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kamome sano - citrus

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Topic Starter
nika mika
This beatmap was submitted using in-game submission on 2018年4月28日 at 23:13:55

Artist: kamome sano
Title: citrus
Source: jubeat prop
Tags: moeri moecho garden BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK SOUND VOLTEX III GRAVITY WARS SDVX 3
BPM: 174
Filesize: 5100kb
Play Time: 01:58
Difficulties Available:
  1. Garden's Easy (1.86 stars, 118 notes)
  2. Hard (3.45 stars, 293 notes)
  3. Insane (4.64 stars, 506 notes)
  4. moecho's Lemonade (5.7 stars, 621 notes)
  5. moecho's Normal (2.26 stars, 185 notes)
Download: kamome sano - citrus
Information: Scores/Beatmap Listing
---------------
Lazy than ever
Syameimaru-Aya
选曲大师妮卡酱
Topic Starter
nika mika

Syameimaru-Aya wrote:

选曲大师妮卡酱
那你的摸得呢
Syameimaru-Aya

nika mika wrote:

Syameimaru-Aya wrote:

选曲大师妮卡酱
那你的摸得呢
啊一……
raririn
厉害啊

[Metadata]
  1. Artist: 沙野カモメ
    Romanised Artist: kamome sano
  2. Source应该是SDVX还是JBT啊 不太清楚
[Insane]
  1. NC稍微有点乱 而且这几个颜色是不是太接近了 比如01:03:452 (1) - 开始这3个slider打的时候都没感觉到有NC梗
  2. 音效好像也没搞啊
  3. 00:30:693 (4) - 00:31:038 - 这后面的柑橘和前面一半还是不一样啊 拆开来然后前面的拉长点?
  4. 00:40:176 (1,2,3) - 挺好看的但是打起来感觉有点无理spacing
    我局的可以这样 不一定
    00:40:521 (2) - x:188 y:204 也就是 00:40:262 这个时间上blanket
    后面那个就不太好改 如果要动的话再后面的串也要动 反正看起来挺好的 我打的时候不是特别舒服...不过也不算什么问题
  5. 00:59:142 (4,5,6,7,1) - 打的方向突变 感觉flow不太好?要不这一堆一起ctrl+R 180°后面的也动一下
  6. 01:12:418 (1,2,3,4,1) - 强烈的感觉是四方 但是???打起来居然不是四方 有点坑 不过也没问题就是
  7. 01:19:487 (3,4,5) - what 这不是insane吗

排列挺吼的 有的地方打起来稍微有点不顺手
好听啊 如果这个你要跑rank的话有啥可以再喊我 给个星资次一下
Syameimaru-Aya
要不要gd
https://osu.ppy.sh/s/530718

00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
Topic Starter
nika mika

raririn wrote:

厉害啊

[Metadata]
  1. Artist: 沙野カモメ
    Romanised Artist: kamome sano
  2. Source应该是SDVX还是JBT啊 不太清楚
fixed
[Insane]
  1. NC稍微有点乱 而且这几个颜色是不是太接近了 比如01:03:452 (1) - 开始这3个slider打的时候都没感觉到有NC梗毕竟是citrus我就全用橙色的变色了(
  2. 音效好像也没搞啊不急慢慢来
  3. 00:30:693 (4) - 00:31:038 - 这后面的柑橘和前面一半还是不一样啊 拆开来然后前面的拉长点?懒得弄……现在这样也没问题 拆开来还占地方
  4. 00:40:176 (1,2,3) - 挺好看的但是打起来感觉有点无理spacing
    我局的可以这样 不一定
    00:40:521 (2) - x:188 y:204 也就是 00:40:262 这个时间上blanket
    后面那个就不太好改 如果要动的话再后面的串也要动 反正看起来挺好的 我打的时候不是特别舒服...不过也不算什么问题fixed
  5. 00:59:142 (4,5,6,7,1) - 打的方向突变 感觉flow不太好?要不这一堆一起ctrl+R 180°后面的也动一下自己改了下 现在应该没问题了……https://osu.ppy.sh/ss/6921714
  6. 01:12:418 (1,2,3,4,1) - 强烈的感觉是四方 但是???打起来居然不是四方 有点坑 不过也没问题就是
  7. 01:19:487 (3,4,5) - what 这不是insane吗


排列挺吼的 有的地方打起来稍微有点不顺手
好听啊 如果这个你要跑rank的话有啥可以再喊我 给个星资次一下
Topic Starter
nika mika

Syameimaru-Aya wrote:

要不要gd
https://osu.ppy.sh/s/530718

00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来fixed
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
?!?!?!?!?!?!?!
Alex3i2
Hey :) NM from my queue .
Edit : M4M actually , thanks for the mod!
woah 1/6 mapping . Well i try at least

00:15:004 (1) - Remove nc , since sv is not changed to no create confusion . Can be confused with a fast one. It's enough only the first one
00:22:762 (1,2) - same distance as previous one
00:28:280 (2) - a bit more curved for a perfect blanket https://osu.ppy.sh/ss/7240877
00:31:900 (2) - Nc .
00:32:590 (3) - strong beat on slider end , 2 circles instead? ? , 00:34:659 (1) - here u used circle
00:34:831 (1) - ctrl + g , x73 y166
00:38:452 (2) - slider here but here 00:39:831 (2,3) - 2 circles . Keep one of them?
00:38:452 (2) - distance is small compared to 00:37:762 (2,3,4,1) -
00:42:073 (3) - a little bit more curved
00:44:659 (1,2,3,4) - the music intensity is increasing , but 00:45:176 (4,5) - here should not decrease ? distance is too big
00:53:797 (5) - maybe do somehow 5 to be in center , looks better with spinner
01:15:004 (2) - change it , looks ugly with previous slider .
01:27:073 (1) - woah didn't except this part of the piano song , looks very confusing


hard:
00:06:556 (3) - very confusing! i though is a circle first

Ok no kudo , my mod is preety poor , i didn't excepted 1/6 .
GL with map
Topic Starter
nika mika

TwillghtSparkle wrote:

Hey :) NM from my queue .
Edit : M4M actually , thanks for the mod!
woah 1/6 mapping . Well i try at least

00:15:004 (1) - Remove nc , since sv is not changed to no create confusion . Can be confused with a fast one. It's enough only the first one fixed most nc issues at my own concern
00:22:762 (1,2) - same distance as previous onedone
00:28:280 (2) - a bit more curved for a perfect blanket https://osu.ppy.sh/ss/7240877hmm...not sure if it's fine now
00:31:900 (2) - Nc .
00:32:590 (3) - strong beat on slider end , 2 circles instead? ? , 00:34:659 (1) - here u used circle ???
00:34:831 (1) - ctrl + g , x73 y166dont like it :\
00:38:452 (2) - slider here but here 00:39:831 (2,3) - 2 circles . Keep one of them?needs some variation since most of the map is repetitive imo
00:38:452 (2) - distance is small compared to 00:37:762 (2,3,4,1) - think it's fine enough
00:42:073 (3) - a little bit more curved done
00:44:659 (1,2,3,4) - the music intensity is increasing , but 00:45:176 (4,5) - here should not decrease ? distance is too bigwant to make some wave feeling to represent those sounds waving
00:53:797 (5) - maybe do somehow 5 to be in center , looks better with spinnernot really a matter imo
01:15:004 (2) - change it , looks ugly with previous slider .adjusted a bit
01:27:073 (1) - woah didn't except this part of the piano song , looks very confusing


hard:
00:06:556 (3) - very confusing! i though is a circle firsti tested for some times and asked some other players, not very improtant...? but if anyone else suggest this again i will change it asap

Ok no kudo , my mod is preety poor , i didn't excepted 1/6 .
GL with map
thanks!
wcx19911123
[Normal]
00:26:814 - end at 1/4 later/earlier is better to read
00:30:176 (3,1) - this anti-jump is a bit confusing to read
00:40:693 (2,2) - better change something(shape or color) here to show the speed changing

[Hard]
01:14:142 (2,3) - 3 on 2 first, 2 on 4 later, flow better imo

[Insane]
00:11:900 (1,2,1,2,3,4,1) - this part is too hard to read and play even the player listened it several times imo

[lemonade]
00:42:504 (1,1,1,1,1) - the nc is unnecessary, nothing changed here
00:57:245 - better to use click object to follow the sound here imo
01:20:693 (1,2,3,4) - why not use different spacing here(like reducing spacing) to make the next slow object not too sudden

[overall]
the difficulty gap between the hard and the other 2 is a bit big

my map https://osu.ppy.sh/s/591607
thanks o.o/
Topic Starter
nika mika

wcx19911123 wrote:

[Normal]
00:26:814 - end at 1/4 later/earlier is better to read
00:30:176 (3,1) - this anti-jump is a bit confusing to read
00:40:693 (2,2) - better change something(shape or color) here to show the speed changing
I deleted this diff so :#

