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Gom (HoneyWorks) - Zen Zen Zense

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Topic Starter
Dg_ThePlayer

Shichi wrote:

hey can i make a gd
Just replying
we already talked in-game
Topic Starter
Dg_ThePlayer
CLOSED TO GUEST DIFFS ;)
aru-
Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D

---------------------------------------------------------------------------------------------------

Blue Sky:

00:07:819 (1,2) - Maybe increase distance (make it a jump)
00:11:449 (1) - Shouldnt that be a 1/1 slider?
00:13:974 (2) - remove the stream and put a 1/1 slider in
00:14:369 (7) - also remove this one
00:15:315 (3) - remove this one
00:15:394 (3,4,5) - make it a stacked tripple
00:19:971 (2) - shouldnt there be a 1/2 slider?
00:23:372 (4) - remove this sounds wrong
00:25:487 (1) - weird timing
00:28:097 (4) - remove it sounds wrong
00:28:255 (1) - let the spinner end here and put its volume to 5%
00:29:944 (1,1) - also put the slider ends to 5% volume sound soooo much better

---------------------------------------------------------------------------------------------------

NekoGamingMx's cloud:

00:05:295 (1,2,1) - i'd put the slider ends to 5% volume its just more pleasing to my ears :D
00:06:873 (1,2,3) - try to avoid letting sliders start on a "weak beat" and end on a strong one
00:08:766 (4,5,6,1) - whats this ?!?! holy xD
00:11:291 (5,6,7) - wrongly mapped
00:15:394 (1,2,3) - sliderends to 5% PLSSSS
00:16:815 (7,1,2,3) - thats kinda wrong
try this
[img]00:16:815%20(7,1,2,3)%20-[/img]
00:19:024 (6,1) - again
Solution
[img]00:19:024%20(6,1)%20-[/img]
00:24:098 (6,7,8,9) - i'd map it this way
00:26:430 (1,2,3,4,5) - slider got wrong length
00:28:017 (1) - spinner end 5% volume
00:29:944 (1,2) - make it a small jump

---------------------------------------------------------------------------------------------------

If my mod was helpful pls concider giving me Kudosu c:
Topic Starter
Dg_ThePlayer

Shifu Touka wrote:

Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D

---------------------------------------------------------------------------------------------------

Blue Sky:

00:07:819 (1,2) - Maybe increase distance (make it a jump)
00:11:449 (1) - Shouldnt that be a 1/1 slider?
00:13:974 (2) - remove the stream and put a 1/1 slider in
00:14:369 (7) - also remove this one
00:15:315 (3) - remove this one
00:15:394 (3,4,5) - make it a stacked tripple
00:19:971 (2) - shouldnt there be a 1/2 slider?
00:23:372 (4) - remove this sounds wrong
00:25:487 (1) - weird timing
00:28:097 (4) - remove it sounds wrong
00:28:255 (1) - let the spinner end here and put its volume to 5%
00:29:944 (1,1) - also put the slider ends to 5% volume sound soooo much better

---------------------------------------------------------------------------------------------------

NekoGamingMx's cloud:

00:05:295 (1,2,1) - i'd put the slider ends to 5% volume its just more pleasing to my ears :D
00:06:873 (1,2,3) - try to avoid letting sliders start on a "weak beat" and end on a strong one
00:08:766 (4,5,6,1) - whats this ?!?! holy xD
00:11:291 (5,6,7) - wrongly mapped
00:15:394 (1,2,3) - sliderends to 5% PLSSSS
00:16:815 (7,1,2,3) - thats kinda wrong
try this
[img]00:16:815%20(7,1,2,3)%20-[/img]
00:19:024 (6,1) - again
Solution
[img]00:19:024%20(6,1)%20-[/img]
00:24:098 (6,7,8,9) - i'd map it this way
00:26:430 (1,2,3,4,5) - slider got wrong length
00:28:017 (1) - spinner end 5% volume
00:29:944 (1,2) - make it a small jump

---------------------------------------------------------------------------------------------------

If my mod was helpful pls concider giving me Kudosu c:
Ty =3
Done almost everything
Pennek
Hey there! Saw you on modreqs.

The BPM should be 190 with an offset of 267. There is no need for extra BPM-changes. The Snapdivisor should be 1/2 for the easy and normal, and 1/4 for everything above.

Moon
You seem like a new mapper, so I'll be sticking to giving general tips.

First of all, "Easy" difficulties should be "easy". This should be selfexplanatory, but to further emphasize this; this means they need to be quote on quote "boring", and "plain". No velocity-changes, no alternate structure and no extra gimmicks. Just plain and boring.

What you need to focus on right now is the structure of the map. There needs to be a clear clicking pattern and a clear rotational flow on easy maps.

Flow: If you don't know what flow means, or if you want to understand it better, you can watch pishifat's videos which I've linked below. What I'd do in this diff is switching only on the strongest sounds (big white ticks).

