?!?!?!?!?!?!?!Syameimaru-Aya wrote:
要不要gd
https://osu.ppy.sh/s/530718
00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来fixed
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
?!?!?!?!?!?!?!Syameimaru-Aya wrote:
要不要gd
https://osu.ppy.sh/s/530718
00:53:969 (1) - 这个转盘再拉长一倍和前面一样会给我一种很神的感觉
00:12:331 (3) - 没必要这样吧,ctrl G回来fixed
01:27:877 (5,6,7,8,1) - ????!!!! 。 好像还是能打的
thanks!TwillghtSparkle wrote:
Hey NM from my queue .
Edit : M4M actually , thanks for the mod!
woah 1/6 mapping . Well i try at least
00:15:004 (1) - Remove nc , since sv is not changed to no create confusion . Can be confused with a fast one. It's enough only the first one fixed most nc issues at my own concern
00:22:762 (1,2) - same distance as previous onedone
00:28:280 (2) - a bit more curved for a perfect blanket https://osu.ppy.sh/ss/7240877hmm...not sure if it's fine now
00:31:900 (2) - Nc .
00:32:590 (3) - strong beat on slider end , 2 circles instead? ? , 00:34:659 (1) - here u used circle ???
00:34:831 (1) - ctrl + g , x73 y166dont like it :\
00:38:452 (2) - slider here but here 00:39:831 (2,3) - 2 circles . Keep one of them?needs some variation since most of the map is repetitive imo
00:38:452 (2) - distance is small compared to 00:37:762 (2,3,4,1) - think it's fine enough
00:42:073 (3) - a little bit more curved done
00:44:659 (1,2,3,4) - the music intensity is increasing , but 00:45:176 (4,5) - here should not decrease ? distance is too bigwant to make some wave feeling to represent those sounds waving
00:53:797 (5) - maybe do somehow 5 to be in center , looks better with spinnernot really a matter imo
01:15:004 (2) - change it , looks ugly with previous slider .adjusted a bit
01:27:073 (1) - woah didn't except this part of the piano song , looks very confusing
hard:
00:06:556 (3) - very confusing! i though is a circle firsti tested for some times and asked some other players, not very improtant...? but if anyone else suggest this again i will change it asap
Ok no kudo , my mod is preety poor , i didn't excepted 1/6 .
GL with map
wcx19911123 wrote:
[Normal]
00:26:814 - end at 1/4 later/earlier is better to read
00:30:176 (3,1) - this anti-jump is a bit confusing to read
00:40:693 (2,2) - better change something(shape or color) here to show the speed changing
I deleted this diff so :#
[Hard]
01:14:142 (2,3) - 3 on 2 first, 2 on 4 later, flow better imodone
[Insane]
00:11:900 (1,2,1,2,3,4,1) - this part is too hard to read and play even the player listened it several times imochanged a bit atm
[lemonade]
00:42:504 (1,1,1,1,1) - the nc is unnecessary, nothing changed herekept as some, eh, color arts if anyone else picked this up i'll fix it
00:57:245 - better to use click object to follow the sound here imoi tried and didnt like that. sounds here are not jumpy so a reverse slider might be better
01:20:693 (1,2,3,4) - why not use different spacing here(like reducing spacing) to make the next slow object not too suddenhere is a sudden change thou
[overall]
the difficulty gap between the hard and the other 2 is a bit big
not sure if this looks good now
my map https://osu.ppy.sh/s/591607
thanks o.o/
thx for the mod :#CucumberCuc wrote:
Hi :3
[Easy]
Check your AiMod,Distance Snap and ticks on map!!!!
00:51:211 (1) , 00:53:797 (1) and 01:27:073 (1) The minimum number of ticks white should be 4, but not less!doesnt really understand this...I'm sure i had 4 white ticks for these 2 spinners
01:54:487 (4,1) very fast for beginners, remove circle and place spinner
[Normal]
Check Distance Snap too!!
