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Raven-Symone, Anneliese van der Pol, Orlando Brown - That's

posted
Total Posts
57
Topic Starter
fieryrage
This beatmap was submitted using in-game submission on Wednesday, February 21, 2018 at 4:47:29 PM

Artist: Raven-Symone, Anneliese van der Pol, Orlando Brown
Title: That's So Raven! (Theme Song)
Source: That's So Raven
Tags: john coda jeffrey fortson christopher pearman cory in the house corey thats disney channel squilly mkguh
BPM: 129
Filesize: 5946kb
Play Time: 00:49
Difficulties Available:
  1. mk's hard (3.14 stars, 145 notes)
  2. normal (1.88 stars, 73 notes)
  3. squilly's easy (1.49 stars, 53 notes)
  4. that's me! (4.37 stars, 166 notes)
Download: Raven-Symone, Anneliese van der Pol, Orlando Brown - That's So Raven! (Theme Song)
Download: Raven-Symone, Anneliese van der Pol, Orlando Brown - That's So Raven! (Theme Song) (no video)
Information: Scores/Beatmap Listing
---------------
good work on your first ranked map squilly

metadata source, raven-symone is the voice actor of raven in the tv show hence the name swap
Ayyri
when
Topic Starter
fieryrage
stFU
Izzywing
when this pops up in qualified you're banned
Foxy Grandpa
Cory, you a busta
Logic Agent
idk what this is
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32664
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:That's So Raven
TitleUnicode:That's So Raven
Artist:Raven-Symone & Orlando Brown
ArtistUnicode:Raven-Symoné & Orlando Brown
Creator:fieryrage
Version:Logic's whatever
Source:That's So Raven
Tags:anneliese van der pol john coda jeffrey fortson christopher pearman disney channel cory in the house
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"help.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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48945,461.538461538462,4,2,0,30,1,0
48945,-125,4,2,0,30,0,0
49252,-125,4,2,0,15,0,0


[Colours]
Combo1 : 92,126,218
Combo2 : 253,57,87
Combo3 : 180,122,88

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Slightly Curved but Very Gya
Mekki
I can do the Easy diff if you want fieryrage :3
Topic Starter
fieryrage
some1 already did apparently idk how but theyre legends
Izzywing
http://pastebin.com/hSEs3XiU

with inspiration from my lost soul

theres probably a better name for this diff lol
Topic Starter
fieryrage
Ayro
intiaz
do you want an easy or normal (maybe) gd?
Dashyy-
hi! from ur q

the main problem with the highest diff are the concepts of the map. most of the time, you keep switching between different concepts, making it look messy overall
if you look at 00:18:264 (1,2,3,4,5) -, this reflects the music nicely and plays pretty well suprisingly. although once that same part of the song is played again,
like in 00:20:184 (1,2,3) -, you switch to an entirely new concept when the player was expecting 00:18:264 (1,2,3,4,5) -. its mostly personal preference but if you
have a reason why you did that i can understand.

now onto the diff!!!!!

thats me!
00:03:144 (2) - could flow better by putting the circle on top of 00:02:424 (3) -
00:06:504 (1) - honestly this reverse seems so out of place. 00:02:664 (1,2,3) - follows the music better imo.
00:08:664 (1) - slider would work better here since it sounds like a held note
00:12:744 (2) - don't really think a huge jump is needed here because of how soft that strum is. if there's a reason could you explain?
00:14:424 (1,2,3,4) - i would remap this portion since it doesn't flow that well
00:27:624 (3) - move circle over to here
00:29:184 (3) - this should have more emphasis cause of strong sound
00:32:664 (1) - maybe make this slider a bit more "straight"
00:33:624 (1) - this slider could flow better
00:34:584 (1) - could blanket better
00:42:624 (2) - is this blanketed or am i blind
00:48:945 (1) - mapping vocals like that doesn't seem necessary imo

hobbes
00:36:504 (1,2) - this could flow better
00:48:945 (1) - yehP THATS ME

logic
some slider tails have strong sounds on them :( plz fix

00:10:824 (2) - maybe put this on 00:11:544 (1) - 's slider tail??>?>>>
00:11:544 (1) - put note on strong sound (the slider end)
00:48:945 (1) - me_irl

marianna
ur good

its so mysterious to me
Gus
hi m4m from your queue idk if you accepted but you say go first so here i am brother, hope this helps