Pishifat's videos: https://www.youtube.com/watch?v=ig7nTSbWwVc and here: https://www.youtube.com/watch?v=GYGatwQszwQ)
Topic Starter
Dg_ThePlayer

[ Pennek ] wrote:

Hey there! Saw you on modreqs.

The BPM should be 190 with an offset of 267. There is no need for extra BPM-changes. The Snapdivisor should be 1/2 for the easy and normal, and 1/4 for everything above.

Moon
You seem like a new mapper, so I'll be sticking to giving general tips.

First of all, "Easy" difficulties should be "easy". This should be selfexplanatory, but to further emphasize this; this means they need to be quote on quote "boring", and "plain". No velocity-changes, no alternate structure and no extra gimmicks. Just plain and boring.

What you need to focus on right now is the structure of the map. There needs to be a clear clicking pattern and a clear rotational flow on easy maps.

Flow: If you don't know what flow means, or if you want to understand it better, you can watch pishifat's videos which I've linked below. What I'd do in this diff is switching only on the strongest sounds (big white ticks).

Pishifat's videos: https://www.youtube.com/watch?v=ig7nTSbWwVc and here: https://www.youtube.com/watch?v=GYGatwQszwQ)
Hello

- About the timing it's right, i got he from a ranked map =P
- I'm re-mapping it, that 'moon' Following that you said, that was my first map with less than 3 stars =x
- i Understand the enough about flow but i do not know how to use it in maps with -3*, i will practice a bit more...

Thank you by the help ^^
nextplay
Hai Quick Mod

For all Difficultys under Hard. Normals and Easy diffs must have the same DS. if they don't have it, it's Unrankable.
same goes with Green Lines they all must have 1.00x because SV Changes would be too hard for player on this Level
You have Spread Problems (Star Rate) You must search a Difficulty with something around 2,8~3,1*
[Jadys]

You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too
00:00:243 (1,2) - Not a good Flow
https://osu.ppy.sh/ss/7351112 Are these Points necesarry?
00:09:082 (1) - You are skipping to much Important Beats with this Spinner it should be mapped
00:17:762 (2) - I'm not a big fan from Slider Shapes like this make it a bit better
You have a lot more Problems that I could point out

[Normal]
You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too


The Normal Diff is for the First or Second Map-Mapset not bad but you must polish it up.

GL~
Topic Starter
Dg_ThePlayer

nextplay wrote:

Hai Quick Mod

For all Difficultys under Hard. Normals and Easy diffs must have the same DS. if they don't have it, it's Unrankable.
same goes with Green Lines they all must have 1.00x because SV Changes would be too hard for player on this Level
You have Spread Problems (Star Rate) You must search a Difficulty with something around 2,8~3,1*
[Jadys]

You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too
00:00:243 (1,2) - Not a good Flow
https://osu.ppy.sh/ss/7351112 Are these Points necesarry?
00:09:082 (1) - You are skipping to much Important Beats with this Spinner it should be mapped
00:17:762 (2) - I'm not a big fan from Slider Shapes like this make it a bit better
You have a lot more Problems that I could point out

[Normal]
You're general Slider Velocity is too high and too fast for this BPM and for Player on this Level.
You are skipping a lot of important Rythms
And you have Rythm Problems too


The Normal Diff is for the First or Second Map-Mapset not bad but you must polish it up.

GL~
Changed almost everthing
Thank you =P
Shichi

Shifu Touka wrote:

Hi here is my mod as promised!!

Shichi's Sun:

00:01:190 (7) - Add another Control point and put the volume to 5%, fits the music in my opinion
------------------ Do the same with the following three times:
00:04:032 (1) -
00:04:269 (2) -
00:04:506 (3) -
------------------- Also remember to increase the volume up to 60% again after it.

00:10:187 (5,6,1) - I would try to avoid having wide angle jumps, since its kinda meh to play
00:10:818 (2,3,4,5) - looks weird to me maybe increase the space between 2 and 3
00:11:923 (2,3) - same with those
since its a short map i wouldnt recommend doing ez patterns
00:15:394 (1,2,3) - make the sliderends 5% volume again pls c:
00:17:919 (1,2) - increase distance
00:28:176 (1) - make it 5% volume
00:29:944 (1,2) - i would replace them with a simple 1-2 Combo jump :D
ty for mod <3 btw i need that skin xD
diraimur
coming from #modreqs

general
map length is less than 30 seconds on all diffs (ye u need to have more than or equal to 30 secs if you wanna go for ranked)
source

ultra beginner
decrease slider tick count to 2 or 1, 4 is quite high especially considering this is a beginner
you must (almost) use a stable DS throughout entire maps on beginner and easy to teach players time-space equation, unless the next notes approach circle is not visible by the time previous object is finished, then you can break the ds.

