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Akiko Shikata - Akakakushi

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EnakoRin
你好我是撸过的好人,受某人之托来MOD这个图

General

  • Mod带有Modder个人主观的Map风格,如果不喜欢可以无视
    囧rz...我听到这唱腔还以为是忐忑
    SB做得很不错
Tochika

  • Circle Size可以 - 1

    00:13:438 (1,1) - 总觉得这样会让新手反应不过来啊= =我个人的建议是去掉前面的那个slider,把spinner放到slider开头的地方,结尾不变
    00:24:057 (4) - new combo
    00:34:677 (1) - 从这里之后声音可以稍微大一些。同时加上finish更好听
    00:36:801 (5) - 第二个圈可以加上clap的声音
    00:40:783 (4) - 这种短slider不建议用在easy中
    00:43:172 (1) - 加finish
    00:51:668 (1) - Easy不建议用变速slider
    00:53:792 (3) - easy同样不建议用这种N个repeat的slider,尤其是这种短的
    01:00:513 (1,2) - 我觉得可以删掉
    01:01:840 (1) - 第三个圈加finish
    01:10:336 (1) - 第二个圈加finish
    01:12:991 (4) - new combo
    01:17:239 (4) - 同上
    01:18:832 (1) - 第二个圈加finish
    01:21:486 (4) - new combo
    01:25:734 (4) - 同上
    01:27:327 (1) - 第二个圈加finish
    01:29:982 (4) - new combo
    01:38:212 - 这根绿线放在spinner(01:35:292 (1) - )前面,现在这样有一种转圈的声音突然降低的感觉
    02:07:150 (4) - new combo
    02:21:486 (2,3) - 做成slider会比较好
    02:54:938 (2) - 第一个圈加finish
    02:57:062 (1,2,3,4,5) - 对于新手来说,这算是Stream了吧..太难了
    03:05:292 - 这根绿线的处理和前面说的一样
    03:54:407 (2) - 第二个圈加finish
    03:57:593 (1) - 这个spinner的声音可以大一点
    04:00:513 - 这根绿线的处理和前面说的一样

    没啥问题,音效很好
Tsubaki

  • 00:17:686 (1,2) - 距离不对
    00:24:057 (4) - new combo
    00:22:995 (3) - 唔……不好看
    00:32:553 (4) - new combo
    00:35:739 (1,2,3,4) - 和前四个的角度再大一点,错开,不然不太好读出来
    00:41:048 (4) - new combo
    00:46:093 (4,5) - 据说这种排法不能用
    00:49:544 (4) - new combo
    00:52:730 (1) - 仔细看看,这个和前面的6的开头没有重叠在一起
    01:01:309 (6) - new combo
    01:10:336 (6) - 同上
    01:10:867 (1) - 去掉new combo
    01:10:867 (1) - 第一个圈加finish
    01:14:584 (6) - new combo
    01:15:115 (1) - 去掉new combo
    01:18:301 (3) - new combo
    01:26:796 (5) - 不建议和前面的2重叠在一起
    01:27:327 (6) - new combo
    01:27:858 (1) - 去掉new combo
    01:31:575 (6) - new combo
    01:32:106 (1) - 去掉new combo
    01:55:469 (5) - new combo
    02:10:336 - 建议在这里加break time
    02:18:832 (4) - new combo
    02:22:017 (2,3) - 分开
    02:31:575 (5) - new combo
    02:34:495 (3,4) - 分开
    02:54:938 (1) - 第一个圈加finish
    02:58:655 (6) - new combo
    02:59:186 (1) - 去掉new combo
    03:22:548 (1) - 同上
    03:25:734 (3) - 不建议用这种slider,后面几个也是一样的

    我感觉图的间距这个好乱,一直在变……虽然对我这种触手hard玩家来说这种不算啥,但是对于normal+的玩家来说可能会感到比较郁闷
Yue

  • HP Ddain Rate和Overall Difficuty可以加到8(当前是6)

