sasakure.UK x DECO*27 - Snow Song Show [Taiko]

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[R]
yo

[Muzukashii]
01:03:067 - change kat, pitchnya berbeda dengan 01:03:393 -
01:08:610 (203,204,205) - change don, alunan di part ini dominan don. biar emphasize vocal di 01:09:154 -
01:53:067 - ada perubahan pitch disini coba ganti kat, kalo diterapkan 01:54:371 - bisa ganti don
02:38:284 (494,495,496) - coba salah satu notenya diubah kat, terlalu banyak don disini

02:52:541 - gw sih merasa d d d lebih enak break di 02:53:193 - ,tapi yang sekarang ok lah
03:12:700 - change don ?
03:25:823 - delete ?

03:37:453 - mending pasang delete, pasang kat di 03:37:344 - biar breaknya lebih jelas
03:50:714 (163,164) - move 03:51:040 -

[Oni]
00:23:067 - delete, spot yang pas buat kasih rest
00:56:545 (224,225) - change don, vocal disini 00:57:197 - pitchnya berbeda
01:23:936 - delete ?
02:37:741 - delete ?
03:36:910 - delete ?
03:41:692 - | 03:41:910 - | 03:42:344 - mungkin bisa ganti kat untuk variasi

yah mungkin cuma segitu aja
good luck
Topic Starter
Senritsu

ptar124 wrote:

didn't quite rank this on the 25th I see. Anyways, will mod this soon. probs next year
edit2: From the Christmas mod queue! (how did I forget to mention)
You're not serious with the 1/2s are you. And there are lots of 1/1 quintuplets. I wouldn't recommend that at all. This is too hard a Kantan, don't believe the SR.

Onosakihito wrote:

Typical for a Kantan is the usage of 1/1 notes and 2/1 spaces or above, which gives the new player the possibility to prepare himself for the next patterns.A Kantan contains not many notes, and even the 1/1 are not frequently used.
it's not too bad. In fact the hitsounds are VERY nice in this diff, just that lots of things are overdone.
Im serious with the 1/2. I don't see any problem with it, they are easy to play and on top of that, breaks on 1/2 patterns are completely large despite it being a 1/2. And moreover, it's only 2/2, not 4/2 or 5/2 which might appears on Futsuu. Quintuplets are fine, as long as they are balanced with enough breaks on the next pattern. Everything Ono said is just a guideline to help us on how to map generally, not on how you should map. Mapping style might change depends on the song, and i'm going to stand for my decision with letting 1/2 exists on my Kantan. Thank you for the compliment on the hitsound though, i appreciate it.
00:15:560 (24,25,26) - this can throw beginners off, might need nerfing i don't see why? the pattern is easy to hit (kkk) and it follows the music pretty well. i have no idea on how to nerf this, if you have i want to hear it, but might still not change it anyway xP

01:20:893 (155,156,157,158,159) - could be too much for futsuu. Given the low bpm, this should be fine, but it is still pretty hard. from what i see is dkkdd is the easiest pattern on this diff lols dkkdk is even harder for me, so im keeping this, not changing anything.

There are lots of 1/2 quintuplets in this diff, with a lot of color changes too. Even at 138bpm, this will be challenging. yes but it's still easy to play. i mean it's not a really hard pattern whatsoever, and the scroll is slow so player could get them easily.

Other parts of the map are very nicely done, I got no comments.
00:22:088 (54,55) - Ctrl+G? applied

00:37:414 (106,107) - please make this like the other parts, it's an outlier that doesn't really fit. im moving the first note to the blue tick. i dont want to add more notes here because i need to make a break

Okay, I'll stop here. No way I'm going to be able to mod this without ruining the map style. Your map may or may not be bad, it's just that I can't really mod this without completely taking it apart and build it up again. In the end, us mappers like and don't like different things. Since you are already an experienced taiko mapper, I don't think this is an issue with map quality. Might be an issue with the two of us having very different mindsets (and thus why I didn't like this diff too much). now i feel really sorry you modded this q-q

One thing I can be sure is that the fast parts with lots of drum beats are what you map best but the soft parts sound really problematic.
00:31:328 (115) - a big don might be better to end that d_k_d_k_d_k_d motif you have going on for that earlier part of the song agree

00:37:197 (143) - may want to consider that. I'm not really a fan of monochromatic doublets, especially when 2 sounds are different. I do understand that 00:36:980 (142) is of a lower pitch but a dk in this case might work better. will consider this, im not changing it for now

00:39:262 (154,155) - this, is where a monochromatic doublet sounds nicer. There really isn't any change in pitch because there is only one note played. In addition, how this is mapped out repeats kd for two times and makes it really redundant (because you will repeat this kd pattern for so many more times). A dd would fit this better. Apply this to other places with similar patterns as you find appropriate indeed the pitch doesnt change, but the instrument here kinda change. i want to emphasize the change here, so i wont change it for now