^ same deal with jadys's easy

shichi's extra
- 00:03:874 - this sound here is quite strong, so consider changing 00:03:716 (8) - into two notes, would represent the music better
- 00:04:032 (1,2,3) - these notes should be actually snapped to 1/3 divisor
- 00:11:923 - u forgot a clap here
- 00:16:341 - ^
TequilaWolf
mod
Insane-

00:00:243 (1,2) - try and space these further away because you wanna emphasize sound at 2

00:04:032 (1,2,3,1,2,3) - hard to read this part. 00:04:032 (1,2,3) - is 3/4 apart in timeline but have the exact same distance as 00:04:506 (3,1) - and 00:04:664 (1,2,3) - , players will all drop accuracy here especially if it's their first time playing. you can try something like this http://puu.sh/uiF3R/a091a2f232.jpg

00:05:295 (2,1,2) - maybe make slider shapes more consistent here

00:07:662 (3,1) - should have slightly more spacing because 1 is strong

00:11:449 (2) - use a 1/2 slider, the pause here is awkward

00:15:394 (2,3,4) - this triple is overmapped, it's just a slider

00:19:024 (1,2,3,4) - if you want to do this you have to map 00:19:497 as well

00:21:549 (2,1) - in cases like this it's better to just copy the slider from 2 and paste, then rotate with ctrl+shift+r/ctrl+g/ctrl+h or j to get the shape you want. two sliders back to back like this both with one grey point but look almost entirely different do not look good

00:25:330 (1,1,1) - no reason to use nc spam here

00:27:541 (3,1) - don't overlap these, there's a 1/2 gap between them, put 3 somewhere else
#
Net0
[General]
  1. Tem algumas dificuldades que não estão adequadas para a spread do mapset. Basicamente “spread” está relacionado com a progressão de dificuldades, começando de um determinado nível de dificuldade e gradativamente chegando a outro mais difícil. Significa dizer que um mapset no osu! quando não maratona precisa de dificuldades que vão do easy a uma dificuldade superior. Estou falando isso aqui no general porque basicamente algumas das dificuldades inferiores como a ultra begginer, jady’s easy e a normal tem níveis de dificuldade muito variáveis e que não seguem uma spread real. Ao contrário do que parece, star rating não é único indicativo da dificuldade de um mapa. No caso das dificuldades até 3*, você precisa seguir ritmos bem simplificados e gradativamente ir aumentando a intensidade.

[Ultra Beginner]
  1. Antes de moddar a sua diff beginner quero dar as dicas de como geralmente são elaborados mapas de uma dificuldade easy; o aspecto mais importante é conseguir criar ritmos bem simplificados, que geralmente seguem o vocal. Muitos recomendam que você sempre faça sliders com o mínimo de duração de 1/1, fazendo com que o mapa sempre caia nos ticks brancos, ou mais especificamente falando, nas batidas mais fortes e importantes da música que costumam coincidir com os ticks brancos grandes. Outro aspecto importante é sempre manter as dificuldades mais fáceis mapeadas de forma consistente e constante. Significa repetir o ritmo e os patterns nas partes em que a música se repete. Com tudo isso em mente, fica fácil perceber alguns pontos que com certeza podem ser melhorados na diff;
  2. O vocal pode ser divido em várias frases que tem o mesmo ritmo. No caso dessa diff ultra begginer você começou simplificando toda a primeira frase com um slider 00:05:295 (2) – 4/1. Se você adotou essa estrutura, o mais aconselhável é manter essa ideia por toda a mesma parte da música até que a música mude. Aqui o slider é menor 00:07:819 (1) – sendo um caso de 3/1 devido a ênfase que vc quis dar a essa linha do vocal aqui 00:08:766 - . É compreensivo, mas com foi dito, nesse nível de dificuldade, você quer o mais simples possível. Outro ponto foi a falta de mapeamento desse vocal aqui 00:10:344 – que claramente segue a mesma coisa que todos os sliders anteriores estavam seguindo.
  3. Nessa parte aqui 00:12:869 (1,2,1) – você teve um certo problema em definir qual era o ritmo corretamente. Fica claro com esse circle 00:12:869 (1) – que vc quis colocar um hitcircle para cada som mais forte do vocal. Fica a sugestão, coloque esse circle 00:13:658 (2) – aqui 00:13:501 – , remova o spinner e adicione um circle aqui tbm 00:14:132 - . O ritmo fica algo próximo disso aqui https://puu.sh/ulHPL.jpg .
  4. Outro aspect importante nessas dificuldades é sempre manter o distance snap ativado para evitar variações no spacing do seu mapa, como o que aconteceu aqui 00:17:919 (1,2,3) - . O intervalo de tempo entre 00:17:919 (1) – e 00:19:655 (2) – é praticamente o mesmo entre 00:19:655 (2) – e 00:21:233 (3) - . Outro exemplo é 00:19:655 (2,3,4) – que tem intervalos de tempo completamente diferentes, mas tem o mesmo espaçamento.
  5. O tempo entre o final de um spinner e o primeiro objeto após o spinner 00:22:969 (1,1) - tem que ser grande e razoável. Muitos recomendam pelo menos 750ms, etc. Tem várias guidelines e regras a respeito do assunto, recomendo que você pesquise sobre o assunto. Mas o fato é que novos jogadores tem problemas em fazer spinner e muitas vezes eles precisam de tempo para arrumar o cursor após fazer um spinner. Por isso é necessário um certo tempo entre o final dele o início
Como tem nas regras da queue, geralmente quando faço mods new mapper eu tento dar conselhos de forma geral para que você melhore seu mapa de um ponto de vista estrutural e amplo e não focado em pequenos detalhes de cada diff. Se no futuro você quiser um mod mais específico pra cada diff, não se contenha em conversar comigo. Te ajudarei da melhor forma possível. No entanto, por agora, acredito que você deva analisar com cuidado os aspectos que mencionei sobre dificuldades mais fáceis e que você mesmo compare o que eu disse com outros mapas dessa dificuldade, analisando-os e observando como eles foram feitos. Espero que suas dificuldades begginer e normal possam melhorar ainda mais, para que no futuro eu venha moddar novamente e tudo esteja ainda mais próximo de um mapa com cara de ranked :)
Topic Starter
Dg_ThePlayer

