Hey, m4m as requested
[Easy]
[Easy]
- 00:38:004 (1) - I don't really like the look of this slider as I think it goes against the style you have going in this map. You could curve the half of the slider so it looks like this, which gives a much better impression to the player.
- 01:41:385 (1) - This slider ends 1/4 early, which is bad because it can easily throw players off - especially newer players. I'm not sure whether or not this was intentional, but if even if you're doing it to emphasise the sound on this 1/4 note, then I'd disagree because newer players will find it much easier to stick to the drum sounds you've been mapping to.
- 01:59:554 (2,1) - Like my first suggestion, I think these sliders are out of place, they seem a bit bland as well. Maybe it would look nicer if you added some anchor points to them, like this for example.
- 02:40:539 (1,1) - Perhaps you could rearrange these notes to form a blanket; it'd look nicer that way.
- 00:45:399 (3,4) - I would change the rhythm on these two sliders. (3) has the active note on a red tick, whilst (4) has the active note on a white tick, which can be confusing for the average normal player.
- 01:54:061 (1) - This slider is a bit too long. It's the only slider of its length in the map, and it's on a relatively intense section of the song, which is bad since the player won't have much to do. I'd break this slider up into some other rhythms.
- 02:42:652 (1) - I'd curve this slider as well. It's inconsistent because it's the only straight slider in this slow section which is following the high pitched bells.
- Hmm. Generally speaking, I really dislike your usage of repeater sliders here. Take 00:49:624 (1,1,1) - for example. During a players first attempt, they're very likely to break here due to there being no indication of the rhythm asides from an approach circle. This happens a lot of times throughout the map, and I doubt that the average hard player will be able to react to these notes properly. Overall, the whole concept of repeater sliders in this difficulty is one that I'm not sure about.
- 00:26:596 (4,5,1) - You could make (1) straight as well so that it's consistent with the previous two sliders, enhancing the pattern's structure.
- 00:35:469 (6,2) - I'd get rid of this overlap to improve aesthetics here.
- 01:15:399 (1,1) - This pattern looks very confusing and out of place, it's the only set of sliders in the difficulty that really look like this, and players might have trouble reading it.
- 01:17:723 (5,1) - You could blanket these two notes as well to improve general aesthetic.
- 01:34:624 (5,1) - You could ctrl+g (1) for a smooth zig-zag pattern, which I think will flow well.
- 01:36:737 (2) - This slider ends on a relatively powerful beat. To emphasise it, I would delete this slider and have 01:36:314 (1) - do one more repeat. Then, you can place a circle on the red tick where this slider used to end. Like this.
- 02:23:638 (1,2) - The way (2) starts on a blue tick can be pretty hard to read. You can alleviate this problem by having 02:23:638 (1) - become a 1/2 slider, as the rhythm will be much more predictable that way.
- 01:54:061 (1) - This slider overlaps with the hp bar on the default skin, which looks crude and can cause readability issues. It just doesn't look nice, so I would change this slider a bit.
- 01:57:863 (2) - I'd add an extra repeat onto this slider so it represents the music better, since I can clearly hear another 1/8 happening here. It'll play better as well, since the player won't have to cursor idle on 01:58:180 (3) - waiting to hit it. (or worse; misread the note and hit it early because they expected the repeat slider to end later.)