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Timmy Trumpet & SCNDL - Bleed

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Total Posts
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Topic Starter
Shmiklak
This beatmap was submitted using in-game submission on 22 сентября 2017 г. at 21:09:05

Artist: Timmy Trumpet & SCNDL
Title: Bleed
Tags: Shmiklak meme russian спасибо мистер дудец mr. mister dudec skeleton скелет slayed Armin A_r_M_i_N derandom otaku _dt3 mapper marianna wajinshu marvollo m_a_r_v_o_l_l_o skeltal Skull Trumpet
BPM: 128
Filesize: 4161kb
Play Time: 00:33
Difficulties Available:
  1. A r M i N's Insane (3,92 stars, 94 notes)
  2. Easy (1,1 stars, 29 notes)
  3. Mapper's Hard (2,69 stars, 76 notes)
  4. Marianna's Insane (3,88 stars, 96 notes)
  5. Ren's Calcium (4,5 stars, 97 notes)
  6. Slayed's Insane (4,3 stars, 88 notes)
  7. Turtle's Normal (1,99 stars, 67 notes)
  8. waji's Hyper (3,19 stars, 92 notes)
Download: Timmy Trumpet & SCNDL - Bleed
Download: Timmy Trumpet & SCNDL - Bleed (no video)
Information: Scores/Beatmap Listing
---------------
Добавьте карту в фавориты, скажите "Спасибо мистер шмемклак" и он благославит вас кальцием и перфоманс поинтами
I mapped only easy because I dont want to add more high level diffs :V
bonus diff
metadata by lazy poluna: https://www.youtube.com/watch?v=yRHvpYIJQMw
raisy
Спасибо мистер шмемклак
A r M i N
gud +1
headphonewearer
Do you think I can gd?
Topic Starter
Shmiklak

Mapper wrote:

Do you think I can gd?
if your diff will be fine, it will be added, I don't care about mapper (i don't mean your nickname lmao)
headphonewearer
diff (i dont have time hitsounding, ill do it later)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3785
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Bleed
TitleUnicode:Bleed
Artist:Timmy Trumpet & SCNDL
ArtistUnicode:Timmy Trumpet & SCNDL
Creator:Shmiklak
Version:Mapper's Hard
Source:
Tags:meme russian спасибо мистер дудец mr. mister dudec skeleton скелет slayed
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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Video,0,"video.avi"
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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Shortthu
x)
Topic Starter
Shmiklak
submited
headphonewearer
thank
A r M i N
i think this armin guy made pp map
blobdash
Hey :)

Random mod
General :
The MP3 is cutted straight. At least add a fade out.
The Circle Size is too low. Way too low (except on Expert diff)

Easy :
Nothing to say.

Turtle's Normal :
Maybe lowering the Circle Size? Really too easy for a Normal map. I would say CS 4,5 and AR 5

Mapper's Hard :
00:11:168 (4,5) - 00:17:730 (2,3) - Don't see why they are here, maybe for the kinda glitch sound? I would add a slider instead
00:20:543 (4,5) - Should also be a slider
You should also randomize the placement of the circle. Not following always the same stream, to make it harder
Again, CS 4,5 would be better

waji's Hyper :
00:04:840 (3,4) - This circle and slider combo is great! Why not keeping this up for the whole song?
Same, CS seems a bit too low

A r M i N's Insane :
First, really like your maps A r M i N :D
Still CS too low

Insane :
00:33:902 (1) - Should follow the 3 circle stream.
CS too low again

Slayed's Insane :
00:19:137 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,1,2,1,2,1) - The changement seems a little bit too brutal, and some notes doesn't seem to be timed correctly.
Since there is already 2 insane, maybe remove this one from the mapset?

Ren's Expert :
SOMEONE HEARD MY CS REQUEST lel
00:10:699 (4,5) - The 2 stack is not necessary.

