forum

Itou Shizuka - Honjitsu, Mankai Watashi iro! ~Ai no Te ver.~

posted
Total Posts
120
Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Thursday, October 06, 2011 at 1:14:41 PM

Artist: Itou Shizuka
Title: Honjitsu, Mankai Watashi iro!
Source: Hayate no Gotoku
Tags: Takahashi Mikako Katsura Hinagiku ED Ending Ai no Te ver.
BPM: 173
Filesize: 5798kb
Play Time: 03:22
Difficulties Available:
  1. Hard (4.62 stars, 409 notes)
  2. Insane (4.99 stars, 579 notes)
  3. Normal (2.63 stars, 228 notes)
Download: Itou Shizuka - Honjitsu, Mankai Watashi iro!
Information: Scores/Beatmap Listing
---------------
na na na na na~ Hina na na naa~

Skin -> Yes
Thank you rEdo for a nice BG :)
RobotoRaccoon
Mod :o

(Modding 2 difficulties because of mod rules)

General
• Generally hitcircle.png and hitcircleoverlay.png are accompanied with approachcircle.png
• The background needs to be 1024x768
• What is with the .osb that doesn't even belong to this song, delete? (You have to full submit for your background anyway)
• You should keep the Slider Tick Rate the same on all diffs
• Maybe Audio Lead-in could bet at 1500, not 1004

[Normal]
• AR -1
01:02:075 (1) - New Combo
01:48:202 (1) - New Combo
01:50:977 (1) - New Combo
02:17:682 (2) - Maybe fix this overlapping, can be hard to read for newer players
02:32:248 (4,5) - Make this like so on the timeline? http://osu.ppy.sh/ss/106728

Good difficulty

[Hard]
00:53:751 (1) - add Finish
01:12:826 (4) - Place directly on the end of the slider
01:55:832 (10) - ^
02:13:694 (1) - Excuse me, New combos in here!
02:19:243 (1) - New Combo
02:58:954 (4) - Place directly on end of slider
03:07:798 (1) - New Combo

Yay Star 8-)
Topic Starter
hoLysoup

RobotoRaccoon wrote:

Mod :o
hellO~
(Modding 2 difficulties because of mod rules)
ok
General
• Generally hitcircle.png and hitcircleoverlay.png are accompanied with approachcircle.png
• The background needs to be 1024x768
• What is with the .osb that doesn't even belong to this song, delete? (You have to full submit for your background anyway)
• You should keep the Slider Tick Rate the same on all diffs
• Maybe Audio Lead-in could bet at 1500, not 1004
all fixed
[Normal]
• AR -1
01:02:075 (1) - New Combo
01:48:202 (1) - New Combo
01:50:977 (1) - New Combo
02:17:682 (2) - Maybe fix this overlapping, can be hard to read for newer players this part is alright I believe
02:32:248 (4,5) - Make this like so on the timeline? http://osu.ppy.sh/ss/106728
everything else all fixed
Good difficulty

[Hard]
00:53:751 (1) - add Finish
01:12:826 (4) - Place directly on the end of the slider
01:55:832 (10) - ^
02:13:694 (1) - Excuse me, New combos in here!
02:19:243 (1) - New Combo
02:58:954 (4) - Place directly on end of slider
03:07:798 (1) - New Combo
LOL all fixed. sry bout that
Yay Star 8-)
thank you for modding~
Kanon
If you got any problem with my mod , feel free to ask me in game.
General
Timing is off . try - 20MS. However i am not timing expert, you should find someone for timing help.

Normal
00:31:208 (1,2,3) - change to this: http://puu.sh/30kf
00:35:023 (5) - make it shorter to white line and add note to 00:35:543
00:38:491 add note
01:21:237 (1) - put spinner on the blue line, right after the slider.
01:54:792 (3) - why slow down? i think its overmap here.
02:59:127 add note

Hard
00:39:358 (2) - shorter to red line.and add note to 00:39:878
00:38:838 (1,2,3,4,5,1) - change like this http://puu.sh/30lU
02:20:977 add note
02:31:208 (1) - move to red line after 02:30:514 (4) -
03:19:590 add note

Insane
i am not good at mod insane diff.
After several test plays. i find its all fine to me.
star :)
Topic Starter
hoLysoup

Kanon wrote:

If you got any problem with my mod , feel free to ask me in game.
General
Timing is off . try - 20MS. However i am not timing expert, you should find someone for timing help.
I've fixed it now I believe :) thank you for pointing it out
Normal
00:31:208 (1,2,3) - change to this: http://puu.sh/30kf ok
00:35:023 (5) - make it shorter to white line and add note to 00:35:543 I think this is best to not add too many beats
00:38:491 add note ^
01:21:237 (1) - put spinner on the blue line, right after the slider. fixed
01:54:792 (3) - why slow down? i think its overmap here. oops fixed
02:59:127 add note mm... I think it sounds weird

Hard
00:39:358 (2) - shorter to red line.and add note to 00:39:878 mm I think it's too much.
00:38:838 (1,2,3,4,5,1) - change like this http://puu.sh/30lU ok
02:20:977 add note this is ok
02:31:208 (1) - move to red line after 02:30:514 (4) - ^
03:19:590 add note ok

Insane
i am not good at mod insane diff.
After several test plays. i find its all fine to me.
star :) thank you so much~
thank you for mod~
dudtonne
:D~
Raging Bull
To start it off.

RobotoRaccoon wrote:

• What is with the .osb that doesn't even belong to this song, delete? (You have to full submit for your background anyway)
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=38547&st=0&sk=t&sd=a
orz

Normal:
00:46:830 (1,2,3) - I don't recommend short sliders with many return arrows for easy. It might confuse new players as to how long they hold slider before they hit the next note. Change it please.
01:54:807 (3,1) - Is that a jump on an easy? o.o Please space correctly.
01:59:315 (2,3) - Same first note.
02:19:084 (4,1) - Space correctly please. It will most likely trick new players because its not the same spacing as the rest, but same spacing on the timeline.
02:51:339 (5) - Flip vertical? So it doesn't overlap previous slider? :3
03:20:298 (3,4) - Move one grid left? (Nazi)

Hard:
Some objects are not snapped properly. Please resnap them.
It's okay, but plays like an insane. :3

Insane:
01:36:772 (5) - NC
01:38:159 (1) - Remove NC
01:39:547 (1) - NC. With high HP drain and not mapping to the vocals at that part, it would be hard to increase/maintain HP at that part. The extra NCs should help.
03:02:090 (5,6,7,8,9,10,1) - I was hoping you could space the stream like the other streams so it moves a little instead of a stacked stream. :3
03:18:391 (6) - NC

Good luck!
Topic Starter
hoLysoup

Raging Bull wrote:

To start it off.

