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Toby Fox - Undertale

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Topic Starter
Kondou-Shinichi
This beatmap was submitted using in-game submission on Monday, 7 November 2016 at 6:25:26 PM

Artist: Toby Fox
Title: Undertale
Source: Undertale
Tags: fish frisk undertale short amazing tears onion asgore toriel dog
BPM: 101.9
Filesize: 6023kb
Play Time: 03:51
Difficulties Available:
  1. Home (4.29 stars, 516 notes)
Download: Toby Fox - Undertale
Information: Scores/Beatmap Listing
---------------
Thanks Ongaku for timing
This song is repetitive but wonderful so somehow I could have the DE-DE-DETERMINATION to map k
huge diff spike but blame the other part of the song too silent brruh
spIyrg
OFFSET CHANGED (140 to 120)

General notes:
Put a spinner in the fade-out section of each level (ends at 00:22:472 in each one)

[Normal]
00:00:708 and 00:01:492 add a circle, and again at 00:03:845 and 00:04:629

[Bird]
00:10:120 (2,3) - less space between?

That's all for now. I'll add more later.
ppgamer
Great beatmap I could say.
All you need is find a longer of this soundtrack because a 20 sec. beatmap can't be ranked.
(You could just find an extended version from youtube.)
-Kyu
Technically,this mapset is unrankable

Ranking Criteria wrote:

The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.
Topic Starter
Kondou-Shinichi

ppgamer wrote:

Great beatmap I could say.
All you need is find a longer of this soundtrack because a 20 sec. beatmap can't be ranked.
(You could just find an extended version from youtube.)

ExKyu wrote:

Technically,this mapset is unrankable

Ranking Criteria wrote:

The minimum draining (play) time for a map is 30 seconds (but the recommended minimum is 45 seconds). If your map is shorter than that, then try looping the song with an audio editing program. This is so each map gives a high enough score, and also so people do not try and cut songs too short for no reason, thus stopping people from enjoying the song fully.
Thanks! Now I actually looped it lol
MBmasher
in tags: extended
get rid of extended in the title since that's not in the soundtrack

Ultra Easy
you know, you could just change this to 'Easy'
AR, OD, HP should be around 2-3
Get rid of the Grid Snap, and use Distance Snap.

00:02:875 (2) - Generally best not to end a slider on a white tick. Just get rid of the repeat.
Add a circle at 00:04:444.
00:06:012 (4) - Don't end a slider on a white tick, add a circle at 00:07:581.
00:09:542 (1) - This spinner is definitely too fast for beginners. Get rid of the spinner, maybe you can add a slider or something.
Add a circle at 00:08:365.
00:08:365 (1) - Move this slider to the big white tick (2 beats forward)
Add a circle at 00:10:718. Make sure to add a finish hitsound to it.
You missed an extremely important sound at 00:29:542. Add a circle there, and give it a finish hitsound.
00:48:365 (1) - There is no space to put a spinner anywhere in the map for a beginner difficulty. It is simply too small.

Normal
Once again, no Grid Snap, use Distance Snap.
CS is too big, change it to 3
00:11:110 (1,2) - Delete these notes, beginners need recovery time after the spinner.
00:08:365 (2) - You could delete this and start the spinner here, especially since beginners need a lot of time to spin.
00:27:189 (2,3,4) - Do you really think beginners can handle 1/4 beats? Do what you did in your previous patterns, like
This map is actually not that bad.

Hard
Get rid of all the fast triples.
00:13:660 (8) - I would just change this to two hitcircles.
00:16:797 (8) - ^
00:20:719 (2) - Remove this and make 00:20:522 (1) a slider 1/2 beat long.
00:23:267 (1,2) - Remove these.
00:26:405 (3) - Make this a slider 1/2 beat long

Bird
No need for such high CS, change it to 4.
Get rid of all the fast triples.
00:06:797 (5,6,7,8) - For variety, you could remove every even circle and change the odd circles to sliders.
00:13:268 (1) - move a 1/2 beat forward
add a circle at 00:13:856
00:13:659 (2) - remove
00:14:445 (2) - remove, turn 00:14:248 (1) into a 1/2 beat long slider
00:20:523 (3) - make this 1/2 beat long and add a circle at 00:20:914

Everything after 00:29:542 (3) is copied and pasted. Remap this part.

Timing
The BPM seems a bit too slow. I would change it to 153.15

General
Curve your sliders.
Everything after 00:29:542 is copied and pasted. Remap this part. Don't be lazy - put some variety in your maps.
Don't use Grid Snap in the easier diffs (Easy/Normal), and use a constant Distance Snap.
You really need to listen to the music more. If you hear an important sound, like a cymbal or snare, put a hitsound there. (only exception is if the vocals/any other instrument is stronger than the drums)
Learn to hitsound. It really isn't hard - you can even be lazy with it and it would still sound good. All you need to do is hitsound to match the song.
Easier diffs need longer spinners, because beginners usually can't spin very well. You also need a fair amount of recovery time - that is time after the spinner.
The difficulty spread is uneven, which can cause this to be unrankable. You should add another difficulty between Hard and Bird. Or even better, just make Bird easier.
It seems like you really like to map in 90 degree angles, if you know what I mean. Well, don't do that. It doesn't look nice or flow nice either.

