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Renard - Because Maybe! pt. 3 [Osu|Taiko]

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Cristian
http://puu.sh/1oXdr
┬─┬╯╯︵ /(.□.)\
Loctav
'sup

Edit: http://puu.sh/1rdOA
(added Kiai times)
Topic Starter
Mismagius
IT'S
MOTHERFUCKING
PENDING
[Luanny]
mods pls
Birdy
approve pls
also
00:52:309 (6,7,8,9,10) - Proper polygon circle would be great
06:30:985 (9) - New combo
Nashmun
Taiko mod, only Norbi's part :<

In bold red, what you have to fix
In bold blue, please, fix it ;w;
In blue, it'd be better if you could fix it
In normal text, just some suggestions.

Also, I have separated some suggestion with "-----------". This means that every sugestion within the same cell, should be all fixed. So be aware if you decide to only fix some, I won't be responsible for map destruction or randomness ;_; (This also means you should try to test those suggestion by block).

I barely modified your structure (deleted few note and adding only one), ecause I thin it's good. Though, there is a lot of HS changes, because some were totally random. I also totally didn't think about difficulty gap or whatever, just what sounded GREAT compared to what you already had.

For those you will think it's still too difficult or nonsense, I suggest them to listen to it with auto, and to focus on the rhythm made by the dons (don't mind the kats).
Once you'll get that rhythm, you'll understand kats are just ghost beats (dunno the exact term, but this is how we call it in drumming), and see that the map/my mod isn't random or difficult on purpose.

Norbi's part
14:06:814 (2) - k ?
-----------
14:11:814 (1) - d ?
-----------
14:47:814 (2) - d
14:48:564 (2) - d
14:48:626 (1) - k
14:48:689 (2) - k
14:49:439 (2) - k
14:51:814 (2) - d
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)

-----------
14:53:814 (3) - d
14:53:939 (1) - k
14:54:064 (1) - d
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.

-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.

-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3

-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:189 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3

-----------
15:20:314 (1) - d, sounds better imo.
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm.
15:46:939 (1,2,1) - Make it dkk ^
15:48:939 (2,1, 2) - Same as 15:45:939
15:55:064 (4) - d

-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :<
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless)
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.

-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.

-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.

That's all folks ~~


Maybe if I have time I'll mod some other parts :< *Nashmun disappears*
Norbi

Nashmun wrote:

Norbi's part
14:06:814 (2) - k ? - Sure.
-----------
14:11:814 (1) - d ? - If the previous one is a kat, then this why shouldn't be? So nope.
-----------
14:47:814 (2) - d - Ah, right.
14:48:564 (2) - d - Sure.
14:48:626 (1) - k - ^
14:48:689 (2) - k - The don is fine here.
14:49:439 (2) - k - ^
14:51:814 (2) - d - Be it.
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)
-----------
14:53:814 (3) - d - Sure.
14:53:939 (1) - k - Nah.
14:54:064 (1) - d - Done.
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.
-----------
14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.

^Changed everything in there.
-----------
14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3

^Everything applied here as well.
-----------
14:59:001 (2) - k
14:59:064 (1) - d
14:59:126 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3

^Changes everywhere. lol
-----------
15:20:314 (1) - d, sounds better imo. - But not in mine. :3
-----------
15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm. - Done.
15:46:939 (1,2,1) - Make it dkk ^ - ^
15:48:939 (2,1, 2) - Same as 15:45:939 - Done.
15:55:064 (4) - d
- This one is already a don.
-----------
15:58:314 (1) - Maybe make it a little bit shorter ? :< - I like it this way. Btw I could put a break in here if needed.
-----------
16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless) - Well, okay.
-----------
16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.

^Well, it plays nicely.
-----------
17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.

^Followed.
-----------
17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.

^Yeah,I know it's hard, but the best stream I've ever mapped.

That's all folks ~~
Here is the new file, BD.
Nolan Watercolour
this map must be aproved
bomber34
ha bad mod incoming xD It is hard for me to mod such crazy hard stuff ^^ but i said i try to mod it when i find time

[Marathon]
  1. 00:58:717 (7,8) - I think this "jump" would be better if it had an Distance space of 1.3xDS instead of 1.4x DS. Can't explain why really ._. 1.2x is way to short and 1.4x feels to far. Maybe, because you mostly used 0.9x DS which is fair for this part and suddenly 1.4x DS but oh well xD I really can't explain anything at all :3
  2. 01:44:263 (1,2,3,4,5) - pretty fast stream after that easier slower part. It is not like it doesn't fit but ... I guess I am just not a fan of 1/4 streams which have the same DS like 1/2 xD I would lower the stream speed to 1x DS or so. 01:45:082 (9) - would look like it continues the stream later (you can't see it until
    01:44:672 (6) - so it won't confuse anybody) which looks neat imo
  3. 02:09:217 (4,1) - this small overlap doesn't look nice :/
  4. 04:51:884 (1) - maybe one 1/1 beat longer so it starts from 04:51:611 - . Would fit more to the vocal and also would be fairer, because this spinner is a bit short I know it is allowed though
  5. 05:33:485 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13) - I would almost ask if you could make it completly symmetric so that 05:34:360 (9,1) - (either one of them) share the same spot with 05:35:735 (1,2) - (either one of them) and 05:37:110 (12,13) - (either one of them) but I am not even sure if it would add that much xD better just keep it as you have
  6. 06:16:360 - add note?
  7. 07:08:235 (6) - new combo and
  8. 07:08:485 (7) - new combo I think it looks way cooler than ^^ (I don't think it would cause trouble for the gameplay at least)
  9. 09:42:867 (2,1) - you mapped the upcoming parts so that there is always a jump on the new combo, because of this sound you hear at 09:42:992 (1) - (I suck at explaining xD) so why not add a jump here? Doesn't have to be that hard. If possible something like 1.3x DS, because you always switch between 1.8x DS and 1.3x DS jumps until 09:44:367 (1) -
  10. 11:11:367 (4,1) - Even for this hard Marathon i think this jump is way over the top ^^ and yes i see that 11:10:992 (1,2,3,4,1,2,3,4) - these two combos are mirrored but still
  11. 11:14:992 (1,2,3,4,1,2,3,4) - ^
Well yeah ^^ I said don't expect anything but i hope you like some suggestions :3
Crazy map
Makyu
Why is this awesomess in the grave D:
Topic Starter
Mismagius

Makyu wrote:

Why is this awesomess in the grave D:
Because it's bugged and I can't update it.
Landere
God, this needs to be ranked o.o
Such awesomness....

Also why is "Why am I so angry?" in the graveyard... It's such a nice map >-<
Makyu

evillander wrote:

God, this needs to be ranked o.o
Such awesomness....

Also why is "Why am I so angry?" in the graveyard... It's such a nice map >-<
Cartographer
<3
Topic Starter
Mismagius
gahhhhhhhhhhhh how to get mods for marathon maps? -.-
KinomiCandy
OnosakiHito requested me to check the Taiko Collab. (Just my opinion)

It's okay and hard, but the most hardest part compared to everyones is Loctav's. It's pretty overmapped.
I suggest to make it easier and calm down with the 1/6. If this doesn't happen, I hope someone else can take his place.
fabriciorby
Loctav's part is so banana
Birdy
40 stars, I hope that helps a bit.
Legalist
BEST. Love your style <3
Topic Starter
Mismagius

Static Noise Bird wrote:

40 stars, I hope that helps a bit.
Oh god, thank you SO much. Really. If I could give you 40 kudosu for that, I would.
Landere
You got my star c;
DaxMasterix

Blue Dragon wrote:

gahhhhhhhhhhhh how to get mods for marathon maps? -.-
Ask Dax. LEL
Yes, nazi mod.

General:

  1. Taiko BG is unrankeable now. Use the original BG (or Another is better imo) eerrrr about the SB.. Gomenasai for the Taiko mappers :c
Marathon
  1. OD8 and HP5 ? Change it to HP6 and OD7 and Keep calm.
  2. 00:00:082 (1) - Move this Slider 1 grid up.[Grid lvl: 4] Why? dsasadsda The Distance between the End of this Slider and the next Slider isn't the same in the Distance between the end of the next Slider and 00:00:627 (1) .. NAZI >:D okno.. ._.
  3. 00:03:218 (2,3,4) - Move this Patter to x:340|y:332 [Grid lvl: 4]:33
  4. 00:03:559 (3,4) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33
  5. 00:05:400 (2,3) - Move this Pattern to x:380|108 [Grid lvl: 4]
  6. 00:06:081 (1) - Move this Slider 1 Grid up. [Grid lvl: 4]
  7. 00:07:922 (4,5) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33
  8. 00:11:809 (1,2,1,2) - IMO- I don't like these positions.. :c ... Or that ''transition'' xD I think you can notes in 00:11:672 , 00:12:081 , 00:12:490 .. But you will need make another Pattern (? xD
  9. 00:22:445 (1) - Move the last x:240|y:264 [Grid lvl: 4]
  10. 00:41:263 (6) - Move the 2nd Slider Point 1 grid to the left [Grid lvl: OFF]
  11. 00:52:309 (6,7,8,9,10) - Bad Flower? Try make This ... Yeah.. You will have a little jump between the (10) and the next note. A little change of the Distance Snap.. But Cme'on. xD Here is the Inf about the positions.
    00:52:445 (7) - x:172|y:228.
    00:52:582 (8) - x:116|y:272.
    00:52:718 (9) - x:144|y:340
    00:52:854 (10) - x:216|y:336.
    All in Grid lvl: 4.
    If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^.
  12. 01:30:218 (2) - Move this Slider 2 grid to the right [Grid lvl: 4]
  13. 01:30:627 (4) - ^ If you make my last Suggestion. Move this Slider 1 Grid to the left [Grid lvl: 4]
  14. 01:52:990 (1,2,3) - I don't if this was Intencional.. But these notes aren't stacked Perfectly in the same position of 01:52:717 (5)
  15. 02:36:338 (3) - Ctrl+G
  16. 02:39:202 (1,2,3,4,5,1) - Move these notes, Clicking the (3), to x:395|y:98 [Grid lvl: 4] You will have This
  17. 02:54:748 (2) - Move this note to x:256|y:72 (? WELL you know.. If for make another flower with the others Notes :c
  18. 03:24:611 (6) - Move the 2nd SliderPoint to x:104|y:312 [Grid lvl: 4]
  19. 04:01:429 (3) - Move this note to x:116|y:4 (? xD You know.. A mirrowed Note of 04:01:020 (1)
  20. 04:20:111 (4,5) - Ctrl+G
  21. 05:28:985 (1,2) - Move the (1) 2 Grids to the Right [Grid lvl: 4] and the (2) to the same position of 05:28:735 (4). That is because This looks much better than This.
  22. 05:48:735 (5) - Move this to the same position of 05:47:485 (2) o3o If this is Intencional.. Yeah.. The ''imperfect'' looks good if is a bit obviously.
  23. 06:11:922 (5,6) - These notes aren't perfectly in the same place of 06:11:735 (4)
  24. 06:12:797 (8,9) - These notes aren't necessary.. The stream finish in 06:12:735 (7). I recommend erase (8) And move the (9) To make a jump. :33
  25. 07:39:485 (3) - Move this note to the same place of 07:37:860 (1)
  26. 08:37:867 (x) - Why not.. Add a note here. o3o
  27. 12:47:064 (3) - Add a clap to the end of the Slider.
  28. 12:49:064 (6) - (^) Same
  29. 12:50:064 (4) - Add a Clap.
  30. 12:53:189 (3) - (^) Same
  31. 12:55:189 (5) - (^) Same
  32. 12:57:189 (8) - (^) Same
  33. 13:02:939 (5) - Add a clap to the end of the Slider.
  34. 13:07:064 (5) - Add a Clap.
  35. 13:09:314 (1) - I remember this pattern. LOL Will be ''Wonderful!'' for some players.. And for others haters. A simple Copy-paste. But is good. NEVER SURRENDER.
  36. 16:08:064 (1,1) - Ctrl+J
independentemente que este mapa é mais do que 240'BPM (Fucking Portuguese ;^;) I think wasn't created for ''OMG IS SO HARD'' ... Because you used always the Distance Snap xD... I think this map was created with happiness.. >w< So.. I really wanna ser this map approved. Imo.. Is a good map.. But isn't your best work. Is funny~
Good luck! :)

Just Remember. Never Surrender. :D
PD: Maybe will mod the taiko too.. idk huh
Low
congratulations, you've earned a placeholder for a MAT mod
[Luanny]
HOLY SHIT SNB

I can't really help but here's one star~
rip taiko sb
Topic Starter
Mismagius

DaxMasterix wrote:

Blue Dragon wrote:

gahhhhhhhhhhhh how to get mods for marathon maps? -.-
Ask Dax. LEL
Yes, nazi mod.

General:

  1. Taiko BG is unrankeable now. Use the original BG (or Another is better imo) eerrrr about the SB.. Gomenasai for the Taiko mappers :c
fghsafjkdf i gotta talk to ono about this
Marathon
  1. OD8 and HP5 ? Change it to HP6 and OD7 and Keep calm. why OD 7? It's a pretty hard map and we shouldn't give forgiving accuracy to players just because "it's hard". Also, Hp is a bit low because some people just want to pass the map without suffering too much :P (and this doesn't affect scores like OD would, so..)
  2. 00:00:082 (1) - Move this Slider 1 grid up.[Grid lvl: 4] Why? dsasadsda The Distance between the End of this Slider and the next Slider isn't the same in the Distance between the end of the next Slider and 00:00:627 (1) .. NAZI >:D okno.. ._. [b]I don't see why this is a problem. This was originally mapped with grid 3 so this is pretty common. Fixed anyways.
  3. 00:03:218 (2,3,4) - Move this Patter to x:340|y:332 [Grid lvl: 4]:33 kinda breaks spacing, but ok
  4. 00:03:559 (3,4) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game, so this doesn't matter lol
  5. 00:05:400 (2,3) - Move this Pattern to x:380|108 [Grid lvl: 4] rearranged this pattern in another way
  6. 00:06:081 (1) - Move this Slider 1 Grid up. [Grid lvl: 4] done
  7. 00:07:922 (4,5) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game.
  8. 00:11:809 (1,2,1,2) - IMO- I don't like these positions.. :c ... Or that ''transition'' xD I think you can notes in 00:11:672 , 00:12:081 , 00:12:490 .. But you will need make another Pattern (? xD I really like it the way it is.
  9. 00:22:445 (1) - Move the last x:240|y:264 [Grid lvl: 4] done
  10. 00:41:263 (6) - Move the 2nd Slider Point 1 grid to the left [Grid lvl: OFF] fixed note placement instead
  11. 00:52:309 (6,7,8,9,10) - Bad Flower? Try make This ... Yeah.. You will have a little jump between the (10) and the next note. A little change of the Distance Snap.. But Cme'on. xD Here is the Inf about the positions.
    00:52:445 (7) - x:172|y:228.
    00:52:582 (8) - x:116|y:272.
    00:52:718 (9) - x:144|y:340
    00:52:854 (10) - x:216|y:336.
    All in Grid lvl: 4.
    If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^. fixed by myself
  12. 01:30:218 (2) - Move this Slider 2 grid to the right [Grid lvl: 4] I really don't understand why, but done
  13. 01:30:627 (4) - ^ If you make my last Suggestion. Move this Slider 1 Grid to the left [Grid lvl: 4] ehh ok
  14. 01:52:990 (1,2,3) - I don't if this was Intencional.. But these notes aren't stacked Perfectly in the same position of 01:52:717 (5) that's not even noticeable in-game..
  15. 02:36:338 (3) - Ctrl+G breaks spacing
  16. 02:39:202 (1,2,3,4,5,1) - Move these notes, Clicking the (3), to x:395|y:98 [Grid lvl: 4] You will have This done
  17. 02:54:748 (2) - Move this note to x:256|y:72 (? WELL you know.. If for make another flower with the others Notes :c i want it this way, sorry
  18. 03:24:611 (6) - Move the 2nd SliderPoint to x:104|y:312 [Grid lvl: 4] why? that breaks the flow
  19. 04:01:429 (3) - Move this note to x:116|y:4 (? xD You know.. A mirrowed Note of 04:01:020 (1) that'd play horribly with the next slider though lol
  20. 04:20:111 (4,5) - Ctrl+G fixed this square
  21. 05:28:985 (1,2) - Move the (1) 2 Grids to the Right [Grid lvl: 4] and the (2) to the same position of 05:28:735 (4). That is because This looks much better than This. done
  22. 05:48:735 (5) - Move this to the same position of 05:47:485 (2) o3o If this is Intencional.. Yeah.. The ''imperfect'' looks good if is a bit obviously. fixed
  23. 06:11:922 (5,6) - These notes aren't perfectly in the same place of 06:11:735 (4) they stack ingame.
  24. 06:12:797 (8,9) - These notes aren't necessary.. The stream finish in 06:12:735 (7). I recommend erase (8) And move the (9) To make a jump. :33 made it into a slider
  25. 07:39:485 (3) - Move this note to the same place of 07:37:860 (1) fghfjdsklsflk
  26. 08:37:867 (x) - Why not.. Add a note here. o3o there isn't any 1/4 sound there though...
  27. 12:47:064 (3) - Add a clap to the end of the Slider. doesn't seem any fitting..
  28. 12:49:064 (6) - (^) Same
  29. 12:50:064 (4) - Add a Clap.
  30. 12:53:189 (3) - (^) Same
  31. 12:55:189 (5) - (^) Same
  32. 12:57:189 (8) - (^) Same
  33. 13:02:939 (5) - Add a clap to the end of the Slider.
  34. 13:07:064 (5) - Add a Clap. done
  35. 13:09:314 (1) - I remember this pattern. LOL Will be ''Wonderful!'' for some players.. And for others haters. A simple Copy-paste. But is good. NEVER SURRENDER. well uh I think 99% of people like it
  36. 16:08:064 (1,1) - Ctrl+J why? o.o it looks much uglier
independentemente que este mapa é mais do que 240'BPM (Fucking Portuguese ;^;) I think wasn't created for ''OMG IS SO HARD'' ... Because you used always the Distance Snap xD... I think this map was created with happiness.. >w< So.. I really wanna ser this map approved. Imo.. Is a good map.. But isn't your best work. Is funny~
Good luck! :)

Just Remember. Never Surrender. :D
PD: Maybe will mod the taiko too.. idk huh
Thank you so much for modding :D I'm really glad you took the time to do it! Thank you for the help!
Low
screw placeholders~

[Marathon]

Use tick rate 2. should be used for most maps when it can fit nicely.
00:18:218 (1,2,3,4,5,6,7) - why are the hitsounds bland (non-existant) at this small part? feels empty to play.
00:45:763 (2,3) - Overlaps in-game.
00:56:400 (6) - seperate this into two sliders? The music calls for it here IMO
01:00:764 (6) - ^
01:09:491 (5) - reverse arrow on this slider is pretty much entirely hidden by 01:08:809 (3).
02:01:717 (1) - Remove the whistle from the body of this slider; sounds gr0ss
02:33:338 (1,2,1,2,1,2,1,2) - this gets really confusing to read on a first try with hitbursts obstructing a player's view. You could increase the spacing, like this:
Patten
396,80,153748,6,0,B|432:116|476:108,1,80
500,172,154021,1,2,0:0:0:0:
252,240,154157,6,0,B|288:204|280:160,1,80
344,136,154429,1,2,0:0:0:0:
412,380,154567,6,0,B|376:344|332:352,1,80
308,288,154838,1,2,0:0:0:0:
292,160,154975,6,0,B|224:104,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
236,204,155384,5,0,0:0:0:0:
03:50:248 (6) - Thought this had only 1 or 2 repeats due to the previous patterns (03:48:884 (14,15,16,1,2,3,4,5)). you could make this easier to read by turning it into two repeat sliders (like this).
05:29:985 (2) - remove the finish from the beginning of this slider.
08:21:992 (1,2) - Ugly sliders. I'm sure there's something pretty you could do with these.
08:26:992 (1,2) - wouldn't it be a better idea to make these blanket? Looks kinda awkward

[Taiko Collab]

Remove the taiko BG
Topic Starter
Mismagius

Jacob wrote:

screw placeholders~

[Marathon]

Use tick rate 2. should be used for most maps when it can fit nicely. Explained this in PM
00:18:218 (1,2,3,4,5,6,7) - why are the hitsounds bland (non-existant) at this small part? feels empty to play. fixed
00:45:763 (2,3) - Overlaps in-game. fixed
00:56:400 (6) - seperate this into two sliders? The music calls for it here IMO since there was just a part like that (2 1/8 sliders), I prefer to not make it a easily combobreakable part because of it
01:00:764 (6) - ^ [b]^

01:09:491 (5) - reverse arrow on this slider is pretty much entirely hidden by 01:08:809 (3). fixed, i guess
02:01:717 (1) - Remove the whistle from the body of this slider; sounds gr0ss fixed
02:33:338 (1,2,1,2,1,2,1,2) - this gets really confusing to read on a first try with hitbursts obstructing a player's view. You could increase the spacing, like this done
03:50:248 (6) - Thought this had only 1 or 2 repeats due to the previous patterns (03:48:884 (14,15,16,1,2,3,4,5)). you could make this easier to read by turning it into two repeat sliders (like this). fixed in another way
05:29:985 (2) - remove the finish from the beginning of this slider. done
08:21:992 (1,2) - Ugly sliders. I'm sure there's something pretty you could do with these. done
08:26:992 (1,2) - wouldn't it be a better idea to make these blanket? Looks kinda awkward probably a mistake, fixed

[Taiko Collab]

Remove the taiko BG ): ok (dunno what to do with the SB though, ono may want to help on this)
I'll have to wait for Backfire to finish his part, though
Backfire
I'll finish part tomorrow, I hope.

We will need a new sb for the taiko since loctav is no longer a part of it and Cristians name was spelled wrong. I could get a friend to make it perhaps?
[Luanny]
I still don't know if the green lines for taiko are fixed...
Backfire
Here is my part + the rest of the map for easy upload :V
http://puu.sh/2exJq
I dunno if that's how we do it now, collabs are fuzzy for me. I just did what I was asked.

Hopefully it's not too hard. If there are some problems, obviously a mod or 2 can fix it.

Thanks for letting me participate in this ;w;
Topic Starter
Mismagius
I'll talk to ono and we'll see :v

Thank you for making your part!
Nemis
[Marathon]
00:52:991 (1) - Unsnapped
00:54:218 (3) - Unsnapped and you should remove 1/4 from it
00:54:899 (6) - Unsnapped
00:55:718 (3) - Unsnapped
00:55:991 (4) - Unsnapped
00:56:399 (6) - Unsnapped
00:56:808 (1) - Unsnapped
00:57:081 (2) - Unsnapped
00:57:899 (3) - Unsnapped
00:58:308 (5) - Unsnapped
00:58:582 (6) - Unsnapped
00:58:991 (8) - Unsnapped
00:59:809 (2) - Unsnapped
01:00:082 (3) - Unsnapped
01:00:491 (5) - Unsnapped
01:00:763 (6) - Unsnapped
01:01:173 (7) - Unsnapped
01:01:718 (1) - Unsnapped
01:01:991 (3) - Unsnapped
01:03:900 (1) - Unsnapped
01:04:991 (6) - Unsnapped
01:05:843 (2) - It's better here 01:05:825 (2) -
01:07:309 (6) - Unsnapped
01:07:718 (7) - Unsnapped
01:07:991 (8) - Unsnapped
01:08:809 (3) - Unsnapped
01:09:082 (4) - Unsnapped
01:09:491 (5) - Unsnapped
01:09:900 (6) - Unsnapped

[...another unsnapped notes...]

Fix all the unsnapped notes and I'll come back... there are really a lot of them
I don't know why AiMod doesn't see them
Topic Starter
Mismagius
Hope it's fixed.
[Luanny]
AiMod is really bugged
lel
wendao
no kds, just weird mod
[General]
pt. 3? what's that mean?
add Kurosanyan, Cristian, Loctav, OnosakiHito, [Luanny], Norbi to tags

SPOILER
Taiko Collab

[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:Because Maybe! pt. 3
Artist:Renard
ArtistUnicode:Renard

Marathon

[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:
Artist:Renard
ArtistUnicode:
^^ not sure must be same or not, i don't know :(

[Marathon]
Disable Countdown & Letterbox

star~
bomber34
So I was on your UP and saw that message and thought okay why not ... only to see that I already tried my best to mod it lawl.

rank it. Have a star
ryza
I'm not going to do a full mod post for this because it would be way too much work and I don't have the time, but I do have a few things to point out after one run --

first, I think this should be OD9. With a BPM of 220, for most people that can get good combos on this, it's basically free accuracy.

accu

(all of the 50's were on the very last stream because my fingers were too tired to do it properly)

this is a play with no warmup and no pauses, so this is actually pretty bad accuracy

anyways, up to you, but I think OD9 would do this map much better

another thing: 02:54:611 (1,2,3) - this is very hard to read, I think you should remove the overlap here. This map is LONG, it's okay to make it hard, but please please please do not make it annoying. I have missed here multiple times just because I can't see what's going on

and final thing: I think it is in pretty bad taste to make the last 20 seconds of the map much harder than anything before them. I understand the song increases a lot in energy, but you are placing jumps more than twice as hard as anything before them and not to mention it's 1/2 spam with no sliders (the player is already tired enough, seriously)

I almost failed here just because of how fatigued I was, if you are going to keep the long stream and all of the 1/2, at least tone down the spacing a bit and make it a little easier to read (17:05:064 (1,2,3,4,1,2,3,4,1,2,3,4) - these jumps are not particularly intuitive at all)

anyways that is all, I may play it again in the future and see other things that stand out

hope I could be of use

edit: wow I didn't even realize the entire second half is 240 bpm, what the hell lol
Topic Starter
Mismagius

Harez wrote:

no kds, just weird mod
[General]
pt. 3? what's that mean? part 3
add Kurosanyan, Cristian, Loctav, OnosakiHito, [Luanny], Norbi to tags will do when ono decides to do something..


^^ not sure must be same or not, i don't know :( doesn't seem to be a real issue, but i'll fix it when i have the right .osu

[Marathon]
Disable Countdown & Letterbox why? lol

star~

Silynn wrote:

I'm not going to do a full mod post for this because it would be way too much work and I don't have the time, but I do have a few things to point out after one run --

first, I think this should be OD9. With a BPM of 220, for most people that can get good combos on this, it's basically free accuracy. the problem is, I think it will be too much unforgiving considering it's a pretty insane marathon and some sections are draining, like the end of Let's Move, and 100s/50s there could make things pretty bad.

accu

(all of the 50's were on the very last stream because my fingers were too tired to do it properly)

this is a play with no warmup and no pauses, so this is actually pretty bad accuracy

anyways, up to you, but I think OD9 would do this map much better

another thing: 02:54:611 (1,2,3) - this is very hard to read, I think you should remove the overlap here. This map is LONG, it's okay to make it hard, but please please please do not make it annoying. I have missed here multiple times just because I can't see what's going on made it a star, probably is a bit better now

and final thing: I think it is in pretty bad taste to make the last 20 seconds of the map much harder than anything before them. I understand the song increases a lot in energy, but you are placing jumps more than twice as hard as anything before them and not to mention it's 1/2 spam with no sliders (the player is already tired enough, seriously) I seriously don't know what to do on this part. I've tried making it easier several times, but there's no way I can map it without making it really hard. I tried to make it easier once again, but I seriously dunno how to make it feel like the music without making it too hard.

I almost failed here just because of how fatigued I was, if you are going to keep the long stream and all of the 1/2, at least tone down the spacing a bit and make it a little easier to read (17:05:064 (1,2,3,4,1,2,3,4,1,2,3,4) - these jumps are not particularly intuitive at all)

anyways that is all, I may play it again in the future and see other things that stand out

hope I could be of use

edit: wow I didn't even realize the entire second half is 240 bpm, what the hell lol many people don't :V
Low
[General]
add this line to the tags: "cristian kurisuchianu backfire onosakihito [luanny] norbi"
delete "taiko_bg.jpg" and the extra SB files.

[Marathon]
08:44:992 (11) - you should remove the short break after this note. it creates a nice "waiting" atmosphere during this part and the HP drain is low enough so that you don't lose a lot of it.
08:49:367 (14) - ^
08:53:367 (11) - ^
17:08:189 (19) - why does this stream stop here? you can still map for two more notes.

[Taiko Collab]
09:48:992 (5) - in the SB, during the break after this note, you should make the "OnosakiHito" SB image fade out like you did at the end of [Luanny]'s part. even though this isn't the end of Ono's part, you should still fade it out since nobody's mapping here and it looks weird to have it there during the break.
Topic Starter
Mismagius

Jacob wrote:

[General]
add this line to the tags: "cristian kurisuchianu backfire onosakihito [luanny] norbi"
delete "taiko_bg.jpg" and the extra SB files. explained in pm

[Marathon]
08:44:992 (11) - you should remove the short break after this note. it creates a nice "waiting" atmosphere during this part and the HP drain is low enough so that you don't lose a lot of it. done
08:49:367 (14) - ^
08:53:367 (11) - ^
17:08:189 (19) - why does this stream stop here? you can still map for two more notes. the section 'officially' stops at (19). There is a 1/4 break then the next part starts.

[Taiko Collab]
09:48:992 (5) - in the SB, during the break after this note, you should make the "OnosakiHito" SB image fade out like you did at the end of [Luanny]'s part. even though this isn't the end of Ono's part, you should still fade it out since nobody's mapping here and it looks weird to have it there during the break. honestly, since this is supposed to replicate the old SB names we had back then (with the black bar on BG, etc) it should be better to keep the name until the end of the part. Probably this is what taiko players would say since it keeps a bit of consistency with the other taiko ranked maps.
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