[thats me!]
00:00:979 (1,1) - this is equidistant but is a 1/2 beat instead of a 1/1, unlike the rest of the notes in the beginning, I think you need to bring 00:01:220 (1) - closer to 00:00:979 (1) - just for consistency, i mean the sounds really aren't different enough to where they'd need to be emphasized with that much distance
also, the distance is so incredible for such a slow start, the SV is .5 so I'm not sure if you really need such a big jump followed by such a slow slider, you're just creating empty momentum then killin it here, I really recommend a change to this first ***second

00:06:504 (1) - i'd change just shape up a bit at least, it kind of seems inconsistent with the map. I see the previous modder commented on this, I think the modder above me covered this well, I'd listen to his advice and make it more consistent with 00:02:664 (1,2) - or, at the very least, fix the slider's shape and angle, it seems very anti-flow and somewhat unfitting both visually and rhythmically

00:09:144 (2) - I think you made this 1/6 for vocal emphasis? and I actually understand the placement it just seems somewhat inconsistent I guess? I'd make it a 1/4 slider and repeat it once, makes it more rhythmically consistent with some of your earlier patterns.

00:11:544 (1) - im guessing you tried to cover the autotune sound here? im not sure, but i think to hit that sound you want to place this slider on a 1/8th note and extend 00:11:304 (4) - ??? im honestly not sure but it sounds kinda weird so like idk, could just be me misinterpreting entirely what you want to emphasize

00:11:904 (2,3) - really tough jump to hit here just because of the angle, plus #2 is the strong sound, not #3, so the jump is a little odd here

00:12:504 (1,2) - this is really difficult comparatively speaking to the structures you've been setting up in the map

00:29:304 (1,2) - if you ctrl g this i think it would flow better

00:31:704 (1,2,1,2,3) - tough flow here, lots of distance even though you're only setting up the speedup, maybe make it an easier angle to hit? you could switch the placement of circle #1 in the triangle with either #2 or #3 and im sure itd flow much better

00:48:945 (1) - lower hitsound volume

idk how u turned this into a map ngl this mustve been soo hard to listen to ahah, im sorry tho im not a gimmick mapper so maybe these suggestions just go against your style, I think you should address a few of the things I mentioned tho just for consistency's sake

[Hobbes]

00:00:979 (3,1) - stack em imo, same issue as on fiery's

00:07:464 (5,6,1) - center this maybe? just so its linear? just a visual thing, ur choice ofc

00:34:824 (2,3,4) - respectable pattern here but i'd at least attach it so ppl playing it can see that it's obviously intended to play like a triple

00:42:504 (2,3,4) - ^ again probably, but its minor tbh

00:46:344 (2,2) - these have holding sounds and seem like they should be sliders, it'd fit more with the ending too

00:48:945 (1) - again maybe turn down hitsound volume just a liiil minor thing

[logic]
00:01:341 (4,5) - is this intended to be unhearable if not pls change if so pls change

00:27:775 - could map this sound to vocals

00:48:945 (1) - hitsound volume again

[marianna]
good diff looks solid to me i also cant mod easy lmao

good luck with this set hopefully it doesnt take 3 yr like cory did
Ambrew
lol gey
Topic Starter
fieryrage
responding once im finished with my 50 mod bullshit hopefully i start doing that again lolz
Spaghetti
go away
Topic Starter
fieryrage
Spaghetti Gets A Brand New Meme [Bass Improved]

if theres a japanese version of this song ur ranking it
Izzywing
what do you mean if

https://www.youtube.com/watch?v=WKKfSczGxc8

this is actually better than english imo
Topic Starter
fieryrage
Like this if u wanna get this ranked after pokemon map loel
Topic Starter
fieryrage
ok its been 2 years instead oops

i removed gds cuz theyre old as hell by now but if u still wanna be in the set just tell me and ill put it back in, making n/h/i spread for now

since my diff didnt really change:

Dashyy- wrote:

thats me!
00:03:144 (2) - could flow better by putting the circle on top of 00:02:424 (3) - don't really see how this flows bad tbh lol
00:06:504 (1) - honestly this reverse seems so out of place. 00:02:664 (1,2,3) - follows the music better imo. fixed rhythm here
00:08:664 (1) - slider would work better here since it sounds like a held note helps introduce 00:09:144 (2) - as a new rhythm rather than just another 1/2 slider
00:12:744 (2) - don't really think a huge jump is needed here because of how soft that strum is. if there's a reason could you explain? fixd
00:14:424 (1,2,3,4) - i would remap this portion since it doesn't flow that well this is fine
00:27:624 (3) - move circle over to here no real reason to though lol
00:29:184 (3) - this should have more emphasis cause of strong sound yea but if i give this more emphasis the pattern falls apart so
00:32:664 (1) - maybe make this slider a bit more "straight" aesthetic
00:33:624 (1) - this slider could flow better flow is fine here
00:34:584 (1) - could blanket better not a blanket
00:42:624 (2) - is this blanketed or am i blind you're blind
00:48:945 (1) - mapping vocals like that doesn't seem necessary imo Yep, that's me!
as for gus i didn't apply anything since it's most of them can just be chalked up to the gimmick of the map and the hitsound volume thing didn't seem like a big issue for me

we out here
Kastellan
00:26:904 (1) - slider head mapped to silence? L
put like a circle where the slider end was and delete the slider

00:16:344 (1) - what do the lyrics say here
Dashyy-
my mod hurts to look at

also can i make diff thanks
Mekki

MkGuh wrote:

I can do the Easy diff if you want fieryrage :3
or any other diff pls :v
Topic Starter
fieryrage

MkGuh wrote:

MkGuh wrote:

I can do the Easy diff if you want fieryrage :3
or any other diff pls :v
do the hard tbh
Topic Starter
fieryrage
ok mk is making hard which will be done soon

mod diffs so far plz


ok itsdone lol
ZekeyHache
that's so fiery
Topic Starter
fieryrage
Help
mithew
normal

  • 00:02:904 (2) - repeat kinda sucks here, would better fit the clap if the white tick was clickable
    00:14:424 (2) - same!
    00:20:424 (3,2) - epic stack
mk

  • 00:03:744 (1) - dunno why this white tick was ignored, it fits the other times you did it but here not really since there's an actual sound to map there
    00:18:264 (3,3) - properly stack this !
    00:25:944 (6) - this would do better if it wasn't stacked on the slider end, its kinda significant in the song too so idk, it deserves spacing tbh
raven
  1. 00:03:864 (1) - these slow downs r weird and should have more visual indications for them, i don't think nc is enough so you can change the slider shape or
  2. smth maybe
  3. 00:05:304 (3) - follows vocals but dam is it awkward, make 3/4 it fits better !!
  4. 00:18:504 (2,3,4,5) - would fit better as a stream i think since there's sound on the blue tick
  5. 00:33:984 there's also sound here that u could map, would make it more interactive with that amazing "that's so raven" line
  6. 00:39:144 - might as well map this as a triple, doesn't really take away from the vocals if you do
wil mod war too just make idke hurry already!! https://osu.ppy.sh/s/724192 my thing
Cubby
Isnt this equivalent to cutting urself but ur mapping career if this gets ranked
Topic Starter
fieryrage
my first ranked map is cory in the fucking house i dont think it can get worse

replying soon
Kuron-kun
wee

[squilly's easy]
  1. Some sliders are really inconsistent on the beginning as sometimes you follow the blue tick and sometimes you ignore it. I'd recommend mapping it as there's barely something on the white one and make everything else consistent.
00:03:864 (3) - 00:05:784 (1) - 00:13:464 (1) - these are the ones I mentioned.

[normal]
  1. 00:28:584 - Since you've been empahsizing the vocal a lot the whole song, try adding a circle here to emphasize the "hey" (?) as it's pretty strong. It also feels really empty without something there :c
cute normal tho