Net0 wrote:

[General]
  1. Tem algumas dificuldades que não estão adequadas para a spread do mapset. Basicamente “spread” está relacionado com a progressão de dificuldades, começando de um determinado nível de dificuldade e gradativamente chegando a outro mais difícil. Significa dizer que um mapset no osu! quando não maratona precisa de dificuldades que vão do easy a uma dificuldade superior. Estou falando isso aqui no general porque basicamente algumas das dificuldades inferiores como a ultra begginer, jady’s easy e a normal tem níveis de dificuldade muito variáveis e que não seguem uma spread real. Ao contrário do que parece, star rating não é único indicativo da dificuldade de um mapa. No caso das dificuldades até 3*, você precisa seguir ritmos bem simplificados e gradativamente ir aumentando a intensidade.

[Ultra Beginner]
  1. Antes de moddar a sua diff beginner quero dar as dicas de como geralmente são elaborados mapas de uma dificuldade easy; o aspecto mais importante é conseguir criar ritmos bem simplificados, que geralmente seguem o vocal. Muitos recomendam que você sempre faça sliders com o mínimo de duração de 1/1, fazendo com que o mapa sempre caia nos ticks brancos, ou mais especificamente falando, nas batidas mais fortes e importantes da música que costumam coincidir com os ticks brancos grandes. Outro aspecto importante é sempre manter as dificuldades mais fáceis mapeadas de forma consistente e constante. Significa repetir o ritmo e os patterns nas partes em que a música se repete. Com tudo isso em mente, fica fácil perceber alguns pontos que com certeza podem ser melhorados na diff;
  2. O vocal pode ser divido em várias frases que tem o mesmo ritmo. No caso dessa diff ultra begginer você começou simplificando toda a primeira frase com um slider 00:05:295 (2) – 4/1. Se você adotou essa estrutura, o mais aconselhável é manter essa ideia por toda a mesma parte da música até que a música mude. Aqui o slider é menor 00:07:819 (1) – sendo um caso de 3/1 devido a ênfase que vc quis dar a essa linha do vocal aqui 00:08:766 - . É compreensivo, mas com foi dito, nesse nível de dificuldade, você quer o mais simples possível. Outro ponto foi a falta de mapeamento desse vocal aqui 00:10:344 – que claramente segue a mesma coisa que todos os sliders anteriores estavam seguindo.
  3. Nessa parte aqui 00:12:869 (1,2,1) – você teve um certo problema em definir qual era o ritmo corretamente. Fica claro com esse circle 00:12:869 (1) – que vc quis colocar um hitcircle para cada som mais forte do vocal. Fica a sugestão, coloque esse circle 00:13:658 (2) – aqui 00:13:501 – , remova o spinner e adicione um circle aqui tbm 00:14:132 - . O ritmo fica algo próximo disso aqui https://puu.sh/ulHPL.jpg .
  4. Outro aspect importante nessas dificuldades é sempre manter o distance snap ativado para evitar variações no spacing do seu mapa, como o que aconteceu aqui 00:17:919 (1,2,3) - . O intervalo de tempo entre 00:17:919 (1) – e 00:19:655 (2) – é praticamente o mesmo entre 00:19:655 (2) – e 00:21:233 (3) - . Outro exemplo é 00:19:655 (2,3,4) – que tem intervalos de tempo completamente diferentes, mas tem o mesmo espaçamento.
  5. O tempo entre o final de um spinner e o primeiro objeto após o spinner 00:22:969 (1,1) - tem que ser grande e razoável. Muitos recomendam pelo menos 750ms, etc. Tem várias guidelines e regras a respeito do assunto, recomendo que você pesquise sobre o assunto. Mas o fato é que novos jogadores tem problemas em fazer spinner e muitas vezes eles precisam de tempo para arrumar o cursor após fazer um spinner. Por isso é necessário um certo tempo entre o final dele o início
Como tem nas regras da queue, geralmente quando faço mods new mapper eu tento dar conselhos de forma geral para que você melhore seu mapa de um ponto de vista estrutural e amplo e não focado em pequenos detalhes de cada diff. Se no futuro você quiser um mod mais específico pra cada diff, não se contenha em conversar comigo. Te ajudarei da melhor forma possível. No entanto, por agora, acredito que você deva analisar com cuidado os aspectos que mencionei sobre dificuldades mais fáceis e que você mesmo compare o que eu disse com outros mapas dessa dificuldade, analisando-os e observando como eles foram feitos. Espero que suas dificuldades begginer e normal possam melhorar ainda mais, para que no futuro eu venha moddar novamente e tudo esteja ainda mais próximo de um mapa com cara de ranked :)
Beeeem... acredito que a melhor forma de começar seria com um MUITO OBRIGADO xD
Fiz todas as alterações sugeridas para poder entender meus erros, após isso tentei refazer as partes erradas do mapa seguindo a risca todas as suas dicas...
Editei a diff do Jadys e refiz as minhas tentando ao maximo dar uma "identidade única" para cada uma..
Não sei mais o que dizer então queria apenas deixar claro que sou extremamente grato xDD
Ultima Fox
mod from #modreqs :D