00:47:197 (189) to 01:00:458 (237) - this part of the song has way too many kats as opposed to dons. Try to add a little bit more dons to that, without enough dons, the existing dons will stand out too much and emphasize those beats more than it probably should. i wanted this part to sound cheerfully so i keep the kats ;;; but if anyone mentioned this later i will consider this, though high probability is im not going to change it

I think 01:09:588 (276,277,278) or 01:07:849 (268,269,270) sounds better than 01:04:371 (254,255,256) in a lot of ways. It's not problematic so it's up to you (I mean, the whole mod is up to you but this is more up to you than the others :D) changed to kdk lol

01:30:458 - this space is an abrupt pause, you might want to add something in there too long, no break. rip ;;

02:30:566 (663,664) - again with the monochromatic doublets same reason

Pretty decent overall, a lot of hitsounds that I personally don't quite like that wasn't mentioned. I don't really like to throw in mods and just say "I don't like it, fix that". I don't really know what was wrong with some of the parts I don't like so they weren't mentioned.

edit: the SV for the beginning part should be slower. In Muzu right now it (at 170bpm) is faster than the normal SV (at 138bpm) the bpm change doesn't do much or overlap the notes so i don't think it's necessary to put one.

Raediaufar wrote:

[Oni]
HP 6? soalnya ini lagu durasinya lama dan ditambah part akhir yg bpm nya lumayan kenceng kayaknya susah deh kalo dikasih HP 7 gw gapaham ginian orz

00:05:678 (11) - ganti jadi d? soalnya ini low pitch sih lebih tinggi dari 00:06:031 (12) - sih jadi keep dulu deh

00:14:148 (29) - sama kek diatas idem

00:15:560 - ini sebenarnya lebih pas dibikin 1/6 sih, jadi 1/6 ddddk dari 00:15:560 - sampai 00:15:795 - im. against. 1/6.

00:22:632 (69) - delete, soalnya di part ini 00:28:175 - kamu ngasih break pas vokalnya lagi jeda juga karena di vokal kedua 'la'nya bener
mati di sini, dan gak ada suara apapun, jadi pingin kuputus aja biar kelihatan jedanya.


00:38:936 (152,153) - ctrl + g? lebih pas sama pitch nya itu current is better imo

00:40:675 (161,162) - ^ ~

00:42:414 (170,171) - ^ ~

00:47:414 (190) - d? biar ngepas sama patternmu yg 00:48:501 (194,195,196,197,198,199) - dan 00:50:241 (201,202,203,204,205,206) - soalnya suaranya sama dan dua pattern itu juga dibikin sama jadi lebih baik yg disini juga dibikin sama okok

01:02:849 (247,248) - d, lebih pas sama pitch vokal nadanya mirip sih jadi ga deh

01:26:545 (354) - lebih pas snap kesini 01:26:654 - done

01:48:284 (465) - d, sama kek di part yg tadi sih, biar ngepasin sama pattern disini 01:49:371 - a

01:51:544 (478,479) - ctrl + G, piano nya masih ada disini 01:51:545 - , dan suaranya sama kayak 01:51:111 (476,477) - ngikutin vokalnya q-q

02:01:545 (520) - d, disini pitch musiknya lebih rendah hmm nggak deh, soalnya musiknya meningkat gitu, lalu endingnya di 02:01:763 (521) - pecah wkwk

02:15:132 (586) - snap ke 02:15:241 - , kk kemudian kkkd cukup membingungkan patternnya diganti kk kk D

02:27:632 (649,650) - kd lebih sama musik lebih cocokan kk imo

02:29:371 (657) - k, imo lebih pas ke vokal bukannya vokalnya menurun ya owo

02:31:545 (667) - d, lebih pas ke vokal done

03:10:936 (27) - k, vokalnya sama kek 03:10:583 (26) - beda ;_;

03:28:323 (68) - k, dan delete 03:28:432 (69) - soalnya aku lihat kamu full ikut vokal disitu oh iya

03:34:518 (98) - k, ada suara snare drum ok

03:44:192 - add k, soalnya suara "sparkle" nya udah jelas disitu jadi rasa aneh kalo nggak di add note sama sekali nggak usah juga udah mewakili kok, bagian terakhir gausah terlalu susah juga

03:55:823 (208,209) - ctrl + g, biar gk sama kek di 03:54:083 - patternnya, dan 03:57:996 (220) - taroh di k, soalnya pitch nya tinggi disini imo yg sekarang lebih cocok ke musiknya

[Muzukashii]
HP: 5.5 yy

00:12:031 - d k k d k lebih pas sama musik yang sekarang lebih cocok sama twinklenya sama snarenya imo

00:26:328 (68) - d lebih cocok sih disini keep dl deh

00:26:980 (70) - d, dibandingkan 00:27:197 (71,72,74) - pitchnya itu lebih rendah okok

