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zts - worldenddominator

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26
Topic Starter
KeigoClear
This beatmap was submitted using in-game submission on 2017年7月4日 at 21:26:24

Artist: zts
Title: worldenddominator
Source: うみねこのなく頃に
Tags: 07th Expansion dai doujin Umineko no Naku Koro ni Umineko no Naku Koro ni Chiru
BPM: 142
Filesize: 6538kb
Play Time: 03:57
Difficulties Available:
  1. Easy (1.55 stars, 209 notes)
  2. Hard (3.11 stars, 583 notes)
  3. Normal (2.05 stars, 433 notes)
  4. Ruthless (4.22 stars, 871 notes)
Download: zts - worldenddominator
Information: Scores/Beatmap Listing
---------------
La Clearline #1

done.

the La Cataline's worldenddominator provided inspiration to this map.
thanks a lot.
alacat
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Natteke desu
have no idea if you plan to get this ranked or not, but i got triggered by wrong metadata so there is a real one:
Artist should be zts
tittle is fine ✅
source should be: うみねこのなく頃に (i give it 70%/30% because i don't really remember in which story arc this song appeared first time, hovewer, i'm pretty sure that was the first half, if it's not source will be うみねこのなく頃に散)
tags: 07th Expansion, dai, doujin, Umineko no Naku Koro ni, Umineko no Naku Koro ni Chiru
^there is more could be added, but i doubt somebody will search with them, maybe expect When the Seagulls Cry

also there is no real strong connections with characters and the music so it's fine to use whatever bg (related to umineko ofc), but people who really into umineko tend to connect rose and maria with this song (because it appears in the drammatic scene where rose try to not spoil story of this awesome novelljust believe me there is the reason to connect song with these characters ok), so if this any matters for you try to search for bg with both of these characters or use bg from natteke's mapset or this https://osu.ppy.sh/s/357412

also if this happen/not happen to be applied you don't need to give me kd
Rare
良い
Topic Starter
KeigoClear

EvilElvis wrote:

have no idea if you plan to get this ranked or not, but i got triggered by wrong metadata so there is a real one:
Artist should be zts
tittle is fine ✅
source should be: うみねこのなく頃に (i give it 70%/30% because i don't really remember in which story arc this song appeared first time, hovewer, i'm pretty sure that was the first half, if it's not source will be うみねこのなく頃に散)
tags: 07th Expansion, dai, doujin, Umineko no Naku Koro ni, Umineko no Naku Koro ni Chiru
^there is more could be added, but i doubt somebody will search with them, maybe expect When the Seagulls Cry

also there is no real strong connections with characters and the music so it's fine to use whatever bg (related to umineko ofc), but people who really into umineko tend to connect rose and maria with this song (because it appears in the drammatic scene where rose try to not spoil story of this awesome novelljust believe me there is the reason to connect song with these characters ok), so if this any matters for you try to search for bg with both of these characters or use bg from natteke's mapset or this https://osu.ppy.sh/s/357412

also if this happen/not happen to be applied you don't need to give me kd
hi EvilElvis.
i don't know if i plan to get this ranked or not, but that's very helpful.
changed Artist, Source and Tags.

i prefer to use this BG. i feel so much for this song.
sorry for poor english. thank you for modding! :)
N a s y a

alacat wrote:

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Natteke

alacat wrote:

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alacat
IRC Mod
2017-03-14 01:05 KeigoClear: こんばんはー
2017-03-14 01:06 KeigoClear: ACTION is listening to [https://osu.ppy.sh/b/1240107 zts - worldenddominator]
2017-03-14 01:06 KeigoClear: アップロードしました!!
2017-03-14 01:07 KeigoClear: あっとすみませんtwitter気付きませんでした ToT
2017-03-14 01:14 alacat: すいません少し待ってください!
2017-03-14 01:17 KeigoClear: お構いなく 三( ε:)
2017-03-14 02:03 alacat: お待たせしました・・・・!!!
2017-03-14 02:05 KeigoClear: ヽ(*゚∀゚)ノ
2017-03-14 02:06 alacat: えっと軽く見ればいいでしょうか・・・!
2017-03-14 02:07 KeigoClear: はい、大まかにお願いします!
2017-03-14 02:07 KeigoClear: Hardに相応しくない配置、音取りなんかを教えて欲しいです
2017-03-14 02:08 alacat: 00:29:995 (1,2) - ここは多分new comboが間違ってるかも・・・!
2017-03-14 02:09 alacat: 00:30:417 (2) - でジャンプさせてるのでここから
2017-03-14 02:09 alacat: 追加したほうがいいかと・・
2017-03-14 02:09 alacat: 00:33:375 (1) - ここと同じように
2017-03-14 02:10 alacat: 今回は例の赤線については触れないでおきますねw
2017-03-14 02:11 KeigoClear: 2つめの所をどう直せばいいかわからないです ;;
2017-03-14 02:12 alacat: https://osu.ppy.sh/ss/7557552
2017-03-14 02:12 alacat: こんな感じで!
2017-03-14 02:12 alacat: ジャンプさせてるところにnew combo追加する感じです!
2017-03-14 02:12 KeigoClear: そこは直しました!
2017-03-14 02:12 KeigoClear: 00:33:375 (1) -
2017-03-14 02:13 alacat: あ、そこと同じようにnew combo追加するといいと思いますって言うことですw
2017-03-14 02:13 KeigoClear: あああああ
2017-03-14 02:13 KeigoClear: すみません読み間違えてましたww
2017-03-14 02:13 KeigoClear: ちなみに赤線は消しました!!
2017-03-14 02:14 alacat: 赤線のことはさておきHardだと00:38:868 (1) - この速度変換は大きいかもですね~
2017-03-14 02:14 alacat: 1.00=>0.75とかが妥当でしょうか・・・
2017-03-14 02:15 alacat: 01:10:557 (8,9,10) - ここの9ですがHardなので前の01:09:289 (5,6,7) - ここで取っている音に合わせて1/2スライダーで充分だと思います
2017-03-14 02:15 alacat: ^ 9を消してスライダーを作るという意味です(または単発2こなど・・・
2017-03-14 02:16 alacat: 他のパートで1/4が使われているので01:17:317 (6,7,8) - この辺もとらなくてもいいかなぁとおもいます
2017-03-14 02:17 alacat: 01:22:599 (5,6,1) - この辺の音はしっかりあるので1/4の音を取っても問題ないと思います
2017-03-14 02:19 alacat: 02:19:641 (6,4) - この辺のおと1/8ではなく1/6ですね・・・!
2017-03-14 02:19 alacat: 似たような音すべて確認してみてください!
2017-03-14 02:20 KeigoClear: わかりました!
2017-03-14 02:20 KeigoClear: すみません追っかけるので手一杯であまり反応が出来なくてw
2017-03-14 02:20 alacat: すいません02:21:542 (4) - ここは1/8でした・・・
2017-03-14 02:20 alacat: いえいえ!一方的に送るので順番に見ていってください!
2017-03-14 02:22 alacat: 02:26:402 (3) - , 02:33:162 (5) - , 02:39:923 (5) - このあたりも1/6ですね~
2017-03-14 02:23 alacat: あとは省略します!
2017-03-14 02:23 alacat: 03:58:936 - きあいたいむ継続しちゃってるので終わらせましょう!
2017-03-14 02:25 alacat: 以上です!音取りに関して問題ありません!SDを見てわかると思いますが少し低くなっていてハードに対してやや易しい内容になっています。全体的に見てジャンプが少なかったので気合いとかでいくつかジャンプさせる箇所を増やすとより良くなると思います!
2017-03-14 02:25 alacat: InsaneがSD4.2なのでハードは3.2 ~ 3.4が理想です
2017-03-14 02:25 KeigoClear: ほとんど直せました!
2017-03-14 02:26 KeigoClear: なるほど…
2017-03-14 02:27 KeigoClear: Insane、かなり難しいと思うんですけどSDめちゃくちゃ低いんですよねw
2017-03-14 02:29 alacat: BPMがそこまで高くないのでこのくらいなんじゃないかなって思いますw
Topic Starter
KeigoClear

alacat wrote:

IRC Mod
2017-03-14 01:05 KeigoClear: こんばんはー
2017-03-14 01:06 KeigoClear: ACTION is listening to [https://osu.ppy.sh/b/1240107 zts - worldenddominator]
2017-03-14 01:06 KeigoClear: アップロードしました!!
2017-03-14 01:07 KeigoClear: あっとすみませんtwitter気付きませんでした ToT
2017-03-14 01:14 alacat: すいません少し待ってください!
2017-03-14 01:17 KeigoClear: お構いなく 三( ε:)
2017-03-14 02:03 alacat: お待たせしました・・・・!!!
2017-03-14 02:05 KeigoClear: ヽ(*゚∀゚)ノ
2017-03-14 02:06 alacat: えっと軽く見ればいいでしょうか・・・!
2017-03-14 02:07 KeigoClear: はい、大まかにお願いします!
2017-03-14 02:07 KeigoClear: Hardに相応しくない配置、音取りなんかを教えて欲しいです
2017-03-14 02:08 alacat: 00:29:995 (1,2) - ここは多分new comboが間違ってるかも・・・!
2017-03-14 02:09 alacat: 00:30:417 (2) - でジャンプさせてるのでここから
2017-03-14 02:09 alacat: 追加したほうがいいかと・・
2017-03-14 02:09 alacat: 00:33:375 (1) - ここと同じように
2017-03-14 02:10 alacat: 今回は例の赤線については触れないでおきますねw
2017-03-14 02:11 KeigoClear: 2つめの所をどう直せばいいかわからないです ;;
2017-03-14 02:12 alacat: https://osu.ppy.sh/ss/7557552
2017-03-14 02:12 alacat: こんな感じで!
2017-03-14 02:12 alacat: ジャンプさせてるところにnew combo追加する感じです!
2017-03-14 02:12 KeigoClear: そこは直しました!
2017-03-14 02:12 KeigoClear: 00:33:375 (1) -
2017-03-14 02:13 alacat: あ、そこと同じようにnew combo追加するといいと思いますって言うことですw
2017-03-14 02:13 KeigoClear: あああああ
2017-03-14 02:13 KeigoClear: すみません読み間違えてましたww
2017-03-14 02:13 KeigoClear: ちなみに赤線は消しました!!
2017-03-14 02:14 alacat: 赤線のことはさておきHardだと00:38:868 (1) - この速度変換は大きいかもですね~
2017-03-14 02:14 alacat: 1.00=>0.75とかが妥当でしょうか・・・
2017-03-14 02:15 alacat: 01:10:557 (8,9,10) - ここの9ですがHardなので前の01:09:289 (5,6,7) - ここで取っている音に合わせて1/2スライダーで充分だと思います
2017-03-14 02:15 alacat: ^ 9を消してスライダーを作るという意味です(または単発2こなど・・・
2017-03-14 02:16 alacat: 他のパートで1/4が使われているので01:17:317 (6,7,8) - この辺もとらなくてもいいかなぁとおもいます
2017-03-14 02:17 alacat: 01:22:599 (5,6,1) - この辺の音はしっかりあるので1/4の音を取っても問題ないと思います
2017-03-14 02:19 alacat: 02:19:641 (6,4) - この辺のおと1/8ではなく1/6ですね・・・!
2017-03-14 02:19 alacat: 似たような音すべて確認してみてください!
2017-03-14 02:20 KeigoClear: わかりました!
2017-03-14 02:20 KeigoClear: すみません追っかけるので手一杯であまり反応が出来なくてw
2017-03-14 02:20 alacat: すいません02:21:542 (4) - ここは1/8でした・・・
2017-03-14 02:20 alacat: いえいえ!一方的に送るので順番に見ていってください!
2017-03-14 02:22 alacat: 02:26:402 (3) - , 02:33:162 (5) - , 02:39:923 (5) - このあたりも1/6ですね~
2017-03-14 02:23 alacat: あとは省略します!
2017-03-14 02:23 alacat: 03:58:936 - きあいたいむ継続しちゃってるので終わらせましょう!
2017-03-14 02:25 alacat: 以上です!音取りに関して問題ありません!SDを見てわかると思いますが少し低くなっていてハードに対してやや易しい内容になっています。全体的に見てジャンプが少なかったので気合いとかでいくつかジャンプさせる箇所を増やすとより良くなると思います!
2017-03-14 02:25 alacat: InsaneがSD4.2なのでハードは3.2 ~ 3.4が理想です
2017-03-14 02:25 KeigoClear: ほとんど直せました!
2017-03-14 02:26 KeigoClear: なるほど…
2017-03-14 02:27 KeigoClear: Insane、かなり難しいと思うんですけどSDめちゃくちゃ低いんですよねw
2017-03-14 02:29 alacat: BPMがそこまで高くないのでこのくらいなんじゃないかなって思いますw
alacatさんありがとうございます :)
とても参考になりました!
Milkshake
pretty neat. time to throw kd
Topic Starter
KeigoClear

