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Nobuo Uematsu / Junya Nakano - Dancer's Dance / Dancing Girl

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Total Posts
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Topic Starter
Potatoe751
This beatmap was submitted using in-game submission on Thursday, November 17, 2016 at 7:23:26 PM

Artist: Nobuo Uematsu / Junya Nakano
Title: Dancer's Dance / Dancing Girl
Source: Final Fantasy 3 / Final Fantasy 4
Tags: instrumental, video game,
BPM: 275
Filesize: 2598kb
Play Time: 00:31
Difficulties Available:
  1. Advanced (2.94 stars, 57 notes)
  2. Another (5.33 stars, 149 notes)
  3. Death (6.48 stars, 149 notes)
  4. Easy (1.64 stars, 39 notes)
  5. Extra (5.74 stars, 149 notes)
  6. Extreme (6.36 stars, 145 notes)
  7. Hard (3.65 stars, 90 notes)
  8. Insane (5.17 stars, 149 notes)
  9. Light Insane (4.88 stars, 129 notes)
  10. Normal (2.33 stars, 51 notes)
Download: Nobuo Uematsu / Junya Nakano - Dancer's Dance / Dancing Girl
Information: Scores/Beatmap Listing
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Underdogs
LOLOLOLOLOLOLOLOLOLOLOLOLO wat is this

Easy Slider Velocity needs to be the same

Normal Slider Velocity too fast make it between 0.7 or smth

easy
00:02:295 (1) - this should one like 00:00:550 (1) - for consistent beat
00:04:040 (1) - why is this slower than before. newbie players will not except to decelerate
00:05:786 (5,1) - overlap
00:09:277 (1,1) - could be blanket
00:12:768 (1) - end this at 00:13:640
00:28:963 (1) - put a circle before putting a spinner

Normal
00:04:040 (1) - newbies WILL have a hard time reading this
00:07:968 (2) - Never use 1/4 beat in Normal. Here, the BPM is high so use Snap Divisor 1/2
00:09:713 (2) - ^
00:11:459 (2) - ^
00:12:768 (1) - end spinner earlier pls
00:23:338 (1,2,3,4) - if people were to DT, idk if it's clickable
00:28:963 as mentioned, map this part

Advanced
00:12:768 (1) - End spinner earlier pls
00:23:338 (1,2,3,4) - S O M U C H F I N I S H H I T S O U N D
00:28:963 PLS MAP THIS

Hard
00:07:968 (2,3,4,5,1) - idk if this is acceptable in Hard. But if it's for spread, then ok
00:12:768 (1) - E N D S P I N N E R E A R L I E R
00:18:338 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1) - my head exploded hearing this
00:28:963 (1) - i dont think i have to repeat myself

Light Insane
|
00:06:113 (5,6,1) - idk if people can actually hit the triplet without getting a 100
00:04:368 (2,3,1) - ^
00:07:968 (2,3,4,5,1) - put them further xd
00:09:713 (2,3,4,5,1) - ^
00:11:459 (2,3,4,5,1) - ^
00:18:338 (1,2,3,4,1,2,3,4) - WHAT IS THIS PLACEMENT
00:28:963 (1) - .

Ok im done with this map xdddd
Topic Starter
Potatoe751
Easy Slider Velocity needs to be the same

Fixed

Normal Slider Velocity too fast make it between 0.7 or smth

easy
00:02:295 (1) - this should one like 00:00:550 (1) - for consistent beat

Fixed

00:04:040 (1) - why is this slower than before. newbie players will not except to decelerate

Fixed

00:05:786 (5,1) - overlap

Fixed

00:09:277 (1,1) - could be blanket

Can't after SV fix so

00:12:768 (1) - end this at 00:13:640

No, the length is necessary

00:28:963 (1) - put a circle before putting a spinner

Fixed

Normal
00:04:040 (1) - newbies WILL have a hard time reading this

Fine imo, will look into it if someone else mentions

00:07:968 (2) - Never use 1/4 beat in Normal. Here, the BPM is high so use Snap Divisor 1/2
00:09:713 (2) - ^
00:11:459 (2) - ^

Fixed

00:12:768 (1) - end spinner earlier pls

Can't

00:23:338 (1,2,3,4) - if people were to DT, idk if it's clickable

I don't have any problems DTing it

00:28:963 as mentioned, map this part

Fixed

Advanced
00:12:768 (1) - End spinner earlier pls

No again

00:23:338 (1,2,3,4) - S O M U C H F I N I S H H I T S O U N D

There's a cymball on 99% of the red ticks so yeah.

00:28:963 PLS MAP THIS

Fixed

Hard
00:07:968 (2,3,4,5,1) - idk if this is acceptable in Hard. But if it's for spread, then ok

I think it's on the edge of being too much but I'll leave it for now.

00:12:768 (1) - E N D S P I N N E R E A R L I E R

No again

00:18:338 (1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2,1,2,3,4,1,2,3,4,1) - my head exploded hearing this

Finish = cymbal

00:28:963 (1) - i dont think i have to repeat myself

Fixed

Light Insane
|
00:06:113 (5,6,1) - idk if people can actually hit the triplet without getting a 100
00:04:368 (2,3,1) - ^


DS is right and matches the song so leaving

00:07:968 (2,3,4,5,1) - put them further xd
00:09:713 (2,3,4,5,1) - ^
00:11:459 (2,3,4,5,1) - ^

Fixed but now it's 4.83* lmao

00:18:338 (1,2,3,4,1,2,3,4) - WHAT IS THIS PLACEMENT

What's wrong with it?