00:37:414 (106) - snap ke 00:37:306 - dan add d di 00:37:632 - ngepasin ritme sebelumnya nggak deh, karena musiknya drop di situ jadi somehow mau ganti patternnya biar nggak sama kaya yang lainnya

01:03:393 (186) - k, lebih pas sama vokal sama kaya 01:03:067 (184) - kok

01:21:110 - add k lah, disini ada vokal dan aneh kalo ada breaknya gabisa, jadi kurang break nanti soalnya abis itu patternnya lumayan panjang

01:32:958 (280) - d lebih cocok ke musik sih ini konsistensi

01:40:241 (304) - d, dibanding k lebih cocok d ini nope

02:00:241 (370) - delete, gk ngikut vokal apa apa ini sedangkan di part ini kamu ngikut vokal kecuali pas kddk 01:58:067 (362,363,364,365) - (dan ini bukan part yg sama dengan part kddk) tapi aneh kalo musiknya ada sedangkan di sana kosong, dan di mana vokal sama musik sama" kuat di situ

02:11:762 (407,408) - ctrl + g, lebih ngepas sama suara "sparkle" di backgroundnya, disini 02:08:719 (398,399,400,401) - kamu juga ngikut ke pitch nya sparkle kk

02:28:936 (464) - delete, imo ini pattern kepanjangan sih dan ditambah diakhir juga ada finisher yg bikin part ini lumayan susah done

03:10:936 (26) - k, sama pitch vokalnya dengan 03:10:583 (25) - beda :(

03:18:867 (46) - delete aja sih ini, gk ngikut ke vokal apa apa ok

03:37:344 - suggest add d disini, disini 03:33:540 (97,98,103,104) - kamu juga naroh duplet di part vokal yg 1/4 nggak deh, untuk sementara ini. liat modder lain ada gak yang suggest ini juga, karena kurang break tar jadinya

03:41:910 - add d, alasan sama kek diatas ^

03:50:823 (165) - snap ke sini 03:50:931 - lebih daripada kamu bikin kkk disitu ye

03:56:910 - sebenarnya gpp sih disini kamu pattern nya ngikutin ritme kek pattern sebelumnya, soalnya agak aneh dibikin 1/1 gitu karena musiknya gk berubah disini nggak aneh kok, karena instrumennya mainnya juga gini

[Futsuu]
00:45:675 (89) - delete, agak aneh karena sebelumnya pattern kamu 2/1 dan musiknya gk beda jauh juga disini sama yg disitu lupa delet sori wkwkw

00:53:284 (103) - delete. gk ngikut apa apa ini not done

01:14:806 (144,145) - ctrl + g, lebih pas pitch nya sama vokal keep dulu lah, normal aja sih buatku

01:21:545 (156) - k, karena ini 5 not berurutan bagusnya dibuat yg lebih enak diread okelah

01:35:240 (185,186,187) - dkk lebih pas sama musik keep dulu

01:39:153 (194) - k, lebih ngepas sama musik ^

01:40:457 (196) - d lebih pas imo emphasize dropnya ke 01:40:892 (197) -

01:43:719 - add d? soalnya ada suara sparkle di musiknya nope, buat break

01:54:153 (14) - delete, nggak ngikut apa apa ini done

02:07:849 (13) - d, lebih pas sama vokal vokalnya kaya ngangkat gitu sih

02:52:215 - kalo mau ini bisa dikasih finish semua kat nya, karena gap antar notnya 2/1 masih aman aja sih buat futsuu, tapi kalo nggak mau bisa dikasih di 02:52:215 (1,7) - aja ya yg penting dikasih finish lah di part ini soalnya beatnya kuat banget disitu diff yang lainnya ngga ada finish kok di sini ._.

03:20:171 (35) - k, biar lebih mudah di read ganti ke dkkkd kaya yang tadi

03:30:605 (3) - karena ini 03:30:823 (4) - finisher, bagusnya di delete aja ok

03:38:866 (20) - k, biar lebih mudah di read ganti ke kdddk

[Kantan]
01:01:980 (76,77) - gue gatau apa 1/2 emang bisa dipake di kantan tapi kalo menurut gue delete aja deh ini, berlaku juga bagi 1/2 yg lain gpp, asal nggak terlalu banyak dan breaknya cukup

01:57:849 (149) - k, ddd rasa aneh disini soalnya musiknya gk semuanya low pitch disini ok

02:40:893 - add k, dan juga dibikin 2/1 aja breaknya disini, gk usah 4/1. Jadi add note juga di 02:42:632 -, 02:44:371 -, 02:46:110 - , 02:47:849 - , 02:49:588 - , 02:51:328 - biar gak mirip sama futsuu aja sih. sekalian, nyantai aja di part ini.