[mk's hard]
  1. Eu não entendi muito bem como você padronizou os hitsounds dessa diff. Uma hora começa no tick branco grande e outra hora começa em um tick que não tem muito a ver com uma new section. Em algumas sections como 00:24:984 (3) - você não colocou hitsound, mas em outras acabou botando. Seria bem melhor se pudesse deixar no padrão 4/1 como as outras diffs.
  2. 00:03:744 (1) - Você acabou trocando o slider longo aqui. Não deveria começar alí, deveria ser no próximo blue tick, onde tem 00:04:224 (2) - .Vai ficar bem inconsistente com as outras partes se você deixar aí, além de que dá pra ouvir algo no tick branco, então meio que acaba ignorando ele se deixar assim.
  3. 00:24:744 (1) - O espaçamento das streams/triplets aqui tá um pouco estranho já que você começou com DS 1x e voltou ao DS 0,74x aqui 00:28:824 (1) - sendo que ambos fazem parte da mesma section e tem a mesma ênfase.
  4. 00:28:344 (4) - Não acha uma ideia melhor deixar o "hey" clicável ao invés de terminar um slider nele?
  5. 00:42:264 (1) - Mute o final desses sliders igual você fez com 00:34:584 (1) - já que ela fala a mesma coisa e não faz muito sentido mutar um e o outro não.
  6. 00:45:864 (5,1) - O jump aqui acabou ficando gigante comparado com o resto da diff, mesmo que ela fale bem alto nessa parte. Mas o maior problema é que acabou juntando com um slider meio antiflow, já que você move o cursor pra extrema direita e depois tem que voltar pra esquerda. Recomendo bastante diminuir o DS aqui ou pelo menos não dar um break de flow.
  7. 00:48:945 (1,2,3) - Não acha melhor substituir esses por um slider com repeat? Além de ser um ritmo que segue só o vocal (bem inesperado e com mudança de bpm), acaba ficando mais dificil que a última diff, que só tem um slider com repeat.
[that's me!]
  1. I'm actually really confused about the rhythm before 00:24:984 (1) - as all the vocal seems better when you set them to 1/8, instead of 1/6, but, like, 1/8 vocal is really uncommon. Already tried setting -10 offset but they still sound better at 1/8. Maybe you should keep snap them correctly, it's not something that will make the map a lot harder anyway~
  2. 00:18:744 (3,4,5) - Don't think these should be that emphasized. I know there's a triplet to follow in vocal, but it's really low. I'd recommend stacking these instead.
Mekki
That's so speedranking
Topic Starter
fieryrage

mithew wrote:

normal

  • 00:02:904 (2) - repeat kinda sucks here, would better fit the clap if the white tick was clickable not changing cuz of below point
    00:14:424 (2) - same! cant do this one cuz the pattern is fucking aids xd
    00:20:424 (3,2) - epic stack This aint supposed to be a stack damit!!
raven
  1. 00:03:864 (1) - these slow downs r weird and should have more visual indications for them, i don't think nc is enough so you can change the slider shape or smth maybe the song is so short that i dont think it really makes a difference, the concept is introduced very early on so the player can just retry
  2. 00:05:304 (3) - follows vocals but dam is it awkward, make 3/4 it fits better !! Vocals > All3 lol
  3. 00:18:504 (2,3,4,5) - would fit better as a stream i think since there's sound on the blue tick it's not really that apparent considering the vocals take precedence
  4. 00:33:984 there's also sound here that u could map, would make it more interactive with that amazing "that's so raven" line yea considering i also did it everywhere else lo l
  5. 00:39:144 - might as well map this as a triple, doesn't really take away from the vocals if you do yeayeaeyaye3

Kuron-kun wrote:

wee

[normal]
  1. 00:28:584 - Since you've been empahsizing the vocal a lot the whole song, try adding a circle here to emphasize the "hey" (?) as it's pretty strong. It also feels really empty without something there :c ehh i'd like to keep the break in rhythm here to be consistent with the map
cute normal tho owo

[that's me!]
  1. I'm actually really confused about the rhythm before 00:24:984 (1) - as all the vocal seems better when you set them to 1/8, instead of 1/6, but, like, 1/8 vocal is really uncommon. Already tried setting -10 offset but they still sound better at 1/8. Maybe you should keep snap them correctly, it's not something that will make the map a lot harder anyway~ I'm like 99% sure this is 1/6 snapping lo
  2. 00:18:744 (3,4,5) - Don't think these should be that emphasized. I know there's a triplet to follow in vocal, but it's really low. I'd recommend stacking these instead. fixed in a different way by reducing spacing by a lot
w~
GRR SNARL GROWL

Kuron-kun wrote:

wee

[squilly's easy]
  1. Some sliders are really inconsistent on the beginning as sometimes you follow the blue tick and sometimes you ignore it. I'd recommend mapping it as there's barely something on the white one and make everything else consistent.
00:03:864 (3) - 00:05:784 (1) - 00:13:464 (1) - these are the ones I mentioned. fixed all 3
Mekki
hitsounds are on fiery but they are actually ok i copied from his diff lul
osu file format v14

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AudioLeadIn: 0
PreviewTime: 32664
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