[Hard]
01:14:142 (2,3) - 3 on 2 first, 2 on 4 later, flow better imodone

[Insane]
00:11:900 (1,2,1,2,3,4,1) - this part is too hard to read and play even the player listened it several times imochanged a bit atm

[lemonade]
00:42:504 (1,1,1,1,1) - the nc is unnecessary, nothing changed herekept as some, eh, color arts :) if anyone else picked this up i'll fix it
00:57:245 - better to use click object to follow the sound here imoi tried and didnt like that. sounds here are not jumpy so a reverse slider might be better
01:20:693 (1,2,3,4) - why not use different spacing here(like reducing spacing) to make the next slow object not too suddenhere is a sudden change thou

[overall]
the difficulty gap between the hard and the other 2 is a bit big
not sure if this looks good now

my map https://osu.ppy.sh/s/591607
thanks o.o/
CucumberCuc
Hi :3

[Easy]
Check your AiMod,Distance Snap and ticks on map!!!!
00:51:211 (1) , 00:53:797 (1) and 01:27:073 (1) The minimum number of ticks white should be 4, but not less!
01:54:487 (4,1) very fast for beginners, remove circle and place spinner

[Normal]
Check Distance Snap too!!
00:09:142 (3) The end of the object not on the tick
00:51:211 and 01:21:728 - to put the same pause at the level of difficulty Easy

[Hard]
Why do you almost every time you use NC? it's wrong
00:04:314 (1,2) too far
00:09:831 (1,2) far
00:39:314 (2,3) ^
01:47:762 (1) move down

[Insane]
00:01:038 (1,1) far
00:02:073 (2,3) ^
00:03:280 (5,6) ^
01:01:383 (1,2,3,4) ^
01:03:452 (1,2,3) ^
01:08:969 (2,1) ^
01:12:418 (1,2,3,4) ^
01:14:317 (7,1) ^
01:15:521 (6,7,1) ^
01:16:383 (1,2) ^
01:23:624 (2,3) ^
01:31:728 (1,2,3,4) ^
00:11:211 (1,2,3) ctrl+g

[Lemonade]
00:26:987 (2) move slightly left
00:27:590 (5,1) far
00:33:452 (2,3) Make like the picture:
00:36:900 (2) move up
00:44:487 (2) move slightly down
01:06:297 (8) move slightly right
01:07:073 (1) make like the picture:
01:15:262 (4) move slightly up and right
01:15:693 (1,2) far
01:34:573 (4) move slightly left and down

Difficulty Easy was given to you as something difficult for modding and all the difficulties somehow, there are places where a lot of the use of NC, fix it

Nice song :) GL with map
Topic Starter
nika mika

CucumberCuc wrote:

Hi :3

[Easy]
Check your AiMod,Distance Snap and ticks on map!!!!
00:51:211 (1) , 00:53:797 (1) and 01:27:073 (1) The minimum number of ticks white should be 4, but not less!doesnt really understand this...I'm sure i had 4 white ticks for these 2 spinners
01:54:487 (4,1) very fast for beginners, remove circle and place spinner

[Normal]
Check Distance Snap too!!
00:09:142 (3) The end of the object not on the tickdone
00:51:211 and 01:21:728 - to put the same pause at the level of difficulty Easy

[Hard]
Why do you almost every time you use NC? it's wrongadjusted nc issues
00:04:314 (1,2) too far
00:09:831 (1,2) far
00:39:314 (2,3) ^
01:47:762 (1) move down

[Insane]
00:01:038 (1,1) far
00:02:073 (2,3) ^
00:03:280 (5,6) ^
01:01:383 (1,2,3,4) ^
01:03:452 (1,2,3) ^
01:08:969 (2,1) ^
01:12:418 (1,2,3,4) ^
01:14:317 (7,1) ^
01:15:521 (6,7,1) ^
01:16:383 (1,2) ^
01:23:624 (2,3) ^
01:31:728 (1,2,3,4) ^
00:11:211 (1,2,3) ctrl+g

[Lemonade]
00:26:987 (2) move slightly left
00:27:590 (5,1) far
00:33:452 (2,3) Make like the picture:
00:36:900 (2) move up
00:44:487 (2) move slightly down
01:06:297 (8) move slightly right
01:07:073 (1) make like the picture:
01:15:262 (4) move slightly up and right
01:15:693 (1,2) far
01:34:573 (4) move slightly left and down