02:52:215 - ritmu nya aneh banget deh disini, ikutin pattern futsuu aja tapi gk usah di finish (kalo kamu apply mod yg kasih finish itu) aneh dari mana qwq kan bentuk simpelnya dari futsuu ini

03:36:910 (52) - d, vokalnya juga udah end disini jadi aneh kalo dikasih k emphasize ganti vokalnya dari tinggi ke rendah, dropya q-q

[R] wrote:

yo

[Muzukashii]
01:03:067 - change kat, pitchnya berbeda dengan 01:03:393 - tapi sama kaya 01:02:849 (183) -
01:08:610 (203,204,205) - change don, alunan di part ini dominan don. biar emphasize vocal di 01:09:154 - tapi nadanya sama kaya 01:08:284 (202) -
01:53:067 - ada perubahan pitch disini coba ganti kat, kalo diterapkan 01:54:371 - bisa ganti don tapi nadanya sama
02:38:284 (494,495,496) - coba salah satu notenya diubah kat, terlalu banyak don disini okede

02:52:541 - gw sih merasa d d d lebih enak break di 02:53:193 - ,tapi yang sekarang ok lah eh bolehdeh itu
03:12:700 - change don ? keep dulu
03:25:823 - delete ? ok

03:37:453 - mending pasang delete, pasang kat di 03:37:344 - biar breaknya lebih jelas ritmenya jadi nggak jelas
03:50:714 (163,164) - move 03:51:040 - wut? kenapa jadi hancur pas kucoba wkwkw

[Oni]
00:23:067 - delete, spot yang pas buat kasih rest ok
00:56:545 (224,225) - change don, vocal disini 00:57:197 - pitchnya berbeda ^
01:23:936 - delete ? k
02:37:741 - delete ? vocal
03:36:910 - delete ? k
03:41:692 - | 03:41:910 - | 03:42:344 - mungkin bisa ganti kat untuk variasi yang pertama udah kat, yang kedua ketiga keep karena vokalnya

yah mungkin cuma segitu aja
good luck
thanks!
Skylish
Hi, from 2016 Christmas queue. This is a timing check since yours are not that accurate imo.

[Timing]

Skylish's Timing: https://puu.sh/t7mbl/cc2dcd9541.rar <-- You can refer to it if you find any misconceptions or confusion.

741,352.941176470588,3,1,0,50,1,0
15918,315.789473684211,3,1,0,50,1,8
15918,-112.359550561798,3,1,0,50,0,0
16549,434.782608695652,3,1,0,50,1,8
17418,434.782608695652,4,1,0,75,1,0
172200,326.086956521739,6,1,0,75,1,8
179265,352.941176470588,3,1,0,65,1,8
180323,352.941176470588,3,1,0,65,1,8
180353,352.941176470588,6,1,0,50,1,0
195176,434.782608695652,4,1,0,75,1,0
196915,434.782608695652,4,1,0,75,1,0

They are ALL necessary timing points you need basically, with barlines omitted checked:

> Offset should be +4 to 00:00:741 - since the notes seem fall behind the melody a bit.

> 00:15:918 - directly a BPM=190 red timing point can be added here, with a 0.89x green timing to make it looks almost the same with SV in BPM=170.

> Then you can see a perfect drum kick falls on 00:16:549 - with BPM=138 . Re-snap the on beat at 00:17:418 - .

> The remaining timing points are snapped according to the previous amendments.

# To point out that 03:16:915 - is another re-snap stuff similar to 00:17:418 - .

[]

That's it, keep it moving! :D
Topic Starter
Senritsu
accepted Skylish's timing because current timing (indeed) feels off :D
thanks!
Volta
Hi :3
Numpang lewat aja hehe
Topic Starter
Senritsu

Volta wrote:

Hi :3
Numpang lewat aja hehe
Penting banget lu gilaa wkwk
Tyistiana
Hi, before I modding I've notice something...

No kudosu please

[Oni]
03:16:910 - 03:30:823 - 03:44:736 - 03:58:649
Unsnapped greenline ;w;

And many unsnapped object after 03:16:910
Maybe have a look on AImod before. :3
Topic Starter
Senritsu
took me half an hour to fix everything
and should be fine now thanks!
Kim Dahyun
hi, from my m4m queue, sorry for the wait.

00:12:388 (14,15,16) - k_dk like 00:03:917 (4,5,6)
01:03:722 (79,80) - dk to reflect pitch?
02:59:970 - add a note here? it's a strong vocal and quintuplets would be nice in the kiai
02:32:417 (193,194) - ^
02:59:265 (1) - idk but this might be too closer to after a spinner, 02:59:970 is another strong note
00:08:858 (14) - k to reflect pitch

nice diff
01:13:070 (191) - d to reflect pitch? + 02:41:765 (8)
02:15:461 (50,51,52,53,54,55) - a long 1/2 patterns, then a 3/4 pattern, then ANOTHER long 1/2 pattern could be too much. just map to the vocals (after all,
in the futsuu this section is represented with just 2 1/1 triplets, this is too big of a jump)
nice diff

Nice mapset, good luck for rank!
Topic Starter
Senritsu

MBmasher wrote:

hi, from my m4m queue, sorry for the wait.

