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Drop - Granat

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Total Posts
3
Topic Starter
Dg_ThePlayer
This beatmap was submitted using in-game submission on quinta-feira, 2 de fevereiro de 2017 at 19:08:02

Artist: Drop
Title: Granat
Tags: granat lenght easy normal Begginer starter Dg
BPM: 180,96
Filesize: 1365kb
Play Time: 00:43
Difficulties Available:
  1. Easy (1,27 stars, 29 notes)
  2. Normal (1,85 stars, 45 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------
I Mapped it on a blackout








Started(Brazil-UTC−3) 00:03 26/12/2016
All the map was made with ONLY things what i had on my pc at moment, no one 'online' stuff =3
I mapped it on a blackout =X

Normal - around of 46 minutes(i was finding some bgs on my pc)
easy - I started to map 00:50(around), finished -> 1:09

AROUND OF 56 MINUTES MAPPING EVERYTHING
01:15 battery got 2%






Começo : (Brasil-UTC-3) 00:03 26/12/2016
Todo o mapa foi feito SOMENTE coisas que eu tinha em meu PC no momento, nenhum material "online" = 3
Eu mapeei isso em um apagão =X

Normal - cerca de 46 minutos (eu estava encontrando alguns bgs no meu pc)
Fácil - Eu comecei a mapear 00:50 (em torno), terminado -> 1:09

AO REDOR DE 56 MINUTOS MAPEANDO TUDO
01:15 A bateria pegou 2%
MikasaSerket
custom skin colors would be nice
hitsounds too
disable countdown in song setup > design > uncheck enable countdown
generally speaking, for both easy and normal the rhythms are in not such "good" places

normal

00:00:944 (2,1,1) - The spacing right here seems visually awkward to look at, the way #1 overlaps #1. 00:01:607 (1) - There isn't much of a need for a new combo right here, it doesn't emphasize anything when compared to 00:01:275 (1) -
In general, a lot of the overlaps on this difficulty make it look very clustered and unorganized. I'd suggest taking advantage of using the distance snap option to have consistent ds if you weren't already. Unless there is a reasoning as to the overlaps, however I don't see it. Examples of such overlaps are on
00:24:153 (3,1) - 00:30:121 (3,1,2) - 00:06:580 (5,1) - 00:14:538 (2,3,1) -
00:04:922 (1,2) - the spacing here doesn't make sense, why is there a slight jump between 2 and 3? there shouldn't be one.
*a lot of the reverse sliders start on parts and end on parts of the music that shouldn't really be emphasized. Examples are how 00:01:938 (1) - starts on a white tick when it should start on the big white tick next to it, as it is clearly audible within the music that there is a change. Generally speaking, on this map specifically, a good majority of the parts of the music that are emphasize are on big white ticks.

00:03:928 (2) - Here is another example, the slider should start on a big white tick
00:06:912 (1) - ^
00:07:906 (1) - Here, this specific section the sliders don't really "line" up with the music, instead here is a reccomended rhythm

00:11:885 (3) - This should start on the tick next to it. It also shouldn't be a reverse slider because doing so, it skips an important beat on 00:13:212 -
00:21:501 (2) - This slider should start on 00:22:164 -
00:24:153 (3) - Should start a new combo here, not here 00:25:811 (1) -
00:25:811 (1) - Moved over to the next tick
00:41:063 (1) - silence the end of this spinner

tbh, in the easy difficulty it's mostly the same problem. The sliders start too early from where they are supposed to which again, is on big white ticks for this map specifically.
Topic Starter
Dg_ThePlayer

MikasaSerket wrote:

custom skin colors would be nice
hitsounds too
disable countdown in song setup > design > uncheck enable countdown
generally speaking, for both easy and normal the rhythms are in not such "good" places

normal

00:00:944 (2,1,1) - The spacing right here seems visually awkward to look at, the way #1 overlaps #1. 00:01:607 (1) - There isn't much of a need for a new combo right here, it doesn't emphasize anything when compared to 00:01:275 (1) -
In general, a lot of the overlaps on this difficulty make it look very clustered and unorganized. I'd suggest taking advantage of using the distance snap option to have consistent ds if you weren't already. Unless there is a reasoning as to the overlaps, however I don't see it. Examples of such overlaps are on
00:24:153 (3,1) - 00:30:121 (3,1,2) - 00:06:580 (5,1) - 00:14:538 (2,3,1) -
00:04:922 (1,2) - the spacing here doesn't make sense, why is there a slight jump between 2 and 3? there shouldn't be one.
*a lot of the reverse sliders start on parts and end on parts of the music that shouldn't really be emphasized. Examples are how 00:01:938 (1) - starts on a white tick when it should start on the big white tick next to it, as it is clearly audible within the music that there is a change. Generally speaking, on this map specifically, a good majority of the parts of the music that are emphasize are on big white ticks.

00:03:928 (2) - Here is another example, the slider should start on a big white tick
00:06:912 (1) - ^
00:07:906 (1) - Here, this specific section the sliders don't really "line" up with the music, instead here is a reccomended rhythm

00:11:885 (3) - This should start on the tick next to it. It also shouldn't be a reverse slider because doing so, it skips an important beat on 00:13:212 -
00:21:501 (2) - This slider should start on 00:22:164 -
00:24:153 (3) - Should start a new combo here, not here 00:25:811 (1) -
00:25:811 (1) - Moved over to the next tick
00:41:063 (1) - silence the end of this spinner

tbh, in the easy difficulty it's mostly the same problem. The sliders start too early from where they are supposed to which again, is on big white ticks for this map specifically.
Done almost everything, thanks ^^
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