Overall, your map needs a lot of work.
Topic Starter
Kondou-Shinichi

MBmasher wrote:

in tags: extended
get rid of extended in the title since that's not in the soundtrack agreed

Ultra Easy
you know, you could just change this to 'Easy' forgot to change it back after extending and made it harder xD
AR, OD, HP should be around 2-3 made improvement
Get rid of the Grid Snap, and use Distance Snap. didn't use grid snap (it does looks like I did, that's what I intended)

00:02:875 (2) - Generally best not to end a slider on a white tick. Just get rid of the repeat.
Add a circle at 00:04:444. didn't see why
00:06:012 (4) - Don't end a slider on a white tick, add a circle at 00:07:581. same as above
00:09:542 (1) - This spinner is definitely too fast for beginners. Get rid of the spinner, maybe you can add a slider or something. changed :D
Add a circle at 00:08:365. ?
00:08:365 (1) - Move this slider to the big white tick (2 beats forward) wrong time? idk what are you talking about
Add a circle at 00:10:718. Make sure to add a finish hitsound to it. I know nothing about hitsounds :<
You missed an extremely important sound at 00:29:542. Add a circle there, and give it a finish hitsound. this. Ill try to think about a way to fix this, since this is because of what I did to make the mp3 extended, and I didn't did it perfectly but... idk
00:48:365 (1) - There is no space to put a spinner anywhere in the map for a beginner difficulty. It is simply too small. agreed! fixed

Normal
Once again, no Grid Snap, use Distance Snap. gaaa the song is 8-bit let it be gridsnap looking ok pls
CS is too big, change it to 3 funny, too small or too big?
00:11:110 (1,2) - Delete these notes, beginners need recovery time after the spinner. agreed. fixed like easy
00:08:365 (2) - You could delete this and start the spinner here, especially since beginners need a lot of time to spin. changed to slider instead
00:27:189 (2,3,4) - Do you really think beginners can handle 1/4 beats? Do what you did in your previous patterns, like okay. okay
This map is actually not that bad. even I am surprised too!

Hard
Get rid of all the fast triples. didn't see any problem
00:13:660 (8) - I would just change this to two hitcircles. very nice! changed
00:16:797 (8) - ^ :D
00:20:719 (2) - Remove this and make 00:20:522 (1) a slider 1/2 beat long. whoops. Thx
00:23:267 (1,2) - Remove these. I changed something before that. I think its okay now.
00:26:405 (3) - Make this a slider 1/2 beat long it is

Bird
No need for such high CS, change it to 4. Oh, just to clarify, the high CS is a challenge
Get rid of all the fast triples. Nuuuuuuuuu ;w;
00:06:797 (5,6,7,8) - For variety, you could remove every even circle and change the odd circles to sliders. I kinda modified this idea and applied it
00:13:268 (1) - move a 1/2 beat forward huh?
add a circle at 00:13:856?
00:13:659 (2) - remove ??
00:14:445 (2) - remove, turn 00:14:248 (1) into a 1/2 beat long slider what
00:20:523 (3) - make this 1/2 beat long and add a circle at 00:20:914 k

Everything after 00:29:542 (3) is copied and pasted. Remap this part. SoonTM

Timing
The BPM seems a bit too slow. I would change it to 153.15 Im not quite sure about that, Ill have a check

General
Curve your sliders. no.
Everything after 00:29:542 is copied and pasted. Remap this part. Don't be lazy - put some variety in your maps. I would, I WOULD work on that soon trust me
Don't use Grid Snap in the easier diffs (Easy/Normal), and use a constant Distance Snap. er
You really need to listen to the music more. If you hear an important sound, like a cymbal or snare, put a hitsound there. (only exception is if the vocals/any other instrument is stronger than the drums) I don't know how to hitsound
Learn to hitsound. It really isn't hard - you can even be lazy with it and it would still sound good. All you need to do is hitsound to match the song. Ill try... soon
Easier diffs need longer spinners, because beginners usually can't spin very well. You also need a fair amount of recovery time - that is time after the spinner.
The difficulty spread is uneven, which can cause this to be unrankable. You should add another difficulty between Hard and Bird. Or even better, just make Bird easier. k
It seems like you really like to map in 90 degree angles, if you know what I mean. Well, don't do that. It doesn't look nice or flow nice either. I like to map like that when the song is 8-bit

Overall, your map needs a lot of work.
agreed
Yes, I liked your comment very much
Elirac
from #modreq

[Easyl]
OD3 should be better
00:08:365 (1,2) - this overlap doesn't look good at all, make it like that or make it so they don't overlap

[Normal]
AR6
OD5
HP4
there are lots of part in this map where it seems that you want to make a straight circle, but theyre not alligned correctly like 00:12:679 (1,2,3,4) - . if you wanted them to be in a straight line, check the coordinnate to make sure of it.
00:02:875 (1) - replace by a 1/2 slider from 00:02:483 - to 00:02:875 -
00:06:012 (1) - same
00:27:973 (4,1,2) - this doesn't look good, try to remake it without overlap.