00:28:963 (1) - .

.
Erza
XD.. uh well i think the first redline is wrong offset, try this 536
Topic Starter
Potatoe751

Erza wrote:

XD.. uh well i think the first redline is wrong offset, try this 536
Fixed :D

Also fixed second offset which we chatted about in client
Hekireki
Hey, coming from my queue


I believe that this map is unrankable because of the drain time, it needs to be above 30 seconds and it's not, there is pretty much 20 seconds of playtime. The spinner at 00:12:754 (1) - is 3 measures too long and it should stop at 00:13:626 - instead because that's where the music stops. The spinner 00:29:116 (1) - here is really unnecessary too i can feel you placed it only for the drain time, also it would end on 00:30:210 - instead

And here's some additional comments about the top diff

  1. 00:02:281 - Preview point is unsnapped
  2. 00:04:354 (2,3,1,5,6,1) - These bad boys feel really out of place, they're 275 bpm triples in the calm part of the song, i would make them reverse sliders instead because this is a pain to play if you take the map as a whole
  3. 00:12:754 - Add a circle here and start the spinner on the next blue tick
  4. 00:19:428 (8,1,2) - This is a really awkward angle considering the spacing difference, this needs to be a lot sharper. I also don't really understand why the spacing difference, 00:18:335 (1,2,3,4,5,6,7,8) - I can understand the crescendo here to avoid catching the player off guard but 00:19:585 (1,2,3,4,5,6,7,8) - this has the same intensity in the song and you went with a crescendo pattern here too which doesn't really makes sense to me
  5. 00:23:335 (1,2,3,4,5,6,7,8) - This is looking cool but tbh it doesn't play well, using the exact same motion when you decrease the spacing isn't really intuitive, if you actually play it you can feel it gets kinda awkward starting from 00:24:116 (6) - . I mean it's hittable but there are more interesting patterns that you could do in the same spirit
  6. 00:27:553 (1,2,3,4,5,6,7,8,9,10) - This is pretty savage but it's really hard to hit compared to the jumps honestly


You've got some really good concepts (I liked the Another diff with the squares) but yeah to me the mapset is unrankable. Even if it were it'd be pushing the RC limits a bit too far imo

Uh after rereading i think i sometimes sound harsh but it's because this is truly just my opinion so yeah nothing here is meant to be an attack or anything

Hope any of this helped :)
Topic Starter
Potatoe751

LeeSinOrAfk wrote:

Hey, coming from my queue


I believe that this map is unrankable because of the drain time, it needs to be above 30 seconds and it's not, there is pretty much 20 seconds of playtime. The spinner at 00:12:754 (1) - is 3 measures too long and it should stop at 00:13:626 - instead because that's where the music stops. The spinner 00:29:116 (1) - here is really unnecessary too i can feel you placed it only for the drain time, also it would end on 00:30:210 - instead

With how I had it set up when you modded the drain time was actually over 30s, but the website doesn't show spinner time. Anyways, I edited the mp3 to fit the spinners and add some length.

And here's some additional comments about the top diff

  1. 00:02:281 - Preview point is unsnapped

    Fixed
  2. 00:04:354 (2,3,1,5,6,1) - These bad boys feel really out of place, they're 275 bpm triples in the calm part of the song, i would make them reverse sliders instead because this is a pain to play if you take the map as a whole

    I left it for now, but will consider it if more people complain.
  3. 00:12:754 - Add a circle here and start the spinner on the next blue tick

    Fixed on all diffs
  4. 00:19:428 (8,1,2) - This is a really awkward angle considering the spacing difference, this needs to be a lot sharper. I also don't really understand why the spacing difference, 00:18:335 (1,2,3,4,5,6,7,8) - I can understand the crescendo here to avoid catching the player off guard but 00:19:585 (1,2,3,4,5,6,7,8) - this has the same intensity in the song and you went with a crescendo pattern here too which doesn't really makes sense to me

    I was trying to make it two separate combos because of the big white tick, but the music doesn't justify the random DS drop. Got rid of the DS dropped, nerfed the earlier jumps, and made the angle change a lot sharper.
  5. 00:23:335 (1,2,3,4,5,6,7,8) - This is looking cool but tbh it doesn't play well, using the exact same motion when you decrease the spacing isn't really intuitive, if you actually play it you can feel it gets kinda awkward starting from 00:24:116 (6) - . I mean it's hittable but there are more interesting patterns that you could do in the same spirit

    https://osu.ppy.sh/b/104229
  6. 00:27:553 (1,2,3,4,5,6,7,8,9,10) - This is pretty savage but it's really hard to hit compared to the jumps honestly


Keeping the increasing DS, but added 4 more notes to the stream in the mp3 and made it more gradual.

Thanks for the mod :D
CernTheLion
Do you wanna really rank it? Rofl
Btw, correct BPM is (137,5 00:00:536 - 00:16:245 - ) no kds
BanchoBot
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