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In This Moment - Into the Light

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Topic Starter
rEdo

KuraiPettan wrote:

General
- Offset : 4820, 4842 is too late :/ nope, this one is fine

Normal
02:07:882 (6) - Extand it by 1/2 to follow the voice. alright
03:13:439 - I think you should add a note here, else the player will tend to click the next slider earlier. added a reverse to that slider, and started it 1/2 earlier
04:05:755 (3) - The end of this slider is not correctly snapped i was pretty sure i've fixed this before >.> done.

Hard
- AR+1 to make the map more readable? nope
02:07:882 (6) - Extand it by 1/2 to follow the voice. yup

Star~ thanks for modding \o/
DeadAlready
></
AndreasHD
Okay, these are my suggestions :)

[Normal]
03:15:953 (5) - The end of this slider is a little curvature, try to get this smooth.
I really can't fin anything wrong here. Good luck.


[Hard]
Sorry, I can't find anything to pick on at all.. haha


[SB] About the "intothebrighterlight" sprite.
It seems you should use tweening from the section 03:42:619 to 03:47:064
"intothelight" what does this section actually? 03:44:842 to 03:46:508 ..I can't see any fade.

Star! and good luck with ranking (^_^)
Topic Starter
rEdo

AndreasHD wrote:

Okay, these are my suggestions :)

[Normal]
03:15:953 (5) - The end of this slider is a little curvature, try to get this smooth. yep, fixed
I really can't fin anything wrong here. Good luck.


[Hard]
Sorry, I can't find anything to pick on at all.. haha


[SB] About the "intothebrighterlight" sprite.
It seems you should use tweening from the section 03:42:619 to 03:47:064 fixed, i suppose
"intothelight" what does this section actually? 03:44:842 to 03:46:508 ..I can't see any fade. alright, deleted it

Star! and good luck with ranking (^_^) thanks \:D/
yep, that's it.

quintitem wrote:

></
quintitem-sama! ></
Lanttu
What a pretty song.. ;_; And I love the storyboard<3 ...And lol the storyboard filenames<3 XD

Sliderslide sound reaaaally loud, maybe silence it? Oh, and same with spinners, maybe make them little more quiet, they're really loud compared to everything else.. ;u;

Also, last note in both diffs, I think it would be better without, it kind of feels weird to click when there isn't almost any sound at all in the background. (that almost-silent t doesn't count!)

YEAHH, I really can't find anything wrong, this is beatiful<3 ;u; Have my star~ And of course, no kudosu to this.
Topic Starter
rEdo

Lanttu wrote:

What a pretty song.. ;_; And I love the storyboard<3 ...And lol the storyboard filenames<3 XD yeah, i love that song so badly. heh, i'm glad that you liked the storyboard as well :) and yeah, i'm always naming song/sb files like that rofl

Sliderslide sound reaaaally loud, maybe silence it? Oh, and same with spinners, maybe make them little more quiet, they're really loud compared to everything else.. ;u; alright, taken the default skin ones and decreased their volume by some dBs. :)

Also, last note in both diffs, I think it would be better without, it kind of feels weird to click when there isn't almost any sound at all in the background. (that almost-silent t doesn't count!) b-but i've wanted it to exist like this! ;w; also, i want some players to give attention to the approachcircle, if they'd really like to go for SS.

YEAHH, I really can't find anything wrong, this is beatiful<3 ;u; Have my star~ And of course, no kudosu to this. thanks. :) i'd kudos this post, but if you say no, that's fine. thanks for modding! :D

@edit:

SapphireGhost wrote:

Hi there, reporting from #modreqs ~

[General]
04:07:408 (4) - I agree with Lanttu about this note, but I guess if you don't want to change it... if people will keep complaining about it, i'll change it into a note + slider pattern. it's better the way it is now imo, though.

[Normal That is Actually an Easy]
02:19:842 (2) - New combo. nope

I kind of got tired at the end so I probably missed something, but whatever. Good overall, have a star. thanks ;)
Nymph
;)
SapphireGhost
Hi there, reporting from #modreqs ~

[General]
04:07:408 (4) - I agree with Lanttu about this note, but I guess if you don't want to change it...

[Normal That is Actually an Easy]
02:19:842 (2) - New combo.