Firstly in the storyboard at the end there a glow movement but its not really following anything (i looked through the difficulties but it didnt really line up with any of the notes), maybe you should fix this

[Shichi's Extra]

00:01:190 (7,1) - You could move (7) so its blanketed by 1 to be more aesthetically pleasing without changing the gameplay much
00:04:032 (1,3) - Move (3) so it doesn't overlap with (1)
00:08:766 (5,1) - This anti jump doesn't really fit here, so i think you shouldmake it as equally spaced as all the other jumps
00:09:713 (3,4,5,6,1) - same here with 4, maybe like this instead https://puu.sh/urzng/7904472867.jpg
00:14:448 (2,3) - This rhythm seems off compared to the song, maybe a rhythm like this https://puu.sh/urzuE/68f4db0e8a.jpg
00:16:657 (1,2,3) - These sudden hitsounds are kinda out of nowhere, so you should probably make it like all the rest
00:22:496 (4,5,6) - ^


just noticed that the different diffs have different hitsonuds which is kinda weird lol


[Shifu's Insane]

00:02:453 (6,7,8) - the end of 6 is on a strong downbeat, and you should probably make it clickable
00:04:506 (1) - ^
00:06:241 (1,1,1) - So many ncs aren't really necessary here
00:24:116 (6) - this slider is kinda weird looking lol

New combos in this diff seem like they're placed at random, so you should probably fix and make it something like every measure to be consistent


[Insane]

00:01:348 (1) - No real reason to have a repeat here, would fit the song better as a 1/1 slider
00:02:295 (1) - Same kinda thing, except just remove the repeat instead of making a 1/1 slider
00:08:135 (2,3) - This is a really large jump for insane, and you should probably nerf it a little
00:13:974 (1) - A lot of rhythm ignored here, probably should remove and map the sounds normally
00:19:261 (2,3,4) - Why is there a stream here, there's nothing that really calls for it
00:23:130 (5,6,7) - ^


That's all from me, Good Luck~ :)
Topic Starter
Dg_ThePlayer

Ultima Fox wrote:

mod from #modreqs :D

Firstly in the storyboard at the end there a glow movement but its not really following anything (i looked through the difficulties but it didnt really line up with any of the notes), maybe you should fix this

[Shichi's Extra]

00:01:190 (7,1) - You could move (7) so its blanketed by 1 to be more aesthetically pleasing without changing the gameplay much
00:04:032 (1,3) - Move (3) so it doesn't overlap with (1)
00:08:766 (5,1) - This anti jump doesn't really fit here, so i think you shouldmake it as equally spaced as all the other jumps
00:09:713 (3,4,5,6,1) - same here with 4, maybe like this instead https://puu.sh/urzng/7904472867.jpg
00:14:448 (2,3) - This rhythm seems off compared to the song, maybe a rhythm like this https://puu.sh/urzuE/68f4db0e8a.jpg
00:16:657 (1,2,3) - These sudden hitsounds are kinda out of nowhere, so you should probably make it like all the rest
00:22:496 (4,5,6) - ^


just noticed that the different diffs have different hitsonuds which is kinda weird lol


[Shifu's Insane]

00:02:453 (6,7,8) - the end of 6 is on a strong downbeat, and you should probably make it clickable
00:04:506 (1) - ^
00:06:241 (1,1,1) - So many ncs aren't really necessary here
00:24:116 (6) - this slider is kinda weird looking lol

