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Kawano Marina - Kieru daydream

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Topic Starter
Irohas

My Angel Azusa wrote:

Metadata source? metadata is here
Change osb file name to Kawano Marina - Kieru daydream (Irohas) sure

[Hard]
  1. 00:26:284 (1) - change to slider+circle cuz 00:26:454 - downbeat and you are not following vocal here consistency with 00:20:318 (4,5,1) -
  2. 00:39:920 (1) - try 3/2 slider+circle. 00:40:261 - the reverse here does not reflect music at all. sure
  3. 00:42:647 (1) - also here, but since there's a drum 00:42:988 - this is optional, but im sad to see beats like 00:45:886 - 00:43:159 - are ignored lol i think it's fine if i keep ):
  4. 01:00:886 (3,4) - probably delete these cuz i barely hear the sounds,or you can use sth like 01:00:886 (1) - in hard removed (4)
  5. 01:09:920 (1) - follow vocal here? yup
  6. 01:27:167 (3,1) - reduce ds a bit okay

[Insane]
  1. 00:44:693 - map here I think it's not necessary since i'm follwing the whistle rhythm
  2. 00:57:988 - make it clickable? don't really want to make 00:57:818 - clickable since I didn't make this sound clickable, so I think a 1/1 slider here would be better "for consistency"
  3. 01:11:795 (3,4) - use a stream here is better. The reverse slider you use is not strong enough and 01:12:051 - there's a drum here I understand why you suggest that, but I'd like to keep it cause first, I don't really want to make my diff so hard and second, only map strong and important sounds would be great for readability imo but if it really bothers I'll change

[Extra]
  1. hp6.5? okay
  2. 00:16:056 (3) - if you ctrl+G the flow will be very nice fixed somehow

fine
thanks sahuang!
phaZ
i wanna correct you on the time measures a bit
gotta catch you ingame!
sahuang
good, lets try
phaZ
aaaa


the current big white tick is still wrong, it should be 1/1 (a white tick) ealier (if you didnt notice, the 1st of every four white ticks is bigger aka its the 1).
also, looking at the picture, what exactly does the 2nd inherited section do? the slider end isnt snapped to that time and the next circle already has its on inherited section, which means you can just delete the 2nd.
and since 01:27:987 - this timing section makes the big white tick being 1/1 late, it has to be put at 01:27:674 - (thats what i mentioned before).
sorry if i wasnt clear enough the first time =w=

also @My Angel Azusa, what are you bubbling D:
iYiyo
uu since 01:27:845 - this redline isn't doing anything, I think you better move it 01:29:009 - here so the offset and the emphasis go with the downbeat. Better than placing it 01:27:674 - here imo.

hype hype
Topic Starter
Irohas
discussed a bit with Lasse, and we decided with this current timing.
but thanks yiyo and phaz
18:21 Irohas: hi lasse, can i have your opinion about something?
18:21 Lasse: probably
18:21 Irohas: so, i wondered if the timing of this song was really wrong
18:21 *Irohas is listening to [https://osu.ppy.sh/b/1128445 Kawano Marina - Kieru daydream]
18:25 Lasse: hm 01:22:875 (1,2,3) - these sound too early
18:25 Lasse: some things for the ending seem weird but idk
18:26 Lasse: like 01:31:737 (1) - is on the drum, but cymbal is later lol
18:26 Irohas: oh yeah didn't see that
18:27 Lasse: 01:22:193 - put a red line here
18:27 Lasse: 172bpm
18:27 Lasse: that should fix these I think
18:27 Irohas: should I remove red lines after?
18:27 Lasse: no
18:27 Lasse: just add this for now
18:27 Lasse: I'm not sure about the other things
18:28 Lasse: but 172 is too slow starting from 01:23:588 - so keep the other timing points for now
18:28 Irohas: okay okay
18:29 Irohas: and 01:27:477 (1,2,3) - the timing is a bit off
18:29 Irohas: don't really know how to fix that D:
18:31 Irohas: if i put one red line with 172 bpm here instead of these 2 red, it would be better?
18:33 Lasse: http://puu.sh/tygue/5e7f089a3b.zip try if this sounds better
18:34 Irohas: oh yeah it sounds better
18:34 Irohas: thanks dude :d
+ change the soft-hitclap
sahuang
reb
Sonnyc
Easy.
00:22:875 (4,1) - An angled sliders appearing while the song being similar enough with 00:20:147 (4,1) felt inconsistent a lot. You are basically using a very different slider concept, and it didn't felt like some variation.
00:59:011 (1) - Since this is an easy, I'd recommend you removing this slight overlap with the hp bar. Overlap with the hp bar hinders displaying the full object, which isn't recommended for beginner audience.
01:09:920 (1,2) - The rhythm feels a bit awkward to leave such a long term between these. Consider using a one long slider.

Normal.
00:23:386 - I don't think a hitsound fits here along the song.