I kind of got tired at the end so I probably missed something, but whatever. Good overall, have a star.
Tenshi-nyan
OK.

General
You need to use custom sample 1 to use the silenced sliders.
The hitsounds are too loud IMO, if this was my map I wouldn't use volumes above 50%.
Is the flashing SB in the end really necessary? It doesn't fit to such a slow, soft song IMO.

Hard
Tiny circles >w<
00:39:008 (6) - this really supposed to end on blue tick?
02:07:064 (4,5) - change it to this? Is more synched with the song. http://puu.sh/2kxt
02:11:230 (4) - remove whistle on the sliderbody
03:24:286 - add a note here? I feel like clicking something here, kinda.
04:05:755 (5) - add NC
That end is kinda... off-timing. I can't check that though, get someone else to check that.

Normal
Fine, I guess.
Topic Starter
rEdo

Tenshi-nyan wrote:

OK.

General
You need to use custom sample 1 to use the silenced sliders. implying that i want to use them
The hitsounds are too loud IMO, if this was my map I wouldn't use volumes above 50%. nah, they're fine
Is the flashing SB in the end really necessary? It doesn't fit to such a slow, soft song IMO. i like it, people like it, so yeah.

Hard
Tiny circles >w< problem, officer?
00:39:008 (6) - this really supposed to end on blue tick? yes it is
02:07:064 (4,5) - change it to this? Is more synched with the song. http://puu.sh/2kxt no it's not
02:11:230 (4) - remove whistle on the sliderbody oh, sure
03:24:286 - add a note here? I feel like clicking something here, kinda. it's just you, it seems.
04:05:755 (5) - add NC it's funny that you didn't mentioned that on [Normal]
That end is kinda... off-timing. I can't check that though, get someone else to check that. i think it's fine...

Normal
Fine, I guess. hm, thanks. thanks for modding, too bad i didn't found your suggestions useful, though ;3;

@edit:

Tenshi-nyan wrote:

Oh well. If you don't use silenced sliders then why is there a silenced sliderslide.wav in the folder? Just saying :< it's not silenced. i just took one from template skin and decreased it's volume by 6 dBs in Audacity. ;)
Tenshi-nyan
Oh well. If you don't use silenced sliders then why is there a silenced sliderslide.wav in the folder? Just saying :<
Hushu_old
Normal:
0:37:619 - At 0:19:842 you have stacked it but here you did not. That's quite awkard and I suggest you do that or the other for both.
0:39:703 - 1/4 before sounds better?
2:06:508 - To samo co o 0:37:619.

Hard:
0:23:730 - Distant snap so that it is in the shadow of (4)?

Good luck with your beatmap~ : ) Star~
Topic Starter
rEdo

Hushu wrote:

Normal:
0:37:619 - At 0:19:842 you have stacked it but here you did not. That's quite awkard and I suggest you do that or the other for both. nah, i like it the way it is now
0:39:703 - 1/4 before sounds better? nope
2:06:508 - To samo co o 0:37:619. just like before

Hard:
0:23:730 - Distant snap so that it is in the shadow of (4)? once again, i like it the way it is