    00:16:889 - 这根绿线放在spinner之前
    00:19:279 (1) - 去掉new combo
    00:34:677 (1) - 加finish
    01:02:371 (1) - 第一个圈加finish
    01:05:026 (1) - 去掉new combo
    01:10:867 (3) - 第一个圈加finish
    01:11:663 (1,2) - 这种排法貌似不能用
    01:19:894 (1) - 去掉new combo,第一个圈加finish
    01:27:858 (2) - 第一个圈加finish
    01:32:106 (3) - 同上
    01:35:026 (4) - 这样做好么= =
    01:38:212 - 这根绿线放在spinner之前
    02:03:964 (1) - 去掉new combo
    02:04:495 (2) - new combo
    02:10:336 - 建议加上break
    02:24:407 (1) - 去掉new combo
    02:46:442 (4) - 第一个圈加finish
    02:54:938 (4) - 同上
    03:05:292 - 这根绿线放在spinner之前
    03:40:601 - 同上
    03:50:159 (2) - 第一个圈加finish
    04:00:513 - 这根绿线放在spinner之前

    这个图排得很好,音效也很赞,我打9.4(总分10)
----------
EasyModder 1.1
Program By Weiren
CuNha
:)
pekos
good
Kiiwa
Beren~
No Kiai?

Yue
00:20:871 (7) - Add C.N. Clap
00:26:712 (3) - Add C.N. Finish
00:28:836 (3) - ^
01:19:363 (1) - Remove new combo
01:35:026 (4) - New combo 01:35:292 (1) - Remove new combo ?
02:01:575 (4) - New combo for jump
02:37:283 - Add note
03:03:301 (7) - Move > 03:03:433 -
03:41:663 (1) - Remove new combo


Tsubaki
Stack Leniency - 2.

Tochika
AR-1
00:53:792 (3) - Better to end this here: 00:54:854 - and add note: 00:55:385 - lol


Nothing else >_<
_Kiva
:D :D
S h i o n
star~
Krisom
Hello there Beren~

General.-
· Uhm, is there a reason for the mp3 to have that cut at the end? You could make it fade out (or get someone to make it fade out...) instead of having that odd cut.
· It seems more fitting to me if you move the timing section that's currently at 00:58:692 1/4th later, at 00:58:903.
· That'd be all, the rest seems clean here for me.

Yue.-
The settings seem iffy. I'd say HP -1 or -2 and OD +1 or +2. The timing isn't very fluctiating so a low OD isn't really necesary, and the pace of the song doesn't really fits such a high HP drain. Also, may I suggest you to -1 the AR? AR 8 doesn't seems to fit the slow intro, while AR 7 doesn't changes much the rest of the song.
02:01:309 (3) - Add a new combo to reflect the spacing change.
02:57:593 (3) - ^
That'd be all. Overall, I like the map even though I kind of disagree with some jumpy patterns at slow places of the song. Most are readeable and play nice enough so I guess you should just try to go more according to the music next time.

Tsubaki.-
01:01:840 (1) - Sliders that have the end perfeclt overlapped with the start are currently (and has always been, afaik), unrankeable. Please modify the shape of this one.
01:05:557 (9,1,2,3) - This has a weird stack in-game. I'd strongly suggest you to move (1,2,3) and the rest of the combo somewhere else or (9) somewhere elseo to avoid this.
01:22:548 (5,1,2,3) - ^
01:26:796 (5) - This seems to be more down than it should be for the star pattern, making the whole thing look odd. I'd say 3 girds right and one up (on lvl 3 grid) should make the pattern look better.
02:42:725 (6,1) - This made me trip due to the low AR and the nature of the spacing. Please move (1) farther away from (6) than a regular 1/2 spacing.
02:49:628 (9,1,2,3) - Again, this has a weird in-game stack that you might want to avoid.
03:23:610 (5) - Same as 01:01:840
03:25:734 (3) - ^
03:34:230 (3) - ^
03:44:849 (5,1,2,3) - Same as 02:49:628.
Overall, fun and ejoyable map. Please change the things I mentioned, that should leave it pretty much ready for a bubble.
EDIT: Moving the stack leniency to 6 will fix the stacking issues.