Difficulty Easy was given to you as something difficult for modding and all the difficulties somehow, there are places where a lot of the use of NC, fix it
in progressim just lazy and didnt realize it before i post this :) thx
Nice song :) GL with map
thx for the mod :#
Ellyu
[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable

唉我也不知道当时软件抽的什么风这几个没问题
Topic Starter
nika mika

Ellyu wrote:

[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable
我会联系一下……
[Easy]
00:03:280 (2,1) - 间距怎么是0.84
00:04:314 (1,2) - 间距怎么是1.15
00:08:797 (2,1) - 间距怎么是1.16
00:11:211 (1) - ez请避免多次折返
00:13:969 (1,2) - ez不要stack
00:14:487 (2,3) - 00:17:245 (2,3) - 这两个时间间隔一样间距为什么差那么大,而且为什么这段那么多0.5变成1.0啊,反正没有滑条即时变速这样很难看间距啊
00:23:280 (3,4) - ez不要stack
orz后面问题也类似了,把rc看下再做ez吧。
stack不改(因为不会改……) 别的fix
[Hard]
00:03:969 (2,3) - 这段还算比较安静的,把3/4改成1/2更合适一些塞了个三连√
00:15:004 (1,2) - 搞个blanket搞了
00:24:487 (2) - 这个是1/6塞1/6在hard里没人性吧……折返也很容易断
00:41:556 (1,2) - blanket没弄好fixed
01:19:314 (2,3) - 1/1后面最好不要stackfixed
01:37:762 (6,7) - 这种节奏处理放hard里不合适,最好还是把6弄成折返三次,不然缩圈什么的很糊fixed
01:38:624 (2,3,1) - 你对玩家有什么仇恨吗?请把间距区分开来hard也没必要通篇ds啊搞个读图坑还不是美滋滋
01:40:004 (2,3,1) - 一样一样
01:54:659 (1) - 挪到蓝线上起
谢谢摸得 moecho的diff我等一等意见
Ellyu

Ellyu wrote:

[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable

唉我也不知道当时软件抽的什么风这几个没问题
_Star
Hi,M4M :)
萌新水摸 :D

[Insane]

00:45:349 (5,6) - Ctrl + > 会好一点我认为

01:06:987 (1) - 这个可以去掉

01:27:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1) - 这一段...怎么说感觉怪怪的,虽然我也不会改= =

01:33:107 (1,2,3) - 换成短折返滑条试试

01:34:487 (1,2,3) - ^

01:48:969 (6,7,1) - 这里有点不好打的感觉,可以把6,7换成滑条

[Hard]

01:47:762 (1,1) - 这叠的不太好

以上~ GL:)

my map link: https://osu.ppy.sh/s/627524
Otosaka-Yu
可太神了
先占地方让我想想要摸什么好
Topic Starter
nika mika

qq470521923 wrote:

Hi,M4M :)
萌新水摸 :D

[Insane]

00:45:349 (5,6) - Ctrl + > 会好一点我认为

01:06:987 (1) - 这个可以去掉不太想漏音 但是这里节奏是有点怪 让我再想想

01:27:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1) - 这一段...怎么说感觉怪怪的,虽然我也不会改= =

01:33:107 (1,2,3) - 换成短折返滑条试试为了三角 什么都可以不管!(石乐至的表情)

01:34:487 (1,2,3) - ^

01:48:969 (6,7,1) - 这里有点不好打的感觉,可以把6,7换成滑条自己改了下

[Hard]

01:47:762 (1,1) - 这叠的不太好

以上~ GL:)
谢谢摸得!
你的那个我已经ingame说过了就no kds好啦
Topic Starter
nika mika

Ellyu wrote:

Ellyu wrote:

[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable

唉我也不知道当时软件抽的什么风这几个没问题
’_>‘没问题就好啦
谢谢
Otosaka-Yu
M4M
来晚了=。=爱佳的摸不动,懒癌又发作

Hard

  1. 00:04:228 (3,4) - 叠在00:03:969 (2) - 尾好点吧,毕竟hard里这种还是太困难
  2. 00:06:038 (1,2,3) - 离得近了,如果是制造停顿的效果的话我建议你stack在00:06:556 (3) - 上面
  3. 00:37:073 (4,1,3,4) - 这几个看起来显得好乱,hard的话还是要老实跑火车吧0.0
  4. 00:42:073 (2,4) - stack一下,看上去比较舒服
  5. 00:44:659 (2,1) - 也是靠的有点近
  6. 00:46:900 (1,2,3,4,5) - 挖,老鸽不要把,这里突然出现四个单点加上一个1/4不会断吗?
  7. 01:47:762 (1,1) - 这种在Hard里最好避免
整体来说美观度不是很足,而且节奏的话有点难了,可以nerf一下,开ds控制一下美观吧

Insane

  1. 00:10:866 (8,9,1) - 太远了吧
  2. 00:16:038 (1,2,3,4,5) - 这种梗还是放在ex比较合适
明天继续写哎算了不写了我懒癌发作,我还欠了别人m4m呢现在赶过去(
Topic Starter
nika mika

Suzuki_1112 wrote:

M4M
来晚了=。=爱佳的摸不动,懒癌又发作

Hard

  1. 00:04:228 (3,4) - 叠在00:03:969 (2) - 尾好点吧,毕竟hard里这种还是太困难 放近了点
  2. 00:06:038 (1,2,3) - 离得近了,如果是制造停顿的效果的话我建议你stack在00:06:556 (3) - 上面 叠在1上面了
  3. 00:37:073 (4,1,3,4) - 这几个看起来显得好乱,hard的话还是要老实跑火车吧0.0
  4. 00:42:073 (2,4) - stack一下,看上去比较舒服摆了个三角
  5. 00:44:659 (2,1) - 也是靠的有点近改了
  6. 00:46:900 (1,2,3,4,5) - 挖,老鸽不要把,这里突然出现四个单点加上一个1/4不会断吗?改了
  7. 01:47:762 (1,1) - 这种在Hard里最好避免换了个方向
整体来说美观度不是很足,而且节奏的话有点难了,可以nerf一下,开ds控制一下美观吧毕竟insane那么难……

Insane

  1. 00:10:866 (8,9,1) - 太远了吧 改了
  2. 00:16:038 (1,2,3,4,5) - 这种梗还是放在ex比较合适
超想留……我把cs改了 或许会好点(

明天继续写哎算了不写了我懒癌发作,我还欠了别人m4m呢现在赶过去(
Otosaka-Yu
2 months ago, 你终于挖出来了
Topic Starter
nika mika

Suzuki_1112 wrote:

2 months ago, 你终于挖出来了
我easy还得re 好难受
找人送easy找人送easy找人送easy
tutuhaha
[moeri's lemonade]
这个diff的source和diff的不一样好像
00:01:900 (2,3) - 没覆盖好
00:03:797 (5,6,7,8) - 我不是很建议在这边塞满节奏...建议就直接跟1/4就好,因为前面也是1/4
00:07:935 (5,6) - 不确定这个flow...感觉很硬
01:11:383 (2,3) - 不太确定这两个跟的是什么节奏
01:54:487 (6) - 我觉得放右边比较好

[Insane]
00:20:521 (3,1) - 不太建议这样搞,因为你slider的flow是往↙然而下个note是在↗,而且slider还减速了...就会很别扭
00:37:762 (2) - 这里ctrl+g可能会比较好一点
00:37:762 (2,2,3) - 为了overlap牺牲了flow,不建议这么搞,2和3太近了
00:39:142 (2,2,3) - 一样
01:16:383 (2) - 右边移一点就正好放在两个slider中间
01:17:590 (1,2) - 我觉得这边用打击感比较高的circle比较好
01:18:107 (5,6) - 然后这俩换成slider?
01:18:797 (1) - 这个也换成circle比较好,slider给人的感觉太弱了
01:19:831 (1,2) - ......太近了
01:25:521 (3) - 在长白线结尾或者直接拉到红线代替1

............实话来讲我觉得你还需要一个比较难的insane,现在对我来讲extra和insane的差距有点大
然后hard的圈圈比insane小.......个人会觉得这会是个槽点,不过嘛_(:3 」∠)_......
加油(ง •̀_•́)ง
Topic Starter
nika mika

tutuhaha wrote:

[Insane]
00:20:521 (3,1) - 不太建议这样搞,因为你slider的flow是往↙然而下个note是在↗,而且slider还减速了...就会很别扭 后面三连改了
00:37:762 (2) - 这里ctrl+g可能会比较好一点 那样感觉有点别扭……
00:37:762 (2,2,3) - 为了overlap牺牲了flow,不建议这么搞,2和3太近了 整个这一段都改了
00:39:142 (2,2,3) - 一样 一样
01:16:383 (2) - 右边移一点就正好放在两个slider中间 改了
01:17:590 (1,2) - 我觉得这边用打击感比较高的circle比较好 改了
01:18:107 (5,6) - 然后这俩换成slider? 这一整串下了连打……而且后面有kick slider就不动了
01:18:797 (1) - 这个也换成circle比较好,slider给人的感觉太弱了 为了强调鼓点啊
01:19:831 (1,2) - ......太近了 直接叠起来(
01:25:521 (3) - 在长白线结尾或者直接拉到红线代替1 改了

