rank it pls this map is so nice o3o
Gracias OwO-Sh1n1- wrote:
ohhh spanish *-*/ suerte con el mapa ezek ☆
Gracias! Me ayudo bastante!iYiyo wrote:
iTicket inc
[Sabes Lo Que Digo]
- 00:09:618 (2,3,4,5,1,2,3,4,5,6,7,1,2) - Acá estás siguiendo la melodía de buena manera, sin embargo en otras secciones de la canción (como 00:07:781 (5,1) - acá), cambias drásticamente y sigues los drums. Tbh no creo que esto le quede bien al mapa ya que pasas mezclando ambas todos el tiempo, y honestamente no le veo un "fin". Por ejemplo acá 00:10:230 (1) - terminas el downbeat con un sliderend, pero ahí justo hay un drum, cosa que 00:07:934 (1) - acá no haces D: Deberías serle fiel a la melodía. Lo mismo para las otras partes similares. Lo del slider terminando en dowbeat es por que estoy dandole prioridad a la trompeta, ya que suena mas fuerte, pero he cambiado unos sliders que ignoraban la trompeta a la mitad para que se sienta que el mapa no de descarrila a otro ritmo tan de repente
- 00:18:954 (5) - 00:27:526 (5) - nc? aplicados
- 00:18:648 (3,4) - el salto que hay aquí es un tanto importante para la intensidad que venías usando. Considera reducir un poco este moviendo quizás 00:17:730 (1,2,3) - un poco más a la izquierda. oki
- 00:44:363 (3,4,1,2,3) - Creo que quedaría bastante mejor hacer algo parecido a https://puu.sh/xACTM/1be20e4f64.png . Eso si te recomendaría también incrementar 00:45:128 (4,5,6,7,8) - estos jumps a algo parecido, así enfatizas las vocales y la música que en general aumenta bastante. La verdad es que 00:44:363 (3,4,1,2,3) - siento que no están suporteados del todo D: Lo mismo para las otras partes similares. No quiero hacer un tercer slider para la trompeta por que quiero cubrir mas ritmo por que es la diff mas alta, pero trabaje en lo de los jumps
- 00:50:791 (1) - Do similar as 00:40:995 (1,2) - ? Me esperaba apretar un círculo ahí la verdad xD aplicado
- 01:05:332 (5) - mover este de tal forma que haga un triangulo con 01:04:720 (1,3) - ? Así haces que la transición a 01:05:485 (1) - no sea tan forzada debido al shape curvo de este. aplicado
- 01:19:414 (1,2) - esta parte es la más rara de todo el mapa creo yo. Qué tal seguir algo como esto? https://puu.sh/xADfw/0ae4e97f77.jpg No sé cómo explicarme pero creo que tú lo entenderás D: decidi usar un ritmo igual que sigue las vocales a la parte anterior similar a esta
- 01:25:077 (1) - quizás darle un poco más de énfasis y stackearlo detrás de 01:23:929 (2) - ? No veo la conexio nentre enfasis y hacerlo stack con una nota que ya paso hace tiempo, pero el diseño se ve menos random, asi que aplicado
- 02:01:812 (1,2,3,4) - Encuentro que esta parte es demasiado monótona. Por qué no hacer algo como https://puu.sh/xADqo/85d8848906.jpg ? Estoy usando ese ritmo monotono como en ligero break de los jumps intensos, asi que lo dejare asi
- 02:04:260 (1,2,3,4,5,6,7) - Fuera del 3er kiai, este patrón es el único distinto con respecto a todos los "sabes lo que digo sabes lo que pido turururu". Sería mejor dejarlos con ese patrón de triángulo~ no quiero hacer sentir el mapa demasiado repetitivo con los triangulos ;w;
- 02:14:056 (1) - Personalmente yo le daría más énfasis a este círculo, quizás dejarlo stackeado sobre 02:13:291 (6) - ? me parece bien, aplicado
sorry for the short mod ezek but i ain't the same as before x.x sorry for shit mod too
GL! I liked your map :p
Thanks for the mod! I really helped me ^^ailv wrote:
Sabes Lo Que Digo
00:06:709 (1,2,3,4) - I don't think this rhythm works here, 00:11:607 (1,2,3,4) - for the most part, every single trumpet sound is clickable with the exception of the slidertails of [3] on these respective sliders. here as well 00:55:689 (1,2,3,4) - . and throughout the rest of the map I used ctrl+g on the rhythms and is cooler now (I think)