Milkshake wrote:

pretty neat. time to throw kd
thank you star Milkshake :3
den0saur
Hi! I see you're offering m4m, but i dont need any mods in return for this.

[Ruthless]
  1. 01:02:318 (8) - maybe you might want to do this? http://i.imgur.com/lsx3f49.png I dont hear any sound on that blue tick, but i hear sound that starts on red to white! Also if you choose this option, imo placing that next yellow slider a bit lower will be visually better (minor thing though).
  2. 01:10:452 - why not adding a circle here? It would bring a little bit of rhythm variety.
  3. 01:19:854 (1) - i think this rhythm is better http://i.imgur.com/Gjw5GtJ.png
  4. 01:34:642 (1) - are you sure you need this nc?
  5. 01:48:480 (2), 01:55:241 (2), 01:58:621 (2) - nc these as you did on 01:34:959 (1) - or dont nc any of them and just remove nc on 01:34:959 (1) -
  6. 02:01:262 (1,2,3,4,5) - simple but nice!
  7. 03:19:959 (4,5,6) - maybe add some spacing before this stack as on 03:23:234 (1,2,3,4) - ?
Kiai times feel easier than the whole song before them. Try adding some cheeky doubles probably.
I see what you are following, but i think this way rthythm is not dense enough. My suggestions may be bad because as i understood you tried to create a moving-oriented kiai instead of rhythm-gimmicky kiai, but i think it's controversial a bit that build-ups are rhythm-wise harder and kiai are spacing-wise harder. Both should share their principles, so me personally would make harder rhythm on kiai while keeping the spacing somehow.

[Hard]
  1. 00:13:833 (2,3) - i guess this is not very good idea. I didnt see you do doubles like this in this whole song part. (except kiai)
  2. 01:17:741 (1) - i dont like this overlap. Maybe make bigger overlap as on other cases in this diff? Or just get rid of this one.
  3. 01:41:403 (2) - making not perfect overlap will improve readability. iirc thing like you did is not preferred on hards.
  4. 01:47:741 (6,7,8,9,10) - pretty uncomfortable position. Is it intentionally?
  5. 01:54:924 (2) - again, same as 01:41:403 (2).
  6. From 02:16:473 (1) - to 02:27:882 (3) - Maybe increase spacing a little so there will be at least small gap between circles? Just a preference. If yes, then on 02:57:037 (1) - to 03:16:051 (4) - do the same, around the same spacing as on intro part.
  7. 03:23:234 (4) - again, same as 01:41:403 (2).
I see some not accurate manual stacks during second kiai, like this one http://i.imgur.com/5PTctkp.png why not just simple stacking them http://i.imgur.com/RMa7gHq.png ?
Very nice difficulty! There is no such big contrast of rhythm density as in Ruthless, which is good. Each part has enough pressure as they should have.

[Normal]
  1. 01:59:149 (3,4,1) - this looks messy. I think you need to remove that (4) slider and just place a circle on top of 01:59:995 (1) - on the red tick. Or dont place anything on red tick. You choose.
    Then curve slider somehow (maybe like this http://i.imgur.com/TLTqDtR.png) for better view.
Also i suggest raising CS to 3.6 or 3.7 so the map would look cleaner.
Nothing else, all is fine imo.

[Easy]
  1. 00:13:516 (1,2,3) - Uh-oh! Better avoid 1/2 rthythms in Easy diffs, except if its 1/2 repeat slider. I suggest this http://i.imgur.com/OnHLT0Y.png
    You have been using 1/2 gap rhythms only for first 30% of difficulty, and not after. Maybe you just need to get rid of this feature completely, or use it for the whole map. First option is easier ofc.
  2. 03:10:135 (1) - The curve is too noticeable! Fix if it's not intentionally http://i.imgur.com/hZHAuwf.png
  3. 03:30:417 (1,2) - bad overlaps. You will need to rearrange that pattern. Maybe this? http://i.imgur.com/VZhvzYG.png
This is my first time modding anything below extras or insanes, so sorry if my suggestions are poor or bad.
Maybe you also want to change combo colors, i dont think these fit well. And try not to pick any deep or dark colors. Also i liked the previous bg more. But i'm not familiar with umineko's lore so i cant say if that one was related to this track
I want to see this mapset ranked, so good luck on that!
Topic Starter
KeigoClear

den0saur wrote:

Hi! I see you're offering m4m, but i dont need any mods in return for this.

[Ruthless]
  1. 01:02:318 (8) - maybe you might want to do this? http://i.imgur.com/lsx3f49.png I dont hear any sound on that blue tick, but i hear sound that starts on red to white! Also if you choose this option, imo placing that next yellow slider a bit lower will be visually better (minor thing though). Fixed -> https://puu.sh/vHmLx/b8b9c25497.jpg
  2. 01:10:452 - why not adding a circle here? It would bring a little bit of rhythm variety. Fixed -> https://puu.sh/vHn0u/b28036dc41.jpg
  3. 01:19:854 (1) - i think this rhythm is better http://i.imgur.com/Gjw5GtJ.png No change
  4. 01:34:642 (1) - are you sure you need this nc? Fixed
  5. 01:48:480 (2), 01:55:241 (2), 01:58:621 (2) - nc these as you did on 01:34:959 (1) - or dont nc any of them and just remove nc on 01:34:959 (1) - Fixed. i did unify those NC patterns like this -> https://puu.sh/vHnq6/770f566d46.jpg
  6. 02:01:262 (1,2,3,4,5) - simple but nice! Thankyou✿
  7. 03:19:959 (4,5,6) - maybe add some spacing before this stack as on 03:23:234 (1,2,3,4) - ? Fixed. change DSx0.4 into DSx0.75 -> https://puu.sh/vHo5E/c3ac6b4f5f.jpg
Kiai times feel easier than the whole song before them. Try adding some cheeky doubles probably.
I see what you are following, but i think this way rthythm is not dense enough. My suggestions may be bad because as i understood you tried to create a moving-oriented kiai instead of rhythm-gimmicky kiai, but i think it's controversial a bit that build-ups are rhythm-wise harder and kiai are spacing-wise harder. Both should share their principles, so me personally would make harder rhythm on kiai while keeping the spacing somehow.
i will try more difficult in kiai times. please give me some time!

[Hard]
  1. 00:13:833 (2,3) - i guess this is not very good idea. I didnt see you do doubles like this in this whole song part. (except kiai) Fixed
  2. 01:17:741 (1) - i dont like this overlap. Maybe make bigger overlap as on other cases in this diff? Or just get rid of this one. Fixed
  3. 01:41:403 (2) - making not perfect overlap will improve readability. iirc thing like you did is not preferred on hards. Fixed
  4. 01:47:741 (6,7,8,9,10) - pretty uncomfortable position. Is it intentionally? Fixed
  5. 01:54:924 (2) - again, same as 01:41:403 (2). Fixed
  6. From 02:16:473 (1) - to 02:27:882 (3) - Maybe increase spacing a little so there will be at least small gap between circles? Just a preference. If yes, then on 02:57:037 (1) - to 03:16:051 (4) - do the same, around the same spacing as on intro part. I can’t decide so. on hold for now.
  7. 03:23:234 (4) - again, same as 01:41:403 (2). Fixed
I see some not accurate manual stacks during second kiai, like this one http://i.imgur.com/5PTctkp.png why not just simple stacking them http://i.imgur.com/RMa7gHq.png ? same stacking patterns are all Fixed.
Very nice difficulty! There is no such big contrast of rhythm density as in Ruthless, which is good. Each part has enough pressure as they should have.

[Normal]
  1. 01:59:149 (3,4,1) - this looks messy. I think you need to remove that (4) slider and just place a circle on top of 01:59:995 (1) - on the red tick. Or dont place anything on red tick. You choose. Fixed
    Then curve slider somehow (maybe like this http://i.imgur.com/TLTqDtR.png) for better view.
Also i suggest raising CS to 3.6 or 3.7 so the map would look cleaner. Change CS to 3.6
Nothing else, all is fine imo.

[Easy]
  1. 00:13:516 (1,2,3) - Uh-oh! Better avoid 1/2 rthythms in Easy diffs, except if its 1/2 repeat slider. I suggest this http://i.imgur.com/OnHLT0Y.png
    You have been using 1/2 gap rhythms only for first 30% of difficulty, and not after. Maybe you just need to get rid of this feature completely, or use it for the whole map. First option is easier ofc. Fixed 1/2 rthythms to 1/1!
  2. 03:10:135 (1) - The curve is too noticeable! Fix if it's not intentionally http://i.imgur.com/hZHAuwf.png Fixed -> https://puu.sh/vHoB2/05f2df8c6f.jpg
  3. 03:30:417 (1,2) - bad overlaps. You will need to rearrange that pattern. Maybe this?
    http://i.imgur.com/VZhvzYG.png Fixed -> http://puu.sh/vGDCg/75fd221ccf.jpg
This is my first time modding anything below extras or insanes, so sorry if my suggestions are poor or bad.
Maybe you also want to change combo colors, i dont think these fit well. And try not to pick any deep or dark colors. Also i liked the previous bg more. But i'm not familiar with umineko's lore so i cant say if that one was related to this track
I want to see this mapset ranked, so good luck on that! <3 ill try my best!
i have the same opinion with you. i liked the previous bg more too. but... previous bg is no connection with Umineko :cry:
im having second thoughts about BG so, umm... lets restore to previous BG for now!
i almost all understood your suggestions. your opinion was very helpful.
Thankyou for amazing mod denosaur! :)
voynich
from #modreq
here's my side of the m4m
thank
Ruthless
very singletap heavy.i'd dt farm this.

00:13:516 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - not sure how to word this,so edit this section to this:
video demonstration
286,317,13516,5,4,0:2:0:0:
163,232,13833,1,0,0:0:0:0:
163,232,13938,2,0,L|51:244,1,80,8|0,0:0|0:0,0:0:0:0:
220,89,14361,1,8,0:0:0:0:
283,298,14572,1,0,0:0:0:0:
241,302,14678,1,0,0:0:0:0:
197,277,14783,2,0,L|110:266,1,80,8|0,0:0|0:0,0:0:0:0:
149,8,15206,5,0,0:0:0:0:
174,229,15417,1,8,0:0:0:0:
322,140,15628,1,0,0:0:0:0:
282,330,15839,1,8,0:0:0:0:
42,160,16051,1,0,0:0:0:0:
130,271,16262,1,0,0:0:0:0:
130,271,16368,1,0,0:0:0:0:
130,271,16473,2,0,L|108:311,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:

In general,this map has a ton of issues with New Combos and I suggest as far as a remap in order to fix this,as the rhythm is so bizarre it felt weird to follow along with.

00:26:192 (3) - should be lengthened to end at 00:26:473
00:27:037 (1) - this should have a finish.
00:29:995 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ???? what's even this rhythm?what is it following?definitely needs a remap.

00:41:614 (5,6,7,1) - this is another complicated one:
delete 00:41:825 (7) .
move 00:42:037 (1) to 00:41:825
then place what is now 00:41:825 (1) at x:394 y:380.

00:54:079 (3) - NC.
01:07:600 (4) - ^
01:36:755 (2) - go into 1/16 and move one tick down,like so:

01:38:023 (7) - new combo
01:40:135 (4,5) - do what you did with 01:36:755 (2) .
02:00:840 (1) - shorten this repeating slider to turn it into a buzz slider.
02:33:164 (4,5,6,7) - good job matching this up with the song,but i'd consider making it a repeating slider because of the general difficulty you're going for in this beatmap.this is a bit sudden of a change in difficulty where it isn't needed in.
02:42:037 (3,4) - since you spaced 02:41:614 (5,6) according to the beat of the music,shouldn't these be spread out just a bit to reflect the music?
03:20:276 (7) - i think this would work a lot better if this slider art was different.something like this maybe?

03:58:938 (1) - this would work better as a buzz slider.
very nice map,though there are a lot of problems with hitsounding and rhythm.fix those up and the map'll be a lot nicer to play.
good luck with rank! :)
Topic Starter
KeigoClear

-Nishiki- wrote:

from #modreq
here's my side of the m4m
thank
Ruthless
very singletap heavy.i'd dt farm this.

00:13:516 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - not sure how to word this,so edit this section to this: No change
video demonstration
286,317,13516,5,4,0:2:0:0:
163,232,13833,1,0,0:0:0:0:
163,232,13938,2,0,L|51:244,1,80,8|0,0:0|0:0,0:0:0:0:
220,89,14361,1,8,0:0:0:0:
283,298,14572,1,0,0:0:0:0:
241,302,14678,1,0,0:0:0:0:
197,277,14783,2,0,L|110:266,1,80,8|0,0:0|0:0,0:0:0:0:
149,8,15206,5,0,0:0:0:0:
174,229,15417,1,8,0:0:0:0:
322,140,15628,1,0,0:0:0:0:
282,330,15839,1,8,0:0:0:0:
42,160,16051,1,0,0:0:0:0:
130,271,16262,1,0,0:0:0:0:
130,271,16368,1,0,0:0:0:0:
130,271,16473,2,0,L|108:311,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:

In general,this map has a ton of issues with New Combos and I suggest as far as a remap in order to fix this,as the rhythm is so bizarre it felt weird to follow along with.

00:26:192 (3) - should be lengthened to end at 00:26:473 No change
00:27:037 (1) - this should have a finish. fmm, ill think about it. but No Change for now.
00:29:995 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - ???? what's even this rhythm?what is it following?definitely needs a remap. i remapped a little.

00:41:614 (5,6,7,1) - this is another complicated one:
delete 00:41:825 (7) .
move 00:42:037 (1) to 00:41:825
then place what is now 00:41:825 (1) at x:394 y:380. No change

00:54:079 (3) - NC. Fixed
01:07:600 (4) - ^ No change
01:36:755 (2) - go into 1/16 and move one tick down,like so: Fixed

01:38:023 (7) - new combo Fixed
01:40:135 (4,5) - do what you did with 01:36:755 (2) . Fixed
02:00:840 (1) - shorten this repeating slider to turn it into a buzz slider. Fixed
02:33:164 (4,5,6,7) - good job matching this up with the song,but i'd consider making it a repeating slider because of the general difficulty you're going for in this beatmap.this is a bit sudden of a change in difficulty where it isn't needed in. No change
02:42:037 (3,4) - since you spaced 02:41:614 (5,6) according to the beat of the music,shouldn't these be spread out just a bit to reflect the music? No change
03:20:276 (7) - i think this would work a lot better if this slider art was different.something like this maybe? No change

03:58:938 (1) - this would work better as a buzz slider. No change
very nice map,though there are a lot of problems with hitsounding and rhythm.fix those up and the map'll be a lot nicer to play.
good luck with rank! :)
sorry for many rejects, but your rhythm and NC suggestions are very helpful.
i will mod your map later. it will probably take a long time to submit. (about 3days~1week)
but I hope you wait patiently.
Thankyou for mod -Nishiki-! :)
Nostalgic
o/ m4m from #modreq

Here's my map!

