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Kawano Marina - Kieru daydream

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Topic Starter
Irohas

StanDaMan809 wrote:

Good map! Definitely rankable. Just some small quirks I found:

In the Expert map:
00:50:659 (4,1) - feels extremely odd to play and disrupts flow, it broke my combo many times when I was doing it. put this kind of sliders to fit with drums
00:53:556 (1,2,3,4,5,6,7) - The jumps are very unexpected, nothing in this part in particular shows that there should be that much of a jump. 00:54:238 (5,6,7) - deserves being emphasize imo
01:00:886 (1,1) - Same here, but it's fine to put a jump, it just has to be nerfed a little bit, or you have to make the rest of the map harder. It's fine imo since there are loud drums to emphasize
01:01:056 (1,2) - Nerf this jump a bit too, or make the rest of the map harder. ^

In the Insane map:
Nothing! It's fine! thanks :d

In the "b" map:
It's my personal opinion that AR8 is too much for 3.00 star, but you don't have to change it, especially if the map isn't finished.
Not sure if finished or just supposed to be much shorter than the other diffs. just put AR8 by preferance, but I'll surely change depends on the spread

In the "c" map:
00:10:602 (2,3,4,5,6) - This would be hard to read for somebody who plays 2 stars it's fine with AR5 imo
00:30:204 (3,4) - If you remove the note after the slider and just extend the slider, that sounds much better and is easier. but at 00:30:545 there's a sound that I don't want to skip
00:31:056 (5,6) - Put a circle after 6 or turn 6 into a slider. not really necessary
00:35:147 (2,3,4) - This is also hard to read. it's fine

thx
no change but thanks for playing!
Azure
Lyrics Done ;)
and this's ending not opening XD
Topic Starter
Irohas

Azure wrote:

Lyrics Done ;) added :D
and this's ending not opening XD yeah fixed xD
iYiyo
#modreqs

Hi mugi o/ here comes a random mod xd


  • [General]
  1. maybe reduce HP on hard and normal by 1? HP 5 for a 2.12* mgiht be too much i guess D:
  2. aayyy that HP7 + that long spinner at the end on expert diffs is a pain in the ass with HR xd you can keep it i guess, but also lowering it to 6.7~6.5 would be much appreciated xD

    [Expert]
  3. Why expert as diff name? well it's really an insane so yeah, since it's the last diff i recommend you to change to something else
  4. 00:06:511 (3) - move it to 120|240 so it has symmetry with 00:06:681 (4,5) - but still having good emphasis?
  5. 00:27:306 (5) - NC maybe?
  6. 00:30:715 (3,5) - blanket better?
  7. 00:30:204 (1,2,3) - Idk but this flow feels a bit weird imo. I guess 00:30:545 (2,3) - this transition lacks of flow or sth. maybe try something like this http://puu.sh/slEVI/b559a20973.jpg ?
  8. 00:37:704 (2) - move it to 107|209 so it's centered between 00:38:045 (4,5) - ? Also if you do it you should move 00:36:681 (5) - so it's stacked properly.
  9. 00:40:602 (3) - maybe give this similar shape like 00:40:943 (4) - ?
  10. 00:50:829 (1,2) - Right now they are way too close to each other so the flow feels a bit messy imo. maybe move it a bit downwards, like this http://puu.sh/slFeP/bacdf4d95d.jpg Maybe not with the overlap but something similar
  11. 00:54:068 (4) - All this sections seems to be a bit jumpy while this circle (4) has no strong beat or clear sound in the music, i guess it would fit better if you make 00:53:897 (3) - a slider, so 00:54:238 (4,5,6) - this can have more emphasis with vocals + jumps. maybe this http://puu.sh/slFoa/74a6e798cf.jpg ?
  12. 01:00:715 - I believe you're missing a beat there, uhh I tried to figure out how to manage this and what i got was this http://puu.sh/slFQl/fd7d772cf1.jpg Give it a try!
  13. 01:20:829 - Why are you changing SV to 0,8x here? Imo this should have more emphasis since it has some strong beats in the music. 01:21:000 (2) - This slider is skipping a strong beat 01:21:170 - here which i believe is worth to be mapped and clickable D: Maybe a bit of jumps here would fit better, it also wouldn't ruin the sr gap between insane and hard.
  14. 01:31:804 (1) - maybe start spinner 01:31:823 - here instead? right now it's almost at the same time as 01:31:738 (1) - xd

    damn nice diff

    [insane]
  15. 00:36:170 (2) - move it a bit to the left so it has similar blanket distance with 00:36:511 (3,5) -
  16. 00:44:522 (3,4) - the transition feels a bit weird since you're using the tail for 00:44:863 - this strong beat and also because on all this sections you were mapping that beat. Maybe reduce 00:44:522 (3) - to a 1/2 and ad a circle 00:44:863 - here?
  17. 01:14:352 (2,3) - personal stuff but i don't like this kind of transition D: maybe do something similar like this http://puu.sh/slHjy/0f21f281c7.jpg ?
  18. 01:17:931 (7,8,1) - make the triplet linear, same as 01:17:590 (4,5,6) - ?
  19. 01:20:829 - same as before, but maybe increasing SV would be enough?

    [Hard]
  20. 00:19:977 (3,4) - this transition seems to be a bit messy because the gap between 00:19:977 (3,4) - seems to be closer than 00:19:806 (2,3) - maybe something like this would fit better the DS http://puu.sh/slHza/e5787f3398.jpg ?
  21. 00:22:704 (3,4) - ^ similar
  22. 00:25:431 (3,4) - ^
  23. 00:53:386 (4,1,2) - same here, the distance seems to be inconsistence again D: 00:53:556 (1,2) - they're way too close for a 1/1 time gap

    oh well this diff isn't finished yet lol, still you can fix the last part i mentioned then

    [Normal]
  24. 01:23:588 (1) - minor stuff but the AImod warns that this isn't adjusted xd
  25. 00:45:375 (1) - this slider looks so simple compared to 00:39:920 (1) - which is damn cool, maybe try to do sth similar with it?
  26. 00:46:909 (4) - this shape looks a bit ugly imo xd maybe move the red tick a bit downwards? just personal stuff xd

Overall good set mugi, good luck! :)
Topic Starter
Irohas

iYiyo wrote:

#modreqs

Hi mugi o/ here comes a random mod xd


  • [General]
  1. maybe reduce HP on hard and normal by 1? HP 5 for a 2.12* mgiht be too much i guess D: okay sure
  2. aayyy that HP7 + that long spinner at the end on expert diffs is a pain in the ass with HR xd you can keep it i guess, but also lowering it to 6.7~6.5 would be much appreciated xD I think it's fine since it's the hardest diff in the set D:

    [Expert]
  3. Why expert as diff name? well it's really an insane so yeah, since it's the last diff i recommend you to change to something else Extra is not really appropriated and Insane either
  4. 00:06:511 (3) - move it to 120|240 so it has symmetry with 00:06:681 (4,5) - but still having good emphasis? I think spacing between 00:06:681 (4,5) - should be bigger than 00:06:511 (3,4) -
  5. 00:27:306 (5) - NC maybe? according to my last NC pattern I think it's better to not NC here, for consistency
  6. 00:30:715 (3,5) - blanket better? sure
  7. 00:30:204 (1,2,3) - Idk but this flow feels a bit weird imo. I guess 00:30:545 (2,3) - this transition lacks of flow or sth. maybe try something like this http://puu.sh/slEVI/b559a20973.jpg ? both suits too I think
  8. 00:37:704 (2) - move it to 107|209 so it's centered between 00:38:045 (4,5) - ? Also if you do it you should move 00:36:681 (5) - so it's stacked properly. okay fixed
  9. 00:40:602 (3) - maybe give this similar shape like 00:40:943 (4) - ? oh yeah it looks better
  10. 00:50:829 (1,2) - Right now they are way too close to each other so the flow feels a bit messy imo. maybe move it a bit downwards, like this http://puu.sh/slFeP/bacdf4d95d.jpg Maybe not with the overlap but something similar okay I tried a kind of square pattern
  11. 00:54:068 (4) - All this sections seems to be a bit jumpy while this circle (4) has no strong beat or clear sound in the music, i guess it would fit better if you make 00:53:897 (3) - a slider, so 00:54:238 (4,5,6) - this can have more emphasis with vocals + jumps. maybe this http://puu.sh/slFoa/74a6e798cf.jpg ? ooh sure
  12. 01:00:715 - I believe you're missing a beat there, uhh I tried to figure out how to manage this and what i got was this http://puu.sh/slFQl/fd7d772cf1.jpg Give it a try! I'll try but not promised :d
  13. 01:20:829 - Why are you changing SV to 0,8x here? Imo this should have more emphasis since it has some strong beats in the music. 01:21:000 (2) - This slider is skipping a strong beat 01:21:170 - here which i believe is worth to be mapped and clickable D: Maybe a bit of jumps here would fit better, it also wouldn't ruin the sr gap between insane and hard. the song decrease suddenly so I thought that decreasing SV would be great, but I'll see with more opinions I think D:
  14. 01:31:804 (1) - maybe start spinner 01:31:823 - here instead? right now it's almost at the same time as 01:31:738 (1) - xd oops forgot to snap this after changing timing xd

    damn nice diff thanks dude :d

    [insane]
  15. 00:36:170 (2) - move it a bit to the left so it has similar blanket distance with 00:36:511 (3,5) - okay
  16. 00:44:522 (3,4) - the transition feels a bit weird since you're using the tail for 00:44:863 - this strong beat and also because on all this sections you were mapping that beat. Maybe reduce 00:44:522 (3) - to a 1/2 and ad a circle 00:44:863 - here? I'm following whistles in the song that's why thoses whistles hitsounds
  17. 01:14:352 (2,3) - personal stuff but i don't like this kind of transition D: maybe do something similar like this http://puu.sh/slHjy/0f21f281c7.jpg ? I pretty like stack circles as that ;_;
  18. 01:17:931 (7,8,1) - make the triplet linear, same as 01:17:590 (4,5,6) - ? I think it's better to place them as that, it's more readable imo ):
  19. 01:20:829 - same as before, but maybe increasing SV would be enough? same