Good luck with your beatmap~ : ) Star~ thanks for taking a look at it ;)
Komeiji Yuki
(● ▽●)つ
Gonzvlo
[General]
  1. Add a "sliderscorepoint" to complete the slider-set (Doesn't matter if it's the template one)
  2. "star2" is too big, you need to re-size it to 52x50px
  3. 04:07:402 (4) - "Whistle" doesn't fit the end of the song IMO. The last part is just a little "sigh", I'd leave the last object w/o any hitsounds. (Actually, I would remove the last object, I think that sounds better if the map ends here: 04:06:272 - )
  4. Perhaps, add some cool "lighting" :3?
  5. SB: 03:11:512 - 02:53:734 - Make this flashes fade slowly. The current effect seems too fast for the song.
[Normal]
  1. 2 unsnapped objects, you will need to snap the objects manually. Re-snap doesn't work
  2. 00:39:012 (6) - This slider ends sounds a bit odd, I suggest to follow the piano music instead and make the spinner land here: 00:39:846 -
  3. 00:44:846 (X) - There are 2 objects on the same spot. Kill one repeat of the last slider or start the spinner 1/1 later :3
  4. 02:07:068 (5) - Same as before, at leat for the easiest diff you should use easy and clear rhythms.
  5. 02:07:901 (6) - ^
  6. 02:13:800 (1) - This spinner is not snapped. I think you tried to snap it to 1/4, I strongly suggest to snap it to 1/2, that's enough.
  7. 03:59:845 (5,6) - Fix this spacing please, It might be a bit confusing for rookies
  8. 04:00:401 - There are 2 inherited sections here, remove the unnecessary one please.
  9. 04:05:755 (3) - The BPM changed so a NC is quite important, place it please
[Hard]
  1. That circle size :3 (It suits the map, don't worry)
  2. 4 unsnapped objects, you will need to snap them manually too: 00:44:842 (8,1) - 02:13:730 (9,1) -
  3. 03:07:901 (1) - This objects looks so weird, mainly because half of the circle is getting covered by the previous sliders while all the other objects are free of this kind of overlaps. Perhaps move it a bit?
  4. 03:55:679 (9) - ^
  5. 04:00:401 - There are 2 inherited sections here separated by 1ms, one disables kiai while the other starts it. Remove the unnecessary section to avoid any kind of issues.
  6. 04:05:755 (5) - Same as [Normal]

Well, I don't see major problems with the mapset. Good job!
Topic Starter
rEdo

Gonzvlo wrote:

[General]
  1. Add a "sliderscorepoint" to complete the slider-set (Doesn't matter if it's the template one) so, added a template one
  2. "star2" is too big, you need to re-size it to 52x50px yup
  3. 04:07:402 (4) - "Whistle" doesn't fit the end of the song IMO. The last part is just a little "sigh", I'd leave the last object w/o any hitsounds. (Actually, I would remove the last object, I think that sounds better if the map ends here: 04:06:272) k, fixed. and no, i won't delete it. :p
  4. Perhaps, add some cool "lighting" :3? what ?_?
  5. SB: 03:11:512 - 02:53:734 - Make this flashes fade slowly. The current effect seems too fast for the song. k, extended them a bit. the intensity is lower now, though
[Normal]
  1. 2 unsnapped objects, you will need to snap the objects manually. Re-snap doesn't work
  2. 00:39:012 (6) - This slider ends sounds a bit odd, I suggest to follow the piano music instead and make the spinner land here: 00:39:846 nah, i like it the way it is now
  3. 00:44:846 (X) - There are 2 objects on the same spot. Kill one repeat of the last slider or start the spinner 1/1 later :3 started 1/2 later
  4. 02:07:068 (5) - Same as before, at leat for the easiest diff you should use easy and clear rhythms. i know it's kinda meh, but it was kinda hard to follow anything else than vocals at that point. also, it does fit imo :)
  5. 02:07:901 (6) - ^ ^
  6. 02:13:800 (1) - This spinner is not snapped. I think you tried to snap it to 1/4, I strongly suggest to snap it to 1/2, that's enough. fixed
  7. 03:59:845 (5,6) - Fix this spacing please, It might be a bit confusing for rookies ...huh?
  8. 04:00:401 - There are 2 inherited sections here, remove the unnecessary one please. actually, i've meant to add a kiai fountain at this point
  9. 04:05:755 (3) - The BPM changed so a NC is quite important, place it please yup
[Hard]
  1. That circle size :3 (It suits the map, don't worry) <3
  2. 4 unsnapped objects, you will need to snap them manually too: 00:44:842 (8,1), 02:13:730 (9,1) fixed
  3. 03:07:901 (1) - This objects looks so weird, mainly because half of the circle is getting covered by the previous sliders while all the other objects are free of this kind of overlaps. Perhaps move it a bit? nah, i like it the way it is
  4. 03:55:679 (9) - ^ ^
  5. 04:00:401 - There are 2 inherited sections here separated by 1ms, one disables kiai while the other starts it. Remove the unnecessary section to avoid any kind of issues. it's like that on purpose. it's supposed to disable kiai at the correct time, so there's a kiai fountain, like i've mentioned before :)
  6. 04:05:755 (5) - Same as [Normal] yup