[General]
  1. This would be a better replacement for your normal-hitclap but it's really up to you.
  2. Nost sure if negative offset is still a thing but in cases like this, it's pretty unnecessary.

[Ruthless]
  1. hp+1
  2. 00:18:586 (7,2) - stack them?
  3. 00:30:417 (3,2) - ^
  4. 00:40:452 (1,2) - I know you want to emphasize the cymbal sound but it may cause confusion for sightreading. 00:40:135 (2,3) - you stack the note on top of the slider whereas here you choose to just overlap it. Not really a big deal but sill some players may misread it as 1/3 or 1/2.
  5. 00:54:924 this is a sound that you shouldn't miss. It applies to all subsequent iterations.
  6. 01:02:213 (7,8) - Visually it looks better if 7 overlaps the slider like this.
  7. 01:06:966 (6) - Considering a special sound effect here, maybe making it a 1/4 slider?
  8. 01:10:452 (6,2) - stack them
  9. 01:34:009 (1,2,3,4,5,6,7) - their spacing difference is not obvious enough. 01:34:325 (4,5,6,7) - should be more spaced.
  10. 01:55:769 (4,1) - stack?
  11. 01:59:572 (1,2,3,4,5,6,7) - I am really not a fan of the flow here
  12. 02:16:685 (2,3,7,8) - stack? or is it your style not to stack notes?
  13. 02:37:600 (2,6) - ^
  14. 03:17:318 (2) - move this note a bit towards right?
  15. 03:19:959 (4,5,6,1) - would be nice if 4 could somehow blanket with the slider
  16. 03:34:220 (2) - why you stack it here but you don't previously?
  17. 03:45:417 (7,4) - fix stacking
[Hard]
  1. 00:37:178 (1,2,3,4) - consistent spacing?
  2. 01:25:347 (3,2) - fix stacking
  3. 01:44:361 (6,7,8) - trivial but I'd suggest blanket with 01:43:938 (5) ?
  4. 01:58:093 (3) - players may misread this stack as 1/4
  5. 02:34:642 (3) - ctrl h + ctrl j then blanket with 02:34:431 (2) ?
  6. 02:41:614 (1,2,3,4,5,6) - 02:54:924 (1,2,3,4,5,6,7) - not really ideal for hard diff. According to ranking criteria hard diff should not consist of streams that are made of more than 5 notes.

GL :)
Topic Starter
KeigoClear

Nostalgic wrote:

o/ m4m from #modreq

Here's my map!

[General]
  1. This would be a better replacement for your normal-hitclap but it's really up to you.
  2. Nost sure if negative offset is still a thing but in cases like this, it's pretty unnecessary.

[Ruthless]
  1. hp+1 No change
  2. 00:18:586 (7,2) - stack them? No change
  3. 00:30:417 (3,2) - ^ No change
  4. 00:40:452 (1,2) - I know you want to emphasize the cymbal sound but it may cause confusion for sightreading. 00:40:135 (2,3) - you stack the note on top of the slider whereas here you choose to just overlap it. Not really a big deal but sill some players may misread it as 1/3 or 1/2. No change
  5. 00:54:924 this is a sound that you shouldn't miss. It applies to all subsequent iterations. No change. these patterns much this part.
  6. 01:02:213 (7,8) - Visually it looks better if 7 overlaps the slider like this. No change
  7. 01:06:966 (6) - Considering a special sound effect here, maybe making it a 1/4 slider? No change
  8. 01:10:452 (6,2) - stack them No change
  9. 01:34:009 (1,2,3,4,5,6,7) - their spacing difference is not obvious enough. 01:34:325 (4,5,6,7) - should be more spaced. No change
  10. 01:55:769 (4,1) - stack? No change
  11. 01:59:572 (1,2,3,4,5,6,7) - I am really not a fan of the flow here No change. i favourite this.
  12. 02:16:685 (2,3,7,8) - stack? or is it your style not to stack notes? No change. those suggestions are will not affect to play. only affect to Edit mode, very trifling matter i think so.
  13. 02:37:600 (2,6) - ^ No change
  14. 03:17:318 (2) - move this note a bit towards right? No change
  15. 03:19:959 (4,5,6,1) - would be nice if 4 could somehow blanket with the slider i tried blanket it, but 03:19:959 (4,5,6) - these doesnt work better. and i dont want change those DS. No change.
  16. 03:34:220 (2) - why you stack it here but you don't previously? Fixed https://puu.sh/vREBD/d0752f2ede.jpg
  17. 03:45:417 (7,4) - fix stacking No change
[Hard]
  1. 00:37:178 (1,2,3,4) - consistent spacing? Fixed
  2. 01:25:347 (3,2) - fix stacking No change
  3. 01:44:361 (6,7,8) - trivial but I'd suggest blanket with 01:43:938 (5) ? No change
  4. 01:58:093 (3) - players may misread this stack as 1/4 Fixed https://puu.sh/vREOs/75ee45d37b.jpg
  5. 02:34:642 (3) - ctrl h + ctrl j then blanket with 02:34:431 (2) ? No change
  6. 02:41:614 (1,2,3,4,5,6) - 02:54:924 (1,2,3,4,5,6,7) - not really ideal for hard diff. According to ranking criteria hard diff should not consist of streams that are made of more than 5 notes. uum, No change but ill fix it somebody else say so.