[Hard]
OD7
HP5
00:12:092 (3,4) - move them to x=98 to align them with 00:12:288 (5) -
00:15:229 (3,4) - move them to y=379 to align them with 00:15:425 (5) -

[Bird]
you should try to stack 00:23:463 (1) - , 00:24:640 (1) - and 00:24:052 (3) - 's tail.

[General]
if you want to map whith a lot of straight line ang 90° angle, make sure they are correctly allign with the coordinnate of the object.
you shouldn't have a kiai time that last for nearly all the map.

Good luck whith your map.
spIyrg
Coming back to leave a general note.

The difficulty spread is uneven, which can cause this to be unrankable. You should add another difficulty between Hard and Bird. Or even better, just make Bird easier.
If you are to make another difficulty, you should add an insane. If you want, I can help develop it with you and we can do a collab, or I could try to design an insane for you that you could edit later if needed. Tell me if you're interested!
Stefan
Name's not capitalized, therefore toby fox.
Skairul
Heyo! Unrequested Mod here! :D

General
  1. Check AIMod! (Ctrl + Shift + A) There are a few rather significant problems :[
  2. Can't help but think that the timing is slightly off...
  3. You have two of the same image and your beatmap folder, might want to delete the one you're not using?
  4. To be honest, I don't see what's wrong with using GridSnap, especially when you're doing a map with straight sliders. I think you should use it, but sparingly (such as to make sliders).

Easy
As I read from other mods, you keeping sliders straight or angled and not curved is intentional, so going on that premise:
  1. Move 00:01:307 (1) - up so that the sliderend is on the same level as the head of 00:02:875 (2) -
  2. 00:05:228 (3) - ^
  3. 00:01:307 (1,2,3,4) - I feel that you could spice things up here imo, maybe not have them completely straight and possibly have some angled ones? https://puu.sh/s1dQy/7807d1ed90.png
  4. 00:10:718 - I feel that a beat should come here, maybe extend 00:09:150 (2) - ?
  5. 00:19:149 (2,3) - I would not recommend having 00:19:149 (2) - on a red tick in an Easy, not sure if beginners can do this...also, is it distance snapped?
  6. 00:22:287 (2,3) - ^
Hmm, this difficulty may need some work. I respect the fact that you don't want curved sliders, and I won't ask you to, but I feel that there isn't enough variety in the map. Like I said in the 3rd point, maybe have some angled ones like in the picture? Go creative with this difficulty!


Normal
This difficulty looks a bit better than Easy... I would recommend using Distance Snap throughout a Normal too, but you don't have to...
  1. 00:01:895 - Beat could be added here
  2. 00:05:032 - ^
  3. 00:08:169 - ^
  4. Align 00:16:600 (3) - directly under 00:16:208 (2) - ?
  5. 00:40:326 (3,4) - Align it vertically?
  6. 00:26:797 (1,2,3,4) - I love this part! It follows the music really well!
  7. 00:29:934 (1,2) - Having these circles get overlapped by 00:27:973 (4) - can confuse the player, and it doesn't look quite pleasing imo
  8. 00:46:699 (3) - I definitely do not recommend this in a Normal. I feel that for a Normal, with your BPM, beats should only be on white and red ticks, if not newer players may not be able to click the circles fast enough...

Though better than Easy, I feel that the difficulty can be better if your sliders were more angled, rather than straight lines.


Hard
YESS! Here's the variety! I actually like this map, even though some of the sliders may be a bit too wonky for my taste...
  1. CS 3.7 to 4?
  2. 00:07:777 (2,3,4) - Align them horizontally
  3. 00:12:092 (3,4) - Align them properly to the head of 00:12:288 (5) -
  4. Not fond of 00:29:934 (1) - getting overlapped by 00:27:973 (5) - ...
  5. 00:40:523 (5) - is going slightly off-screen, may want to move it up
    An ok difficulty, has some interesting parts, could be a bit more polished

Can't really say anything about Bird, I don't have enough mapping knowledge for that :p
Hope this helps!
Topic Starter
Kondou-Shinichi
Much thanks for all of you trying to help before I changed the mp3 (Seriously I thought the map is too shet)
Won't forget you guys
[ Drop ]
lol,i didn't know that many hongkongers like undertale <_>
Topic Starter
Kondou-Shinichi

[ Drop ] wrote:

lol,i didn't know that many hongkongers like undertale <_>
hahaha
I dropped the map thou
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