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Timmy Trumpet & SCNDL - Bleed

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Venix
tutu tutu tutu tutu

[shmiklak]
  1. 00:19:137 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,2) - Have you readed new RC? I think you should nerf it a bit, because it seems overspaced.
  2. 00:28:512 (1,2,1,2,1,2,1,2) - The same here, but here problem is stronger.
  3. 00:30:387 (1,2) - plz
  4. 00:32:262 (1,2,3,4,5,6,7,8) - These circles are totally random. You mapped cross screen jumps on other parts like this and here you used 0,9 DS here? I really can't uderstand it.
This diff needs some mods to polish spacing on it xD
Topic Starter
Shmiklak

Venix wrote:

tutu tutu tutu tutu

[shmiklak]
  1. 00:19:137 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,2) - Have you readed new RC? I think you should nerf it a bit, because it seems overspaced. these rules will work only in next 6 month, they don't apply for this map c: also it's not insane, it's an extra
  2. 00:28:512 (1,2,1,2,1,2,1,2) - The same here, but here problem is stronger. saem thb
  3. 00:30:387 (1,2) - plz
  4. 00:32:262 (1,2,3,4,5,6,7,8) - These circles are totally random. You mapped cross screen jumps on other parts like this and here you used 0,9 DS here? I really can't uderstand it.fixed
This diff needs some mods to polish spacing on it xD
wajinshu
Shmiklak: я олдфаг буду мапать по старому
TU TU TUTU TU
2017-03-02 19:04 wajinshu: 00:25:230 (2,2) - найс стаак
2017-03-02 19:04 Shmiklak: edited audio, removed waji's diff (per her request), updated mapper's diff. im gonna apply your mods and mod your sets later
2017-03-02 19:04 Shmiklak: моя ласт диффа?
2017-03-02 19:04 wajinshu: нет
2017-03-02 19:04 wajinshu: лол
2017-03-02 19:05 Shmiklak: а какая
2017-03-02 19:05 Shmiklak: а вижу
2017-03-02 19:05 Shmiklak: ил нет
2017-03-02 19:05 wajinshu: ACTION is editing [https://osu.ppy.sh/b/1154883 Timmy Trumpet & SCNDL - Bleed [Easy]]
2017-03-02 19:05 wajinshu: 00:27:105 (2,2) - я бы поменял местами
2017-03-02 19:05 Shmiklak: f
2017-03-02 19:05 Shmiklak: а
2017-03-02 19:05 Shmiklak: изи чтоль
2017-03-02 19:06 Shmiklak: ваще да
2017-03-02 19:06 Shmiklak: соглашусь
2017-03-02 19:06 wajinshu: ты все приймешь
2017-03-02 19:06 wajinshu: лол
2017-03-02 19:06 Shmiklak: действительно так красивее
2017-03-02 19:06 Shmiklak: ну если каеф предложение что я могу еще сделать
2017-03-02 19:06 Shmiklak: лол
2017-03-02 19:07 wajinshu: ACTION is editing [https://osu.ppy.sh/b/1228760 Timmy Trumpet & SCNDL - Bleed [Calcium]]
2017-03-02 19:07 wajinshu: ?
2017-03-02 19:07 wajinshu: это твое
2017-03-02 19:07 Shmiklak: da
2017-03-02 19:08 wajinshu: 00:32:262 (1,2,3,4,5,6,7,8) - скучноооо
2017-03-02 19:08 Shmiklak: как заменить?
2017-03-02 19:09 Shmiklak: как предыдущие паттерны?
2017-03-02 19:09 wajinshu: да
2017-03-02 19:09 Shmiklak: хорошо
2017-03-02 19:09 wajinshu: только немножео меньше спейса
2017-03-02 19:09 wajinshu: ACTION is playing [https://osu.ppy.sh/b/1228760 Timmy Trumpet & SCNDL - Bleed [Calcium]]
2017-03-02 19:09 Shmiklak: оки
2017-03-02 19:10 wajinshu: 00:29:918 (1,2) -
2017-03-02 19:10 wajinshu: g;k
2017-03-02 19:10 Shmiklak: че еще
2017-03-02 19:10 wajinshu: меньше
2017-03-02 19:10 wajinshu: пєлод
2017-03-02 19:10 wajinshu: ва
2017-03-02 19:10 wajinshu: р
2017-03-02 19:10 wajinshu: ва
2017-03-02 19:11 Shmiklak: уменьшил
2017-03-02 19:11 wajinshu: мне нравится
2017-03-02 19:11 wajinshu: пп
2017-03-02 19:11 Shmiklak: :D
2017-03-02 19:12 Shmiklak: че то еще или ето все?
2017-03-02 19:12 wajinshu: все лол
Topic Starter
Shmiklak