............实话来讲我觉得你还需要一个比较难的insane,现在对我来讲extra和insane的差距有点大
然后hard的圈圈比insane小.......个人会觉得这会是个槽点,不过嘛_(:3 」∠)_...... 本来是为了压难度和给放1/4跳的……后来想想不做好人了
加油(ง •̀_•́)ง
谐谐摸得
爱佳神的等她病好了再去问
ts8zs
[Insane]
00:04:314 (1,2) - both 1/4 shorter
00:13:624 - 1/6 here
00:30:693 (4) - why 1/8 here
00:32:073 (1,2) - ctrl+G
00:41:211 - 1/6 here
01:30:981 (4) - not a pretty bezier
选曲不错
[moeri]
00:55:866 (2,1) - swap nc
01:01:900 (1) - divide to two 1/4 slider seems better
01:08:280 (4) - um...you can do it better!(I felt strange here and have no idea about fixing
01:09:659 (4) - ^
01:18:280 (3,4) - I feel too close 134,206
01:20:981 - 1/6 slider?
01:24:314 (1) - not pretty
good map.
不过是谁做的 tag里的人我没搜出来啊:D

unicode artist:沙野カモメ
我就问问还缺diff吗
Yugu
1
Topic Starter
nika mika

ts8zs wrote:

不过是谁做的 tag里的人我没搜出来啊:D
是爱佳神
unicode artist:沙野カモメ
我就问问还缺diff吗
缺个EZ实在不会做了(
谢谢mod!我周五之前比较忙……周末再回摸
Topic Starter
nika mika

ts8zs wrote:

[Insane]
00:04:314 (1,2) - both 1/4 shorter
00:13:624 - 1/6 here fixed
00:30:693 (4) - why 1/8 here
00:32:073 (1,2) - ctrl+G
00:41:211 - 1/6 here
01:30:981 (4) - not a pretty bezier
选曲不错
[moeri]
00:55:866 (2,1) - swap nc
01:01:900 (1) - divide to two 1/4 slider seems better
01:08:280 (4) - um...you can do it better!(I felt strange here and have no idea about fixing
01:09:659 (4) - ^
01:18:280 (3,4) - I feel too close 134,206
01:20:981 - 1/6 slider?
01:24:314 (1) - not pretty
good map.
不过是谁做的 tag里的人我没搜出来啊:D

unicode artist:沙野カモメ
我就问问还缺diff吗
因为re(抄)了一边图 所以基本都换了
Shima Rin
[General]
  1. The source should be jubeat prop instead of Jubeat.
  2. Add "SOUND VOLTEX III GRAVITY WARS SDVX 3" to your tags since this song is also included in this arcade game as well.

Good luck! ;)
Topic Starter
nika mika

Tofu1222 wrote:

[General]
  1. The source should be jubeat prop instead of Jubeat.
  2. Add "SOUND VOLTEX III GRAVITY WARS SDVX 3" to your tags since this song is also included in this arcade game as well.

Good luck! ;)
Thanks!
bubble plz
raririn
要飞了吗
Topic Starter
nika mika

raririn wrote:

要飞了吗
找不到bn qaq
Karen
diffname命名统一,如果开头字母小写就改下hard和insane

Insane
  1. 00:08:101 (8,9) - 00:08:446 (1,2) - 这种1/2和1/4的间距不应该一样
  2. 00:09:481 (8,9) - 后面类似的不提了,自己整个图看下吧
  3. 00:12:239 (5,6) - 这个我觉得还是太难了,尤其是考虑到这个insane下面只有hard
  4. 00:31:291 - 短滑条在这停吧,后面空一下不然容易断
  5. 00:51:205 - 这里放个圈感觉好一点
  6. 00:59:136 (1,1) - 这overlap很丑
  7. 01:41:205 (2,3) - 01:41:636 (4,5) - 不一样的节奏用不同的梗吧
  8. 01:42:412 (7) - 在这nc好点吧
Hard
  1. 00:06:205 (2,1) - 这种难度还是不要弄这种间距梗
  2. 00:10:687 (4,5) - 这圈和滑条的flow不好,要么滑条弄成直的要么换个弯法
  3. 00:28:791 (3,1) - 同第一条
  4. 01:39:136 (3,1) - 01:40:515 (3,1) - ^
Normal
  1. 00:33:274 (1,1) - ds爆炸了
easy ar可以-1
Garden
帮我-1好了
Topic Starter
nika mika