RobotoRaccoon wrote:

• What is with the .osb that doesn't even belong to this song, delete? (You have to full submit for your background anyway)
http://osu.ppy.sh/forum/viewtopic.php?f=6&t=38547&st=0&sk=t&sd=a
orz

Normal:
00:46:830 (1,2,3) - I don't recommend short sliders with many return arrows for easy. It might confuse new players as to how long they hold slider before they hit the next note. Change it please. these are quick beats for Normal.I don't think there's a better way than to leave them like this
01:54:807 (3,1) - Is that a jump on an easy? o.o Please space correctly.
01:59:315 (2,3) - Same first note. ^
02:19:084 (4,1) - Space correctly please. It will most likely trick new players because its not the same spacing as the rest, but same spacing on the timeline.
02:51:339 (5) - Flip vertical? So it doesn't overlap previous slider? :3
03:20:298 (3,4) - Move one grid left? (Nazi)
everything else fixed
Hard:
Some objects are not snapped properly. Please resnap them.
It's okay, but plays like an insane. :3
fixed
Insane:
01:36:772 (5) - NC
01:38:159 (1) - Remove NC
01:39:547 (1) - NC. With high HP drain and not mapping to the vocals at that part, it would be hard to increase/maintain HP at that part. The extra NCs should help.
03:02:090 (5,6,7,8,9,10,1) - I was hoping you could space the stream like the other streams so it moves a little instead of a stacked stream. :3 I think this way is more fun :)
03:18:391 (6) - NC
everything else fixed
Good luck! thank yoU~
thanks for mod~
volely
hinaaaa! cute song! nice map! :)
jossieP
hi~
me again :)
taiko and bg taiko, tell me if you dislike the taiko bg, I can make a new one
and starred >.<

Download: taiko set.rar
Hinagiku
:) Hina~~~~~~~~~~~~~~~~~~~~~Star
as a player,I think Insane 00:21:859-00:30:182may add more note may fell better and Hard may change approach rate from 5 to 7or8 may better when I played
Just very nice map&nice song=w=fight :)
rayK
starburu
starbucks

cool.
mikowned
Good Mapset.
Normal maybe AR +1?
other than that everything else is good :)
cacipan
hello~ ;)

[Normal]
00:02:437 (1) - one grid left
00:17:003 (6) - one grid up
00:44:055 (1) - one grid left
01:56:194 (1) - one grid right
02:47:524 (4) - one grid right

[Hard]
00:02:437 (1,2,3,4) - symmetry
00:44:576 (2,3,4,5,6,7,8) - ^
01:52:552 (5) - one grid left
01:56:714 (2,3,4,5,6,7,8) - symmetry
02:04:518 (1) - one grid right
03:15:269 (1,2) - symmetry
03:16:657 (1,2,3,4) - ^
03:20:298 (6,7) - one grid down
Topic Starter
hoLysoup

cacipan wrote:

hello~ ;)

[Normal]
00:02:437 (1) - one grid left
00:17:003 (6) - one grid up
00:44:055 (1) - one grid left
01:56:194 (1) - one grid right
02:47:524 (4) - one grid right

[Hard]
00:02:437 (1,2,3,4) - symmetry
00:44:576 (2,3,4,5,6,7,8) - ^
01:52:552 (5) - one grid left
01:56:714 (2,3,4,5,6,7,8) - symmetry
02:04:518 (1) - one grid right
03:15:269 (1,2) - symmetry
03:16:657 (1,2,3,4) - ^
03:20:298 (6,7) - one grid down
all fixed. thank you for modding~~ :)

volely wrote:

hinaaaa! cute song! nice map! :)

Hinagiku wrote:

:) Hina~~~~~~~~~~~~~~~~~~~~~Star
as a player,I think Insane 00:21:859-00:30:182may add more note may fell better and Hard may change approach rate from 5 to 7or8 may better when I played
Just very nice map&nice song=w=fight :)

rayK wrote:

starburu
starbucks

cool.

mikowned wrote:

Good Mapset.
Normal maybe AR +1?
other than that everything else is good :)
Thank you all~ :)
S o r d a
like song Fight Ranked!
mjw5150
-random modding
just take my modding as suggestion

[General]
resnap green line please
make your kiai time the same in every diff please
some hitsound suggetion:
01:15:963 - add finish?
01:16:136 - ^
01:16:310 - ^
01:16:483 - ^
01:17:177 - ^
02:28:102 - ^
02:28:275 - ^
02:28:448 - ^
02:28:622 - ^
02:29:316 - ^
03:16:657 - ^
03:17:003 - ^
03:17:177 - ^
03:17:870 - ^

[Normal]
fine

[Hard]
AR+1~2?

[Insane]
00:14:402 - add a note?
00:18:391 - ^
01:07:119 (6) - down a grid so that it can stack with the preview note perfectly

good map and song
star :)
Topic Starter
hoLysoup

mjw5150 wrote:

-random modding
just take my modding as suggestion
Hi~~ :)
[General]
resnap green line please
make your kiai time the same in every diff please
some hitsound suggetion:
01:15:963 - add finish?
01:16:136 - ^
01:16:310 - ^
01:16:483 - ^
01:17:177 - ^
02:28:102 - ^
02:28:275 - ^
02:28:448 - ^
02:28:622 - ^
02:29:316 - ^
03:16:657 - ^
03:17:003 - ^
03:17:177 - ^
03:17:870 - ^
mm, I only added finish on last 3 :) because I don't want that part to be too loud
[Normal]
fine

[Hard]
AR+1~2?
+1
[Insane]
00:14:402 - add a note? mm.. it's ok
00:18:391 - ^ ^
01:07:119 (6) - down a grid so that it can stack with the preview note perfectly ok

good map and song
star :) thank yoU~
Thank you so much for modding~ :)
Backfire
Request for taiko mod.

Alright, Im a calm person, im a calm modder.
But there is NO hope for this taiko map. Almost EVERY. SINGLE. STREAM. Doesen't fit.

There was oppurtunitys for lots of finishes and you didnt take them.

This has no rhythm at all, like a good taiko should.

I truely apoligize for telling you all of this, but you REALLY need to remap it. It is painfully overmapped, and to point out specific parts is quite hard, because almost all of it is like that.

