192bpm with 7 something stars, dude it`s easy
Edit: map is awesome, great practice of 1/6 meta for lower bpm players
Edit: map is awesome, great practice of 1/6 meta for lower bpm players
fyi, i was taiko BAT tyJaye wrote:
Bubble Policy wat?
https://osu.ppy.sh/s/453560
PatZar wrote:
fyi, i was taiko BAT tyJaye wrote:
Bubble Policy wat?
https://osu.ppy.sh/s/453560
so this is 2k17 mapping style lets see
[General]
i kinda like a music genre like this ty.
ok, Difficulties Spread in objects
Kantan(436)----------Futsuu(909)----------Muzukashii(1517)-----Oni(1794)||||||||Ulqui's Inner Oni(1664)--------------Silent Oni(2169)
I highly RECOMMENDED to reduce Oni's objects OR increase amounts of Inner oni to, say it 1800-1900.
You can look at .
If you can reduce Futsuu amounts to, say it 700-800 it would be good i suppose, the gap is really long it makes qualifying more far and far,
and same Muzukashii should be decrease of amounts to around 1300-1400, to get better fap to Oni.
^ :c okay.
[Ulqui's Inner Oni]
02:21:681 - to (94), you can increase the SV, say it 1.2x for better smoothly and flow while playing.
quite good i think. Of course the GD is good (he can actually map).
[Oni]
Why dont you syncing with higher difficulty(Inner Oni), it makes me cringe tbh, it's bad for me, if possible you should to sync with the higher difficulty.
00:07:384 (15,16) - un-reason pattern for me, tbh the sound made so bad, dunno why, for example 00:06:134 (11,12) - it does really not fit with the music for me, you can delete 00:06:134 (11) - this for better pitching.I liked the suggestion at (11) moreso, but I think (15,16) is distinct enough to be mapped.
00:07:384 (15) - ^ ^
00:10:353 (25) - ? at red tick for? delete or move to 00:10:509 - .I honestly think it's fine where it is, but changed it anyway; still sounds good.
00:11:603 (29) - ? there's no any instrument there, why did you map there anyway? Lol woops, move to the next white tick.
00:15:509 (48) - don for better sequence and get more reflect at 00:17:072 (55) - .Sounds good.
00:24:728 (91,92,93,95,96,97) - a bit force or just my hunch?. Nah I do agree it is a little forced, replaced 1/4 for 1/2.
00:29:572 (117,118,119,120,121,123,124,126,127) - i know, oni is able to use this pattern but please look at higher difficulty and spread, you should to think which is better to map at this point and get better sequence in the rest. I'll do a semi-remap with more interesting 3-plets to distinguish it from Muzu. You must consider that the GD was added after I made the Oni and neither was crafted with the other in mind, so I'll do a rework to consider each diff.
i will skip this difficulty, im sorry it makes me cringe, at though the music is fun.
[Muzukashii]
we know this song is lit af, but could you to not spam the triplets of 1/4? it makes the star of difficulty a bit high But we need more hard Muzukashii maps :c I'll see what I can muster up.
02:02:697 (647,648) - since muzukashii is able to be used xxo/oox/smthing like that, this should be fun if you ctrl+g this. oox o o x is a bit fun i think at this section. I guess, though I'm fairly sure xxo/oox isn't really accepted anymore, smh.
02:19:572 (729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744) - too long.. well i don't know how mapping in 2017 works, the mapping style is very different. Fair.
the rest is seem fine for me.
i dont know how to mod lower difficulties anymore.
gl Will need it my dude.
Arrival wrote:
lets see
pulchripvjbdijvnous
00:22:072 (85) - not this deserves a finisher tbh Sure, changed.
00:32:462 (158) - you can try moving this to 00:32:306 - Sounds better.
00:34:103 (172,173,174) - making this kkk could maybe be a bit better flow wise instead of 3 dons 1/2 Sure.
00:56:603 (361,362,363,364,365) - what about this fits better with the vocals and creates a nice little break to make the part a bit more interesting to play. Changed to ddk d, not really hearing any newly created sound to make a kd (also generally not a fan of starting on a blue tick after a break).
01:20:743 (602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618) - suggestion , would be more consistent with 00:50:822 (305,306,307,308,309,310,311,312,313,314,315,316,317,318,319,320,321) - since the burst is the same music wise Changed it to d (dkkk)d(kkkd)d(kkkkkkd) after closely examining the rise and fall of the music. I made consistency with 00:50:822 by changing the ending to (kkkd)d(kkkkkkd), which is the same as this new pattern I've made for 01:20:743.