Hope it helped :)
headphonewearer

FruityEnLoops wrote:

00:11:168 (4,5) - 00:17:730 (2,3) - Don't see why they are here, maybe for the kinda glitch sound? I would add a slider instead yea because of the glitch sound
00:20:543 (4,5) - Should also be a slider i want to make the clap, and the trumpet sound click-able
You should also randomize the placement of the circle. Not following always the same stream, to make it harder im going for a style which contains alot of overlaps, its kind of my style. other people like pishifat also use it so i dont think its a problem
Again, CS 4,5 would be better imo 4,5 is too much for a hard diff
thanks for checking :)
A r M i N

FruityEnLoops wrote:

Hey :)

Random mod
General :
The MP3 is cutted straight. At least add a fade out. The mp3 is taken from some russian youtube video, but i do actially agree that a fadeout would favor the map

A r M i N's Insane :
First, really like your maps A r M i N :D yoo thanks a lot for the positive feedback <3 love u dude
Still CS too low The CS is completely fine, there are 6*+ maps with lower cs than 3, its the mappers decision what CS he wants to use exept for probably Normal and Easy where u gotta keep it low


Hope it helped :)
Ty
_DT3

FruityEnLoops wrote:

Turtle's Normal :
Maybe lowering the Circle Size? Really too easy for a Normal map. I would say CS 4,5 and AR 5
Eh, it's not too easy for a Normal
But I would lower it.
@Shmiklak: Could you lower it to 4 for me? Thanks
DeRandom Otaku

FruityEnLoops wrote:

Hey :)

Random mod

Ren's Expert :
SOMEONE HEARD MY CS REQUEST lel
00:10:699 (4,5) - The 2 stack is not necessary.

Hope it helped :)
its necessary zzzz
blobdash
Hey :)

I'm back
Here's a quick audio edit with a simple fade effect
https://puu.sh/sWLgg/bd14354ca8.mp3
fits well with the beatmap, i've tested it
vanucik
отсюда начался великий гравеярдовский путь
Topic Starter
Shmiklak
ready for mods
Stefan
holy moly, I remember this song. But I wished it wasn't THAT cut off.
Topic Starter
Shmiklak

Stefan wrote:

holy moly, I remember this song. But I wished it wasn't THAT cut off.
sryy for this russian meme ¯\_ツ_/¯
Hikomori
ok modding when i have time cuz now i dont
Kimitakari
What
Topic Starter
Shmiklak
привет нелли как дела
Skubi
A requested mod :)


[Ren's Spoopy Skeleton]
00:18:668 (1) - I would curve it more like this
00:21:012 (2,3) - this feels out of rhythm after you were putting sliders on White ticks and not on red ones
00:26:637 (2,5) - this would be much nicer if they would be straight down and up
00:28:277 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - this feels very repetitive. It's up to you if you want to change it

[Slayed's Creepy Bones]
00:06:715 (1,2) - Ctrl+J - looks muuuuuch nicer
00:14:215 (1,2) - ^
00:23:824 (5,6,1) - they seem to be a bit random

[Shmiklak's Chilly Cage]
GET SPOOKED



jk jk, this diff is awesome, nothing to change

I won't mod rest of diffs because im not experienced enough to mod easier ones :) High quality mapset, good luck! :)
DeRandom Otaku

CptSqBany wrote:

A requested mod :)


[Ren's Spoopy Skeleton]
00:18:668 (1) - I would curve it more like this nah i like the current one more tbh
00:21:012 (2,3) - this feels out of rhythm after you were putting sliders on White ticks and not on red ones yea its because theres trumpit sound on the red tick also and i want to make it clickable
00:26:637 (2,5) - this would be much nicer if they would be straight down and up current pattern looks more nice to me
00:28:277 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - this feels very repetitive. It's up to you if you want to change it its ok actually because i kinda wanted to have a little diff spike xd

I won't mod rest of diffs because im not experienced enough to mod easier ones :) High quality mapset, good luck! :)
ty
Haganenno
M4M from ur queue

[General]
Verify your metadata. This seems to be a shortened version of some sort so I think it is 1LL3G@L to have it named the same as the original mix
MP3 is poorly cut, you might have to recut it. It ends really randomly, make sure the beat here is played 00:33:902 -

[Easy]
All good here

[Turtle's normal]
00:06:949 (3) - change this to a return slider. This combo would then look like this 00:06:012 (1) - : http://puu.sh/u1eZ1/8b9c7fc4bc.png
00:10:699 (3) - same
00:14:449 (3) - you get the idea
00:22:652 - add a hitcircle here - stanza is ending, better to actually have something here than not. Also, players will get confused thinking they have to jump to 00:22:887 (1) - instantly
00:26:402 - you get the idea
00:33:668 - is kiai supposed to end before the map ends?

[Mapper's Hard]
Most of you blankets don't look perfect. 00:09:762 (1,2) - 00:15:152 (4,1) - just to give a few examples. Many of em.
00:18:199 (1) - not sure if NC is required here. I'd not put an NC here, if I was asked to, I'd put it only on 00:18:668 (2) - prolly
Stacking seems fine IMO.