Karen wrote:

diffname命名统一,如果开头字母小写就改下hard和insane

Insane
  1. 00:08:101 (8,9) - 00:08:446 (1,2) - 这种1/2和1/4的间距不应该一样
    整张图过了遍 我觉得混淆的地方都改了
  2. 00:09:481 (8,9) - 后面类似的不提了,自己整个图看下吧
  3. 00:12:239 (5,6) - 这个我觉得还是太难了,尤其是考虑到这个insane下面只有hard
    改了下滑条形状让6和5靠近了点
  4. 00:31:291 - 短滑条在这停吧,后面空一下不然容易断
    ok
  5. 00:51:205 - 这里放个圈感觉好一点
    放了
  6. 00:59:136 (1,1) - 这overlap很丑
    改了
  7. 01:41:205 (2,3) - 01:41:636 (4,5) - 不一样的节奏用不同的梗吧
    其实没懂……
  8. 01:42:412 (7) - 在这nc好点吧
    加了
Hard
  1. 00:06:205 (2,1) - 这种难度还是不要弄这种间距梗
    调了间距
  2. 00:10:687 (4,5) - 这圈和滑条的flow不好,要么滑条弄成直的要么换个弯法
  3. 00:28:791 (3,1) - 同第一条
  4. 01:39:136 (3,1) - 01:40:515 (3,1) - ^
    换了个弯法
Normal
  1. 00:33:274 (1,1) - ds爆炸了
    改了
easy ar可以-1
Topic Starter
nika mika

Garden wrote:

帮我-1好了
-1
Karen
drum-hitclap66.wav 看下这个音效有没有用到
手头有工具的话看看normal-hitfinish66.wav和soft-hitfinish66.wav前面有没有超过5ms的delay,我懒得找工具了zz
Topic Starter
nika mika

Karen wrote:

drum-hitclap66.wav 看下这个音效有没有用到
手头有工具的话看看normal-hitfinish66.wav和soft-hitfinish66.wav前面有没有超过5ms的delay,我懒得找工具了zz
drum删了
剩下是有点延迟 我给砍了
Karen
bbb
Kensuke
pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.

[general]
  1. this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
  2. you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.
[garden]
01:20:343 (3,4) - i don't think two active hitobjects with 1/2-beat-long gap is appropriate in easy since it's pretty hard to click, unlike passive hitobject then active hitobject like 00:24:998 (3,4) -. might be better to change to something that is easier to click, like 1/2-beat-long slider? as same as 01:54:308 (6,7) -.

[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.

[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty please
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -

[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.

[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.

call karen to nominate again i guess, since i popped it.
Garden
makes sense, fixed all three spots with consecutive 1/2 clicking
@nika you may add those tags for me
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12584,31894
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.6000009

[Metadata]
Title:citrus
TitleUnicode:citrus
Artist:kamome sano
ArtistUnicode:kamome sano
Creator:nika mika
Version:garden's easy
Source:jubeat prop
Tags:moeri moecho garden SOUND VOLTEX III GRAVITY WARS SDVX 3
BeatmapID:1544173
BeatmapSetID:529789

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Konachan.com - 212963 sample.jpg",0,0
//Break Periods
2,51404,54592
2,81750,90454
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1550,344.827586206897,4,2,66,50,1,0
12584,-100,4,2,66,60,0,0
31894,-100,4,2,66,70,0,0
62239,-100,4,2,66,80,0,0
81550,-100,4,2,66,70,0,0
114653,-100,4,2,66,60,0,0
118446,-100,4,2,66,40,0,0


[Colours]
Combo1 : 255,140,140
Combo2 : 255,174,94
Combo3 : 250,109,5
Combo4 : 250,194,29

