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Camellia - Light it up [OsuMania|Osu]

posted
Total Posts
8
Topic Starter
Shru
This beatmap was submitted using in-game submission on Saturday, April 22, 2017 at 7:01:41 PM

Artist: Camellia
Title: Light it up
Tags: crystallized comiket 89 c89 cametek kamelcamellia
BPM: 175
Filesize: 11885kb
Play Time: 05:41
Difficulties Available:
  1. Luminous - 4Key (4.94 stars, 3711 notes)
  2. Save me (5.42 stars, 1741 notes)
Download: Camellia - Light it up
Information: Scores/Beatmap Listing
---------------
Might've forgotten some things


no idea really


shitty sb by me because i have no friends

renamed mania diff because it was annoying me
hyouri
[sexy storyboard]

  • General
  1. You haven't applied soft-hitnormal2.wav anywhere yet


    saveme
  2. 01:20:340 (4,5,6,7,1) - Move all of these so that the sliderend of 01:20:340 (4) - begins at the sliderend of 01:21:197 (2) - for good structure
  3. 01:22:568 (2) - move this so the sliderend of it is on top of 01:21:197 (2) - this sliderstart
  4. 01:21:711 (3,4) - select both and make it so that 01:21:711 (3) - is on the sliderend of 01:22:054 (1) -
  5. 01:42:282 (10) - NC
  6. 01:52:911 (4,5,6,7,8) - I think this would be more consistent if it looked somethnig like this http://puu.sh/voh5K/dbfa70ab7e.jpg
  7. 01:56:682 (2) - move this so that it either has it sliderend on top of 01:57:540 (5) - this sliderstart or so that it is on top of 01:55:997 (4) -
  8. 01:58:740 (3) - I think would be better if you changed this into a slider and keep 01:58:911 (4) -
  9. 02:01:482 (1) - no need for NC
  10. 02:31:225 (4) - this is basically beginnig of the stream and putting it there is really hard to see it not as a single and the stream after makes it very hard
  11. 03:16:054 (2) - would fit better on 03:16:397 (4) - this slider end
  12. 03:18:968 (3) - put this a bit further out http://puu.sh/vohwP/8a27c7b5c8.jpg
  13. 04:05:682 (3,4) - single + sliders like these you should have only when the previous object is far away, 04:06:368 (3,4) - and those kind of single + silders only when the previous object is close but they are about same distance 04:05:511 (2,3,4) - here and 04:06:197 (2,3,4) - here
  14. 04:10:740 (1,2,3) - this is a very good consistent pattern, but is ruined 04:11:425 (4,5,6) - here by 04:11:940 (6) - and it could be used one more time starting 04:12:111 -
Topic Starter
Shru

Alveryn wrote:

[sexy storyboard] the sarcasm hurts

  • General
  1. You haven't applied soft-hitnormal2.wav anywhere yet you're right


    saveme
  2. 01:20:340 (4,5,6,7,1) - Move all of these so that the sliderend of 01:20:340 (4) - begins at the sliderend of 01:21:197 (2) - for good structure You're right. fixed.
  3. 01:22:568 (2) - move this so the sliderend of it is on top of 01:21:197 (2) - this sliderstart Seems good
  4. 01:21:711 (3,4) - select both and make it so that 01:21:711 (3) - is on the sliderend of 01:22:054 (1) - Needed to do a bit more but fixed
  5. 01:42:282 (10) - NC Sure, why not
  6. 01:52:911 (4,5,6,7,8) - I think this would be more consistent if it looked something like this http://puu.sh/voh5K/dbfa70ab7e.jpg I'll fix it if others say the same thing, i personally feel it's fine but i am bad mapper
  7. 01:56:682 (2) - move this so that it either has it sliderend on top of 01:57:540 (5) - this sliderstart or so that it is on top of 01:55:997 (4) - Fixed
  8. 01:58:740 (3) - I think would be better if you changed this into a slider and keep 01:58:911 (4) - Did you not feel like mentioning this on the inconsistent part?
  9. 02:01:482 (1) - no need for NC I don't see a reason not to nc but w/e
  10. 02:31:225 (4) - this is basically beginnig of the stream and putting it there is really hard to see it not as a single and the stream after makes it very hard Same with the inconistent thing, I've never had a problem comboing this
  11. 03:16:054 (2) - would fit better on 03:16:397 (4) - this slider end Did something. Not what you said because it doesn't look good with the fast slider before
  12. 03:18:968 (3) - put this a bit further out http://puu.sh/vohwP/8a27c7b5c8.jpg K
  13. 04:05:682 (3,4) - single + sliders like these you should have only when the previous object is far away, 04:06:368 (3,4) - and those kind of single + silders only when the previous object is close but they are about same distance 04:05:511 (2,3,4) - here and 04:06:197 (2,3,4) - here Tried to do a thing
  14. 04:10:740 (1,2,3) - this is a very good consistent pattern, but is ruined 04:11:425 (4,5,6) - here by 04:11:940 (6) - and it could be used one more time starting 04:12:111 - Fixed
Thanks for modding
CyberX
00:39:197 (1,2,1) - WHAY