00:09:142 (3) The end of the object not on the tickdone
00:51:211 and 01:21:728 - to put the same pause at the level of difficulty Easy
[Hard]
Why do you almost every time you use NC? it's wrongadjusted nc issues
00:04:314 (1,2) too far
00:09:831 (1,2) far
00:39:314 (2,3) ^
01:47:762 (1) move down
[Insane]
00:01:038 (1,1) far
00:02:073 (2,3) ^
00:03:280 (5,6) ^
01:01:383 (1,2,3,4) ^
01:03:452 (1,2,3) ^
01:08:969 (2,1) ^
01:12:418 (1,2,3,4) ^
01:14:317 (7,1) ^
01:15:521 (6,7,1) ^
01:16:383 (1,2) ^
01:23:624 (2,3) ^
01:31:728 (1,2,3,4) ^
00:11:211 (1,2,3) ctrl+g
[Lemonade]
00:26:987 (2) move slightly left
00:27:590 (5,1) far
00:33:452 (2,3) Make like the picture:
00:36:900 (2) move up
00:44:487 (2) move slightly down
01:06:297 (8) move slightly right
01:07:073 (1) make like the picture:
01:15:262 (4) move slightly up and right
01:15:693 (1,2) far
01:34:573 (4) move slightly left and down
Difficulty Easy was given to you as something difficult for modding and all the difficulties somehow, there are places where a lot of the use of NC, fix it
in progressim just lazy and didnt realize it before i post this thx
Nice song GL with map
谢谢摸得 moecho的diff我等一等意见Ellyu wrote:
[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable
我会联系一下……
[Easy]
00:03:280 (2,1) - 间距怎么是0.84
00:04:314 (1,2) - 间距怎么是1.15
00:08:797 (2,1) - 间距怎么是1.16
00:11:211 (1) - ez请避免多次折返
00:13:969 (1,2) - ez不要stack
00:14:487 (2,3) - 00:17:245 (2,3) - 这两个时间间隔一样间距为什么差那么大,而且为什么这段那么多0.5变成1.0啊,反正没有滑条即时变速这样很难看间距啊
00:23:280 (3,4) - ez不要stack
orz后面问题也类似了,把rc看下再做ez吧。
stack不改(因为不会改……) 别的fix
[Hard]
00:03:969 (2,3) - 这段还算比较安静的,把3/4改成1/2更合适一些塞了个三连√
00:15:004 (1,2) - 搞个blanket搞了
00:24:487 (2) - 这个是1/6塞1/6在hard里没人性吧……折返也很容易断
00:41:556 (1,2) - blanket没弄好fixed
01:19:314 (2,3) - 1/1后面最好不要stackfixed
01:37:762 (6,7) - 这种节奏处理放hard里不合适,最好还是把6弄成折返三次,不然缩圈什么的很糊fixed
01:38:624 (2,3,1) - 你对玩家有什么仇恨吗?请把间距区分开来hard也没必要通篇ds啊搞个读图坑还不是美滋滋
01:40:004 (2,3,1) - 一样一样
01:54:659 (1) - 挪到蓝线上起
Ellyu wrote:
[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable
唉我也不知道当时软件抽的什么风这几个没问题
谢谢摸得!qq470521923 wrote:
Hi,M4M
萌新水摸
[Insane]
00:45:349 (5,6) - Ctrl + > 会好一点我认为
01:06:987 (1) - 这个可以去掉不太想漏音 但是这里节奏是有点怪 让我再想想
01:27:073 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1) - 这一段...怎么说感觉怪怪的,虽然我也不会改= =
01:33:107 (1,2,3) - 换成短折返滑条试试为了三角 什么都可以不管!(石乐至的表情)
01:34:487 (1,2,3) - ^
01:48:969 (6,7,1) - 这里有点不好打的感觉,可以把6,7换成滑条自己改了下
[Hard]
01:47:762 (1,1) - 这叠的不太好
以上~ GL:)
’_>‘没问题就好啦Ellyu wrote:
Ellyu wrote:
[General]
萌球的两个diff预览时间不同
soft-hitclap66.wav
drum-hitclap66.wav
drum-hitnormal66.wav
这几个没到100ms,每个wav文件都要至少100ms不然unrankable
唉我也不知道当时软件抽的什么风这几个没问题
Suzuki_1112 wrote:
M4M
来晚了=。=爱佳的摸不动,懒癌又发作Hard
整体来说美观度不是很足,而且节奏的话有点难了,可以nerf一下,开ds控制一下美观吧毕竟insane那么难……
- 00:04:228 (3,4) - 叠在00:03:969 (2) - 尾好点吧,毕竟hard里这种还是太困难 放近了点
- 00:06:038 (1,2,3) - 离得近了,如果是制造停顿的效果的话我建议你stack在00:06:556 (3) - 上面 叠在1上面了
- 00:37:073 (4,1,3,4) - 这几个看起来显得好乱,hard的话还是要老实跑火车吧0.0
- 00:42:073 (2,4) - stack一下,看上去比较舒服摆了个三角
- 00:44:659 (2,1) - 也是靠的有点近改了
- 00:46:900 (1,2,3,4,5) - 挖,老鸽不要把,这里突然出现四个单点加上一个1/4不会断吗?改了
- 01:47:762 (1,1) - 这种在Hard里最好避免换了个方向
Insane
超想留……我把cs改了 或许会好点(
- 00:10:866 (8,9,1) - 太远了吧 改了
- 00:16:038 (1,2,3,4,5) - 这种梗还是放在ex比较合适
明天继续写哎算了不写了我懒癌发作,我还欠了别人m4m呢现在赶过去(
我easy还得re 好难受Suzuki_1112 wrote:
2 months ago, 你终于挖出来了
谐谐摸得tutuhaha wrote:
[Insane]
00:20:521 (3,1) - 不太建议这样搞,因为你slider的flow是往↙然而下个note是在↗,而且slider还减速了...就会很别扭 后面三连改了
00:37:762 (2) - 这里ctrl+g可能会比较好一点 那样感觉有点别扭……
00:37:762 (2,2,3) - 为了overlap牺牲了flow,不建议这么搞,2和3太近了 整个这一段都改了
00:39:142 (2,2,3) - 一样 一样
01:16:383 (2) - 右边移一点就正好放在两个slider中间 改了
01:17:590 (1,2) - 我觉得这边用打击感比较高的circle比较好 改了
01:18:107 (5,6) - 然后这俩换成slider? 这一整串下了连打……而且后面有kick slider就不动了