Well, I don't see major problems with the mapset. Good job! thanks! :)
laport
^^
-Lennox-
love to play that with hardrock<3

really nice song choice.. here eat my stars redo-chan
Alace
Back to the works in progress area
don`t ask me to revive too many maps at the same time plz XD
Topic Starter
rEdo

Alace wrote:

Back to the works in progress area
don`t ask me to revive too many maps at the same time plz XD
is two maps too much? :'(
anyway, moved back to Pending, awaiting someone purple to arrive c:
indyinyou
[Hard]

01:24:846 : whistle better then fin ?
01:34:290 : add whistle
01:38:734 : ^
01:43:179 : ^
01:49:846 : ^
01:51:234 : remove this note ? or silder at 01:50:401 + 1 re

it good map :lol:

sry i`m noob at modding
kanpakyin
Hi there!Mod for The Challenge Queue

[General]
  1. I would suggest use a silent slider because this song is really soft,so I feel little noisy,well,it's depend on you!
[Normal]
error/unrankable stuff
(Some error in this map,you need to fix it.)
  1. All looks clear!
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:45:123 (x) - Probably remove Finish on this spinner?Finish is too noisy for this!I think a whistle is more appropriate!
  2. 01:06:790 (3) - I'm unsure with this,but this reverse is covered by (2)- hitburst,I know it's not totally covered,just avoid this condition in "Normal diff".
  3. 02:04:290 (2) - This stack might make confused to newbie(You don't have a easy diff so I assume newbie will play this diff.)!Actually 1.5 beat stack might make confused.
  4. 02:14:012 (x) - Same as 00:45:123.
  5. 02:49:290 (4) - It's doesn't fit the music that you put a note here.Why you didn't make it like previous you do?Move this to 02:49:012 - ,probably unstack it if you do it.
  6. 03:29:429 (x) - This break time was a bit long,it was near 15 second.I prefer reduce the break.You probably make a spinner here: 03:44:846 - ?
  7. 04:07:402 (2) - Probably remove this timing section and this note?because the "s" sound is a tad soft(near unheard)so I strongly suggest you remove this.04:06:272 - end at here is fine for me.
[Hard]
Difficulty Setting
(These are suggestion only,you don't need to follow them if you disagree.)
  1. Circle size 6 looks weird!Probably make it to 5?
error/unrankable stuff
(Some error in this map,you need to fix it.)
  1. All looks clear!
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. Tick rate : 1?
  2. 00:45:123 (1) - Probably remove Finish on this spinner?Finish is too noisy for this!I think a whistle is more appropriate!
  3. 01:14:568 (5) - Some suggestion about map layout:Probably symmetrical with (4)- it looks better if you do that.You maybe meed to adjust the spacing after change.
  4. 01:33:734 (1) - I think a finish doesn't fit it at all,think about use a whistle instead of it.
  5. 01:49:290 (5) - hmm,Did you forget to add a new combo here? o.o The combo length of this combo is longer than others,also I think you should add a new combo here that follow what you do in previous combo.
  6. 02:43:457 (5) - Same as 01:14:568 -
  7. 03:29:568 (x) - This break time was a bit long,it was near 15 second.I prefer reduce the break.Since you were make a hard diff,so you can shorten the break time!
    04:07:402 (2) - Probably remove this timing section and this note?because the "s" sound is a tad soft(near unheard)so I strongly suggest you remove this.04:06:272 - end at here is fine for me.
That's it!Good luck.

Download: Hitsound.rar
Hellzero
Hi my noob mod from The Challenge Queue ;w;

Why is map so clear i cant find anything ;w;
So some nazi

Normal
00:21:234 (6) - i think this look better
304,120,21234,2,0,B|256:80|191:96,2,120,2|0|2
03:15:957 (5) - move little down? imo look nicer ^^

Hard
Looks good~

Also beautiful song~
Topic Starter
rEdo
challenge queue mods:

indyinyou wrote:

[Hard]
01:24:846 : whistle better then fin ?
01:34:290 : add whistle
01:38:734 : ^
01:43:179 : ^
01:49:846 : ^
01:51:234 : remove this note ? or silder at 01:50:401 + 1 re
thanks a lot for trying, but i didn't used anything. maybe next time. :)

kanpakyin wrote:

  1. I would suggest use a silent slider because this song is really soft,so I feel little noisy,well,it's depend on you! [color=red]i can't find a decent one, so i've went with this one :( also, tried the hitsound you've gave me in the description. i didn't liked it though, sorry :P
[Normal]

Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. 00:45:123 (x) - Probably remove Finish on this spinner?Finish is too noisy for this!I think a whistle is more appropriate! yup :)
  2. 01:06:790 (3) - I'm unsure with this,but this reverse is covered by (2)- hitburst,I know it's not totally covered,just avoid this condition in "Normal diff". no one wasn't ever complaining about it, so i guess it's fine :)
  3. 02:04:290 (2) - This stack might make confused to newbie(You don't have a easy diff so I assume newbie will play this diff.)!Actually 1.5 beat stack might make confused. i thought so too, changed
  4. 02:14:012 (x) - Same as 00:45:123. yup
  5. 02:49:290 (4) - It's doesn't fit the music that you put a note here.Why you didn't make it like previous you do?Move this to 02:49:012 - ,probably unstack it if you do it. yeah, moved, but didnt unstacked, i guess it's fine like this
  6. 03:29:429 (x) - This break time was a bit long,it was near 15 second.I prefer reduce the break.You probably make a spinner here: 03:44:846 - ? nah, it's fine like that :)
  7. 04:07:402 (2) - Probably remove this timing section and this note?because the "s" sound is a tad soft(near unheard)so I strongly suggest you remove this.04:06:272 - end at here is fine for me. i want to leave this note, people should rely on approach circles more, i've even choose a good color so it's perfectly visible with that black fade ;___;
[Hard]

Difficulty Setting
(These are suggestion only,you don't need to follow them if you disagree.)
  1. Circle size 6 looks weird!Probably make it to 5? no
Beatmap design and suggestion
(These are suggestion only,you don't need to follow them if you disagree.)
  1. Tick rate : 1? no
  2. 00:45:123 (1) - Probably remove Finish on this spinner?Finish is too noisy for this!I think a whistle is more appropriate! yeah, totally :)
  3. 01:14:568 (5) - Some suggestion about map layout:Probably symmetrical with (4)- it looks better if you do that.You maybe meed to adjust the spacing after change. nah, i think it's good like this
  4. 01:33:734 (1) - I think a finish doesn't fit it at all,think about use a whistle instead of it. its purpose is to give the accent to the start of the song, so it's fine i guess
  5. 01:49:290 (5) - hmm,Did you forget to add a new combo here? o.o The combo length of this combo is longer than others,also I think you should add a new combo here that follow what you do in previous combo. no, it's fine
  6. 02:43:457 (5) - Same as 01:14:568 same as 01:14:568
  7. 03:29:568 (x) - This break time was a bit long,it was near 15 second.I prefer reduce the break.Since you were make a hard diff,so you can shorten the break time! it's fine for me.
    04:07:402 (2) - Probably remove this timing section and this note?because the "s" sound is a tad soft(near unheard)so I strongly suggest you remove this.04:06:272 - end at here is fine for me. once again, i want to leave this note ;___;
That's it!Good luck. thanks a bunch. :)

Hellzero wrote:

Normal
00:21:234 (6) - i think this look better yup
03:15:957 (5) - move little down? imo look nicer ^^ yup
thanks. :)
Diasios
[Normal]

  • 01:06:512 (3) - Flip this slider vertically
    02:35:401 (3) - ^
[Hard]

  • Slider Tick Rate: 1
Also, replace the soft-sliderslide in your folder with this one: http://puu.sh/4LxA



Beautiful song and nice map, good job~
Topic Starter
rEdo

xxheroxx wrote:

[Normal]
  • 01:06:512 (3) - Flip this slider vertically yup, good idea :3
    02:35:401 (3) - ^ ^
[Hard]
  • Slider Tick Rate: 1 no
Also, replace the soft-sliderslide in your folder with this one: http://puu.sh/4LxA AWESOME. THANK YOU SOOO MUCH ♥


Beautiful song and nice map, good job~ thanks a bunch for surprise mod, for that hitsound especially :3
11th out of 8... ;-;
lolcubes
Hurray. This map plays awesome with DT btw.
I bet Hard Rock fits too! <3

