nice map
star
star
Armin wrote:
[General]
*Offset:+5ms~ (If you fix this don't forget to resnap all notes [go to Timing > Resnap All Notes]) Don't Know Armin
*I dunno if Mats/Bats will complain the star rating of your easier diff [Ranking guidelines say that this one should have a star rating below 3] I'll will talk with Hyguys and, when he apply the changes, he try to make the rating lower
*Add hyguys to tags, please. Okay
[Hyguys' Easy]
Your PreviewTime is different from all the difficulties. Please fix this manally.
Plus, this doesn't seem an easy. If I were you I'd call it normal. [due to doublets and more complex patterns]
00:25:130 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5) and 01:26:827 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Aww, this clap flood doesn't seem really enjoyable during playing. I suggest you to add a 2/1 clap-pattern
00:49:809 (x) - I expected a hitcircle here because you were following the instrumental voice which is on 1/1(00:48:266 (2) <- just look at this slider's end)
01:36:467 (2,1,1) - I don't reccomend these hitobjects for an easier difficulty. Recovery time is really short and this will just confuse a new player (If I'm not wrong, Easy difficulties are for beginners, right?). I suggest you to remove the spinner and to map that part.
01:47:842 (5,6,1) - Uh, new combo on a stack, this may confuse a newbie. >_< Remove it here 01:48:228 (1) - and add this one here 01:47:842 (5) [in this case you'd follow also the vocal voice]
01:49:578 (x) As above, I expected a hitcircle here [Because previously you were following the vocal voice...] same stuff here 02:02:688 (x) [But in this case recovery time would be really short. In this case I suggest you to remove the spinner and the stacked hitcircles in order to make something easier, like: http://osu.ppy.sh/ss/99397 (see the timeline and...those replaced hitobjects if you like them ;P)]
02:39:320 (1,2,3,4,5) - a bit hard to read, eeeeh.
[Hard]
Increase Approach Rate and Overall Difficulty, they're quite low (your values are for a Normal difficulty XD) Okay
00:48:941 (1) - Make this 1/2 shorter, please; same suggestion here 01:50:637 (1) [It would make the next pattern more intuitive] Sure!
01:29:912 (1) - I'd add a new combo; idem here 02:31:608 (5) - Yes, and added hitsounds
I don't really like the huge copy/paste at the end D: Me too but I'm A stupid Lazy Boy XD
[Insane]
02:40:092 - 02:40:477 I expected some notes here XD Okay!
01:27:598 (3,4,5,6,7) - 01:29:912 (1,2,3) - and next copy/paste Would this be better if you followed the rhythm like you did at the start? I like this doubles, It's funny to play imo
For example 00:27:251 (3,4,5,6) [In other words: triplette + beat 1/2 BPM distant forward]
Nice Insane, I really liked your streams
Deserves a star.
Your PreviewTime is different from all the difficulties. Please fix this manally. You do it , Katsurivery cool , i liked your mod
Plus, this doesn't seem an easy. If I were you I'd call it normal. [due to doublets and more complex patterns] Tried to low the star rating
00:25:130 (1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5) and 01:26:827 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Aww, this clap flood doesn't seem really enjoyable during playing. I suggest you to add a 2/1 clap-pattern ok
00:49:809 (x) - I expected a hitcircle here because you were following the instrumental voice which is on 1/1(00:48:266 (2) <- just look at this slider's end) i can't , will higher the star rating
01:36:467 (2,1,1) - I don't reccomend these hitobjects for an easier difficulty. Recovery time is really short and this will just confuse a new player (If I'm not wrong, Easy difficulties are for beginners, right?). I suggest you to remove the spinner and to map that part. asdasfdghafshgdfahs ;_;
01:47:842 (5,6,1) - Uh, new combo on a stack, this may confuse a newbie. >_< Remove it here 01:48:228 (1) - and add this one here 01:47:842 (5) [in this case you'd follow also the vocal voice] did another wayyy
01:49:578 (x) As above, I expected a hitcircle here [Because previously you were following the vocal voice...] same stuff here 02:02:688 (x) [But in this case recovery time would be really short. In this case I suggest you to remove the spinner and the stacked hitcircles in order to make something easier, like: http://osu.ppy.sh/ss/99397 (see the timeline and...those replaced hitobjects if you like them ;P)] no
02:39:320 (1,2,3,4,5) - a bit hard to read, eeeeh.did another way
Will talk with Hyguys to fix it.Sakura Hana wrote:
[General]
Why is there hyguys and Hyguys with different capitalization across the diffs on the tags? Sorry, my mistake.