No star...sorry.
Perhaps ikari_kyon, I could help you. If you see this, just hit me up with a pm. Maybe I'll map some parts and make you an example map. ^^
kurohana
ok, my mod ^^

[General]
nothing ^-^

[Normal]
00:14:922 (3,4,5,6) spacing
00:30:182 (2) new combo
00:47:697 (2,3) spacing
01:00:529 (5,6) spacing
01:43:709 (3) new combo
02:00:009 (2,3) spacing
02:01:743 (1,2,3,4) spacing
02:32:263 (3,4) spacing
03:20:125 (2,3,4) spacing

[Hard]
00:35:558 (5,6) let 6 overlap with the end of the slider
02:08:333 (1,2,3,4) maybe to hard?
03:19:605 (4,5) let 4 and 5 overlap

[Insane]
1. kiai time is shorter than the others (end at 01:24:287)
02:51:339 (8) new combo
03:24:980- set kiai-time as the other have

sweet song ^^ star and good luck ^^
OzzyOzrock
will probably map a taiko myself to replace it, because if backfire helps him, chances are it's not going to change much wwww
jossieP

OzzyOzrock wrote:

will probably map a taiko myself to replace it, because if backfire helps him, chances are it's not going to change much wwww
feel free to replace it :D
Topic Starter
hoLysoup

kurohana wrote:

ok, my mod ^^
Hi~ :)
[General]
nothing ^-^

[Normal]
00:14:922 (3,4,5,6) spacing
00:30:182 (2) new combo
00:47:697 (2,3) spacing
01:00:529 (5,6) spacing
01:43:709 (3) new combo
02:00:009 (2,3) spacing
02:01:743 (1,2,3,4) spacing
02:32:263 (3,4) spacing
03:20:125 (2,3,4) spacing
all fixed
[Hard]
00:35:558 (5,6) let 6 overlap with the end of the slider
02:08:333 (1,2,3,4) maybe to hard?
03:19:605 (4,5) let 4 and 5 overlap
all fixed
[Insane]
1. kiai time is shorter than the others (end at 01:24:287)
02:51:339 (8) new combo
03:24:980- set kiai-time as the other have
all fixed
sweet song ^^ star and good luck ^^ thank yoU!
Thank you for modding :)~~

ikari_kyon wrote:

OzzyOzrock wrote:

will probably map a taiko myself to replace it, because if backfire helps him, chances are it's not going to change much wwww
feel free to replace it :D
ok I will exclude your diff until Ozzy makes a new one
rEdo
[Normal]
0:44:055 (1) - add finish
1:45:096 (4,1) - swap new combos
1:56:194 (1) - add finish
2:23:766 (1) - delete new combo
2:25:327 (3,1) - swap new combos
2:51:339 (5) - add a finish at its end
2:59:142 (x) - add a note

[Hard]
0:39:373 (2) - sadly, sliders like that are unrankable, due to the new ranking criteria. :(
0:53:766 (1) - i'd end that spinner at 0:55:674.
2:24:980 (1) - delete new combo
2:25:154 (1) - another unrankable slider ;_;
2:59:142 (x) - add a note
3:00:703 (1) - i'd start it at 3:01:223

[Insane]
0:13:362 (6,1) - swap new combos
0:17:697 (1,2,3,4) - those jumps doesn't fit the song at all.
0:26:367 (2), 0:29:142 (6) - i think those notes aren't necessary... i'd make a two-note stack at those points, to keep the consistency.
0:41:281 (1,2,3,4) - those jumps doesn't fit the song at all, too.
1:10:240 (1,2,3,4,5,6) - swap (3) with (4,5,6), so the stack occures right after the slider, like this?
1:20:125 (1) - sadly, sliders like that are unrankable, due to the new ranking criteria.
1:38:506 (4,4) - pretty much like before
1:54:633 (4) - 2:03:998 (9) - i kinda disapprove of this slowdown.
2:32:263 (1) - just why ;_____;
2:58:448 (3,4) - move it a grid to the left, also add another note, so it follows the vocals.
3:16:657 (1,2,3,4) - i've expected some nice jumps at that point. :(


[General]
you should change your background image. the same image has been used in MegaManEXE's map. if you want, i've found a nice one somewhere in my desktop images folder, you can get it here.


h i n a, hinagiku, haihai!w
loving that map. good luck! :3
Topic Starter
hoLysoup

rEdo wrote:

[Normal]
0:44:055 (1) - add finish
1:45:096 (4,1) - swap new combos
1:56:194 (1) - add finish
2:23:766 (1) - delete new combo
2:25:327 (3,1) - swap new combos
2:51:339 (5) - add a finish at its end
2:59:142 (x) - add a note
all fixed
[Hard]
0:39:373 (2) - sadly, sliders like that are unrankable, due to the new ranking criteria. :( I think so... but for the time being, BATs all said it's not official yet so it's still ok and I really like them so I'll keep them until... I guess when it's fully effective and this isn't ranked yet. but I'm changing this one cause it looks ugly.
0:53:766 (1) - i'd end that spinner at 0:55:674.
2:24:980 (1) - delete new combo
02:25:154 (1) - another unrankable slider ;_; ^
2:59:142 (x) - add a note
3:00:703 (1) - i'd start it at 3:01:223 I think it will be too short then
everything else is fixed
[Insane]
0:13:362 (6,1) - swap new combos
0:17:697 (1,2,3,4) - those jumps doesn't fit the song at all. I threw in those jumps because it feels more fun :)
0:26:367 (2), 0:29:142 (6) - i think those notes aren't necessary... i'd make a two-note stack at those points, to keep the consistency.
0:41:281 (1,2,3,4) - those jumps doesn't fit the song at all, too. ^
01:10:240 (1,2,3,4,5,6) - swap (3) with (4,5,6), so the stack occures right after the slider, like this?
1:20:125 (1) - sadly, sliders like that are unrankable, due to the new ranking criteria. ^
1:38:506 (4,4) - pretty much like before
1:54:633 (4) - 2:03:998 (9) - i kinda disapprove of this slowdown. I think it kinda fits.. It happened in the early bridge too
2:32:263 (1) - just why ;_____; LOl... I like these wiggly sliders.. :>
2:58:448 (3,4) - move it a grid to the left, also add another note, so it follows the vocals.
3:16:657 (1,2,3,4) - i've expected some nice jumps at that point. :( oh.. I figured there's been enough jumps so we'll just relax cause it's at the end of the song so I didn't make any jumps
And everything else is fixed

[General]
you should change your background image. the same image has been used in MegaManEXE's map. if you want, i've found a nice one somewhere in my desktop images folder, you can get it here.
Awesome! thank you!

h i n a, hinagiku, haihai!w
loving that map. good luck! :3 thanks a lot for awesome mod :)
Thank you so much for modding~ :)
Astom
hi~
Some suggestions
[General]
-02:51:685 to 02:57:235, I don't understand that break, can't see any reason for don't map that part.