Also after some IRC chat about the map, we fixed some minor cosmetic stuff which is just a bonus, since the map had no errors whatsoever.
I am fine with stacked notes in the easiest diff due to the speed of the map, and nothing should be hard to read, even for new players.
cake
21:53 *rEdo is listening to (In This Moment - Into the Light)[http://osu.ppy.sh/s/30470]
21:53 <rEdo> : :V
21:53 <lolcubes> : you never linked me the map you wanted me to mod btw
21:53 <lolcubes> : damn you read my mind
21:53 <rEdo> : yeah I just noticed it :D
21:53 <lolcubes> : oh i remember this map
21:53 <lolcubes> : i actually tried to mod it
21:53 <lolcubes> : but i didnt want to go into very little details back then haha
21:53 <lolcubes> : cause there was nothing obviously wrong
21:54 <rEdo> : :p
21:54 <lolcubes> : i also did something
21:54 <lolcubes> : which you wont forgive
21:54 <lolcubes> : :(
21:54 <lolcubes> : (i tested it with dt)
21:54 <lolcubes> : xD
21:54 <rEdo> : die in hell
21:54 <rEdo> : now
21:54 <lolcubes> : :D
21:55 <rEdo> : ;_;
21:58 <lolcubes> : atleast its not 1x100
21:58 <lolcubes> : but ye nothing wrong with it really
21:58 <lolcubes> : you could only shift some stuff for example
21:58 <lolcubes> : sec
21:59 <rEdo> : if ar +1, no
21:59 <lolcubes> : hell no
21:59 <lolcubes> : wtf
21:59 <lolcubes> : :D
21:59 <rEdo> : haha, i thought so :>
21:59 <lolcubes> : you have some overlaps later on
21:59 <lolcubes> : im trying to find them
21:59 <lolcubes> : which you could have easily avoid
21:59 <lolcubes> : 03:06:790 (4,5) - these
22:00 <rEdo> : that one was on purpose iirc
22:00 <rEdo> : althogh, people dont like it
22:00 <rEdo> : so this means i should change it, heh
22:00 <lolcubes> : im bad with grid 3
22:00 <lolcubes> : but
22:00 <rEdo> : http://osu.ppy.sh/ss/169613
22:01 <rEdo> : i'm not using grid snap at all :D
22:01 <lolcubes> : http://osu.ppy.sh/ss/169614 stuff like this
22:01 <lolcubes> : something like that
22:01 <lolcubes> : so instead of having 4 up there
22:01 <lolcubes> : you move it down there
22:01 <rEdo> : yeah, i know
22:01 <lolcubes> : so you can have a circular flow towards the next slider
22:01 <rEdo> : but i want to keep it like it is in the screenshot :p
22:01 <lolcubes> : yeah no worries
22:02 <lolcubes> : since we can only do nazi
22:02 <lolcubes> : cause everything else is good
22:02 <lolcubes> : 03:55:401 (8,9,1) -
22:02 <lolcubes> : maybe place it so 9 doesnt "cut" the slider before?
22:03 <rEdo> : fixed
22:03 <lolcubes> : gonna zoom through normal in edit mode
22:04 <lolcubes> : 00:39:012 (6) -
22:04 <lolcubes> : not following the vocals
22:04 <lolcubes> : but blue tick is D:
22:04 <lolcubes> : maybe make a repeating slider?
22:04 <rEdo> : nah
22:04 <rEdo> : it's fine to end it on a blue tick like that i guess
22:05 <lolcubes> : in easiest diff
22:05 <lolcubes> : when you stack stuff under slider ends
22:05 <lolcubes> : try to have only one type of stack
22:05 <lolcubes> : for example
22:05 <lolcubes> : 00:17:623 (2) - here you have a 3/2 stack
22:06 <lolcubes> : where later on you have 1/2
22:06 <lolcubes> : for the really noob people, they will probably click either of those either too early or too late
22:06 <lolcubes> : so if you want to stack 3/2s
22:06 <lolcubes> : dont stack 1/2s
22:06 <lolcubes> : or vice versa
22:06 <rEdo> : ah, alright
22:06 <rEdo> : but, you know
22:06 <lolcubes> : its really slow