00:12:388 (14,15,16) - k_dk like 00:03:917 (4,5,6) silly me. done
01:03:722 (79,80) - dk to reflect pitch? ok
02:59:970 - add a note here? it's a strong vocal and quintuplets would be nice in the kiai i prefer it to be different from Futsuu so keeping this blank here
02:32:417 (193,194) - ^ ok
02:59:265 (1) - idk but this might be too closer to after a spinner, 02:59:970 is another strong note nah taiko player usually finishes their spinner way earlier than what's supposed to be
00:08:858 (14) - k to reflect pitch i think current already fits the pitch changes perfectly

nice diff thanks!
01:13:070 (191) - d to reflect pitch? + 02:41:765 (8) prefer things to be like this, i think the vocal is enough with k, doesnt need to be emphasized. im following the flow, on how a is much higher than low pitched i
02:15:461 (50,51,52,53,54,55) - a long 1/2 patterns, then a 3/4 pattern, then ANOTHER long 1/2 pattern could be too much. just map to the vocals (after all,
in the futsuu this section is represented with just 2 1/1 triplets, this is too big of a jump) there's no 3/4 here, just a single blue tick completely following the instrument. but i will take your advice with removing 02:15:896 (52) -
nice diff thanks!

Nice mapset, good luck for rank!
thanks for mod~
Marm
hello, request from the super duper not that active but cool TBR queue o/

  1. 00:28:722 - kat here is interesting as it would reflect the previous similar part (00:28:070 (77,78) - )with a similar pattern, kd in this case.
  2. 00:29:157 (81) - kat here can also be used on the "na" vocals and could also play smoother than ddk as 00:28:831 (80) - is also a d.
  3. Try adding a kat at 00:48:287 - and 00:48:613 - to cover some noticeable drum sounds. Would be interesting to use some variety, if you agree adding this, in the other parts as there's a good amount of similar parts after this.
  4. 01:07:309 (231) - kat for higher pitch?
  1. 00:22:200 - I think it might be better to add a note here to make the transition smoother. With that you go from a 5-note pattern to a 3-note, 2-note and single note. That's better than the big gap that was before imo.
  2. I'd suggest to, around the same time of the third suggestion of oni, try to mix mapping instruments and vocals instead of going full vocals as they are around the same intensity on that section. That part is kind of confusing to play as the instruments are kind of delayed from the k k k you did for the vocals but you ignore them. Anyway, something to think about :p

easier diffs looks good for me.
Kind of short mod orz, anyway good luck on this set o/
Topic Starter
Senritsu

Marm wrote:

hello, request from the super duper not that active but cool TBR queue o/ thanks for coming \o

  1. 00:28:722 - kat here is interesting as it would reflect the previous similar part (00:28:070 (77,78) - )with a similar pattern, kd in this case.oh no, im following the vocal here. also good for a swing :3 eh im removing the k on the first part tho
  2. 00:29:157 (81) - kat here can also be used on the "na" vocals and could also play smoother than ddk as 00:28:831 (80) - is also a d. im keeping this. it's actually matta, only two can be heard. but i added a note to be triplet to differ with muzu, and adding density here. but we'll see...
  3. Try adding a kat at 00:48:287 - and 00:48:613 - to cover some noticeable drum sounds. Would be interesting to use some variety, if you agree adding this, in the other parts as there's a good amount of similar parts after this. keeping everything simple with following exactly the vocal and slight instrument
  4. 01:07:309 (231) - kat for higher pitch? changed 230 to k instead
  1. 00:22:200 - I think it might be better to add a note here to make the transition smoother. With that you go from a 5-note pattern to a 3-note, 2-note and single note. That's better than the big gap that was before imo. added at 00:22:091
  2. I'd suggest to, around the same time of the third suggestion of oni, try to mix mapping instruments and vocals instead of going full vocals as they are around the same intensity on that section. That part is kind of confusing to play as the instruments are kind of delayed from the k k k you did for the vocals but you ignore them. Anyway, something to think about :p im trying to keep everything simple, like i stated at oni, but we'll see other people's opinion on this. thank you!

easier diffs looks good for me.
Kind of short mod orz, anyway good luck on this set o/
thanks for mod!
Surono

Senritsu wrote:

Volta wrote:

Hi :3
Numpang lewat aja hehe
Penting banget lu gilaa wkwk
ciiiieeeeeeeeeeeeeee
Topic Starter
Senritsu

Surono wrote:

Volta wrote:

Hi :3
Numpang lewat aja hehe
ciiiieeeeeeeeeeeeeee
parah lu berdua penting banget gila postingannyaaaaaa awkawkawkaw
Tyistiana
I want to see this ranked on Christmas day and it would be really nice. ;w;

[ General]
To be honest, OD4 on Kantan is too high for beginner. Might consider to down it to 3.5 or 3 and down the OD on Futsuu to 4.5 or 4 as well.