    [Hard]
  20. 00:19:977 (3,4) - this transition seems to be a bit messy because the gap between 00:19:977 (3,4) - seems to be closer than 00:19:806 (2,3) - maybe something like this would fit better the DS http://puu.sh/slHza/e5787f3398.jpg ? I'll see with more opinons, if it bother I'll stack (3) on (4)'s head
  21. 00:22:704 (3,4) - ^ similar ^
  22. 00:25:431 (3,4) - ^ ^
  23. 00:53:386 (4,1,2) - same here, the distance seems to be inconsistence again D: 00:53:556 (1,2) - they're way too close for a 1/1 time gap okay made it differently

    oh well this diff isn't finished yet lol, still you can fix the last part i mentioned then

    [Normal]
  24. 01:23:588 (1) - minor stuff but the AImod warns that this isn't adjusted xd okay fixed I think
  25. 00:45:375 (1) - this slider looks so simple compared to 00:39:920 (1) - which is damn cool, maybe try to do sth similar with it? prefer to keep for variety o:
  26. 00:46:909 (4) - this shape looks a bit ugly imo xd maybe move the red tick a bit downwards? just personal stuff xd tried something else

Overall good set mugi, good luck! :)
thanks yiyo <3
Darkaster
Hello! Mod request from #modreqs!


[Hard]
  1. 00:18:102 (1,2) - In my opinion, I would place a NC on 00:18:784 (2) - because if you keep it like this, players will think it's a 1/2 beat when it's actually a 1/1 beat!
  2. 00:20:318 (4) - The same as I mentioned above! This can misslead the player to click sooner. Fix this throughout your whole difficulty!
  3. 00:39:920 (1) - I can't hear any sound on 00:40:261 . Replace this back and forth slider with a slider that ends on 00:40:431 and add a circle on 00:40:602 (2) .
  4. 00:44:522 (3) - A back and forth slider would work with a clap hitsound on 00:44:693
  5. Finish the difficulty :^)
[Insane]
  1. 00:44:522 (3) - Back and forth slider would be good!
  2. 01:21:170 - I'd place a circle here!
[Extra]

  • 00:53:897 (3) - I would stack the slider end circle on the slider start circle of 00:53:215 (5)
This was a really short mod because I'm still practicing but in my opinion, map looks amazing! Playable and fun! Good job and keep it up :D
Topic Starter
Irohas
change somehow few pattern
DeletedUser_3638005
hi, m4m from your queue.

[Easy]
  1. 00:31:738 (1,2) - For these I strongly recommend you follow this rhythm 00:20:829 (1,2,3) - you used before, it's not only consistent, but I think it follows the rhythm better.

[Normal]
  1. Everything looks okay to me!

[Hard]
  1. 00:20:829 (1) - Make this a 1/2 slider and follow up this beat 00:21:170 - with either a 1/2 slider or a hitcircle. It's really strong and it should be clickable. Same goes for 00:23:556 (1) - and 00:26:284 (1) - and 00:31:738 (1) -

[Insane]
  1. 00:12:988 (2,3,4,5,6) - I don't think you're following the rhythm correctly here. Yes it is not overmapped and there are beats for every note, but if you make a 1/2 slider on this beat 00:13:159 - it will fit nicely!

[Expert]
  1. 00:59:522 (4,5,6,7,8) - In my opinion, and from a player's perspective the flow when you get to the triple doesn't compliment the whole pattern. So try rotating it to something like this.
  2. 01:20:829 - The SV change felt a little too much here, like a dragging sensation holding me back. The vocals are undoubtedly intense, maybe the most intense in the song, so I think you shouldn't slow the sliders down so much. Maybe you could even put some spaced jumps there, it really fits in my opinion.
  3. 01:27:163 (4) - Unsnapped slider start.

Sorry for short mod, I couldn't find much to say. I think it's ready really. Good luck! ()
SLM
Hello! m4m here
Please be aware of my shitty English :(

[General]
  1. Disable epilepsy warning. There's not much going on SB, just small lyrics passing by.
  2. combo color #2 and #3 seems hard to distinguish for some people.
    maybe you can make another combo color between #2 and #3 so it would be like
    #2:current pink
    #3:new color (skyblue maybe?)
    #4:current purple
    or simply you could change current colors more distinguishable.
  3. 01:00:715 - map here? I think it's too much to miss this sound for insane and expert.

    -Edit after Expert diff mod

    just an example (Expert) (I removed NC 01:01:056 (1) - here)
    http://puu.sh/sEB4j/d61f050df4.jpg
    http://puu.sh/sEB9V/aa1bbcc527.jpg
[SB]
  1. 01:22:363 - I think some more effect on '消えるdaydream ' would be really nice. It is probably the most highlight vocal part, but the lyric is not even moving and just disappears like other normal lyrics. I'm not a storyboard expert but dropping a small opinion here.
[Easy]
  1. There are some unnecessary green lines.
    green lines
    00:05:829 - 00:27:562 - 00:27:647 - 00:39:409 - 00:39:920 - 00:50:318 - 00:50:829 - 01:20:829 - 01:22:107 - 01:23:045 - 01:23:471 -
    there could be more that I missed, so please double check after applying mod.
  2. 00:28:840 (1) - I see no real reason to use this complicated-curved (for easy diff) slider here. you could do as 00:31:738 (1) - or 00:34:465 (1) -
  3. 00:52:193 (3) - how about blanket-ing with 00:53:556 (1) - like this? : http://puu.sh/sDP5d/dcb5ec1beb.jpg
    It will make better flow with 00:52:193 (3,4) - while not hurting 00:51:852 (2,3) - this flow too much
  4. 01:25:633 (3) - why curve this awkward way? this is where music gets calm so i would suggest to curve this opposite way for better flow : http://puu.sh/sDPeD/b071504abb.jpg
[Normal]
  1. green lines here as well lol. I guess you mapped from higher diff to lower diff?
    unnecessary green lines
    00:27:562 - 00:39:409 - 00:39:920 - 00:50:318 - 00:50:829 - 01:20:829 - 01:22:107 - 01:23:045 - 01:23:471 -
  2. 00:23:045 (6) - straight slider would fit better than this curved one i think.
    or maybe decrease the curveness http://puu.sh/sDQPj/617986cd01.jpg
  3. 00:28:840 (1) - ehhrr.. I don't think there's any reason to curve the sliderend this suddenly.
  4. 00:51:511 (2) - maybe make it reversing slider and delete 00:51:852 (3) - ? like you did at 00:52:875 (2) - 00:54:238 (2) -
    I think those 3 should be same rhythm.
  5. 01:26:997 (2) - why curved one here? it felt really awkward when I testplayed it. A straight slider like 01:24:269 (2) - should work fine.


    NC thing
  6. 00:38:556 (3,1) - swap NC? like you did at 00:27:647 (1,2) -
  7. 00:52:193 (1) - remove NC
  8. 00:54:750 (1) - here I think you could keep this since it has strong sound, but I think better remove NC for consistency.
[Hard]
  1. 00:09:409 (4,5) - consider nerf spacing (compared to 00:14:863 (4,5) - , it's too much difference i think.)
  2. 00:10:943 - would be nice to make here clickable. (such as 00:08:215 (3) - 00:09:579 (5) - 00:11:625 (2) - 00:12:306 (4) - )
  3. 00:12:306 (4) - same as above
  4. 00:35:488 (4,1) - I love this kind of overlaps. nice
  5. 00:45:034 (4,1) - unstack and move 00:45:375 (1) - elsewhere.
    you used lots of 1/2 gap stack around here such as 00:41:284 (1,2) - 00:44:011 (1,2) - 00:46:738 (1,2) - ,so it could be confusing.
  6. 00:50:318 (4,5,6) - consider nerfing the spacing. it's quite hard to hit irregular spacing when also doing 1/4 triples.
  7. 01:22:875 (2,1) - increase the spacing here. they have really similar gap with 1/2 rhythm, so many players will missclick 01:23:588 (1) - at 01:23:386 -

    NC thing
  8. 00:12:562 (1,2) - swap NC. like you did at 00:56:198 (6,1) - 01:07:107 (6,1) - 01:18:017 (6,1) -
  9. 00:59:693 (4) - consider NC for better reading
[Insane]
  1. 00:08:045 (3) - maybe stack with 00:08:386 (1) - 's head?
    to emphasize 00:08:215 (4) - like you did at 00:09:409 (4,5) -
  2. 00:13:159 (3,4,5,6) - - imo this shouldn't be using same spacing 00:13:670 (6) - this has much stronger sound than 00:13:329 (4,5) -
    I think moving 00:13:329 (4,5) - closer to 00:13:159 (3) - would work well.

