fieryrage wrote:
im bored
diff topyea thats all i got
- 00:18:568 (6,1) - would be pretty cool if you could somehow blanket these two wouldn't flow as well
00:24:483 (7) - wouldn't it be better to just keep the sort of cut stream that you introduced 00:20:258 (4) - here throughout the map? idk just feels weird having it on some instances and not on others when the rhythm is essentially the same done
00:33:356 (1,2) - i can understand the first slider but i dont think the second one is 1/8 it's a 5plet drumroll, not too hearable but it's there
00:40:117 (1,3) - kind of an ugly overlap, maybe move it right a bit more? done
00:52:159 (8,9,10) - Hey Please Make This Symmetrical Triangle?? (10) is a more intense sound than (9) so it makes sense to have it more spaced than (8,9)
00:59:131 (1,2) - spacing here is kinda big for what it's supposed to represent imo fixed
01:05:258 (9,10,1) - cool blanket but its pretty bad for playability imo, even doing something like this would help a lot but the point is to have a big jump from (10,1)
01:09:694 (1,2) - move sliderend of 2 up a bit cuz its triggering me done
01:14:976 (5,6) - not rly a huge fan of introducing this sort of pattern this late into the song tbh feels playable enough imo
01:15:399 (1,2) - wher the claps at like the rest of these done
01:26:596 (1,3) - idk if you were trying to blanket these but if u were this is off wasnt really trying but uhhh fixed enough to not make it too ugly
01:32:300 (1,2) - make the sliders point the same direction, needlessly confusing imo (also the stream after it is kinda spaced out for no reason) both are intentional, it looks kinda ugly with both in the same direction and the stream needs to be emphasized enough here
01:40:751 (1) - nc not necessary here oops
01:49:201 (1) - move nc 01:49:413 (2) - here instead (1) currently is more intense than the next note though
01:51:103 (1,2) - these two notes have more emphasis, maybe move 01:51:314 (3) - this or space out the triple cuz rn it feels kinda weird having these the same emphasis it's stacked because they're the same sound and also that's the best way to make it flow into the 1/4 sliderjumps later in the combo
01:53:638 (8,9,10) - bro what plays well enough for me lol, there's a reason why i didn't want to make this a "conventional" map
02:01:666 (1) - remove nc (altho i think you did this because of the finishes) yeah this whole section is nc spam
02:09:694 (5,6,1,2,3) - kind of a drastic spacing change compared to the rest of the map, there's no real 1/4 jumps besides the two pointed out; the 5-6-1 is fine but 1-2-3 is pretty noticeable, idk i'd personally nerf it nerfed it a bit
02:15:187 (1) - feels like the 1/8 note is on the blue tick instead of the white tick here fixed
02:16:032 (1) - y are the hitsounds like 0% here following drums
02:23:110 (4) - this should be 1/8 as well to keep consistency with the parts before it but there's no 1/8 there lol
02:25:539 (4,5) - this plays soawkwARDLY tho huh, definitely felt right to me
02:31:138 (3,4) - maybe space this out a bit more? done
i cant mod breakcore or whatever this is lul
osuskrub wrote:
hi m4m
[General]very nice map good luck!
- I personally think the easy and normal should nc on 2 downbeats, not 1. Your combos are fairly small on both diffs (especially on easy where there is usually 2 or 3 max) the problem is that there's a lot of emphasis on every measure start (usually with a strong 'finish' sound) so it's better to keep it emphasized that way
[Easy][Normal]
- 00:24:483 (2) - i would suggest moving this a little bit down so the exit from 00:23:216 (1) - looks nicer, x:334 y:20 looks better imo done
- 01:00:399 (2,3,1) - the overlapping here kinda seems really inconsistent on how you put the rest of your patterns, maybe try some, possibly a different object arrangement would work better for consistency? done
[Insane]
- 02:34:201 (1) - x:341 y:260 seems like a lot cleaner placement since the kind of "curve" through that whole pattern is a bit ehh makes sense, applied
- I personally really dislike where the first streams are placed, maybe you could place them more in the middle because after the spinner it seems quite far. especially if you spin counterclockwise cant do much about this, but tried to bring them a bit closer to the center
- 00:28:603 (4,5,6,7) - this pattern just looks weird, 4,5 is stacked and 6,7 not makes it looks kind of ugly what happens is that 4,5 is the exact same sound, while (6) is another one and (7) "goes back" to the same sound as 5's slider end, so that's why it does this slight back-and-forth movement
- 00:51:525 (4,5,6,7,8) - this would be better if you would space 5 from 4 the way the rest of the stream is spaced, 0.8 vs 1.30x nah, the intensity is different
- 00:59:976 (2) - this antiflow is quite harsh, maybe reduce the distance a bit more? done
- 01:14:976 (5,6) - considering how all the other streams are i don't think these should be stacked, might confuse the player since everyone's complaining i will consider changing it in the future
thanks for the mods!