[wafi's Hyper]

00:07:887 - the more intense part shows up kind of randomly, rhythm doesn't change from the first part of the song, which you've mapped simplier. I suggest you keep mapping the simplified way and then starting the more intensed part here 00:11:637 -
00:15:387 (1,3) - this overlap looks meh. Overall, there are many weird overlaps in the map, but I usually go lenient on them because they barely matter.
00:28:512 (1,2,3,4) - I think this is meh because when I played through it, I felt like "this definitely doesn't belong here." This is the only part of the map that just doesn't go together with the aesthetics and doesn't go with the way you play it either. TL;DR make it four jumps
00:33:902 - I'd map this

[Marianna's Insane]
00:08:824 (3,4) - not a perfect blanket
00:07:652 (2,1,2,3) - 00:11:637 (1,2,3,4) - these two express the same sounds, yet are spaced really differently. Spacing is inconsistent and weird at the beginning
00:19:137 (1,2,3,4,5,6,7,8,1,2,3,4,5) - 00:22:887 (1,2,3,4,5,6,7,8,1,2,3,4,5) - 00:26:637 (1,2,3,4,5,6,7,8,1,2,3,4,5) - did you intentionally map all three of these jump patterns in the same circular flow direction?

[A r M i N's Insane]
Everything seems fine
I'd clap this though 00:17:730 (2) -
Also, hitsound something strong on 00:18:668 (4) -

[Insane]
00:23:355 (3,4) - meh overlap
00:31:793 (7,2) - meh overlap

[Slayed's Insane]
all good

[Ren's Expert]
00:21:012 (2,3) - CTRL+G? Seems like you derrive from the song. I know that ur mapping that extra sound, but it feels meh
00:24:762 (2,3) - same
00:29:215 (5,2) - overlaps like this and others at the end are meh
Smokeman
mod4doot from q

00:02:262 - mute the end here. There is no sound, it just disapeares/fades out instantly. (check all difs)
00:33:902 - mb you could even edit the mp3 so it doesnt have this awkward sound left


EZ

This is song is the shortest you can prolly get ranked and you were lazy enough to copy paste 00:11:637 (1,2,1,2,3) - which is pretty much 10% of the whole song.
00:16:324 (2,1) - Keeping the theme you had going up till now would make more sense imo. Baisicly having the third slider go against the slider direction (see 00:07:887 (1,2,1) - )
00:22:887 (1,1) - 00:26:637 (1,1) - stack'em properly, you missed them
00:19:137 (1,2,1,2,1) - would've been cool if you continued using the whole playfield in the kiai...


Turtle's normal

00:06:949 (3,4) - really awkard 3/2 gap but i guess its fine cause you put it into good use later on. Mb you could try to change the patterns so it looks/feels less awkward o:


Mapper's Hard

00:10:699 (3) - instead of spacing this one out to much, i think it would emphasis this part better if the spacing between 00:11:402 (5,1) - was higher. (00:10:465 (2,3) - feels random to me). Just like 00:15:152 (4,1) -
00:22:652 (5,1) - You could make is a bit spicier by stressing the upbeat trumpets instead of the red tick trumpets (or both w/e). It feels underwhelming to hit 00:22:887 (1) - on such a low spacing. (the song also ends an extra drum sample on the full/white ticks, sooo yeah)


waji's Hyper

00:03:902 (1,2,3,4,5,1,2,3,4) - 00:07:887 (1,2,3,4,5,6,1,2,3,4) - why the sudden change in density. The song is lit. the same in those two parts.
00:13:980 (2,3,4,5,6,7) - ~Doubling the spacing all of a sudden... I wasnt
the way you mapped evering in 00:07:887 - - 00:19:137 - makes the whole "kiai" part look underwhelming although its musicaly more intense...

There is just no contrast whatsoever in this map. I dont know how to help this, sry.


Marianna's Insane

00:00:387 (1) - I think you should follow the trend and let the spinner end on the white tick (makes no sense to stop it earlier, sounds gross ugh)
00:22:183 (1) - the sudden double of sv was a surprise
00:26:637 - end the doubling here again. Else if would be really wierd to play for all the other game modes :^)
(00:29:683 - dont forget to add the double here and so on)
other than that this map is fun to play :^D


A r M i N's Insane

00:18:199 (3,4,5) - you could spice it up by reducing the spacing between 00:18:668 (4,5) - so you create contrast to the upcoming "drop". https://puu.sh/u32ZU/c4193204ba.png halving the distance looks like it would do the trick
00:22:183 (5,6) - 00:25:933 (5,6) - i liek the way you use slider linency to get the same effect and it would be cool if..
00:29:683 (5,6) - you kept doing it here aswell (:


Insane

00:11:637 (2,4) - overlap these less? It looks very wierd imo.
00:20:074 - The trumpet is on the slider end giving no feedback but here 00:21:012 (1) - it is clickable. Very confusing rythm choice. I had to play this a second time to even understand what was going on ugh ):
00:20:777 (7,1) - Imo these overlaps are unnecessarily stupid to read. Add the fact the rythm is unintuitive and you have a mess :'[
Fixing either of those might make the other problem less jarring. Your choice. (you even acknowledge the 1-2 rythm structure here 00:30:387 (1,2,3,4,5,6,7,8,1,2,3,4,5) - so i dont know whats up)
00:22:887 (1,2,3,4,5,6,7) - Where did all the high spaced emphasis go (see 00:19:137 (1,2,3,4,5,6,7) - )
(also nice copy paste xD)


Slayed's Insane

00:10:699 (2) - move this on the head of 00:10:933 (3) - . You heave this 1/2 rythm downmovement in everything
00:10:465 (1,2,3) - You could even uphold the symmetry in movement by ctrl+g 00:10:933 (3) - and putting 00:10:699 (2) - on the head again
00:33:199 (1,2) - woa woa woa. this one was quite a surprise q:

was fun, but i can feel how slowly the diffspread kicks in with those huge jumps


SqB's Xtreme

I dont think i am qualified to mod cs7 ugh ):
00:08:824 (2,2) - cant you move everythign a bit around so they dont overlap like that. Cs7 looks so fragile it breaks my heart Q_Q
00:18:199 (2) - make this lower sv o:


Ren's Expert

(00:04:137 (2) - rotating slider by 1° ugh...)
00:04:137 (2) - you put a whistle on the whole body aswell. Be careful when hitsounding (doesnt sound too bad doe, mb you could keep it consistent if you want)
00:21:012 (2,3,4,5) - Just like in the [insane] the rythmical emphasis is kinda unintuitive.
00:26:637 (2,5) - wtf.. Why have an rotated one ruining the symmetry. What the point of symmetrie if you ruin it like that.


soooooo many difs...
You should normalize the spinner so its the same in each diff. Makes no sense to have it different from dif to dif.
force-a-nature
Спасибо мистер шмемклак
headphonewearer
all fixed, thanks!

coda
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 3785
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Bleed
TitleUnicode:Bleed
Artist:Timmy Trumpet & SCNDL
ArtistUnicode:Timmy Trumpet & SCNDL
Creator:Shmiklak
Version:Mapper's Hard
Source:
Tags:meme russian спасибо мистер дудец mr. mister dudec skeleton скелет slayed Armin A_r_M_i_N derandom otaku _dt3 wajinshu mapper marianna CptSqBany
BeatmapID:1156701
BeatmapSetID:545046

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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18551,-100,4,1,0,5,0,0
18668,-100,4,1,0,70,0,0
19019,-100,4,1,0,5,0,0
19137,-83.3333333333333,4,1,0,70,0,1
33902,-83.3333333333333,4,1,0,70,0,0


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Topic Starter
Shmiklak
edited audio, removed waji's diff (per her request), updated mapper's diff. im gonna apply your mods and mod your sets later
_DT3

Haganenno wrote:

M4M from ur queue

[General]
Verify your metadata. This seems to be a shortened version of some sort so I think it is 1LL3G@L to have it named the same as the original mix For this actually the complete opposite, as long as there is no official source for this cut mp3, the title has to stay the same as the original one, something like "Cut version" should go into the tags
MP3 is poorly cut, you might have to recut it. It ends really randomly, make sure the beat here is played 00:33:902 -