  3. I think 00:54:579 (5) - should be way more emphasized than 00:54:409 (4) -
    maybe stack 00:54:409 (4) - and 00:54:238 (3) - ?
  4. 01:13:670 (5) - should have more spacing cuz of the same reason (music intensity)
  5. 01:20:829 (1,2,1,2,1) - This is very subjective opinion but I think this part should be way harder. (same with Expert diff)
    It feels really awkward after playing 01:20:147 (3,4,5) - since the song is more intense 01:20:829 (1,2,1,2,1) - here but the map is easier.
    even intros have harder patterns 00:12:647 (1,2,3,4,5,6,1,2,3,4) -

    maybe it's the way you feel the music, so it's your choice.
  6. 01:23:928 - here has very strong sound so I think it would be better to make it clickable. like you did at 01:26:315 (1,2) -
  7. 01:24:440 (3,4) - same with 00:08:045 (3,4) - move 01:24:610 (4) - further.
    this is my suggestion : http://puu.sh/sDUBR/015cb4a2b6.jpg
  8. 01:29:863 (5) - consider unstack and move elsewhere, this has pretty strong sound too.
    I think stacking with 01:30:033 (6) - would work fine as well.
  9. 01:31:567 (6,1) - swap NC?

lol I spent too much time so I gotta go bed. I'll do Expert tomorrow by editing this post.


Edit

[Expert]
  1. 00:15:375 (1,2,3,4,1) - this felt a bit awkward when I testplayed

    1.00:16:056 (3) the slider's angle seems a bit unnatural with 00:15:375 (1) -
    2.spacing's sudden decrease although its intensity didn't decrease that much (compared to 00:18:102 (1,2,3,4,5) -, 00:15:375 (1,2,3,4) - this has still some strong intensity along with intro section - which is just my opinion )

    so I suggest something like this:
    1. 00:16:056 (3) - rotate 10 anti-clockwise degrees and move where it blankets with 00:16:568 (1) -
    2. move 00:16:397 (4) - a bit up-left
    http://puu.sh/sExNP/fd3d661401.jpg
  2. 00:27:988 (1) - remove NC? for consistency with 00:38:556 (1,2,3,4,5,6,1) -
  3. 00:30:034 (5) - would be nice to emphasize this sound a bit more. maybe stack 00:29:863 (4) - with 00:28:840 (1) - 's head?
  4. 00:43:329 (3,4) - I feel like 00:43:329 (3) - this needs more spacing.
    all other similar section has something like -
    combo 3 is far from 2, combo 4 is closer to 3
    00:40:602 (3,4) -
    00:41:965 (3,4) -
    but not this one 00:43:329 (3,4) -

    so I suggest you to move 00:43:329 (3,4) - like this : http://puu.sh/sEz27/dd9525c12f.jpg
  5. 00:47:420 (3,4) - same as above. maybe ctrl+g 00:47:420 (3) - ?
  6. 00:50:318 (1) - remove NC? since you didn't NC at 00:59:863 (6,7,8) -
  7. 00:53:215 (5,3) - is it intended not to be stacked?
  8. 00:55:602 (3) - maybe move closer to 00:55:261 (2) - ? since the vocal is more calm here. http://puu.sh/sEzlG/016c2c32e2.jpg
  9. 00:55:261 (2,4) - quite noticable blanket problem
  10. 01:01:056 (1) - remove NC for better reading?
  11. just a suggestion, move 01:05:488 (5) - like this for aesthetic reason?
    http://puu.sh/sEzDp/62b846e916.jpg
  12. 01:12:988 (2,3) - this feels really awkward to use close spacing like this since it is 2nd kiai and the song gets more intense before (I think)
    maybe stack 01:12:988 (2) - with 01:14:352 (2) - 's head? http://puu.sh/sEA29/996ba51c8c.jpg
  13. 01:15:886 (3) - same with above. moving this further from 01:15:715 (2) - will also help emphasizing 01:16:227 (4) -
  14. also just my suggestion, 01:19:806 (2) - ctrl + g?
    can't explain really well about this, but I feel like this will make better flow. 01:19:295 (1,2,3,4,5) -
  15. 01:20:829 (1,2,3,4,1) - same as I said at insane, I think this needs to be harder.
    If you want to keep the current rhythm, you could simply increase the spacing.
    maybe something like this? : http://puu.sh/sEAFB/4fb58360ea.jpg
Anyway, Catchy song & Nice map! GL! :)
Topic Starter
Irohas

Riven wrote:

hi, m4m from your queue.

[Easy]
  1. 00:31:738 (1,2) - For these I strongly recommend you follow this rhythm 00:20:829 (1,2,3) - you used before, it's not only consistent, but I think it follows the rhythm better. yeah it'll no doubt suits but it'll confused changing the rhythm suddenly

[Normal]
  1. Everything looks okay to me!

[Hard]
  1. 00:20:829 (1) - Make this a 1/2 slider and follow up this beat 00:21:170 - with either a 1/2 slider or a hitcircle. It's really strong and it should be clickable. Same goes for 00:23:556 (1) - and 00:26:284 (1) - and 00:31:738 (1) - 1/1 works too, since the beat between could be skip

[Insane]
  1. 00:12:988 (2,3,4,5,6) - I don't think you're following the rhythm correctly here. Yes it is not overmapped and there are beats for every note, but if you make a 1/2 slider on this beat 00:13:159 - it will fit nicely! it's fine if I make the diff a bit harder xd

[Expert]
  1. 00:59:522 (4,5,6,7,8) - In my opinion, and from a player's perspective the flow when you get to the triple doesn't compliment the whole pattern. So try rotating it to something like this. okay, I understand stack is the solution
  2. 01:20:829 - The SV change felt a little too much here, like a dragging sensation holding me back. The vocals are undoubtedly intense, maybe the most intense in the song, so I think you shouldn't slow the sliders down so much. Maybe you could even put some spaced jumps there, it really fits in my opinion. okay
  3. 01:27:163 (4) - Unsnapped slider start. fixed

Sorry for short mod, I couldn't find much to say. I think it's ready really. Good luck! ()

SLM wrote:

Hello! m4m here
Please be aware of my shitty English :(

[General]
  1. Disable epilepsy warning. There's not much going on SB, just small lyrics passing by.
  2. combo color #2 and #3 seems hard to distinguish for some people. I think it's fine
    maybe you can make another combo color between #2 and #3 so it would be like
    #2:current pink
    #3:new color (skyblue maybe?)
    #4:current purple
    or simply you could change current colors more distinguishable.
  3. 01:00:715 - map here? I think it's too much to miss this sound for insane and expert. there's more important jump that I wanted emphasize

    -Edit after Expert diff mod

    just an example (Expert) (I removed NC 01:01:056 (1) - here)
    http://puu.sh/sEB4j/d61f050df4.jpg
    http://puu.sh/sEB9V/aa1bbcc527.jpg
[SB]
  1. 01:22:363 - I think some more effect on '消えるdaydream ' would be really nice. It is probably the most highlight vocal part, but the lyric is not even moving and just disappears like other normal lyrics. I'm not a storyboard expert but dropping a small opinion here.
[Easy]
  1. There are some unnecessary green lines. It's fine I think
    green lines
    00:05:829 - 00:27:562 - 00:27:647 - 00:39:409 - 00:39:920 - 00:50:318 - 00:50:829 - 01:20:829 - 01:22:107 - 01:23:045 - 01:23:471 -
    there could be more that I missed, so please double check after applying mod.
  2. 00:28:840 (1) - I see no real reason to use this complicated-curved (for easy diff) slider here. you could do as 00:31:738 (1) - or 00:34:465 (1) - variety simply
  3. 00:52:193 (3) - how about blanket-ing with 00:53:556 (1) - like this? : http://puu.sh/sDP5d/dcb5ec1beb.jpg
    It will make better flow with 00:52:193 (3,4) - while not hurting 00:51:852 (2,3) - this flow too much It's fine and I don't really like this kind of curved slider ):
  4. 01:25:633 (3) - why curve this awkward way? this is where music gets calm so i would suggest to curve this opposite way for better flow : http://puu.sh/sDPeD/b071504abb.jpg okay
[Normal]
  1. green lines here as well lol. I guess you mapped from higher diff to lower diff? fine too
    unnecessary green lines
    00:27:562 - 00:39:409 - 00:39:920 - 00:50:318 - 00:50:829 - 01:20:829 - 01:22:107 - 01:23:045 - 01:23:471 -
  2. 00:23:045 (6) - straight slider would fit better than this curved one i think.
    or maybe decrease the curveness http://puu.sh/sDQPj/617986cd01.jpg fine I think
  3. 00:28:840 (1) - ehhrr.. I don't think there's any reason to curve the sliderend this suddenly. it's not unrankable I think
  4. 00:51:511 (2) - maybe make it reversing slider and delete 00:51:852 (3) - ? like you did at 00:52:875 (2) - 00:54:238 (2) -
    I think those 3 should be same rhythm. variety is cool
  5. 01:26:997 (2) - why curved one here? it felt really awkward when I testplayed it. A straight slider like 01:24:269 (2) - should work fine. don't want to have only straight and curved sliders on the diff