You have only mapped HALF OF YOUR MP3, you HAVE to cut down the rest Will search somebody to fix it.
[Insane]
AR-1, AR 9 doesnt fit this song, nor the map. Ok
Lots of your streams i can't figure out what instrument they follow, there are some that do fit however, i think this map is really overmapped, this feels more like a jumpy song with a stream here and there rather than lot's of streams AND jumps. The streams of my map looks Funny to play, If I remove then I'll surrender to map this, so I'll keep the map like It is.
[Hard]
00:50:387 (1) - New combo, note's bugged Fixed (It's after a spinner, so the note is not bugged.)
01:00:991 (2) - I think a spinner would be better. I love those sliders.
01:52:083 (1) - New combo, note's bugged Fixed (It's after a spinner, so the note is not bugged.)
02:02:687 (2) - I think a spinner, vould be better. I love those Sliders
lol copy/paste
02:28:909 (1,2,3,4) - These sound really weird, specially considering the rythm you had around 00:25:516
[Hyguys' Easy]
This diff has way different preview point than the other 2, please make them the same.
00:23:588 (2,3) - It's not a good idea to separate 2 notes by 1.5 beats on the easiest diff, the rythm is kind of confusing, so i recommend you put a slider here instead to make the transition still make sense with the music.
01:37:624 (1,2,3) - Same reason as above ^ except you probably should just keep 1/1s in here, i kept trying to hit 2 and 3 at the same speed i was hitting the earlier notes.
01:41:480 (X) - Add a note to bridge the 1.5 beat gap between the 2 notes, just like 01:40:516 (3)
02:11:364 (2) - Extend it to both sides like so, to prevent 1.5 beat gaps
02:14:256 (X) - Add a note, it's following the song and it gets rid of the 1.5 beat gap.
02:15:413 (X) - Yeah a note here too would be nice.
You will also have to work your way to lower down star rating, it's pushing it right now, and with these change will probably increase a little bit, but 1.5 beat gaps are way too unpredictible for new players and should be taken care of
Hyguys' Easy]
This diff has way different preview point than the other 2, please make them the same.
00:23:588 (2,3) - It's not a good idea to separate 2 notes by 1.5 beats on the easiest diff, the rythm is kind of confusing, so i recommend you put a slider here instead to make the transition still make sense with the music. Okayy~
01:37:624 (1,2,3) - Same reason as above ^ except you probably should just keep 1/1s in here, i kept trying to hit 2 and 3 at the same speed i was hitting the earlier notes. Omg hard work , did
01:41:480 (X) - Add a note to bridge the 1.5 beat gap between the 2 notes, just like 01:40:516 (3) Sorry , but i don't like it...
02:11:364 (2) - Extend it to both sides like so, to prevent 1.5 beat gaps I Add'd a note , cause extend will break the ''hard'' feeling [?]
Image
02:14:256 (X) - Add a note, it's following the song and it gets rid of the 1.5 beat gap. Sorry but 1.5 beat gap is easy and adding beats is overmap
02:15:413 (X) - Yeah a note here too would be nice.
You will also have to work your way to lower down star rating, it's pushing it right now, and with these change will probably increase a little bit, but 1.5 beat gaps are way too unpredictible for new players and should be taken care of I understood, i was mapping an normal , but halfway katsuri said that i must be mapping a easy , but whatever somehell later i must remap it
Thanks , your mod was helpfull and short.
http://puu.sh/2Jfo
SBvivere wrote:
SB Elements
OMG thanks :3vivere wrote:
SBvivere wrote:
SB Elements
I hope you like it
Edit: Oh my gosh D: sorry for the double post D: I'm retarded It's true :3
[Colours]How to use them: You'll have to manually place colors, use only red and gold until first kiai, then under the first kiai use the blue instead of the red one (as the background changes to blue). Later as the song goes, when it comes to green background, use green instead of red/blue, and on gold (or when they all come) use all 4. I think it's a pretty nice trick and fits the map and the song.