[Normal]
-move 00:32:263 (2) to 00:32:090, delete 00:32:610 (3) and set a slider from 00:32:437 to 00:32:610 or set a circle in 0:32:437 and another one in 00:32:610.
-delete 03:13:882 (4) and set a slider from 03:13:709 to 03:14:402 and add a circle in 03:14:749.

[Hard]
-01:56:194 (1) - finsh at start.
-02:01:223 (8,9) - clap or normal hisound.
-delete 02:50:298 (3), set a slider from 02:50:125 to 02:50:472 with one repetition (and new shape) and set a circle in 02:51:165.

[Insane]
-00:18:564 (1) - new combo please, is pretty hard notice that antijump at playing without any warning or hint.
-01:07:119 (6,7) - antijump after of this 01:06:252 (1,2,3,4,5,6)?, please new combo in 01:07:379 (7) (also remove new combo in 01:07:639 (1)) and move 01:07:292 (7,8,9,10) a little more far away.
-Move 02:16:136 (3) to x:300 y:52, 02:16:483 (5) to x:216 y:132, 02:16:657 (6) to x:280 y:164. (remember move 02:16:830 (1) too)

A little nazy ^^u oh well...
Star~
Topic Starter
hoLysoup

Astom wrote:

hi~ Hello~~ :)
Some suggestions
[General]
-02:51:685 to 02:57:235, I don't understand that break, can't see any reason for don't map that part.
oh.. well I don't know.. I just think a small break before the main chorus hits again is... quite fitting? :O I'm not sure that makes sense or not
[Normal]
-move 00:32:263 (2) to 00:32:090, delete 00:32:610 (3) and set a slider from 00:32:437 to 00:32:610 or set a circle in 0:32:437 and another one in 00:32:610.
-delete 03:13:882 (4) and set a slider from 03:13:709 to 03:14:402 and add a circle in 03:14:749.
all fixed
[Hard]
-01:56:194 (1) - finsh at start.
-02:01:223 (8,9) - clap or normal hisound.
-delete 02:50:298 (3), set a slider from 02:50:125 to 02:50:472 with one repetition (and new shape) and set a circle in 02:51:165.
all fixed
[Insane]
-00:18:564 (1) - new combo please, is pretty hard notice that antijump at playing without any warning or hint.
-01:07:119 (6,7) - antijump before of this? 01:06:252 (1,2,3,4,5,6)?, please new combo in 01:07:379 (7) (also remove new combo in 01:07:639 (1)) and move 01:07:292 (7,8,9,10) a little more far away.
-Move 02:16:136 (3) to x:300 y:52, 02:16:483 (5) to x:216 y:132, 02:16:657 (6) to x:280 y:164. (remember move 02:16:830 (1) too)
all fixed
A little nazy ^^u oh well...
Star~ thank you~ :)
Thank you for modding~~ :)
Astom

hoLysoup wrote:

Thank you for modding~~ :)
Np ^^
spboxer3
[Normal]
01:43:709 (1) - stack on 01:41:107 - slider finish ?

[Hard]
I think X0.5 is too slow for Hard

00:15:443 (4) - down 1 grid? [nazi]
01:43:535 (4,7) - stack
02:31:050 - add 1 note?
02:47:524 (3) - right 1 grid(size 4)[nazi]

[Insane]
look all fine

star...
Topic Starter
hoLysoup

spboxer3 wrote:

[Normal]
01:43:709 (1) - stack on 01:41:107 - slider finish ?
mm.. no it's ok
[Hard]
I think X0.5 is too slow for Hard
I think it's alright...
00:15:443 (4) - down 1 grid? [nazi]
01:43:535 (4,7) - stack
02:31:050 - add 1 note? no that would be too much
02:47:524 (3) - right 1 grid(size 4)[nazi]
everything else fixed
[Insane]
look all fine

star... thank you~ :)
thanks for modding~
Medi-chan_old
General:
02:51:685 to 02:57:235 - I agree with Astom that you should map this section, but oh well.
You still have the old BG in the folder, delete it.
You have an unused .osb as well, delete it. EDIT: Forget that part, they just come back anyway :P

Insane:

02:16:830 (1) - Just move this slider over to the right and down a little so it isn't overlapped by the note before it.

Plays well other than that, although a little bit easy imo.

Hard:

I would up OD by 1 personally, otherwise fun~.
Althuogh still too easy imo.

Normal:

01:46:830 (5) - one grid up and one left (nazi)
it's kinda hard to read with AR 2 so I would up it to at least 3 if not 4. It still stays under 3.00 stars, and it's easier to see from when I did it.

Mod's so small because of nice(Even if easy) mapset, goodjob. Star~

I'll mod that taiko too once it's in the set.
Topic Starter
hoLysoup

Medi-chan wrote:

General:
02:51:685 to 02:57:235 - I agree with Astom that you should map this section, but oh well.mm.. I'll see about this. if more people think so then I guess I'll have to. :)
You still have the old BG in the folder, delete it. fixed
You have an unused .osb as well, delete it. EDIT: Forget that part, they just come back anyway :P

Insane:

02:16:830 (1) - Just move this slider over to the right and down a little so it isn't overlapped by the note before it.

Plays well other than that, although a little bit easy imo.
fixed. haha.. well I didn't want to map something super hard.. and I find it hard to enjoy maps when they're too hard. and the song as well.
Hard:

I would up OD by 1 personally, otherwise fun~.
Althuogh still too easy imo.
all fixed
Normal:

01:46:830 (5) - one grid up and one left (nazi)
it's kinda hard to read with AR 2 so I would up it to at least 3 if not 4. It still stays under 3.00 stars, and it's easier to see from when I did it.
all fixed
Mod's so small because of nice(Even if easy) mapset, goodjob. Star~
thank yoU~ :)
I'll mod that taiko too once it's in the set.
thanks for modding~~
The 08 team_Bourdon
Hi~

Normal
- I suggest, distance snap use on x1.4, because too close on them.
- This difficulty doesnt feel easy enough
00:08:680 (4) - this slider repeating are only 1/2.
00:31:223 (1) - can't see clearly of this repeating slider.
00:47:870 (3) - delete this circle and use the previous slider end at here?
02:00:009 (3) - ^

Hard
00:31:223 (4) - New Combo?
00:31:570 (1) - delete New Combo?
01:10:414 (9) - New Combo
01:11:628 (1) - delete New Combo
01:13:015 (1) - ^
01:13:882 (2) - New Combo
01:17:697 (5) - ^
01:19:084 (1) - delete New Combo
01:20:125 (3) - New Combo
If you change this, remember change your behind note's New Combo as same.