[Kantan]
01:01:983 - And all 1/2 doublets in this map. Maybe if I were you I'll move this note to 01:01:765 to follow the background pitch. I think that the 1/2 doublet is still to hard for Kantan player.

[Futsuu]
03:33:871 - Only my opinion here. Feel free to rejected this suggestion since it's only my taste here. How about rearrange a note on this part like this? It would following the vocal 'dan dan dan' well and might give a enjoyable feeling to the player?

[Muzukashii]
01:11:331 - D would present the pitch here better, and it will make 01:12:200 vocal become more dominating.
02:43:504 - Forget to add a finisher here? Even Kantan still have a finisher in this point.

[Oni]
I like vocal mapping and main melody following! But it make some point looks a little weird (for me) like 00:29:591 which the pitch is outstanding but it needed to not place a note here since it's based on vocal mapping. ;w;
Anyway, I'll not ruin your mapping style. I respect to your mapping style more than my personal feeling! :3
So, sorry. I can't suggest things that much on this difficulty.

00:42:852 - Maybe d, to make it different from 00:42:744
01:00:896 - Why it is not a D in this point, in all difficulty this point is D.
01:07:635 - How about k? It will emphasize the vocal 01:07:852 better imo.
03:31:480 (82,83,84,85,86) - kd kd k would be fitter to the vocal I guess. (Tbh, I love this part so much XD)

Overall, it's a good map. :D
Good luck for ranking!
Topic Starter
Senritsu

Tyistiana wrote:

I want to see this ranked on Christmas day and it would be really nice. ;w; trust me you're not the only one

[ General]
To be honest, OD4 on Kantan is too high for beginner. Might consider to down it to 3.5 or 3 and down the OD on Futsuu to 4.5 or 4 as well. will keep this for now. need some more opinion on this. i think it's fine to keep them because of low bpm lol

[Kantan]
01:01:983 - And all 1/2 doublets in this map. Maybe if I were you I'll move this note to 01:01:765 to follow the background pitch. I think that the 1/2 doublet is still to hard for Kantan player. eh actually they're fine. it's not hard if there's plenty break. what's not accepted is if there's 1/1 2/2 1/1,
that might be a problem. but this, for now, i will keep. if anyone mentioned this again, will take into consideration to change. :>


[Futsuu]
03:33:871 - Only my opinion here. Feel free to rejected this suggestion since it's only my taste here. How about rearrange a note on this part like this? It would following the vocal 'dan dan dan' well and might give a enjoyable feeling to the player? i love your taste, honestly they're good. but that's too dense, too 'muzu' for me. lots of 3/2 with 1/1 is way too crowded, so i think i will keep it simple like this. thank you for the suggestion

[Muzukashii]
01:11:331 - D would present the pitch here better, and it will make 01:12:200 vocal become more dominating. true
02:43:504 - Forget to add a finisher here? Even Kantan still have a finisher in this point. ooops added

[Oni]
I like vocal mapping and main melody following! But it make some point looks a little weird (for me) like 00:29:591 which the pitch is outstanding but it needed to not place a note here since it's based on vocal mapping. ;w; thanks for the nice comment! 00:29:374 actually is the end of the vocal, so i think the next part doesn't necessarily need a note
Anyway, I'll not ruin your mapping style. I respect to your mapping style more than my personal feeling! :3
So, sorry. I can't suggest things that much on this difficulty.

00:42:852 - Maybe d, to make it different from 00:42:744 decided to remove it instead, because when i try to listen more closely, actually nothing can almost be heard there except the starting of the next instrument, so break would be nice to separate the part
01:00:896 - Why it is not a D in this point, in all difficulty this point is D. because im a dumb
01:07:635 - How about k? It will emphasize the vocal 01:07:852 better imo. don't like the idea of this actually too much kd hurts lol and,
the pitch actually is lower than the next vocal, so i will keep this for now

03:31:480 (82,83,84,85,86) - kd kd k would be fitter to the vocal I guess. (Tbh, I love this part so much XD) how about make them dk kd to keep the consistencies lols i like this part also~ xP

Overall, it's a good map. :D
Good luck for ranking!
thank your for mod!

also i nerfd alot of stuff at Muzu and Oni, i hope its spread is much more better now ;v;
Aloda
Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already.

[General]
Resnap the first kiai's start and end in the Oni.

Metadata checks out :thumbsup:

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure.

02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs.

[Kantan]
I'd like for you to use lowered sv for the higher bpm sections in this diff, just because having the sv drop despite the intensity of the music increasing at points like 00:16:549 - is pretty not good.

I'm okay with you using 1/2 in this diff, but I would prefer if they were all monocoloured.

