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Camellia - Light it up

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14
Topic Starter
PoNo
This map has been deleted on the request of its creator. It is no longer available.
Linada
holy fucking shit
Kyuukai
AR 10 & HP 10 plz
kds plz

ta map el pu
Xenok
Is this la vraie vie
Nozhomi
Mais quel enfoiré :^)
Rohit6
Yuuya_ke
needs more Δ
Dustice
oh boy this map is sick <3
Topic Starter
PoNo
Woaaa LOL thanks !
_DT3
Seriously, this is mapped iamazing, gl!
Shoots 2 stars
Topic Starter
PoNo
It's a gag ? xD thanks bro :')
ErunamoJAZZ
This song is amazing, but your map feels very experimental xD
Here a replay (with NF because I am bad with streams) https://puu.sh/svqI0/7e3a69c7aa.osr

Im not sure if CS 4.2 was a good choice due velocity.
Topic Starter
PoNo

ErunamoJAZZ wrote:

This song is amazing, but your map feels very experimental xD
Here a replay (with NF because I am bad with streams) https://puu.sh/svqI0/7e3a69c7aa.osr

Im not sure if CS 4.2 was a good choice due velocity.
Yeah I think this looks Experimental cause this is the first time I map a SV/Dubstep music ^^
KappaPraise
Light Mod for you, bro


  • General
    You for some sliders you should emphasize main sound to avoid missreading rhythm. For example 00:25:140 (6,7) - , 00:28:054 (1,2) - , 00:30:797 (6,7,8) - and etc
    be carefull with such little stack liniency, I think you'll have many problems with this


  • VivID
  1. 00:03:025 (3) - may be 1/4 slider could be better, if you decide map this sound 00:03:025 - which sounds similar as 00:03:111 - I guess both worth to map + to emphasize different sounds give this 00:03:197 (4,5,6,7,8) - 5 notes hitsounds any you want, looks like Normal Sampleset is free for whistle, try use it
  2. 00:08:511 (3) - 00:13:997 (3) - 00:19:482 (3) - ^
  3. 00:09:368 - this streams slowly fades away may be try emphasize it with spacing changes like this
  4. 00:19:311 (2,3,4) - imo this jumps plays little uncomfortable
  5. 00:24:968 (4,5,6) - this is should be 2 circles + 2 sliders -> 00:24:968 - 00:25:054 - sound, 00:25:225 - 00:25:397 - no sounds
  6. 00:32:682 (1,2,3,4) - change direction of this stack somewhere up for better flow
  7. 00:45:540 (2,2,2) - this sounds should be emphasized as this 00:45:025 (1,1,1) - ?
  8. 01:33:882 (5) - NC for spacing changes could be nice
  9. 01:39:540 (1) - imo better place this slider somewhere to x:257 y:205 and ctrl+g it also include 01:39:882 (1) - this slider into 01:40:054 (2,3,4,5,6) - this pattern that make great sudden speed change with diretion. I mean you are finish this slow slider and suddenly start moveing in alternate direction with circulating flow.
  10. 01:55:311 (5,8) - stack them and add on 8 NC that amkes better flow with 01:56:339 (1) - imo
  11. 02:12:454 (1) - ctrl+g and move somewhere to x:234 y:260 for better flow
  12. 02:15:540 (1) - ctrl+g this slider feels more comfortable with move from 02:15:197 (1) - and to 02:15:882 (1) - imo
  13. 02:28:911 (7,1) - no-no-no-no please no 1/8 jumps, remove 1 repeat please D:
  14. actually current spacing differences for 02:54:282 (2,3,4,5) - seems not right, I think this 02:54:454 (3) - slider enough short for ctrl+g, players will not follow until slider end and start moving to next circle, that feels pretty comfortable imo
  15. 03:33:025 (5,5) - add NCs here, just looks like spacing growing and this might fits here
  16. 04:13:011 (2,3) - 1/8 jump D: and no NC on 3 with SV changes X_X + uncomfortable direction for such big SV changes 04:13:182 (3,1) - xd RED ALERT! xD but really fix this please
  17. 04:34:140 (1) - looks like this spinner unrankable, auto cant even reach 1000 bonus score, but sometimes for some reason he do it xd anyway you should make less OD or make spinner longer
  18. 04:54:882 (2,3) - btw, didint I missed so much SV changes without NCs? I am afraid of them xd be carefull
  19. 05:17:940 (1,1) - little closer please
  20. 06:00:454 - this wind sound pretty intence starts from here imo you should try start spinner here and ignore othe next sounds.

That's it for now xd
take a star and good luck! o/
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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