22:06 <rEdo> : actually the whole meaning i put in this map
22:06 <lolcubes> : and i understand
22:06 <rEdo> : was reading approach circles
22:07 <lolcubes> : heh
22:07 <rEdo> : and that's a good practice for beginners imo ;)
22:07 <lolcubes> : well
22:07 <lolcubes> : leave it as it is now
22:07 <lolcubes> : just telling you in the future
22:07 <lolcubes> : try to avoid that stuff
22:07 <rEdo> : yeah, I know
22:07 <rEdo> : no worries
22:10 <lolcubes> : oh btw, maybe hpdrain -1? i just noticed that you barely regen hp back
22:10 <rEdo> : on normal?
22:10 <rEdo> : yeah
22:11 <rEdo> : actually, maybe even -2
22:11 <lolcubes> : -1 should be fine
22:11 <lolcubes> : you regen enough from red
22:11 <rEdo> : i guess you're right
22:12 <lolcubes> : 01:57:623 (1,2,3,4) - maybe move these somehow?
22:12 <lolcubes> : so they dont touch the previous slider
22:12 <lolcubes> : nazimod omg!
22:12 <rEdo> : play this in play mode
22:12 <lolcubes> : yea i guess
22:12 <lolcubes> : oh well
22:13 <rEdo> : :p
22:13 <lolcubes> : 02:07:901 (6) - blue tick?
22:13 <rEdo> : i've already fixed this
22:13 <lolcubes> : k
22:15 <lolcubes> : 03:20:123 (4,5) - reverse the whistle here?
22:15 <lolcubes> : i like it on start of 5 cause of the piano too
22:17 <rEdo> : i thought about fixing this already, and so i did
22:17 <lolcubes> : kay, asking cause you should do the same in hard then
22:17 <lolcubes> : :3
22:17 <rEdo> : D=
22:18 <lolcubes> : enable epilepsy warning in both diffs
22:18 <lolcubes> : just for the flashing thingy @kiai
22:21 <rEdo> : uh, is that really necessary? o_o
22:21 <lolcubes> : well, it's best to have it
22:21 <lolcubes> : you do have some flashing
22:21 <lolcubes> : and enabling it doesn't really hurt anything
22:21 <lolcubes> : just gives a warning for those who hate it
22:21 <lolcubes> : the warning goes away before you start playing anyway
22:22 <rEdo> : sure
22:22 <lolcubes> : just submit so i zoom through it again
22:22 <rEdo> : also, i've noticed that there was some stuff wrong with those last-seconds offsets in both Normal and Hard, fixed
22:22 <rEdo> : both
22:22 <lolcubes> : was it?
22:23 <lolcubes> : they were okay to me
22:23 <rEdo> : 242737 on Hard, 242583 on Normal
22:23 <rEdo> : @ red lane :p
22:24 <rEdo> : k, resubmitting
22:24 <lolcubes> : dunno they all look good here
22:24 <rEdo> : D=
22:24 <lolcubes> : you sure you didnt "unfix" it by mistake?
22:24 <lolcubes> : xD
22:24 <rEdo> : yeah, i guess xD
22:24 <lolcubes> : http://puu.sh/7vY8 in hard, http://puu.sh/7vYc in normal
22:25 <rEdo> : but I mean
22:25 <lolcubes> : its the green line
22:25 <lolcubes> : thats has different time only
22:25 <rEdo> : the one of the last red lines
22:25 <lolcubes> : not the red
22:25 <lolcubes> : xD
22:25 <rEdo> : IGAWHGIUAWHGI
22:25 <rEdo> : nevermind =W=
22:25 <lolcubes> : :D
22:25 <rEdo> : k submitted
22:31 <lolcubes> : why am i still checking this
22:31 <lolcubes> : ffs
22:31 *lolcubes goes to the forums.
22:31 <rEdo> : @.@

Bubbled!
Andrea
Little IRC Mod.

- Fixed 2 unsnapped notes on Hard.

Ranked~
Topic Starter
rEdo
thanks a lot. :3
Darksonic
Gratz :)
Louis Cyphre
HighLIGHT ;w;
S o r d a
gratz rEdo~
Mercurial
Beautiful map anyway ♫ ♥
Luvdic
Only thing I have to complaint is the missing epilepsy warning. I surely didn't wanted to play flashy maps while being in a dark room knowing that it hurts my eyes >_>''
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