Modding a MAT's map should be easy and fast right?
[General]
Too many inaudible notes; 5% is essentially a note that can't be heard, and silent notes/slider heads are unrankable by the new rules. Go through the 5% volume sections and make sure that there aren't any notes or slider heads in them, and if there are, raise the volume or change the section. Overall, hitsounds were a bit too quiet.
[Easy]
00:41:951 - Unused timing section. Dunno if it was meant to have some other setting on it, or it was just extra.
I'm a bit concerned about the sudden jumps in slider speed at the two red 208 BPM timing sections, because it could throw new players off really easily. Other than that this map is fine.
[Normal]
00:36:758 (1) - How about replacing this with a single note on the tail, to give the player a bit more breathing room and a beat to relax? (also it's silent)
00:48:297 (3,4,1) - I'd recommend not stacking this right under the 2; it looks a bit bad because of how the stacking works.
01:09:066 (1) - Completely hidden under the hitbursts, no clue that this is a slider at all, and it's actually a repeating slider so it'll break my combo.
01:13:970 - Another unused timing section.
Feels a bit too intense for a Normal, more like a Hard.
[Hard]
AR7 instead?
00:20:020 (3) - Remove a repeat and add a note for consistency?
00:41:951 - This one is still unused.
00:44:835 (4) - The hitburst of the 3 of the previous combo barely disappears in time to reveal the repeats.
This is easily an Insane.
[Oni]
...I don't know if this is rankably difficult. 7m in under 2 minutes, with such extreme jumps. I hope this diff is going for approval. Will ask around.
[Taiko Oni]
Being an authentic map, not much to say.
[Firce777's Taiko Oni]
Probably better to trigger the start of kiai with the red section, rather than stacking the green and red sections there. As well, kiai should be ended with a green section, not a red one, unless there's some point to the red section that I'm missing.
Star. (the other kind)