thanks for the check! the map's been bubbled for about a month, so ive gotten a lot of positive feedback too. i mean it was only qualified for about 1 hour so idk where you guys all suddenly came from. it never showed in the qualified section too xD. anyways if no qat is willing to directly requal even tho only metadata was changed i'll just have to go with rebubble zzzWORSTPOLACKEU wrote:
While it's DQd I want to mention this 01:23:818 (1,2,3,1) -
This is very awkward to play imo because of the angle, specifically the jumpstream part is so difficult it could be somehow intuitive.
Right now the angle makes it very difficult to not break at it. This map isnt exactly designed to be comfortable to play. i think the angle shift is challenging yes, maybe you find it awkward, but you just need to get better honestly. This one was the original split stream inspired by skystar's axion and I really like it so I don't plan on changing it. its meant to be challenging.
Small change might be to move 01:24:078 (2,3) - to x286 y89 and get more straight flow down instead of having a small angle, it actually does change a lot when you play it even if it is not so big change.
Another issue I find is 01:24:078 (2,3) - this part.
The shitsounds are seriously making this more difficult to play, mapping for the stream but hitsounding under it is not fitting and it messes with my head and other players I asked, can it not be changed in some way? Or silence the sliderends so the hitsounding you did is not overshadowed by the sounds at the ends of the sliders. It is very annoying when hitsounds do not matter the rhythm of what you are playing! really have to disagree with you on the hitsounding. i think it fits and supports the song well.
Also considering slider leniency - 01:23:471 (1,2,1) - this flow seems very awkward and very difficult to not sliderbreak on, I would suggest a change!I think the flow is still fine, but you do indeed have to make quick inward curving motions that go against the centripetal force the flow is exerting in order to play them. I think the flow i created here is really interesting because of how it plays against rotational flow and its why i'm keeping it since i think its challenging in a good way.
Otherwise some other parts that I don't like but I guess it's a cool map, just do not imagine anyone will ever fc it lol xd
Good luck thoughh