00:25:077 (1,2,3,4,5,6,7,8) - imo this spacing is just too large, this section is relatively quiet, and these jumps are almost 3/4th's of the screen already
00:25:536 (4,5) - is even larger than 00:27:373 (4,1) - which arguably is more intense. ok, I changed the pattern to something that makes more sense
00:45:128 (4,5) - i think this jump needs more spacing the start of the "para para" seems kind of weak this way.\ I feel it fine in its current state
Diffs are all really clean! Good luck with your set
2017-12-26 15:59 Error-: heya ezek I think I have one thing (I really mean only 1 point) to discuss
2017-12-26 15:59 ezek: hello~
2017-12-26 15:59 ezek: what is it? :o
2017-12-26 16:00 Error-: its still about this jump 00:45:740 (8,1) - , isn't the voice in (1) is lower than (8)? so I think I don't really sure to make it 3x spacing
2017-12-26 16:00 Error-: somewhere around 2,5x is still good tho
2017-12-26 16:02 ezek: the 3x jump is not only for emphasis in the vocals, but also combined with the intrumental part, just remove the note and you'll hear what the finish hitsound covers :3
2017-12-26 16:02 ezek: same 3x 01:44:669 (1) - as you can see here as well
2017-12-26 16:03 Error-: okay, how about 01:44:363 (7,8,1) - ? (8) and (1) has almost the same spacing
2017-12-26 16:03 Error-: I mean (8,1) with (7,8)
2017-12-26 16:03 ezek: hmm that's true
2017-12-26 16:04 Error-: also 00:55:383 (8) - with 01:54:158 (8) - , any idea why is it different?
2017-12-26 16:06 ezek: I made the triangle smaller on 01:44:209 (6,7,8) - so there's more contrast with the 3x jump
2017-12-26 16:06 Error-: ok, sounds good to me
2017-12-26 16:07 ezek: about this 00:55:383 (8) - and that 01:54:158 (8) - they're different because the music is not the same
2017-12-26 16:07 Error-: oh yea, right.
2017-12-26 16:07 ezek: in the first one there comes a calmer part, and then in the second one comes charged with more action (and kiai)
2017-12-26 16:07 ezek: thanks for the extra feedback! will update~
2017-12-26 16:08 Error-: np~ gl with the set! (also thanks for the mutual owo)
2017-12-26 16:08 ezek: ugh I got this 11% bug, gotta restart the game
2017-12-26 16:08 Error-: rip
2017-12-26 16:10 ezek: aaaand updated \:3/
2017-12-26 16:10 ezek: without a single Error- ;)
2017-12-26 16:10 ezek: okno bad joke xpxpxp
2017-12-26 16:10 Error-: lol nice pun XD
2017-12-26 16:10 Error-: dw you're not the only one who does that :p
2017-12-26 16:11 ezek: x3
Thanks for the mod Error-kun! x3Error- wrote:
saw on twitter
top diff
00:45:128 (4,5) - I'd prefer this and 00:45:434 (6,7) - to CTRL+G it because 00:45:281 (5) - doesn't have much strong sound to do a huge jump with 00:44:975 (3) - what do you mean? (5) isn't making a jump with (3) O.o
you might want to move 00:45:740 (8) - to somewhere around 00:45:128 (4) - since it'll have better flow to go to 00:45:893 (1) - then if (8) gets moved to somewhere around (4), yeah, flow would be fine, but emphasis would be ruined
00:55:383 (8) - hmm, NC this? I don't see a reason why :c
01:24:465 (7,8,9,10) - this jumps kinda look overmapped, it has weak sound but it has 2,5x+ distance, try making a honeycomb with (5,6) so it'll look better (https://puu.sh/yNmmT/aea69312bd.png) Well, that's not overmap, that's overdoing the jumps lol~ I agree, they're a bit too much, so I reduced them, but not to the point of making the honeycomb since I think that's pretty small
01:49:567 (1) - where's the 3/4 and 1 circle, its kinda inconsistent with previous pattern, especially with the first kiai here 00:50:791 (1,2) - AAAAA NICE CATCH THERE BOI! FIIIIIIIIIIIIIIIIXED!