New combos in this diff seem like they're placed at random, so you should probably fix and make it something like every measure to be consistent


[Insane]

00:01:348 (1) - No real reason to have a repeat here, would fit the song better as a 1/1 slider
00:02:295 (1) - Same kinda thing, except just remove the repeat instead of making a 1/1 slider
00:08:135 (2,3) - This is a really large jump for insane, and you should probably nerf it a little
00:13:974 (1) - A lot of rhythm ignored here, probably should remove and map the sounds normally
00:19:261 (2,3,4) - Why is there a stream here, there's nothing that really calls for it
00:23:130 (5,6,7) - ^


That's all from me, Good Luck~ :)
Thank you by the mod
i fixed almost everything, and about the SB i'm waiting my friend come Online to i fix it =v
yShadowXOP_
modzim
INSANE

00:01:269 (2) - isso aqui n tem som

00:02:295 (1) - isso aqui n deveria começar aqui? 00:02:137 -

00:10:266 - add um circulo aqui

00:19:261 (2,3,4) - n tem som

00:20:996 (2) - ^

Modzim pra alegria
Ideal
salve, só vou modar a Beginner mesmo pq tô sem tempo hj mas logo logo modarei o mapset todo. Só percebi uma coisa antes:

Geral
  1. O spread entre a dificuldade Normal e o ShadowX's Hard tá grande demais, você pode ou tentar aumentar a dificuldade do Normal ou reduzir a do Hard

Beginner
  1. Cara, tem muita coisa fora do ritmo da música. 00:00:243 (1,2) - Esses sliders por exemplo, o que que eles estão seguindo? Você poderia mudar tudo isso por algo assim:
  2. 00:06:241 (4) - Esse slider aqui deveria ser terminado em 00:06:873 - , com um slider seguindo no tick branco logo após.
  3. 00:07:819 (1) - Termina em 00:08:451 - e segue com slider
  4. 00:09:398 (3) - Termina em 00:10:029 - e segue com slider
  5. 00:11:291 (1) - Termina em 00:11:923 - e segue com slider
  6. 00:13:974 (4) - Esse slider deveria começar em 00:13:816 - e terminar em 00:14:132 - pra poder seguir com um slider e uma nota, conectando com a próxima parte
  7. 00:16:341 (4) - Esse slider deveria acabar em 00:16:973 - para poder seguir com um slider, mas para isso 00:17:604 (5) - deve ser movido para 00:17:919 - e acabar em 00:18:551. Nisso, siga esse último com uma nota.
  8. 00:19:655 (2,3,4) - Eu sugiro remapear isso, não ficou legal com o ritmo.
  9. 00:25:487 - Pega o ponto verde que tá depois desse ponto de timing, passa para cá e faz isso com os sliders:

Sério, tá bem zoada essa diff.
Kyoshiro
:oops: É meu primeiro mod, então se ficar alguma dúvida sobre oque eu quis dizer com algo, me manda um pv ^^

Beginner
00:06:399 (4) - Nesse reverse seria melhor se fosse colocado de modo igual aos círculos anteriores sem nenhum espaçamento ou seja, neste time 00:06:241

00:07:819 (1) - Este reverse ficaria legal se você diminuir ele para ir de acordo com o vocal.
00:25:795 (1) - E nesse ponto aqui você poderia tirar esse reverse deixando só como slide normal mesmo, e por um slide iniciando aqui 00:27:382 e terminando no local onde começaria o spinner.

Jadys's Easy
00:10:344 (3,1) - Este não ta legal sobrepondo o slide em questão, tenta mover ele para x=376, y=264.
00:12:869 (3,4,5) - No lugar destes círculos você poderia trocar por um simples slide e círculo como na imagem :D
00:22:969 (2) - Aqui se você vai terminar o slide, faça com que ele fique de acordo com vocal ou instrumental, você terá que adiar o fim dele até o ponto que antecede a próxima time section

ShadowX's Hard
00:03:874 (1,2,3) - Aqui estes 3 reverse em questão, estão fora do ritmo, você pode usar o 1/6 para arrumar, e essa aqui 00:04:821 (4) - com certeza não deveria existir :D

lobao15's Light Insane
00:05:926 (2) - A terminação do slide aqui está incorreta!
00:07:662 (1) - Poderia ser feito desta maneira
00:08:924 (6) - Terminação do slide incorreta!
00:08:924 (6) - /\ ao invés de encurtar o slide só estender um pouco o mesmo.
00:28:017 (1) - Este slide pode ser trocado por um círculo, e logo depois colocar o spinner que viria mais adiante.

NekoGamingMx's Insane
00:03:874 (2,3,4,1,2) - Esta parte ficou um pouco confusa visualmente :cry:

Insane
00:02:295 (1) - Terminação do slide incorreta, faça relação com o instrumental.