Tochika.-
I'd sai OD -1 to match the AR
00:50:075 (5,1) - Distance snap says these are ok because of the sliderspeed change, but they should keep the same distance as (4,5) so that the spacing change is not as sudden and it appears alongside with the sliderspeed change. So, space them a bit more please.
00:55:916 (1,2) - Same as above. Be carefull with the sliderspeed and distance changes on the easiest diff. Move (2) near (1) as close as (2) is to (3).
00:58:120 (3,4) - And again, this seems tricky. You'll have to either move (4) further away or add a new combo on (4)
Ok, I do not know if you'll change this, but please avoid doing repeat sliders like 02:18:832 in the easiest diff in the future, as more than one repeat might be just a tad bit tricky for the easiest diff in the set.


I guess that'd be pretty much all. Tsubaki could get one mod more or two, though I won't hold you back if you think you're ready for an inmediate recheck. Just contact me when you think you're ready to go.
Topic Starter
Beren

Krisom wrote:

Hello there Beren~

General.-
· Uhm, is there a reason for the mp3 to have that cut at the end? You could make it fade out (or get someone to make it fade out...) instead of having that odd cut.
· It seems more fitting to me if you move the timing section that's currently at 00:58:692 1/4th later, at 00:58:903.
· That'd be all, the rest seems clean here for me.

Yue.-
The settings seem iffy. I'd say HP -1 or -2 and OD +1 or +2. The timing isn't very fluctiating so a low OD isn't really necesary, and the pace of the song doesn't really fits such a high HP drain. Also, may I suggest you to -1 the AR? AR 8 doesn't seems to fit the slow intro, while AR 7 doesn't changes much the rest of the song.
02:01:309 (3) - Add a new combo to reflect the spacing change.
02:57:593 (3) - ^
That'd be all. Overall, I like the map even though I kind of disagree with some jumpy patterns at slow places of the song. Most are readeable and play nice enough so I guess you should just try to go more according to the music next time.

Tsubaki.-
01:01:840 (1) - Sliders that have the end perfeclt overlapped with the start are currently (and has always been, afaik), unrankeable. Please modify the shape of this one.
01:05:557 (9,1,2,3) - This has a weird stack in-game. I'd strongly suggest you to move (1,2,3) and the rest of the combo somewhere else or (9) somewhere elseo to avoid this.
01:22:548 (5,1,2,3) - ^
01:26:796 (5) - This seems to be more down than it should be for the star pattern, making the whole thing look odd. I'd say 3 girds right and one up (on lvl 3 grid) should make the pattern look better.
02:42:725 (6,1) - This made me trip due to the low AR and the nature of the spacing. Please move (1) farther away from (6) than a regular 1/2 spacing.
02:49:628 (9,1,2,3) - Again, this has a weird in-game stack that you might want to avoid.
03:23:610 (5) - Same as 01:01:840
03:25:734 (3) - ^
03:34:230 (3) - ^
03:44:849 (5,1,2,3) - Same as 02:49:628.
Overall, fun and ejoyable map. Please change the things I mentioned, that should leave it pretty much ready for a bubble.
EDIT: Moving the stack leniency to 6 will fix the stacking issues.