Insane
00:31:396 (4) - New Combo
00:50:818 (5) - ^
00:56:021 (6) - ^
00:56:541 (1) - delete New Combo
01:11:367 (4) - delete this note
01:43:535 (5) - New Combo
02:02:957 (5) - ^
02:05:905 (9) - ^
Topic Starter
hoLysoup

The 08 team_Bourdon wrote:

Hi~
Hi~
Normal
- I suggest, distance snap use on x1.4, because too close on them. I think this is fine
- This difficulty doesnt feel easy enough I think it's alright considering the bpm.
00:08:680 (4) - this slider repeating are only 1/2. this is fine
00:31:223 (1) - can't see clearly of this repeating slider. fixed
00:47:870 (3) - delete this circle and use the previous slider end at here? this is fine
02:00:009 (3) - ^ ^

Hard
00:31:223 (4) - New Combo?
00:31:570 (1) - delete New Combo?
01:10:414 (9) - New Combo
01:11:628 (1) - delete New Combo
01:13:015 (1) - ^
01:13:882 (2) - New Combo
01:17:697 (5) - ^
01:19:084 (1) - delete New Combo
01:20:125 (3) - New Combo
If you change this, remember change your behind note's New Combo as same.

Insane
00:31:396 (4) - New Combo
00:50:818 (5) - ^
00:56:021 (6) - ^
00:56:541 (1) - delete New Combo
01:11:367 (4) - delete this note
01:43:535 (5) - New Combo
02:02:957 (5) - ^
02:05:905 (9) - ^
for both hard and insane combo mods, I've fixed them all on my own where I saw fit. Thanks for pointing it out :)
thanks for modding~~
p3n
[Normal]
00:31:223 (1) - This is kinda off. Remove 1 repeat, move forward to start on red tick: http://puu.sh/3cib
00:35:038 (5) - shorten to white tick and add circle on red tick?
00:38:333 (X) - maybe add note (or turn (4) into slider)
00:53:766 (5) - plays strange because it is totally off. Use circle @00:53:766, slider @00:54:287-00:54:980 (red tick to 2nd red tick) and add 1x repeat to match the song: http://puu.sh/3ciy
01:35:385 (1) - maybe use 01:36:772 (1) and just ctrl+R to fix orientation?
02:05:905 (5) - same as 00:53:766 (5)

[Hard]
00:50:298 (5) - this plays weird as it doesn't fit. Shorten slider by 1/2 and move forward to red tick, use stacked circle on the white tick: http://puu.sh/3cja
03:19:951 (5) - maybe dont' stack this

Nice map!

[Insane]
I like it :) Maybe it's just the tiny 10" screen of my netbook but I'd prefer circle size +1 here.


nice mapset, well deserved ~star
Topic Starter
hoLysoup

p3n wrote:

[Normal]
00:31:223 (1) - This is kinda off. Remove 1 repeat, move forward to start on red tick: http://puu.sh/3cib this is fine because the beat it starts on is a triplet and I can't reproduce triplets on Easy diff. So this is ok
00:35:038 (5) - shorten to white tick and add circle on red tick? mm this is fine
00:38:333 (X) - maybe add note (or turn (4) into slider) ^
00:53:766 (5) - plays strange because it is totally off. Use circle @00:53:766, slider @00:54:287-00:54:980 (red tick to 2nd red tick) and add 1x repeat to match the song: http://puu.sh/3ciy ok
01:35:385 (1) - maybe use 01:36:772 (1) and just ctrl+R to fix orientation? fixed
02:05:905 (5) - same as 00:53:766 (5) ok

[Hard]
00:50:298 (5) - this plays weird as it doesn't fit. Shorten slider by 1/2 and move forward to red tick, use stacked circle on the white tick: http://puu.sh/3cja ok
03:19:951 (5) - maybe dont' stack this ok

Nice map!

[Insane]
I like it :) Maybe it's just the tiny 10" screen of my netbook but I'd prefer circle size +1 here.
haha.. circle size is good. I like this circle size for insane

nice mapset, well deserved ~star Thank you~ ~~ :)
Thanks for modding~~~ :)
Sallad4ever
Hi holysoup

[General]
- this song is a character song so might as well put Hina's name on the tags
- 02:51:685 - imo it's better to also map this part to continue from the previous part. Ending it on the middle of the guitar session is kinda awkward. This might increase the star rating for Normal though :o

[Normal]
00:11:454 (5) - this repeat touch the next slider. It's disorienting and not very friendly for new player (moreover cause this is the easiest diff)
00:13:535 (2) - hmm maybe move the turn the curve up so it won't touch 00:15:616 (4)
00:31:223 (1) - not a good anti-jump, I can't see any reason as using it here too. It's better to use the standard spacing
00:47:870 (3) - The SV for this diff is 0.6, here you're using a 0.5x slider speed thus making the slider speed down to 0.3. The SV is slow enough adding a timing section to further slow it down is not a very good move. If you insist on using a slow down section try 0.7 or 0.8 slider speed for all the slow down section on the map
01:48:217 (1) ~ 01:54:807 (3) - the 1/1 clap pattern is gone. Why don't you use it again?