Combo1 : 0,96,244
Combo2 : 244,224,16
Combo3 : 224,64,16
Combo4 : 24,128,16
Thank you for modding.Lissette wrote:
That SB made me feel kinda sick D: what did you do? Because the first time a downloaded didn't make me feel like that ><
Enable the epilepsy warning!!
Insane
OD: +1 I prefer to use OD 6
00:21:853 (1,2,3,4,5,6,7,8,9,10) - the jumps in this combo, don't fit the song at all You are right.
01:09:475 (4,5) - this sounds odd, try to put something that fit the song better Removed the beat (5) and made the slider longer.
02:11:171 (4,5) - same same
Hard
OD is higher than Insane here? Fixed OD 6 here
00:43:639 (2) - new combo? Maybe remove new combo on previous note Sure!
01:45:335 (2) - same same
Hyguys' Easy
Hitsounds are too loud, make them the same as Hard and Insane Ok
02:02:881 (1,2) - that totally threw me off @.@ Hyguys ¬¬
02:12:328 (3) - move half beat later (fix spacing after) Okay
02:39:899 (2,3) - threw me off too Hyguys ¬¬
Somethings was fixed, but somethings I really did not agree with your suggestions, anyways, Thanks for modding!lolcubes wrote:
At first I was like, Max Coveri? YEAH!
Then I saw the combo colors. ;_______; Anyways here we go.
[General]:[Insane]:
- Combo colors: These poke my eyes out, they are totally out of place.
New combo colors[Colours]How to use them: You'll have to manually place colors, use only red and gold until first kiai, then under the first kiai use the blue instead of the red one (as the background changes to blue). Later as the song goes, when it comes to green background, use green instead of red/blue, and on gold (or when they all come) use all 4. I think it's a pretty nice trick and fits the map and the song.
Combo1 : 0,96,244
Combo2 : 244,224,16
Combo3 : 224,64,16
Combo4 : 24,128,16- The end of the mp3 isn't cut properly, you can hear the next beat right at the end.
[Hard]:
- 00:12:791 (5) - Use NC here instead of at 00:13:369 (1), fits the song better.
- 00:28:215 (11) - Use NC here instead of at the upcoming slider. Same reason as the above.
- 00:29:757 (1) - You should remove this slider and start the stream here. Fits the song better.
- 00:32:071 (3,4,5,6,7,8,9,10) - Overmapped, there is no reason to have a stream here, apart from wanting to have a stream at a random place. I would remove it and map either 4 circles or 2 sliders that follow the melody.
- 00:42:964 (5,6,7,8,9,10,11) - Pretty much the same thing here as the above. Why not make 3 notes which follow the voice and make them some nicely spaced jumps?
- 00:45:760 (1,2,3,4,5,6,7,8,9) - Why you do this? I mean, okay it plays nice but it doesn't follow the music at all. Try to follow the beat+voice here.
- 00:54:629 (1,2,3,4,5,6,7,8,9,10,11) - Same thing. Which bugs me even more as at this spot here - 00:55:593 - there are fast sounds which would be an amazing fitting triplet, and yet you left it out completely. Just delete the stream, map the voice and start the stream at 00:55:593 which connects to the next one. A few notes sitting at places where there is no music is fine if they make sense, these streams make no sense what-so-ever.
- 00:59:063 (8) - New combo here and start the stream here (which means add a note @00:59:160)
- 01:00:606 (1,2) - Such a nice climax in the song and you map 2 sliders which follow each other. Delete them and place a note at 01:00:606 and a note at 01:00:991 and make them really far away from each other. An amazing spot for an amazing jump. Try this, disregard the colors though, I haven't placed them into sections properly while modding.
