hey as requested
Gonna start from the top cuz jesus christ this set is so fckin big
and also this will be nazi cuz what else can i do lmao
[General]
[Rainy]
[Atsuro's Hyper]
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.
[Hard]
[Renumi's]
[Noffy's]
K that's all o/ GL
Gonna start from the top cuz jesus christ this set is so fckin big
and also this will be nazi cuz what else can i do lmao
[General]
- maybe it's just me but soft-hitwhistle hitsound pierces my ears and thus don't fit with this relaxing piece. Imo reducing its volume by like 2 db might be better.
- you probably cut it by yourself, but either case, try adding the fade-in effect at the beginning of the song. a bit too abrupt rn imo
[Rainy]
- 00:07:437 (12) - imo removing the kick sound from the head and the 'pok' sound from the tail is better. ya ya I do notice the almost inaudible pok in the background but o well doing as I suggested emphasizes the silent transition between the melody better. Something like you did here 00:21:765 (12,2) - xd
- ^ applies to all similar spots
- 00:14:601 (10) - and similar stuff like 00:28:930 (10) - : remove the kick. The reason is pretty much the same with the points above.
- 00:21:765 (12) - the distance is very short when compared with 00:19:974 (8,10) - . It kinda stands out in a bad way imo
- 00:23:556 (1) - rotate this counterclockwise by a bit. Players tend to move a bit circularly and because of that, doing so makes it flow better.
- 00:55:795 (7,8,9,10,11,1,2,3) - this is sad orz cuz the emphasis on 00:58:034 (1,2,3) - is kinda weak. Imo instead of keeping the DS constant all the way on 00:55:795 (7,8,9,10,11) - try gradually reducing it like the xylophone volume in the background, then instantly increasing it on 00:58:034 (1,2,3) -
[Atsuro's Hyper]
- okay tbh I don't agree much with the SV manipulation here but at least you're pretty constant i guess. Jump choices that are a bit weird imo like
- 00:07:437 (5) - why did you put a jump here? Well the ending emphasis reason is not gonna work cuz this is objectively the weakest sound in the 00:05:646 (1,2,3,4,5) - set here.
- 00:14:601 (3) - ^ with a flow reverse lmao
- 00:18:631 (4) - also here. This particular sound is not a start of a new xylophone set or anything, and also is not even a strong one. Jump on 00:19:527 (6) - which is not good either but still makes more sense than jump on (4)
- 00:20:870 (3) - can't think of any reason you may have here xd
- 00:34:751 (2) - also this ^
etc etc etc
sry to be kindof rude but don't take this personally okay xd
Try to be more specific about where to jump and this diff is fine.
[Hard]
- 00:27:139 (1,2,3,4,5) - I don't know if these DS variations are for the aesthetic thing or are mistakes on your part lmao
- 00:07:437 (5) - not tasty enuf <<< tbh not very tasty either lol but eh you get the point. Try making the circular thing near the end more delicious.
- 01:02:959 (1) - hello flow break lol. prolly because you ran out of space. Something like this is okay too imo
[Renumi's]
- Hello. Polka told me you just remapped your diff so i'm here o/
- About these zig-zag sliders like 00:30:720 (1) - , they can be reaaally aesthetically appealing if you give it some parallel action. Check them by doing one and two. You can do whatever you like with the middle section lol, but don't make the edges too sharp
- 00:52:213 (1,2) - 00:02:064 (1,2) - did you notice lmao cuz I did in my first play. How about pointing 00:55:795 (2) - downwards instead?
The rest is pretty okay imo, but you really should fix the zigzag sliders.
[Noffy's]
- 00:55:795 (1,2,3,4,5,6) - k this is probably your mistake or you're trying to use the y coordinates to give it some illusory decelerating effect. If it's the former, fix it. If it's the latter, improve it by making stuff more constant lol. They kinda slow down fast at 00:55:795 (1,2,3) - , then go down slowly and then accelerate at 00:58:034 (6) - which is something you probably don't want
- 01:01:168 (3) - I'll guess that this is copied from 00:59:377 (1) - . Try rotating this clockwise by a bit to make them feel less identical lol.
K that's all o/ GL