[Hard]
00:21:859 (1) - add finish?
00:24:633 (1) - ^
00:27:408 (1) - ^
00:44:055 (1) -same issue as the slow down section on above
02:25:154 (1) - :D

[Insane]

00:12:841 (3,4,5) - not very fond of the jump. maybe cause there are no hitsound, making it kinda subtle or the vocal I'm not sure :(
00:17:870 (2) - remove this circle?
00:44:055 (1) - same issue as the slow down section on above.
00:59:142 (4,5) - try swapping these 2 object. It sounds good~
02:26:541 (8,9) - try swapping these too

I think the objects in the normal is too close too. I blame the low SV for that
Anyway, Good Luck
~star
Daiguren
Sorry for too late .. too busy these days

Normal
for a NM , I think SV is too low, maybe 1.0-1.2 will be better for this song

00:08:680 (4) - it's the easiest diff of this map ,it means this diff is mapped for beginners, so i plz dont use multi SV in this diff , or beginners will get awkward
00:30:182 (1,1) - - spacing please, dont use this kind of spacing in NM
00:31:223 (1,2) - the repeating slider just kind of ends off to the side, and you want the player to go back where it was going?
00:32:957 (5) - spacing
00:47:870 (3) - ^
02:00:009 (3) - ^

Hard
SV is too low
00:45:096 (4,5) - Advance by 1/2 beat ,beacuse as my test, your general Rhythm is to follow the singer's voice in this part ,and your rhythm will make players click in advance
01:03:304 (1) - Advance and extend by 1/2 beat

Insane
SV is too low
00:21:859 (1,2,3,4,1,2,3,1,2,3,1) - always this rhythm?

ennnn,to be honest, the 3 diffs you made are kind of boring,because all notes are setted in white or red ticks, i dont mean it's bad ,but you can try using more new elements in different diffs .

star : )
Topic Starter
hoLysoup

Sallad4ever wrote:

Hi holysoup
Hi~~
[General]
- this song is a character song so might as well put Hina's name on the tags true omg thanks
- 02:51:685 - imo it's better to also map this part to continue from the previous part. Ending it on the middle of the guitar session is kinda awkward. This might increase the star rating for Normal though :o mm.. yea I guess I don't really know why I'm so intent on leaving that section... I just think a break before main chorus is good.. mm... MORE people! or if nobody likes it after this I'll map it I guess..

[Normal]
00:11:454 (5) - this repeat touch the next slider. It's disorienting and not very friendly for new player (moreover cause this is the easiest diff)fixed
00:13:535 (2) - hmm maybe move the turn the curve up so it won't touch 00:15:616 (4) this is fine when actually playing
00:31:223 (1) - not a good anti-jump, I can't see any reason as using it here too. It's better to use the standard spacing fixed
00:47:870 (3) - The SV for this diff is 0.6, here you're using a 0.5x slider speed thus making the slider speed down to 0.3. The SV is slow enough adding a timing section to further slow it down is not a very good move. If you insist on using a slow down section try 0.7 or 0.8 slider speed for all the slow down section on the map true.. but then again there's actually no sliders in those sections, only beats. so I think it's ok.
01:48:217 (1) ~ 01:54:807 (3) - the 1/1 clap pattern is gone. Why don't you use it again? omg it disappeared... fixed thank you

[Hard]
00:21:859 (1) - add finish? hnmm.. no I think it will be too much
00:24:633 (1) - ^ ^
00:27:408 (1) - ^ ^
00:44:055 (1) -same issue as the slow down section on above this time I think this is ok VS, it's only for a few seconds anyway :)
02:25:154 (1) - :D :D

[Insane]

00:12:841 (3,4,5) - not very fond of the jump. maybe cause there are no hitsound, making it kinda subtle or the vocal I'm not sure :( haha.. oh.. but I think it's more fun this way
00:17:870 (2) - remove this circle? no.. then it will be confusing for players to think it's a triangle and follow through with 1/2 jump.
00:44:055 (1) - same issue as the slow down section on above. I like this slow down~ :3
00:59:142 (4,5) - try swapping these 2 object. It sounds good~ yes! fixed
02:26:541 (8,9) - try swapping these too this too!

I think the objects in the normal is too close too. I blame the low SV for that mm.. well I made them close to a point where the numbers don't get covered so it's easier for beginners so they don't have too much movement to do.
Anyway, Good Luck thank you for mod~!
~star
Thanks for awesome mod~ :D

Daigurenhyourinmaru wrote:

Sorry for too late .. too busy these days
dont' worry thanks for modding~
Normal
for a NM , I think SV is too low, maybe 1.0-1.2 will be better for this song
I actually think SV is fine.
00:08:680 (4) - it's the easiest diff of this map ,it means this diff is mapped for beginners, so i plz dont use multi SV in this diff , or beginners will get awkward that slider is a hold slider... I don't think it's a big deal.
00:30:182 (1,1) - - spacing please, dont use this kind of spacing in NM already fixed in prev mod
00:31:223 (1,2) - the repeating slider just kind of ends off to the side, and you want the player to go back where it was going? fixed
00:32:957 (5) - spacing fixed
00:47:870 (3) - ^^
02:00:009 (3) - ^ ^

Hard
SV is too lowsv is good.
00:45:096 (4,5) - Advance by 1/2 beat ,beacuse as my test, your general Rhythm is to follow the singer's voice in this part ,and your rhythm will make players click in advance ..mm I think this is alright
01:03:304 (1) - Advance and extend by 1/2 beat thenI would have to do it for every other beat

Insane
SV is too low This is fine once again.
00:21:859 (1,2,3,4,1,2,3,1,2,3,1) - always this rhythm?

ennnn,to be honest, the 3 diffs you made are kind of boring,because all notes are setted in white or red ticks, i dont mean it's bad ,but you can try using more new elements in different diffs. I didn't intend to make this a hard mapset.

star :) thank yoU~
Thanks for modding~~~
perkysz
yay hina~ :D
winber1
Insane

00:14:402 (x) - add note. there's needs to be one here. I keep hitting 00:14:576 (4) - 1/2 tick early lol >_>
00:18:391 (x) - add a note on top of the stack? seeing as I have heard other versions where i'm pretty the vocals here are different, it feels weird to have this grouping of four 00:17:697 (1,2,3,4) -
01:01:223 (4) - add note. 01:00:876 (2,3,5) - feels extremely weird without it. All of the music that I can hear are playing this note. you shouldn't leave it out.
02:08:679 (1) - i would move this note 1/2 tick earlier to follow vocals more.
02:48:737 (10) - add note
02:50:297 (4) - move 1/2 tick earlier.
02:50:645 (6) - i would even consider deleting this note, but you don't have to if you don't want to.