01:46:603 (796,797,798) - ddk ? I guess ddk could work but the lyrics and song seem to have a warped decline so I'll keep it as kkd.
02:44:884 (116,117,118,119,120,121,122,123,124) - not actually against it but are you sure u want to keep this lul I debated quite a lot with myself how to do this, I tried dkdddd(kkkd) and dk(dddd)d(kkkd); the first doesn't do the sounds justice and the second is just straight up awkward to play.
I will change it if a better idea comes along.
03:39:415 - i think this would sound better Agreed.
03:42:540 (701) - you placed it here 03:42:618 - earlier in the map Snapped both notes to 1/3 instead, as it feels more comfortable and is probably more correct. Did the same thing for 04:02:592 as well.
ulqui
03:53:868 - linking these streams would be a bit better i think Linked with a k.
this diff is pretty solid lol
oni
00:36:447 (168) - this as a don for more emphasis on the following K Agreed.
00:44:572 - sudden decrease in intensity sounds weird, you can decrease it but i'd suggest keeping some triplets Made 00:45:978 into a triple but that's it.
01:50:665 - youre trying to follow a bit too many things at once, keep your D D D k structure that goes along with the bass Seems fine to me; I'll perhaps nerf it just a little bit later on though.
02:01:837 (723,724) - delete this and add a d at 02:01:681 - This sounds rather awkward, whereas the kkd D is fitting for the warped decline and then the bass.
02:20:900 - you can go full mono here Thought it might be too dense, but if you say it's fine /shrug.
02:42:072 - this d spam sounds quite weird to me. playing wise too Changed from d d d ddk to d d k ddk.
muzu
00:49:884 - nerf these patterns they are a bit too long.
00:59:103 - nerf
muzukashii could use a global nerf,try to reduce the overall density. try making it so it goes to around 1200/1300 notes Why are Muzus so hard to map zzz.
futsuu looks okay No ice.
kantan
add more 4/1 breaks for exemple at spots like 02:20:822 - . do it often Song is pretty intense so hopefully the lack of 4/1 is slightly justified.
The difficulty was nerfed to created more 4/1 breaks however (since it probably does need them).
i'll call some other people before nominating this since the mapset is very big and special
This is never getting ranked :cMarm wrote:
jayeae
pulchsomethingoni
- 00:51:368 (314) - This can be changed to don as it's the same sound as 00:51:056 (309) - and it would be better for the playability as it's easier to read. Similar to what you did at 01:01:368 (409) - . Sim
- 01:11:056 (501) - and 01:11:368 (506) - to don for the same reason as above.Changed 01:11:368 instead because CURVEBALL
- 01:16:837 - don here to fill the drum sound and make a kkddddk ministream? Sounds good
- 01:32:384 (679,680,681) - kdd or kkd fits better here as 01:32:384 - has a higher pitch drum sound. Made dkk since it rises.
- 01:32:853 - A note here would be good to keep up the flow, if you want a break consider doing it after the finisher at 01:32:072 (677) - instead as it is more natural.Eh I guess; made k because I LOVE ALL DEM BLUE NOTES
- 01:33:634 (689) - kat for the high pitch drum? Left d because lower pitch than next note which is also d
- 01:34:259 (694) - same as above, kdddk goes well if you don't like kdkdk. ^
- 01:35:509 (706) - ^ ^
- 01:38:634 (740) - ^ ^
- 02:13:634 (978,979) - Try kd instead of dk and 02:14:103 (980,981) - dk instead of kd. Doesn't really matter but I'll change it because it works.
- The song allows you to keep up the 1/6 until here 03:04:259 (339) - so you could so something like dddkkkd starting at 03:03:947 (334) - as it's quite complicated to read the kats with 1/4+1/6 snappings. You just want the SR to increase B^), it does work though.
- Try moving 03:09:415 (394) - to 03:09:728 - as it would fill the drum sound here and still leave a break if that's what you wanted. Nice suggestion tbh
- 03:13:868 (442) - this to don for better playability. You could also change 03:13:556 (437) - too as it's the same sound. If you agree then also change it on similar parts like 03:03:556 (328) - and 03:03:868 (333) - . As this would affect a suggestion I mentioned earlier could use kkkdddk instead of dddkkkd at 03:03:947 - . Revised it, went and did my own thing: (dddk)d(kkkd)d(kkkkkkd)
- 03:19:415 (499) - same suggestion as note 442. '<'b
Map is looking good you whacker :^)
- 01:07:228 (391) - consider deleting this note to make a 1/1 break. There's been quite some time without a break in this section. "Quite some action," you really are a whacker
- 01:17:228 (475) - and 01:17:306 (476) - for the same reason as above. Removed 01:16:915 instead.
- 01:46:447 - Would be nice if you filled this strong beat somehow. Try changing 01:46:134 (643) - to don and moving 01:46:290 (644) - to there and changing to kat. Eh sure
- 01:51:447 - same goes for here. ^
- 01:56:447 - and here. ^
- again here but with another beat. Try moving 02:08:165 (767) - to there and changing to don and changing 02:08:009 (766) - to kat and 02:07:853 (765) - to don. Not applied since I don't understand where "to there" is (no timing point given)
- 02:12:384 (795) - kat for the high pitch drums and move 02:12:540 (796) - to 02:12:697 - and change to don to cover the drum sound. I like my rising sounds thanks)
- Similar to one suggestion on pulchsomething, 02:13:634 (800,801) - change from dk to kd and 02:14:103 (802,803) - from kd to dk. Applied because CONSISTENCY WEWW
- delete 02:50:978 (129) - and 02:51:056 (130) - for the breaks on oni as it's been a long continuous section of mapping without a break. I guess :c
- 03:00:900 (208) - and 03:00:978 (209) - for the same reason as above. ^
Good luck on this one o/
frukoyurdakul wrote:
Hello. There is a minor issue I've found while playing your highest diff.
02:44:572 - This kiai starts late, while on the other diffs it starts on this spot. Changed
Additional notes:
[Beyond Astronomical Twilight]Call me back when you fix this.
- 00:27:384 - Well, there are some inherited points that do nothing like 00:27:384 - this one. You can just change the volume to 67% on 00:27:345 - that one, no need for 2nd inherited point. This situation exists on this SV build-up generally. Technically it does something. As the volume changes were all made months before I even considered adding SV, of course it may look weird considering they don't match up. To further reason why I won't bother changing this, you just stated above about kiai inconsistency between difficulties, and altering this would make the volume change at different times between difficulties (also really, this doesn't impact gameplay at all, so...)
- 00:22:697 - Considering main notes are on vocal sounds (referring to 00:23:165 (91,92,93) - these for example) I recommend deleting this note. Perhaps you heard incorrectly, 00:22:384 (86,87,88,89,90,91) is six notes for the six words in the vocals "lights are out and there's sweat."
Did change to dkkddk though because it sounds nicer.- 00:36:759 (197) - I think a finisher works here nicely. Sounds good
- 01:20:822 ~ 01:21:290 - My suggestion between these spots is (kkkd) d (kddk) d (paranthesis means 1/6) while kddk fits pretty well on those high-pitched background sounds. After revising this, I realised that the first 1/6 at 01:20:822 (603,604,605,606) doesn't continuously rise, so I changed it to a dkkd. The second 1/6 at 01:21:134 (608,609,610,611) however will remain as is because it matches a sound I make as kkkd throughout the entire map. As it stands now, I am satisfied with (dkkd)d(kkkd)d(kkkkkkd) as it sounds well and isn't awkward to play like (dkkk)d(kkkd) was.
- 03:21:290 - You missed some of the 1/6 sounds like this one, and you mapped them everywhere else. There is no reason to skip this one too, for example.
If you agree, 03:06:290 - make this 1/6 too. dddk would be nice due to the sounds. There are a few occurences like that, so please change them all if you agree. Changed; I had the same 1/6 mapped between all of my bookmarks for consistency sake, this just changed between kiai and non-kiai.
I suppose I'll add dddk at 02:51:290 as well then.- 03:08:009 - 03:18:009 - Even though these flow good, they don't really represent a specific sound like the other 1/6 patterns. Please consider them changing to 1/4.
From response to Arrival.Jaye wrote:
I debated quite a lot with myself how to do this, I tried dkdddd(kkkd) and dk(dddd)d(kkkd); the first doesn't do the sounds justice and the second is just straight up awkward to play.
I will change it if a better idea comes along.
To further add, making the (kkkd) a 1/4 kkd also just makes me ignore mapping a 1/6, which you stated earlier I should be doing in certain places that I missed (even though that was intentional).
Risk it for the biscuit.
no, when the diffs boil down to 2 different inner onis the spread between them does not have to be progressive... especially in the case where the sr has been inflated by 1/6 usage. sr is not a good indication of spread.AlvaroYL wrote:
Shouldn't this need a difficulty between Ulqui's Inner Oni and Beyond Astronomical Twilight? There's a 2.2* jump between one diff and the other and it certainly feels like an incomplete spread.
Nah, you're right.neonat wrote:
From the soundtrack the song is called: Night sky (Extended Mix)
http://www.konamistyle.jp/item/73003
Do you have a source for the current title?