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BlackDawn - Sound of an Angel

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Topic Starter
Circle
This beatmap was submitted using in-game submission on Saturday, February 4, 2017 at 11:35:01 PM

Artist: BlackDawn
Title: Sound of an Angel
Tags: blacksheep806 classical violin harp cello flute
BPM: 130
Filesize: 12770kb
Play Time: 02:46
Difficulties Available:
  1. New Age (2.23 stars, 249 notes)
Download: BlackDawn - Sound of an Angel
Information: Scores/Beatmap Listing
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Relaxing music marathon

Violin song with harp, cello and flute

2:44/8:30 done.
-Zeraora
Hi! M4M as discussed.

Great music! Looking forward to seeing this finished.
[New Age]
  1. Silent hitsounds aren't rankable. Slider ends, in some situations, could be though.

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
  1. 00:01:871 (1,2,3) - With this being the same with 00:00:025 (1,2,3) - , despite (...the slight rhythm change, and...) the others being very different from them, I recommended considering consistency here , in a way that all these patterns should be different in some way.
  2. 00:05:563 (1,2,3) - Very similar spacings. There could be some reading difficulties on 00:06:025 (2,3) - because of the distance. Making some difference in them will do. I recommend shortening the distance between 00:05:563 (1,2) - .
  3. 00:11:101 (1,2,3) - The jumps here are too large. Considering the music, this part doesn't call for large jumps because there are no significant notes there yet. This jump may be applicable to 00:14:332 (2,3,1) - instead, but slightly... um, shorter?
  4. 00:20:332 (1,3,4,5) - Consider forming an equilateral triangle here.
  5. 00:33:255 (1,2,3) - The triple here is pretty much overmapped. Making these a single slider will solve this.
  6. 00:40:178 (3,1) - imo, this jump is too big. Consider shortening the distance. The music is uh... hm... not too intense yet...?
  7. 00:51:717 (1,2,3) - Another distance problem I noticed. The differences are noticeable, but I recommend making it more apparent.
  8. 01:13:871 (1) - I recommend a cleaner slider art here. Maybe form curves, arcs or something, all in one slider.
So far, it's fine.
Good luck! :D
Topic Starter
Circle

-Harpuia- wrote:

Hi! M4M as discussed.

Great music! Looking forward to seeing this finished.
[New Age]
  1. Silent hitsounds aren't rankable. Slider ends, in some situations, could be though. got it. i added actual hitsounds. Definitely not finalized yet though.

Ranking Criteria wrote:

Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes.
  1. 00:01:871 (1,2,3) - With this being the same with 00:00:025 (1,2,3) - , despite (...the slight rhythm change, and...) the others being very different from them, I recommended considering consistency here , in a way that all these patterns should be different in some way. I changed the direction of second slider to provide that difference. We'll see if that is enough.
  2. 00:05:563 (1,2,3) - Very similar spacings. There could be some reading difficulties on 00:06:025 (2,3) - because of the distance. Making some difference in them will do. I recommend shortening the distance between 00:05:563 (1,2) - . changed
  3. 00:11:101 (1,2,3) - The jumps here are too large. Considering the music, this part doesn't call for large jumps because there are no significant notes there yet. This jump may be applicable to 00:14:332 (2,3,1) - instead, but slightly... um, shorter? changed
  4. 00:20:332 (1,3,4,5) - Consider forming an equilateral triangle here. done
  5. 00:33:255 (1,2,3) - The triple here is pretty much overmapped. Making these a single slider will solve this. instead of single slider, i made it a 1/2 beat overlapping circle and slider. I want emphasis there, so I prefer two notes over one. Three did seem overmapped.
  6. 00:40:178 (3,1) - imo, this jump is too big. Consider shortening the distance. The music is uh... hm... not too intense yet...? done
  7. 00:51:717 (1,2,3) - Another distance problem I noticed. The differences are noticeable, but I recommend making it more apparent. I think I fixed it. Changed many things so I don't see the problem you say anymore.
  8. 01:13:871 (1) - I recommend a cleaner slider art here. Maybe form curves, arcs or something, all in one slider. now a slider consisting of three arcs! Not finalized.
So far, it's fine.
Good luck! :D
Thanks for the mod!
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