01:18:797 (1) - 这个也换成circle比较好,slider给人的感觉太弱了 为了强调鼓点啊
01:19:831 (1,2) - ......太近了 直接叠起来(
01:25:521 (3) - 在长白线结尾或者直接拉到红线代替1 改了
............实话来讲我觉得你还需要一个比较难的insane,现在对我来讲extra和insane的差距有点大
然后hard的圈圈比insane小.......个人会觉得这会是个槽点,不过嘛_(:3 」∠)_...... 本来是为了压难度和给放1/4跳的……后来想想不做好人了
加油(ง •̀_•́)ง
谢谢mod!我周五之前比较忙……周末再回摸ts8zs wrote:
不过是谁做的 tag里的人我没搜出来啊:D
是爱佳神
unicode artist:沙野カモメ
我就问问还缺diff吗
缺个EZ实在不会做了(
因为re(抄)了一边图 所以基本都换了ts8zs wrote:
[Insane]
00:04:314 (1,2) - both 1/4 shorter
00:13:624 - 1/6 here fixed
00:30:693 (4) - why 1/8 here
00:32:073 (1,2) - ctrl+G
00:41:211 - 1/6 here
01:30:981 (4) - not a pretty bezier
选曲不错
[moeri]
00:55:866 (2,1) - swap nc
01:01:900 (1) - divide to two 1/4 slider seems better
01:08:280 (4) - um...you can do it better!(I felt strange here and have no idea about fixing
01:09:659 (4) - ^
01:18:280 (3,4) - I feel too close 134,206
01:20:981 - 1/6 slider?
01:24:314 (1) - not pretty
good map.
不过是谁做的 tag里的人我没搜出来啊:D
unicode artist:沙野カモメ
我就问问还缺diff吗
Thanks!Tofu1222 wrote:
[General]
- The source should be jubeat prop instead of Jubeat.
- Add "SOUND VOLTEX III GRAVITY WARS SDVX 3" to your tags since this song is also included in this arcade game as well.
Good luck!
Karen wrote:
diffname命名统一,如果开头字母小写就改下hard和insane
好
InsaneHard
- 00:08:101 (8,9) - 00:08:446 (1,2) - 这种1/2和1/4的间距不应该一样
整张图过了遍 我觉得混淆的地方都改了- 00:09:481 (8,9) - 后面类似的不提了,自己整个图看下吧
- 00:12:239 (5,6) - 这个我觉得还是太难了,尤其是考虑到这个insane下面只有hard
改了下滑条形状让6和5靠近了点- 00:31:291 - 短滑条在这停吧,后面空一下不然容易断
ok- 00:51:205 - 这里放个圈感觉好一点
放了- 00:59:136 (1,1) - 这overlap很丑
改了- 01:41:205 (2,3) - 01:41:636 (4,5) - 不一样的节奏用不同的梗吧
其实没懂……- 01:42:412 (7) - 在这nc好点吧
加了Normal
- 00:06:205 (2,1) - 这种难度还是不要弄这种间距梗
调了间距- 00:10:687 (4,5) - 这圈和滑条的flow不好,要么滑条弄成直的要么换个弯法
- 00:28:791 (3,1) - 同第一条
- 01:39:136 (3,1) - 01:40:515 (3,1) - ^
换了个弯法easy ar可以-1
- 00:33:274 (1,1) - ds爆炸了
改了
drum删了Karen wrote:
drum-hitclap66.wav 看下这个音效有没有用到
手头有工具的话看看normal-hitfinish66.wav和soft-hitfinish66.wav前面有没有超过5ms的delay,我懒得找工具了zz
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61297
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 12584,31894
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.6000009
[Metadata]
Title:citrus
TitleUnicode:citrus
Artist:kamome sano
ArtistUnicode:kamome sano
Creator:nika mika
Version:garden's easy
Source:jubeat prop
Tags:moeri moecho garden SOUND VOLTEX III GRAVITY WARS SDVX 3
BeatmapID:1544173
BeatmapSetID:529789
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Konachan.com - 212963 sample.jpg",0,0
//Break Periods
2,51404,54592
2,81750,90454
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
1550,344.827586206897,4,2,66,50,1,0
12584,-100,4,2,66,60,0,0
31894,-100,4,2,66,70,0,0
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81550,-100,4,2,66,70,0,0
114653,-100,4,2,66,60,0,0
118446,-100,4,2,66,40,0,0
[Colours]
Combo1 : 255,140,140
Combo2 : 255,174,94
Combo3 : 250,109,5
Combo4 : 250,194,29
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357,332,59481,6,0,B|279:314|279:314|223:344,1,120,6|8,0:0|0:0,0:0:0:0:
107,379,60515,2,0,B|125:260|125:260|89:204,1,160,6|2,0:0|0:0,0:0:0:0:
39,154,61550,1,2,0:0:0:0:
95,76,61894,1,8,0:1:0:0:
24,10,62239,6,0,P|102:49|184:20,1,160,6|2,0:0|0:0,0:0:0:0:
256,72,63274,1,8,1:2:0:0:
199,149,63618,2,0,L|198:246,1,80,2|8,0:0|1:2,0:0:0:0:
255,306,64308,1,2,0:0:0:0:
327,242,64653,1,8,1:2:0:0:
399,305,64998,6,0,P|462:314|516:280,2,120,2|2|8,0:0|0:0|1:2,0:0:0:0:
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255,306,67756,6,0,P|185:327|94:282,1,160,4|2,0:0|0:0,0:0:0:0:
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120,155,69136,2,0,P|190:134|281:179,1,160,2|2,0:0|0:0,0:0:0:0:
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506,281,71032,1,0,1:0:0:0:
440,210,71377,1,8,1:2:0:0:
506,140,71722,2,0,B|516:98|516:98|499:49,1,80,0|2,1:2|0:0,0:0:0:0:
486,19,72239,1,8,1:2:0:0:
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240,109,73274,6,0,P|175:64|98:78,1,160,6|2,0:0|0:0,0:0:0:0:
29,143,74308,1,8,1:2:0:0:
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135,375,75343,1,2,0:0:0:0:
205,310,75687,1,8,1:2:0:0:
284,364,76032,6,0,B|326:371|326:371|383:349,1,80,2|8,0:0|1:2,0:0:0:0:
404,335,76550,1,2,1:0:0:0:
450,251,76894,1,2,1:0:0:0:
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122,179,78446,1,8,0:0:0:0:
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271,18,81550,1,2,0:0:0:0:
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109,382,93618,1,8,0:0:0:0:
185,324,93963,6,0,P|264:296|343:319,1,160,2|2,0:0|0:0,0:0:0:0:
415,367,94998,1,8,1:2:0:0:
499,320,95343,2,0,L|503:226,1,80,2|8,0:0|0:0,0:0:0:0:
507,192,95860,1,2,1:0:0:0:
454,112,96205,1,2,1:0:0:0:
403,194,96550,2,0,P|299:222|218:164,1,200,6|2,1:0|0:0,0:0:0:0:
238,80,97756,1,10,0:0:0:0:
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315,359,102412,2,0,L|264:365,1,40,2|6,0:0|0:0,0:0:0:0:
98,288,103274,1,2,0:0:0:0:
136,375,103618,6,0,P|189:322|162:220,1,160,6|2,0:0|0:0,0:0:0:0:
98,193,104653,1,0,1:0:0:0:
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347,114,106032,1,0,1:0:0:0:
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473,251,107412,1,0,1:0:0:0:
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244,212,108791,1,2,0:0:0:0:
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256,192,114653,12,2,118446,0:0:0:0:
- Frontier - wrote:
pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.
[general]will do but there are too many bemanis already in the tags so i neglected that
- this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
- you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.
[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.ok
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.
the previous slider is following the lead while ignoring the drumbeats. A downbeat might worth paying some attention but if I do so I will also have to change the rhythm for 00:50:343 (6) - , making it denser than any other sections in the diff so I shall keep it
[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.as you wish
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.donno what i was thinking but yeah changed
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty pleasei still think it would be fine but, okay
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.will do since no difficulty issues will raise at this stage
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
but they are in the same sv i think...
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -
while being subjective i dont really like a mixture of drum and lead for rhythm at the same time. so I remapped kiai following lead mainly and some drums when the lead is absent.
If i completely ignore drums then this sound wouldnt be that dominant right :p
[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.I removed the nc for 01:29:825 (2) - since the ncing logic behind this is every 5 objects when streaming
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.will do
[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.switched to 60%
call karen to nominate again i guess, since i popped it.
I think I'd done fixing this messnika mika wrote:
no idea what happened but i uploaded the old mapset while making it worse by messing up green lines...
will upload after restoring what i can remember