Tochika.-
I'd sai OD -1 to match the AR
00:50:075 (5,1) - Distance snap says these are ok because of the sliderspeed change, but they should keep the same distance as (4,5) so that the spacing change is not as sudden and it appears alongside with the sliderspeed change. So, space them a bit more please.
00:55:916 (1,2) - Same as above. Be carefull with the sliderspeed and distance changes on the easiest diff. Move (2) near (1) as close as (2) is to (3).
00:58:120 (3,4) - And again, this seems tricky. You'll have to either move (4) further away or add a new combo on (4)
Ok, I do not know if you'll change this, but please avoid doing repeat sliders like 02:18:832 in the easiest diff in the future, as more than one repeat might be just a tad bit tricky for the easiest diff in the set.


I guess that'd be pretty much all. Tsubaki could get one mod more or two, though I won't hold you back if you think you're ready for an inmediate recheck. Just contact me when you think you're ready to go.
all fixed. thanks for mod!
Krisom
Tsubaki-
03:34:230 (3) - You forgot to change this one.

That'd be all! Let me know in-game when you've fixed this one and I'll bubble
Topic Starter
Beren

Krisom wrote:

Tsubaki-
03:34:230 (3) - You forgot to change this one.

That'd be all! Let me know in-game when you've fixed this one and I'll bubble
Fixed.Thank you very much!
LKs
star ;)
Grimoire Queen
star :D
Gonzvlo
Hi Beren,

Krisom is currently unavailable, I'll be taking care of your map for now.

[General]
  1. 02:10:203 - This break is too short, remove it, please. There shouldn't be any problem since the "blank" is quite short and it won't affect the HP Drain much.
  2. 00:13:836 (2) - It's not necessary to reduce the volume too much since the vocals actually land on this spot. Perhaps, try 20~25%?
  3. Why Tick Rate: 0.5 on your diffs? Oh, nvm you haven't used any long slider so it doesn't make any difference~
  4. Preview Time is not the same for [Tsubaki], fix it please.
  5. One of the most creative storyboards I've seen, good job~
[Tochika]
  1. I'm worried about some repeating-sliders(1/2) that are exceeding the '2' repeat arrows. That kind of slider, tend to be unintuitive and hard for rookies, even more if the repeat-arrow's quantity is constantly changing. Since this is the easiest diff of this mapset, I strongly suggest to try some alternatives.
  2. 00:53:792 (3) - This one is definitely too much. Hmm, 5 repeat arrows... Perhaps, increase the slider-length 1/2? This way you will reduce the repeat arrows to '2' making the slider easier to follow.
  3. 01:04:495 (5) - This one is not that bad but I still consider that it might be too much for the easiest diff in a mapset. Same suggestion as before, increasing the slider-length "1/2" and then removing some repeats sounds perfectly fine, consider it.
  4. 01:08:743 (4) - ^
  5. 02:14:584 (3) - ^
  6. 02:48:566 (1) - ^
  7. 02:52:814 (1) - ^
  8. 03:26:796 (3) - ^
  9. 03:43:787 (1) - ^
  10. 03:48:035 (1) - ^
  11. 03:52:283 (1) - ^
    -
  12. 02:57:062 (1,2,3,4,5) - This little (1/2) stream seems a bit unexpected, you've been using sliders for these part so consider using a slider for this one too.
    I don't see any other problems in this diff, just make sure you change some of those sliders, at least the ones in the chorus.
[Tsubaki]
  1. 01:01:309 (1) - This anti-jump made me miss the first time... the timing during this part is a bit weird so you better avoid using anti-jumps here. Moving this circle some grids to the left should be enough~
  2. 03:32:637 (5) - Perhaps start the NC here? I know the main-beat lands on the next object BUT you placed a jump here because the musical change actually happens on this spot, consider it.
  3. Some stuff in this diff seemed a bit iffy at first glance, nothing major tho. Good Job.
[Yue]
  1. 00:31:225 (4) - The sudden reduced spacing was a bit weird, playable but still weird imo. Perhaps, try something like this?
  2. 00:33:349 (4) - Same for this one, here's a suggestion.
  3. 00:58:692 (3) - The timing change is definitely important so you better place a NC here.
  4. 02:09:274 (2,3,4,5) - These objects threw me off a bit, the look like fake 1/4's. Increase spacing a bit to avoid any kind of confusion please.
That should be all, call me back when you're done.

EDIT: Fixed some typos, sorry if I missed some D:
Topic Starter
Beren

Gonzvlo wrote:

Hi Beren,

Krisom is currently unavailable, I'll be taking care of your map for now.

[General]
  1. 02:10:203 - This break is too short, remove it, please. There shouldn't be any problem since the "blank" is quite short and it won't affect the HP Drain much.
  2. 00:13:836 (2) - It's not necessary to reduce the volume too much since the vocals actually land on this spot. Perhaps, try 20~25%?
  3. Why Tick Rate: 0.5 on your diffs? Oh, nvm you haven't used any long slider so it doesn't make any difference~
  4. Preview Time is not the same for [Tsubaki], fix it please.
  5. One of the most creative storyboards I've seen, good job~
[Tochika]
  1. I'm worried about some repeating-sliders(1/2) that are exceeding the '2' repeat arrows. That kind of slider, tend to be unintuitive and hard for rookies, even more if the repeat-arrow's quantity is constantly changing. Since this is the easiest diff of this mapset, I strongly suggest to try some alternatives.
  2. 00:53:792 (3) - This one is definitely too much. Hmm, 5 repeat arrows... Perhaps, increase the slider-length 1/2? This way you will reduce the repeat arrows to '2' making the slider easier to follow.
  3. 01:04:495 (5) - This one is not that bad but I still consider that it might be too much for the easiest diff in a mapset. Same suggestion as before, increasing the slider-length "1/2" and then removing some repeats sounds perfectly fine, consider it.
  4. 01:08:743 (4) - ^
  5. 02:14:584 (3) - ^
  6. 02:48:566 (1) - ^
  7. 02:52:814 (1) - ^
  8. 03:26:796 (3) - ^
  9. 03:43:787 (1) - ^
  10. 03:48:035 (1) - ^
  11. 03:52:283 (1) - ^
    -
  12. 02:57:062 (1,2,3,4,5) - This little (1/2) stream seems a bit unexpected, you've been using sliders for these part so consider using a slider for this one too.
    I don't see any other problems in this diff, just make sure you change some of those sliders, at least the ones in the chorus.
[Tsubaki]
  1. 01:01:309 (1) - This anti-jump made me miss the first time... the timing during this part is a bit weird so you better avoid using anti-jumps here. Moving this circle some grids to the left should be enough~
  2. 03:32:637 (5) - Perhaps start the NC here? I know the main-beat lands on the next object BUT you placed a jump here because the musical change actually happens on this spot, consider it.
  3. Some stuff in this diff seemed a bit iffy at first glance, nothing major tho. Good Job.
[Yue]
  1. 00:31:225 (4) - The sudden reduced spacing was a bit weird, playable but still weird imo. Perhaps, try something like this?
  2. 00:33:349 (4) - Same for this one, here's a suggestion.
  3. 00:58:692 (3) - The timing change is definitely important so you better place a NC here.
  4. 02:09:274 (2,3,4,5) - These objects threw me off a bit, the look like fake 1/4's. Increase spacing a bit to avoid any kind of confusion please.
That should be all, call me back when you're done.

EDIT: Fixed some typos, sorry if I missed some D:
All done.Thanks :)
Shiirn
general
uh hi

normal?
03:44:584 - oh god a note on top of 2 would be so perfect here
03:48:832 - ^
03:53:079 - ^ ignore me if you don't agree

hard?
02:28:389 (3) - this is off the grid
03:57:593 (1,2,3,4) - strange large jumps considering the rest of the diff

insaneish?
00:24:057 (1,2,3,4,5,1) - nazi - not a good pentagon
00:53:792 (1,2,3,4,5) - ^ i can tell you can make good pentagons if you try
01:35:292 (2) - sliders that have any portion off the mapping grid
Gonzvlo
Hi Beren, re-checking.

[General]
  1. Clean~
[Tochika]
  1. I thought I wrote this in my last mod, apparently, I forgot to do so.
  2. 00:56:978 (2) - The BPM change affects the slider-speed thus I suggest to place a New Combo to re-mark said change.
  3. 00:59:325 (4) - ^
[Tsubaki]
  1. 00:48:482 (3) - At first glance I didn't have any problem with these sliders but some BAT/MATs might not approve them because the previous combo-burst are covering the slider-path. Better be on the safe-side so try something else, please. I tried to come up with a solution but the only thing I can think of, is moving the slider away.
  2. 00:49:544 (1,2,3) - ^
  3. Same as the other diff:
  4. 00:56:978 (2) - NC please
  5. 00:58:692 (4) - ^
  6. 00:59:325 (5) - I strongly suggest to split this slider, half of it belongs to a completely different BPM. Here's a suggestion.
  7. 01:54:407 (1,2,3,4,5) - Would you mind making this spacing a bit easier to read?, due to this reduced-spacing the next patterns might be too confusing. If you want to keep the shape you can try something like this.
  8. 03:33:168 (1) - Remove this NC, please. It's completely unnecessary.
That should be all /o/
Topic Starter
Beren

Gonzvlo wrote:

Hi Beren, re-checking.

[General]
  1. Clean~
[Tochika]
  1. I thought I wrote this in my last mod, apparently, I forgot to do so.
  2. 00:56:978 (2) - The BPM change affects the slider-speed thus I suggest to place a New Combo to re-mark said change.
  3. 00:59:325 (4) - ^
[Tsubaki]
  1. 00:48:482 (3) - At first glance I didn't have any problem with these sliders but some BAT/MATs might not approve them because the previous combo-burst are covering the slider-path. Better be on the safe-side so try something else, please. I tried to come up with a solution but the only thing I can think of, is moving the slider away.
  2. 00:49:544 (1,2,3) - ^
  3. Same as the other diff:
  4. 00:56:978 (2) - NC please
  5. 00:58:692 (4) - ^
  6. 00:59:325 (5) - I strongly suggest to split this slider, half of it belongs to a completely different BPM. Here's a suggestion.
  7. 01:54:407 (1,2,3,4,5) - Would you mind making this spacing a bit easier to read?, due to this reduced-spacing the next patterns might be too confusing. If you want to keep the shape you can try something like this.
  8. 03:33:168 (1) - Remove this NC, please. It's completely unnecessary.
That should be all /o/
All done. >w<!
Gonzvlo
I didn't see this stuff the last time I checked the map, I was probably too sleepy, sorry.

[Tochika]

  • Same as Yue
  1. 03:57:460 - I don't see any reason to use such a low volume, try with 20~30%, please. 5% is way too low.
[Tsubaki]
  1. 01:07:416 (4) - Some players might get confused with this circle which seems like a slider for a sec. It's okay for me but better be on the safe side, plus it can be easily fixed by moving the circle some grids.
[Yue]
  1. Perhaps, decrease HP Drain 1 tick? It's kinda high for this map.
  2. 01:35:292 (2) - The 2nd repeat-arrow is covered by the previous hit-burst which is unrankable, unstacking the slider should fix that problem.
  3. 01:36:354 - I don't see any reason to use such a low volume, try with 20~30%, please. 5% is way too low.
  4. 03:03:433 - ^
  5. 03:58:655 - ^
Double checked everything again, the mapset should be fine now~
Sorry again ;_;

EDIT: It's not necessary to give kudosu to this post.
Topic Starter
Beren

Gonzvlo wrote:

I didn't see this stuff the last time I checked the map, I was probably too sleepy, sorry.

[Tochika]

  • Same as Yue
  1. 03:57:460 - I don't see any reason to use such a low volume, try with 20~30%, please. 5% is way too low.
[Tsubaki]
  1. 01:07:416 (4) - Some players might get confused with this circle which seems like a slider for a sec. It's okay for me but better be on the safe side, plus it can be easily fixed by moving the circle some grids.
[Yue]
  1. Perhaps, decrease HP Drain 1 tick? It's kinda high for this map.
  2. 01:35:292 (2) - The 2nd repeat-arrow is covered by the previous hit-burst which is unrankable, unstacking the slider should fix that problem.
  3. 01:36:354 - I don't see any reason to use such a low volume, try with 20~30%, please. 5% is way too low.
  4. 03:03:433 - ^
  5. 03:58:655 - ^
Double checked everything again, the mapset should be fine now~
Sorry again ;_;

EDIT: It's not necessary to give kudosu to this post.
All done.thanks again>_<
Gonzvlo
On behalf of Krisom, receive this Bubble.


SPOILER
Awesome mapset, good luck!
Topic Starter
Beren

Gonzvlo wrote:

On behalf of Krisom, receive this Bubble.


SPOILER
Awesome mapset, good luck!
:oops: thanks
Ash Cat
Meow~ I love Akiko So much~<3 I give you support star~ o3o
Minty Gum
I absolutely love Akiko Shikata ^^ Can't wait for this to be ranked. Star!
UnderminE

Minty Gum wrote:

I absolutely love Akiko Shikata ^^ Can't wait for this to be ranked. Star!
Sander-Don
star~  
Xgor
Xgor's random bubble check:

Very nice map, the timing can be confusing but it works, it's just a bit confusing to follow the drums instead of the vocals.

Well hope it get ranked soon.

*star*
Sakura
[Storyboard]
Image SB\A.png isnt used anywhere, you do use one called A.jpg, but this one isnt anywhere, did you forgot to add it or delete it?

[General]
00:56:978 - 00:58:692 Are you sure these red lines are necessary?, just wondering

[Tsubaki]
01:31:575 (1,2) - Kinda debatting about this stacking, to be safe i'd recommend moving (1) a bit manual stacking it, but not going to bold it since im still getting more opinions.
02:18:832 (1,2) - really now the previous slider is covering the only hint of which slider to hit first, and most players will be focused on following the sliderball with their sight. For what is worth i picked the wrong slider ;_;

[Tochika]
01:00:513 (1,2) - I dunno feels to sudden to time the hits right.
01:10:336 (1) - Kinda ugly how it touches the accuracy.
02:09:274 (3) - Please dont use kick sliders on an easy diff.
03:01:309 (1) - ^

Well popping only over the unused file, the rest is stuff i highly recommend checking btw
Topic Starter
Beren

Sakura Hana wrote:

[Storyboard]
Image SB\A.png isnt used anywhere, you do use one called A.jpg, but this one isnt anywhere, did you forgot to add it or delete it?

[General]
00:56:978 - 00:58:692 Are you sure these red lines are necessary?, just wondering

[Tsubaki]
01:31:575 (1,2) - Kinda debatting about this stacking, to be safe i'd recommend moving (1) a bit manual stacking it, but not going to bold it since im still getting more opinions.
02:18:832 (1,2) - really now the previous slider is covering the only hint of which slider to hit first, and most players will be focused on following the sliderball with their sight. For what is worth i picked the wrong slider ;_;

[Tochika]
01:00:513 (1,2) - I dunno feels to sudden to time the hits right.
01:10:336 (1) - Kinda ugly how it touches the accuracy.
02:09:274 (3) - Please dont use kick sliders on an easy diff.
03:01:309 (1) - ^

Well popping only over the unused file, the rest is stuff i highly recommend checking btw
All done.thanks
Sakura
Oh also, you need to switch the diffs that use 0.5 tick rate to 1, since it's not allowed anymore, although i'd recommend tick rate 2 so all sliders look prettier.
Topic Starter
Beren

Sakura Hana wrote:

Oh also, you need to switch the diffs that use 0.5 tick rate to 1, since it's not allowed anymore, although i'd recommend tick rate 2 so all sliders look prettier.
done.thanks. :)
Sakura
Ok you made them tick rate 2 that's good... except now the tick rate is inconsistent with [Tsubaki] D: I suggest making [Tsubaki] tick rate 2 as well

No kudosu for this.
Topic Starter
Beren

Sakura Hana wrote:

Ok you made them tick rate 2 that's good... except now the tick rate is inconsistent with [Tsubaki] D: I suggest making [Tsubaki] tick rate 2 as well

No kudosu for this.
done
Sakura
Ok everything looks fine now have a Cherry Rebubble Good Luck!~
Alace
Tiny suggestions

<Yue>
02:03:964 (1,2,3) - spacing here is not really good. (although people can play/read it)
02:06:619 (1,2,3,4,5,6) - pattern like this should be used carefully. when you use 1 and 1/2 beats in the same combo,some people can`t read

在同一個combo內的漸變間距已經算是非常普遍的排法了,不過如果有拍子的混搭,漸變間距有時會變的讓人困惑.因為有可能會搞不清一拍或半拍
考慮到前段玩家的水平也許不成問題,不過還是可以在使用時多注意一些
Topic Starter
Beren

Alace wrote:

Tiny suggestions

<Yue>
02:03:964 (1,2,3) - spacing here is not really good. (although people can play/read it)
02:06:619 (1,2,3,4,5,6) - pattern like this should be used carefully. when you use 1 and 1/2 beats in the same combo,some people can`t read

在同一個combo內的漸變間距已經算是非常普遍的排法了,不過如果有拍子的混搭,漸變間距有時會變的讓人困惑.因為有可能會搞不清一拍或半拍
考慮到前段玩家的水平也許不成問題,不過還是可以在使用時多注意一些
已修改.谢谢 :)
Alace
Yes. they look much easy to read now
have your heart and enjoy
ranked
Bless
恭喜!!!
等的花儿都谢了~
:) :) :)
v4_mizuki
This map have a problem.
This Offset is wrong.
I played Universal Audio Offset -30ms.
Kite
Grats to the rank
Gonzvlo
Oh finally, congrats Beren!
Kite
Oh well, I guess local offset will have to suffice for this.

Edit : Nvm offsets seem to be okay after deleting + redling.. kinda weird cuz I just dled this map for the first time D:
Musty
inb4 unrank and my message is too short.
Alace
Sorry it is my fault
the mp3 is changed after Lyby timing it.
i was having the pretty old one. although i reDL the mapset, i didn`t notice the timing off

well it can be fix easily. as i know. mapper got a fade out mp3 from the original one
so Lame will let offset +22/44ms blabla. we can solve the problem by +22ms online offset (the old red lines are all pretty good)
it was checked by me and james2250

if anyone still feels a huge timing off. we might unrank it
Kite
Ah! So thats why it played normally after re-dling..
Nice one, Alace.
Timing feels okay for me now~


And lol Mustaash that was your 666th post :D

Once again congrats to the rank!
Sorry for having ranted so much in this topic x_x
Shiirn
this is why you manually edit the mp3 to have the same offset whenever you change it OR use a different filename - redownloading the map while you already have it will not update the mp3s or remove extra files.
lolcubes

Alace wrote:

if anyone still feels a huge timing off. we might unrank it
It's fine now. \:D/
Also nice that you can fix this without unranking.

I bet most people voted low cause of the offset before this as well. ;x;

Congratz Beren btw.~
Megurine Luka
好美好美好美~\(≧▽≦)/~

Cong
lovhin456
Congrats! :3
scarlethana
congratz!
卧槽我这么久不上一来就是这个
TTTTTTTTTTTT
congrat
Ibuki Suika
威威猫的GD我喜欢到爆 :oops:
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