Fixed the loopy slider some more, and somehow managed to optimize the storyboard. Looks good now, bubbled!
fixed all, about 02:51:886 (2,3,4) - i make it something similar, but it plays also fine now. Thanks Garden!!Garden wrote:
00:08:220 - hmm what's this drumwhistle trying to follow? and it stands out a bit too much in gameplay
00:28:720 (6,7) - Why hitsounding pattern is different from 00:26:053 (4,5) - 00:31:386 (5,6) - ?
00:44:553 - Maybe add whistle for vocal like 00:33:886 -
01:09:386 (1,3) - What about https://osu.ppy.sh/ss/7470296? It better implies the flow going down, also make 01:09:053 (4,1,3) - a consistent downward visual.
02:51:886 (2,3) - Straight jump plus big spacin variation plus flow changing makes it a very different jump pattern from the rest in this section, mayb consider sth like https://osu.ppy.sh/ss/7470426
03:30:053 - whistle?
04:58:053 (1,2) - Is intentional to make them play differently from 04:58:720 (1,2) - ? I personally suggest up and down patterns like -> https://osu.ppy.sh/ss/7470454, make 04:57:386 (1,2,1) - flow less sharp and 04:59:053 (2,1) - a good emphasize as well.
i fixed all except 03:23:053 (3,4,1) - because i think it's not uncomfortable to play lol, plays fine to me tbh.Pentori wrote:
general
why not call ur soft-hitclap2 soft-hitfinish2 instead? i mean, people that dont play with custom hitsounds will just hear a random clap but if u made it a finish it would make more sense
kalibe
00:47:220 (3) - whistle for strong vocal?
01:35:720 (3,1,2) - p sure the rhythm could be better here, strongest beat is on slider end while nothing is on slider head and the jump to 01:36:386 (2) - is a little unexpected
01:34:720 (1,2) - and mayb u could swap nc here for finish? since that's generally how u did a lot of your combo's
03:23:053 (3,4,1) - flow is so uncomfortable here since 03:22:720 (1,2,3,4) - was all back and forth. maybe move 03:23:220 (4) - down more so the angle is sharper?
03:37:720 (1) - the curve on the end looks so distorted imo. how about http://puu.sh/ut7UB/142427140c.jpg
03:38:720 (2,2) - stack?
03:39:386 (1,2,1,2) - not 100% sure, but since these are the same sounds as 03:40:497 (1,2,1,2) - the combo should be green/blue?
03:47:386 - felt kinda strange to leave this blank, since its like ur leading into break but then u suddenly start mapping the vocals later on. so it might be better to map the vocals in that gap instead of leaving it empty
03:50:720 - 03:52:053 - soft addition whistles would be nice here
04:01:886 (3,4) - whistles here too, since these vocals are offbeat it helps with feedback
04:29:053 (3,1,2) - same as 1st kiai
04:49:886 (3) - maybe use more spacing? flow doesnt change and its pretty easy to hit, so you lose most of the emphasis
sotarks
02:39:386 (6,7) - dont think this is necessarily nice since u stacked a strong beat and this is the only 1/4 tail stack
02:55:220 (1,2,3) - looks pretty uneven the end of 1 curves up too much imo. sth like http://puu.sh/ut7zd/f8064f8bf3.jpg is much better
03:13:886 (5) - nc
when ur ready ^-^
thanks Pentori!!!Pentori wrote: