is osu multi-threaded?
You mean it spreads the workload across multiple cores and runs them parallel. This only means it will run more efficiently and can remove potential bottlenecks.abraker wrote:
Yes, but my understanding is that the current version attempts to sync the threads. So you have a poor gpu, input ends up being affected as well since it sync input and graphics, etc. The newer version of osu! currently in development fixes that by having input, graphics and game logic all run at their own speed.
Had to spend an hour trying to find the thread where peppy replied to my suggestion separating input from rendering logic to confirm whether what I said was right or not. Yea, doesn't seem that it's multi-threaded according to what he said here: t/340812Venzire wrote:
From what I can see there is literally no multi-threading on osu! just by playing one map it all runs on Core 0 which means the game is single-threaded dependent. High clock speeds are king in this scenario, then again osu! isn't a very intensive game on hardware.