    NC thing
  6. 00:38:556 (3,1) - swap NC? like you did at 00:27:647 (1,2) - okay
  7. 00:52:193 (1) - remove NC sure
  8. 00:54:750 (1) - here I think you could keep this since it has strong sound, but I think better remove NC for consistency. fixed
[Hard]
  1. 00:09:409 (4,5) - consider nerf spacing (compared to 00:14:863 (4,5) - , it's too much difference i think.) okay
  2. 00:10:943 - would be nice to make here clickable. (such as 00:08:215 (3) - 00:09:579 (5) - 00:11:625 (2) - 00:12:306 (4) - ) followed these whistles sounds
  3. 00:12:306 (4) - same as above ^
  4. 00:35:488 (4,1) - I love this kind of overlaps. nice thanks :d
  5. 00:45:034 (4,1) - unstack and move 00:45:375 (1) - elsewhere. it's fine
    you used lots of 1/2 gap stack around here such as 00:41:284 (1,2) - 00:44:011 (1,2) - 00:46:738 (1,2) - ,so it could be confusing.
  6. 00:50:318 (4,5,6) - consider nerfing the spacing. it's quite hard to hit irregular spacing when also doing 1/4 triples. too close will be not readable
  7. 01:22:875 (2,1) - increase the spacing here. they have really similar gap with 1/2 rhythm, so many players will missclick 01:23:588 (1) - at 01:23:386 - fine if I keep

    NC thing
  8. 00:12:562 (1,2) - swap NC. like you did at 00:56:198 (6,1) - 01:07:107 (6,1) - 01:18:017 (6,1) - okay
  9. 00:59:693 (4) - consider NC for better reading okay
[Insane]
  1. 00:08:045 (3) - maybe stack with 00:08:386 (1) - 's head?
    to emphasize 00:08:215 (4) - like you did at 00:09:409 (4,5) - don't really want a big spacing between 00:08:045 (3,4) -
  2. 00:13:159 (3,4,5,6) - - imo this shouldn't be using same spacing 00:13:670 (6) - this has much stronger sound than 00:13:329 (4,5) -
    I think moving 00:13:329 (4,5) - closer to 00:13:159 (3) - would work well. fixed somehow lol

  3. I think 00:54:579 (5) - should be way more emphasized than 00:54:409 (4) - I wanted to emphasize these whistles instead
    maybe stack 00:54:409 (4) - and 00:54:238 (3) - ?
  4. 01:13:670 (5) - should have more spacing cuz of the same reason (music intensity) not really, and vocal intensity is more important here
  5. 01:20:829 (1,2,1,2,1) - This is very subjective opinion but I think this part should be way harder. (same with Expert diff)
    It feels really awkward after playing 01:20:147 (3,4,5) - since the song is more intense 01:20:829 (1,2,1,2,1) - here but the map is easier.
    even intros have harder patterns 00:12:647 (1,2,3,4,5,6,1,2,3,4) - keep the SV atm, will see with more opinions

    maybe it's the way you feel the music, so it's your choice.
  6. 01:23:928 - here has very strong sound so I think it would be better to make it clickable. like you did at 01:26:315 (1,2) - consistency with 00:07:193 (1) -
  7. 01:24:440 (3,4) - same with 00:08:045 (3,4) - move 01:24:610 (4) - further.
    this is my suggestion : http://puu.sh/sDUBR/015cb4a2b6.jpg same
  8. 01:29:863 (5) - consider unstack and move elsewhere, this has pretty strong sound too.
    I think stacking with 01:30:033 (6) - would work fine as well. it would be too huge if I unstack
  9. 01:31:567 (6,1) - swap NC? It's fine cause timing change xd

lol I spent too much time so I gotta go bed. I'll do Expert tomorrow by editing this post. lol


Edit

[Expert]
  1. 00:15:375 (1,2,3,4,1) - this felt a bit awkward when I testplayed

    1.00:16:056 (3) the slider's angle seems a bit unnatural with 00:15:375 (1) -
    2.spacing's sudden decrease although its intensity didn't decrease that much (compared to 00:18:102 (1,2,3,4,5) -, 00:15:375 (1,2,3,4) - this has still some strong intensity along with intro section - which is just my opinion ) not really reasons to increase spacing it's fine I think

    so I suggest something like this:
    1. 00:16:056 (3) - rotate 10 anti-clockwise degrees and move where it blankets with 00:16:568 (1) -
    2. move 00:16:397 (4) - a bit up-left
    http://puu.sh/sExNP/fd3d661401.jpg
  2. 00:27:988 (1) - remove NC? for consistency with 00:38:556 (1,2,3,4,5,6,1) - NC for readability
  3. 00:30:034 (5) - would be nice to emphasize this sound a bit more. maybe stack 00:29:863 (4) - with 00:28:840 (1) - 's head? no reasons to increase
  4. 00:43:329 (3,4) - I feel like 00:43:329 (3) - this needs more spacing. spacing is a bit as 00:40:431 (2,3) -
    all other similar section has something like -
    combo 3 is far from 2, combo 4 is closer to 3
    00:40:602 (3,4) -
    00:41:965 (3,4) -
    but not this one 00:43:329 (3,4) -

    so I suggest you to move 00:43:329 (3,4) - like this : http://puu.sh/sEz27/dd9525c12f.jpg too huge for a calm part
  5. 00:47:420 (3,4) - same as above. maybe ctrl+g 00:47:420 (3) - ? It'll make a weird flow
  6. 00:50:318 (1) - remove NC? since you didn't NC at 00:59:863 (6,7,8) - okay
  7. 00:53:215 (5,3) - is it intended not to be stacked? yea
  8. 00:55:602 (3) - maybe move closer to 00:55:261 (2) - ? since the vocal is more calm here. http://puu.sh/sEzlG/016c2c32e2.jpg don't really like to make closer this kind of notes
  9. 00:55:261 (2,4) - quite noticable blanket problem ok
  10. 01:01:056 (1) - remove NC for better reading?
  11. just a suggestion, move 01:05:488 (5) - like this for aesthetic reason? ok
    http://puu.sh/sEzDp/62b846e916.jpg
  12. 01:12:988 (2,3) - this feels really awkward to use close spacing like this since it is 2nd kiai and the song gets more intense before (I think)
    maybe stack 01:12:988 (2) - with 01:14:352 (2) - 's head? http://puu.sh/sEA29/996ba51c8c.jpg emphasize is on (2) not on (3)
  13. 01:15:886 (3) - same with above. moving this further from 01:15:715 (2) - will also help emphasizing 01:16:227 (4) - ^
  14. also just my suggestion, 01:19:806 (2) - ctrl + g? no lol
    can't explain really well about this, but I feel like this will make better flow. 01:19:295 (1,2,3,4,5) -
  15. 01:20:829 (1,2,3,4,1) - same as I said at insane, I think this needs to be harder. fixed in the previous mod
    If you want to keep the current rhythm, you could simply increase the spacing.
    maybe something like this? : http://puu.sh/sEAFB/4fb58360ea.jpg
Anyway, Catchy song & Nice map! GL! :)
thanks both!
Olegase
Hello!

[Expert]
  1. 00:05:829 (1,2) - I think if you turn the sliders(two) 10 degrees, so it looks better https://puu.sh/sG3la.png
  2. 00:12:988 (2) - to move the note in x:147 y:368. I just think flow looks a bit uncomfortable.
  3. 00:17:420 (4) - spacing small. Maybe to move the note in x:352 y:88
  4. 00:18:443 (3,4,5) - Some boring pattern? Maybe so https://puu.sh/sG47q.png
  5. 00:32:420 (3,4,1,2) - This pattern looks weak. And voice it like the weird emphasize. I think it's better(example) https://puu.sh/sG52q.png https://puu.sh/sG50K.png https://puu.sh/sG55D.png
  6. 00:35:659 (1,2,3) - ^ (example) https://puu.sh/sG5eK.png
  7. 00:53:045 (4,5) - Different angle from the flow pattern "stairs". Maybe so https://puu.sh/sG5q4.png https://puu.sh/sG5rc.png
  8. 01:07:704 (2) - So better to play https://puu.sh/sG5RY.png
  9. 01:09:238 (3,4,5,6) - To do so to better fit in with the following pattern https://puu.sh/sG63U.png
  10. 01:12:988 (2) - need to increase the spacing, as a strong bit
[Insane]
  1. 00:21:511 (4,5) - I think you can do better https://puu.sh/sG6Vv.png
  2. 00:30:715 (2,3,4,5) - Strange flow, maybe make "stairs" (example) https://puu.sh/sG79Y.png
  3. 00:40:943 (4,1,2,3,4,5,1) - Too simple a pattern, you can make it more aesthetic (example) https://puu.sh/sG7te.png https://puu.sh/sG7vo.png
  4. 00:44:522 (1) - I think to do here is slider a great loss. After all, it's nice to continue the pattern (example) https://puu.sh/sG7El.png
  5. 00:46:738 (1,2,3,4) - Just walking? :| I think it would be better(example) https://puu.sh/sG7Pd.png
  6. 00:49:125 (4,1,2,3,4) - ^ (example) https://puu.sh/sG88S.png https://puu.sh/sG89Q.png
[Hard]
  1. 00:08:897 (2,3,4) - maybe so? https://puu.sh/sG8s4.png
  2. 00:21:511 (2,3) - ^ https://puu.sh/sG8Bz.png
  3. 00:59:863 (2) - Too small a spacing, uncomfortable to play
    1. 01:12:136 (5) - ^
  4. 01:03:784 (3,4) - Make so, maybe https://puu.sh/sG8Ox.png
  5. 01:13:329 (3,4) - ^ https://puu.sh/sG8UC.png
This song I really liked(added to favorites), and your mapping too ~ :)
Topic Starter
Irohas
metadata:

IamKwaN wrote:

ye sure

Unicode Title: 消えるdaydream
Romanised Title: Kieru daydream
Unicode Artist: 河野マリナ
Romanised Artist: Kawano Marina
Source: 猫物語(黒) (different from yours, 黒 is Japanese while 黑 you are using is actually Chinese.)

References:
http://www.monogatari-series.com/nekomo ... index.html

Good luck!
Flower
Hi, I'm just putting some crappy mod here in advance.

[SB]
Red - green is a poor colour combination. The high contrast gives user uncomfortable image. My suggestion is to change the unhighlighted text to black, with white stoke, with highlighted text to white, with red or green stroke. Or, you could reduce the hue to make them closer to grey, so that the contrast is not uncomfortable.
Using a sans-serif font (e.g. MS PGothic) has much better appearance. If you have time please have a try.

[Expert]
00:39:409 (1) - reduce to 1/1 should fit music better?
00:56:113 (6,7) - should be 1/6 as well as 00:50:659 (8) -
00:57:988 (2) - move left-forward further to make distance with 1 more natural
01:21:170 - imo this drum is better not ignored. shortening 01:21:000 (2) - fits music better

[Insane]
00:17:931 (8) - remove this and change 00:17:761 (7) - into a 1/2 slider? this fits music better as drum at 00:17:931 - is so dim
00:23:386 - adding a note should be better

[Hard]
00:15:886 (2) - should move 1/2 later to 00:16:056 - . this fits music much better. adjust placement if needed
00:17:931 - deleting it fits music better, since you have ignored many weaker drums
00:38:727 (2) - reducing to a 1/2 slider fits music better

[Normal]
Approach rate + 0.5 reads better

That's it I think. Good luck with qualification :3
Topic Starter
Irohas

Flower wrote:

Hi, I'm just putting some crappy mod here in advance.

[Expert]
00:39:409 (1) - reduce to 1/1 should fit music better? wanted to emphasize the loud finish sound extending the slider
00:56:113 (6,7) - should be 1/6 as well as 00:50:659 (8) - oh nice catch
00:57:988 (2) - move left-forward further to make distance with 1 more natural okay
01:21:170 - imo this drum is better not ignored. shortening 01:21:000 (2) - fits music better it sounds weird without this 1/1, I think i'll keep atm

[Insane]
00:17:931 (8) - remove this and change 00:17:761 (7) - into a 1/2 slider? this fits music better as drum at 00:17:931 - is so dim both suits too, I'll see with more opinions
00:23:386 - adding a note should be better okay

[Hard]
00:15:886 (2) - should move 1/2 later to 00:16:056 - . this fits music much better. adjust placement if needed okay
00:17:931 - deleting it fits music better, since you have ignored many weaker drums it's fine if I keep I think
00:38:727 (2) - reducing to a 1/2 slider fits music better following whistle sound

[Normal]
Approach rate + 0.5 reads better okay

That's it I think. Good luck with qualification :3
thanks!
Julie
Just some few point
[Insane]

00:18:102 (1,2,3) - Try not to stack this 00:18:443 (3) - with these 00:18:102 (1,2) - , since those 2 first sound are really clear, yet player have to tap 3 times in one spot.

00:20:488 (4,1,2,3) - ^ Same for here, 4 notes stack, feel boring to play for an insane as well. Emphasize those double sound more.

00:22:534 (2,3) - Try to avoid this, because look how it look in-game, due to it being the same combo, they have the same color and player might think the (2) is a slider.

00:23:556 (1,2,3) - Same reason as 00:18:102 (1,2,3) -, 00:26:284 (1,2,3) - emphasize those double sound more. They don't have the same drum as 00:23:897 (3) - .

[Expert]

00:27:988 (1) - This is supose to be 1/6 snap ><, the reverse are going too fast.

00:35:147 (3) - Would it hurt to just move up a bit? Is touching the offset meters : http://puu.sh/sSgQx/490510c96e.jpg, mine is in the smallest but it will for people that use a bigger one or default size.
Topic Starter
Irohas

Julie wrote:

Just some few point
[Insane]

00:18:102 (1,2,3) - Try not to stack this 00:18:443 (3) - with these 00:18:102 (1,2) - , since those 2 first sound are really clear, yet player have to tap 3 times in one spot. it's better to stack them in order to, 1st, there are less pressure (and it's what I wanted) 2nd, to show that's a different part from now hope you understand

00:20:488 (4,1,2,3) - ^ Same for here, 4 notes stack, feel boring to play for an insane as well. Emphasize those double sound more. ^

00:22:534 (2,3) - Try to avoid this, because look how it look in-game, due to it being the same combo, they have the same color and player might think the (2) is a slider. okay so i guess overlap would make this more readable

00:23:556 (1,2,3) - Same reason as 00:18:102 (1,2,3) -, 00:26:284 (1,2,3) - emphasize those double sound more. They don't have the same drum as 00:23:897 (3) - . same

[Expert]

00:27:988 (1) - This is supose to be 1/6 snap ><, the reverse are going too fast. ow nice catch

00:35:147 (3) - Would it hurt to just move up a bit? Is touching the offset meters : http://puu.sh/sSgQx/490510c96e.jpg, mine is in the smallest but it will for people that use a bigger one or default size. okay
thanks!
YukiZura-
Expert

00:57:988 - i think the flow is way more better this way

Insane

00:22:534 (2,3) - more nicer this way

00:40:602 - flow can be improve

Hard

00:18:102 - i think putting reverse slider feels more better :)

Normal

nice work ^^ (nothing i can mod)

Easy

seems fine to me ^^

nice map .. not much i can mod cuz i think this map is good enough ^^
here take my star >,<
Lami
E

00:55:602 (3) - x479 y140 better. i believe you know why.

N

01:11:965 - i think this beat need clickable for vocal start line. , like 01:03:784 (7) - , 01:01:056 (2) -

H

00:38:215 (4,1) - man, this is so confuse readability for hard diff player.
(anti-jump which don't have enough motivation.) just 1/2 slider is better.
yea, they have NC, but i think they still hard for reading..
00:59:011 (1,2,3) - can u consistent DS, they have just only differ x0.05 DS (x1.25 vs x1.30)
it make feeling random for visual.
make completely jump or consistent DS better.
01:08:897 (2,3) - consider to reduce DS....
i think this jump don't have enough motivation for that.,

I

ar 8 ~ 8.5 better. it just 4 stars map

00:16:568 (1,2,3) - imo, (1's end) - (2) - (3) this straight flow feel weird for playing.
i think you can find more good flow in here
01:21:170 (2) - at peak vocal part, i'd like to keep flow, instead of breaking flow(stacking + empty rhythm).
01:30:630 (2,3) - imo, stacking is more clean on the visual.

X

some part have kinda overhitsounding.
00:40:943 (4) - , 00:43:670 (4) - , 00:43:670 (4) - 00:46:397 (4) - ......etc
(drum-clap at slider's start.)
personally, i think there is no drum sound in here.