Many of the 1/1 patterns you've placed seem a little off to me. For example, it seems a lot better to put emphasis on 00:20:461 - rather than 00:19:591 - or 00:21:331 -. For stuff like 00:49:591 (58,59,60) - where there's no explicit strong 1/1 sound you're mapping to, try having the 1/1 pattern start at the beginning of the measure rather than at the end. You should find it's a lot nicer and more intuitive to play.

[Futsuu]
Same thing I mentioned about the sv in the Kantan applies here too.

For 00:17:418 - 00:31:331 - and the kiai sections I think the map would benefit a lot from mapping a little less closely to the vocals and more to the rhythm. There are tons of weird gaps (00:18:722 - 01:19:591 - 03:18:219 - etc.) and awkward patterns (01:23:287 (162,163) - 01:28:722 (174,175) - 03:21:915 (40,41) - etc.) that just feel really out of place and not good to play.

00:48:070 (95) - 00:49:809 (98) - etc. These red tick notes are really unintuitive to hit. I know there's a sound there, but it's really pretty awkward to play, especially when you aren't familiar with the song. Additionally, given how closely you've mapped to the vocals throughout the rest of the map, mapping more to the vocals here would let this section fit in a lot better. Same applies for the ones in 01:47:852 - 02:01:765.

[Muzukashii]
Same sv stuff as I mention for Kantan/Futsuu.

00:15:564 - try 1/3 here. Considering the actual sound is 1/6 it fits a lot better than the weird blue tick triplet you have here. I guess this applies for the Oni too.

00:17:418 - 00:31:331 - Same kind of thing applies here as in Futsuu and Oni. The vocal mapping omits some really key sounds from the rhythm, and it ends up just being pretty awkward to play.

Just about all of the 1/4 patterns you've used feel pretty forced, considering how few and far between they are. I don't mind the stuff in the outro, but the rest of them are pretty not good imo.

[Oni]
The close vocal mapping in 00:17:418 - 00:31:331 - doesn't really work imo. Just comparing 00:17:418 - to 00:31:331 - there's a pretty significant disparity in the density of your mapping compared to the intensity of the music. Letting the vocals influence your mapping is great, but you really need to bump up the density of this section to improve the flow of the section and the contrast with the rest of the map. Also this section has the same rhythm as the kiai sections, so it should probably be kiai too.

The first kiai has a similar issue. The density here is okay, but the gaps you've left really break up the flow of this section, making it pretty awkward to play. Try to add some notes and shuffle this section around a bit to improve the flow.


That's all the major stuff, let me know when you've applied it all and I'll check the minor stuff.
Topic Starter
Senritsu

Aloda wrote:

Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already. sorry i updated alot

[General]
Resnap the first kiai's start and end in the Oni. every timing inconsistencies have been fixed (reasons to update a lot)

Metadata checks out :thumbsup: thanks! changed artist to sasakure.UK×DECO*27, romanised stays the same because sasakure.UKxDECO*27 seems bad lol

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure. Skylish already checked the timing, and i agree it's 6/4 not 3/4, due to the rhythmic song. However, more opinion is not a bad idea. Will check later with some more professional timer than us

02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two. i prefer the current timing for now. if i changed it, sounds little late than the vocal, but will check the timing once more.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently. omg i thought i already make them the same @_@ no, actually this is intentional, because i want this part to have a lower and lower density than the part after the kiai, like somehow fading out.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs. all which necessary checked

[Kantan]
I'd like for you to use lowered sv for the higher bpm sections in this diff, just because having the sv drop despite the intensity of the music increasing at points like 00:16:549 - is pretty not good. yup thats already done on all diffs, except Oni (still thinking if i need it or no), no need to worry

I'm okay with you using 1/2 in this diff, but I would prefer if they were all monocoloured. oh yeah my bad i think. fixed them

Many of the 1/1 patterns you've placed seem a little off to me. For example, it seems a lot better to put emphasis on 00:20:461 - rather than 00:19:591 - or 00:21:331 -. For stuff like 00:49:591 (58,59,60) - where there's no explicit strong 1/1 sound you're mapping to, try having the 1/1 pattern start at the beginning of the measure rather than at the end. You should find it's a lot nicer and more intuitive to play. agree with the second one, disagree with the first one. well for the first one, i focus on the music build up with consequences the crowd part being emptied because the need of breaks. for now, i guess, i will keep the first. and the second, i try applying it for the rest of the map, i hope i don't miss anything.

[Futsuu]
Same thing I mentioned about the sv in the Kantan applies here too.