Shichi's Extra
00:29:921 (1) - Esta nota deveria estar localizada no Inherit 00:29:944.
Reihara
quick mod for Shifu's Extra~~

00:02:137 - (4) (5) and (6) are spaced really close relative to the rest of the map!!! it feels really weird ..
00:04:032 - (1) (1) (1) and (2), they're all played the same in the music but they're mapped differently with two sliders and two circles ;~; it'd be a little more aesthetically pleasing if they were all sliders or all circles!
00:06:399 - (2) slider feels really weird going 180 back to the (1), maybe go a different direction! x-x
00:25:487 - the storyboard looks a little wonky here ;~;

good luck! n-n
Pronounta
Hello, here from #Modreq! Just a quick mod.

[Shifu's Extra]
- 00:04:269 (1) - and 00:03:400 (6) - overlap quite noticeable which looks pretty ugly. I would stack them (you might need to replace some notes here, ofc: 00:04:032 (1,1,1,2) - )
- Same problem here: 00:05:295 (1,3) -
- Would stack 00:12:080 (5,2) -
- Move 00:13:185 (1) - so that the slider doesn't overlap weirdly with 00:12:869 (1) - . Same at 00:17:919 (1,1) - .
- 00:22:654 (1,2) - There are vocals in between this that you might wanna work into your map.

[Shichi's Extra]
- 00:06:873 (3,4) - Spacing shouldn't be higher here than here: 00:07:346 (5,1,2,1) -
- 00:20:760 (2,4) - I don't like how they almost overlap. Maybe move 4 just a tiny bit, for my satisfaction? :D
- the same point about overlapping blankets can be made here as well: 00:01:190 (7,1) - , 00:04:032 (1,2,3) - (even though the overlap does look quite cool here imo), 00:08:766 (5,1) -

[Insane]
- 00:11:291 (1,2,1) - Same spacing, but double the time gap in between. Quite off-putting.
00:23:372 (1) - A spinner here interrupts flow heavily. Maybe just map on normally?

Good luck! :D
Stedoss
Heya, from #modreqs.


Beginner:
00:06:399 (4) - Same spacing for 1/1, but it's 3/2? You could do something like this: https://puu.sh/vU7mh/8ef9c3eb48.png
00:07:819 (1,2) - Inconsistant spacing between these two sliders.
00:19:182 (1) - I don't hear anything here?
00:25:190 (1,2,3) - Place something in the white ticks in-between these? There are sounds there.

Jadys's Easy:
You might want to consider reducing the OD/HP. It's quite high for an easy - https://osu.ppy.sh/wiki/Standard_Ranking_Criteria#Easy
Since this is 1.82 stars as it currently stands, it is considered a 'normal'. - https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
00:12:869 (3) - Move this slider away from the other one, it looks a little too close.
00:16:026 (3,1) - Why this spacing? It's 1/1 like the other objects ( 00:15:394 (1,2,3) ), so there's not much point in changing the spacing.
00:17:762 (2,3) - What are these mapping in the song? I can't hear anything on the slider ends.
00:23:291 (2,3,4) - This spacing is very inconsistent. It looks like they're all the same time appart, however, they're not, so ideally they should be spaced differently.

Normal:
00:05:295 (2,3) - It's actually quite hard to tell the SV change here because of the shape of the sliders, which makes 00:07:346 (1) seem quite 'quick'.

There's a pretty big gap in star rating here, from 1.8 to 3.7.

ShadowX's Hard:
00:04:506 (3) - This doesn't need to be a reverse slider.
00:11:607 (1) - I can't hear anything on this slider start?

lobao15's Light Insane:
00:07:662 (1,2) - What are these sliders following in the song?
00:11:449 (6) - This shouldn't end on a blue tick since you don't want to change polarity to the blue ticks. Keep this to a white or red tick.
00:16:657 (6) - No need for this to finish on an 1/8th, keep to 1/4 notes on this.
00:20:602 (9) - ^
00:17:762 (3) - This doesn't need to be a reverse slider, as it currently is it doesn't finish on anything within the song.
00:18:235 (1,2,3) - Spacing implies that these are equal length apart, however they aren't.

NekoGamingMx's Insane:
00:04:111 (3) - What does this slider follow in the song?
00:04:348 (4) - ^
00:04:585 (1) - ^(Circle this time)
00:08:845 (5) - ^
00:19:182 (1) - ^
00:21:706 (1) - ^
00:26:747 (2) - Don't end this on a blue tick.

Insane:
00:08:924 (1) - There's a sound on the white tick after this slider.
00:16:341 (3) - This doesn't need to be a reverse slider, otherwise it doesn't end on any sound from the song.
00:23:130 (2,3) - These don't follow anything in the song?