GL :)
thankyou for modding Nostalgic :)
ill modding your map soon~
Delis
墓に行かせないために・・・!

[Ruthless]
00:21:333 (1) - clap? 00:20:699 (6,7) の音付けと合わせて聞いてみるとあった方が良いかもしれません。ただ、3連打の一番最初に付けるという事で好みが結構分かれるかも!
00:40:558 (2) - 青線まで伸ばした方がLCっぽいw曲調が変わって初めのノーツということで少し他と違う音取りにする、という面で試してみてもいいかも!
00:43:304 (6,7,1) - 少し細かいけど、縦に流れる3連打の方が配置(四角)とより合うかもしれません。合わせてスライダーの形も少し変更すると◎ https://osu.ppy.sh/ss/8262950
00:53:234 (1) - new comboが既に付いていて、裏に特別な音があるのでこのスライダーだけ遅くして、曲にもっとフィットさせるのもありかもしれません。
https://osu.ppy.sh/ss/8263023 x0.85で、周りの他のスライダーのイメージと被らないようにカーブさせないで作ってみました。とはいえもともとncが付いていたので変え忘れかな?と思い、提案してるので今のままでも良いかもしれません。ただそれだとNC間隔がここだけ短いので、消した方がいいかもw
01:01:156 (1,2,1,2) - 突然に、3/4開いた後の2連打なので難しいかも。00:54:079 ここからしばらく2連打が多くなってるけど、全て1/2間隔の2連打なので、01:01:156 (1,2) - とかも同じリズムに見えやすいので。01:07:917 (1,2) がすごく良い方の例で、曲の変化に合わせて音取りを変えて3/4のスペースを入れた後の2連打が入っているのでとてもマッピングに合っていて、尚且つ曲の変化を良く表現できてると思います。なので最初に提案した 01:01:156 (1,2,1,2) のどちらも2連打の代わりに3連打にして、次のパートからこの音取りを混ぜる、みたいにした方が完成度が高く見えます!
01:16:051 (6) - プレイに影響はありませんが、HPバーに触れるのはあまり好ましくないので避けた方が良いかもです。
01:40:135 (4) - 1/3、とリズムの変化があるのでnew combo入れてもいいんじゃないでしょうか!もといこのパートのNCの付け方から察するに01:38:868 (1) と01:39:713 (3) を入れ替えた方が正解な気がします。
02:02:107 - ここまでbreakの始まりをずらした方がおしゃれかも・・・?
02:27:882 (5) - いきなり激しくなるのでNC付けてもいいかも!
02:56:614 - 個人的な意見ですが、ここからのパートの配置を少し優しくしても良いかもしれません。と言うのも、サビ終わりの大分静かなパートで、若干抑え気味ですがサビと同じくらいのジャンプが並んでると曲とあんまりマッチしてない印象を与えるので。02:56:614 から 03:20:276 ぐらいにかけて小さい配置からじわじわ大きくしていく、みたいな感じのコンセプトが合うと思うので、少し大がかりになりますが変更も考えてみてください。小さい配置の目安としては、 https://osu.ppy.sh/ss/8263320ぐらいがちょうど良いと思います。それと、02:56:614 にbpmが同じのタイミングポイントを入れないとメトロノームがずれたままで、ランキング的にもアウトですが、ナイトコア modを付けるとドラムが変な風に聞こえるので入れてあげましょう。https://puu.sh/waJSx/3363aed60c.png
03:22:389 (2,3) - 1/6, 1/8と違うのでNC付けて気づきやすいようにしてみてはいかがでしょうか。
03:57:987 (2,3,4) - 全部にNC付けてあげると譜面的にはかっこいいかも!!

配置、音取りまたは曲調を考慮したNewComboの付け方は好きなので良いのですが、時たまみられる連打の最後にNCを付けるか、連打の最初にNCを付けるかが少しランダムな印象を受けました。00:26:825 (5,6,1) - 00:33:586 (1,2,3) - 等、どちらか一つにしてその付け方を統一させた方がいいと思います。自分個人としては、同じ場所に二つの違う色のアプローチサークル(https://puu.sh/waK8G/8e1a3870ed.png) が出るのが好きじゃないので、自分の譜面でもやってるように連打の最初にNCを付けるやり方を推しますが、一般的には大きな白線ごとに合わせてNCを付ける、つまり連打の最後にNCを付けるやり方が主流ですので、好きな方にお任せします。(後者の方がmodでNCについて言われる事が少ないです!w)

日本語でmodする機会が非常に少ないので本当に変な日本語かもしれません、ご容赦を🙏
Topic Starter
KeigoClear

Delis wrote:

墓に行かせないために・・・!

[Ruthless]
00:21:333 (1) - clap? 00:20:699 (6,7) の音付けと合わせて聞いてみるとあった方が良いかもしれません。ただ、3連打の一番最初に付けるという事で好みが結構分かれるかも! clap付けました

00:40:558 (2) - 青線まで伸ばした方がLCっぽいw曲調が変わって初めのノーツということで少し他と違う音取りにする、という面で試してみてもいいかも!
伸ばした方がカッコイイですね、伸ばします!