For 00:17:418 - 00:31:331 - and the kiai sections I think the map would benefit a lot from mapping a little less closely to the vocals and more to the rhythm. There are tons of weird gaps (00:18:722 - 01:19:591 - 03:18:219 - etc.) and awkward patterns (01:23:287 (162,163) - 01:28:722 (174,175) - 03:21:915 (40,41) - etc.) that just feel really out of place and not good to play. since you doesnt provide any example here (and following the rhythm might be more crowded and gonna be bad), so i still stick to the vocal and removed some notes for the breaks. can you tell me why the break is weird? @_@

00:48:070 (95) - 00:49:809 (98) - etc. These red tick notes are really unintuitive to hit. I know there's a sound there, but it's really pretty awkward to play, especially when you aren't familiar with the song. Additionally, given how closely you've mapped to the vocals throughout the rest of the map, mapping more to the vocals here would let this section fit in a lot better. Same applies for the ones in 01:47:852 - 02:01:765. fixed a lot of notes on red ticks, i hope they dont cause any further problems forgive my child pls

[Muzukashii]
Same sv stuff as I mention for Kantan/Futsuu.

00:15:564 - try 1/3 here. Considering the actual sound is 1/6 it fits a lot better than the weird blue tick triplet you have here. I guess this applies for the Oni too. i hate 1/3 yup done

00:17:418 - 00:31:331 - Same kind of thing applies here as in Futsuu and Oni. The vocal mapping omits some really key sounds from the rhythm, and it ends up just being pretty awkward to play. same thing, i kinda not understand lol sorry bcs vocal here sounds louder (and more cheerful!) than the monotone rhythm, so please provide some example and we can discuss :)

Just about all of the 1/4 patterns you've used feel pretty forced, considering how few and far between they are. I don't mind the stuff in the outro, but the rest of them are pretty not good imo. Jesus lets just remove all of them except the after kiai. they sound bad indeed

[Oni]
The close vocal mapping in 00:17:418 - 00:31:331 - doesn't really work imo. Just comparing 00:17:418 - to 00:31:331 - there's a pretty significant disparity in the density of your mapping compared to the intensity of the music. Letting the vocals influence your mapping is great, but you really need to bump up the density of this section to improve the flow of the section and the contrast with the rest of the map. Also this section has the same rhythm as the kiai sections, so it should probably be kiai too.

The first kiai has a similar issue. The density here is okay, but the gaps you've left really break up the flow of this section, making it pretty awkward to play. Try to add some notes and shuffle this section around a bit to improve the flow. k i understand what you mean after reading this. However,
like i said, sadly, the rhythm is monotone (just d k d kd dk d k d kd d k etc), so i improve the Muzu and Oni a little bit here. The problem is Futsuu, i kinda stuck at editing around this (help pls?) because, well, the vocal is really loud here. I will try making my way around here tho, let's see what i can do @_@



That's all the major stuff, let me know when you've applied it all and I'll check the minor stuff.
kk wait, everything is still on progress (altho i didnt do too much)
Skylish

Aloda wrote:

Hi.

Looks like you've updated since I wrote up Kantan and Oni, ignore anything that's been changed already.

[General]
Resnap the first kiai's start and end in the Oni.

Metadata checks out :thumbsup:

I'm no timing expert, but I believe the timing points at 02:52:200 - and 03:00:353 - should be 3/4, not 6/4. You might want to confirm with someone better than me with timing to be sure.

! I am the one who checked and suggested the current timing.

> 02:52:200 - Time signature cannot be defined just by the same sound. Imo both 3/4 or 4/6 works well. 3/4 would be more commonly acceptable I guess, it fits the NC mod in game-play as well.

EDIT:
Considering the consistency of the use of time signature, 6/4 would be more reasonable hence.


02:59:265 - +30 to this offset so it lines up with the following one. There's no timing change between the two.

> unstable vocal notes for 02:59:265 (1,2,3) - , hence a 30 ms shifting is needed there.

I'd like more consistency between 00:31:331 - 00:46:983 - and 03:44:741 - 03:58:654 - in just about all diffs. They're the same rhythm, but you've mapped them completely differently.

It doesn't show up in AIMod, but for taiko the 'Omit first bar line' option for your uninherited timing points should be consistent through all diffs.
! 00:00:741 - it should be a 6/4 instead of 3/4. I made mistakes. It shares the same property of 03:00:353 -

! 00:17:418 - wrong omittion bar line here, same as 03:00:353 - . > 00:16:549 - omit this barline instead

> 02:59:265 - personally I'd say that 4/4 time signature will eradicate doubts raised from modders. I forgot why I suggested 7/4 at that time, perhaps I made an error.

! 03:00:323 - this note should be snapped on the on-beat of 03:00:353 - , listen carefully to the melody at the background.

! 03:00:353 - this barline should NOT be omitted, it is a brand new start of a section. This section onward can use a lower SV like 0.5x to match the calm feeling, and connects to the 0.6x SV at 03:14:823 -

[]

I am sorry that 'me' one year ago was not comprehensive and meticulous enough to provide a 100% accurate timing.

As Aloda steps in, and I cannot qualify mapset now, I will leave things to him for an overall recheck. Feel free to find me about the timing of this mapset if you have any doubts.
Topic Starter
Senritsu
Sorry ihavent been able to play osu for awhile due to no laptop for a while. Still no laptop till now, but i will try to clear asap
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