00:00:375 - kinda doubt what is this red + green line working now.
00:15:545 - this beat is unique ignored drum in this section (00:05:829 - ~ 00:18:102 - )
maybe two 1/2 slider is better for highest diff.
00:18:784 (4) - ctrl+G for emphasis drum + more fluid flow
00:53:215 (5,3) - stack
01:26:654 (2,3) - unsnapped

ok good luck
Topic Starter
Irohas

Lami wrote:

E

00:55:602 (3) - x479 y140 better. i believe you know why. okay

N

01:11:965 - i think this beat need clickable for vocal start line. , like 01:03:784 (7) - , 01:01:056 (2) - i focused on drums here

H

00:38:215 (4,1) - man, this is so confuse readability for hard diff player.
(anti-jump which don't have enough motivation.) just 1/2 slider is better.
yea, they have NC, but i think they still hard for reading.. i'll see with more opinions
00:59:011 (1,2,3) - can u consistent DS, they have just only differ x0.05 DS (x1.25 vs x1.30)
it make feeling random for visual.
make completely jump or consistent DS better. oops
01:08:897 (2,3) - consider to reduce DS.... it's fine i guess
i think this jump don't have enough motivation for that., kinda vocal emphasize

I

ar 8 ~ 8.5 better. it just 4 stars map AR9 is fine

00:16:568 (1,2,3) - imo, (1's end) - (2) - (3) this straight flow feel weird for playing.
i think you can find more good flow in here yeah fixed somehow
01:21:170 (2) - at peak vocal part, i'd like to keep flow, instead of breaking flow(stacking + empty rhythm). mmh don't know, sound above is not as loud to be mapped I think
01:30:630 (2,3) - imo, stacking is more clean on the visual. I'll see with more opinons, but I keep atm

X

some part have kinda overhitsounding.
00:40:943 (4) - , 00:43:670 (4) - , 00:43:670 (4) - 00:46:397 (4) - ......etc
(drum-clap at slider's start.)
personally, i think there is no drum sound in here. mmh I'll try to rework a bit

00:00:375 - kinda doubt what is this red + green line working now. i wanted to map this part but I realized that could be skipped so that's why
00:15:545 - this beat is unique ignored drum in this section (00:05:829 - ~ 00:18:102 - ) finish is louder than drum i guess
maybe two 1/2 slider is better for highest diff.
00:18:784 (4) - ctrl+G for emphasis drum + more fluid flow it's fine imo
00:53:215 (5,3) - stack intended
01:26:654 (2,3) - unsnapped fixed

ok good luck
thanks!
Sotarks
did I cut this ? lo
Topic Starter
Irohas

Sotarks wrote:

did I cut this ? lo
teach me to cut songs
Janpai
Seems like the .PSD of banner got corrupted
rip Mugi
Topic Starter
Irohas

Janpai wrote:

Seems like the .PSD of banner got corrupted
rip Mugi
RIP
Namki
yo.

general
  1. Listen carefully to the sound here 00:05:829 (1) - and 00:07:193 (1) - , do you notice that 00:07:193 (1) - is stronger, but volume is 50%, only 5% higher. Consider doing this line 00:05:829 - to 30-35%.
  2. Hitsound here 00:07:875 - doesn't really reflect and fit the sound itself. Try using something like that. Maybe this one but without the delay.
  3. The same thing goes for this sound here 00:08:215 - maybe this one.
  4. AR8 for Hard is too big, 7 is enough.
Insane
  1. What the point doing the spacing that high here 00:13:159 (3,4,5,6) - , lowering it to 1.8-1.9 wouldn't hurt.
  2. 00:21:511 - what a senseless clap here, must be nothing, because no any kind of instumentals, vocals only.
    The same goes for:
    00:24:238 - / 00:26:965 - you'd better use default soft-hitshistle instead.
  3. 00:50:659 (2) - idk, but personally I'd prefer a triplet instead. Think of it.
  4. 00:54:068 (2) - it's not really audible for placing a circle for this kind of sound.
Expert
  1. 00:15:375 (1,2,3) - small spacing looks out of the context. You ain't done low spacing at this music part, so adjust it.
  2. 00:17:931 (8,1,2) - first time I played this part I missed. It plays kinda nasty. Just this part, others are fine. Idk, maybe lower an angle.
    Pretty diff, nothing much to say. õwõ
neat mapset, hope see it ranked soon~!
good luck
Topic Starter
Irohas

Namki wrote:

yo.

general
  1. Listen carefully to the sound here 00:05:829 (1) - and 00:07:193 (1) - , do you notice that 00:07:193 (1) - is stronger, but volume is 50%, only 5% higher. Consider doing this line 00:05:829 - to 30-35%. okay
  2. Hitsound here 00:07:875 - doesn't really reflect and fit the sound itself. Try using something like that. Maybe this one but without the delay. oh why not, thanks :d
  3. The same thing goes for this sound here 00:08:215 - maybe this one. okay
  4. AR8 for Hard is too big, 7 is enough. reduced
Insane
  1. What the point doing the spacing that high here 00:13:159 (3,4,5,6) - , lowering it to 1.8-1.9 wouldn't hurt. it was to emphasize these loud drums/finishes
  2. 00:21:511 - what a senseless clap here, must be nothing, because no any kind of instumentals, vocals only. okay
    The same goes for:
    00:24:238 - / 00:26:965 - you'd better use default soft-hitshistle instead.
  3. 00:50:659 (2) - idk, but personally I'd prefer a triplet instead. Think of it. I'll see with more opinions
  4. 00:54:068 (2) - it's not really audible for placing a circle for this kind of sound. don't really like these kind of breaks between sliders and circles
Expert
  1. 00:15:375 (1,2,3) - small spacing looks out of the context. You ain't done low spacing at this music part, so adjust it. there's no really sound to have a bigger spacing imo
  2. 00:17:931 (8,1,2) - first time I played this part I missed. It plays kinda nasty. Just this part, others are fine. Idk, maybe lower an angle. okay fixed this one
    Pretty diff, nothing much to say. õwõ thanks :d
neat mapset, hope see it ranked soon~!
good luck
thank you !
Akitoshi
General
  1. 00:00:375 - remove green line?
Easy
  1. 00:05:829 - maybe mapping here would be great as the strong cymbals and drums kicks
Normal
  1. 00:12:306 (6) - maybe cirlce is enough for breaking the 1/2 chain
  2. 01:21:852 (3) - you can make this as 2 circles to make clap on 01:22:193 - clickable
Hard
  1. 00:07:704 (2,3) - maybe move this up to reduce spacing with 00:08:386 (1) - as you didn't jump on 00:11:113 (1) - that have similar intensity, or else you can buff the spacing on 00:11:113 (1) - instead.
  2. 00:22:704 (3,4) - nazi stack
  3. 00:39:409 (1) - ye i know you want to emphasize the finish but i think NC is not needed here.
  4. 01:23:588 (1) - move to 80|20 for easier reading as 1/1 gap from previous slider?
Insane
  1. i think AR8.5 or 8.8 works better as your SR is 4.14*
  2. 00:22:534 (2,3) - intentional? Stack looks better tho
  3. 00:20:829 (1,2,3) - move this notes to 251|63 for making the 4 and 1 looks neater, similar thing on 00:26:284 (1,2,3) - if you applied this.
  4. 00:44:181 (2) - nice whistle w
  5. 01:17:420 (3) - you can move this to 337 | 178 for blanket with 01:16:568 (1) -
  6. 01:30:204 (1,2,3) - this plays awkward after your smooth flows in entire diff lol
Expert looks good

mfw 2017 and im still noob at modding
Topic Starter
Irohas

Corinn wrote:

General
  1. 00:00:375 - remove green line? sure
Easy
  1. 00:05:829 - maybe mapping here would be great as the strong cymbals and drums kicks I think it's fine If I skip this part cause it's not really an important part in the music
Normal
  1. 00:12:306 (6) - maybe cirlce is enough for breaking the 1/2 chain both suits imo cause there's a sound that i don't want to skip at 00:12:477 -
  2. 01:21:852 (3) - you can make this as 2 circles to make clap on 01:22:193 - clickable okay
Hard
  1. 00:07:704 (2,3) - maybe move this up to reduce spacing with 00:08:386 (1) - as you didn't jump on 00:11:113 (1) - that have similar intensity, or else you can buff the spacing on 00:11:113 (1) - instead. applied somehow
  2. 00:22:704 (3,4) - nazi stack oops
  3. 00:39:409 (1) - ye i know you want to emphasize the finish but i think NC is not needed here. NC is necessary since there's a SV change
  4. 01:23:588 (1) - move to 80|20 for easier reading as 1/1 gap from previous slider? mmh don't really know but I'll keep by preference lol
Insane
  1. i think AR8.5 or 8.8 works better as your SR is 4.14* don't like AR8 insane maps ):
  2. 00:22:534 (2,3) - intentional? Stack looks better tho okay
  3. 00:20:829 (1,2,3) - move this notes to 251|63 for making the 4 and 1 looks neater, similar thing on 00:26:284 (1,2,3) - if you applied this. okay
  4. 00:44:181 (2) - nice whistle w fail...
  5. 01:17:420 (3) - you can move this to 337 | 178 for blanket with 01:16:568 (1) - don't want to blanket here
  6. 01:30:204 (1,2,3) - this plays awkward after your smooth flows in entire diff lol reduced the spacing
Expert looks good