[HitObjects]
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122,179,78446,1,8,0:0:0:0:
42,125,78791,6,0,L|37:0,1,120,4|8,1:2|1:2,0:0:0:0:
132,0,79653,2,0,L|136:83,1,80,2|2,0:0|0:0,0:0:0:0:
210,140,80343,2,0,L|278:136,1,40,2|2,0:0|0:0,0:0:0:0:
340,170,80860,2,0,P|344:130|333:90,1,80,2|8,0:0|0:1,0:0:0:0:
271,18,81550,1,2,0:0:0:0:
87,44,91894,6,0,B|28:173|158:156|95:295,1,240,2|12,0:0|0:1,0:0:0:0:
28,331,93274,1,2,0:0:0:0:
109,382,93618,1,8,0:0:0:0:
185,324,93963,6,0,P|264:296|343:319,1,160,2|2,0:0|0:0,0:0:0:0:
415,367,94998,1,8,1:2:0:0:
499,320,95343,2,0,L|503:226,1,80,2|8,0:0|0:0,0:0:0:0:
507,192,95860,1,2,1:0:0:0:
454,112,96205,1,2,1:0:0:0:
403,194,96550,2,0,P|299:222|218:164,1,200,6|2,1:0|0:0,0:0:0:0:
238,80,97756,1,10,0:0:0:0:
307,14,98101,6,0,P|333:68|322:125,2,120,6|2|8,0:0|0:0|1:2,0:0:0:0:
238,80,99481,2,0,L|110:87,2,120,2|2|8,0:0|0:0|1:2,0:0:0:0:
322,125,100860,6,0,P|299:187|327:253,1,120,12|8,1:2|1:2,0:0:0:0:
388,296,101722,2,0,L|453:288,2,40,2|8|2,0:0|1:2|0:0,0:0:0:0:
315,359,102412,2,0,L|264:365,1,40,2|6,0:0|0:0,0:0:0:0:
98,288,103274,1,2,0:0:0:0:
136,375,103618,6,0,P|189:322|162:220,1,160,6|2,0:0|0:0,0:0:0:0:
98,193,104653,1,0,1:0:0:0:
94,97,104998,2,0,L|274:86,1,160,2|2,0:0|0:0,0:0:0:0:
347,114,106032,1,0,1:0:0:0:
391,28,106377,6,0,L|402:191,1,160,2|2,0:0|0:0,0:0:0:0:
473,251,107412,1,0,1:0:0:0:
407,320,107756,2,0,P|332:340|245:291,1,160,2|2,0:0|0:0,0:0:0:0:
244,212,108791,1,2,0:0:0:0:
161,162,109136,6,0,P|106:154|34:214,2,120,6|2|8,0:0|0:0|0:0,0:0:0:0:
244,212,110515,2,0,P|258:157|229:93,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
157,254,111894,6,0,L|165:352,1,80,12|0,0:0|0:0,0:0:0:0:
205,358,112412,2,0,L|291:351,1,80,12|0,0:0|0:0,0:0:0:0:
332,347,112929,1,12,0:0:0:0:
415,297,113274,2,0,L|409:217,1,80,8|2,1:2|0:0,0:0:0:0:
383,176,113791,2,0,L|301:182,1,80,8|2,1:2|0:0,0:0:0:0:
265,153,114308,2,0,L|225:156,1,40,2|4,1:2|1:0,0:0:0:0:
256,192,114653,12,2,118446,0:0:0:0:
Topic Starter
nika mika

- Frontier - wrote:

pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.

[general]
  1. this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
  2. you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.
will do but there are too many bemanis already in the tags so i neglected that

[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.ok
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.
the previous slider is following the lead while ignoring the drumbeats. A downbeat might worth paying some attention but if I do so I will also have to change the rhythm for 00:50:343 (6) - , making it denser than any other sections in the diff so I shall keep it

[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.as you wish
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.donno what i was thinking but yeah changed
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty pleasei still think it would be fine but, okay
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.will do since no difficulty issues will raise at this stage
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
but they are in the same sv i think...
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -
while being subjective i dont really like a mixture of drum and lead for rhythm at the same time. so I remapped kiai following lead mainly and some drums when the lead is absent.
If i completely ignore drums then this sound wouldnt be that dominant right :p


[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.I removed the nc for 01:29:825 (2) - since the ncing logic behind this is every 5 objects when streaming
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.will do

[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.switched to 60%

call karen to nominate again i guess, since i popped it.
Topic Starter
nika mika
no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
Topic Starter
nika mika

nika mika wrote:

no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember
I think I'd done fixing this mess
zzzzzzzzz
Karen
hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了
Topic Starter
nika mika

Karen wrote:

hitsound问题也一起回炉了,重新改下

tag不统一

弄完再自己过一遍mod什么的吧,问题越改越多我都不敢泡了

qwq
Karen
ree
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