Easy.
00:22:875 (4,1) - An angled sliders appearing while the song being similar enough with 00:20:147 (4,1) felt inconsistent a lot. You are basically using a very different slider concept, and it didn't felt like some variation.
00:59:011 (1) - Since this is an easy, I'd recommend you removing this slight overlap with the hp bar. Overlap with the hp bar hinders displaying the full object, which isn't recommended for beginner audience.
01:09:920 (1,2) - The rhythm feels a bit awkward to leave such a long term between these. Consider using a one long slider.
Normal.
00:23:386 - I don't think a hitsound fits here along the song.
Hard.
00:15:886 (2,3) - Would've been better if the spacing concept was consistently used.
00:25:261 (2) - Let's use a 1.5x on this so the follow point could be visible as other objects.
00:37:875 (3,4,1) - I require a fix on this. A combination with a jump and an anti-jump didn't really seem to be indicating the rhythms properly.
00:41:965 (3,1) - Since the formation is as the current way, what do you think of applying an idea of a parallel here?
00:44:693 - Since 00:44:522 (3) wasn't following some distinct sound of the music, skipping this drum beat didn't felt natural for me. Hope you can express this.
00:50:147 (3,4) - Since these are in the same combo, the change of a spacing concept appearing here didn't felt nice. I recommend you using the same spacing until here, and then expressing the change from 00:50:829. So, 00:50:147 (3,4) being a 1.33x would be consistent.
00:59:948 - Clap doesn't really fit nicely.
01:00:886 (3) - This rhythm does not fit the song. If you listen the song carefully, a sound does not, or maybe just barely exist here. Rather a stronger sound exists at 01:00:715 or 01:00:971. Ignoring those and expressing a beat here didn't seem to be reflecting the song properly.
01:09:579 (4,1) - Since there wasn't a strong sound at (1), such an agressive jump didn't fit nicely. Just moving (4) to where (2) is would be enough.
01:12:477 (1,2) - Spacing.
Insane.
00:44:522 (3) - Same opinion with hard.
00:59:948 (6) - Clap doesn't fit nicely.
01:30:204 (1,2) - Such 1/4 jump concept never appeared in this difficulty except this. Such a sudden concept strongly felt inconsistent with the overall map, and I'd recommend just removing this.
01:31:397 (5,6,1) - This jump concept is even harder than the same section at expert. I do not consider such setting to be a balanced spread design.
Expert.
00:59:948 (7) - ? Why the normal clap?
Nice map. Thanks for mapping a full spread all by your own.
Let me know when adjustments are made.