Hard.
00:15:886 (2,3) - Would've been better if the spacing concept was consistently used.
00:25:261 (2) - Let's use a 1.5x on this so the follow point could be visible as other objects.
00:37:875 (3,4,1) - I require a fix on this. A combination with a jump and an anti-jump didn't really seem to be indicating the rhythms properly.
00:41:965 (3,1) - Since the formation is as the current way, what do you think of applying an idea of a parallel here?
00:44:693 - Since 00:44:522 (3) wasn't following some distinct sound of the music, skipping this drum beat didn't felt natural for me. Hope you can express this.
00:50:147 (3,4) - Since these are in the same combo, the change of a spacing concept appearing here didn't felt nice. I recommend you using the same spacing until here, and then expressing the change from 00:50:829. So, 00:50:147 (3,4) being a 1.33x would be consistent.
00:59:948 - Clap doesn't really fit nicely.
01:00:886 (3) - This rhythm does not fit the song. If you listen the song carefully, a sound does not, or maybe just barely exist here. Rather a stronger sound exists at 01:00:715 or 01:00:971. Ignoring those and expressing a beat here didn't seem to be reflecting the song properly.
01:09:579 (4,1) - Since there wasn't a strong sound at (1), such an agressive jump didn't fit nicely. Just moving (4) to where (2) is would be enough.
01:12:477 (1,2) - Spacing.

Insane.
00:44:522 (3) - Same opinion with hard.
00:59:948 (6) - Clap doesn't fit nicely.
01:30:204 (1,2) - Such 1/4 jump concept never appeared in this difficulty except this. Such a sudden concept strongly felt inconsistent with the overall map, and I'd recommend just removing this.
01:31:397 (5,6,1) - This jump concept is even harder than the same section at expert. I do not consider such setting to be a balanced spread design.

Expert.
00:59:948 (7) - ? Why the normal clap?

Nice map. Thanks for mapping a full spread all by your own.
Let me know when adjustments are made.
Topic Starter
Irohas

Sonnyc wrote:

Easy.
00:22:875 (4,1) - An angled sliders appearing while the song being similar enough with 00:20:147 (4,1) felt inconsistent a lot. You are basically using a very different slider concept, and it didn't felt like some variation. did as 00:20:147 (4,1)
00:59:011 (1) - Since this is an easy, I'd recommend you removing this slight overlap with the hp bar. Overlap with the hp bar hinders displaying the full object, which isn't recommended for beginner audience. okay
01:09:920 (1,2) - The rhythm feels a bit awkward to leave such a long term between these. Consider using a one long slider. oh nice, fixed

Normal.
00:23:386 - I don't think a hitsound fits here along the song. okay removed clap for consistency

Hard.
00:15:886 (2,3) - Would've been better if the spacing concept was consistently used. okay
00:25:261 (2) - Let's use a 1.5x on this so the follow point could be visible as other objects. fixed
00:37:875 (3,4,1) - I require a fix on this. A combination with a jump and an anti-jump didn't really seem to be indicating the rhythms properly. okay, stacked (1) rather on (2)
00:41:965 (3,1) - Since the formation is as the current way, what do you think of applying an idea of a parallel here? okay
00:44:693 - Since 00:44:522 (3) wasn't following some distinct sound of the music, skipping this drum beat didn't felt natural for me. Hope you can express this. I think it's fine imo since i started by following the whistle sound from 00:44:011 (1) -
00:50:147 (3,4) - Since these are in the same combo, the change of a spacing concept appearing here didn't felt nice. I recommend you using the same spacing until here, and then expressing the change from 00:50:829. So, 00:50:147 (3,4) being a 1.33x would be consistent. okay tried
00:59:948 - Clap doesn't really fit nicely. arf this normal-hitclap..., anyway fixed
01:00:886 (3) - This rhythm does not fit the song. If you listen the song carefully, a sound does not, or maybe just barely exist here. Rather a stronger sound exists at 01:00:715 or 01:00:971. Ignoring those and expressing a beat here didn't seem to be reflecting the song properly. I think the sound at 01:00:715 is not really important tbh, emphasizing these loud claps instead of map 01:00:715 should increase the readability imo. But if it's really bother I can map
01:09:579 (4,1) - Since there wasn't a strong sound at (1), such an agressive jump didn't fit nicely. Just moving (4) to where (2) is would be enough. okay
01:12:477 (1,2) - Spacing. oops

Insane.
00:44:522 (3) - Same opinion with hard. same as hard
00:59:948 (6) - Clap doesn't fit nicely. fixed here too
01:30:204 (1,2) - Such 1/4 jump concept never appeared in this difficulty except this. Such a sudden concept strongly felt inconsistent with the overall map, and I'd recommend just removing this. okay reduced the spacing
01:31:397 (5,6,1) - This jump concept is even harder than the same section at expert. I do not consider such setting to be a balanced spread design. remade this somehow

Expert.
00:59:948 (7) - ? Why the normal clap? oops that was a mistake

Nice map. Thanks for mapping a full spread all by your own. thanks!
Let me know when adjustments are made.
thanks Sonnyc :d
Sonnyc
20,118,87508,2,0,P|80:115|160:111,1,117,4|8,0:0|0:0,0:0:0:0:
Sonnyc
Nominated.
Topic Starter
Irohas
thanks Sonnyc and sahuang!
Haruto
Congrats Iroo \w/
Hazu-
Gratz IrohasSekai /w\
Dailycare
o are you mugi??
Topic Starter
Irohas

Dailycare wrote:

o are you mugi??
hi i'm mugi
Xinely
Gratz MugiRohasSekai
Topic Starter
Irohas

Xinely wrote:

Gratz MugiRohasSekai
thanks - M i K u -
iYiyo
Grats mugihas!
Sotarks
stop rank des maps ou j'ai pas de gd dessus!!!!1
Olegase
Congratulations, Irohas!
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