02:07:322 (3) - might want to change to 2 circles since the tail right now has important sound~ I changed the pattern for emphasis on the drums, so I kept the sound as a tail again, but this time makes more sense anyway
02:13:444 (7) - NC this please, the combo is too long, eh? x3 just because is long doesn't mean it has to get a new combo :eyes:
02:23:699 (6) - why not putting this on x:404 y:60? it'll play much better your suggestion plays good, not necessarily better or worse, it's just a different way of doing it, but I prefer to keep it my way in this case since I'm making some emphasis by returning to the (almost) same spot to represent the repetition of the vocals. This is done a bit differently than when I do it on chorus since in this case there are drums rising their intensity, which is why I also make the spacing a bit bigger and not returning to the same position of the repeated vocal~
nice map, gl owo
ty!ailv wrote:
fiery
01:12:220 (3) - why not 3/4 slider like you use before? you're missing a pretty strong beat on the white tick here, and you used 00:13:750 (4,1) - where the 1 is even weaker. yea
02:42:832 (1,2) - I don't like the rhythm used here, i feel like 1/2 clickables works a lot better, since the emphasis is on trumpet. Maybe a set of decreasing jumps? stacks work as well I guess lol idk
Diffs are all really clean! Good luck with your set
Thanks for the interest in my set <3Hailie wrote:
damnit I was gonna mod this
Thankssss! Just waiting For D™9Nowa :3ailv wrote:
okay rechecking woo \o/
Facil de MkGuh
01:35:485 (2,3) - Could you remove this overlap please? It's unsightly. Done
01:45:281 (2,3) - Here as well done
Normal
00:44:363 (3,4,5,6) - This rhythm seems kinda weird to me, if you could investigate Slider (3) highlights strongest parts of the trumpet, (4) is the transition to regular 1/1 rhythm, and (5) & (6) emphasize the word "para" since they begin at the start of each "para"
01:32:424 (1,2) - Could you curve these to maintain consistency with the earlier ones? agree, done
Dificil
00:28:444 (6,1) - this kinda looks nasty if you could change it or something that'd be cool, if not its np k, I cleaned this dirty boi
01:07:169 (5,7,1) - This pattern is kinda weird to read and really awkward, if you could change it that'd be nice. changed~
Call me back
Thankailv wrote:
Insano de Nowa
02:03:648 (1) - Two circles for rhythm here works a lot better imo. A 7 object chain with 1/2 gaps is a bad idea. Instead of that I changed the following two circles into a 1/2 slider. Did same for 02:43:138 -
Otro de Nowa
00:52:934 (6,1) - I'd like to see some more spacing here. Fix
Call me back
👀!!!squirrelpascals wrote:
time to practice ez mode
http://puu.sh/zg10f/970a7e1aaa.osuGero wrote:
Extra de Fiery
- 01:03:266 (3) - Overmapped. There's nothing on the song to add a circle on this section. I'd like to suggest you to delete it. there's a 1/6 rhythm here that i simplified to 1/4 so that it's playable, but fixed
- 01:07:169 (3) - Are you sure that you don't want to do the same rhythm as 00:08:393 (3,4,1) - this one? It's basically the same kind of rhythm and the same part of the song. I'm asking cause the current one you're using feels kinda forced and somehow something is missing there. fixed
- 01:12:679 - How about to add a circle here? Just as you did it 00:14:209 (2) - here. done
02:22:628 (1,2,3,4,1,2,3,4) - My favorite pattern of the whole mapset. Great job. I honestly lazily put that together as a jump pattern tbh lol but thanks!
Gero wrote:
Hola!
General
- No estoy muy de acuerdo con que se haga un spam de Kiai Time en 02:50:638 - esta sección, si mal no recuerdo en un mapa hubo un problema similar debido a que se usaba el Kiai Time muchas veces en un lapso corto de tiempo. Aunque quede genial no hay mucha diferencia ya que cuando es corto el lapso de tiempo el "confeti" o las estrellas, no se ve que hayan cambios o que salgan mas. Oh well, changed~
DificilSabes Lo Que Digo Sabes Lo Que Pido
- 00:07:169 (2) - El ritmo no me convence. Suena raro. 00:12:373 (4) - Cuando acá estas haciendo esto. Trata de mantener la coherencia en lo que sigues para evitar posibles confusiones y problemas después de calificarlo.
00:08:087 - Estas ignorando la trompeta acá.
00:10:536 - Lo mismo. (Lo de los ritmos aplica para las dos partes que son iguales, ahí tu lo checas).- 01:03:189 (2) - No hay nada aquí como para dejar un 1/4 con repetición en esta parte. Ni en la ultima dificultad añadiste algo como para justificar el overmapped.
- 01:23:852 (5) - Lo de arriba pero en este caso es que 01:23:929 - aquí no hay nada que destacar en la música como para dejar un "stream" en repeticiones. Usa un circulo en 01:23:852 - con un 1/4 repeat o triple en 01:24:005 - para seguir mejor la música.
