fixed general tags and unsnapped objects, changed diff name and updated.
no comment = fix or similar things explained, thank you!Marcuddles wrote:
yuiko ♥shitmod for the extras
[Yuima*ru World][Extra]
- 00:19:339 (2) - this slider should be stacked to 00:18:372 (3) -, unless it was intentional - this way it looks much better. Also, I think you could make a better wave | https://i.imgur.com/H8RiO28.png try it in playing, it's not supposed to be a stack
- 00:19:339 (2,3,4) - silence the sliderends meow i usually don't mute slider ends if you see all of my maps
- 00:24:017 (1,2,3,4,1,2) - the sounds in this sections go from weak to loud, so you could start with a low spacing and then augment it, would fit the music better hm I think the volume fits the music well and it seems not that noisy for me
- 00:26:597 (1) - I see that you meant to prioritize the vocal, but this slider feels kind of awkward since there's a beat on 00:26:759 -, I feel like the double slidertick isn't enough to cover that sound i follow vocal track during this part, so the inst track are ignored intentionally liek 00:29:017 -
- 00:36:759 (5,6,7) - bad overmap imo, there's no sound at all to support it a weak beat start at 00:36:839 -
- 00:45:791 (7) - ghost note - there's no sound at all there apart from a small breath, you should remove it already explained it in other mod reply
- 00:56:920 (3) - stack to 00:55:952 (6) - it's not supposed to be a stack
- 00:59:017 (1,2,3,4,5,6) - if you really wanna put those 4 circles maybe you could make a section with SLIDER - 2 CIRCLES - SLIDER - 2 CIRCLES, would be much better imo - same goes for all the kiais i don't think it's better than current ones, these are mostly mapper's choice unless you give me an explain
- 01:14:501 (1,2,3,4) - There's no sound at all for this ;v put a 1/1 slider, in it's current way it doesn't make sense; if you don't really wanna make a 1/1 slider maybe you could start that section with a 1/2 slider slider would break my current patterns, also 01:14:662 - has a weak beat if you try to listen with 25%
- 01:23:855 (2,3,4) - silence the sliderends, the wave shape thing goes also here same as above
- 01:24:178 (3) - this slider touches 01:23:372 (1) -, put it a bit below | https://osu.ppy.sh/ss/9051752
- 01:41:275 (5,6,1) - bad overmap QwQ
- 01:50:307 (7) - same as before: no sound apart from a small and practically inaudible unless you use 25% playback rate breath
- 02:05:952 (6) - touches with 02:05:146 (2) -, move it a bit down
- 02:19:017 (1,2,3,4) - same as mentioned for the first kiai
- 02:56:920 (1,2,3,4,5,6,7,8,9,10) - this stream touches 02:56:275 (1,2,3) -, for a cuter aesthetic I'd suggest to move it a bit to the right so it doesn't touch try playing in game, they are not overlapped
- 03:03:533 (4) - the nc should go here, not in 03:03:694 (1) - I made NC there for better reading to the triangles
- 03:08:049 (1,2) - change with a 1/2 slider please >,< 03:08:210 - has a clear beat
- 03:18:694 (2,3,4) - silence the sliderends
The last kiai seems to be a bit overdone imo, the rest is fineyuiko is so damn adorable AA a a
- 00:32:565 (3,4,5,6) - these notes feel kind of awkward, the vocal isn't really supporting them, so I suggest to change 00:32:565 (3,4) - with a slider or a doubleI don't think it's awkard, it follows the vocal right
- 00:34:339 (1,2) - reeeeee there's a minimum spacing here, why?
- 00:59:017 (1,2,3,4,5,6) - same thing I said for the Ultimate difficuty: you could make a slider - 2 circles - slider - 2 circles section
- 01:14:501 (1,2,3,4) - same as the ultimate difficulty thing
- 02:09:985 (1) - could be shaped better :v | https://i.imgur.com/xgJFJKj.png
- 02:19:017 (1,2,3,4) - you know
- 03:02:888 (1) - to 03:10:468 (4) -, this section kinda disappoints me because in the previous kiais you never used a precise shape (in this case spicy triangles) or repeated the same patterns, you should make the same thing here i just want to make some different for the last things
- 03:02:888 (1,2,3,4) - youknow2
no comment = fixed, thanks!Yugu wrote:
先占一个坑Ultimate
- 00:13:856 (1,2) - i think change like is better , slider head start on yellow line maybe strange when player playing it . it fits the rhythm and from the test players that I found it playes good
- 00:16:597 - i think it should clickable cuz it have obviously instrument sound . how about use 3/4 slider + note ? I'd like to make 1/1 for this kind of long rhythm usually
- 00:45:791 (7) - this instrument sound is really weak . it s less prominent compared with drum before .player maybe easy miss hear this sound . so maybe just stack or delete it is better . 删了总感觉心里缺了点啥
- 00:47:243 (1) - it have drum sound on reverse arrow , i think it s weak to show drum , and i also think it should clickable . how about this rhythm [img]puu.sh/zuyR6/9d8ece0a01.jpg[/img] , it can follow vocal and drum
- 00:54:178 (2,3) - 00:54:823 (5,6,1) - didn t use same 1/4 pattern ? adjust a bit about the placement
- 01:22:081 (1) - can make it farther , it have strong sound but ds is similar with 01:21:436 (3,4) - good idea
- 01:22:888 (3,4) - i think they are a bit far , not very strong sound here
- 01:37:888 (2,4,2,1) - gradually smaller spacing is intentional design ?