Hard


00:39:373 (2,3) - I don't like this stack. i actually misread it lol since i was expecting it to be 1/2 tick after the slider. I tend not to pay a lot of attnetion to approach circles while modding
[00:45:963 (7) - end slider at 00:46:310.
00:46:657 (x) - add a note]
00:59:315 (1,2) - don't make this jump? I actually thot combo 1 was 2 repeat long lol >_>
01:58:102 (7,8) - same as 00:45:963 (both things in the brackets)
02:08:159 (x) - add note?
02:08:333 (x) - ^

Normal

00:08:680 (4) - this makes no sense o_o. Instead of this, make this repeat slider have 1 repeat and make it a 1/2 tick slider. Also why is this slider 1.5x? ._.
00:47:177 (2,3) - please don't do this in a normal...
01:16:830 (4) - i would place this note on the right side of combo 3 so the player has a better idea that combo 3 has 2 repeats.
01:50:472 (x) - add note?
01:59:315 (2,3) - um.. no.. you really should not be doing this in normal. not only that, it's also a jump..
03:02:784 (1) - instead of this... try this pattern?
03:04:171 (2) - ^
03:05:558 (3) - start slider at 03:05:386
03:14:922 (1,2) - spacing is a little big
03:17:524 (2,3,4) - place combo 2 above combo 1. and orient the other notes after combo 2 however u want.

Nice map! :3

Star~~
Topic Starter
hoLysoup

winber1 wrote:

Insane

00:14:402 (x) - add note. there's needs to be one here. I keep hitting 00:14:576 (4) - 1/2 tick early lol >_> mm.. I actually think it's fine right now
00:18:391 (x) - add a note on top of the stack? seeing as I have heard other versions where i'm pretty the vocals here are different, it feels weird to have this grouping of four 00:17:697 (1,2,3,4) - fine..
01:01:223 (4) - add note. 01:00:876 (2,3,5) - feels extremely weird without it. All of the music that I can hear are playing this note. you shouldn't leave it out. I rearranged a bit
02:08:679 (1) - i would move this note 1/2 tick earlier to follow vocals more. no too fast
02:48:737 (10) - add note sure
02:50:297 (4) - move 1/2 tick earlier. added beat
02:50:645 (6) - i would even consider deleting this note, but you don't have to if you don't want to. this is fine


Hard


00:39:373 (2,3) - I don't like this stack. i actually misread it lol since i was expecting it to be 1/2 tick after the slider. I tend not to pay a lot of attnetion to approach circles while modding fixed
[00:45:963 (7) - end slider at 00:46:310. nah
00:46:657 (x) - add a note]^
00:59:315 (1,2) - don't make this jump? I actually thot combo 1 was 2 repeat long lol >_> mm.. well actually I reversed 1 so spacing is correct now it shouldn't be hard to read
01:58:102 (7,8) - same as 00:45:963 (both things in the brackets) ^
02:08:159 (x) - add note? oh yea these two beats were deleted because I thought it was too much... but I guess I'll put them back on
02:08:333 (x) - ^

Normal

00:08:680 (4) - this makes no sense o_o. Instead of this, make this repeat slider have 1 repeat and make it a 1/2 tick slider. Also why is this slider 1.5x? ._. this is because I'm trying to create a beat that can only be done in hard and insane without making things too hard so I use a repeating slider for this. The reason it's 1.5x is because at 1.0x the slider is way too small for it to even exist so I have to stretch it out to make it understandable and readable at first sight it's a slider.
00:47:177 (2,3) - please don't do this in a normal... I actually don't see a problem here.. and it doesn't increase star rating and I really want to follow that vocal backup
01:16:830 (4) - i would place this note on the right side of combo 3 so the player has a better idea that combo 3 has 2 repeats. well it's really hard to do this kind of fast beat in quick succession in a normal so I think either way it'll be a bit confusing however since the sliders are small, I think it will be fine because you won't miss the repeat with the cursor's on it.
01:50:472 (x) - add note? mm too much
01:59:315 (2,3) - um.. no.. you really should not be doing this in normal. not only that, it's also a jump.. fixed the jump part
03:02:784 (1) - instead of this... try this pattern? yes! perfect. thanks fixed
SPOILER
[attachment=0:bb494]screenshot086.jpg[/attachment:bb494]
03:04:171 (2) - ^ ^
03:05:558 (3) - start slider at 03:05:386 also fixed
03:14:922 (1,2) - spacing is a little big ^
03:17:524 (2,3,4) - place combo 2 above combo 1. and orient the other notes after combo 2 however u want. it's fine right now

Nice map! :3

Star~~ thanks!
Thanks for modding~~~ :D
Axey
:oops:
Topic Starter
hoLysoup

BakaHuang wrote:

hiii ~ mod time!
just suggestions

[Ryou]
00:03:658(2)-add whis
00:11:044(1)-^
00:18:431(1)-^
00:25:587(1)-^
01:36:221(3)-one grid left and add whis
01:38:299(1)-add whis
01:45:685(4,6)-add whis
01:49:379(4)-add one note and add whis

[Kyou]
00:04:812(8)-spacing , the same with 00:12:199(8)-?
00:24:664(5,6)-one grid down, made (2,4,6) on the same level
00:52:463(5)-add whis
01:31374(1)-spinner end to 01:32:759-
01:52:149-I think it's a nice time to finish the map

[Tenshi]
better.
LOl.. I think you posted in the wrong map... you meant to post here: http://osu.ppy.sh/s/28686
Shiki
:) Hi~ Let's go!

[Normal]
00:46:830 (1,2,3) - The spacing between (1) and (2), (2) and (3) are the same, which will confuse players.
00:50:992 (3) - Add finish here?
03:03:477 (4,6) - Spacing should be larger.
03:14:922 (1) - Remove new combo
03:15:269 (2) - New combo here.
03:20:125 (2,3,4) - Spacing.

[Hard]
00:03:824~00:21:512 - I think hitsound in this part is too soft.
00:44:576 (2) - Add whistle?
00:45:963 (7) - Whistle at the beginning.
00:51:339 (8) - Add whistle?
00:51:859 (10) - ^
01:56:714 (2) - ^
01:58:102 (7) - Whistle at the beginning.
02:00:876 (7,9) - Add whistle
02:18:564 (1,2,3) - Spacing.

[Insane]
00:42:148 (5) - New combo after a jump?
01:06:252 (1,2,3,4,5,6) - Quite hard to read :< And you can use lower stack leniency to make the shape better during playing.
01:16:830 (5) - New combo after a jump?
02:13:709 (2,7) - Make them not overlaping?