thank you for 666 maps above
DeRandom Otaku
rip 666
22:23 Shmiklak: hey dude
22:23 Shmiklak: can you make little irc check of my diff
22:23 Shmiklak: ?
22:23 *Shmiklak is editing [https://osu.ppy.sh/b/1228760 Timmy Trumpet & SCNDL - Bleed [Calcium]]
22:24 Shmiklak: Im gonna ask bn soon owo
22:24 Shmiklak: only one diff
22:24 Shmiklak: damn it you r afk
22:24 Shmiklak: D:
22:28 DeRandom Otaku: hi i m bakc
22:29 Shmiklak: http://shmiklak.s-ul.eu/8gim07W8 damn xD
22:29 DeRandom Otaku: nooo i wanted my diff to be on top
22:29 DeRandom Otaku: :c
22:29 Shmiklak: srry I want it too :c
22:30 DeRandom Otaku: 00:06:715 (2,3) - dont stack because 00:06:949 - has louder sound
22:30 Shmiklak: okay
22:30 DeRandom Otaku: 00:14:215 (2,3) -
22:30 DeRandom Otaku: same lol
22:30 DeRandom Otaku: nice copy pasta -_
22:30 Shmiklak: XDDDDDD
*censored*
22:34 Shmiklak: ah lol
22:34 Shmiklak: I thought you mean my diff
22:34 Shmiklak: XD
22:34 Shmiklak: I deleted his diff already XD
22:35 DeRandom Otaku: lol no i was talking about his dif
22:35 DeRandom Otaku: anyway
22:35 DeRandom Otaku: 00:10:699 (3,4) -
22:35 DeRandom Otaku: this
22:35 DeRandom Otaku: PLEASE
22:35 DeRandom Otaku: dont use normal sliders
22:35 DeRandom Otaku: because theres wub sound in song
22:35 Shmiklak: what shall I use?
22:35 DeRandom Otaku: use some unique and stylish kind of sliders instead
22:36 Shmiklak: okay made sth
22:36 DeRandom Otaku: 00:31:792 (4,1) - why are they sooooooooooooooooooooo close
22:36 Shmiklak: fixed
22:37 DeRandom Otaku: 00:18:668 (4) - same thing as previous slider . copy pasta again xd
22:37 DeRandom Otaku: this time theres a held snare so yea
22:37 Shmiklak: made sth
Topic Starter
Shmiklak
ty k-pop guy
Shyotamaze
hi
18:19 Shmiklak: hey
18:19 Shyotamaze: hi
18:19 Shmiklak: can you make little fast irc mod for one 30 sec diff? owo
18:19 Shyotamaze: hmm maybe
18:20 *Shmiklak is listening to [https://osu.ppy.sh/b/1228760 Timmy Trumpet & SCNDL - Bleed]
18:20 Shmiklak: My Calcium diff
18:20 Shmiklak: I just mapped it
18:46 Shmiklak: have you got anything to tell me? owo
18:50 Shyotamaze: hmm
18:52 Shyotamaze: 00:22:183 (2,1) - maybe put a 1/2 slider instead
18:52 Shmiklak: lmao
18:53 Shyotamaze: to follow the weird sound in the background
18:53 Shmiklak: XDDDDD
18:53 Shyotamaze: :^)
18:53 Shmiklak: I agree
18:53 Shyotamaze: 00:25:933 (2,1) - same here
18:54 Shyotamaze: 00:29:683 (2,1) - and here
18:54 Shmiklak: okay
18:54 Shyotamaze: it adds a bit more diversity
18:54 Shyotamaze: instead of just jump spam :^)
18:54 Shyotamaze: 00:33:433 (2,1) - here too
18:55 Shyotamaze: nice meme btw
18:55 Shmiklak: okay
18:55 Shmiklak: lol
18:55 Shmiklak: ty
18:55 Shmiklak: xD
18:56 Shyotamaze: 00:28:512 (1,2,1,2,1,2) - ez pp with DT :^))
18:56 Shmiklak: hehe xD
18:57 Shmiklak: so is it all? owo
18:57 Shmiklak: I need more sp XD
18:57 Shmiklak: post pls
18:57 Shmiklak: xd
18:57 Shmiklak: i'll give you kd
18:58 Shyotamaze: haha
18:58 Shyotamaze: yea that's all
18:58 Shyotamaze: shitmod :^)
Topic Starter
Shmiklak
ty french square
A r M i N
on expert put CS to like 3,8 or 4 for better spread pls ty
Topic Starter
Shmiklak
Danke
riffy
i got spook'd