- 01:50:307 (7) - same suggestion
- 01:52:726 (3,1) - fix blanket ?
- 02:07:243 (2,1) - a bit far compared with same pattern before 02:06:597 (2,1) - consider this is a slidertail and generally it's very easy to catch when playing, and fit the music's stronger and stronger melody
- 02:15:791 (3,4,5,6) - e not square
btw this part also same problem00:29:339 (1,2,3,4) -- 02:15:146 (1) - ctrl g this and 02:15:468 (2) - this for better flow ? that wouldn't be better
- 03:03:210 (2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ????? wtf 8s large spacing 1/2 jumps , maybe can make some slider from 03:07:404 - to 03:08:694 - to let player rest awhile I think it's fine to play and it matches the music very much, some test players just fc'd it on first play
- 03:13:210 (1,2) - same suggestion
Normal
- 00:16:275 (3,4) - Some spacing looks weird because of stacks . fix them ? technically it's stacked, you could close the auto-stack on editor to see it
- 00:38:049 (6,2) - Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. 01:46:597 (3,2) - 03:09:339 (4,1) -
好他妈长啊,就摸这些吧
gl!
Yes i am taking over itKisses wrote:
are you taking over mrsergio's diff?
我爱飞球Sotarks wrote:
I thought you asked me to check this, nvm I guess xD
thanks~!Kisses wrote:
我爱飞球Sotarks wrote:
I thought you asked me to check this, nvm I guess xD
[]
EasyNormal
- 00:39:017 (2) - 3/2 reverse slider? i'd like to make some interesting rhythm here ( 3/2 + 1/2)
- 00:58:049 (3) - change to circle? i think a small pause before the kiai would be good. Same with 02:02:565 (3) - rhytym is abit hard for user here, so I use slider to easier to play
- 01:00:952 (4) and 01:11:275 (4) - 2 circles would be nice for the vocals. Same for other kiais hm 1/2 slider works fine as well
- 03:02:243 (4,1) - I think it's weird to use the same rhythm for these 2 parts when the sounds are completely different ok
- 02:39:017 (3) - 2 circles for emphasis on 02:39:662 (1) ?i don't think it's better
- 03:24:662 (3) - NC for more hp before last spinner. Same for normal ok
Vincent
- 00:24:823 (3) - 2 circles would be good imo because these are really intense personally i don't like to use double 1/2 rhythms in normal
- 01:36:920 - better to map this sound imho because you've been mapping the vocalsok
Ultimate
- 03:11:759 - delete break. Isn't need here i think it's fine
[]z
- "Ultimate" doesn't fit the song imo changed to <3
Kisses wrote:
BubbleHeart 4飞球
02:51:920 - 02:52:243 - as I map following the song, both has strong cymbals, the pattern fits the music well, the players which this diff serves to can catch that well in game(I've had a lot of test players), so I don't see any problem with the spike.Mun wrote:
[Heart]
02:51:920 (1,2,3,4,1,2,3,4) - avoid unnecessary difficulty spikes, there isn't a single streamjump anywhere else in the map, which makes this extremely jarring and inconsistent with every other way you represent this same pattern in the music
in short, you're not hanzer
02:07:888 -Fycho wrote:
02:51:920 - 02:52:243 - as I map following the song, both has strong cymbals, the pattern fits the music well, the players which this diff serves to can catch that well in game(I've had a lot of test players), so I don't see any problem with the spike.
The 3rd kiai is different from the first two, i'd like to make some different patterns and harder than the first two, doing same patterns just makes it less interesting.Mun wrote:
02:07:888 -
01:03:372 -
These are exactly the same pattern in the song, and are mapped similarly to each other, but are totally different from the third. It's not about the pattern fitting the music well - in a vacuum, I completely agree that it does. The problem is that the pattern doesn't fit the map, not that it doesn't fit the song.
MrSergio wrote:
I know it's anime,
It's just because you're such a good mapper Sergio ^^MrSergio wrote:
I just wanted to :clap: to the BNs to for ranking a diff without mods whatsoever (mine) LOL.
I know it's anime, but holy, guys...