- 01:27:220 - Añade una nota, para mantener la consistencia con 00:28:444 - esta sección.
- 01:37:016 (6,1) - Nazi* Apila bien el slider debajo de la nota anterior.
01:49:260 (3) - Considera mover este circulo a X:440 Y:28 para que se vea mas consistente el spacing entre 01:48:801 (2,3,4) - estas notas.
01:54:465 (5,5,5,5) - ¿NCs? Revisa el patrón que sigues, en algunas partes si añades NCs cada cambio de estrofa y algunas veces cada dos. Es extraño así que es mejor que lo cheques por ti mismo.
Everything here was applied~I had already checked this, but no one put the confirmation card, thanks <3 This group is a real mess for name consistency xD
- 00:11:454 (7,1) - Ya que el sonido es constante en esta parte, yo consideraría el no apilar (1) para darle un flujo continuo y encaje mejor con la canción. true, changed~
- 00:29:822 (6,1) - Básicamente lo mismo. I prefer this one stacked because of the vocals
- 00:27:526 (1) - Esta forma sigue sin convencerme en absoluto, ¿Que opinas sobre hacer esto en su lugar? creo que le daría mas consistencia en comparación con el anterior slider. ok, I made something similar
- 00:28:750 (1,2,3,4) - El patrón en si esta muy bien, pero ya que lo que estas siguiendo mas son las voces yo no lo dejaría así, debido a que 00:29:209 - la voz acá es mas importante que 00:29:363 - esto. Por lo tanto yo movería este slider a 00:29:209 - y hacerlo o 1/1 o añadir un circulo en el tick blanco. Te dejo una sugerencia en cuanto al patrón para evitar mover muchas cosas. Your suggestion is nice, but I prefer to keep my current pattern. In my pattern, 00:29:209 - has a jump from the previous object to highlight the strong vocal, and then the next object (00:29:363 - ) is not using a jump because is notably weaker. I think both patterns work, but I prefer mine.
- 00:33:189 (3,4) - Considera hacer consistente el spacing si es que vas a mantener un patrón simétrico. Haz algo así ¿Tal vez? This is on purpose to highlight the stronger sound at 00:33:342 (4) - with a small jump~
- 01:32:424 (1,2,3,4,1,2,3,4,5,6) - Para mantener la consistencia haz el mismo patrón de NCs 00:33:648 (1,2,1,2,1,2,1,2,3,4) - que hiciste acá. My mad, fixed~
- 02:21:403 (1,2,3,4,1,2,3,4,5,6) - Lo mismo. fixed
- 02:13:444 (7) - Añade un NC aquí, se ve horroroso ese (12). ok lol xD
- 02:51:097 (1,2,1,2) - Acercarlos un poco mas, cuando estaba jugando la dificultad esta parte fue demasiado difícil para el final. Ademas de que la forma en la cual colocaste los círculos es un poco incomoda, la única solución que le veo es acercarlos mas. oki doki
(you don't wanna know the other two alternative artist names)
Ya sabes que hacer. Ya sabes lo que digo :eyes:
I just added the tag yesterday. It's so it works in-game cuz language itself just works in the site. Thanks anyway :3Dashyy- wrote:
can remove spanish from tags since it's gonna be part of genre tags anyway lol
Gero wrote:
Otro de NowaAlright for both of your difficulties. I'd like to ask you to explain me what are you following in 00:16:505 - until 00:33:648 - and 01:15:281 - until 01:32:424 - because sometimes you're following the background music and sometimes the vocals. But aside that. If you're intended to follow vocals take a look at the rhythm used by Fiery, and ezek, would be better to follow it. I mostly follow the vocals yes (the representation is horrible on the insane time to time though) and whenever there is something notable happening or the vocal sound gets unnecessarly long I change briefly to the instruments. I tried to map the vocals so the sliders represent the holds ect. if that makes sense.
- 01:03:266 (3) - Overmapped. This one is not overmapped. Though there are better ways to do it, so I'll change this one a bit
- 01:23:470 (5) - Same as above. Delete them all. (The same applies for your Insane). Yes
- 01:48:189 (6) - Seems like you forget to add a NC here due that there's a change of stanza. oh yeah, fixed
I will remap one of the parts in insane ( 00:26:301 - ) for now. Updating asap
you'll never learn spanish if u never rank maps in spanishKisses wrote:
sorry I can't rank this map because I don't speak spanish
Thanks! <\3KittyAdventure wrote:
Congratulations!