[General]
  1. Some of the hitsounds appear to be unused. Here's the list of those:
    1. drum-hitclap13.wav
    2. drum-hitwhistle13.wav
  2. Try to make the first spinner consistent through all difficulties. This is something that feels pretty weird when inconsistent.
[Easy]
  1. 00:27:105 (2,2) - these feel like they are random slidercurves that don't really represent anything in the song and stand out of the style context. Try changing the shape? example

    Simplistic.
[Turtle's Normal]
  1. The best choice would be to seyt the Approach Rate to 5 as the rhythm/density are quite intense. Not to mention, this would improve the spread as well.
  2. Speaking of the rhythm density, I am not sure it should be this way. I would rather lower the number of 1/2 beats as to improve the spread balance. As the E-N gap feels larger than the N-H one. Even replacing some of the 1/2 sliders wit hcircles would lower the density quite a lot.
  3. 00:09:762 (1) - the sudden curve near the end of the slider doesn't seem to serve any purpose and feels random and out of place. I'd just use a straight slider instead as to be consistent with the rest of the difficulty.
[Mapper's Hard]
  1. 00:06:950 (3,4) - 00:10:465 (2,3) - the pattern here looks a lot like a 1/1 one. Using lower spacing would help make the pattern more readable. I would lower the spacing on these two jumps or stick to the regular DS here at all, These two don't seem to be justified by the song itself as the whole intro is pretty much a single sample repeated multiple time with very few alterations.
[wajinshu's Hyper]
  1. 00:14:449 (4,5) - 00:21:012 (1,2) - 00:24:762 (1,2) - I fail to understand the reason for these jumps? Do you mind explaining the logic you follow?
  2. 00:28:512 (1,2,3,4) - stacking them now when feels weird. Previously you used jumps to represent these beats, so, that's what you probably should do here as well.
[Marianna's Insane]
  1. 00:29:449 (5,6) - should be a jump as to give (6) proper emphasis.

    Pretty simplistic, yet, I liked it quite a lot.
[A r M i N's Insane]
  1. I don't personally think there is a need for OD to be this high, probably 7,5 or 8 would do.

    I love it.
[Slayed's Insane]
  1. 00:21:480 (2,3) - I'd space these two further apart just to keep the high spacing consistent. This way it would feel more natural.
  2. 00:33:199 (1,2) - for the difficulty that is not meant to be the hardest one this jump feels like a pretty heavy difficulty spike. I would tone it down.

    Pretty.
[Expert]
  1. The overall high spacing values pretty much devalue any kind of spacing emphasis, making the difficulty feel pretty overdone at times without actually representing much. For instance, 00:21:949 (1,2) - 0:33:199 (1,2) - 00:29:449 (1,2) - the spacing here is pretty low even though it should be a jump according to the bass/drum lines.

    You do try to do this jump with 00:25:699 (1,2) - but the spacing is just too low when you compare it with studfff like 00:27:339 (2,1). Basically, I'd recommend to reconsider the way you use spacing and try to work more with the drums and bass, as following them would give a better feel to the map.
[Ren's Calcium]
Gotta love the difficulty name.
  1. 00:21:480 - when the beat is that strong it's better to give it a clickable beat. Try replacing it with two circles?