I like the song, and the map.
Star (:
Topic Starter
hoLysoup

Shiki wrote:

:) Hi~ Let's go!
hI~ :)
[Normal]
00:46:830 (1,2,3) - The spacing between (1) and (2), (2) and (3) are the same, which will confuse players.
00:50:992 (3) - Add finish here?
03:03:477 (4,6) - Spacing should be larger.
03:14:922 (1) - Remove new combo
03:15:269 (2) - New combo here.
03:20:125 (2,3,4) - Spacing.
all fixed
[Hard]
00:03:824~00:21:512 - I think hitsound in this part is too soft.
00:44:576 (2) - Add whistle?
00:45:963 (7) - Whistle at the beginning.
00:51:339 (8) - Add whistle?
00:51:859 (10) - ^
01:56:714 (2) - ^
01:58:102 (7) - Whistle at the beginning.
02:00:876 (7,9) - Add whistle
02:18:564 (1,2,3) - Spacing.
all fixed
[Insane]
00:42:148 (5) - New combo after a jump?
01:06:252 (1,2,3,4,5,6) - Quite hard to read :< And you can use lower stack leniency to make the shape better during playing. this is fine :)
01:16:830 (5) - New combo after a jump?
02:13:709 (2,7) - Make them not overlaping?
all fixed
I like the song, and the map.
Star (: Thanks ~
Thanks FOr modding~~ :D
subarasikibuta
favourite version~
HakuNoKaemi
[Normal]
00:09:373 (1,2,3,4,5) - Order them like http://puu.sh/3h4L ?
00:12:148 (1,2,3,4,5,6) - Order them like 1st Part 2nd 3rd
00:23:246 (1,1,1,1,1,1) - less random placement.. like 1st Part, 2nd, 3rd
00:39:893 (2) - Make this an arch
00:46:830 (1,2) - 0,75x Distance Snap, as you're using x1.5 SV ( it was x0.5 if SV was the double )
00:47:177 (2,3) - Directly stack (3) under (2) end
00:47:870 (3,4) - 1.00 Distance Snap (you're using x1.00 Sv)
00:49:604 (1) - Under 00:47:870 (3)
00:52:379 (1,2,3,4,5) - Like an Arch?
01:45:789 (2,3,4,5,6) - ^
01:50:992 (1,2,3,4,5,1) - More curved
01:58:969 (1,2) - 0,75x Distance Snap, as you're using x1.5 SV ( it was x0.5 if SV was the double )
01:59:315 (2,3) - Directly stack (3) under (2) end
02:01:743 (1) - under 02:00:009 (3)
02:04:518 (1,2,3,4,5,6) - Like an Arch ?
03:02:610 (3,4) - Sure to half spacing?
03:03:998 (5,6) - ^
03:05:385 (7,1,2,3) - Like this
03:20:818 (1) - Make it curvy.. like this

[Hard]
You can apply something of Normal mod here..
00:21:859 (1,2,1,2,1,2) - triangulize or hexize
00:24:633 (1,2,3,1,2,3) - like this
03:17:003 (3,4) - (3) is pratically invisible ... under that slider, but.. well, Selecte (3) and (4) and Ctrl + R to make it more sightable ( (3) is visible and (4) appear after, so it's visible. ( had an Autoreaction that made me do 1-2-4-3 )

[Insane]
00:19:604 (4,5,6) -triangulize
00:21:859 (1,2,3,4,1,2,3,1,2,3) - follow voice... That part is pratically the same on all diffs
00:35:038 (7,8,9,10) - Arch?
03:02:090 (5,6,7,8,9,10,1) - Antiaestethic Stack turret. Lower Stack Leniency.
03:10:934 (2) - Curved look better

Mostly grahpical suggestion u.u
Nymph
lovely~
Topic Starter
hoLysoup

HakuNoKaemi wrote:

[Normal]
00:09:373 (1,2,3,4,5) - Order them like http://puu.sh/3h4L ? I think it's ok because i'm following distance snap
00:12:148 (1,2,3,4,5,6) - Order them like 1st Part 2nd 3rd ^
00:23:246 (1,1,1,1,1,1) - less random placement.. like 1st Part, 2nd, 3rd haha... random placement can be good :)
00:39:893 (2) - Make this an arch but then the other 3 sliders will look ugly.
00:46:830 (1,2) - 0,75x Distance Snap, as you're using x1.5 SV ( it was x0.5 if SV was the double )yea I realize that but I figure it's ok it makes it more obvious that it's 1/2 beat instead of 1/4
00:47:177 (2,3) - Directly stack (3) under (2) end I think that will be confusing and the beats aren't very close together between 2 and 3
00:47:870 (3,4) - 1.00 Distance Snap (you're using x1.00 Sv) same thing as before
00:49:604 (1) - Under 00:47:870 (3) ^
00:52:379 (1,2,3,4,5) - Like an Arch? sure :)
01:45:789 (2,3,4,5,6) - ^ ^
01:50:992 (1,2,3,4,5,1) - More curved no I like the zigzag
01:58:969 (1,2) - 0,75x Distance Snap, as you're using x1.5 SV ( it was x0.5 if SV was the double ) ^same as before
01:59:315 (2,3) - Directly stack (3) under (2) end ^
02:01:743 (1) - under 02:00:009 (3) ^
02:04:518 (1,2,3,4,5,6) - Like an Arch ? ok
03:02:610 (3,4) - Sure to half spacing? yes
03:03:998 (5,6) - ^ ^
03:05:385 (7,1,2,3) - Like this zigzag's fine
03:20:818 (1) - Make it curvy.. like this made it curve~

[Hard]
You can apply something of Normal mod here..
00:21:859 (1,2,1,2,1,2) - triangulize or hexize random is fine
00:24:633 (1,2,3,1,2,3) - like this ^
03:17:003 (3,4) - (3) is pratically invisible ... under that slider, but.. well, Selecte (3) and (4) and Ctrl + R to make it more sightable ( (3) is visible and (4) appear after, so it's visible. ( had an Autoreaction that made me do 1-2-4-3 ) fixed the problem

[Insane]
00:19:604 (4,5,6) -triangulize sure
00:21:859 (1,2,3,4,1,2,3,1,2,3) - follow voice... That part is pratically the same on all diffs yes..? I like it that way
00:35:038 (7,8,9,10) - Arch? it's fine
03:02:090 (5,6,7,8,9,10,1) - Antiaestethic Stack turret. Lower Stack Leniency. I think it's ok stack leniency is the way it is now
03:10:934 (2) - Curved look better sure

Mostly grahpical suggestion u.u anything's good
Thanks for modding~

Nymph_ wrote:

lovely~

3kinnagi wrote:

favourite version~
HEHE<3 ^^
show more
Please sign in to reply.

New reply