mfw 2017 and im still noob at modding rip
thanks !
phaZ
#modreq
  1. 01:27:647 - needs another timing section for the sake of correct measures (big white tick still should be at 01:27:647 - 01:29:011 - ... and so on)
  2. drum-hitfinish.wav is noticably louder on the left ear http://puu.sh/tiG5n/40f662d821.png . that is cool for the very first intro beats but for the rest of the songs its really annoying. here is an even version http://puu.sh/tiGh9/d78fa0c7f4.wav
[Easy]
good :3. gernerally just two different spacings, constant ds, catches important beats, mostly* consistent rhythm
  1. the only concern i have is 01:00:375 (3,4,1) - since this is the only time where the player has to deal with a 4/2-spacing and that in a really uncomfortable way because it is directly followed by a 3/2-spacing (so the player has to differentiate between those two actively). to make things even worse 01:00:375 (3,4) - is on a circle which requires even better timing (compared to a slider), so i would definitely not define this part as "easy" and if possible make a way around this rhythm. if you want to stick with this rhythm i would suggest you to break/increase the ds for 01:00:375 (3,4) - to make it more noticeable that this is NOT played like the rest.
  2. *00:50:829 (1,2,3,4) - vs 00:56:284 (1,2,3,4) - (well, not that it really matters~)
[Normal]
owo
[Hard]
good diff
  1. 00:53:386 (4,1) -little bit weird jump. its noticeable here because you did not really often (and consistently) used jumps to emphasize stuff anywhere else. for example the movement of 01:10:772 (3,1) - vs the movement of 01:09:579 (4,1) -
  2. 00:07:193 (1,2,3) - vs 00:09:920 (1,2,3) - (u might give a shit about mega-consitency after all)
  3. 01:23:588 (1,2,3) - vs 01:26:315 (1,2,3) - ^
  4. seeing you mostly going for the vocals, 00:56:284 (1,2,3,4) - and 00:57:647 (1,2,3,4) - should definitely not play the same. its should be more like 00:52:193 (1,2,3,4) or preferably http://puu.sh/tiHcw/e2974cdfdd.jpg or http://puu.sh/tiHfV/95dc780ecf.jpg (bigger emphasis on drums as well) would represent the rhymth much better
  5. 01:08:386 (1,2,3,4) - you could put that pattern at 01:19:295 (1,2,3,4) - and it would fit there better than it does at it actual place. i dont think that 01:08:386 - is the right place call for that pattern :x
[Insane]
mmmh pasta! (i dont got a problem with that, just noticed though) :D
jumps flow well but similiar to the hard, there are some polishable/avoidable non-sense jumps imo
  1. 00:52:193 (1,2,3,4) - i personally call this the gay-shit-rhythm because its commonly used on everything x.x
  2. 00:57:647 (1,2,3,4,5) - same, as ^, i cant really see/feel the relation to the music here :c
  3. 01:20:147 (3,4) - a 1/2-slider would fit better. or not at least not a sharp-angle jump. at the moment 01:19:295 (1,2,3,4,5) - has the same rhythm and similiar emphasis like 01:13:840 (1,2,3,4,5) - 01:01:568 (1,2,3,4,5) - 01:04:295 (1,2,3,4,5) - but the music doesnt deserve that here.
[Expert]
nice
Topic Starter
Irohas

phaZ wrote:

#modreq
  1. 01:27:647 - needs another timing section for the sake of correct measures (big white tick still should be at 01:27:647 - 01:29:011 - ... and so on)
  2. drum-hitfinish.wav is noticably louder on the left ear http://puu.sh/tiG5n/40f662d821.png . that is cool for the very first intro beats but for the rest of the songs its really annoying. here is an even version http://puu.sh/tiGh9/d78fa0c7f4.wav thanks :d
[Easy]
good :3. gernerally just two different spacings, constant ds, catches important beats, mostly* consistent rhythm
  1. the only concern i have is 01:00:375 (3,4,1) - since this is the only time where the player has to deal with a 4/2-spacing and that in a really uncomfortable way because it is directly followed by a 3/2-spacing (so the player has to differentiate between those two actively). to make things even worse 01:00:375 (3,4) - is on a circle which requires even better timing (compared to a slider), so i would definitely not define this part as "easy" and if possible make a way around this rhythm. if you want to stick with this rhythm i would suggest you to break/increase the ds for 01:00:375 (3,4) - to make it more noticeable that this is NOT played like the rest. I think increase the spacing wouldn't make it better, on the contrary it'll create an issue, but yeah i kinda understand
  2. *00:50:829 (1,2,3,4) - vs 00:56:284 (1,2,3,4) - (well, not that it really matters~) variety is cool on easiest diffs too D:
[Normal]
owo
[Hard]
good diff
  1. 00:53:386 (4,1) -little bit weird jump. its noticeable here because you did not really often (and consistently) used jumps to emphasize stuff anywhere else. for example the movement of 01:10:772 (3,1) - vs the movement of 01:09:579 (4,1) - I think it's fine here, don't want to make the diff boring making always the same jump D:
  2. 00:07:193 (1,2,3) - vs 00:09:920 (1,2,3) - (u might give a shit about mega-consitency after all) but it doesn't sounds the same
  3. 01:23:588 (1,2,3) - vs 01:26:315 (1,2,3) - ^ ^
  4. seeing you mostly going for the vocals, 00:56:284 (1,2,3,4) - and 00:57:647 (1,2,3,4) - should definitely not play the same. its should be more like 00:52:193 (1,2,3,4) or preferably http://puu.sh/tiHcw/e2974cdfdd.jpg or http://puu.sh/tiHfV/95dc780ecf.jpg (bigger emphasis on drums as well) would represent the rhymth much better I understand why you suggest that, but we don't expect a "huge" rhythm as that here. It means that, I voluntary made this part as that to show that the part which start from 00:59:011 (1) - and end to 01:00:545 (2) -, is one of the important part of the whole song. So, in brief, it'll make too far pressure that I want to.
  5. 01:08:386 (1,2,3,4) - you could put that pattern at 01:19:295 (1,2,3,4) - and it would fit there better than it does at it actual place. i dont think that 01:08:386 - is the right place call for that pattern :x maybe, i'll see with more opinions if it bother!
[Insane]
mmmh pasta! (i dont got a problem with that, just noticed though) :D
jumps flow well but similiar to the hard, there are some polishable/avoidable non-sense jumps imo
  1. 00:52:193 (1,2,3,4) - i personally call this the gay-shit-rhythm because its commonly used on everything x.x but I think this rhythm fit perfectly
  2. 00:57:647 (1,2,3,4,5) - same, as ^, i cant really see/feel the relation to the music here :c wanted to emphasized those "clap" sound at 00:58:329 (3,4) -
  3. 01:20:147 (3,4) - a 1/2-slider would fit better. or not at least not a sharp-angle jump. at the moment 01:19:295 (1,2,3,4,5) - has the same rhythm and similiar emphasis like 01:13:840 (1,2,3,4,5) - 01:01:568 (1,2,3,4,5) - 01:04:295 (1,2,3,4,5) - but the music doesnt deserve that here. okay, reduced a bit the spacing
[Expert]
nice
thanks!
sahuang
Metadata source?
Change osb file name to Kawano Marina - Kieru daydream (Irohas)

[Hard]
  1. 00:26:284 (1) - change to slider+circle cuz 00:26:454 - downbeat and you are not following vocal here
  2. 00:39:920 (1) - try 3/2 slider+circle. 00:40:261 - the reverse here does not reflect music at all.
  3. 00:42:647 (1) - also here, but since there's a drum 00:42:988 - this is optional, but im sad to see beats like 00:45:886 - 00:43:159 - are ignored lol
  4. 01:00:886 (3,4) - probably delete these cuz i barely hear the sounds,or you can use sth like 01:00:886 (1) - in hard
  5. 01:09:920 (1) - follow vocal here?
  6. 01:27:167 (3,1) - reduce ds a bit

[Insane]
  1. 00:44:693 - map here
  2. 00:57:988 - make it clickable?
  3. 01:11:795 (3,4) - use a stream here is better. The reverse slider you use is not strong enough and 01:12:051 - there's a drum here

[Extra]
  1. hp6.5?
  2. 00:16:056 (3) - if you ctrl+G the flow will be very nice

fine
Topic Starter
Irohas

My Angel Azusa wrote:

Metadata source? metadata is here
Change osb file name to Kawano Marina - Kieru daydream (Irohas) sure

[Hard]
  1. 00:26:284 (1) - change to slider+circle cuz 00:26:454 - downbeat and you are not following vocal here consistency with 00:20:318 (4,5,1) -
  2. 00:39:920 (1) - try 3/2 slider+circle. 00:40:261 - the reverse here does not reflect music at all. sure
  3. 00:42:647 (1) - also here, but since there's a drum 00:42:988 - this is optional, but im sad to see beats like 00:45:886 - 00:43:159 - are ignored lol i think it's fine if i keep ):
  4. 01:00:886 (3,4) - probably delete these cuz i barely hear the sounds,or you can use sth like 01:00:886 (1) - in hard removed (4)
  5. 01:09:920 (1) - follow vocal here? yup
  6. 01:27:167 (3,1) - reduce ds a bit okay

[Insane]
  1. 00:44:693 - map here I think it's not necessary since i'm follwing the whistle rhythm
  2. 00:57:988 - make it clickable? don't really want to make 00:57:818 - clickable since I didn't make this sound clickable, so I think a 1/1 slider here would be better "for consistency"
  3. 01:11:795 (3,4) - use a stream here is better. The reverse slider you use is not strong enough and 01:12:051 - there's a drum here I understand why you suggest that, but I'd like to keep it cause first, I don't really want to make my diff so hard and second, only map strong and important sounds would be great for readability imo but if it really bothers I'll change