    Pretty typical low CS stuff. Looks okayish.
I feel like the set doesn't need this many high-end difficulties. It just makes it sort uf unbalanced. Apart from that it still needs some work on general stuff like spacing emphasis and probably some beat snapping improvements.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
DeRandom Otaku
@Bakari The Strong beat you are talking about is a snare and i am fine with leaving it unclickable since i m only prioritizing Trumpet sounds here . I have it executed like that in latter case as well

Thanks for mod
A r M i N
@Shmi fine change OD i guess put like 8
A1caida
Спасибо мистер шмемклак
Topic Starter
Shmiklak
Diffs removed:
Expert
Fixed everything in my diffs, thank you Bakari, we will work more to get this ranked!
Djulus
изи диффу ремапни пожалусто,или сделай с маленькиM спейсингом?
Mapper's Hard
00:07:887 (1,3) - 00:30:387 (1,3) - 00:15:387 (1,3) - i think stack will be fine if you're upgrade your aesthetics for example 00:19:137 (1,3) - 00:22:887 (1,3) - .
all diffs so fine xd
Topic Starter
Shmiklak
согласен
Also after talking to Slayed via vk.com he has fixed everything from Bakari's mod by remapping the diff. Thank you again and I will probably answer for Mapper soon
CucumberCuc
Hi

00:19:137 to 00:33:902 maybe add kiai from all diffs?

[Easy]
00:27:574 (2) подвинь немного направо и 00:29:449 (4) подвинь немного наверх чтобы дистанция была лучше
00:32:262 (3) подвинь на x:391 y:167 чтобы была лучше дистанция

[Mapper's Hard]
00:07:887 (1,3) - 00:15:387 (1,3) different overlap distance
00:11:168 (4,5) move a bit left for better flow 5,1?
00:21:012 (1,2,3) different range
00:23:590 (2,3) do slightly are close for the same distance like for 1,2?
00:26:637 (1,2,3) different range
00:28:512 (1,2,3) slightly different range

[Marianna's Insane]
00:00:387 (1) why end on blue tick? i recommended you do like in other diffs
00:06:012 (1,2,1,2) - 00:13:512 (1,2,3,4) kind of sounds the same, but somehow in 1 have 2 NC
00:30:855 (3) add Clap sound

[A r M i N's Insane]
00:00:387 (1) maybe start with previous red tick?
00:33:433 (4,5) it seems to me that this distance is too far and players can incorrectly calculate how much to move the cursor, may make closer?
Djulus
easy
у те хп очень маленький попробуй hp=3-4 или даже 2
00:06:012 (3,3,3,3) - лучше сделай как делал в других местах 00:28:512 (3,4) - ? ибо они играется плохо и ритм лучше как бы.
Lokidoki
"Спасибо мистер шмемклак"
[mapper's hard]
the jumps are kind of absurd
00:20:074 (3) - 00:23:824 (3) - kind of unreadable since it's the only place where you down stack it, you usually overlap. i suggest you to stay consistent.
[waji's hyper]
00:28:512 (1,2,3,4,5) - actually, i don't see the point in this, sounds don't change and the diff is jumpy so there is no reason to not space those
[marianna's insane]
00:00:387 (1) - fix the time the spinner starts and ends, so it will remain consistent throughout the map
[a r m i n's insane]
00:00:387 (1) - same as in marianna's insane
00:33:902 (6) - i don't really like how much you space that one since the sound is almost inaudible
headphonewearer
Answer my mods please, and if it's too bad (not surprised cause it's old) you can delete it
Topic Starter
Shmiklak
Yeah, I will check mods later. Don't worry owo
Shortthu
henlo
gonna be a short mod tbh
General
  1. lol why you named the only one hitsound in the diff custom 4 lolll

Easy
  1. You should put some circles lul, 0 is weird

Turtle
  1. 00:18:668 (4) - convert this note to a hitcircle is a good idea because it's the snare(?) sound which is different from 00:18:199 (3) -