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GridSize: 4
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[Metadata]
Title:That's So Raven! (Theme Song)
TitleUnicode:That's So Raven! (Theme Song)
Artist:Raven-Symone, Anneliese van der Pol, Orlando Brown
ArtistUnicode:Raven-Symoné, Anneliese van der Pol, Orlando Brown
Creator:fieryrage
Version:mk's hard
Source:That's So Raven
Tags:john coda jeffrey fortson christopher pearman cory in the house corey thats disney channel squilly mkguh
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pls keep soft sampel is best
Kuron-kun
w
Topic Starter
fieryrage
w
Mekki
damn
Foxy Grandpa
I have some concerns

top diff
[Intro: Kyle Massey]

Whooo!
Yeahhh!
Yeah. What's up?
Go Cory! (Go, go!)
Go Cory! (Go, go, go, go!)
Listen up
Here we go!

[Verse 1: Kyle Massey]

I'm the new kid, moving in
Getting it done
And I'm officially the candidate
For having some fun
You know

[Background Vocals: Maiana Walsh]

You better calm down Cory
(yea yea)

[Verse 2: Kyle Massey]

I'm talking 'bout an all-out party
And we're getting it started
Mr. President, you mind some electric guitar?

[Background Vocals: Maiana Walsh]

Washington D.C. will never be the same
Cause we've got

[Bridge]

Cory, Cory, Cory
In the House (Yeah! It's a party every week, baby!)

Cory, Cory, Cory
Check it out (That's right, I'm in the House!)

He's gonna shake it up and change it (Shake it up)
Take it all and rearrange it (Just a little bit)
Got a new plan, hey Uncle Sam! (Look out now)
We've got Cory in the House! (Par-ty!)
Cory in the House! (I'm your man!)
GRR SNARL GROWL

FoxyGrandpa wrote:

I have some concerns

top diff
[Intro: Kyle Massey]

Whooo!
Yeahhh!
Yeah. What's up?
Go Cory! (Go, go!)
Go Cory! (Go, go, go, go!)
Listen up
Here we go!

[Verse 1: Kyle Massey]

I'm the new kid, moving in
Getting it done
And I'm officially the candidate
For having some fun
You know

[Background Vocals: Maiana Walsh]

You better calm down Cory
(yea yea)

[Verse 2: Kyle Massey]

I'm talking 'bout an all-out party
And we're getting it started
Mr. President, you mind some electric guitar?

[Background Vocals: Maiana Walsh]

Washington D.C. will never be the same
Cause we've got

[Bridge]

Cory, Cory, Cory
In the House (Yeah! It's a party every week, baby!)

Cory, Cory, Cory
Check it out (That's right, I'm in the House!)

He's gonna shake it up and change it (Shake it up)
Take it all and rearrange it (Just a little bit)
Got a new plan, hey Uncle Sam! (Look out now)
We've got Cory in the House! (Par-ty!)
Cory in the House! (I'm your man!)
Thanks for the mod it was really helpful, denying all because th
ZekeyHache
Oh
Dashyy-
please map the zack and cody theme next
ZekeyHache
that's so

Topic Starter
fieryrage

Dashyy- wrote:

please map the zack and cody theme next
find an HD rip then sure
Elcheer
what the
Izzywing
ok

easy -

00:05:784 (1,2) - maybe put two more in the path of one, yea
00:17:304 (1,2) - rearrange the spacing and arrangement are misleading etc

normal -

00:00:038 (1) - nice unrankable spinner bro add a half beat of recovery XD

mk -

00:31:584 (3,4) - what is three following, why not map the white tick which has the clap and the other strong sound on it
00:46:104 (1,2) - compare this concept with what you did for 00:38:424 (1,2,3) msuically similar (yes there is a variation) but its mappped very differently, connecting them some way would be cool
00:48:945 (1,2) - the reverse slider on two is kinda weird cause the reverse isnt maping anything lol, using one big reverse slider instead to get all three vocals makes more sense

fiery -

introduce the spaced one fourth earlier plz the mapp is veyr short

00:05:304 (3) - nice map just extend it lol the vocals arnet doing what you think they are
00:09:144 (2) - no
00:28:824 (1,2,3,1,2,1,2,3) - no
00:30:264 (1) - no more one txisxijth
00:31:704 (1) -
00:34:944 (2,3,4) - feels like a spike, honestly you can use more spaced one fourth in the choruses, you know for stuff like uh 00:36:504 (1,2,3,4) - etc etc

yeah

call me back
Topic Starter
fieryrage
hey at least now i have an excuse to upload the video!!
Topic Starter
fieryrage