[Extra]
  1. hp6.5? okay
  2. 00:16:056 (3) - if you ctrl+G the flow will be very nice fixed somehow

fine
thanks sahuang!
phaZ
i wanna correct you on the time measures a bit
gotta catch you ingame!
sahuang
good, lets try
phaZ
aaaa


the current big white tick is still wrong, it should be 1/1 (a white tick) ealier (if you didnt notice, the 1st of every four white ticks is bigger aka its the 1).
also, looking at the picture, what exactly does the 2nd inherited section do? the slider end isnt snapped to that time and the next circle already has its on inherited section, which means you can just delete the 2nd.
and since 01:27:987 - this timing section makes the big white tick being 1/1 late, it has to be put at 01:27:674 - (thats what i mentioned before).
sorry if i wasnt clear enough the first time =w=

also @My Angel Azusa, what are you bubbling D:
iYiyo
uu since 01:27:845 - this redline isn't doing anything, I think you better move it 01:29:009 - here so the offset and the emphasis go with the downbeat. Better than placing it 01:27:674 - here imo.

hype hype
Topic Starter
Irohas
discussed a bit with Lasse, and we decided with this current timing.
but thanks yiyo and phaz
18:21 Irohas: hi lasse, can i have your opinion about something?
18:21 Lasse: probably
18:21 Irohas: so, i wondered if the timing of this song was really wrong
18:21 *Irohas is listening to [https://osu.ppy.sh/b/1128445 Kawano Marina - Kieru daydream]
18:25 Lasse: hm 01:22:875 (1,2,3) - these sound too early
18:25 Lasse: some things for the ending seem weird but idk
18:26 Lasse: like 01:31:737 (1) - is on the drum, but cymbal is later lol
18:26 Irohas: oh yeah didn't see that
18:27 Lasse: 01:22:193 - put a red line here
18:27 Lasse: 172bpm
18:27 Lasse: that should fix these I think
18:27 Irohas: should I remove red lines after?
18:27 Lasse: no
18:27 Lasse: just add this for now
18:27 Lasse: I'm not sure about the other things
18:28 Lasse: but 172 is too slow starting from 01:23:588 - so keep the other timing points for now
18:28 Irohas: okay okay
18:29 Irohas: and 01:27:477 (1,2,3) - the timing is a bit off
18:29 Irohas: don't really know how to fix that D:
18:31 Irohas: if i put one red line with 172 bpm here instead of these 2 red, it would be better?
18:33 Lasse: http://puu.sh/tygue/5e7f089a3b.zip try if this sounds better
18:34 Irohas: oh yeah it sounds better
18:34 Irohas: thanks dude :d
+ change the soft-hitclap
sahuang
reb
Sonnyc
Easy.
00:22:875 (4,1) - An angled sliders appearing while the song being similar enough with 00:20:147 (4,1) felt inconsistent a lot. You are basically using a very different slider concept, and it didn't felt like some variation.
00:59:011 (1) - Since this is an easy, I'd recommend you removing this slight overlap with the hp bar. Overlap with the hp bar hinders displaying the full object, which isn't recommended for beginner audience.
01:09:920 (1,2) - The rhythm feels a bit awkward to leave such a long term between these. Consider using a one long slider.

Normal.
00:23:386 - I don't think a hitsound fits here along the song.

Hard.
00:15:886 (2,3) - Would've been better if the spacing concept was consistently used.
00:25:261 (2) - Let's use a 1.5x on this so the follow point could be visible as other objects.
00:37:875 (3,4,1) - I require a fix on this. A combination with a jump and an anti-jump didn't really seem to be indicating the rhythms properly.
00:41:965 (3,1) - Since the formation is as the current way, what do you think of applying an idea of a parallel here?
00:44:693 - Since 00:44:522 (3) wasn't following some distinct sound of the music, skipping this drum beat didn't felt natural for me. Hope you can express this.
00:50:147 (3,4) - Since these are in the same combo, the change of a spacing concept appearing here didn't felt nice. I recommend you using the same spacing until here, and then expressing the change from 00:50:829. So, 00:50:147 (3,4) being a 1.33x would be consistent.
00:59:948 - Clap doesn't really fit nicely.
01:00:886 (3) - This rhythm does not fit the song. If you listen the song carefully, a sound does not, or maybe just barely exist here. Rather a stronger sound exists at 01:00:715 or 01:00:971. Ignoring those and expressing a beat here didn't seem to be reflecting the song properly.
01:09:579 (4,1) - Since there wasn't a strong sound at (1), such an agressive jump didn't fit nicely. Just moving (4) to where (2) is would be enough.
01:12:477 (1,2) - Spacing.

Insane.
00:44:522 (3) - Same opinion with hard.
00:59:948 (6) - Clap doesn't fit nicely.
01:30:204 (1,2) - Such 1/4 jump concept never appeared in this difficulty except this. Such a sudden concept strongly felt inconsistent with the overall map, and I'd recommend just removing this.
01:31:397 (5,6,1) - This jump concept is even harder than the same section at expert. I do not consider such setting to be a balanced spread design.

Expert.
00:59:948 (7) - ? Why the normal clap?

Nice map. Thanks for mapping a full spread all by your own.
Let me know when adjustments are made.
Topic Starter
Irohas

Sonnyc wrote:

Easy.
00:22:875 (4,1) - An angled sliders appearing while the song being similar enough with 00:20:147 (4,1) felt inconsistent a lot. You are basically using a very different slider concept, and it didn't felt like some variation. did as 00:20:147 (4,1)
00:59:011 (1) - Since this is an easy, I'd recommend you removing this slight overlap with the hp bar. Overlap with the hp bar hinders displaying the full object, which isn't recommended for beginner audience. okay
01:09:920 (1,2) - The rhythm feels a bit awkward to leave such a long term between these. Consider using a one long slider. oh nice, fixed

Normal.
00:23:386 - I don't think a hitsound fits here along the song. okay removed clap for consistency

Hard.
00:15:886 (2,3) - Would've been better if the spacing concept was consistently used. okay
00:25:261 (2) - Let's use a 1.5x on this so the follow point could be visible as other objects. fixed
00:37:875 (3,4,1) - I require a fix on this. A combination with a jump and an anti-jump didn't really seem to be indicating the rhythms properly. okay, stacked (1) rather on (2)
00:41:965 (3,1) - Since the formation is as the current way, what do you think of applying an idea of a parallel here? okay
00:44:693 - Since 00:44:522 (3) wasn't following some distinct sound of the music, skipping this drum beat didn't felt natural for me. Hope you can express this. I think it's fine imo since i started by following the whistle sound from 00:44:011 (1) -
00:50:147 (3,4) - Since these are in the same combo, the change of a spacing concept appearing here didn't felt nice. I recommend you using the same spacing until here, and then expressing the change from 00:50:829. So, 00:50:147 (3,4) being a 1.33x would be consistent. okay tried
00:59:948 - Clap doesn't really fit nicely. arf this normal-hitclap..., anyway fixed
01:00:886 (3) - This rhythm does not fit the song. If you listen the song carefully, a sound does not, or maybe just barely exist here. Rather a stronger sound exists at 01:00:715 or 01:00:971. Ignoring those and expressing a beat here didn't seem to be reflecting the song properly. I think the sound at 01:00:715 is not really important tbh, emphasizing these loud claps instead of map 01:00:715 should increase the readability imo. But if it's really bother I can map
01:09:579 (4,1) - Since there wasn't a strong sound at (1), such an agressive jump didn't fit nicely. Just moving (4) to where (2) is would be enough. okay
01:12:477 (1,2) - Spacing. oops

Insane.
00:44:522 (3) - Same opinion with hard. same as hard
00:59:948 (6) - Clap doesn't fit nicely. fixed here too
01:30:204 (1,2) - Such 1/4 jump concept never appeared in this difficulty except this. Such a sudden concept strongly felt inconsistent with the overall map, and I'd recommend just removing this. okay reduced the spacing
01:31:397 (5,6,1) - This jump concept is even harder than the same section at expert. I do not consider such setting to be a balanced spread design. remade this somehow

Expert.
00:59:948 (7) - ? Why the normal clap? oops that was a mistake

Nice map. Thanks for mapping a full spread all by your own. thanks!
Let me know when adjustments are made.
thanks Sonnyc :d
Sonnyc
20,118,87508,2,0,P|80:115|160:111,1,117,4|8,0:0|0:0,0:0:0:0:
Sonnyc
Nominated.
Topic Starter
Irohas
thanks Sonnyc and sahuang!
Haruto
Congrats Iroo \w/
Hazu-
Gratz IrohasSekai /w\
Dailycare
o are you mugi??
Topic Starter
Irohas

Dailycare wrote:

o are you mugi??
hi i'm mugi
Xinely
Gratz MugiRohasSekai
Topic Starter
Irohas

Xinely wrote:

Gratz MugiRohasSekai
thanks - M i K u -
iYiyo
Grats mugihas!
Sotarks
stop rank des maps ou j'ai pas de gd dessus!!!!1
Olegase
Congratulations, Irohas!
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