[Turtle's normal]
00:06:949 (3) - change this to a return slider. This combo would then look like this 00:06:012 (1) - : http://puu.sh/u1eZ1/8b9c7fc4bc.png I am aware that this is kinda awkward but for one, I tried following the main melody, so I wanted to separate 00:06:949 (3,4,1) - because you can see that the main melody is being repeated. Plus, I didn't want to have everything connected because that would strain a beginner and that would not give them a break, here is the most plausible place to break the 1/2. Same goes for the other patterns.
00:10:699 (3) - same
00:14:449 (3) - you get the idea
00:22:652 - add a hitcircle here - stanza is ending, better to actually have something here than not. Also, players will get confused thinking they have to jump to 00:22:887 (1) - instantly And again same reasoning as above. Additionally, no the players will not think that because they are aware that DS is being used and NCs are only on big white ticks (which does not result in a jump here). Also same for the one below
00:26:402 - you get the idea
00:33:668 - is kiai supposed to end before the map ends? This is fine and acceptable (also to keep consistency with the other diffs and to keep consistent within the diff itself, there is a 1/2 slider after the kiai ends)

Smokeman wrote:

mod4doot from q

00:02:262 - mute the end here. There is no sound, it just disapeares/fades out instantly. (check all difs) Done


Turtle's normal

00:06:949 (3,4) - really awkard 3/2 gap but i guess its fine cause you put it into good use later on. Mb you could try to change the patterns so it looks/feels less awkward o: Explained above o/
Thanks for modding guys! Did some self modding too
@Shmiklak: Pls check tags cause apparently there are inconsistencies with the set :o

So close to 2*
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Smokeman

Shmiklak wrote:

edited audio, removed waji's diff (per her request), updated mapper's diff. im gonna apply your mods and mod your sets later
removed waji's diff (per her request)

what have i done ._.
Topic Starter
Shmiklak
Haganenno:
overlaps on insane diff were planned, it's my style.
Smokeman
ins
00:11:637 (2,4) - feels fine for me
ez
00:16:324 (2,1) - this is pre kiai part so it should be different
ty updated
Skubi

Smokeman wrote:

SqB's Xtreme

I dont think i am qualified to mod cs7 ugh ):
00:08:824 (2,2) - cant you move everythign a bit around so they dont overlap like that. Cs7 looks so fragile it breaks my heart Q_Q Sadly, In my opinion this better than making it less overlapped but making SV 0,3x more
00:18:199 (2) - make this lower sv o: I've curved sliders to make them more friendly for a cursor

code
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Hikomori
how are you still getting slayeds gd's?
he isnt here

hope he is unbanned soon uwu
Topic Starter
Shmiklak

[A L P H A] wrote:

how are you still getting slayeds gd's?
he isnt here

hope he is unbanned soon uwu
We are friends for a long time and I have got his discord c:
Hikomori

Shmiklak wrote:

We are friends for a long time
didn't noticed
A r M i N
fixed some lol

osu file format v14

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[Metadata]
Title:Bleed
TitleUnicode:Bleed
Artist:Timmy Trumpet & SCNDL
ArtistUnicode:Timmy Trumpet & SCNDL
Creator:Shmiklak
Version:A r M i N's Insane
Source:
Tags:meme russian спасибо мистер дудец mr. mister dudec skeleton скелет slayed Armin A_r_M_i_N derandom otaku _dt3 mapper marianna CptSqBany
BeatmapID:1156250
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Venix
tutu tutu tutu tutu

[shmiklak]
  1. 00:19:137 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,2) - Have you readed new RC? I think you should nerf it a bit, because it seems overspaced.
  2. 00:28:512 (1,2,1,2,1,2,1,2) - The same here, but here problem is stronger.
  3. 00:30:387 (1,2) - plz
  4. 00:32:262 (1,2,3,4,5,6,7,8) - These circles are totally random. You mapped cross screen jumps on other parts like this and here you used 0,9 DS here? I really can't uderstand it.
This diff needs some mods to polish spacing on it xD
Topic Starter
Shmiklak

Venix wrote:

tutu tutu tutu tutu

[shmiklak]
  1. 00:19:137 (1,2,1,2,1,1,2,1,2,1,2,1,2,1,2) - Have you readed new RC? I think you should nerf it a bit, because it seems overspaced. these rules will work only in next 6 month, they don't apply for this map c: also it's not insane, it's an extra
  2. 00:28:512 (1,2,1,2,1,2,1,2) - The same here, but here problem is stronger. saem thb
  3. 00:30:387 (1,2) - plz
  4. 00:32:262 (1,2,3,4,5,6,7,8) - These circles are totally random. You mapped cross screen jumps on other parts like this and here you used 0,9 DS here? I really can't uderstand it.fixed
This diff needs some mods to polish spacing on it xD
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