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uma vs. Morimori Atsushi - Re : End of a Dream

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Topic Starter
-Visceral-
This beatmap was submitted using in-game submission on Wednesday, November 2, 2016 at 6:35:45 PM

Artist: uma vs. Morimori Atsushi
Title: Re : End of a Dream
Source: BMS
Tags: BOFU2016 of fighters Legendary again hard renaissance mashiro adaptor SUPERALLOYS
BPM: 211.96
Filesize: 3709kb
Play Time: 02:19
Difficulties Available:
  1. Finale (7.04 stars, 855 notes)
Download: uma vs. Morimori Atsushi - Re : End of a Dream
Information: Scores/Beatmap Listing
---------------
Tags on the map from Cherry Blossom's map.

Normal - Smoothie World
Hyper - Smoothie World
Another - Smoothie World
Extra - Sing
Extra - RLC
Finale - Smoothie World
xLolicore-
o fuk hype
Ameth Rianno
high af xd
Shiirn

Finale
  1. 00:04:955 (1,2,3,1,2,3,4,1) - NC error, continue using 1,2,1,2,1,2,3,1
  2. 00:09:908 (5) - and 00:11:041 (5,6) - pick one and stick with it
  3. 00:14:721 (6,7) - skipping a potential triplet here up to u if u want it tho
  4. 00:17:976 (1,1,1) - i like 'em better when they don't touch, also...
  5. 00:18:353 (1) - snapping error, 1/3 this
  6. 00:26:610 (2) - put this closer to the center of the circle oi, move 00:26:751 (3,4) - accordingly
  7. 00:39:560 (2,3) - don't really feel like this is prudent, there's nob eat significant enough on the red tick to emphasize and the patterning you use encourages 4 sets of 1/2 sliders anyway, along with this, if u swap this to a 1/2 slider you need to un-new combo 00:39:348 (1) - to keep with the combo patterning
  8. 00:43:169 (1) - really feels like 3 beats not a 1/2 slider but uh figure it out idk
  9. 00:45:009 (4,1) - cmon u can blanket this
  10. 00:47:415 (2,3) - change up the positioning of these so they stack properly
  11. 00:53:643 (1,2,3) - i dont really see any musical reason for this, although it's not that bad. Just feels like it's making something up, briefly.
  12. 01:03:834 (1,2,3,1,2,3,4) - re-think these rhythms, as 01:04:471 - is skipped entirely
  13. 01:53:088 (9) - nc
  14. 01:59:316 (1) - center of circle
  15. 02:11:771 (1,2,3,1,2,3,4,1,2) - 1,2,1,2,1,2,3,1
  16. 02:16:300 (1,2,3,1,2,3,4,1) - 1,2,1,2,1,2,3,1
  17. In general the main points of contention are that you often represent the same rhythm in the same section with two or more different click patterns, and while this is playable, it's somewhat awkward and forces the player to pay more attention to the map rather than the music itself, which is the direct opposite of what I like to see in mapping (not saying the map is bad, i just kind of disagree.
  18. overall i think this is fairly okay as a 7* map.
Topic Starter
-Visceral-

Shiirn wrote:

Finale
  1. 00:04:955 (1,2,3,1,2,3,4,1) - NC error, continue using 1,2,1,2,1,2,3,1
  2. 00:09:908 (5) - and 00:11:041 (5,6) - pick one and stick with it
  3. 00:14:721 (6,7) - skipping a potential triplet here up to u if u want it tho
  4. 00:17:976 (1,1,1) - i like 'em better when they don't touch, also... i think its worth sacrificing aesthetics a little bit for playability here
  5. 00:18:353 (1) - snapping error, 1/3 this i did 1/6th idk i cant hear 1/3
  6. 00:26:610 (2) - put this closer to the center of the circle oi, move 00:26:751 (3,4) - accordingly
  7. 00:39:560 (2,3) - don't really feel like this is prudent, there's nob eat significant enough on the red tick to emphasize and the patterning you use encourages 4 sets of 1/2 sliders anyway, along with this, if u swap this to a 1/2 slider you need to un-new combo 00:39:348 (1) - to keep with the combo patterning
  8. 00:43:169 (1) - really feels like 3 beats not a 1/2 slider but uh figure it out idk gonna see what others have to see cause i map this to the synth
  9. 00:45:009 (4,1) - cmon u can blanket this
  10. 00:47:415 (2,3) - change up the positioning of these so they stack properly
  11. 00:53:643 (1,2,3) - i dont really see any musical reason for this, although it's not that bad. Just feels like it's making something up, briefly. eh its just to add some variety. sv is low so it doesnt affect playability terribly
  12. 01:03:834 (1,2,3,1,2,3,4) - re-think these rhythms, as 01:04:471 - is skipped entirely
  13. 01:53:088 (9) - nc
  14. 01:59:316 (1) - center of circle its already pretty hard and thatd make it even harder. aesthetics are ignored only a little bit for playability here
  15. 02:11:771 (1,2,3,1,2,3,4,1,2) - 1,2,1,2,1,2,3,1 keeping it consistent with what i made it in the intro
  16. 02:16:300 (1,2,3,1,2,3,4,1) - 1,2,1,2,1,2,3,1 keeping it consistent with what i made it in the intro
  17. In general the main points of contention are that you often represent the same rhythm in the same section with two or more different click patterns, and while this is playable, it's somewhat awkward and forces the player to pay more attention to the map rather than the music itself, which is the direct opposite of what I like to see in mapping (not saying the map is bad, i just kind of disagree.
  18. overall i think this is fairly okay as a 7* map.
tyty
I Must Decrease


:^) call me when ya need me xdddd (jk it needs to be a B)
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