00:43:304 (6,7,1) - 少し細かいけど、縦に流れる3連打の方が配置(四角)とより合うかもしれません。合わせてスライダーの形も少し変更すると◎ https://osu.ppy.sh/ss/8262950 少し傾けてみました

00:53:234 (1) - new comboが既に付いていて、裏に特別な音があるのでこのスライダーだけ遅くして、曲にもっとフィットさせるのもありかもしれません。
https://osu.ppy.sh/ss/8263023 x0.85で、周りの他のスライダーのイメージと被らないようにカーブさせないで作ってみました。とはいえもともとncが付いていたので変え忘れかな?と思い、提案してるので今のままでも良いかもしれません。ただそれだとNC間隔がここだけ短いので、消した方がいいかもw
x0.85にしてスライダーの形変えました->https://osu.ppy.sh/ss/8270007

01:01:156 (1,2,1,2) - 突然に、3/4開いた後の2連打なので難しいかも。00:54:079 ここからしばらく2連打が多くなってるけど、全て1/2間隔の2連打なので、01:01:156 (1,2) - とかも同じリズムに見えやすいので。01:07:917 (1,2) がすごく良い方の例で、曲の変化に合わせて音取りを変えて3/4のスペースを入れた後の2連打が入っているのでとてもマッピングに合っていて、尚且つ曲の変化を良く表現できてると思います。なので最初に提案した 01:01:156 (1,2,1,2) のどちらも2連打の代わりに3連打にして、次のパートからこの音取りを混ぜる、みたいにした方が完成度が高く見えます! 確かに3連打にした方がメリハリがついて良いですね、3連打にします!

01:16:051 (6) - プレイに影響はありませんが、HPバーに触れるのはあまり好ましくないので避けた方が良いかもです。 少し位置を下げました

01:40:135 (4) - 1/3、とリズムの変化があるのでnew combo入れてもいいんじゃないでしょうか!もといこのパートのNCの付け方から察するに01:38:868 (1) と01:39:713 (3) を入れ替えた方が正解な気がします。 このパートに習ってnew combo入れ替えました。

02:02:107 - ここまでbreakの始まりをずらした方がおしゃれかも・・・? 良いですね (たった今Breakの位置をずらせることを知りました)

02:27:882 (5) - いきなり激しくなるのでNC付けてもいいかも! 付けました

02:56:614 - 個人的な意見ですが、ここからのパートの配置を少し優しくしても良いかもしれません。と言うのも、サビ終わりの大分静かなパートで、若干抑え気味ですがサビと同じくらいのジャンプが並んでると曲とあんまりマッチしてない印象を与えるので。02:56:614 から 03:20:276 ぐらいにかけて小さい配置からじわじわ大きくしていく、みたいな感じのコンセプトが合うと思うので、少し大がかりになりますが変更も考えてみてください。小さい配置の目安としては、 https://osu.ppy.sh/ss/8263320ぐらいがちょうど良いと思います。それと、02:56:614 にbpmが同じのタイミングポイントを入れないとメトロノームがずれたままで、ランキング的にもアウトですが、ナイトコア modを付けるとドラムが変な風に聞こえるので入れてあげましょう。https://puu.sh/waJSx/3363aed60c.png
タイミングポイントを追加しました。02:56:614 - ここからの配置に関してですが、指摘通り少しばかりスペーシングが広いと思いました。序所に広げていくコンセプトで変更を加えてみようと思います。ただ少し時間がかかると思うので、変更し終えた後にまた声をかけてさせてもらうので、その際に確認をお願いします!!

03:22:389 (2,3) - 1/6, 1/8と違うのでNC付けて気づきやすいようにしてみてはいかがでしょうか。 付けました

03:57:987 (2,3,4) - 全部にNC付けてあげると譜面的にはかっこいいかも!! こちらも付けました!

配置、音取りまたは曲調を考慮したNewComboの付け方は好きなので良いのですが、時たまみられる連打の最後にNCを付けるか、連打の最初にNCを付けるかが少しランダムな印象を受けました。00:26:825 (5,6,1) - 00:33:586 (1,2,3) - 等、どちらか一つにしてその付け方を統一させた方がいいと思います。自分個人としては、同じ場所に二つの違う色のアプローチサークル(https://puu.sh/waK8G/8e1a3870ed.png) が出るのが好きじゃないので、自分の譜面でもやってるように連打の最初にNCを付けるやり方を推しますが、一般的には大きな白線ごとに合わせてNCを付ける、つまり連打の最後にNCを付けるやり方が主流ですので、好きな方にお任せします。(後者の方がmodでNCについて言われる事が少ないです!w)
部分ごとに出来るだけ統一はしてみましたが、全体を通しての統一は断念しました。正直かなり悩みましたが、全てを統一すると場合によっては読みづらいと思うような配置がいくつかあったので、少しランダム性があるように感じるかもしれませんがこのままで行こうと思います。ですが、この点は念のため何人かのプレイヤーに聞いた上で最終的に決断することにします。

日本語でmodする機会が非常に少ないので本当に変な日本語かもしれません、ご容赦を🙏
どの指摘も納得のいくものばかりで大変参考になりました。
02:56:614 - のパートについては面倒をおかけするかもしれませんが、その際にはどうかよろしくお願いします!!
Delisさんありがとうございます! :)
Karen
it should be ar8 w
Topic Starter
KeigoClear

Karen wrote:

it should be ar8 w
i changed to AR 8.5 8-)
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