Mapper
  1. 00:10:699 (3) - why increase DS here? it's the same sound and rhythm density as 00:06:950 (3) - isn't it

wajinshu
  1. 00:08:590 (3) - you can use stack leniency 6 or lower to make this look nicer
  2. 00:33:199 (1,2,3,4,5) - this feels pretty overmapped, i think you can use some kick slider here (like higher diffs)

A r M i N
  1. 00:00:387 (1) - why don't you start the spinner at 00:00:152 - like other difs?
  2. 00:21:246 - 00:24:996 - 00:28:746 - these strong sound doesn't really fit with the sliderend lul
yEA that's short
Kawashiro
from my q

[general]
  1. This song starts too fast. Set AudioLeadin to 2000 will better.
[Easy]
  1. 00:21:012 (3) - change this to 1/1 and put clickable object at like 00:21:715 - here. normal used too many 1/2 so i think easy also use 1/2 beats a bit more. and my suggestion can express all sounds.
others seems np to me. GL :)
Topic Starter
Shmiklak
Since I got agreements with Mapper and Marianna I'm going to apply mods for their diffs too
Fixed everything for both diffs from Bakari's mod
Now let's move to non BN posts:
CucumberCuc
00:19:137 to 00:33:902 kiai is useless, but since some GDers decided to use it in their diffs it isn't a big problem
Easy
00:27:574 (2) - по моему, дистанция и так норм
00:32:262 (3) - ты зачем мне блянкеты ломаешь
Hard
what is different range lol
Marianna
fixed
Djulus
дурачок, это типо разные части. вторая часть более интенсивная => более интенсивные ритмы. не делать же 100% один и тот же ритм
Lokidoki
да поправил всё
Shortthu
general
because ren wants to use his own hitsounding
Easy
there is no places where I would like to place circles so it's just stupid to place them on random sounds.
Kawashiro
general
lol, go ahead. setting audioleadin by editing .osu is unrankable. osu! sets is itself, we cannot change it.
easy
consider consulting bng about the spread.
[]
Thanks everyone, updated!
squirrelpascals
this song brings back such fond memories :D

general
• 377 for the offset sounds better
• if you want to start from the buildup of the song and not map the beginning, can you use a more nicely cropped mp3? the current one starts very suddenly on a loud part of the song and the buildup happens really quick. I would recommend you start the mp3 like around 8 beats earlier and fade in the volume from there. also make the end beat more audible
• 00:02:262 - would recommend silencing this spinner on all diffs, since there's no sound starting here

ren
• 00:10:816 - there's no new sound on this note, its overmapped
• 00:28:277 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - this jump spam feels really forced, add some sliders to stay consistent with your rhythm for the rest of your map, the music doesn't change here either

slayd
• 00:25:465 (4,1) - feels too overspaced, most jumps around here are half-screen at most and this is full screen, you just havent progressed here yet
• 00:30:387 (1,2,3,4,1,2,3,4) - same thing as ren, if you don't add sliders/consistency here the map is going to feel way too redundant in jumps

armin
• 00:04:137 (1) - remove this nc, having the random 1 note combo before this feels weird

marianna
i updated marianna's insane and it gave me an empty beatmap. this is an issue that lead to a bubble being popped on a taiko map recently so it needs to be fixed also
• 00:06:012 (1,2) - shouldnt this have lower spacing to be consistent with your previous spacing patterns? because you usually use low spacing FROM the slider and high spacing TO the next one.
• 00:11:637 (1,3) - the way you use this repetitive slider shape feels randomly done because you use different slider shapes the rest of the map. also kinda messes with the spacing pattern i mentioned above.
• 00:22:183 (1) - x2 sv feels way too high for these sliders (except for the last one), lower it to like 1.5 to feel more fluent with the smaller jumps

mapper
• 00:18:199 (4,1,1) - space these lower so they're more readable compared to the 1/2 spacing

turtle
• ar4 feels pretty low in this case because of your use of 1/2 rhythms, which leads to a lot of objects being on the screen. usually you wouldn't use ar5 for a normal but it works a lot better in this case
• 00:04:137 (1) - remove nc, random 1 note combo at beginning feels weird

its a funny little set but i'm going to pass on this one because difficulty feels forced on some of the top diffs. good luck :)
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