Shifu's Extra:
00:10:187 (5) - What does this show from the song?
00:12:080 (5) - There's a sound at the white tick after this circle.
00:22:812 (2,3) - Not a fan of this overlap.
Topic Starter
Dg_ThePlayer

Reihara wrote:

quick mod for Shifu's Extra~~

00:02:137 - (4) (5) and (6) are spaced really close relative to the rest of the map!!! it feels really weird ..
00:04:032 - (1) (1) (1) and (2), they're all played the same in the music but they're mapped differently with two sliders and two circles ;~; it'd be a little more aesthetically pleasing if they were all sliders or all circles!
00:06:399 - (2) slider feels really weird going 180 back to the (1), maybe go a different direction! x-x
00:25:487 - the storyboard looks a little wonky here ;~;

good luck! n-n

Pronounta wrote:

Hello, here from #Modreq! Just a quick mod.

[Shifu's Extra]
- 00:04:269 (1) - and 00:03:400 (6) - overlap quite noticeable which looks pretty ugly. I would stack them (you might need to replace some notes here, ofc: 00:04:032 (1,1,1,2) - )
- Same problem here: 00:05:295 (1,3) -
- Would stack 00:12:080 (5,2) -
- Move 00:13:185 (1) - so that the slider doesn't overlap weirdly with 00:12:869 (1) - . Same at 00:17:919 (1,1) - .
- 00:22:654 (1,2) - There are vocals in between this that you might wanna work into your map.

[Shichi's Extra]
- 00:06:873 (3,4) - Spacing shouldn't be higher here than here: 00:07:346 (5,1,2,1) -
- 00:20:760 (2,4) - I don't like how they almost overlap. Maybe move 4 just a tiny bit, for my satisfaction? :D
- the same point about overlapping blankets can be made here as well: 00:01:190 (7,1) - , 00:04:032 (1,2,3) - (even though the overlap does look quite cool here imo), 00:08:766 (5,1) -

[Insane]
- 00:11:291 (1,2,1) - Same spacing, but double the time gap in between. Quite off-putting.
00:23:372 (1) - A spinner here interrupts flow heavily. Maybe just map on normally?

Good luck! :D

Stedoss wrote:

Heya, from #modreqs.


Beginner:
00:06:399 (4) - Same spacing for 1/1, but it's 3/2? You could do something like this: https://puu.sh/vU7mh/8ef9c3eb48.png
00:07:819 (1,2) - Inconsistant spacing between these two sliders.
00:19:182 (1) - I don't hear anything here?
00:25:190 (1,2,3) - Place something in the white ticks in-between these? There are sounds there.

Jadys's Easy:
You might want to consider reducing the OD/HP. It's quite high for an easy - https://osu.ppy.sh/wiki/Standard_Ranking_Criteria#Easy
Since this is 1.82 stars as it currently stands, it is considered a 'normal'. - https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
00:12:869 (3) - Move this slider away from the other one, it looks a little too close.
00:16:026 (3,1) - Why this spacing? It's 1/1 like the other objects ( 00:15:394 (1,2,3) ), so there's not much point in changing the spacing.
00:17:762 (2,3) - What are these mapping in the song? I can't hear anything on the slider ends.
00:23:291 (2,3,4) - This spacing is very inconsistent. It looks like they're all the same time appart, however, they're not, so ideally they should be spaced differently.

Normal:
00:05:295 (2,3) - It's actually quite hard to tell the SV change here because of the shape of the sliders, which makes 00:07:346 (1) seem quite 'quick'.

There's a pretty big gap in star rating here, from 1.8 to 3.7.

ShadowX's Hard:
00:04:506 (3) - This doesn't need to be a reverse slider.
00:11:607 (1) - I can't hear anything on this slider start?

lobao15's Light Insane:
00:07:662 (1,2) - What are these sliders following in the song?
00:11:449 (6) - This shouldn't end on a blue tick since you don't want to change polarity to the blue ticks. Keep this to a white or red tick.
00:16:657 (6) - No need for this to finish on an 1/8th, keep to 1/4 notes on this.
00:20:602 (9) - ^
00:17:762 (3) - This doesn't need to be a reverse slider, as it currently is it doesn't finish on anything within the song.
00:18:235 (1,2,3) - Spacing implies that these are equal length apart, however they aren't.

NekoGamingMx's Insane:
00:04:111 (3) - What does this slider follow in the song?
00:04:348 (4) - ^
00:04:585 (1) - ^(Circle this time)
00:08:845 (5) - ^
00:19:182 (1) - ^
00:21:706 (1) - ^
00:26:747 (2) - Don't end this on a blue tick.

Insane:
00:08:924 (1) - There's a sound on the white tick after this slider.
00:16:341 (3) - This doesn't need to be a reverse slider, otherwise it doesn't end on any sound from the song.
00:23:130 (2,3) - These don't follow anything in the song?

Shifu's Extra:
00:10:187 (5) - What does this show from the song?
00:12:080 (5) - There's a sound at the white tick after this circle.
00:22:812 (2,3) - Not a fan of this overlap.
Thank you guys for the mods. =3
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