- 01:07:643 - Add a note here and make all of these a stream.
- 01:16:994 (1,2,3,4,5,6) - Again a pointless stream.
- 01:26:056 - 01:26:827 - This should be a stream.
- 01:29:333 - 01:29:912 - ^
- 01:56:326 (1,2,3,4,5,6,7,8,9,10,11) - The stream should start where note 11 is placed. Just map the voice for the rest.
- 02:00:760 (8) - New combo and start the stream here (which means add a note at 02:00:856)
- 02:02:302 (1,2,3) - Same as at 01:00:606. Since you copy pasted that part, why not copy paste my suggestion here and flip it?
- 02:09:340 - Add a note and connect it so its a stream.
- 02:18:691 (1,2,3,4,5,6) - Pointless.
- 02:27:752 - 02:28:524 - Map a stream for this timeline instead of some notes and a triplet.
- 02:31:030 - 02:31:608 - Same, map a stream here.
[Hyguys's Easy]:
- Difficulty: Set OD to 6 or lower. Insane has 6, it's pointless to have more in hard. Also, HPdrain @7 is too high for this mapset. It's too unforgiving, set it to 5 or 6 (tested with 6, you return hp but very slowly).
That's it. Don't think I try to bash you, but I really don't agree with the stream placements. I already read that you want some streams in your map, but place them where they make sense. :/
- Only thing I have to complain about here is the use of whistle, to me it would sound so much better if you placed them on the last small white tick instead of where they are now. But all is fine I suppose.
You should still get a decent amount of streams if you just map them where they follow the music.
Thumbs up for Max Coveri and a star!~
Guerra wrote:
Hyguys-
00:21:660(4) - não se coloca uma nota em cima da outra,confunde as pessoas que estão começando a jogar agora.
00:28:215(1) - /\
00:37:470(1) - /\
00:46:338(4) - não é necessária esta nota,e ela também soa mal,vc pode fazer o seguinte:
e é claro,fazendo o distance snap com as notas seguintes.
00:51:544(3) - jump em easy?tente outra coisa.
00:56:171(1) -
01:15:837(2) -
01:18:922(2) -
01:22:007(3) - não é necessária esta nota,veja como pode ficar melhor:
agora vc escolhe oque fazer com as outras notas.
01:25:092(3) - /\ a mesma coisa.
01:30:683(2) - sem notas encima da outra em easy.
01:40:516(3) - não é necessária a nota,tire ela,e puxe a o slider(4) para a linha branca.Veja o que vc pode fazer com o resto.
01:46:686(3) - /\
01:55:747(2) - é recomendável não utilizar 1/2 em easy,use 1/1.
01:57:290(5) - /\
02:12:521(3) - /\
02:15:413(3) - /\
02:17:534(2) - /\ além de deixar encima da outra.
02:20:619(2) - /\
hard-
copy/paste rulez DHEIUOAHEIOAHEIAOUHE énois :33
tudo certo aqui
insane-
nada aqui também.
apenas tente colocar alguns slider com dobra sem ser quadrada(lol,que merda eu falei),igual no hard. o3o É que borda quadrada nos sliders ficam melhor pra musica, mas obrigado o3o
Lissette wrote:
Snap your inherited timing sections
Hyguys' Easy
Re-snap all notes Done
Insane
Add a spinner maybe, to make variety score
00:18:571 - here would fit a stream O: Ok :3
00:42:671 (4) - remove slider and place a single note at 00:42:864 then add new combo on this note, plays and sounds better imo Sorry, doesn't fit with the rhythm at all.
01:44:368 (4) - ^ Sorry, doesn't fit with the rhythm at all.
01:26:148 (7) - remove note, and add one at 01:26:341 - Ok
02:27:845 (7) - ^ ok
02:34:304 (12) - shouldn't the whistle be on 13? (still don't like it, but if you gonna keep it, make the pattern coherent)
I hope you actually played the map. Having an opinion only after watching someone play it doesn't have much relevance at all. CTB doesn't count either.Shiirn wrote:
Vaguely Brown Colored Age