spacing

will this be ranked?
Topic Starter
Shru
I don't know


I also don't know if i'm supposed to give kds to that
CyberX
Nope
Nikakis
~hi

01:35:940 (2,3) - : hmm,this is a bit anti-jumpy and akward compared to the others earlier.stack the 01:35:940 (2) on 01:35:425 (5) - and then do this,isn't it better :) ?
02:28:911 (3,4) - : please extend those out,their placement is kinda sad
03:22:740 (1,2,3) - : weird flow.i recommend doing this effect,it's better
03:29:254 (1,1,2,3,4,5,6,7,8,9) - : uhm,at this part you don't follow the rhythm clearly.what are those big sliders and then suddenly those tiny sliders?there is no variety and they dont match at all.as i see after this part its completely different mapped with some ''sence''.I can't really explain what i wanna say,i hope you understood somehow my point.remap it something like this03:32:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ~.


03:40:654 (2,3,4,5,6,1,2,3) - , 03:41:940 (1,2,3,4,5,6,1,2,3) - :
why dude.they totally dont match with the upcoming stream,it's the same rhythm plus you miss so many beats with those sliders.i recommend making streams only.there is no sense mapping the notes differently,when the rhythm is absolute the same.
04:40:911 (1,2) - : make a slider here
04:59:082 (2) - : weird placement.i recommend to blanket it like this
05:30:282 (1,2,1,2,1,2,1,2) - : emphasize them more please,really anti-jumpy.

Such a solid map with a nice SB tho,gl~
Topic Starter
Shru

Nikakis wrote:

~hi hi? Why mod?

01:35:940 (2,3) - : hmm,this is a bit anti-jumpy and akward compared to the others earlier.stack the 01:35:940 (2) on 01:35:425 (5) - and then do this,isn't it better :) ? That is not better, but i did extend the spacing a bit and put the 2 on the previous 3's slider end
02:28:911 (3,4) - : please extend those out,their placement is kinda sad How so?
03:22:740 (1,2,3) - : weird flow.i recommend doing this effect,it's better Again, that is not better, the 3 notes there are all different pitches so i made it more of a square
03:29:254 (1,1,2,3,4,5,6,7,8,9) - : uhm,at this part you don't follow the rhythm clearly.what are those big sliders and then suddenly those tiny sliders?there is no variety and they dont match at all.as i see after this part its completely different mapped with some ''sense''.I can't really explain what i wanna say,i hope you understood somehow my point.remap it something like this03:32:340 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ~. I'm following the higher pitched sound until it dies out


03:40:654 (2,3,4,5,6,1,2,3) - , 03:41:940 (1,2,3,4,5,6,1,2,3) - :
why dude.they totally dont match with the upcoming stream,it's the same rhythm plus you miss so many beats with those sliders.i recommend making streams only.there is no sense mapping the notes differently,when the rhythm is absolute the same. Made the stream circles and kicksliders because it acknowledges the synth voice sound thing on every red tick
04:40:911 (1,2) - : make a slider here Would've been better to suggest I put the 2 on the 7
04:59:082 (2) - : weird placement.i recommend to blanket it like this Did something similar, the flow on your suggestion looks really bad to me
05:30:282 (1,2,1,2,1,2,1,2) - : emphasize them more please,really anti-jumpy. Changed so it'd be more consistent

Such a solid map with a nice SB tho,gl~
Thanks for modding I don't know why you did though
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