前後共に流れがよくなると思います

ほとんど提案です>< もうRankedしてもおかしくないと思います!ふぁいとー :oops:
Topic Starter
Guy

alacat wrote:

Hi:3 from My queue.

[General]
●青線を消しちゃいましょう!

[Easy]
●circle size +1?Normal diff と同じだったので
●00:16:794 (2,1) - sliderの形が異なっていますが、コピーして少し対照的にするとより綺麗だと思います
●00:37:794 - ここも無音にしてみてはどうでしょう?前後のパターンをみてここにはclapの音はあわないと思います
●00:39:294 (1,2,3) - (2)がすこし隠れていて、なおかつ流れが悪いと感じました
http://osu.ppy.sh/ss/478842
このようにしてみてはどうでしょうか?少しここ(00:54:294 (1,2,3) - )に似た感じに置いた方がいいと思います。
●00:51:294 (1,2) - 後の(3)のfinishを強調するために始点の音量を少し下げてみてはどうでしょう?
●00:52:794 (3) - もっと曲げた方が前の(2)とのつながりがよくなると思います
●00:52:794 (3) - 終点のfinishをclapに変更?後の同じパート00:52:794 (3) - でclapを使用していたので
●01:28:794 (2) - finishではなくclapを追加?同じ間隔でhitsoundを追加することでリズムがとりやすくなると思います
●01:52:044 (1,2) - finishを追加。00:51:294 (1,2) - の理由と同じで音量は小さめで。
●02:29:544 (2) - 01:28:794 (2) - と同じです
Normalと差があるのでもう少し難しくしてもいいかなと思いました:3

[Normal]
●00:51:294 (1,2) - easy diffと同じです
●01:07:044 (1,2,3) - ここの3つのsliderは赤線の上で終わっています。後の01:10:044 (1,2,3) - ここのように赤線はfollowしなくてもいいと思いました
●01:52:044 (1) - 01:52:794 - 前のパートではここにfinishがあったので音が欲しいです。

[Lunatic]
●00:11:544 (6,7,1,2,3) - 好みですがjumpが始まっている(6)からNew comboを追加した方がまとまりがあると思います
●00:23:356 (5,6,7,8,9) - ここも同じです
●00:36:481 (2) - stackはわかりにくいかもしれません。00:36:856 (4) - の上にかさねたり、別のところに配置した方がいいです。
●00:53:825 - noteを追加?00:52:794 (1) - からfollowしている音がここにも聞こえたので少し寂しく感じました
●01:05:731 (6,7) - 1grid 左
●01:09:294 (5,6,7,8,9) - 対照的で綺麗ですが、円を描くように配置した方がより良いと思います
http://osu.ppy.sh/ss/478864
●01:54:575 - 00:53:825 - と同じです
●02:23:544 (3) - 逆側に曲げた方が前後共に流れがよくなると思います

ほとんど提案です>< もうRankedしてもおかしくないと思います!ふぁいとー :oops:
All fixedです!
なるほどーって感じのModばかりでとても役に立ちました!
Easyは少しnote足してみて難しくしてみましたがあんまり変わってないかもです

ありがとうございました ;)
banvi

alacat wrote:

Hi:3 from My queue.

[banvi's Hard]
●00:26:169 (6,7) - (5)と(7)の距離を考えて、もう少し右に移動してみてはどうでしょう? 1gridだけ動かしました
●00:28:794 - 40%に変更?30%だと少し小さい気がします。 ok
●00:29:637 - ここの緑線を00:29:169 - ここに移動?00:29:169 (1) - ここのsliderの音が小さいです ok
●00:51:294 (1,2,3) - 1 grid dwon?前の00:49:606 (6) - と重ねるように ok
●00:55:794 (1) - 始点にwhistleを追加 うーん、少し違和感を感じたのでこのままで
●01:01:794 (1) - whistleを追加 ^
●01:43:044 (2) - new comboを追加。00:30:294 - ここと同じように、ですが数字が小さくなってしまうので無視してもらってかまいません 数字が小さくなるのでこのままで
細かいところまでmodありがとうございますー! :)

http://puu.sh/1kPIG
MoodyRPG
Guy, cool name.

General
  • • I can't find anything
Easy
  • -- Very clean diff and well the distance snap is 0,6, I recommend in you future maps to use 1,0x, otherwise good job
    - 01:12:669 (3) - Add a clap here to follow your hitsound pattern?
Normal
  • - 00:25:794 (4) - Add a new combo to follow your combo pattern?
banvi's Hard
  • - 01:15:106 (x) - Much better if you add a note here
Lunatic
  • - 00:35:450 (x) - Add a note here like you did here 00:32:450
    - 00:46:981 (2) - Unstack this note because is confusing to play, in my opinion try something like this
    - 02:30:294 (10) - nazi* Resnap this note onto the center please
Nice map :)
Topic Starter
Guy

MoodyRPG wrote:

Guy, cool name. - wow thanks lol

General
  • • I can't find anything
Easy
  • -- Very clean diff and well the distance snap is 0,6, I recommend in you future maps to use 1,0x, otherwise good job -yes i know. but sorry, i keep 0,6 distance
    - 01:12:669 (3) - Add a clap here to follow your hitsound pattern? - fixed
Normal - fixed
  • - 00:25:794 (4) - Add a new combo to follow your combo pattern?
Lunatic - fixed
  • - 00:35:450 (x) - Add a note here like you did here 00:32:450
    - 00:46:981 (2) - Unstack this note because is confusing to play, in my opinion try something like this
    - 02:30:294 (10) - nazi* Resnap this note onto the center please
Nice map :)
Thank you for modding! ;)
banvi

MoodyRPG wrote:

banvi's Hard
  • - 01:15:106 (x) - Much better if you add a note here
 Sorry , not changed since I want to keep the consistency of the rhythm.
Melophobia
[General]
Slidetick hitsounds are louder than ordinary hitsounds. Try this one instead. http://puu.sh/1usbh
Inconsistency in TitleUnicode/ArtistUnicode.

[Easy]
AR-1 and OD or HD -1
* The spacing is quite close imo. Considering the speed of sliders, It should be set to around 1.0x. Keep it in mind next time.

[Hard]
Set the stackleniency to 0.7

Let me know whenever you're ready.
Topic Starter
Guy

Melophobia wrote:

[General]
Slidetick hitsounds are louder than ordinary hitsounds. Try this one instead. http://puu.sh/1usbh - Thanks!
Inconsistency in TitleUnicode/ArtistUnicode.

[Easy]
AR-1 and OD or HD -1
* The spacing is quite close imo. Considering the speed of sliders, It should be set to around 1.0x. Keep it in mind next time.

[Hard]
Set the stackleniency to 0.7

Let me know whenever you're ready.
Meloさんありがとうございます!すべて修正しました~ ;)
Melophobia
Here you go :3
Topic Starter
Guy

Melophobia wrote:

Here you go :3
Thank you!!! ;)
Satellite
go gooooooooooo
Topic Starter
Guy

Dagger-Gazel wrote:

go gooooooooooo
Yeah!
Cloudchaser
blud on blud o3o
narakucrimson
Yo

[General]
  1. The correct offset is 00:00:294 (294 ms). That's because the pulses in the menu need to start where the beats start, which is at the time I provided. Please adjust this!
  2. Personally I don't like how the letterboxes during breaks look. They overlap a great part of the girl in the background, it makes it look weird. However, you may keep it if you like it since it's not a real problem.
[Lunatic]
  1. I'm a little worried about the amount of 1/4 streams (including triplets) that actually don't follow anything in the music. They play well, but are technically overmapping (since they don't really follow the music). People seem to use this a lot and I can't really understand the reason. Why did you do it? Any particular reason?
As for the rest, everything looks fine! You guys could work a liittle on slider composition, but I reckon that I might be too picky for that, so no need to worry either :P

Call me back when you fix that!
Topic Starter
Guy

narakucrimson wrote:

Yo

[General]
  1. The correct offset is 00:00:294 (294 ms). That's because the pulses in the menu need to start where the beats start, which is at the time I provided. Please adjust this! - OK!
  2. Personally I don't like how the letterboxes during breaks look. They overlap a great part of the girl in the background, it makes it look weird. However, you may keep it if you like it since it's not a real problem.- fixed :3
[Lunatic]
  1. I'm a little worried about the amount of 1/4 streams (including triplets) that actually don't follow anything in the music. They play well, but are technically overmapping (since they don't really follow the music). People seem to use this a lot and I can't really understand the reason. Why did you do it? Any particular reason?
As for the rest, everything looks fine! You guys could work a liittle on slider composition, but I reckon that I might be too picky for that, so no need to worry either :P

Call me back when you fix that!
thank you narakucrimson!
You are right, I reduced unnecessary including triplets.
There is still some repeated including triplets, however, player may enjoy these :)
narakucrimson
Oh oh one more thing

[Easy]
  1. 01:07:044 - Did you notice that the kiai is only on the red timing section? The following doesn't have kiai activated, I think you should activate it so that the kiai times are consistent with the other difficulties!
That's all! No kd on this post please!
Topic Starter
Guy

narakucrimson wrote:

Oh oh one more thing

[Easy]
  1. 01:07:044 - Did you notice that the kiai is only on the red timing section? The following doesn't have kiai activated, I think you should activate it so that the kiai times are consistent with the other difficulties!
That's all! No kd on this post please!
ohhhh sorry ><;
fixed that! ;)
narakucrimson
All right everything's fine! Ranked!
Topic Starter
Guy
Thank you narakucrimson!!! :)
alacat
congrats :)
banvi
yay :)
maaagic
<3
DarknessAngel
congrats ~
P o M u T a
1 years old o.o gratz !
Topic Starter
Guy
Thank you everyone <3
Cuvelia
yay , congrats ~
Satellite
congrattttzzzzzzzzz!!!!!!!!!!!!!
s ranker disc
bloood? blooood
meiikyuu
grats~
h-728
おめでとうございます。
Gamu
Great!
B2IN
おめでと ㅡ !
NewRulerNA
gratz~
[Kor]Hanbok
바이러스 있다 ..
[Kor]Hanbok
아니구나 컴퓨터 맛간거엿네
O O K I N I
Guyはわしが育てた
Topic Starter
Guy
Thank you! :D
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