ticket or whatever thing
pretty rare to see people mapping enhix all by themself, nice
metadata?
why did you only map the first few second on extra? I mean the diffs are all mapped by the same person and thy rhythm there is really simple and all, so I see no reason to not have it on lower diffs?
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ex00:15:012 (1,2,1,2,1,2,1,2) - buildup here feels a bit too sudden for what happens in the song I think. starting 00:15:012 (1,2) - with more spacing and having 00:16:012 (1,2) - around how it is right now migh work better
00:16:178 (2,1,2) - angle here is kinda gross suddenly, since there is a spinner before the fist pattern, adjusting that to get a nicer transition here should be easy
00:28:845 - think rhythm like
http://i.imgur.com/YOQqPmy.jpg would fit melody and vocals way betterand still work with drums too
00:38:762 (7) - yeah it's the same sound as before, but since 00:37:845 (1,2,3,4,5) - are mapping the lead melody I think just deleting this would be great to keep doing so here /or maybe a kickslider
00:47:012 (1) - really subjective, but a grey node curved slider would fit much better since all other sliders for this thing are curves 00:47:512 (2,3,4) - lol. maybe make this a wave too
http://i.imgur.com/SWuU3zZ.jpg ? would also give you a cute alternating shape pattern
00:53:012 (3) - such a unique rhythm, repeat feels a bit bland for this type of difficulty. why not
http://i.imgur.com/TwBgIlA.jpg ?
00:57:428 (1) - can you end this like 1/4 earlier? would fit the vocal and short gap after spinner followed by kinda big jumps as a bit annoying to play.
01:28:012 (1) - slider overlaps are nice. combining them with a sudden 1/3 of the sv not so much :/ with all the sliders increasing speed before and the "worse" readability here it becomes pretty much a free sliderbreak on sightread. think making the sv change less drastic would already help, as I just overaimed it slightly when testplaying. no idea how it is for others though
01:43:266 - not really sure, but seems like adding a ~164bpm red line here and ending the slider on 01:43:997 - works well with that other sound
01:50:344 (4,2) - just barely noticeable ingame, but having it stacked or using overlaps similar to your others like 01:48:261 (6,1) - would be cute
01:54:344 (4,5) - how about normal whistles on sliderbodies here? fits this thing in music really well and they are not as loud as non-sliderbody ones
01:57:011 (1,2,1,2) - 01:57:677 (1,2,3,4) - seem pretty much the same musically and your patterning for both is pretty similar too, so using the same comboing would be nice
01:59:177 - you made this instrument clickable on all other occasions, so rhythm feels a bit undermapped here
02:03:011 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - increasing volume throughout this would be great (could also start with a bit less cause start is rather quiet)
02:18:844 - think starting the break here already would have a nicer effect cause vocals
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i00:12:512 - why not make this clickable? you made all similar beat before clickable in this pattern
00:16:345 (1,2,3,4) - cute
00:38:678 (6) - similar rhythm comment as top diff
01:02:178 (1) - tbh I don't think they both need their own combo, it's kinda cute for the kicksliders in the top diff but here it feels too spammed, having all these like
http://i.imgur.com/rLTEJs7.jpg seems nicer
01:33:678 - how about adding a spinner around here? would follow the last long held vocal well and make a nice transition
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hfeels like some parts that are different musically could feel more differentiated mapping wise like 01:04:178 - 01:45:678 (1) - both use same sv+ds and rhythm density despite being pretty different intensity wise :c
02:48:177 (1,5,6,1) - eww autostack thing
03:13:011 (1,2) - making this into a slider seems better with how you mapped tings before and emphasis on 03:13:344 -
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nwew I really think ds around 1x would've made this feel less cluttered and still be fine difficulty wise
or maybe at least using it for the more intense part to have some differentiation. using only single sv and ds for the whole song is okay for this level of difficulty, but a little varied based on song intensity would work well
01:49:678 (1,2) - how about making this into repeat +circle instead? should follow emphasis of the song better
03:11:011 (1) - could be moved slightly down to look cuter with hp bar
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e01:49:678 (1) - would move this slightly down too
01:53:677 (3) - slider with less self overlap would be nice cause beginner diff. maybe something like
http://i.imgur.com/IG2ZYDB.jpg02:06:844 (2) - this maybe too
02:33:344 (4) - overlapping gameplay elements (especially on low diffs ) doesn't look nice :/
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seems fine overall, though I would've loved to see some more differentiation between certain parts on hard on overall on normal
let me know when it's ready