Hobbes2 wrote:

normal -

00:00:038 (1) - nice unrankable spinner bro add a half beat of recovery XD lite3rally do not bully me

fiery -

introduce the spaced one fourth earlier plz the mapp is veyr short basically can only do it 00:04:224 (2,3) - here but i did it

00:05:304 (3) - nice map just extend it lol the vocals arnet doing what you think they are ok i fixed all of these because Raven Symone is a legendary rap artist
00:28:824 (1,2,3,1,2,1,2,3) - no pattern plays way easier than it looks tbh though i wont be against nerfing it if u think it needs to be
00:30:264 (1) - no more one txisxijth ok but i didn't fix these because i'm 99.5% sure orlando brown is actually a rap artist and these are 1/6
00:34:944 (2,3,4) - feels like a spike, honestly you can use more spaced one fourth in the choruses, you know for stuff like uh 00:36:504 (1,2,3,4) - etc etc ok i experimented a bit with that hopefully it isnt Gay now
eeeeeeeeeeeeeeeeeeee
@gders dont forget to update so the video is there
GRR SNARL GROWL

Hobbes2 wrote:

ok

easy -

00:05:784 (1,2) - maybe put two more in the path of one, yea
00:17:304 (1,2) - rearrange the spacing and arrangement are misleading etc
i remapped like 5s-20s ish and these arent ehre anymore Lo
Mekki
on ur first suggestion i wont follow the white tick cuz it is following the ''aha'' in vocals

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404,81,37464,2,0,L|257:107,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
432,208,37944,1,10,0:0:0:0:
404,81,38184,1,0,0:0:0:0:
282,204,38424,6,0,B|260:233|260:233|320:356,1,165,0|0,3:0|0:0,0:0:0:0:
207,177,38904,2,0,B|177:231|177:231|226:334,1,165,0|0,3:0|0:0,0:0:0:0:
126,161,39384,2,0,B|98:237|98:237|163:377,2,220,0|0|6,3:0|3:0|3:1,0:0:0:0:
275,43,40584,5,0,0:0:0:0:
275,43,40704,1,8,0:0:0:0:
275,43,40824,1,0,0:0:0:0:
320,183,41064,1,0,3:0:0:0:
463,125,41304,2,0,P|441:75|357:56,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
320,183,41784,2,0,P|264:216|256:279,1,121.000003692627,10|0,0:0|0:0,0:0:0:0:
459,319,42264,6,0,L|486:245,1,60.5000018463135,2|0,0:0|0:0,0:0:0:0:
410,229,42504,2,0,L|438:168,1,60.5000018463135,0|8,0:0|0:0,0:0:0:0:
369,132,42744,2,0,L|397:69,1,60.5000018463135,2|0,0:0|0:0,0:0:0:0:
341,17,42984,1,0,3:0:0:0:
286,157,43224,2,0,L|219:274,1,121.000003692627,2|0,0:0|0:0,0:0:0:0:
38,328,43704,2,0,B|47:296|36:269|36:269|114:271|134:187,1,181.500005538941,10|0,0:0|0:0,0:0:0:0:
201,159,44184,6,0,P|213:130|118:128,1,181.500005538941,0|8,3:0|0:0,0:0:0:0:
118,125,44664,2,0,B|157:62|91:22,1,121.000003692627,0|0,0:0|3:0,0:0:0:0:
18,143,45144,2,0,B|-27:211|39:259,1,121.000003692627
160,360,45624,1,10,0:0:0:0:
312,368,45864,1,0,0:0:0:0:
432,240,46104,6,0,P|366:278|256:244,1,181.500005538941,0|0,3:0|0:0,0:0:0:0:
430,146,46584,2,0,P|497:180|505:292,1,181.500005538941,0|0,3:0|0:0,0:0:0:0:
337,159,47064,2,0,P|367:79|520:100,1,242.000007385254,0|0,3:0|1:0,0:0:0:0:
374,347,48024,6,0,B|403:328|430:333|430:333|431:302|442:266|442:266|414:259|390:238|390:238|333:269|278:234,1,302.500009231568,6|0,3:1|2:0,0:0:0:0:
175,321,48945,5,2,0:0:0:0:
108,226,49252,2,0,P|109:202|130:218,1,58.6666666666667
131,247,49560,1,2,0:0:0:0:

00:10:584 (3) - Is this slider unrankable? lo
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